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* ''Arctic Fox'' from Creator/ElectronicArts. Inspired by ''VideoGame/Stellar7'' the Arctic Fox is a futuristic tank that protected the Arctic from an alien invasion. Packing a powerful main cannon, missile launchers and land mines plus a series of different security cameras to find enemies - the Arctic Fox had more than enough firepower to deal with these invaders.



* ''Arctic Fox''. The Arctic Fox is a futuristic tank that protected the Arctic from an alien invasion. Packing a powerful main cannon, missile launchers and land mines plus a series of different security cameras to find enemies - the Arctic Fox had more than enough firepower to deal with these invaders.
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* In ''ModernCommand'' from Level 8 (formerly Chillingo), as a [[TowerDefense base defense game]] - you'll end up facing them. The early tanks you face look like something from the middle of the Cold War and are push-overs, even autocannons with some decent ammo can slice through them. The turning point is when you encounter the Immortal, this is a large tank that looks far more modern and it can take a fair beating while doing good damage in return. More danger [[ForeShadowing is foretold]] when you encounter the Excalibur. That tank is described as a prototype tank carrying experimental armour and a bleeding-edge PlasmaCannon, which is strong enough to knock down your base's outer walls in 2 hits. This culminates in the Avatar, a robotic tank with top-line armour (even heavy autocannons with the most penetrative ammo can glance off it), a pair of plasma cannons for smashing through your base and it's further protected by a force field so standard missiles and railguns are ineffective. Unless you develop energy-based attacks, don't expect to win a battle against a single Avatar, let alone a line of them.

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* In ''ModernCommand'' ''Modern Command'' from Level 8 (formerly Chillingo), as a [[TowerDefense base defense game]] - you'll end up facing them. The early tanks you face look like something from the middle of the Cold War and are push-overs, even autocannons with some decent ammo can slice through them. The turning point is when you encounter the Immortal, this is a large tank that looks far more modern and it can take a fair beating while doing good damage in return. More danger [[ForeShadowing is foretold]] when you encounter the Excalibur. That tank is described as a prototype tank carrying experimental armour and a bleeding-edge PlasmaCannon, which is strong enough to knock down your base's outer walls in 2 hits. This culminates in the Avatar, a robotic tank with top-line armour (even heavy autocannons with the most penetrative ammo can glance off it), a pair of plasma cannons for smashing through your base and it's further protected by a force field so standard missiles and railguns are ineffective. Unless you develop energy-based attacks, don't expect to win a battle against a single Avatar, let alone a line of them.
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* In Level 8 (formerly Chillingo's) Modern Command, as a [[TowerDefense base defense game]] - you'll end up facing them. The early tanks you face look like something from the middle of the Cold War and are push-overs, even autocannons with some decent ammo can slice through them. The turning point is when you encounter the Immortal, this is a large tank that looks far more modern and it can take a fair beating while doing good damage in return. More danger [[ForeShadowing is foretold]] when you encounter the Excalibur. That tank is described as a prototype tank carrying experimental armour and a bleeding-edge PlasmaCannon, which is strong enough to knock down your base's outer walls in 2 hits. This culminates in the Avatar, a robotic tank with top-line armour (even heavy autocannons with the most penetrative ammo can glance off it), a pair of plasma cannons for smashing through your base and it's further protected by a force field so standard missiles and railguns are ineffective. Unless you develop energy-based attacks, don't expect to win a battle against a single Avatar, let alone a line of them.

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* In ''ModernCommand'' from Level 8 (formerly Chillingo's) Modern Command, Chillingo), as a [[TowerDefense base defense game]] - you'll end up facing them. The early tanks you face look like something from the middle of the Cold War and are push-overs, even autocannons with some decent ammo can slice through them. The turning point is when you encounter the Immortal, this is a large tank that looks far more modern and it can take a fair beating while doing good damage in return. More danger [[ForeShadowing is foretold]] when you encounter the Excalibur. That tank is described as a prototype tank carrying experimental armour and a bleeding-edge PlasmaCannon, which is strong enough to knock down your base's outer walls in 2 hits. This culminates in the Avatar, a robotic tank with top-line armour (even heavy autocannons with the most penetrative ammo can glance off it), a pair of plasma cannons for smashing through your base and it's further protected by a force field so standard missiles and railguns are ineffective. Unless you develop energy-based attacks, don't expect to win a battle against a single Avatar, let alone a line of them.

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* [[VideoGame/Battlezone2016 The 2016 remake]] recasts the original story in a futuristic techno-landscape with lots of TronLines and virtual reality touches.



* [[VideoGame/Battlezone2016 The 2016 remake]] recasts the original story in a futuristic techno-landscape with lots of TronLines and virtual reality touches.
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* Laughably subverted by the Blitztank from ''VideoGame/AkatsukiBlitzkampf''. With its baby-blue color scheme, cheesy skull ornamentation and tiny mounted cannon that tragically resembles a micropenis, Blitztank is pretty much ridiculed by the entire fanbase. Really, we're talking about a tank that can be ''beaten up''; of course it's going to be lame. Which made it all the more bizarre when it showed up again in ''VideoGame/BlazBlueCrossTagBattle''.

