History ThatOneBoss / MegaMan

28th Oct '17 10:41:53 AM theNerdytimes
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* However, the most difficult boss in the game by far is Wolf Sigma. The first time you fight him, you will be surprised by the sheer increase in difficulty from his previous forms that can be easily locked into exploitable patterns. Only two weapons can hit Wolf-Sigma's head, and both are un-wieldly. A fully charged buster shot, a 5-10 second charge, does 1 damage. The Rolling Shield, the most annoying weapon to use in the game thanks to an inability to fire straight, does two. However, this is just how you damage him. His attacks do anywhere from one 'weak' hit of 5 damage, or 10-14 damage out of your life bar, a 4HKO at most. This is only aggravated by what those attacks are. This boss has two hands and each can do two attacks. They can shoot lightning, which is telegraphed, covers an entire column of the screen, and will be spammed. The hands also swipe at you, which is your one true opportunity to get on them and ride them up to Sigma's head. Unfortunately, you won't have much time. As soon as the hand gets back to its original position before the swipe, it will shoot lightning. There is one other opportunity to get on the hands: wall jumping up the sides and praying that his hands are both out of position and not firing. Sigma's head also has two attacks. It telegraphs when, but not which attack it will use. It can fire electric sparks which take an almost perfectly timed dash to dodge, if you are not in the corner where it starts. It also can breath an impassable stream of fire which can start in the mid-right or mid-left of the room. Since you have no idea which attack Sigma will use, nor where it starts, you have a 1/4th chance of getting hit without a chance to dodge. The lightning from the hands attacks separately, and loves to trap you between fire and lighting. This is the worst fight in the game, bar none. And third in annoyance to the Yellow Devil and Buebeam trap in the entire series.

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* However, the most difficult boss in the game by far is Wolf Sigma. The first time you fight him, you will be surprised by the sheer increase in difficulty from his previous forms that can be easily locked into exploitable patterns. Only two weapons can hit Wolf-Sigma's head, and both are un-wieldly. A fully charged buster shot, a 5-10 second charge, does 1 damage. The Rolling Shield, the most annoying weapon to use in the game thanks to an inability to fire straight, does two. However, this is just how you damage him. His attacks do anywhere from one 'weak' hit of 5 damage, or 10-14 damage out of your life bar, a 4HKO at most. This is only aggravated by what those attacks are. This boss has two hands and each can do two attacks. They can shoot lightning, which is telegraphed, covers an entire column of the screen, and will be spammed. The hands also swipe at you, which is your one true opportunity to get on them and ride them up to Sigma's head. Unfortunately, you won't have much time. As soon as the hand gets back to its original position before the swipe, it will shoot lightning. There is one other opportunity to get on the hands: wall jumping up the sides and praying that his hands are both out of position and not firing. Sigma's head also has two attacks. It telegraphs when, but not which attack it will use. It can fire electric sparks which take an almost perfectly timed dash to dodge, if you are not in the corner where it starts. It also can breath an impassable stream of fire which can start in the mid-right or mid-left of the room. Since you have no idea which attack Sigma will use, nor where it starts, you have a 1/4th chance of getting hit without a chance to dodge. The lightning from the hands attacks separately, and loves to trap you between fire and lighting. This is the worst fight in the game, bar none. And third in annoyance to the Yellow Devil and Buebeam trap Boobeam Trap in the entire series.



** [[LightningBruiser Violen]] is the worst of the three fights you have to do to get the Zero Parts, considering he liked the idea of Armadillo's invincible attacks, but decided to make them even less predictable. Lady Luck needs to be on your side both times to defeat this guy. Why? His ball-and-chain attack. Whenever he fires it, it will do one of two things. Either it will bounce in an arc in a far-mid-close range configuration, or it will bounce around the room at random. When it bounces randomly, it will lazily trail Mega Man, but it bounces off the wall at weird angles. Trying to outrace it is impossible, as it merely has to decide to cut your escape route off and it will. The rematch against him on the X-Hunters base is even harder as now it will randomly spawn blocks that bounce his spike ball attacks. If you try to be cheeky and think that you can use the blocks as platforms to avoid his attacks think again as the blocks are destroyed by his ball on rebound. Both battles are more of an attrition match than anything else while you keep trying to hit him with the Mega Buster or the Bubble Splash and kill him before he kills you.

