History ThatOneBoss / MegaMan

17th Jun '18 1:31:44 PM Maddoxsort
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* Phoenix Magnion is plain ridiculous. He has an arena which periodically spews fireballs from the floor, for starters. You can arrange it so the floor is blocked the first time you fight him, but not the second time. What's worse, he ''dodges every attack'' if he's sitting still. He literally cannot be hit unless he's attacking. And when he dodges, he counterattacks with very wide-area abilities.

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* Phoenix Magnion is plain ridiculous. He has an arena which periodically spews fireballs from the floor, for starters. You can arrange it so the floor is blocked the first time you fight him, but not the second time. What's worse, he ''dodges every attack'' if he's sitting still. He literally cannot be hit unless he's attacking. And when he dodges, he counterattacks with very wide-area abilities. If he grabs you, he will pull the memories of Zero's past foes out of his head and turn them into flaming specters that deliver four brutal hits to your HP, and you ''can't'' break free. Worst of all is his EX Skill, which causes him to turn golden and invincible and teleport a few times before rocketing at you with a flaming tackle.




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* Harpuia, due to his insanely difficult to avoid new EX Skill, has become MUCH harder than in the first game, where it was possible to abuse the hit cycle. It is a wide ranged sonic wave that blankets the screen several times as Harpuia zips back and forth, forcing you to weave between each and be careful where you choose to stop moving, or else you may overshoot, undershoot, or outright mistime your dashes to safety, and each wave that hits shreds a BIG bite out of your HP.
* Fefnir's EX Skill requires immaculate timing and precision and constant movement to keep jumping where flame columns aren't going to erupt. You literally ''cannot'' afford to take your eyes off the screen at any moment or you may lose track of where to jump!
17th Jun '18 1:25:22 PM lalalei2001
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** The main problem with Air Man is that he can [[RandomNumberGod sometimes]] throw out his tornadoes in patterns that require extremely precise jumps to dodge. To a normal player, this isn't so bad, as it's not too difficult to damage Air Man faster than he damages you, [[LuckBasedMission but trying to do a]] NoDamageRun...



** The key to this fight is jumping on the highest of the three platforms immediately. From there, spam Quick Boomerang. Dragon will hit you, you'll fall to the middle platform. Jump back up, spam more Boomerangs, and the boss goes down.
* The Boobeam Trap, the turrets with blindingly fast shots from the walls heading straight for you every five seconds or so. It's one of two bosses in the Wily Castle that only has one way to damage it, the Crash Bomber. And the kicker? You only have seven uses of the weapon maximum. Five to actually destroy the turrets, and both of your remaining shots to break barriers blocking the others. To make matters worse, there are plenty of other doors you can bomb to [[ShmuckBait 'make your life easier']]. This is a cruel beginner's trap, as there is no way to win if you use just one bomb incorrectly. If you don't make clever use of Items and/or accidentally miss a shot, then [[UnwinnableByDesign you will not be able to defeat this boss]]. And since you don't get energy refills after death, you either need to take forever restocking energy off the few enemies in the pre-boss hallway or just game over entirely and restart the stage. There's a reason why practically every ''VideoGame/MegaMan2'' ROM hack out there, even the obscenely hard ones, generally make this boss ''easier''.
** The only mercy you're given is that the barriers you destroy don't respawn. Unless you game over. Small mercy, because, as previously mentioned, now you need to grind up all your crash bomb ammo from the Demonic Spiders of this game.
** Or you can leave the two weapon energy containers at the beginning of the level, destroy the barriers, die, and then come back to the start of the level and refill the Crash Bomb.