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* Laughably subverted by the Blitztank from ''VideoGame/AkatsukiBlitzkampf''. With its baby-blue light gray color scheme, cheesy skull ornamentation and tiny mounted cannon that tragically resembles a micropenis, Blitztank is pretty much ridiculed by the entire fanbase. Really, we're talking about a tank that can be ''beaten up''; of course it's going to be lame. Which made it all the more bizarre when it showed up again as a downloadable GuestFighter in ''VideoGame/BlazBlueCrossTagBattle''.
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*''VideoGame/EnterTheGungeon'' delivers this on form of Treadnought. Previously an assault weapon used by Hegemony to attack the Gungeon, it was seized by the Gundead and is now under the control of platoon of [[EliteMooks Tankers]], guarding the very depths of Black Powder Mine. Not only does it possess usual bullet hell weaponry, but it can also shoot out Tankers as HumanCannonball and destroy cover pillars spread throughout the boss arena as time goes on.
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* The ''[[VideoGame/{{Earth2150}} Earth]]'' trilogy with similar, but tighter and more unique FactionCalculus design mechanics than ''VideoGame/{{Warzone 2100}}''. Tanks are most prevalent in the ''2150'' episode, especially because there's no footsoldiers around to play with. Commonly fielded by the [[TheEmpire Eurasian Dynasty]] in flavors of ground-only and [[MilitaryMashupMachine amphibious]], although the [[TheFederation United Civilized States]] and the [[TheRepublic Lunar Corporation]] aren't particularly above using tanks. The UCS has a certain token makeshift [[MightyGlacier lumbering tracked-vehicle-turned-tank that's good for dishing out as much damage]] as [[SuperToughness it can take]], while the LC has many designs of [[HoverTank the hover kind]] - including the [[NamesToRunAwayFromReallyFast Charon]], the only unit in the game with four weapon slots.

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* The ''[[VideoGame/{{Earth2150}} Earth]]'' trilogy with similar, but tighter and more unique FactionCalculus design mechanics than ''VideoGame/{{Warzone 2100}}''. Tanks are most prevalent in the ''2150'' episode, especially because there's no footsoldiers around to play with. Commonly fielded by the [[TheEmpire Eurasian Dynasty]] in flavors of ground-only and [[MilitaryMashupMachine amphibious]], although the [[TheFederation United Civilized States]] and the [[TheRepublic Lunar Corporation]] aren't particularly above using tanks. The UCS has a certain token makeshift [[MightyGlacier lumbering tracked-vehicle-turned-tank that's good for dishing out as much damage]] as [[SuperToughness it can take]], while the LC has many designs of [[HoverTank the hover kind]] - including the [[NamesToRunAwayFromReallyFast Charon]], Charon]] from Earth 2160, the only unit in the game with four 3 heavy weapon slots.slots (plus a light weapon slot too).

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Using what the game is most commonly referred to and then alphabetizing it


* ''Bein Panzer'' (aka Kouashi Kikou Shidan: Bein Panzer) from SCEI, is set in alternate [=WW2=] where the world powers have formed different factions and are fighting on Earth and Mars. The title is supposedly German for "Legged Tank", and all the factions have tanks with legs that are based on real-world counterparts. The Japanese faction also get a unique centauroid robot with tank treads as one of their units.



* For the Sony Playsation, SCEI's ''Kouashi Kikou Shidan: Bein Panzer'' is set in alternate [=WW2=] where the world powers have formed different factions and are fighting on Earth and Mars. The title is supposedly German for "Legged Tank", and all the factions have tanks with legs that are based on real-world counterparts. The Japanese faction also get a unique centauroid robot with tank treads as one of their units.
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* Most of the NORAD's defense backbone from ''VideoGame/WarGamesDefcon1'' consists of tanks, starting with the classic M1 Abrams (labelled as Dragoon Tank). Later on the game introduces the powerful missile-launching Dragoon Tank, the amphibious Hover Tank, and the laser-equipped Slayer Tank.

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* Most of the NORAD's defense backbone from ''VideoGame/WarGamesDefcon1'' consists of tanks, starting with the Dragoon Tank which is a classic M1 Abrams (labelled as Dragoon Tank). Abrams but carrying a fast-firing 80mm cannon along with a flamethrower that'll mulch infantry. Later on the game introduces the powerful missile-launching Dragoon Tank, Slayer Tank that has a multirocket missile launchers and also a pair of 105mm cannons, the amphibious Hover Tank, and finally there's the laser-equipped Slayer Tank.delicate but deadly Laser Tank that'll punch out enemy armor within 3 laser bolts.
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* The most popular early online game after ''Net Trek'' was a UsefulNotes/{{Macintosh}} title by the name of ''VideoGame/{{Bolo}}''. Gameplay consisted of a fight over stationary bases that could refuel ammo and armor, destructible automatic pillboxes that could be rebuilt anywhere on the map, and your tank's ability to almost completely alter the terrain of a map thanks to a construction worker that could stockpile building materials in your tank.

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* The most popular early online game after ''Net Trek'' was a UsefulNotes/{{Macintosh}} Platform/{{Macintosh}} title by the name of ''VideoGame/{{Bolo}}''. Gameplay consisted of a fight over stationary bases that could refuel ammo and armor, destructible automatic pillboxes that could be rebuilt anywhere on the map, and your tank's ability to almost completely alter the terrain of a map thanks to a construction worker that could stockpile building materials in your tank.
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* ''VideoGame/ArmoredCore'' would be the ultimate poster child for this trope: most games offer the tank legs. Very slow, but usually very heavily armored, has very low energy drain, has built-in boosters, so it actually saves the main body weight, and carry loads like nothing else. With that in mind, most kinds of tanks can fulfill requirements of MoreDakka, MacrossMissileMassacre, [[NukeEm Tactical Nukes]], or all of the above, ''with StoneWall defenses''. ThereIsNoKillLikeAnOverkill is guaranteed. And then, starting from [=PS2=] Armored Core titles, you have the option of having Overboost, and later additional boosters. At that point, tanks can finally achieve MultiTrackDrifting, made even more possible by mounting the best generators. And even with all that, most players don't really consider it, since [[RuleOfCool Gundamlike bipedal robots are just cooler.]]