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** [[LightningBruiser Violen]] is the worst of the three fights you have to do to get the Zero Parts, considering he liked the idea of Armadillo's invincible attacks, but decided to make them even less predictable. Lady Luck needs to be on your side both times to defeat this guy. Why? His ball-and-chain attack. Whenever he fires it, it will do one of two things. Either it will bounce in an arc in a far-mid-close range configuration, or it will bounce around the room at random. When it bounces randomly, it will lazily trail Mega Man, X, but it bounces off the wall at weird angles. Trying to outrace it is impossible, as it merely has to decide to cut your escape route off and it will. The rematch against him on the X-Hunters base is even harder as now it will randomly spawn blocks that bounce his spike ball attacks. If you try to be cheeky and think that you can use the blocks as platforms to avoid his attacks think again as the blocks are destroyed by his ball on rebound. Both battles are more of an attrition match than anything else while you keep trying to hit him with the Mega Buster X-Buster or the Bubble Splash and kill him before he kills you.
24th Sep '17 10:59:34 AM MrLoser
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* The Buebeam Trap, the turrets with blindingly fast shots from the walls heading straight for you every five seconds or so. It's one of two bosses in the Wily Castle that only has one way to damage it, the Crash Bomber. And the kicker? You only have seven uses of the weapon maximum. Five to actually destroy the turrets, and both of your remaining shots to break barriers blocking the others. To make matters worse, there are plenty of other doors you can bomb to 'make your life easier'. This is a cruel beginner's trap, as there is no way to win if you use just one bomb incorrectly. If you don't make clever use of Items and/or accidentally miss a shot, then [[UnwinnableByDesign you will not be able to defeat this boss]]. And since you don't get energy refills after death you either need to take forever restocking energy off the few enemies in the pre-boss hallway or just game over entirely and restart the stage. There's a reason why practically every ''VideoGame/MegaMan2'' ROM hack out there, even the obscenely hard ones, generally make this boss ''easier''.

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* The Buebeam Boobeam Trap, the turrets with blindingly fast shots from the walls heading straight for you every five seconds or so. It's one of two bosses in the Wily Castle that only has one way to damage it, the Crash Bomber. And the kicker? You only have seven uses of the weapon maximum. Five to actually destroy the turrets, and both of your remaining shots to break barriers blocking the others. To make matters worse, there are plenty of other doors you can bomb to 'make your life easier'. This is a cruel beginner's trap, as there is no way to win if you use just one bomb incorrectly. If you don't make clever use of Items and/or accidentally miss a shot, then [[UnwinnableByDesign you will not be able to defeat this boss]]. And since you don't get energy refills after death you either need to take forever restocking energy off the few enemies in the pre-boss hallway or just game over entirely and restart the stage. There's a reason why practically every ''VideoGame/MegaMan2'' ROM hack out there, even the obscenely hard ones, generally make this boss ''easier''.
26th Aug '17 8:34:22 AM MayIncon
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* [[http://megaman.wikia.com/wiki/KingMan.EXE KingMan]] is the second hardest boss. He hides in the far back row while his nearly invincible, regenerating chess pieces attack you and block your spaces. If that wasn't annoying enough, if you stay in the back row (the easiest way to avoid his chess pieces), Kingman has a "plan B" attack, where he summons some new chess pieces and ''permanently steals an entire row of your area''. Not even Bass' auras can compare to this guy's cheapness. But it's okay, break-type chips can destroy his chess pieces...just kidding, if you figure this out and try it, he'll use a different and more vicious set against you.

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* [[http://megaman.wikia.com/wiki/KingMan.EXE KingMan]] KingMan.EXE]] is the second hardest boss. He hides in the far back row while his nearly invincible, regenerating chess pieces attack you and block your spaces.spaces, which means no [=AreaGrab=] or powerful direct and melee attacks. If that wasn't annoying enough, if you stay in the back row (the easiest way to avoid his chess pieces), Kingman has a "plan B" attack, where he summons some new chess pieces and ''permanently steals an entire row of your area''. Not even Bass' auras can compare to this guy's cheapness. But it's okay, break-type chips can destroy his chess pieces...just kidding, if the chess pieces are only incapacitated temporarily. If you figure this out and try it, he'll use a different and more vicious set against you.



* Flame Man has two candles on his back row, each of which have about 20 HP or so, and revive after a short amount of time. They have different effects depending [[ColorCodedForYourConvenience on their color]], and if even ONE of them is Green, he's invincible. If one's Red, he recovers HP steadily, and if one's yellow, then fire appears in your area and limits your movement range. Even worse, he can have two varieties of flames lit, which means he can be recovering HP AND invincible at the same time. And his attacks are designed to take advantage of this.

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* Flame Man [=FlameMan.EXE=] has two candles on his back row, each of which have about 20 HP or so, and revive after a short amount of time. They have different effects depending [[ColorCodedForYourConvenience on their color]], and if even ONE of them is Green, he's invincible. If one's Red, he recovers HP steadily, and if one's yellow, then fire appears in your area and limits your movement range. Even worse, he can have two varieties of flames lit, which means he can be recovering HP AND invincible at the same time. And his attacks are designed to take advantage of this.
19th Jul '17 6:53:35 PM Meenoru
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* The first duel with Bass is ''very rough''. You fight on a irregular, cramped arena and Bass simply doesn't stop shooting and jumping and his charged buster is nigh impossible to jump over if you're in the wrong position. Sure you can crush him with the Super Adapter, but facing him using the old Buster weapon is a nightmare.
4th Jun '17 4:52:45 PM Exusia
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* The Fusion Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than Crypt Cloak or Nitro Man's Wheel Cutter, and this shield is only put down for a second when he attacks (which he will only do if you get within a dangerously close range). He's too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.

