History TeamFortress2 / TropesQToZ

30th Jun '17 11:23:03 AM ZorotheGallade
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* VictoryPose: Inverted; the losing team is forced into poses that look sufficiently frightened and/or annoyed, and they can't do anything but flee or taunt.

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* VictoryPose: Inverted; the losing team is forced into poses that look sufficiently frightened and/or annoyed, and they can't do anything but flee or taunt. Of course it can also be played straight by using the taunt command yourself: some achievements are even unlocked by taunting after killing enemies in certain circumstances.
30th Jun '17 11:21:55 AM ZorotheGallade
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* VisualPun: Carry the Intelligence in a Capture the Flag game, and you'll constantly drop some documents which will hang around for a few seconds before disappearing. You'll be leaving a literal paper trail.
23rd May '17 11:18:47 AM jjnonken
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* TrialByFriendlyFire: Spy-checking via attacking one's teammates is a good tactic to have, since everyone on the same side is FriendlyFireproof.

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* TrialByFriendlyFire: Spy-checking via attacking one's teammates is a good tactic to have, practice, since everyone on the same side is FriendlyFireproof.FriendlyFireproof.
** A somewhat literal example: the Pyro is especially good for this. Not only will the spy light on fire, making him stand out to begin with, but he'll burn in his team's color.[[note]]A pocket Pyro is good for keeping an Engie's building clear. All he has to do is run circles around the dispenser and burn everything in sight: People, buildings, empty spaces, people, dark corners, people...[//note]]
** The Engineer's Southern Hospitality wrench will make enemies bleed for a few seconds. If you hit a disguised enemy spy with one of these, it will be obvious right away.
19th May '17 3:50:06 PM ironsnake345
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** During Halloween events, small health packs are replaced by candy bars with the logo simply being the word "Health."[[note]]It's a [[HealthMeter health bar]][[/note]]
15th May '17 5:24:00 PM flameclaw0x7
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* RobotWar: The Mann Vs. Machine update is this. It's six people versus an entire robot army with the intent of blowing Mann Co. to bits! Granted, it's not a worldwide war, but still...

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* RobotWar: The Mann Vs. Machine update is this. It's six people versus an entire robot army with the intent of blowing Mann Co. buildings to bits! Granted, it's not only a worldwide war, war in the sense that said Mann Co. facilities are spread sparsely around the world, but still...
15th May '17 5:14:46 PM flameclaw0x7
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* RunningGag: Scout [[http://www.teamfortress.com/tf02_unhappy_returns/#f=42 tends to]] [[http://www.teamfortress.com/tf02_unhappy_returns/#f=55 get]] [[http://www.teamfortress.com/tf04_blood_in_the_water/#f=49 choked]] [[http://www.teamfortress.com/gargoyles_and_gravel/#f=11 quite]] [[https://youtu.be/GLlLQ3LmZWU?t=2m3s often]]. Usually by Soldier.
14th Apr '17 10:14:09 AM Gosicrystal
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* TeleportersAndTransporters: The Engineer's teleporter pair. Too bad its only transports one way.
** Unless you buy the Two Way Teleporters upgrade in Mann vs. Machine.
** TeleFrag: What happens if an enemy stands on a teleporter as someone uses it.
** TeleporterAccident: What creates the giant mutant bread monster in "[[https://www.youtube.com/watch?v=GLlLQ3LmZWU Expiration Date]]". Well, that and the Solider and Spy being careless.
* TennisBoss: In an update, the Pyro was given the ability to reflect most projectiles. CrazyAwesome tactics and playstyles [[http://www.youtube.com/watch?v=4I4PEHQ-pVU have been generated since]].
** The airblast has inspired game modes, too. Namely, [[http://www.youtube.com/watch?v=f1XDF6rhUYQ pyro dodgeball]].

