History ThatOneBoss / Rhythm

30th Nov '17 8:46:35 PM LucaEarlgrey
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Please don't add examples of songs used in games that use user-created simfiles, like ''VideoGame/{{StepMania}} or ''VideoGame/{{osu}}'', unless they are of major significance, as anyone can make an obnoxiously-difficult chart on those software.

to:

Please don't add examples of songs used in games that use user-created simfiles, like ''VideoGame/{{StepMania}} ''VideoGame/{{StepMania}}'' or ''VideoGame/{{osu}}'', ''VideoGame/{{osu}}!'', unless they are of major significance, as anyone can make an obnoxiously-difficult chart on those software.
30th Nov '17 8:46:21 PM LucaEarlgrey
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30th Nov '17 8:46:15 PM LucaEarlgrey
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Added DiffLines:

Please don't add examples of songs used in games that use user-created simfiles, like ''VideoGame/{{StepMania}} or ''VideoGame/{{osu}}'', unless they are of major significance, as anyone can make an obnoxiously-difficult chart on those software.
9th Oct '17 10:28:32 PM DDRMASTERM
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''ThatOneBoss/DanceDanceRevolution'' now has its own page.



[[folder:Dance Dance Revolution Series]]
* Early "Paranoia" or "Trip Machine" songs could qualify, but thanks to SequelEscalation in the difficulty department however, these songs aren't really as hard today's DDR bosses. But factor in the engine differences in early mixes (including a lack of speed modifiers), and they were in fact quite hard.
* The song "Hero," from ''2nd Mix,'' featured mini-gallops after the chorus. It was a tricky pattern at the time.
* ''3rd Mix'' featured "[[https://www.youtube.com/watch?v=G-0EIlNYiTc In the Navy.]]" This song, especially on the Maniac difficulty, taught many players to master the gallop steps.
** And when you think you have them down, Rhythm and Police throws more at you, but they are timed such that the first arrow is on the beat instead of the second, which really messes with you after learning the other way.
* Any song that has a ''mislabeled'' difficulty rating can make things worse. "Flashdance (What a Feeling)" and "End of the Century" from ''3rd Mix'' (both Maniac) were introduced as 8 footers out of 9 at the time. They might seem easy on a controller, but when one actually steps to the notes, these songs will brutally murder one's stamina, even if some time was spent practicing them.
** "End of the Century" was so notorious it actually got re-rated later to a 9.
** ''Supernova'' had this issue with ''Sunkiss Drop.'' This was rated a 7, but did not feel like it.
** ''Crazy Control'' from the later home consoles was rated as both a 6 and a 10 at different points. Its true rating is more in the middle.
* ''DDR MAX'' had the secret boss song "MAX 300," the first ever extra stage. It was the fastest chart at the time (at 300.1 BPM), a speed mod of 1.5x was applied for you, the arrows scrolled down instead of up, and any mistakes could not be fixed due to the lifebar not going up on successful combos. If you can get an AA on "MAX 300" on Extra Stage, say hello to One More Extra Stage (OMES for short) with the song "Candy," which forces you to full combo and not miss freezes or fail.
* ''DDR [=MAX=]2'' has 2:
** The Extra Stage and OMES still applies. ''[=MAxX=] Unlimited'' not only increases the BPM record to 320 BPM, but you also have to deal with the ridiculous BPM changes (300-280-300-140-300-140-320) and more difficult patterns. On top of the overwhelming mods in DDR MAX, you have the put up with Dark as well. If you AA that, the OMES is "Kakumei," which has weird BPM placements that make it easier to fail than "Candy."
** The Oni course Kidou/Demon. [[http://www.youtube.com/watch?v=sgfZapQpnKU Can your body take 10 songs nonstop, with MaxX Unlimited on reverse as your final song?]]. The console version replaces this with an easier-yet-more-tiring [[http://www.youtube.com/watch?v=YyTbRVAzl_Q Ultimate 12]].
* ''DDR Extreme'', like its predecessor, also has 2:
** Like the above, the Extra Stage and OMES still applies. ''The Legend of MAX'' notches it up to 333 BPM and follows that of DDR MAX. This sounds much easier to handle, though the end might kill you due to difficulty spike. If you AA that, the OMES is ''Dance Dance Revolution'', which plays tribute to the obvious game's title and copy-pasted steps from previous songs.
** The Oni course Legend. [[http://www.youtube.com/watch?v=rHWhEfB1KEo If you thought 10-12 songs were bad, try dealing with 5 songs that are ALL 10's, with the hidden Paranoia Survivor MAX Challenge steps having the most notes in the game, both Singles and Doubles]]. The Japanese Console Version adds ''Max.Period'', the console-exclusive boss song that goes up to 600 frickin BPM! (Un)fortunately, the song never made an appearance outside the game. [[http://www.youtube.com/watch?v=ys_RTJXpb4g See for yourself!]]
* When ''DDR Supernova'' came out, ''Fascination [=MaxX=]'' was the new hardest canon DDR song. Some consider it to still be the hardest. That is just on Expert. Challenge has HardModeFiller in use, with the worst bits right at the beginning and end.
* ''DDR Supernova 2'' brings two of the currently three ''Pluto'' boss songs. Pluto does not use as many stops as Chaos, but it does not have a consistent BPM. It also does not make it easy for the player to tell when the song stops during the fast part. ''Pluto Relinquish'' has been critically acclaimed as one of the hardest songs to date. [[http://www.youtube.com/watch?v=dMzMzYEuGUU Observe.]]
** It also brings us ''Paranoia ~Hades~''. It is quite possibly one of the hardest, if not the currently hardest Paranoia remix. On Heavy it's bad enough with 8th note crossover patterns that sound like 16th notes, lots of jumps, and a BPM shift that throws in triplet steps before coming back to full speed with mini 8th runs...but on Challenge [[UptoEleven it's turned up to eleven.]] Constant 8th runs that end with jumps, jackhammer triplets at the slowdown section followed by Iron Maiden-esque gallops, and then ending in a long 8th run that will make you beg for mercy. [[http://www.youtube.com/watch?v=vQ8I-h6dOA0&feature=related Observe.]] Even the medium chart, [[BossInMookClothing which is criminally given a rating of "8"]], is a relentless mess of arrows.
** It also brought back songs from previous games with a gimmick that maxes out one of the aspects of the groove radar. But there was one that maxed out everything: Dead End (Groove Radar Special).
* ''Hottest Party'' for the Wii is mostly not bad, but ''Super Samurai'' often becomes a stumbling block, especially to unlock the song. No speed mods in the game means one is forced to use 1x. The song does not flash its receptors to the beat at all times: this makes the quarter notes blue during the early and later stages of the song. This song can make one want to use a controller to unlock the song.