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* ''VideoGame/ArmoredCore'' would be the ultimate poster child for this trope: most games offer the tank legs. Very slow, but usually very heavily armored, has very low energy drain, has built-in boosters, so it actually saves the main body weight, and carry loads like nothing else. With that in mind, most kinds of tanks can fulfill requirements of MoreDakka, MacrossMissileMassacre, [[NukeEm Tactical Nukes]], or all of the above, ''with StoneWall defenses''. ThereIsNoKillLikeAnOverkill ThereIsNoKillLikeOverkill is guaranteed. And then, starting from [=PS2=] Armored Core titles, you have the option of having Overboost, and later additional boosters. At that point, tanks can finally achieve MultiTrackDrifting, made even more possible by mounting the best generators. And even with all that, most players don't really consider it, since [[RuleOfCool Gundamlike bipedal robots are just cooler.]]
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* In ''VideoGame/{{Psychonauts}}'', the BigBad plans to take over the world via [[spoiler:tanks controlled by psychic brains, which are extracted from young children; a [[JustForPun think tank]], if you will]]. Normal tank not good enough for you? How about a tank that can telekinetically fling things and shield itself with the environment and mess with the heads of its foes as they try to fight back? All this in addition to the giant gun.

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* In ''VideoGame/{{Psychonauts}}'', the BigBad plans to take over the world via [[spoiler:tanks controlled by psychic brains, which are extracted from young children; a [[JustForPun think tank]], "think tank", if you will]]. Normal tank not good enough for you? How about a tank that can telekinetically fling things and shield itself with the environment and mess with the heads of its foes as they try to fight back? All this in addition to the giant gun.
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* [[VideoGame/Battlezone2016 The 2016 remake]] recasts the original story in a futuristic techno-landscape with lots of TronLines and VirtualReality touches.

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* [[VideoGame/Battlezone2016 The 2016 remake]] recasts the original story in a futuristic techno-landscape with lots of TronLines and VirtualReality virtual reality touches.
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now a disambig


* ''VideoGame/CommandAndConquer'' is probably the RTS franchise with the most tanks ''ever'' created. Tanks with [[{{BFG}} guns]], tanks with [[MacrossMissileMassacre missiles]], tanks with [[MoreDakka two guns per turret]], tanks with two guns per turret ''and'' missiles, tanks that [[InvisibilityCloak turn invisible]], tanks big enough [[CarFu to crush other tanks]], tanks that [[FireBreathingWeapon spray fire]], tanks with {{lightning gun}}s, tanks that {{teleport|ation}}, tanks that {{hover|tank}}, tanks that [[HumongousMecha walk]], tanks with [[MakeMeWannaShout sonic emitters]], tanks that [[DualModeUnit dig into the dirt for additional cover]], tanks with [[MagneticWeapons railguns]], tanks that [[FastTunnelling tunnel underground]], tanks that [[MobileShrubbery disguise themselves as trees]], tanks that fire {{reflecting laser}}s, tanks that {{mind control}} enemies, tanks with giant magnets, tanks with [[EnergyWeapon Frickin' Laser Beams]], tanks that launch {{attack drone}}s, tanks with [[DestructibleProjectiles point defense systems]], tanks that [[ZergRush are stronger when fighting in swarms]], tanks with radioactive shells, tanks with [[PoisonedWeapons Anthrax-laced shells]], tanks that [[CannibalismSuperpower get stronger by looting dead enemies]], tanks [[AwesomePersonnelCarrier big enough to mount a bunker on]], [[RuleOfThree tanks with guns]] that can [[MilitaryMashupMachine build]] [[MoreDakka more guns]], [[BaseOnWheels tanks with guns that build more tanks with guns]]... well, if that isn't enough for you, there are always {{Game Mod}}s.

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* ''VideoGame/CommandAndConquer'' is probably the RTS franchise with the most tanks ''ever'' created. Tanks with [[{{BFG}} guns]], tanks with [[MacrossMissileMassacre missiles]], tanks with [[MoreDakka two guns per turret]], tanks with two guns per turret ''and'' missiles, tanks that [[InvisibilityCloak turn invisible]], tanks big enough [[CarFu to crush other tanks]], tanks that [[FireBreathingWeapon spray fire]], tanks with {{lightning gun}}s, tanks that {{teleport|ation}}, tanks that {{hover|tank}}, tanks that [[HumongousMecha walk]], tanks with [[MakeMeWannaShout [[MakeSomeNoise sonic emitters]], tanks that [[DualModeUnit dig into the dirt for additional cover]], tanks with [[MagneticWeapons railguns]], tanks that [[FastTunnelling tunnel underground]], tanks that [[MobileShrubbery disguise themselves as trees]], tanks that fire {{reflecting laser}}s, tanks that {{mind control}} enemies, tanks with giant magnets, tanks with [[EnergyWeapon Frickin' Laser Beams]], tanks that launch {{attack drone}}s, tanks with [[DestructibleProjectiles point defense systems]], tanks that [[ZergRush are stronger when fighting in swarms]], tanks with radioactive shells, tanks with [[PoisonedWeapons Anthrax-laced shells]], tanks that [[CannibalismSuperpower get stronger by looting dead enemies]], tanks [[AwesomePersonnelCarrier big enough to mount a bunker on]], [[RuleOfThree tanks with guns]] that can [[MilitaryMashupMachine build]] [[MoreDakka more guns]], [[BaseOnWheels tanks with guns that build more tanks with guns]]... well, if that isn't enough for you, there are always {{Game Mod}}s.
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* ''Videogame/Warhammer40000Gladius'' from Slitherine has a number of powerhouse armored land vehicles including the Baneblade and Tesseract Vault. One of the newest tanks is the Firepower DLC's Rogal Dorn heavy tank which Creator/GamesWorkshop came out with in Ocober 2022. The tabletop Rogal Dorn fits in as midway point between the Leman Russ main battle tank and the Baneblade superheavy tank, as it packs the Oppressor Cannon/a pair of battle cannons and Castigator Gatling Cannon/Pulverisor Cannon. It can also add a pair of Meltaguns/Heavy Stubbers and sponson-mounted Multimeltas/Heavy Bolters plus a pintle-mounted Heavy Stubber.
** Slitherine really does love their Warhammer 40K tanks as almost every model featured in their earlier game ''Armageddon'' including a number of superheavy tanks that aren't available in mainstream tabletop play.