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** The key to this fight is jumping on the highest of the three platforms immediately. From there, spam Quick Boomerang. Dragon will hit you, you'll fall to the middle platform. Jump back up, spam more Boomerangs, and the boss goes down.
* The Boobeam Trap, the turrets with blindingly fast shots from the walls heading straight for you every five seconds or so. It's one of two bosses in the Wily Castle that only has one way to damage it, the Crash Bomber. And the kicker? You only have seven uses of the weapon maximum. Five to actually destroy the turrets, and both of your remaining shots to break barriers blocking the others. To make matters worse, there are plenty of other doors you can bomb to [[ShmuckBait 'make your life easier']]. This is a cruel beginner's trap, as there is no way to win if you use just one bomb incorrectly. If you don't make clever use of Items and/or accidentally miss a shot, then [[UnwinnableByDesign you will not be able to defeat this boss]]. And since you don't get energy refills after death, you either need to take forever restocking energy off the few enemies in the pre-boss hallway or just game over entirely and restart the stage. There's a reason why practically every ''VideoGame/MegaMan2'' ROM hack out there, even the obscenely hard ones, generally make this boss ''easier''.
**
''easier''. The only mercy you're given is that the barriers you destroy don't respawn. Unless respawn if you game over. Small mercy, because, as previously mentioned, now you need to grind up all your crash bomb ammo from the Demonic Spiders of this game.
** Or you can leave the two weapon energy containers at the beginning of the level, destroy the barriers, die, and then come back to the start of the level and refill the Crash Bomb.
die.



** [[spoiler:[[PuzzleBoss You can, however]], switch to the Power Adapter, stand in the blind spot of its fire, and use the Power Adapter's [[ChargedAttack charge shots]] to [[HoistByHisOwnPetard deflect the platforms back at it]] to damage it with no risk to yourself, effectively making it a [[ZeroEffortBoss Zero-Effort Boss]].]]



* Slash Man, who's fast, strong, and can immobilize you with a red adhesive-like substance. It doesn't help that it's also really hard to hit him with his weakness weapon because he's always jumping around the room.
** To elaborate, Slash Man has three different attack patterns. One where you can freely shoot him because he keeps following you and trying to slash you, one where he will make a big jump directly towards your position that can be dodged with good use of the slide...or his favorite pattern, where he goes to the ceiling, starts dropping 5 blobs of goop that immobilize you and then he can randomly choose to wall dash at you or go back to one of his starting patterns. The blobs don't have any pattern, so you must depend on your reflexes to dodge them, and if you get hit by one, you have to button mash fast enough to get out of that predicament, and if you're unlucky enough, you will only get hit by another blob. That or Slash Man uses his wall dash and hits you for massive damage. The kicker? His weakness (Freeze Cracker or Scorch Wheel) makes him repeat the third pattern over and over. Is there any wonder Slash Man is seen as TheScrappy of the classic series by some?

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* Slash Man, who's fast, strong, and can immobilize you with a red adhesive-like substance. It doesn't help that it's also really hard to hit him with his weakness weapon because he's always jumping around the room.
** To elaborate,
room. Slash Man has three different attack patterns. One where you can freely shoot him because he keeps following you and trying to slash you, one where he will make a big jump directly towards your position that can be dodged with good use of the slide...or his favorite pattern, where he goes to the ceiling, starts dropping 5 blobs of goop that immobilize you and then he can randomly choose to wall dash at you or go back to one of his starting patterns. The blobs don't have any pattern, so you must depend on your reflexes to dodge them, and if you get hit by one, you have to button mash fast enough to get out of that predicament, and if you're unlucky enough, you will only get hit by another blob. That or Slash Man uses blob and he can use his wall dash and hits you for massive damage. The kicker? His weakness (Freeze Cracker or Scorch Wheel) makes him repeat the third pattern over and over. Is there any wonder Slash Man is seen as TheScrappy of the classic series by some?