* Any song that contains the word '''Evolved''' in it. Not only are the songs hard to figure out, but one [[LuckBasedMission gets a different chart every playthrough]].
** L.A. Evolved is one exception to the rule. While it is still insanely fast, there are no variations and no speed changes.
** Tohoku EVOLVED, a remix of the London version exclusive to X3 vs. 2nd Mix, only changes the final jump ... which comes at you at over 1000 BPM. Out of nowhere. If you had the (mis)fortune of playing it on ''X3'' before it became fully unlocked, you had to play it with [[OneHitPointWonder a single "battery" point]]; [[NegatedMomentOfAwesome getting a Perfect Full Combo up to this point doesn't mean squat]] if you [[LuckBasedMission fall on the 75% chance of missing this last step]].
* ''Trigger'' from ''DDR X''. A lot of the speed changes in it are pretty unnecessary, and it features 8ths at 400 BPM. That might not be as bad as the shit 888 throws at you, but it's still not far behind.
** ''888'''s [[http://www.youtube.com/watch?v=1XxZtZ-_tgQ Challenge]] chart from ''Universe 3'' and ''DDR X2''. It has just over ''750'' steps (a normal boss song has about 500), of which most are 16th notes at 222 BPM.
* ''Valkyrie dimension'', the final boss of the Replicant D-Action area on DDR X2. Just getting a chance to play it as a secret [[OneHitPointWonder Encore Extra Stage]] was enough of a pain (unlock and AA all six songs in the Replicant D-Action area - once played you had to repeat the whole process over again to get at it again until it was unlocked for regular play), but many players had issue with its LastNoteNightmare of ending trills. Someone [[http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs337.ash2/61783_1316490007361_1684050120_630919_3249110_n.jpg finally]] passed it in September 2010, though.
** And then, they let its Challenge chart out of the bag. As the first 19 on the expanded rating scale, the jaws of the world collectively dropped.
* ''New Decade'', another Replicant song, is considered to be the second hardest after Valkyrie Dimension. [[http://www.youtube.com/watch?v=4eM9b1Ba9G8 Here's the Challenge chart]]. Taken a step further in DDR II, which gives it '''a long version'''. That's right, one of the hardest songs in history was extended!
** [[http://www.youtube.com/watch?v=sUiIbbRkVYk Here's the "Long Version"]] of New Decade.
* ''Pluto the First'', perhaps the only DDR song that is universally [[ThatOneBoss That one boss to be]], sometimes for its erratic music, sometimes for its chaotic steps, and often for both. It originally debuted on the Japanese version of ''Hottest Party'' (no speed mods!), then crossed over to America on the 2009 [=PS2=] and Wii versions (played on the X engine in X2 CS, and on Hottest Party 3 - which thankfully has speed mods now!), and finally made it on DDR X2 AC.
* DDR X3 brought, in addition to 2nd Mix Mode (Flat forced, No Holds, No Modifiers allowed), ''[=PARANOiA=] Revolution'', the SECOND song to have a rank 19 chart. Its Expert chart (a '''18''' - listed as 10 [REVOLUTIONARY] in 2nd Mix Mode as a throwback) is composed entirely of parts from other boss songs, [[http://www.youtube.com/watch?v=5CVHRfHNy9U see for yourself]]
** On Challenge, [[http://www.youtube.com/watch?v=5CVHRfHNy9U it gets worse]].
* The FinalBoss of the Private BEMANI Academy event in ''[=DanceDanceRevolution=]'' (2013), ''Elemental Creation''. This being a collaboration between dj TAKA and DJ YOSHITAKA, who are known for producing boss songs in ''VideoGame/{{beatmania}} IIDX'', you can expect a serious challenge. Its Single Challenge chart holds the current record for the most number of notes in a single DDR chart, at 860 notes. This by itself isn't why this song is here; rather, while other BEMANI games featuring the song label its BPM at a constant 212, ''Elemental Creation''[='=]s DDR charts feature DDR's signature form of FakeDifficulty: tempo changes. The charts run at 424 BPM for most of the song, but have a long section in the middle that drops to 212 and then 106 BPM in order to trip up players.
* DDR 2013 brings us two of the hardest 18's in the game, IX Challenge and Blew My Mind Challenge. IX is a relentless onslaught of quick streams and crossovers, while Blew My Mind has ''several'' RIDICULOUS slowdowns that far exceed the Pluto series.
* The extra stage for DDR 2014's Replicant D-Ignition event, [[https://www.youtube.com/watch?v=oSfJIsozsiY ''Egoism 440'']]. Despite being a 17 on Expert[[note]]Re-rated to a more fitting 18 on DDR A[[/note]], the chart features intense 8th note streams at a blistering 440 BPM, combined with BPM changes and stops throughout. A [[https://www.youtube.com/watch?v=TDggyBe-yuo challenge chart]] of the song became available for unlock via EXTRA ATTACK. Being the third 19 singles chart in all of DDR, ''Egoism 440'' on challenge features larger, more complicated 8th note streams, a notecount of 811, second only to ''Elemental Creation'' Challenge, and 440 BPM 16th notes at the end. For reference, 16th notes at 440 BPM are approximately 29 STEPS PER SECOND.
* The true final boss of DDR 2014's Replicant D-Ignition event, [[https://www.youtube.com/watch?v=79bUj18lVkQ Over The "Period"]] upped the ante even further. When first released, it was an Encore Extra Stage exclusive, only accessible by clearing the gruelling MAX. (Period)'s Challenge charts with at least an AA. One had to ''perfect full combo'' its level 15 Difficult chart to clear it, or they would instantly fail. The catch - the song contains some of the most ridiculous BPM changes seen in any DDR chart, including starting on a ridiculously slow 32.5 BPM, abusing that slow speed to introduce a virtually imperceptible slowdown, a blistering 840 BPM segment making speed mods a very bad idea, and even oscillating BPMs during hold arrows. The Difficult chart was ''never'' cleared with the required PFC during the event.
[[/folder]]
10th Sep '17 6:17:51 PM LucaEarlgrey
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** [[https://www.youtube.com/watch?v=iMSwmMVCikw "Marry me, Nightmare" on Hard]]. Rated a 10 out of 10 and even then it's just brutal by level 10 standards. {{Camera Screw}}s everywhere, a series of {{Jump Scare}}s in one section of the song where the game zaps your avatar to the opposite lane, and a [[UncommonTime nonstandard time signature]] that can make it hard to keep the beat.