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* Used in droves in ''VideoGame/SupremeCommander'' where anything with treads that is Tier 2 or above qualifies. The UEF Pillar heavy tank follows the relatively normal two-barrel turret model, the Cybran Rhino mounts a heavy laser chaingun, and the Aeon Obsidian just mounts one huge cannon. Anti-infantry weapons are not a concern because infantry are too small a scale to exist in this game, and even the heavy tanks are small compared to later units, which usually become either towering mechs are Land Battleships. The UEF Fatboy probably stands out even then - sure, it's a king MilitaryMashupMachine, but it's the only one with tank-style treads. That can crush buildings.

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** ''VideoGame/SuperMarioParty'': One of the minigames in Toad's Rec Room is Shell Shocked Deluxe, a reimagining of the similarly-named minigame from ''VideoGame/MarioParty2''. Each participating player drives a tank modelled after a large Koopa shell with an overhead camera angle, and must score more points than their opponents by firing cannonballs at their opponents. If the players use two Nintendo Switch systems, they can play a 2-vs.-2 battle with four players, and place both systems together to create a larger battle map.
* Used in droves in ''VideoGame/SupremeCommander'' where anything with treads that is Tier 2 or above qualifies. qualifies.
**
The UEF Pillar heavy tank follows the relatively normal two-barrel turret model, the Cybran Rhino mounts a heavy laser chaingun, and the Aeon Obsidian just mounts one huge cannon. Anti-infantry weapons are not a concern because infantry are too small a scale to exist in this game, and even the heavy tanks are small compared to later units, which usually become either towering mechs are Land Battleships. The UEF Fatboy probably stands out even then - sure, it's a king MilitaryMashupMachine, but it's the only one with tank-style treads. That can crush buildings.
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* Gabe had to blow up a Soviet tank in ''VideoGame/SyphonFilter3''.