* The final fight with Bass, when he combines with Treble, can be extremely tough if you don't have the Super Adapter. If you ''do'' have it, the fight is still tough, [[BestBossEver but a lot more awesome.]]
* The Wily Capsule 7 also fits here. He is definitely overly hard by the standards of final bosses for the ''Mega Man'' series. His main attack is shooting four elementally charged orbs in your direction, then [[{{Roboteching}} they stop in mid-flight to adjust their path twice]]. The ice sphere hurts less, but freeze Mega Man in place, while the fire sphere is as powerful as Turbo Man's Scorch Wheel. To properly avoid the the orbs requires a rhythmic jump-dance based upon the sound of the orbs changing direction, but it can take time for one to realize this, as the frustration can make it hard to adapt.\\
\\
His weakness, the Wild Coil, is (as per the tradition) difficult to hit him with. Fortunately, he's at least damaged by some other, easier to hit with weapons, such as Freeze Cracker. WordOfGod says that even the developers found this one impossible without E-Tank usage. Even has some LampshadeHanging, in which Mega Man attempts to kill Dr. Wily following the battle. [[CrowningMusicOfAwesome The one redeeming thing about this boss]] is the [[https://www.youtube.com/watch?v=BOXn5BrHOgM fittingly frantic, overpowering, and badass music]].

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* The final fight with Bass, when he combines with Treble, can be extremely tough if you don't have the Super Adapter.Adapter, as he flies around the room and can attack diagonally. If you ''do'' have it, the fight is still tough, [[BestBossEver but a lot more awesome.]]
* The Wily Capsule 7 also fits here. He is definitely overly hard by the standards of final bosses for the ''Mega Man'' series. His main attack is shooting four elementally charged orbs in your direction, then [[{{Roboteching}} they stop in mid-flight to adjust their path twice]]. The ice sphere hurts less, but freeze Mega Man in place, while the fire sphere is as powerful as Turbo Man's Scorch Wheel. To properly avoid the the orbs requires a rhythmic jump-dance based upon the sound of the orbs changing direction, but it can take time for one to realize this, as the frustration can make it hard to adapt.\\
\\
His weakness, the Wild Coil, is (as per the tradition) difficult to hit him with. Fortunately, he's at least damaged by some other, easier to hit with weapons, such as Freeze Cracker. WordOfGod says that even Even the developers found this one impossible without E-Tank usage. Even has some LampshadeHanging, in which Mega Man attempts to kill Dr. Wily following the battle. [[CrowningMusicOfAwesome The one redeeming thing about this boss]] is the [[https://www.youtube.com/watch?v=BOXn5BrHOgM fittingly frantic, overpowering, and badass music]].usage.



*** Luckily, there's a way to drop the battle's difficulty just a little bit: Once you hit him with your weapon of choice, you need to pause ''immediatly afterwards'' and choose the Thunder Bolt from the menu, un-pause, and hit him with it. This will electrocute Wily and make him unleash the thunder spheres he uses against you when he succeeds in freezing you. This time around, however, you're not, so you can dodge the attack with ease. It'll make the fight longer but at least you'll worry a little bit less about the main way he attacks you.
*** Providing you have really good timing, you can use Rush Coil, ''of all things'', to evade the four-sphere attack. Although it's less about actually dodging them and more like misguiding them while you jump.

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*** Luckily, there's a way to drop the battle's difficulty just a little bit: Once you hit him with your weapon of choice, you need to pause ''immediatly afterwards'' and choose the Thunder Bolt from the menu, un-pause, and hit him with it. This will electrocute Wily and make him unleash the thunder spheres he uses against you when he succeeds in freezing you. This time around, however, you're not, so you can dodge the attack with ease. It'll make the fight longer but at least you'll worry a little bit less about the main way he attacks you.
*** Providing you have really good timing, you can use Rush Coil, ''of all things'', to evade the four-sphere attack. Although it's less about actually dodging them and more like misguiding them while you jump.



