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* The NonStandardGameOver scenes in this game can jerk a few tears. In this case, when Link's train takes too many hits it will burst into flames as [[SayMyName Zelda screams Link's name]] and the camera suddenly goes above the train and zooms away. The train is heard exploding as the music kicks in. It is like a fatal crash scene in a movie dealing with the loss of a loved one.

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* The NonStandardGameOver scenes in this game can jerk a few tears. In this case, when Link's train takes too many hits it will burst into flames as [[SayMyName Zelda screams Link's name]] and the camera suddenly goes above the train and zooms away. The train is heard exploding as the music kicks in. in, cementing a tragically sudden ending to Link's life.
**
It gets worse when you're carrying a passenger, as they will be the one to cry out at their impending deaths instead of Zelda. Some are [[BlackComedy darkly funny]] ("[[DidntWantAnAdventure All I wanted to do was get marriiiiied!]]"), others are sad ("[[IWantMyMommy Waaaah! I want my mom!]]"), and then you have Teacher. Keep in mind, you periodically transport him around the kingdom to find Zelda, who he's unaware is like a fatal ghost. When you crash scene in a movie dealing with him on board, it's implied that he died instantly and, now being a ghost, can see Zelda. He not only loses his life, but quickly learns what happened to the loss of a loved one.princess he's been laboriously searching for. ''Christ...''
--->'''Teacher:''' [[HopeSpot Pr-Princess!]] Oh, wait... [[LittleNo no.]]

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Spoiler tags removed, spoiler warning added per wiki policy


* Although it probably has more effect if you played ''Phantom Hourglass'' beforehand, finding [[spoiler:Linebeck's grave]] in ''Spirit Tracks'' is pretty darn depressing. In a mixture of SugarWiki/{{Heartwarming|Moments}} and TearJerker though, [[spoiler:the message on the grave says "Here rests the legendary Captain Linebeck."]]
* Also, [[spoiler:right before the final boss of Spirit Tracks, when Malladus kills Byrne.]]
* The trailer for ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' includes the scene where [[spoiler:[[ShipTease Link and Zelda hold hands]]]]; you'd expect this to be a happy moment in the game, right? Well, [[spoiler:it wasn't (just) that they were holding hands because they liked each other. They were holding hands because the Lokomos, their best allies, and Byrne, the man who pulled a HeelFaceTurn and sacrificed himself to save their lives, had just [[AscendToAHigherPlaneOfExistence ascended to a higher plane of existence]]. They had just been through the toughest, most exhilarating, craziest adventure in their lives, and ''they were the only ones who came out of it still alive''. The clasping hands wasn't just a ShipTease moment -- it was an affirmation that all they had left was each other.]]

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!'''NOTICE: [[Administrivia/SpoilersOff Per wiki policy]] on Recap pages, ALL spoilers are UNMARKED. Read ahead only with caution! Administrivia/YouHaveBeenWarned.'''
* Although it probably has more effect if you played ''Phantom Hourglass'' beforehand, finding [[spoiler:Linebeck's grave]] Linebeck's grave in ''Spirit Tracks'' is pretty darn depressing. In a mixture of SugarWiki/{{Heartwarming|Moments}} and TearJerker though, [[spoiler:the the message on the grave says "Here rests the legendary Captain Linebeck."]]
"
* Also, [[spoiler:right right before the final boss of Spirit Tracks, when Malladus kills Byrne.]]
Byrne.
* The trailer for ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' includes the scene where [[spoiler:[[ShipTease [[ShipTease Link and Zelda hold hands]]]]; hands]]; you'd expect this to be a happy moment in the game, right? Well, [[spoiler:it it wasn't (just) that they were holding hands because they liked each other. They were holding hands because the Lokomos, their best allies, and Byrne, the man who pulled a HeelFaceTurn and sacrificed himself to save their lives, had just [[AscendToAHigherPlaneOfExistence ascended to a higher plane of existence]]. They had just been through the toughest, most exhilarating, craziest adventure in their lives, and ''they were the only ones who came out of it still alive''. The clasping hands wasn't just a ShipTease moment -- it was an affirmation that all they had left was each other.]]
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* The trailer for ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' includes the scene where [[spoiler:[[ShipTease Link and Zelda hold hands]]]]; you'd expect this to be a happy moment in the game, right? Well, [[spoiler:it wasn't (just) that they were holding hands because they liked each other. They were holding hands because the Lokomo, their best allies, and Byrne, the man who pulled a HeelFaceTurn and sacrificed himself to save their lives, had just [[AscendToAHigherPlaneOfExistence ascended to a higher plane of existence]]. They had just been through the toughest, most exhilarating, craziest adventure in their lives, and ''they were the only ones who came out of it still alive''. The clasping hands wasn't just a ShipTease moment -- it was an affirmation that all they had left was each other.]]

