History ThatOneBoss / MegaMan

8th Dec '16 11:08:57 AM Taxi-Pizzatime
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* The Wily Capsule 7 also fits here. He is definitely overly hard by the standards of final bosses for the ''Mega Man'' series. His weakness, the Wild Coil, is (as per the tradition) difficult to hit him with. His main attack is shooting four elementally charged orbs in your direction, then [[{{Roboteching}} they stop in mid-flight to adjust their path]]. The ice sphere hurts less, but freeze Mega Man in place, while the fire sphere is as powerful as Turbo Man's Scorch Wheel. Fortunately, he's at least damaged by some other, easier to hit with weapons, such as Freeze Cracker. WordOfGod says that even the developers found this one impossible without E-Tank usage. Even has some LampshadeHanging, in which Mega Man attempts to kill Dr. Wily following the battle. [[CrowningMusicOfAwesome The one redeeming thing about this boss]] is the [[https://www.youtube.com/watch?v=BOXn5BrHOgM fittingly frantic, overpowering, and badass music]].

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* The Wily Capsule 7 also fits here. He is definitely overly hard by the standards of final bosses for the ''Mega Man'' series. His weakness, the Wild Coil, is (as per the tradition) difficult to hit him with. His main attack is shooting four elementally charged orbs in your direction, then [[{{Roboteching}} they stop in mid-flight to adjust their path]].path twice]]. The ice sphere hurts less, but freeze Mega Man in place, while the fire sphere is as powerful as Turbo Man's Scorch Wheel. To properly avoid the the orbs requires a rhythmic jump-dance based upon the sound of the orbs changing direction, but it can take time for one to realize this as the frustration can make it hard to adapt.\\
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His weakness, the Wild Coil, is (as per the tradition) difficult to hit him with.
Fortunately, he's at least damaged by some other, easier to hit with weapons, such as Freeze Cracker. WordOfGod says that even the developers found this one impossible without E-Tank usage. Even has some LampshadeHanging, in which Mega Man attempts to kill Dr. Wily following the battle. [[CrowningMusicOfAwesome The one redeeming thing about this boss]] is the [[https://www.youtube.com/watch?v=BOXn5BrHOgM fittingly frantic, overpowering, and badass music]].
8th Dec '16 9:19:03 AM KingBowser9001
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[[caption-width-right:260:You'll wish you just had to fight Air Man after dealing with these guys.]]

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[[caption-width-right:260:You'll [[caption-width-right:260:[[MemeticMutation You'll wish you just had to fight Air Man after dealing with these guys.]]
]]]]
1st Nov '16 9:42:55 PM Exusia
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* The second set of Robot Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than his weakness (Crypt Cloak, incidentally) and this shield is only put down for a second when he attacks (which he will only do if you get within a dangerously close range), is too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.

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* The second set of Robot Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than his weakness (Crypt Cloak, incidentally) Crypt Cloak and this shield is only put down for a second when he attacks (which he will only do if you get within a dangerously close range), is range). He's too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.
21st Sep '16 9:45:32 PM ironcommando
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* The second set of Robot Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than his weakness (Crypt Cloak, incidentally) and this shield is only put down for a second when he attacks, is too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.

to:

* The second set of Robot Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than his weakness (Crypt Cloak, incidentally) and this shield is only put down for a second when he attacks, attacks (which he will only do if you get within a dangerously close range), is too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.
21st Sep '16 9:45:06 PM ironcommando
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* The second set of Robot Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than his weakness (Crypt Cloak, incidentally), is too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.

to:

* The second set of Robot Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than his weakness (Crypt Cloak, incidentally), incidentally) and this shield is only put down for a second when he attacks, is too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.
17th Sep '16 5:00:50 AM SAMAS
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* Air Man is an interesting example. Due to [[EarWorm a certain song]], he has been elevated to MemeticBadass status, despite being only moderately difficult. The context of the song lost in translation was that it was about a player who never played games trying out Rockman 2. Modern Western fans are left scratching their heads, [[MemeticMutation but the meme just stuck around]].

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* Air Man is an interesting example. Due to [[EarWorm a certain song]], he has been elevated to MemeticBadass status, despite being only moderately difficult.difficult(indeed, ''Magazine/NintendoPower'' actually started with Air Man on their guide). The context of the song lost in translation was that it was about a player who never played games trying out Rockman 2. Modern Western fans are left scratching their heads, [[MemeticMutation but the meme just stuck around]].
12th Aug '16 8:58:44 AM CybranGeneralSturm
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* Zero finds some of his bosses tougher considering that he is suitable for advanced players, especially because it's a technique from another boss that hits their weakness. The aforementioned Magma Dragoon is weak to Storm Owl's weapon... for X, who gets the Double Cyclone. Zero only gets the ability to cancel shots with his saber, which does no extra damage to Dragoon. Also applies to Split Mushroom's weapon against Cyber Peacock; X gets the Soul Body which creates an invincible psychedelic copy of himself that damages Cyber Peacock and interrupts his attacks, Zero gets a double jump and the ability to hit everything around him when he attacks while jumping, which of course deals no extra damage to Cyber Peacock. Same goes for Jet Stingray's weapon against Slash Beast; X gets the Ground Hunter that breaks Slash Beast's claw, Zero gets an Air Dash that does no damage. This can go the other way around as well if someone plays as X after playing as Zero; Web Spider gives Zero the Raijingeki technique, which is his means of hitting Magma Dragoon and Slash Beast's weaknesses, and they both NoSell X's Lightning Web. Likewise, Zero's Ryuejin technique hits Cyber Peacock's weakness but the Rising Fire that X gets isn't very effective.