* Astro Man: if you don't know the way to dodge his Astro Crush or use the Homing Sniper to immobilize him on the ground, he will destroy you easily and quickly. Oh yes, and he's also the boss of ThatOneLevel, so have fun with that.
* There's the first Wily Fortress boss, that can only be hit by the Mega Ball, a weapon that has to bounce off of the wall up to the ceiling at the right angle to hit the boss. It doesn't help that its level is pretty tough to get through normally. The biggest reason this counts, though, is because it's a GuideDangIt moment if you hold the up direction while kicking the ball, it goes at an upward angle instead of forward. This boss is a whole lot less annoying if you know this trick, but of course that doesn't mean the game ever tells you this.

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* Astro Man: Man if you don't know the way to dodge his Astro Crush or use the Homing Sniper to immobilize him on the ground, he will destroy you easily and quickly. Oh yes, and he's also the boss of ThatOneLevel, so have fun with that.
* There's the The first Wily Fortress boss, that can only be hit by the Mega Ball, a weapon that has to bounce off of the wall up to the ceiling at the right angle to hit the boss. It doesn't help that its level is pretty tough to get through normally. The biggest reason this counts, though, is because it's a GuideDangIt moment if you hold the up direction while kicking the ball, it goes at an upward angle instead of forward. This boss is a whole lot less annoying if you know this trick, but of course that doesn't mean the game ever tells you this.



%%!!''VideoGame/MegaMan11''






!!''The Misadventures of Tron Bonne''

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!!''The %%!!''The Misadventures of Tron Bonne''
Bonne''









17th Jun '18 1:19:52 PM Maddoxsort
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* Dragon Sky Omega. Even though he's a BonusBoss, we can make one exception this time and include him on the list for one very good reason: he's broken, even for a bonus boss. He possesses an absolutely unforgiving Giga Card ability that CANNOT be defended against if he gets to fire it off, ripping through even invisibility. Not even the other two bonus boss Satellite Admins in the other versions of the game are THAT broken- if they trigger their Giga Card attacks, as long as you manage to use invisibility, you're in the clear.

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* Dragon Sky Omega. Even though he's a BonusBoss, we can make one exception this time and include him on the list for one very good reason: he's broken, even for a bonus boss. He possesses an absolutely unforgiving Giga Card ability that CANNOT be defended against if he gets to fire it off, a multi-hit tornado of leaves that cleaves away a massive chunk of Megaman's HP, ripping through even invisibility. Not even the other two bonus boss Satellite Admins in the other versions of the game are THAT broken- if they trigger their Giga Card attacks, as long as you manage to use invisibility, you're in the clear.
17th Jun '18 1:18:48 PM Maddoxsort
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* Dragon Sky Omega, who possesses an absolutely unforgiving Giga Card ability that CANNOT be defended against if he gets to fire it off, ripping through even invisibility. Even though he's a BonusBoss, he has this distinction because not even the other two Satellite Admins in the other versions of the game are THAT broken- if they trigger their Giga Card attacks, as long as you manage to use invisibility, you're in the clear.

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* Dragon Sky Omega, who Omega. Even though he's a BonusBoss, we can make one exception this time and include him on the list for one very good reason: he's broken, even for a bonus boss. He possesses an absolutely unforgiving Giga Card ability that CANNOT be defended against if he gets to fire it off, ripping through even invisibility. Even though he's a BonusBoss, he has this distinction because not Not even the other two bonus boss Satellite Admins in the other versions of the game are THAT broken- if they trigger their Giga Card attacks, as long as you manage to use invisibility, you're in the clear.
17th Jun '18 1:16:47 PM Maddoxsort
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* Plesio Surf, because of all the irritating rocks he uses to block direct attack. It also prevents him from being bubbled by Cancer's attack, allowing for a super-devastating quadruple damage Elec-element combo (water terrain double damage + bubble double damage). Although, one could argue that this was the programmers' way of leveling the playing field to keep the fight from being too one-sided. Still, it's annoying as heck, especially when you need to beat it fast enough to qualify for its strongest Mega Card.