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* The trailer for ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' includes the scene where [[spoiler:[[ShipTease Link and Zelda hold hands]]]]; you'd expect this to be a happy moment in the game, right? Well, [[spoiler:it wasn't (just) that they were holding hands because they liked each other. They were holding hands because the Lokomo, Lokomos, their best allies, and Byrne, the man who pulled a HeelFaceTurn and sacrificed himself to save their lives, had just [[AscendToAHigherPlaneOfExistence ascended to a higher plane of existence]]. They had just been through the toughest, most exhilarating, craziest adventure in their lives, and ''they were the only ones who came out of it still alive''. The clasping hands wasn't just a ShipTease moment -- it was an affirmation that all they had left was each other.]]
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Fixed a spelling mistake.


* The NonStandardGameOver scenes in this game can jerk a few tears. In this case, when Link's train takes too many hits it will burst into flames as Zelda [[SayMyName Zelda screams Link's name]] and the camera suddenly goes above the train and zooms away. The train is heard exploding as the music kicks in. It is like a fatal crash scene in a movie dealing with loss of a loved one.

to:

* The NonStandardGameOver scenes in this game can jerk a few tears. In this case, when Link's train takes too many hits it will burst into flames as Zelda [[SayMyName Zelda screams Link's name]] and the camera suddenly goes above the train and zooms away. The train is heard exploding as the music kicks in. It is like a fatal crash scene in a movie dealing with the loss of a loved one.
Is there an issue? Send a MessageReason:


* Although it probably has more effect if you played ''Phantom Hourglass'' beforehand, finding [[spoiler:Linebeck's grave]] in ''Spirit Tracks'' is pretty darn depressing. In a mixture of [[CrowningMomentOfHeartwarming Heartwarming]] and {{Tear Jerker}} though, [[spoiler:the message on the grave says "Here rests the legendary Captain Linebeck."]]

to:

* Although it probably has more effect if you played ''Phantom Hourglass'' beforehand, finding [[spoiler:Linebeck's grave]] in ''Spirit Tracks'' is pretty darn depressing. In a mixture of [[CrowningMomentOfHeartwarming Heartwarming]] SugarWiki/{{Heartwarming|Moments}} and {{Tear Jerker}} TearJerker though, [[spoiler:the message on the grave says "Here rests the legendary Captain Linebeck."]]
Is there an issue? Send a MessageReason:
None


* The [[GameOver Game Over]] scenes in this game can jerk a few tears. In it's prequel, Link's gasp before he fell sounded like his vision was blurring and he was beginning to pass out but in Spirit Tracks, it sounds like he's saying "[[YouHaveFailedMe I have failed everyone. I'm sorry...".]] The music is also heart-wrenching, especially since it starts with a lasting violin note.

to:

* The [[GameOver Game Over]] NonStandardGameOver scenes in this game can jerk a few tears. In it's prequel, this case, when Link's gasp before he fell sounded like his vision was blurring train takes too many hits it will burst into flames as Zelda [[SayMyName Zelda screams Link's name]] and he was beginning to pass out but in Spirit Tracks, it sounds like he's saying "[[YouHaveFailedMe I have failed everyone. I'm sorry...".]] the camera suddenly goes above the train and zooms away. The train is heard exploding as the music kicks in. It is also heart-wrenching, especially since it starts like a fatal crash scene in a movie dealing with loss of a lasting violin note.loved one.
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Added DiffLines:

* The [[GameOver Game Over]] scenes in this game can jerk a few tears. In it's prequel, Link's gasp before he fell sounded like his vision was blurring and he was beginning to pass out but in Spirit Tracks, it sounds like he's saying "[[YouHaveFailedMe I have failed everyone. I'm sorry...".]] The music is also heart-wrenching, especially since it starts with a lasting violin note.
Is there an issue? Send a MessageReason:
None


* The trailer for ''SpiritTracks'' includes the scene where [[spoiler:[[ShipTease Link and Zelda hold hands]]]]; you'd expect this to be a happy moment in the game, right? Well, [[spoiler:it wasn't (just) that they were holding hands because they liked each other. They were holding hands because the Lokomo, their best allies, and Byrne, the man who pulled a HeelFaceTurn and sacrificed himself to save their lives, had just [[AscendToAHigherPlaneOfExistence ascended to a higher plane of existence]]. They had just been through the toughest, most exhilarating, craziest adventure in their lives, and ''they were the only ones who came out of it still alive''. The clasping hands wasn't just a ShipTease moment -- it was an affirmation that all they had left was each other.]]
* Disorientation Station. It's one of the many optional minigames/sidequests in SpiritTracks. A guard from Hyrule Castle is all the way out at that little station in the middle of nowhere, and he tells you that he and his friend went to find the treasure in the maze. He backed out after encountering a giant fire-breathing plant, but his friend continued searching, and hasn't come back. He asks you to go in and find him. While navigating the maze, you may encounter a message from the lost guard:

to:

* The trailer for ''SpiritTracks'' ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' includes the scene where [[spoiler:[[ShipTease Link and Zelda hold hands]]]]; you'd expect this to be a happy moment in the game, right? Well, [[spoiler:it wasn't (just) that they were holding hands because they liked each other. They were holding hands because the Lokomo, their best allies, and Byrne, the man who pulled a HeelFaceTurn and sacrificed himself to save their lives, had just [[AscendToAHigherPlaneOfExistence ascended to a higher plane of existence]]. They had just been through the toughest, most exhilarating, craziest adventure in their lives, and ''they were the only ones who came out of it still alive''. The clasping hands wasn't just a ShipTease moment -- it was an affirmation that all they had left was each other.]]
* Disorientation Station. It's one of the many optional minigames/sidequests in SpiritTracks.''Spirit Tracks''. A guard from Hyrule Castle is all the way out at that little station in the middle of nowhere, and he tells you that he and his friend went to find the treasure in the maze. He backed out after encountering a giant fire-breathing plant, but his friend continued searching, and hasn't come back. He asks you to go in and find him. While navigating the maze, you may encounter a message from the lost guard:
Is there an issue? Send a MessageReason:
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* Also, [[spoiler:Right before the final boss of Spirit Tracks, when Malladus kills Byrne.]]

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* Also, [[spoiler:Right [[spoiler:right before the final boss of Spirit Tracks, when Malladus kills Byrne.]]

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* Although it probably has more effect if you played ''Phantom Hourglass'' beforehand, finding [[spoiler:Linebeck's grave]] in ''Spirit Tracks'' is pretty darn depressing. In a mixture of [[CrowningMomentOfHeartwarming Heartwarming]] and {{Tear Jerker}} though, [[spoiler: the message on the grave calls Linebeck something along the lines of 'A Legendary Sailor']].
** [[spoiler: "Here rests the legendary Captain Linebeck."]]
* Also, [[spoiler: Right before the final boss of Spirit Tracks, when Malladus kills Byrne.]]
* The trailer for ''SpiritTracks'' includes the scene where [[spoiler:[[ShipTease Link and Zelda hold hands]]]]; you'd expect this to be a happy moment in the game, right? Well, [[spoiler:it wasn't (just) that they were holding hands because they liked each other. They were holding hands because the Lokomo, their best allies, and Byrne, the man who pulled a HeelFaceTurn and sacrificed himself to save their lives, had just [[AscendToAHigherPlaneOfExistence ascended to a higher plane of existence]]. They had just been through the toughest, most exhilarating, craziest adventure in their lives, and ''they were the only ones who came out of it still alive.'' The clasping hands wasn't just a ShipTease moment -- it was an affirmation that all they had left was each other.]]

