History TeamFortress2 / TropesQToZ

14th Aug '16 6:31:07 AM sailing101
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* SapientTank: All part of the RobotWar.
5th Aug '16 7:11:25 PM SilverSupernova
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* ScheduleSlip: The promotional comic on the official website which launched in early 2014 and intended to be updated bimonthly. By the second issue, they already slipped from this intended schedule by a month or two, and as of August 2016, the comic is STILL unfinished and has at one point gone over a year without an update.
5th Aug '16 7:10:47 PM SilverSupernova
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* ScheduleSlip: The promotional comic on the official website which launched in early 2014 and intended to be updated bimonthly. By the second issue, they already slipped from this intended schedule by a month or two, and as of August 2016, the comic is STILL unfinished and has at one point gone over a year without an update.
25th Jul '16 5:23:40 AM Gadjiltron
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** The Medic with the Quick-Fix can run at Scout speed as he heals a Scout with it. With the Overdose, his speed also increases to 10% faster than his usual speed if he has 40% or higher ÜberCharge.
** A Scout using the Baby Face's Blaster, though having an initial speed debuff, can gather boost to move ''[[SuperSpeed twice his maximum speed.]]''[[note]]The scout is slowed to 86% of normal speed, and full boost brings him up to 173% normal speed. Normal scout speed is 133%.[[/note]]

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*** Equipping Ali Baba's Wee Booties or the Bootlegger along with any shield also raises his base movement speed, making them a literal example of this trope.
** The Medic with the Quick-Fix can run at Scout speed as he heals a Scout with it. any medigun. With the Overdose, Overdose equipped, his speed also increases to 10% faster than his usual speed if he has 40% or higher ÜberCharge.
** A Scout using the Baby Face's Blaster, though having an minor initial speed debuff, can gather boost to move ''[[SuperSpeed twice his maximum speed.]]''[[note]]The scout is slowed to 86% 120% of normal speed, and full boost brings him up to 173% normal speed. Normal scout speed is 133%.[[/note]]


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*** Control points at the end of the map - the last a team needs to capture to win the round - also take a very short time to capture, so that a team that is rapidly losing ground on their last point will find it very difficult to stage a reversal.
** Capturing the intelligence in CTF maps rewards the capturing team with guaranteed crits for several seconds, to encourage them to make another push for the intelligence.
** Even the CriticalHit chance formula shows signs of this. Critical rates gradually increase (to a cap) as the player does more damage in a life. Well-performing players will enjoy slight to significant increases in critical chance, depending on the weapon being used, and can continue on a killing streak.
19th Jul '16 12:13:17 PM longWriter
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* UnwantedAssistance: When you're a Medic, it's a bad idea to heal friendly Spies. You'll blow his cover like ''that''.
** It's not unheard of for unskilled Spies to keep dying to a Übersaw-wielding Medic. Congratulations, you're giving the enemy team free Übercharges...
18th Jul '16 7:01:05 PM flameclaw0x7
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* SoundCodedforYourConvenience: Every stock primary weapon and most secondary weapons have a unique sound effect.

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* SoundCodedforYourConvenience: Every stock primary weapon and most secondary weapons have a unique sound effect. For example, the stock Minigun sounds pretty distinguishable when revved up. The Brass Beast, which is slower than the Minigun in most aspects, makes noises similar to the Minigun but noticeably lower.


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** When hitting a friendly building with the Wrench, healing/upgrading/speeding up construction will create a distinct "-tang" noise. If your wrench hit has no effect (full health, full upgrades, no metal in reserve) the hit instead makes a higher-pitched "-tink" noise.
10th Jul '16 10:33:40 PM morenohijazo
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* SharedUniverse: With ''TheAdventuresOfDrMcNinja'' and ''ComicBook/AtomicRobo'', In the sense of you can find them playing cameos.

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* SharedUniverse: With ''TheAdventuresOfDrMcNinja'' ''WebComic/TheAdventuresOfDrMcNinja'' and ''ComicBook/AtomicRobo'', In the sense of you can find them playing cameos.
10th Jul '16 9:23:11 AM Eon-the-Dragon
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* TooDumbtoLive: Bots, or players controlled by the computer, when the player is playing as a Spy (especially on the Easy or Normal difficulties). It's most notable on servers where very few players are on or in the game's Training mode. As long as the player is disguised the Bots won't question even the most simple concepts such as "Why is that player unusually close to me," "Why is that player coming from the wrong direction," and "[[ArtificialStupidity Why did one of my teammates come out of that enemy spawn?]]" Most of them won't even call "Spy" unless the player happens to run into them, and even if the team does become aware to a Spy's presence the Bots won't do more than increase the numbers of Pyros on their team. ... Which makes the team incredibly weak if the Spy is skilled enough to get the majority of them to switch over to Pyro, considering how Pyros fit into the TacticalRockPaperScissors.
** Ever since Quickplay has been removed, the chance of encountering Bots during normal gameplay has drastically decreased. Now the only place the player can find them is as [[TrainingDummy Training Dummies]] or in the offline practice mode.

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* TooDumbtoLive: TooDumbToLive: Bots, or players controlled by the computer, when the player is playing as a Spy (especially on the Easy or Normal difficulties). It's most notable on servers where very few players are on or in the game's Training mode. As long as the player is disguised the Bots won't question even the most simple concepts such as "Why is that player unusually close to me," "Why is that player coming from the wrong direction," and "[[ArtificialStupidity Why did one of my teammates come out of that enemy spawn?]]" Most of them won't even call "Spy" unless the player happens to run into them, and even if the team does become aware to a Spy's presence the Bots won't do more than increase the numbers of Pyros on their team. ... Which makes the team incredibly weak if the Spy is skilled enough to get the majority of them to switch over to Pyro, considering how Pyros fit into the TacticalRockPaperScissors.
** Ever since Quickplay has been removed, the chance of encountering Bots during normal gameplay has drastically decreased. Now the only place the player players can find them is as [[TrainingDummy Training Dummies]] or in the offline practice mode.mode, which makes their TooDumbToLive tendencies a little bit more [[JustifiedTrope justified]] since [[YouShouldntKnowThisAlready you shouldn't know many of the more advanced mechanics]] if you're a new player.
10th Jul '16 9:20:40 AM Eon-the-Dragon
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** Ever since Quickplay has been removed, the chance of encountering Bots on a server have drastically decreased. [[DidntThinkThisThrough Meaning that it's even more likely that a player's ONLY encounter with Bots is when they're mowing them down with backstabs in Training]] (at least on Easy or Normal difficulty).

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** Ever since Quickplay has been removed, the chance of encountering Bots on a server have during normal gameplay has drastically decreased. [[DidntThinkThisThrough Meaning that it's even more likely that a player's ONLY encounter with Bots is when they're mowing Now the only place the player can find them down with backstabs is as [[TrainingDummy Training Dummies]] or in Training]] (at least on Easy or Normal difficulty).the offline practice mode.
10th Jul '16 9:07:36 AM Eon-the-Dragon
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** Ever since Quickplay has been removed, the chance of encountering Bots on a server have drastically decreased. [[DidntThinkThisThrough Meaning that it's even more likely that a player's ONLY encounter with Bots is when they're mowing them down with backstabs in Training]] (at least on Easy or Normal difficulty).
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