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* Zero finds some of his bosses tougher considering that he is suitable for advanced players, especially because it's a technique from another boss that hits their weakness. The aforementioned Magma Dragoon is weak to Storm Owl's weapon... for X, who gets the Double Cyclone. Zero only gets the ability to cancel shots with his saber, which does no extra damage to Dragoon. Also applies to Split Mushroom's weapon against Cyber Peacock; X gets the Soul Body which creates an invincible psychedelic copy of himself that damages Cyber Peacock and interrupts his attacks, Zero gets a double jump and the ability to hit everything around him when he attacks while jumping, which of course deals no extra damage to Cyber Peacock. Same goes for Jet Stingray's weapon against Slash Beast; X gets the Ground Hunter that breaks Slash Beast's claw, Zero gets an Air Dash that does no damage. This can go the other way around as well if someone plays as X after playing as Zero; Web Spider gives Zero the Raijingeki technique, which is his means of hitting Magma Dragoon and Slash Beast's weaknesses, and they both NoSell X's Lightning Web. Likewise, Zero's Ryuejin Ryuenjin technique hits Cyber Peacock's weakness but the Rising Fire that X gets isn't very effective.effective against the same boss.
12th Aug '16 8:57:40 AM CybranGeneralSturm
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* Zero finds some of his bosses tougher considering that he is suitable for advanced players, especially because it's a technique from another boss that hits their weakness. The aforementioned Magma Dragoon is weak to Storm Owl's weapon... for X, who gets the Double Cyclone. Zero only gets the ability to cancel shots with his saber, which does no extra damage to Dragoon. Also applies to Split Mushroom's weapon against Cyber Peacock; X gets the Soul Body which creates an invincible psychedelic copy of himself that damages Cyber Peacock and interrupts his attacks, Zero gets a double jump and the ability to hit everything around him when he attacks while jumping, which of course deals no extra damage to Cyber Peacock. Same goes for Jet Stingray's weapon against Slash Beast; X gets the Ground Hunter that breaks Slash Beast's claw, Zero gets an Air Dash that does no damage. This can go the other way around as well if someone plays as X after playing as Zero; Web Spider gives Zero the Raijingeki technique, which is his means of hitting Magma Dragoon and Slash Beast's weaknesses, and they both NoSell X's Lightning Web. Liekwise, Zero's Ryuejin technique hits Cyber Peacock's weakness but the Rising Fire that X gets isn't very effective.

to:

* Zero finds some of his bosses tougher considering that he is suitable for advanced players, especially because it's a technique from another boss that hits their weakness. The aforementioned Magma Dragoon is weak to Storm Owl's weapon... for X, who gets the Double Cyclone. Zero only gets the ability to cancel shots with his saber, which does no extra damage to Dragoon. Also applies to Split Mushroom's weapon against Cyber Peacock; X gets the Soul Body which creates an invincible psychedelic copy of himself that damages Cyber Peacock and interrupts his attacks, Zero gets a double jump and the ability to hit everything around him when he attacks while jumping, which of course deals no extra damage to Cyber Peacock. Same goes for Jet Stingray's weapon against Slash Beast; X gets the Ground Hunter that breaks Slash Beast's claw, Zero gets an Air Dash that does no damage. This can go the other way around as well if someone plays as X after playing as Zero; Web Spider gives Zero the Raijingeki technique, which is his means of hitting Magma Dragoon and Slash Beast's weaknesses, and they both NoSell X's Lightning Web. Liekwise, Likewise, Zero's Ryuejin technique hits Cyber Peacock's weakness but the Rising Fire that X gets isn't very effective.
12th Aug '16 8:55:26 AM CybranGeneralSturm
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* Zero finds some of his bosses tougher considering that he is suitable for advanced players, especially because he doesn't get their weakness. The aforementioned Magma Dragoon is weak to Storm Owl's weapon... for X, who gets the Double Cyclone. Zero only gets the ability to cancel shots with his saber, which does no extra damage to Dragoon. Same goes for Jet Stingray's weapon against Slash Beast; X gets the Ground Hunter that breaks Slash Beast's claw, Zero gets an Air Dash that does no damage.

to:

* Zero finds some of his bosses tougher considering that he is suitable for advanced players, especially because he doesn't get it's a technique from another boss that hits their weakness. The aforementioned Magma Dragoon is weak to Storm Owl's weapon... for X, who gets the Double Cyclone. Zero only gets the ability to cancel shots with his saber, which does no extra damage to Dragoon. Also applies to Split Mushroom's weapon against Cyber Peacock; X gets the Soul Body which creates an invincible psychedelic copy of himself that damages Cyber Peacock and interrupts his attacks, Zero gets a double jump and the ability to hit everything around him when he attacks while jumping, which of course deals no extra damage to Cyber Peacock. Same goes for Jet Stingray's weapon against Slash Beast; X gets the Ground Hunter that breaks Slash Beast's claw, Zero gets an Air Dash that does no damage. This can go the other way around as well if someone plays as X after playing as Zero; Web Spider gives Zero the Raijingeki technique, which is his means of hitting Magma Dragoon and Slash Beast's weaknesses, and they both NoSell X's Lightning Web. Liekwise, Zero's Ryuejin technique hits Cyber Peacock's weakness but the Rising Fire that X gets isn't very effective.
22nd Jun '16 3:32:44 AM OlfinBedwere
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* This game's Wily Machine can come as quite a shock after the easy time that the rest of the game gives you. The biggest issue is that all three phases have attacks that are extremely difficult to avoid, something made worse by the game's HitboxDissonance. In addition, the only weapon that can do decent damage to Wily is the Sakugarne... which also ''damages Mega Man'', so much so that it's a lot safer to just stick with the Mega Buster and deal with Wily's attacks.
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http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.MegaMan