to:

* Although it probably has more effect if you played ''Phantom Hourglass'' beforehand, finding [[spoiler:Linebeck's grave]] in ''Spirit Tracks'' is pretty darn depressing. In a mixture of [[CrowningMomentOfHeartwarming Heartwarming]] and {{Tear Jerker}} though, [[spoiler: the [[spoiler:the message on the grave calls Linebeck something along the lines of 'A Legendary Sailor']].
** [[spoiler:
says "Here rests the legendary Captain Linebeck."]]
* Also, [[spoiler: Right [[spoiler:Right before the final boss of Spirit Tracks, when Malladus kills Byrne.]]
* The trailer for ''SpiritTracks'' includes the scene where [[spoiler:[[ShipTease Link and Zelda hold hands]]]]; you'd expect this to be a happy moment in the game, right? Well, [[spoiler:it wasn't (just) that they were holding hands because they liked each other. They were holding hands because the Lokomo, their best allies, and Byrne, the man who pulled a HeelFaceTurn and sacrificed himself to save their lives, had just [[AscendToAHigherPlaneOfExistence ascended to a higher plane of existence]]. They had just been through the toughest, most exhilarating, craziest adventure in their lives, and ''they were the only ones who came out of it still alive.'' alive''. The clasping hands wasn't just a ShipTease moment -- it was an affirmation that all they had left was each other.]]

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First person.


* Also, [[spoiler: Right before the final boss of Spirit Tracks, when Malladus kills Byrne. In my opinion, that was uncalled for.]]
* When I saw the trailer for ''SpiritTracks'' that included the scene where [[spoiler:[[ShipTease Link and Zelda hold hands]]]], I practically squealed and told myself I'd be a very happy gamer when I got to that part. Well, when I did...[[spoiler:It wasn't (just) that they were holding hands because they liked each other. They were holding hands because the Lokomo, their best allies, and Byrne, the man who pulled a HeelFaceTurn and sacrificed himself to save their lives, had just [[AscendToAHigherPlaneOfExistence ascended to a higher plane of existence]]. They had just been through the toughest, most exhilarating, craziest adventure in their lives, and ''they were the only ones who came out of it still alive.'' The clasping hands wasn't just a ShipTease moment -- it was an affirmation that all they had left was each other.]] I frickin' ''bawled.'' ...yes, I am a male troper. Can I get away with claiming they were ManlyTears?
** Permission to cry: Granted.
*** [[InelegantBlubbering Damn it, guys! I was almost all the way through!]]

to:

* Also, [[spoiler: Right before the final boss of Spirit Tracks, when Malladus kills Byrne. In my opinion, that was uncalled for.]]
* When I saw the The trailer for ''SpiritTracks'' that included includes the scene where [[spoiler:[[ShipTease Link and Zelda hold hands]]]], I practically squealed and told myself I'd hands]]]]; you'd expect this to be a very happy gamer when I got to that part. moment in the game, right? Well, when I did...[[spoiler:It [[spoiler:it wasn't (just) that they were holding hands because they liked each other. They were holding hands because the Lokomo, their best allies, and Byrne, the man who pulled a HeelFaceTurn and sacrificed himself to save their lives, had just [[AscendToAHigherPlaneOfExistence ascended to a higher plane of existence]]. They had just been through the toughest, most exhilarating, craziest adventure in their lives, and ''they were the only ones who came out of it still alive.'' The clasping hands wasn't just a ShipTease moment -- it was an affirmation that all they had left was each other.]] I frickin' ''bawled.'' ...yes, I am a male troper. Can I get away with claiming they were ManlyTears?
** Permission to cry: Granted.
*** [[InelegantBlubbering Damn it, guys! I was almost all the way through!]]
]]