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* Gabe had has to blow up a Soviet tank in ''VideoGame/SyphonFilter3''.''VideoGame/SyphonFilter 3''.
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* The mostly-forgotten [=RTS=] ''7th Legion'' had several tank variations, including three that were mostly identical except each successive iteration added another main cannon to the turret.
* The A-gear, or [[ReportingNames Anima Mortar]], of ''VideoGame/AceOnline'' is a ''flying'' hovertank.
* ''VideoGame/ActOfWar'' is an RTS that brings all kind of cool tanks including RealLife the T-80 and Abrams, along with the more exotic stealth tank Akula and the S.P.I.N.N.E.R, a drone vehicle also capable to convert into an AA platform or a suicide bomb drone factory.
* Laughably subverted by the Blitztank from ''VideoGame/AkatsukiBlitzkampf''. With its baby-blue color scheme, cheesy skull ornamentation and tiny mounted cannon that tragically resembles a micropenis, Blitztank is pretty much ridiculed by the entire fanbase. Really, we're talking about a tank that can be ''beaten up''; of course it's going to be lame. Which made it all the more bizarre when it showed up again in ''VideoGame/BlazBlueCrossTagBattle''.
* The first boss from ''VideoGame/{{Apocalypse}}'' is a tank equipped with flamethrowers and missiles, which the hero, Kincaid, must destroy in order to finish the level. Later on several more tanks shows up in the city stages, including two which is a {{Dual Boss}}.
* ''VideoGame/ArmoredCore'' would be the ultimate poster child for this trope: most games offer the tank legs. Very slow, but usually very heavily armored, has very low energy drain, has built-in boosters, so it actually saves the main body weight, and carry loads like nothing else. With that in mind, most kinds of tanks can fulfill requirements of MoreDakka, MacrossMissileMassacre, [[NukeEm Tactical Nukes]], or all of the above, ''with StoneWall defenses''. ThereIsNoKillLikeAnOverkill is guaranteed. And then, starting from [=PS2=] Armored Core titles, you have the option of having Overboost, and later additional boosters. At that point, tanks can finally achieve MultiTrackDrifting, made even more possible by mounting the best generators. And even with all that, most players don't really consider it, since [[RuleOfCool Gundamlike bipedal robots are just cooler.]]
** Also, ''Armored Core 4'' has regular modern tanks. [[TanksForNothing They might as well be plushies for all the good they do.]] Justified however, given that [=NEXTs=] are 4th generation Armored Cores, the absolute best short of a SuperPrototype or AceCustom, and stronger than even the previous game's Cores, which have become MechaMooks labelled as "Normals". And each one is piloted by a borderline psychic crew member and capable of nearly 1:1 piloting input to machine reaction speeds.
*** ''Armored Core 4'' and for Answer allows tank legs to store oversized backup weapons, like, oh, another set of Chain Guns. Or Bazookas. ''Or damn near anything else in the game''. Unfortunately, in a game where only speed matters (at least in for Answer), using tanks are usually a good way to get yourself killed.
*** ''Armored Core V'' has given this trope a hefty nod with its opening cinematic which shows a tank AC [[DeathFromAbove dropped from a transport chopper]]. It promptly gets shot by a real tank, ''shrugs off the attack and runs the regular tank over''. From a gameplay perspective, tanks are the only weapons that can carry Ready Position weapons (heavy folding weapons that require other AC types to kneel first) and fire them at the same time, while moving. To make matters even better, there are your regular, ultra-heavy [[SuperToughness super tough]] and [[MightyGlacier well-armed but slow]] defense tank builds, and the FragileSpeedster light tank builds, which strip your regular heavy tank of any defense, march into battle with high-maneuver tank tracks, and use exclusively [[MoreDakka autocannons]], which enables them to actually ''pursue'' nimbler enemies, subverting the hell out of the "slow but deadly up close" tank image.
* In ''VideoGame/AssassinsCreedBrotherhood'', one part of the story requires Ezio to retrieve a tank built from Leonardo da Vinci's plans as well as burn the plans so the Borgias cannot build more. The tank is a steam-powered bloated wooden barrel with a dozen cannons sticking out in all directions. You can fire only one at a time, though. Also, the cannons appear to be breech-loaded. The entire beast can be operated by three people, which is pretty impressive.
* VideoGame/BattleCity for the NES. VideoGame/SteelReign for [=PS1=].
* ''VideoGame/BatmanArkhamKnight'' sees the Scarecrow and titular Arkham Knight take over Gotham with tank drones. Fortunately, the Batmobile can turn into a tank, too.
* The ''[[VideoGame/{{Battlefield}} Battlefield 2]]'' mod ''VideoGame/ProjectReality'' gives the player no less than ''eight'' different playable tanks, ranging from the rustbucket T62 & T72 all the way up to the cutting edge, hell on treads [=M1A2=] Abrams and Challenger 2.
* ''VideoGame/BattleTanx'' is all about this. The series has the honorable [[JackOfAllStats M1A1 Abrams]], the hulking Goliath Tank that was commonly attached on a rail in front of bases, a tiny wheeled tank able to dart about at high speeds and blast at the enemy's rear with heavy machine guns, a tank that exclusively spammed missiles, a tank built around a [[GatlingGood chaingun]], a tank with a gyroscopic cockpit and jets that allowed it to DoABarrelRoll and sidestep incoming fire, a hovering tank, an Abrams variant with two cannons, a tank outfitted with [[KillItWithFire a flamethrower,]] a tank built around a laser cannon, a tank with heavy armor on its front (and virtually none on its sides or back), and an ''upgraded'' Goliath with two side-mounted machine guns.
* The 1980 [=CoinOp=] game ''VideoGame/{{BattleZone|1980}}'' had you driving a tank against other tanks in a first person view.. The [[UsefulNotes/YanksWithTanks US Army]] expressed enough interest that it was the first basis for electronic simulators.
** For the 1998 Activision ''VideoGame/{{BattleZone|1998}}'', these are hovering tanks thanks to [[AppliedPhlebotinum Bio-Metal]]
* [[VideoGame/Battlezone2016 The 2016 remake]] recasts the original story in a futuristic techno-landscape with lots of TronLines and VirtualReality touches.
