History TeamFortress2 / TropesQToZ

7th Nov '17 10:57:14 PM flameclaw0x7
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* QuadDamage: Critical hits, which deal three times as much damage as a normal attack and have no damage falloff, making them deadly at any range. The Phlogistinator provides 10 seconds of crits once the Pyro deals enough damage, the Kritzkrieg allows the Medic to buff someone else with crits once their Uber meter fills, and the winning team gets permanent crits during the end of rounds to slaughter the losing team.



* RaisingTheSteaks: The Demoman's [[http://wiki.teamfortress.com/wiki/Polly_Putrid Polly Putrid]]

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* RaisingTheSteaks: The Some of the undead pet cosmetics, such as Demoman's [[http://wiki.teamfortress.com/wiki/Polly_Putrid Polly Putrid]]Putrid or the Soldier's Lieutenant Bites the Dust.


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* RealMenWearPink: The mercs are all pretty manly, especially Soldier and Heavy. They all can also wear [[https://wiki.teamfortress.com/wiki/Magical_Mercenary a cutesy unicorn hood]] and have unique voice lines for getting into character, naturally. Heavy also has [[https://wiki.teamfortress.com/wiki/Grand_Duchess a fairy outfit]] which also has unique voice lines.
2nd Nov '17 9:57:09 AM flameclaw0x7
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* WeirdCurrency: The economy game is made of hats, metal, and keys.

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* WeirdCurrency: The player-based economy game is made based around the primary currency of hats, metal, metal and keys.keys. Certain hats also saw use as high value currency: this included [[UsefulNotes/MacOS Earbuds]], [[VideoGame/Left4Dead Bill's Hat]], and [[VideoGame/SamAndMaxTheDevilsPlayhouse Max's Severed Head]].
29th Oct '17 6:14:20 PM flameclaw0x7
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* SelfDepreciation: For the Team Fortress 21st anniversary, [[http://www.teamfortress.com/post.php?id=31954 the TFTeam adopted a baby]], named her "Team Crabwalk Rocketjump Fortress", and said that "so far all she does is poop, cry and code, which is making the other TF2 team members jealous, because up until now that's mostly been their job."

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* SelfDepreciation: SelfDeprecation: For the Team Fortress 21st anniversary, [[http://www.teamfortress.com/post.php?id=31954 the TFTeam adopted a baby]], named her "Team Crabwalk Rocketjump Fortress", and said that "so far all she does is poop, cry and code, which is making the other TF2 [=TF2=] team members jealous, because up until now that's mostly been their job."



* SelfPlagiarism: The Gun Mettle update is seen to this with regards to [[VideoGame/CounterStrike Counter Strike: Global Offensive]]. Let's see, [[PaletteSwap repainted weapons]] with varying degrees of weapon rarity and exterior damage, first-person inspect animations for said repainted weapons, [=StatTrak=] kill counters featured on the weapons themselves and viewable in real time[[labelnote:Note]]While [=CS:GO=] ''did'' do [=StatTrak=] weapons first, those were based off of the Strange weapons that [=TF2=] did before[[/labelnote]], a buyable pass that allows players to complete challenges for the weapons, and being able to pick up the weapons of defeated players.

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* SelfPlagiarism: The Gun Mettle update is seen to this with regards to [[VideoGame/CounterStrike ''[[VideoGame/CounterStrike Counter Strike: Global Offensive]].Offensive]]''. Let's see, [[PaletteSwap repainted weapons]] with varying degrees of weapon rarity and exterior damage, first-person inspect animations for said repainted weapons, [=StatTrak=] kill counters featured on the weapons themselves and viewable in real time[[labelnote:Note]]While [=CS:GO=] ''did'' do [=StatTrak=] weapons first, those were based off of the Strange weapons that [=TF2=] did before[[/labelnote]], a buyable pass that allows players to complete challenges for the weapons, and being able to pick up the weapons of defeated players.



* SoundCodedforYourConvenience: Every stock primary weapon and most secondary weapons have a unique sound effect. For example, the stock Minigun sounds pretty distinguishable when revved up. The Brass Beast, which is slower than the Minigun in most aspects, makes noises similar to the Minigun but noticeably lower.