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** [[https://www.youtube.com/watch?v=iMSwmMVCikw "Marry me, Nightmare" on Hard]]. Rated a 10 out of 10 and even then it's just brutal by level 10 standards. {{Camera Screw}}s everywhere, a series of {{Jump Scare}}s in one section of the song where the game zaps your avatar to the opposite lane, and a [[UncommonTime nonstandard time signature]] that can make it hard to keep the beat. The smartphone versions of the game, which have a difficulty scale that goes 1-20 with many arcade 10's being rated 15 and above, puts this chart at a 20, just to reinforce how challenging it is.
10th Sep '17 4:58:51 PM Rubiland
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* If you see "FREEDOM [=DiVE=]↓" by xi in a rhythm game or rhythm game simulator, expect it to have extremely difficult charts featuring 16th notes running at 222.22 BPM[[note]]In other words, the game expects you to tap at a rate of ''888 times per second.''[[/note]]. Clearing its "[[IdiosyncraticDifficultyLevels FOUR]] [[HarderThanHard DIMENSIONS]]" charts in ''Lunatic Rave 2'' and ''osu!'' is something of a rite of passage. In ''VideoGame/{{Cytus}}'', it is one of the "big three" charts alongside ''Codename : Zero''[='=]s and ''L2 (Ver.B)''[='=]s Hard charts, being exceptionally difficult even by level 9 standards, it is the ''first'' song of Chapter 10, the final main chapter of the game, and just to add salt on top of the already-existing salt in the wound, it has a hidden Hard chart with 2,000 notes over the course of 2 1/2 minutes that makes every player wonder if whoever designed the chart had a really bad day. In ''VideoGame/{{CHUNITHM}}'', not only does it have a level 13+ Master chart, it also has a [[GimmickLevel World's End]] chart. Except, unlike other World's End charts, "FREEDOM [=DiVE=]"'s sole gimmick is "this is what its BMS charts looks like and now you're going to die."