* SOPHIA THE 3rd. NORA MA-01 from ''VideoGame/BlasterMaster'', a 4-wheel tank that has destructive blaster cannon, three sub-weapons, and is capable of jumping, hovering, swimming, and climbing wall/celling when it's fully customized.
* ''VideoGame/BlueArchive'' has tanks as enemies. However, the player can also summon one of the three tanks in the field within a time limit. Unfortunately, only one can be present in the field and will remove the old one once a new tank has summoned.
* The most popular early online game after ''Net Trek'' was a UsefulNotes/{{Macintosh}} title by the name of ''VideoGame/{{Bolo}}''. Gameplay consisted of a fight over stationary bases that could refuel ammo and armor, destructible automatic pillboxes that could be rebuilt anywhere on the map, and your tank's ability to almost completely alter the terrain of a map thanks to a construction worker that could stockpile building materials in your tank.
* In ''VideoGame/{{Brigador}}'', Of the three vehicle types your [[PrivateMilitaryContractors Brigadors]] can use, good old fashioned Tanks are by far the most versatile, boasting a fair mix of Speed and Armor (Where as [[HumongousMecha Mechs]] have better armor but less speed and [[HoverTank Anti-Grav vehicles]] have better speed but less armor). Tanks also have the unique Ram ability, which temporally increases the tank's speed, allowing it to smash into and destroy any Enemy, Building, or '''[[VideoGameCrueltyPotential Innocent Pedestrian]]''' in its path, with no adverse effects to the Tank itself. And, like everything else in ''Brigador'', the design theme of the Tanks you buy is different depending on which of the three factions it came from. [[TheEmpire The NEP Loyalist]] have a more conventional design philosophy for their tanks, But with some [[{{Retraux}} 1970s/1980s retro SciFi flair]] throughout, [[TheRevolutionWillNotBeCivilized The Corvids]] have Tanks made from [[ScavengedPunk junk and scrapped cars/tanks]] like something straight out of ''Film/MadMax'', and [[{{Transhuman}} The Spacers]] have Tanks that look like Space Rovers with turrets mounted to them.
* in the VideoGame/{{Borderlands 2}} DLC Torgue's Campaign of Carnage, by the time you reach the final battle with Piston you know he won't play fair given all of his cheating. His weapon of choice? A tank with missiles, flame breath, raining fire, the ability to do donuts while spewing fire from the exhausts, and the ability to perform a wheelie and create a shockwave. Complete with roaring metal dino-head on top, and Piston presents to you the armored Badassasaurus Rex. Best part: you fight it on foot.
* The Rock Crusher from ''VideoGame/BrutalLegend'' has a spiked roller and about six mortar cannons. It also has a stage on the top. You can double team with it to summon a BFS that couldn't possibly be used by any other mortal than a Titan from the heavens to smite your foes.
* In Chapter 6 of ''VideoGame/BugFables'', [[TheDragon General]] [[WickedWasps Ultimax]] rematches you while operating the ULTIMAX Tank, a powerful assault vehicle armed with shells and missiles, and is capable of [[RammingAlwaysWorks ramming]] enemies on full speed with the help of jet engines.
* In the original ''VideoGame/CallOfDuty'' your Soviet character gets temporarily transferred into a tank brigade, while in ''VideoGame/CallOfDuty: United Offensive'' and ''VideoGame/CallOfDuty 2'' you briefly play as a dedicated tank commander separate from the infantry soldiers you usually play as.
** ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' doesn't let you drive tanks, but you get several opportunities to blow them up with Javelin missiles. Then there's War Pig, a friendly Abrams you have to rescue in "The Bog," only to pull off an awesome rescue in "War Pig" by shooting an enemy tank ''through a building''.
** This is only topped in a scene from ''Modern Warfare 3'' where you get a GunshipRescue from a tank ''driving'' through a building to squash some bad guys that had you pinned down. The same mission also had a memorable moment earlier when the characters [[OhCrap realized]] that parking garages aren't designed to support the weight of 70 ton tanks.
* ''[[VideoGame/ChoroQ Combat Choro Q series]]'' is all about tanks, ''[[SentientVehicle living tanks]]'', fighting each other out in the wars.
* ''VideoGame/ChronoTrigger'' example: an early boss was the Dragon Tank. Three guesses as to what it looks like.
* In the ''VideoGame/{{Civilization}}'' series, at least in the first one, armor units, that is, tanks, were by far the best ground units, with an attack strength of 10, a defense strength of 5, and a movement rate of 3 (10/5/3). The only other ground units that were at all comparable were artillery (12/2/2) and mechanized infantry (6/6/3). Only under very rare circumstances was it ever worth trading 3 defense points and 1 movement point for 2 additional attack points, or giving up four additional attack points for 1 extra defense point. As a general rule, tanks were the dominant weapon on the ''Civ 1'' battlefield, at least late in the game. [[MemeticMutation Unless they got killed by a Spearman.]]
* A very early example was the simple, 4-bit graphics of the tanks games in ''Combat'' for the Atari 2600.
* ''VideoGame/CommandAndConquer'' is probably the RTS franchise with the most tanks ''ever'' created. Tanks with [[{{BFG}} guns]], tanks with [[MacrossMissileMassacre missiles]], tanks with [[MoreDakka two guns per turret]], tanks with two guns per turret ''and'' missiles, tanks that [[InvisibilityCloak turn invisible]], tanks big enough [[CarFu to crush other tanks]], tanks that [[FireBreathingWeapon spray fire]], tanks with {{lightning gun}}s, tanks that {{teleport|ation}}, tanks that {{hover|tank}}, tanks that [[HumongousMecha walk]], tanks with [[MakeMeWannaShout sonic emitters]], tanks that [[DualModeUnit dig into the dirt for additional cover]], tanks with [[MagneticWeapons railguns]], tanks that [[FastTunnelling tunnel underground]], tanks that [[MobileShrubbery disguise themselves as trees]], tanks that fire {{reflecting laser}}s, tanks that {{mind control}} enemies, tanks with giant magnets, tanks with [[EnergyWeapon Frickin' Laser Beams]], tanks that launch {{attack drone}}s, tanks with [[DestructibleProjectiles point defense systems]], tanks that [[ZergRush are stronger when fighting in swarms]], tanks with radioactive shells, tanks with [[PoisonedWeapons Anthrax-laced shells]], tanks that [[CannibalismSuperpower get stronger by looting dead enemies]], tanks [[AwesomePersonnelCarrier big enough to mount a bunker on]], [[RuleOfThree tanks with guns]] that can [[MilitaryMashupMachine build]] [[MoreDakka more guns]], [[BaseOnWheels tanks with guns that build more tanks with guns]]... well, if that isn't enough for you, there are always {{Game Mod}}s.
