History ThatOneBoss / Rhythm

25th May '17 9:14:35 PM LucaEarlgrey
Is there an issue? Send a Message


'''NOTE:''' Due to how a majority of these {{Rhythm Game}}s work (mainly in that the player typically gets to pick their songs), looser definitions of BonusBoss are being applied for this section. Songs that can be expected to be played in any given session are perfectly fair game; as a general rule, if a song is rated ''x'' but it's harder than songs of its rating and it may as well be rated higher, it's most likely an example. Final Bosses should be compared to where the difficulty curve would put them before being listed, and bonus songs and DownloadableContent should be added sparingly. [[WakeUpCallBoss Wake Up Call Bosses]] should be fair game unless there is a particular reason why they must be done at/by a specific point (e.g. Career Mode in older ''VideoGame/GuitarHero'' games), in which case they should be strongly considered before addition to this page.

to:

'''NOTE:''' Due to how a majority of these {{Rhythm Game}}s work (mainly in that the player typically gets to pick their songs), looser definitions of BonusBoss are being applied for this section. Songs that can be expected to be played in any given session are perfectly fair game; as a general rule, if a song is rated ''x'' but it's harder than songs of its rating and it may as well be rated higher, ''x''+1, it's most likely an example. Final Bosses should be compared to where the difficulty curve would put them before being listed, and bonus songs and DownloadableContent should be added sparingly. [[WakeUpCallBoss Wake Up Call Bosses]] should be fair game unless there is a particular reason why they must be done at/by a specific point (e.g. Career Mode in older ''VideoGame/GuitarHero'' games), in which case they should be strongly considered before addition to this page.
25th May '17 9:13:38 PM LucaEarlgrey
Is there an issue? Send a Message


Band games ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'', due to being based around the same genres of music, share some common songs, and if a song is in both games and it's super hard in onegame, expect it to be super hard in the other game as well. Sometimes with [[DamnYouMuscleMemory different charts to screw you over further]]!

to:

Band games ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'', due to being based around the same genres of music, share some common songs, and if a song is in both games and it's super hard in onegame, one game, expect it to be super hard in the other game as well. Sometimes with [[DamnYouMuscleMemory different charts to screw you over further]]!
25th May '17 9:13:14 PM LucaEarlgrey
Is there an issue? Send a Message


Because of most modern arcade rhythm games regulating song lengths to approximately 2 minutes, give or take about 20 seconds, as well as arcade rhythm game developers in Japan being [[FriendlyEnemy rather buddy-buddy with each other]], it is possible for songs to not only appear within multiple games by the same company (Konami's Franchise/{{BEMANI}} games cross songs over pretty much all the time thanks to online events) but even multiple games by different companies. Often, whenever two companies' games do a collaboration, one or two of the hardest songs from each game will be crossed over to the other (alongside a few wider-appeal songs) with charts that are just as equally difficult.

to:

Because of most modern arcade rhythm games regulating song lengths to approximately 2 minutes, give or take about 20 seconds, as well as arcade rhythm game developers in Japan being [[FriendlyEnemy rather buddy-buddy with each other]], it is possible for songs to not only appear within multiple games by the same company (Konami's Franchise/{{BEMANI}} games cross songs over pretty much all the time thanks to online events) but even multiple games by different companies. Often, whenever two companies' games do have a crossover collaboration, one or two of the hardest songs from each game will be crossed over to the other (alongside a few wider-appeal songs) with charts that are just as equally difficult.
25th May '17 9:12:46 PM LucaEarlgrey
Is there an issue? Send a Message


Because of most modern arcade rhythm games regulating song lengths to approximately 2 minutes, give or take about 20 seconds, as well as arcade rhythm game developers in Japan being [[FriendlyEnemy rather buddy-buddy with each other]], it is possible for songs to not only appear within multiple games by the same company (Konami's Franchise/{{BEMANI}} games cross songs over pretty much all the time thanks to online events) but even multiple games by different companies (such as a song in Creator/{{Taito}}'s ''Videogame/GrooveCoaster'' in Creator/{{Konami}}'s ''VideoGame/SoundVoltex'' and vice versa). Often, whenever two companies' games do a collaboration, one or two of the hardest songs from each game will be crossed over to the other (alongside a few other wider-appeal songs) with charts that are just as equally difficult.