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* If you see "FREEDOM [=DiVE=]↓" by xi in a rhythm game or rhythm game simulator, expect it to have extremely difficult charts featuring 16th notes running at 222.22 BPM[[note]]In other words, the game expects you to tap at a rate of ''888 ''nearly 15 times per second.''[[/note]]. Clearing its "[[IdiosyncraticDifficultyLevels FOUR]] [[HarderThanHard DIMENSIONS]]" charts in ''Lunatic Rave 2'' and ''osu!'' is something of a rite of passage. In ''VideoGame/{{Cytus}}'', it is one of the "big three" charts alongside ''Codename : Zero''[='=]s and ''L2 (Ver.B)''[='=]s Hard charts, being exceptionally difficult even by level 9 standards, it is the ''first'' song of Chapter 10, the final main chapter of the game, and just to add salt on top of the already-existing salt in the wound, it has a hidden Hard chart with 2,000 notes over the course of 2 1/2 minutes that makes every player wonder if whoever designed the chart had a really bad day. In ''VideoGame/{{CHUNITHM}}'', not only does it have a level 13+ Master chart, it also has a [[GimmickLevel World's End]] chart. Except, unlike other World's End charts, "FREEDOM [=DiVE=]"'s sole gimmick is "this is what its BMS charts looks like and now you're going to die."
6th Aug '17 10:34:50 AM AreYouTyler
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* Let's also just note that there are two full Megadeth albums as DLC. You could pick a song at random, and it will probably be bone crunchingly hard.

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* Let's also just note that there are two full Megadeth Music/{{Megadeth}} albums as DLC. You could pick a song at random, and it will probably be bone crunchingly hard.



** Done on purpose with "[[https://www.youtube.com/watch?v=IYzSfIaweK4 Sudden Death]]" (on guitar at least), the FinalBoss of Guitar Hero: Warriors of Rock. It's a {{Music}}/{{Megadeth}} song (those are usually difficult anyway) written with difficulty in mind. The song is littered with very difficult solos and fast strumming. To clear it the first time, you have to get a great score or else repeat the whole song.

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** "TTFAF" itself has always been infamous for its difficulty level, with rapidfire strumming and hammerons/pulloffs throughout the whole song. It's actually easy to fail before the vocals start.
** Done on purpose with "[[https://www.youtube.com/watch?v=IYzSfIaweK4 Sudden Death]]" (on guitar at least), the FinalBoss of Guitar Hero: Warriors of Rock. It's a {{Music}}/{{Megadeth}} Music/{{Megadeth}} song (those are usually difficult anyway) written with difficulty in mind. The song is littered with very difficult solos and fast strumming. To clear it the first time, you have to get a great score or else repeat the whole song.
10th Jul '17 3:31:42 AM LucaEarlgrey
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** The aptly-named [[https://www.youtube.com/watch?v=x8vmG08gNps "Good Night, Bad Luck"]], or as many players call it: Marry me, Nightmare part 2 due to the similar sound and visual effects. This song's gimmick is "trick you into thinking you'll have to hit three or four Slide notes at once and then split them into single and dual Slides ''immediately'' before you have to hit them." Beyond that, one section features 1/16th-note streams of Critical (i.e. dual Tap) notes (and since this is an arcade exclusive, this means furiously mashing the buttons in sync with both arms) and the last 1/3 of the song is a nonstop barrage of 1/8-note Tap and Slide notes coming at you, all at 285 BPM. Don't injure your hands!