** The use of tanks so deliberately ingrained into player minds because they're cheap, lethal and durable that infantry can become obsolete quickly in a typical arms race, to the point that an early {{Zerg rush}} with low-tier tanks is actually a valid tactic. If you're going to duke it out there, you might as well take a tank with you, because nine times out of ten, the fight will have one. It's even a custom for every ''Command & Conquer'' story to incorporate newly-discovered technology onto a tank. For measure of how much ''C&C'' loves its tanks, its ''de facto'' poster boy is a [[http://cnc.wikia.com/wiki/Mammoth_tank Mammoth Tank.]]
*** How cool is the Mammoth Tank? In the final level of the GDI campaign in ''VideoGame/CommandAndConquerTiberianSun'', you can find 3 "obsolete" Mammoth Tanks (GDI in the decades after the 1st war, have switched over to mecha walkers like [[WalkingTank the Titan]]). Finding them changes the balance of power in that level, as no ground unit other than the 2 super units are powerful enough to beat the Mammoth one on one (it's a lot tougher and has more powerful guns than the Titan, plus it can shoot Tusk missiles that will quickly down enemy aircraft).
* As a UsefulNotes/WorldWarII game, ''VideoGame/CompanyOfHeroes'' quite naturally features a goodly array of armor, tanks and otherwise. For the Germans, the Panther and the Tiger are, respectively, the [[InfinityMinusOneSword Infinity Minus One]] and {{Infinity Plus One Sword}}s. In a very nice piece of detail for an RTS, tanks have strong armor to the front and weaker armor to the sides and rear, and can move in reverse to keep their vulnerable rear armor pointed away from the enemy. Taking tanks down involves flanking, ambush tactics, and dedicated anti-tank weapons; this means that tanks attacking without infantry support ''will'' get chewed up by a competent opponent.
** By far the strongest tank is the Tiger Ace, changed in later patches to the King Tiger. Other tanks are paper compared to it, though it's still not invincible, extremely slow, and needs to support. Another super tank was added in the expansion used by the Panzer Elite faction called the Jagpanther. Unlike the other big tanks, this a specialized tank killer, capable of even beating the King Tiger in a head to head fight, but it doesn't have machine guns like the King Tiger.
* Make your own post-apocalypse tank in ''VideoGame/{{Crossout}}'', a multiplayer game where you can win new parts for your vehicle ranging from equipment no different than what's seen now to tech of the future such as energy weapons, HoverTank and SpiderTank frames.
* The second and third games in ''VideoGame/CTSpecialForces'' has levels where the player can comandeer tanks through enemy territories and blow up everything in sight. The controls of the tanks seemed to be ripped off from ''VideoGame/MetalSlug'', though.
* ''VideoGame/DarkReign'' has three HUGE ones: the Tachyon Tank for the Imperium (hovering Tachion cannon with self destructs and the thickest armour in the game), the Triple-Rail Hover Tank for the Freedom Guard (which was enormous, orange and one-ups all those twin-cannon tanks you see in so many games with 3 rail guns), and the Shockwave for same (which took this trope to new extremes: it self-destructed, causing a shockwave (hence the name) the width of the screen to travel one screen-length, destroying nearly ANYTHING in the way. Also, it had a shark-face on it).
** Probably the most terrifying tank, though, was the Freedom Guard's Tank Hunter. It wasn't that big, but it was designed to take out anything at close range, including the above three, within mere moments using a powerful electric discharge.
** The basic Plasma Tank (Imperium) and Skirmish Tank (Freedom Guard) had ''full AA capability''-- two of the very few instances of a RTS 'bread-and-butter' vehicle that could protect themselves against aircraft. The Plasma Tank was amphibious too (the standard for Imperium vehicles). To compensate the Freedom Guard had the Phase Tank, which could burrow underground and pop up to roast enemies with its distinctive laser blasts.
* ''Videogame/{{Destiny}}:''
** In the original game, the biggest and meanest ground vehicle was the Cabal Goliath, a heavy hovering tank with multiple cannons and grenade launchers, which often serves as mid-point boss in several strikes. According to the lore, the tank is an all-purpose vehicle that can engage ground vehicles, fortifications, infantry, and even orbiting spacecraft, and the Cabal, being as aggressive and tank-loving as they are, are all too willing to use the Goliaths in ''boarding actions'' against Oryx's Dreadnought.
** In ''Videogame/Destiny2'', in response to the Cabal invading the City, the Guardians have begun building and fielding their own tanks to fight back. Since prior to this, the Guardians had mostly been a force of deadly light infantry whose heaviest vehicle had been Sparrow hover-bikes and the City was heavily-defended by massive walls and artillery emplacements, they'd never needed heavy ground armor.
* In ''VideoGame/DestroyAllHumans'', tanks show up when the Alert level had reached all the way up to Military. [[MightyGlacier They're slow, but they hit hard]] and [[SuperToughness are tough]], and [[MindOverMatter Psychokinesis]] is useless against them untill you buy the second upgrade. Time to bring out the [[StuffBlowingUp Ion Detonators]].
* ''VideoGame/DragonQuestHeroesRocketSlime'': How do you make TheGoomba kick total ass? By giving it control over a magical tank and making smarmy references to the last game in the series. And it works!
* ''VideoGame/DuneII'' included the Harkonnen Devastator Tank, a nuclear-powered super-heavy tank equipped with two fixed heavy cannons and a self-destruct switch. Though it was changed to a humongous mecha in the follow-up game, Emperor.
