History TeamFortress2 / TropesQToZ

27th Dec '15 2:36:10 PM mousegold
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*** The Scout's Crit-A-Cola grants him mini-crits against all enemies. It also causes any attacks against him to mini-crit, so it's [[GlassCannon a rather risky buff]]. *** The Heavy's Buffalo Steak Sandvich [[UsefulNotes/BatteriesNotIncluded (Bread not included)]] does the same thing and makes him run faster, with the added risk-factor of only being able to use melee weapons. So, it can turn the MightyGlacier into somewhat of a FragileSpeedster / GlassCannon, especially with the Warrior's Spirit (that increase your strength by 30% BEFORE the mini-crits).
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*** The Scout's Crit-A-Cola grants him mini-crits against all enemies.enemies and provides a speed boost. It also causes any attacks against him to mini-crit, so it's [[GlassCannon a rather risky buff]]. *** The Heavy's Buffalo Steak Sandvich [[UsefulNotes/BatteriesNotIncluded (Bread not included)]] does the same thing and makes him run faster, with the added risk-factor of only being able to use melee weapons.weapons and taking slightly more damage. So, it can turn the MightyGlacier into somewhat of a FragileSpeedster / GlassCannon, especially with the Warrior's Spirit (that increase your strength by 30% BEFORE the mini-crits).
27th Dec '15 2:33:31 PM mousegold
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** Fire (Pyro's Flamethrowers, Flare Gun, Detonator, Manmelter, Sharpened Volcano Fragment, and the flames from Heavy's Huo Long Heater): causes about 60 damage over 10 seconds, 40 for the Degreaser. Reveals cloaked and disguised Spies. Can be extinguished in a variety of ways.
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** Fire (Pyro's Flamethrowers, Flare Gun, Detonator, Manmelter, Sharpened Volcano Fragment, and the flames from Heavy's Huo Long Heater): causes about 60 damage over 10 seconds, 40 20 for the Degreaser. Reveals cloaked and disguised Spies. Can be extinguished in a variety of ways.
27th Dec '15 2:31:44 PM mousegold
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** As of the Gun Mettle update, the Eviction Notice gives a speed boost when he hits an enemy.
27th Dec '15 2:25:00 PM mousegold
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** Snipers with the "Cozy Camper" also regenerate a little health, but effectively gaining only 1 HP per second. The item also increases all incoming damage by a small percentage though.
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** Snipers with the "Cozy Camper" also regenerate a little health, but effectively gaining only 1 HP per second. The item also increases all incoming damage by a small percentage though. This was upgraded to up to 4 HP per second in the ''Tough Break'' update.
18th Dec '15 2:35:06 AM Morgenthaler
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Chained sinkholes.
** The 2011 Halloween event gave players MONOCULUS!, which put a [[TurnsRed whole]] [[GetBackHereBoss new]] [[LikeABadassOutOfHell spin]] on the Horsemann's basic premise.
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** The 2011 Halloween event gave players MONOCULUS!, which put a [[TurnsRed whole]] [[GetBackHereBoss new]] [[LikeABadassOutOfHell spin]] whole new spin on the Horsemann's basic premise.
2nd Dec '15 8:03:31 AM VenomLancerHae
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Examples are not new;
* {{Wutai}}: The new Suijin map in King of the Hill, complete with pagodas and cherry blossoms.
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* {{Wutai}}: The new Suijin map in King of the Hill, complete with pagodas and cherry blossoms.
1st Dec '15 7:41:02 AM DivineFlame100
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* {{Wutai}}: The new Suijin map in King of the Hill, complete with pagodas and cherry blossoms.
18th Nov '15 2:11:17 PM flameclaw0x7
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* WeakTurretGun: Zigzagged. Sentry guns aren't affected by damage falloff, which means that a pistol shot from long range will deal the same damage at point blank. Most classes can sit at long range and pick off an unattended Sentry with their bullets. However, a sentry with an Engineer repairing it is a deadly force, able to heal any damage to a sentry at an alarming rate, healing almost half the health of a fully upgraded sentry per second. Dealing with an attended sentry nest usually requires an Ubercharge or lots of Spies.
23rd Oct '15 5:00:51 AM REV6Pilot
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Wow, major brain fart when writing that. My bad.
* UnusableEnemyEquipment: Used to be played straight, not it's {zig zagged|Trope}}. At first you could only [[UniversalAmmunition collect the enemy weapons for ammo]] no matter what weapons they were, but the Gun Mettle update made it so that players drop ammo boxes on death, and their weapon can be picked up by anybody of the same class and used until death, while different classes cannot interact with them anymore.
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* UnusableEnemyEquipment: Used to be played straight, not now it's {zig {{zig zagged|Trope}}. At first you could only [[UniversalAmmunition collect the enemy weapons for ammo]] no matter what weapons they were, but the Gun Mettle update made it so that players drop ammo boxes on death, and their weapon can be picked up by anybody of the same class and used until death, while different classes cannot interact with them anymore.
23rd Oct '15 4:46:34 AM REV6Pilot
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Found the name of the update!
* UnusableEnemyEquipment: Used to be played straight, not it's {zig zagged|Trope}}. At first you could only [[UniversalAmmunition collect the enemy weapons for ammo]] no matter what weapons they were, but an update made it so that players drop ammo boxes on death, and their weapon can be picked up by anybody of the same class and used until death, while different classes cannot interact with them anymore.
to:
* UnusableEnemyEquipment: Used to be played straight, not it's {zig zagged|Trope}}. At first you could only [[UniversalAmmunition collect the enemy weapons for ammo]] no matter what weapons they were, but an the Gun Mettle update made it so that players drop ammo boxes on death, and their weapon can be picked up by anybody of the same class and used until death, while different classes cannot interact with them anymore.
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