to:

** The aptly-named [[https://www.youtube.com/watch?v=x8vmG08gNps "Good Night, Bad Luck"]], or as many players call it: Marry which makes its predecessor "Marry me, Nightmare part 2 due to the similar sound and visual effects.Nightmare" look like a toddler's toy. This song's gimmick is "trick you into thinking you'll have to hit three or four Slide notes at once and then split them into single and dual Slides ''immediately'' before you have to hit them." Beyond that, one section features 1/16th-note streams of Critical (i.e. dual Tap) notes (and since this is an arcade exclusive, this means furiously mashing the buttons in sync with both arms) and the last 1/3 of the song is a nonstop barrage of 1/8-note Tap and Slide notes coming at you, all at 285 BPM. Don't injure your hands!
10th Jul '17 3:30:39 AM LucaEarlgrey
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** "Marry me, Nightmare" on Hard. Rated a 10 out of 10 and even then it's just brutal by level 10 standards. {{Camera Screw}}s everywhere, a series of {{Jump Scare}}s in one section of the song where the game zaps your avatar to the opposite lane, and a [[UncommonTime nonstandard time signature]] that can make it hard to keep the beat.
** The aptly-named "Good Night, Bad Luck", or as many players call it: Marry me, Nightmare part 2 due to the similar sound and visual effects. This song's gimmick is "trick you into thinking you'll have to hit three or four Slide notes at once and then split them into single and dual Slides ''immediately'' before you have to hit them." Beyond that, one section features 1/16th-note streams of Critical (i.e. dual Tap) notes (and since this is an arcade exclusive, this means furiously mashing the buttons in sync with both arms) and the last 1/3 of the song is a nonstop barrage of 1/8-note Tap and Slide notes coming at you, all at 285 BPM. Don't injure your hands!

to:

** [[https://www.youtube.com/watch?v=iMSwmMVCikw "Marry me, Nightmare" on Hard.Hard]]. Rated a 10 out of 10 and even then it's just brutal by level 10 standards. {{Camera Screw}}s everywhere, a series of {{Jump Scare}}s in one section of the song where the game zaps your avatar to the opposite lane, and a [[UncommonTime nonstandard time signature]] that can make it hard to keep the beat.
** The aptly-named [[https://www.youtube.com/watch?v=x8vmG08gNps "Good Night, Bad Luck", Luck"]], or as many players call it: Marry me, Nightmare part 2 due to the similar sound and visual effects. This song's gimmick is "trick you into thinking you'll have to hit three or four Slide notes at once and then split them into single and dual Slides ''immediately'' before you have to hit them." Beyond that, one section features 1/16th-note streams of Critical (i.e. dual Tap) notes (and since this is an arcade exclusive, this means furiously mashing the buttons in sync with both arms) and the last 1/3 of the song is a nonstop barrage of 1/8-note Tap and Slide notes coming at you, all at 285 BPM. Don't injure your hands!
10th Jul '17 3:29:44 AM LucaEarlgrey
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Added DiffLines:

* ''VideoGame/GrooveCoaster'':
** "Marry me, Nightmare" on Hard. Rated a 10 out of 10 and even then it's just brutal by level 10 standards. {{Camera Screw}}s everywhere, a series of {{Jump Scare}}s in one section of the song where the game zaps your avatar to the opposite lane, and a [[UncommonTime nonstandard time signature]] that can make it hard to keep the beat.
** The aptly-named "Good Night, Bad Luck", or as many players call it: Marry me, Nightmare part 2 due to the similar sound and visual effects. This song's gimmick is "trick you into thinking you'll have to hit three or four Slide notes at once and then split them into single and dual Slides ''immediately'' before you have to hit them." Beyond that, one section features 1/16th-note streams of Critical (i.e. dual Tap) notes (and since this is an arcade exclusive, this means furiously mashing the buttons in sync with both arms) and the last 1/3 of the song is a nonstop barrage of 1/8-note Tap and Slide notes coming at you, all at 285 BPM. Don't injure your hands!
This list shows the last 10 events of 336. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.Rhythm