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* [[spoiler:Byrne sacrificing himself.]]
* The sad little scene at Disorientation Station, in which one guard -- realizing that he's lost in TheMaze and has no chance of escaping -- leaves a farewell message to his best friend, urging him to go on with his life.
* Wrecking your train. Especially if an evil train crashes on you. Zelda's "AAAH! LINK!" scream should do the trick.

to:

* [[spoiler:Byrne sacrificing himself.Although it probably has more effect if you played ''Phantom Hourglass'' beforehand, finding [[spoiler:Linebeck's grave]] in ''Spirit Tracks'' is pretty darn depressing. In a mixture of [[CrowningMomentOfHeartwarming Heartwarming]] and {{Tear Jerker}} though, [[spoiler: the message on the grave calls Linebeck something along the lines of 'A Legendary Sailor']].
** [[spoiler: "Here rests the legendary Captain Linebeck."]]
* Also, [[spoiler: Right before the final boss of Spirit Tracks, when Malladus kills Byrne. In my opinion, that was uncalled for.
]]
* The sad little When I saw the trailer for ''SpiritTracks'' that included the scene at where [[spoiler:[[ShipTease Link and Zelda hold hands]]]], I practically squealed and told myself I'd be a very happy gamer when I got to that part. Well, when I did...[[spoiler:It wasn't (just) that they were holding hands because they liked each other. They were holding hands because the Lokomo, their best allies, and Byrne, the man who pulled a HeelFaceTurn and sacrificed himself to save their lives, had just [[AscendToAHigherPlaneOfExistence ascended to a higher plane of existence]]. They had just been through the toughest, most exhilarating, craziest adventure in their lives, and ''they were the only ones who came out of it still alive.'' The clasping hands wasn't just a ShipTease moment -- it was an affirmation that all they had left was each other.]] I frickin' ''bawled.'' ...yes, I am a male troper. Can I get away with claiming they were ManlyTears?
** Permission to cry: Granted.
*** [[InelegantBlubbering Damn it, guys! I was almost all the way through!]]
*
Disorientation Station, in which Station. It's one of the many optional minigames/sidequests in SpiritTracks. A guard -- realizing from Hyrule Castle is all the way out at that he's lost little station in TheMaze the middle of nowhere, and has no chance of escaping -- leaves he tells you that he and his friend went to find the treasure in the maze. He backed out after encountering a farewell giant fire-breathing plant, but his friend continued searching, and hasn't come back. He asks you to go in and find him. While navigating the maze, you may encounter a message from the lost guard:
-->To my eternal friend and treasure-hunting partner, I can't seem
to his best friend, urging him find the way out. I believe I am hopelessly lost. I don't think I have much longer left, so I want to go apologize to you. I had originally intended to claim the treasure for myself... Even though you always looked out for me. When you ran off, I thought nothing of it and went on to find the treasure. I was a fool. I want you to know that you shouldn't waste any worry on me. Just move on with his life.
* Wrecking
your train. Especially if an evil train crashes on you. Zelda's "AAAH! LINK!" scream should do life and please, think of me every once in a while. You are, were, and will always be my dearest friend. Farewell.
** And it only gets sadder when you leave
the trick.maze and tell the first guard about the message. It's a surprisingly tragic conversation for an NPC who bears no relevance to the main plot.
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* Wrecking your train. Especially if an evil train crashes on you. Zelda's "AAAH! LINK!" scream should do the trick.

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* TearJerker: [[spoiler:Byrne sacrificing himself.]]

to:

* TearJerker: [[spoiler:Byrne sacrificing himself.]]]]
* The sad little scene at Disorientation Station, in which one guard -- realizing that he's lost in TheMaze and has no chance of escaping -- leaves a farewell message to his best friend, urging him to go on with his life.

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