History ThatOneBoss / Rhythm

10th Sep '17 6:17:51 PM LucaEarlgrey
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** [[https://www.youtube.com/watch?v=iMSwmMVCikw "Marry me, Nightmare" on Hard]]. Rated a 10 out of 10 and even then it's just brutal by level 10 standards. {{Camera Screw}}s everywhere, a series of {{Jump Scare}}s in one section of the song where the game zaps your avatar to the opposite lane, and a [[UncommonTime nonstandard time signature]] that can make it hard to keep the beat.

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** [[https://www.youtube.com/watch?v=iMSwmMVCikw "Marry me, Nightmare" on Hard]]. Rated a 10 out of 10 and even then it's just brutal by level 10 standards. {{Camera Screw}}s everywhere, a series of {{Jump Scare}}s in one section of the song where the game zaps your avatar to the opposite lane, and a [[UncommonTime nonstandard time signature]] that can make it hard to keep the beat. The smartphone versions of the game, which have a difficulty scale that goes 1-20 with many arcade 10's being rated 15 and above, puts this chart at a 20, just to reinforce how challenging it is.
10th Sep '17 4:58:51 PM Rubiland
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* If you see "FREEDOM [=DiVE=]↓" by xi in a rhythm game or rhythm game simulator, expect it to have extremely difficult charts featuring 16th notes running at 222.22 BPM[[note]]In other words, the game expects you to tap at a rate of ''888 times per second.''[[/note]]. Clearing its "[[IdiosyncraticDifficultyLevels FOUR]] [[HarderThanHard DIMENSIONS]]" charts in ''Lunatic Rave 2'' and ''osu!'' is something of a rite of passage. In ''VideoGame/{{Cytus}}'', it is one of the "big three" charts alongside ''Codename : Zero''[='=]s and ''L2 (Ver.B)''[='=]s Hard charts, being exceptionally difficult even by level 9 standards, it is the ''first'' song of Chapter 10, the final main chapter of the game, and just to add salt on top of the already-existing salt in the wound, it has a hidden Hard chart with 2,000 notes over the course of 2 1/2 minutes that makes every player wonder if whoever designed the chart had a really bad day. In ''VideoGame/{{CHUNITHM}}'', not only does it have a level 13+ Master chart, it also has a [[GimmickLevel World's End]] chart. Except, unlike other World's End charts, "FREEDOM [=DiVE=]"'s sole gimmick is "this is what its BMS charts looks like and now you're going to die."

to:

* If you see "FREEDOM [=DiVE=]↓" by xi in a rhythm game or rhythm game simulator, expect it to have extremely difficult charts featuring 16th notes running at 222.22 BPM[[note]]In other words, the game expects you to tap at a rate of ''888 ''nearly 15 times per second.''[[/note]]. Clearing its "[[IdiosyncraticDifficultyLevels FOUR]] [[HarderThanHard DIMENSIONS]]" charts in ''Lunatic Rave 2'' and ''osu!'' is something of a rite of passage. In ''VideoGame/{{Cytus}}'', it is one of the "big three" charts alongside ''Codename : Zero''[='=]s and ''L2 (Ver.B)''[='=]s Hard charts, being exceptionally difficult even by level 9 standards, it is the ''first'' song of Chapter 10, the final main chapter of the game, and just to add salt on top of the already-existing salt in the wound, it has a hidden Hard chart with 2,000 notes over the course of 2 1/2 minutes that makes every player wonder if whoever designed the chart had a really bad day. In ''VideoGame/{{CHUNITHM}}'', not only does it have a level 13+ Master chart, it also has a [[GimmickLevel World's End]] chart. Except, unlike other World's End charts, "FREEDOM [=DiVE=]"'s sole gimmick is "this is what its BMS charts looks like and now you're going to die."
6th Aug '17 10:34:50 AM AreYouTyler
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* Let's also just note that there are two full Megadeth albums as DLC. You could pick a song at random, and it will probably be bone crunchingly hard.

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* Let's also just note that there are two full Megadeth Music/{{Megadeth}} albums as DLC. You could pick a song at random, and it will probably be bone crunchingly hard.



** Done on purpose with "[[https://www.youtube.com/watch?v=IYzSfIaweK4 Sudden Death]]" (on guitar at least), the FinalBoss of Guitar Hero: Warriors of Rock. It's a {{Music}}/{{Megadeth}} song (those are usually difficult anyway) written with difficulty in mind. The song is littered with very difficult solos and fast strumming. To clear it the first time, you have to get a great score or else repeat the whole song.