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* The Fusion Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than Crypt Cloak or Nitro Man's Wheel Cutter, (even his Rock Force weakness, Knight Crush, gets deflected), and this shield is only put down for a second when he attacks (which he will only do if you get within a dangerously close range). He's too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.
9th May '17 9:00:08 PM Prinzenick
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* Spark Mandrill without the Shotgun Ice is a LightningBruiser due to the SchrodingerFu unpredictability of his attacks and how easy it is to get cornered. Without the dash boots you have to rely on his AIRoulette to pick bad moves that give you a chance to escape and counter attack. Of course, with Shotgun Ice you can easily stun lock him (he even freezes in mid-air in total defiance of the laws of physics if you hit him while he's jumping), trivializing the encounter to the point where he's basically a ZeroEffortBoss.
9th May '17 8:58:54 PM Prinzenick
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* You won't realize Launch Octopus is a LightningBruiser who relies on MacrossMissileMassacre...unless you fight him without dashing. He can stop firing and start his whirlpool to LifeDrain attack very quickly, and the only warning you get is how fast his jump is.


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* Spark Mandrill without the Shotgun Ice is a LightningBruiser due to the SchrodingerFu unpredictability of his attacks and how easy it is to get cornered. Without the dash boots you have to rely on his AIRoulette to pick bad moves that give you a chance to escape and counter attack. Of course, with Shotgun Ice you can easily stun lock him (he even freezes in mid-air in total defiance of the laws of physics if you hit him while he's jumping), trivializing the encounter to the point where he's basically a ZeroEffortBoss.
7th May '17 9:39:58 PM lalalei2001
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* The Paozo elephants from Concrete Man's stage. What makes it worse is the fact they're ''only mini-bosses''. These guys are also found in the downloadable Special Stage featuring [[spoiler:Fake Man, the impostor police robot who arrested Dr. Light]] and Endless Attack.
* Concrete Man hits very hard, the Laser Trident doesn't do much damage, to him and he has an unavoidable, heavy-damage charge attack if you're stuck in concrete. While the Laser Trident can pierce through the block of his weapon, it don't work if you're trapped in it -- and they travel diagonally from the air and are ''very fast''. He's so bad that he can even screw up the BossRush.
1st May '17 6:02:35 PM Exusia
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* The second set of Robot Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than Crypt Cloak and this shield is only put down for a second when he attacks (which he will only do if you get within a dangerously close range). He's too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.

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* The second set of Robot Fusion Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than Crypt Cloak or Nitro Man's Wheel Cutter, and this shield is only put down for a second when he attacks (which he will only do if you get within a dangerously close range). He's too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.Joe.
* If you don't get War Man, the other set of Fusion Masters has a nasty fight in Flare Man. Similar to Stone Man from ''Mega Man 5'', he jumps around the room, stunning you whenever he lands unless you jump. ''Un''like Stone Man, ''his other attacks'' also stun you when he starts them, which can really mess up your timing when dodging them. He's also one of a few bosses who's actually harder to fight with Mega Man than his Rock Force weakness; Crypt Cloak is hard to hit him with because it's ground-based and he jumps around a lot, but Nitro Man can throw the Wheel Cutter in multiple directions.
* Regardless of which set of Fusion Masters you fight, once you beat all four your next stop is Death Man. He's not a very complex boss but he makes up for it by doing ''absurd'' damage with his attacks, which kill from full health in just three hits!
27th Apr '17 7:41:37 AM MarsJenkar
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** The Yellow Devil's difficulty stems from his attack pattern; he splits apart and flies across the room one piece at a time, and you have to have crazy good reflexes to dodge him without getting hit. Once he's fully formed, his eye opens and fires a fast-moving projectile at you, then it closes and he starts flying across the room again. You only get a couple of seconds before the eye closes, and if you're trying to kill him with the Buster, the eye sometimes opens too high to hit. Not only that, but he takes forever and a day to die.

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** The Yellow Devil's difficulty stems from his attack pattern; he splits apart and flies across the room one piece at a time, and you have to have crazy good reflexes reflexes--or have to have memorized his pattern--to dodge him without getting hit. Once he's fully formed, his eye opens and fires a fast-moving projectile at you, then it closes and he starts flying across the room again. You only get a couple of seconds before the eye closes, and if you're trying to kill him with the Buster, the eye sometimes opens too high to hit. Not only that, but he takes forever and a day to die.



*** The key to survive this fight is to ''memorize the entire splitting pattern'' since it doesn't change at all. Full knowing when you can jump and when you can't gotta give you some kind of advantage.

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*** The key to survive surviving this fight is to ''memorize the entire splitting pattern'' since it doesn't change at all. Full Fully knowing when you can jump and when you can't gotta give gives you some kind a significant advantage. However, [[GoddamnedBoss the boss is still annoying to deal with]] because of advantage.the short windows of vulnerability.
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