to:

Because of most modern arcade rhythm games regulating song lengths to approximately 2 minutes, give or take about 20 seconds, as well as arcade rhythm game developers in Japan being [[FriendlyEnemy rather buddy-buddy with each other]], it is possible for songs to not only appear within multiple games by the same company (Konami's Franchise/{{BEMANI}} games cross songs over pretty much all the time thanks to online events) but even multiple games by different companies (such as a song in Creator/{{Taito}}'s ''Videogame/GrooveCoaster'' in Creator/{{Konami}}'s ''VideoGame/SoundVoltex'' and vice versa). companies. Often, whenever two companies' games do a collaboration, one or two of the hardest songs from each game will be crossed over to the other (alongside a few other wider-appeal songs) with charts that are just as equally difficult.
25th May '17 9:11:56 PM LucaEarlgrey
Is there an issue? Send a Message


Because of most modern arcade rhythm games regulating song lengths to approximately 2 minutes, give or take about 20 seconds, as well as arcade rhythm game developers in Japan being [[FriendlyEnemy rather buddy-buddy with each other]], it is possible for songs to not only appear within multiple games by the same company (Konami's Franchise/{{BEMANI}} games cross songs over pretty much all the time thanks to online events) but even multiple games by different companies. Often, whenever two companies' games do a collaboration, one or two of the hardest songs from each game will be crossed over to the other (alongside a few other wider-appeal songs) with charts that are just as equally difficult.

to:

Because of most modern arcade rhythm games regulating song lengths to approximately 2 minutes, give or take about 20 seconds, as well as arcade rhythm game developers in Japan being [[FriendlyEnemy rather buddy-buddy with each other]], it is possible for songs to not only appear within multiple games by the same company (Konami's Franchise/{{BEMANI}} games cross songs over pretty much all the time thanks to online events) but even multiple games by different companies.companies (such as a song in Creator/{{Taito}}'s ''Videogame/GrooveCoaster'' in Creator/{{Konami}}'s ''VideoGame/SoundVoltex'' and vice versa). Often, whenever two companies' games do a collaboration, one or two of the hardest songs from each game will be crossed over to the other (alongside a few other wider-appeal songs) with charts that are just as equally difficult.
25th May '17 9:07:02 PM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

Because of most modern arcade rhythm games regulating song lengths to approximately 2 minutes, give or take about 20 seconds, as well as arcade rhythm game developers in Japan being [[FriendlyEnemy rather buddy-buddy with each other]], it is possible for songs to not only appear within multiple games by the same company (Konami's Franchise/{{BEMANI}} games cross songs over pretty much all the time thanks to online events) but even multiple games by different companies. Often, whenever two companies' games do a collaboration, one or two of the hardest songs from each game will be crossed over to the other (alongside a few other wider-appeal songs) with charts that are just as equally difficult.

Band games ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'', due to being based around the same genres of music, share some common songs, and if a song is in both games and it's super hard in onegame, expect it to be super hard in the other game as well. Sometimes with [[DamnYouMuscleMemory different charts to screw you over further]]!
25th May '17 8:57:44 PM LucaEarlgrey
Is there an issue? Send a Message