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* Plesio Surf, because of all the irritating rocks he uses to block direct attack. It also prevents him from being bubbled by Cancer's Cancer Bubble's attack, allowing for a super-devastating quadruple damage Elec-element combo (water terrain double damage + bubble double damage). Although, one could argue that this was the programmers' way of leveling the playing field to keep the fight from being too one-sided. Still, it's annoying as heck, especially when you need to beat it fast enough to qualify for its strongest Mega Card.
17th Jun '18 1:16:27 PM Maddoxsort
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* Plesio Surf, because of all the irritating rocks he uses to block direct attack. It also prevents him from being bubbled by Cancer's attack, allowing for a super-devastating quadruple damage Elec-element combo (water terrain double damage + bubble double damage). Although, one could argue that this was the programmers' way of leveling the playing field to keep the fight from being too one-sided. Still, it's annoying as heck.

to:

* Plesio Surf, because of all the irritating rocks he uses to block direct attack. It also prevents him from being bubbled by Cancer's attack, allowing for a super-devastating quadruple damage Elec-element combo (water terrain double damage + bubble double damage). Although, one could argue that this was the programmers' way of leveling the playing field to keep the fight from being too one-sided. Still, it's annoying as heck.
heck, especially when you need to beat it fast enough to qualify for its strongest Mega Card.
17th Jun '18 1:15:53 PM Maddoxsort
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** Plesio Surf, because of all the irritating rocks he uses to block direct attack. It also prevents him from being bubbled by Cancer's attack, allowing for a super-devastating quadruple damage Elec-element combo (water terrain double damage + bubble double damage). Although, one could argue that this was the programmers' way of leveling the playing field to keep the fight from being too one-sided. Still, it's annoying as heck.

to:

** * Plesio Surf, because of all the irritating rocks he uses to block direct attack. It also prevents him from being bubbled by Cancer's attack, allowing for a super-devastating quadruple damage Elec-element combo (water terrain double damage + bubble double damage). Although, one could argue that this was the programmers' way of leveling the playing field to keep the fight from being too one-sided. Still, it's annoying as heck.
17th Jun '18 1:15:39 PM Maddoxsort
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* Dragon Sky Omega, who possesses an absolutely unforgiving Giga Card ability that CANNOT be defended against if he gets to fire it off, ripping through even invisibility.

to:

* Dragon Sky Omega, who possesses an absolutely unforgiving Giga Card ability that CANNOT be defended against if he gets to fire it off, ripping through even invisibility.
invisibility. Even though he's a BonusBoss, he has this distinction because not even the other two Satellite Admins in the other versions of the game are THAT broken- if they trigger their Giga Card attacks, as long as you manage to use invisibility, you're in the clear.



* Apollo Flame, for the simple fact he has a regenerating protective flame aura that keeps him from being harmed by attack and reforms mere seconds after being broken through. It gets much harder to surmount as he goes through his EX and Omega iterations.

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* %% Apollo Flame, for the simple fact he has a regenerating protective flame aura that keeps him from being harmed by attack and reforms mere seconds after being broken through. It gets much harder to surmount as he goes through his EX and Omega iterations.
** Plesio Surf, because of all the irritating rocks he uses to block direct attack. It also prevents him from being bubbled by Cancer's attack, allowing for a super-devastating quadruple damage Elec-element combo (water terrain double damage + bubble double damage). Although, one could argue that this was the programmers' way of leveling the playing field to keep the fight from being too one-sided. Still, it's annoying as heck.
17th Jun '18 1:11:39 PM Maddoxsort
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* Apollo Flame, for the simple fact he has a regenerating protective flame aura that keeps him from being harmed by attack and reforms mere seconds after being broken through. It gets much harder to surmount as he goes through his EX and Omega iterations.
17th Jun '18 1:10:08 PM Maddoxsort
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* Dragon Sky Omega, who possesses an absolutely unforgiving Giga Card ability that CANNOT be defended against if he gets to fire it off, ripping through even invisibility.
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