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* SoundCodedforYourConvenience: SoundCodedForYourConvenience: Every stock primary weapon and most secondary weapons have a unique sound effect. For example, the stock Minigun sounds pretty distinguishable when revved up. The Brass Beast, which is slower than the Minigun in most aspects, makes noises similar to the Minigun but noticeably lower.
29th Oct '17 6:10:44 PM flameclaw0x7
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** Every team member has their own, easily-distinguishable voice acting. Similarly, Sentries make audible "-beep" noises often, so a player can tell in advance if there is a Sentry around the corner. They even make different noises depending on the level.
** When hitting a friendly building with the Wrench, healing/upgrading/speeding up construction will create a distinct "-tang" noise. If your wrench hit has no effect (full health, full upgrades, no metal in reserve) the hit instead makes a higher-pitched "-tink" noise.

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** Every team member has their own, easily-distinguishable voice acting. Similarly, Sentries make audible "-beep" noises often, so a player can tell in advance if there is a Sentry around the corner. They even The number of beeps also correspond to the level of the sentry - for example, a Level 3 Sentry will make different noises depending on the level.
three quick beeps in succession.
** When hitting a friendly building with the Wrench, healing/upgrading/speeding up construction will create a distinct "-tang" noise. If your wrench hit has no effect (full health, full upgrades, full ammo, no metal in reserve) the hit instead makes a higher-pitched "-tink" noise.noise.
** The Buff Banner and Battalion's Backup [[https://www.youtube.com/watch?v=NS5p4nkKC14 play different sound effects depending on which team you're on and which backpack is being applied]].
** You can set custom hitsounds to play in the options menu, as well as set the pitch to change based on how much damage your attack dealt.
29th Oct '17 4:09:01 PM flameclaw0x7
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* SelfDepreciation: For the Team Fortress 21st anniversary, [[http://www.teamfortress.com/post.php?id=31954 the TFTeam adopted a baby]], named her "Team Crabwalk Rocketjump Fortress", and said that "so far all she does is poop, cry and code, which is making the other TF2 team members jealous, because up until now that's mostly been their job."
24th Oct '17 8:16:25 PM flameclaw0x7
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* RecurringRiff: Several of the songs on the title screen, which are taken from the [[AnimatedActors "Meet the Team"]] trailers, use the bass line from the game's original theme. It's changed up quite a bit, ranging from obvious (as in "Intruder Alert," where it's played clearly on brass) to difficult enough to spot that [[FridgeBrilliance you only realize it's there later]] (as with "More Gun," where it's played during the minor key portion of the song, but very slowly and in 3/4 time, giving it a totally different feel from the other versions).

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* RecurringRiff: Several of the songs on the title screen, which are taken from the [[AnimatedActors "Meet the Team"]] trailers, use the bass line from the game's original theme.theme, which itself is the sound cue for dominations and revenges. It's changed up quite a bit, ranging from obvious (as in "Intruder Alert," where it's played clearly on brass) to difficult enough to spot that [[FridgeBrilliance you only realize it's there later]] (as with "More Gun," where it's played during the minor key portion of the song, but very slowly and in 3/4 time, giving it a totally different feel from the other versions).
15th Sep '17 2:17:05 PM nombretomado
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** In the ''Mac Update'' trailer, the Sniper looks at two objects through his scope. First, [[UsefulNotes/MicrosoftWindows a window]]. Second, [[AppleMacintosh an apple]].

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** In the ''Mac Update'' trailer, the Sniper looks at two objects through his scope. First, [[UsefulNotes/MicrosoftWindows a window]]. Second, [[AppleMacintosh [[UsefulNotes/AppleMacintosh an apple]].
5th Sep '17 2:29:48 PM flameclaw0x7
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* RocketTagGameplay: Moment-to-moment battles are very fast, with most classes having the potential to kill almost all of the other classes in two shots.
1st Aug '17 12:38:16 AM Benbeasted
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30th Jun '17 11:23:03 AM ZorotheGallade
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* VictoryPose: Inverted; the losing team is forced into poses that look sufficiently frightened and/or annoyed, and they can't do anything but flee or taunt.

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* VictoryPose: Inverted; the losing team is forced into poses that look sufficiently frightened and/or annoyed, and they can't do anything but flee or taunt. Of course it can also be played straight by using the taunt command yourself: some achievements are even unlocked by taunting after killing enemies in certain circumstances.
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