* 冥 ("Mei"):
** "Mei" was first introduced in ''VideoGame/{{beatmania}} IIDX 12 HAPPY SKY'' as that version's [[TrueFinalBoss One More Extra Stage]], and is actually a modestly difficult song to normal clear (where you don't automatically fail the song if your groove gauge bottoms out), but Mei is by far and away one of the hardest songs to hard clear, due to a part around the middle where the BPM incrementally increases during a complex arrangement of notes, speeding up until its reaches the point where you're hitting almost ''30 notes per second''. Over 10 years later, in a series that constantly tops itself in difficulty, Mei remains an incredibly sturdy song (many players still consider it the hardest song in IIDX), and has remained the final single player Kaiden (the highest difficulty of [[BossRush class mode]]) song of every arcade entry.
** In ''VideoGame/{{DanceDanceRevolution}}'', its Challenge charts are rated 18 out of 20, with 730 notes across its Challenge Single chart and 684 notes across its Challenge Double chart.
** "Mei" even put in an appearance in ''Toy's March 2'', boasting [[SurpriseDifficulty a chart that one would not expect in a rhythm game aimed at younger players]].



** The flagship ThatOneBoss of IIDX is inarguably Mei, the [[FinalBoss One More Extra Stage]] of IIDX: Happy Sky. Mei is actually a modestly difficult song to normal clear (where you don't automatically fail the song if your groove gauge bottoms out), but Mei is by far and away one of the hardest songs to hard clear, due to a part around the middle where the BPM incrementally increases during a complex arrangement of notes, speeding up until its reaches the point where you're hitting almost ''30 notes per second''. Over 10 years later, in a series that constantly tops itself in difficulty, Mei remains an incredibly sturdy song (many players still consider it the hardest song in IIDX), and has remained the final single player Kaiden (the highest difficulty of [[BossRush class mode]]) song of every arcade entry. Other notable songs include Himiko and Nageki no Ki, both of which are always Kaiden songs as well.
** AA, Scorpion Fire, D, Mendes, Waltz Of The Big Dogs [A]...the list goes on and on.
23rd May '17 1:58:38 PM LucaEarlgrey
Is there an issue? Send a Message


In the ''VideoGame/{{GITADORA}}'' "classic" games, its Drum, Guitar, and Open Extreme charts are rated 92, 94, and 95 (out of 99), respectively, and in the ''XG'' games and later its Guitar Master chart is rated a 9.55 (out of 10.00). However, there are many other songs with charts this difficult so the song loses some of its TOB status.

to:

In the ''VideoGame/{{GITADORA}}'' "classic" games, its Drum, Guitar, and Open Extreme charts are rated 92, 94, and 95 (out of 99), respectively, and in the ''XG'' games and later its Guitar Master chart is rated a 9.55 (out of 10.00). However, [[ButForMeItWasTuesday there are many other songs with charts this difficult difficult]] so the song loses some of its TOB status.
23rd May '17 1:55:53 PM LucaEarlgrey
Is there an issue? Send a Message


* If you see ''FREEDOM [=DiVE=]↓'' by xi in a rhythm game or rhythm game simulator, expect it to have extremely difficult charts featuring 16th notes running at 222.22 BPM[[note]]In other words, the game expects you to tap at a rate of ''888 times per second.''[[/note]]. Clearing its "[[IdiosyncraticDifficultyLevels FOUR]] [[HarderThanHard DIMENSIONS]]" charts in ''Lunatic Rave 2'' and ''osu!'' is something of a rite of passage. In ''VideoGame/{{Cytus}}'', it is one of the "big three" charts alongside ''Codename : Zero''[='=]s and ''L2 (Ver.B)''[='=]s Hard charts, being exceptionally difficult even by level 9 standards, it is the ''first'' song of Chapter 10, the final main chapter of the game, and just to add salt on top of the already-existing salt in the wound, it has a hidden Hard chart with 2,000 notes over the course of 2 1/2 minutes that makes every player wonder if whoever designed the chart had a really bad day. In ''VideoGame/{{CHUNITHM}}'', not only does it have a level 13+ Master chart, it also has a [[GimmickLevel World's End]] chart. Except, unlike other World's End charts, "FREEDOM [=DiVE=]"'s sole gimmick is "this is what its BMS charts looks like and now you're going to die."
* If you see [[DragonForce "Through the Fire and Flames"]] in a music game (especially a guitar based one) expect it to be absolutely brutal. In VideoGame/RockBand and GuitarHero, its one of both franchise's most infamous BonusBoss and has ThatOneAttack [[OhCrap as its intro]] and some nasty solos throughout. In VideoGame/MusicTimes, its a 10+ chart.\\

to:

* If you see ''FREEDOM [=DiVE=]↓'' "FREEDOM [=DiVE=]↓" by xi in a rhythm game or rhythm game simulator, expect it to have extremely difficult charts featuring 16th notes running at 222.22 BPM[[note]]In other words, the game expects you to tap at a rate of ''888 times per second.''[[/note]]. Clearing its "[[IdiosyncraticDifficultyLevels FOUR]] [[HarderThanHard DIMENSIONS]]" charts in ''Lunatic Rave 2'' and ''osu!'' is something of a rite of passage. In ''VideoGame/{{Cytus}}'', it is one of the "big three" charts alongside ''Codename : Zero''[='=]s and ''L2 (Ver.B)''[='=]s Hard charts, being exceptionally difficult even by level 9 standards, it is the ''first'' song of Chapter 10, the final main chapter of the game, and just to add salt on top of the already-existing salt in the wound, it has a hidden Hard chart with 2,000 notes over the course of 2 1/2 minutes that makes every player wonder if whoever designed the chart had a really bad day. In ''VideoGame/{{CHUNITHM}}'', not only does it have a level 13+ Master chart, it also has a [[GimmickLevel World's End]] chart. Except, unlike other World's End charts, "FREEDOM [=DiVE=]"'s sole gimmick is "this is what its BMS charts looks like and now you're going to die."
* If you see [[DragonForce [[Music/DragonForce "Through the Fire and Flames"]] in a music game (especially a guitar based one) expect it to be absolutely brutal. In VideoGame/RockBand and GuitarHero, its one of both franchise's most infamous BonusBoss and has ThatOneAttack [[OhCrap as its intro]] and some nasty solos throughout. In VideoGame/MusicTimes, its a 10+ chart.\\
23rd May '17 1:55:03 PM LucaEarlgrey
Is there an issue? Send a Message


* If you see [[DragonForce "Through the Fire and Flames"]] in a music game (especially a guitar based one) expect it to be absolutely brutal. In VideoGame/RockBand and GuitarHero, its one of both franchise's most infamous BonusBoss and has ThatOneAttack [[OhCrap as its intro]] and some nasty solos throughout. In VideoGame/MusicTimes, its a 10+ chart. In ''VideoGame/{{GITADORA}}'', the abundance of other end-level charts kind of makes the song lose its status, but they are still no slouches on Extreme and [[HarderThanHard Master]] difficulties: In the "classic" series, its Drum, Guitar, and Open Extreme charts are rated 92, 94, and 95 (out of 99), respectively, and in the ''XG'' games and later its Guitar Master chart is rated a 9.55 (out of 10.00).

to:

* If you see [[DragonForce "Through the Fire and Flames"]] in a music game (especially a guitar based one) expect it to be absolutely brutal. In VideoGame/RockBand and GuitarHero, its one of both franchise's most infamous BonusBoss and has ThatOneAttack [[OhCrap as its intro]] and some nasty solos throughout. In VideoGame/MusicTimes, its a 10+ chart. In ''VideoGame/{{GITADORA}}'', the abundance of other end-level charts kind of makes the song lose its status, but they are still no slouches on Extreme and [[HarderThanHard Master]] difficulties: \\
\\
In the ''VideoGame/{{GITADORA}}'' "classic" series, games, its Drum, Guitar, and Open Extreme charts are rated 92, 94, and 95 (out of 99), respectively, and in the ''XG'' games and later its Guitar Master chart is rated a 9.55 (out of 10.00). However, there are many other songs with charts this difficult so the song loses some of its TOB status.
This list shows the last 10 events of 319. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.Rhythm