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* TeleportersAndTransporters: The Engineer's teleporter pair. Too bad its only transports one way.
** Unless you buy the Two Way Teleporters upgrade in Mann vs. Machine.
**
TeleFrag: What happens if an enemy stands on a teleporter as someone uses it.
** * TeleporterAccident: What creates the giant mutant bread monster in "[[https://www.youtube.com/watch?v=GLlLQ3LmZWU Expiration Date]]". Well, that and the Solider and Spy being careless.
* TennisBoss: TeleportersAndTransporters: The Engineer's teleporter pair. Too bad it only transports one way, unless you buy the Two Way Teleporters upgrade in Mann vs. Machine.
* TemporaryOnlineContent:
** Between when Valve implemented the "Delete" button for unlockable items and the new method for unlocking items, there was no way to get unlockable items back after deletion.
** The website describing the "Classless Update" had a hidden page that awarded a medal to the first 11,111 players who found it (the medal itself is just a CosmeticAward for the Soldier). Players who missed that secret will never be able to get the award, so it is truly lost ''forever''.
** The Soldier/Demoman update featured the Soldier and Demoman fighting each other for one week. At the end of it, the Soldier class won the fight and received boots that dampen their own splash damage, which the Demoman will never receive. Valve has since gotten into the habit of offering something for a limited time for doing something that usually has nothing to do with the game itself (such as preordering ''VideoGame/Left4Dead2'', and later ''having'' ''Left 4 Dead 2'' by a certain date).
** The Golden Wrench, which led up to the Engineer Update, was only obtainable by a rare chance when crafting. Only 100 in total were given, not including the six drops.
** All the items from the [[http://wiki.teamfortress.com/wiki/Japan_Charity_Bundle Japan Charity Bundle]] cannot be crafted or traded. Since April 6, 2011, they are never available again.
** Notice how long the list of "All Class" hats is? Notice how cheap the crafting cost is compared to class-specific hats? That's because of that entire list of items, only a few are actually craftable. Namely, all of the ones you can craft under normal circumstances (i.e: not event or promotion related) can literally be counted on one hand (there are 5 craftable ones as of this entry, as opposed to the 30 in total, 33 if you count the prize versions of the three Tower pile of Hats.). The rest are all promotion or event related, and are quite possibly lost forever. This has been altered greatly, with the introduction of giving items in Genuine quality for taking part in promotional material, and releasing basic (yellow-name) versions of the item into the drop and crafting system about a week later.
** Actively enforced as of January 10, 2013. Certain hats are now being "retired" meaning the item server will no longer give them to you from random drops and crafting, and there are plans to retire more hats as time goes on.
** Certain items have received the "Limited Quantity" marker, which refers to items that cannot be obtained any more through random drop, crafting, store purchases, or promotions. This includes the Golden Wrench, bread weapons, Festive weapons, many of the aforementioned items, any cosmetic items from the Limited Late Summer Pack, and several promotional items. [[https://wiki.teamfortress.com/wiki/Limited_Quantity#Limited_Quantity Here's the list.]]
* TennisBoss:
**
In an update, the Pyro was given the ability to reflect most projectiles. CrazyAwesome tactics and playstyles [[http://www.youtube.com/watch?v=4I4PEHQ-pVU have been generated since]].
** The airblast has inspired game modes, too.modes. Namely, [[http://www.youtube.com/watch?v=f1XDF6rhUYQ pyro dodgeball]].
10th Apr '17 9:40:29 PM TrocyteV
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** Leaving a Competitive match will lock the player out from participating in future matches for a while. This escalates if the player continues to do this. The penalty previously existed in Casual, but was quickly cut after constant complaints from the community, though Casual still convinces the player to stay if they don't ''need'' to go by saying that once you leave, you can't come back on purpose.
21st Mar '17 6:26:44 PM KEEP_IN
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* WeirdCurrency: The economy is made of hats and metal.

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* WeirdCurrency: The economy game is made of hats hats, metal, and metal.keys.
13th Mar '17 8:36:32 AM flameclaw0x7
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* SelfPlagiarism: The Gun Mettle and Tough Break updates are seen to this with regards to [[VideoGame/CounterStrike Counter Strike: Global Offensive]]. Let's see, [[PaletteSwap repainted weapons]] with varying degrees of weapon rarity and exterior damage, first-person inspect animations for said repainted weapons, StatTrak kill counters featured on the weapons themselves and viewable in real time[[labelnote:Note]]While [=CS:GO=] ''did'' do StatTrak weapons first, those were based off of the Strange weapons that [=TF2=] did before[[/labelnote]], a buyable pass that allows players to complete challenges for the weapons, and being able to pick up the weapons of defeated players.

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* SelfPlagiarism: The Gun Mettle and Tough Break updates are update is seen to this with regards to [[VideoGame/CounterStrike Counter Strike: Global Offensive]]. Let's see, [[PaletteSwap repainted weapons]] with varying degrees of weapon rarity and exterior damage, first-person inspect animations for said repainted weapons, StatTrak [=StatTrak=] kill counters featured on the weapons themselves and viewable in real time[[labelnote:Note]]While [=CS:GO=] ''did'' do StatTrak [=StatTrak=] weapons first, those were based off of the Strange weapons that [=TF2=] did before[[/labelnote]], a buyable pass that allows players to complete challenges for the weapons, and being able to pick up the weapons of defeated players.players.
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