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** "TTFAF" itself has always been infamous for its difficulty level, with rapidfire strumming and hammerons/pulloffs throughout the whole song. It's actually easy to fail before the vocals start.
** Done on purpose with "[[https://www.youtube.com/watch?v=IYzSfIaweK4 Sudden Death]]" (on guitar at least), the FinalBoss of Guitar Hero: Warriors of Rock. It's a {{Music}}/{{Megadeth}} Music/{{Megadeth}} song (those are usually difficult anyway) written with difficulty in mind. The song is littered with very difficult solos and fast strumming. To clear it the first time, you have to get a great score or else repeat the whole song.
10th Jul '17 3:31:42 AM LucaEarlgrey
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** The aptly-named [[https://www.youtube.com/watch?v=x8vmG08gNps "Good Night, Bad Luck"]], or as many players call it: Marry me, Nightmare part 2 due to the similar sound and visual effects. This song's gimmick is "trick you into thinking you'll have to hit three or four Slide notes at once and then split them into single and dual Slides ''immediately'' before you have to hit them." Beyond that, one section features 1/16th-note streams of Critical (i.e. dual Tap) notes (and since this is an arcade exclusive, this means furiously mashing the buttons in sync with both arms) and the last 1/3 of the song is a nonstop barrage of 1/8-note Tap and Slide notes coming at you, all at 285 BPM. Don't injure your hands!

to:

** The aptly-named [[https://www.youtube.com/watch?v=x8vmG08gNps "Good Night, Bad Luck"]], or as many players call it: Marry which makes its predecessor "Marry me, Nightmare part 2 due to the similar sound and visual effects.Nightmare" look like a toddler's toy. This song's gimmick is "trick you into thinking you'll have to hit three or four Slide notes at once and then split them into single and dual Slides ''immediately'' before you have to hit them." Beyond that, one section features 1/16th-note streams of Critical (i.e. dual Tap) notes (and since this is an arcade exclusive, this means furiously mashing the buttons in sync with both arms) and the last 1/3 of the song is a nonstop barrage of 1/8-note Tap and Slide notes coming at you, all at 285 BPM. Don't injure your hands!
10th Jul '17 3:30:39 AM LucaEarlgrey
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** "Marry me, Nightmare" on Hard. Rated a 10 out of 10 and even then it's just brutal by level 10 standards. {{Camera Screw}}s everywhere, a series of {{Jump Scare}}s in one section of the song where the game zaps your avatar to the opposite lane, and a [[UncommonTime nonstandard time signature]] that can make it hard to keep the beat.
** The aptly-named "Good Night, Bad Luck", or as many players call it: Marry me, Nightmare part 2 due to the similar sound and visual effects. This song's gimmick is "trick you into thinking you'll have to hit three or four Slide notes at once and then split them into single and dual Slides ''immediately'' before you have to hit them." Beyond that, one section features 1/16th-note streams of Critical (i.e. dual Tap) notes (and since this is an arcade exclusive, this means furiously mashing the buttons in sync with both arms) and the last 1/3 of the song is a nonstop barrage of 1/8-note Tap and Slide notes coming at you, all at 285 BPM. Don't injure your hands!

to:

** [[https://www.youtube.com/watch?v=iMSwmMVCikw "Marry me, Nightmare" on Hard.Hard]]. Rated a 10 out of 10 and even then it's just brutal by level 10 standards. {{Camera Screw}}s everywhere, a series of {{Jump Scare}}s in one section of the song where the game zaps your avatar to the opposite lane, and a [[UncommonTime nonstandard time signature]] that can make it hard to keep the beat.
** The aptly-named [[https://www.youtube.com/watch?v=x8vmG08gNps "Good Night, Bad Luck", Luck"]], or as many players call it: Marry me, Nightmare part 2 due to the similar sound and visual effects. This song's gimmick is "trick you into thinking you'll have to hit three or four Slide notes at once and then split them into single and dual Slides ''immediately'' before you have to hit them." Beyond that, one section features 1/16th-note streams of Critical (i.e. dual Tap) notes (and since this is an arcade exclusive, this means furiously mashing the buttons in sync with both arms) and the last 1/3 of the song is a nonstop barrage of 1/8-note Tap and Slide notes coming at you, all at 285 BPM. Don't injure your hands!
10th Jul '17 3:29:44 AM LucaEarlgrey
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Added DiffLines:

* ''VideoGame/GrooveCoaster'':
** "Marry me, Nightmare" on Hard. Rated a 10 out of 10 and even then it's just brutal by level 10 standards. {{Camera Screw}}s everywhere, a series of {{Jump Scare}}s in one section of the song where the game zaps your avatar to the opposite lane, and a [[UncommonTime nonstandard time signature]] that can make it hard to keep the beat.
** The aptly-named "Good Night, Bad Luck", or as many players call it: Marry me, Nightmare part 2 due to the similar sound and visual effects. This song's gimmick is "trick you into thinking you'll have to hit three or four Slide notes at once and then split them into single and dual Slides ''immediately'' before you have to hit them." Beyond that, one section features 1/16th-note streams of Critical (i.e. dual Tap) notes (and since this is an arcade exclusive, this means furiously mashing the buttons in sync with both arms) and the last 1/3 of the song is a nonstop barrage of 1/8-note Tap and Slide notes coming at you, all at 285 BPM. Don't injure your hands!
2nd Jul '17 10:36:20 AM nombretomado
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* ''VideoGame/OsuTatakaeOuendan'' has two: "Koi No Dance Site," infamously tough on the Insane difficulty, and "Ready Steady Go," the last song, where hit markers are everywhere at the end. The American spiritual sequel, ''VideoGame/EliteBeatAgents'', is considered by most to be a touch easier... aside from the syncopated "off-beats" on "Canned Heat." Then you get to the final song, "Jumpin' Jack Flash," and its near-impossible final verse. Similarily, ''OsuTatakaeOuendan 2'' has the final stage on Insane difficulty.

to:

* ''VideoGame/OsuTatakaeOuendan'' has two: "Koi No Dance Site," infamously tough on the Insane difficulty, and "Ready Steady Go," the last song, where hit markers are everywhere at the end. The American spiritual sequel, ''VideoGame/EliteBeatAgents'', is considered by most to be a touch easier... aside from the syncopated "off-beats" on "Canned Heat." Then you get to the final song, "Jumpin' Jack Flash," and its near-impossible final verse. Similarily, ''OsuTatakaeOuendan 2'' ''VideoGame/OsuTatakaeOuendan2'' has the final stage on Insane difficulty.



** Honestly? The ice-skater level on ''VideoGame/OsuTatakaeOuendan 2'' is possibly the most difficult level on the hardest difficulty, if only because combos don't come up fast enough to keep you alive if you don't get PERFECT 300s for almost ''every'' beat combo. The bar drains ''ridiculously fast''.

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** Honestly? The ice-skater level on ''VideoGame/OsuTatakaeOuendan 2'' ''VideoGame/OsuTatakaeOuendan2'' is possibly the most difficult level on the hardest difficulty, if only because combos don't come up fast enough to keep you alive if you don't get PERFECT 300s for almost ''every'' beat combo. The bar drains ''ridiculously fast''.
20th Jun '17 10:16:08 AM Idisagree
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** EnvokedTrope with "[[https://www.youtube.com/watch?v=IYzSfIaweK4 Sudden Death]]" (on guitar at least), the FinalBoss of Guitar Hero: Warriors of Rock. It's a {{Music}}/{{Megadeth}} song (those are usually difficult anyway) written with difficulty in mind. The song is littered with very difficult solos and fast strumming. To clear it the first time, you have to get a great score or else repeat the whole song.

to:

** EnvokedTrope Done on purpose with "[[https://www.youtube.com/watch?v=IYzSfIaweK4 Sudden Death]]" (on guitar at least), the FinalBoss of Guitar Hero: Warriors of Rock. It's a {{Music}}/{{Megadeth}} song (those are usually difficult anyway) written with difficulty in mind. The song is littered with very difficult solos and fast strumming. To clear it the first time, you have to get a great score or else repeat the whole song.
20th Jun '17 10:15:40 AM Idisagree
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** EvokedTrope with "[[https://www.youtube.com/watch?v=IYzSfIaweK4 Sudden Death]]" (on guitar at least), the FinalBoss of Guitar Hero: Warriors of Rock. It's a {{Music}}/{{Megadeth}} song (those are usually difficult anyway) written with difficulty in mind. The song is littered with very difficult solos and fast strumming. To clear it the first time, you have to get a great score or else repeat the whole song.

to:

** EvokedTrope EnvokedTrope with "[[https://www.youtube.com/watch?v=IYzSfIaweK4 Sudden Death]]" (on guitar at least), the FinalBoss of Guitar Hero: Warriors of Rock. It's a {{Music}}/{{Megadeth}} song (those are usually difficult anyway) written with difficulty in mind. The song is littered with very difficult solos and fast strumming. To clear it the first time, you have to get a great score or else repeat the whole song.
20th Jun '17 10:14:04 AM Idisagree
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*** [[FridgeHorror To make things worse]] see [[VideoGame/InTheGroove Determinator's]] ThatOneAttack below. It's ''only'' at a[[NintendoHard tempo of 170 BPM in 16th note]] for 5 seconds. This is [[ThatOneBoss even faster]] [[OhCrap and lasts longer than that.]] It's also repeated more than once.
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http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.Rhythm