* The ''[[VideoGame/{{Earth2150}} Earth]]'' trilogy with similar, but tighter and more unique FactionCalculus design mechanics than ''VideoGame/{{Warzone 2100}}''. Tanks are most prevalent in the ''2150'' episode, especially because there's no footsoldiers around to play with. Commonly fielded by the [[TheEmpire Eurasian Dynasty]] in flavors of ground-only and [[MilitaryMashupMachine amphibious]], although the [[TheFederation United Civilized States]] and the [[TheRepublic Lunar Corporation]] aren't particularly above using tanks. The UCS has a certain token makeshift [[MightyGlacier lumbering tracked-vehicle-turned-tank that's good for dishing out as much damage]] as [[SuperToughness it can take]], while the LC has many designs of [[HoverTank the hover kind]] - including the [[NamesToRunAwayFromReallyFast Charon]], the only unit in the game with four weapon slots.
* ''VideoGame/EndOfNations'' has a plethora of massive tanks with heavy firepower and armor, most of them coming from the [[LaResistance Liberation Front]] and the [[TheEmpire Order of Nations]].
* Tom Clancy's ''VideoGame/EndWar'' has some very cool future tanks from the United States, the [[UnitedEurope European Federation]] and Russia. The [=M5A2=] Schwarzkopf is like a suped-up M1 Abrams featuring things like like depleted uranium armour and a RAVEN 20mm autocannon; the Panther 1A3 is a sleek, high-tech tank described as a "who's who" of Europe's premier auto and tech companies, it runs off a clean hydrogen fuel powerblock and can be upgraded with an experimental high-power microwave emitter; and the T-100 Ogre which is frankly a steel monster, armed with a massive 152mm smoothbore cannon, a co-axial flamethrower and even a pair of autocannons for anti-air work.
* Lance of the ''VideoGame/EpicBattleFantasy'' series has a tank called the Valkyrie. It's a fully-fledged WWII supertank with several different types of turrets. In fact, the scan data for it says that it didn't get finished in time for WWII.
* ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' eventually gave the player access to a tank. Contrary to the trope name, most players probably never made use of it since there were very few things (and even less ammo) to actually use it on, but it was still satisfying as hell to use at least once.
** It also has a crew of five which makes it a fine way to transport between missions except for the sixth member of the squad who tends to get run over a lot.
* In the [[VideoGame/FelixTheCat NES Felix the Cat video game]], Felix can acquire a mini-tank as a power-up, which shoots out giant balls in an arc that can kill any enemy in one hit and make short work of bosses.
* In ''VideoGame/FinalFantasyIV'' the Dwarves of the underworld field tanks against the airships of the Redwings as well as the Giant of Babel near the endgame.
* A tank was one of the various equipable weapons available during the second half of ''VideoGame/FinalFantasyLegendII'', and had the distinction or allowing one to guard against physical attacks while also attacking in the same turn. The Japanese versions named it the less generic Leopard 2.
* ''VideoGame/FugaMelodiesOfSteel'' pits a bunch of children against the entire most-definitely-not-Nazi army that razed their village and captured their families, which would be an impossible task if they didn't get their hands on the Taranis, a LostTechnology supertank. The thing is massive enough to double as their BaseOnWheels, with the interior alone being three stories tall, and tends to terrify the Berman Empire's soldiers who have to rely on much more standard tanks to take it on. Oh, and most of the mass destruction it causes is done through the secondary guns alone: the main gun, the Soul Cannon, is an outrageously large WaveMotionGun that's even longer than the rest of the tank is tall, but considering [[PoweredByAForsakenChild it kills whoever decides to fire it]] one of the game's main objectives is to do your best to ''never'' use it.
* ''VideoGame/GearsOfWar 2'' introduces the Centaur. Being a Light Tank, it can't take much punishment, but damn if it isn't a speedy little thing. The gun packs a decent punch, too.
* The Rhino tank of ''VideoGame/GrandTheftAuto''. Many players never bothered with the plot, but simply used the cheat to summon a tank and rampaged about the town. (with the 'Civilians Have Weapons' and 'Riot' codes on, HilarityEnsues.)
** Especially funny as the regular police try using spike strips to stop the tank. [[SarcasmMode Yeah, that'll work.]]
** ''GTA San Andreas'' is even greater fun, at least on the PC, as the mouse aiming on vehicles makes it easy to even shoot pursuing police helicopters out of the sky.
* ''VideoGame/GraviteamTactics'' features many tanks and their variants that were used on the Eastern Front in early 1943. The Cold War campaigns feature the Soviet T-55A, South African Olifant, and the British Chieftain tanks, among others.
* The ''VideoGame/GroundControl'' series has a number of cool tanks, ranging from light to heavy. In the first game, the [[MegaCorp Crayven Corporation]] has a private army using traditional wheeled and treaded vehicles collectively known as terradynes armed with ballistic weapons. Their Grizzly terradynes are large, slow, and double-barreled. The [[TheOrder Order of the New Dawn]] utilizes much more high-tech equipment. For example, all their vehicles [[HoverTank hover]] and are thus called hoverdynes. They're armed with energy weapons. The heavy Volans hoverdynes are armed with powerful energy cannons and are an even match for the Grizzlies (the latter have less firepower and maneuverability but heavier armor). The sequel takes place several centuries later with different galactic powers but nearly same equipment. The [[TheEmpire Terran Empire]] uses old Order tech but makes a few additions, so hoverdynes share a battlefield with {{Walking Tank}}s. The [[TheAlliance Northern Star Alliance]] uses abandoned Crayven equipment, while making some modifications. For example, the new heavy terradynes are able to rotate their side armor forward to provide cover for any unit behind them.
* Appears in both ''VideoGame/GoldenEye1997'' and ''VideoGame/GoldenEyeWii'', as per the original movie.
* ''Franchise/{{Halo}}'':
** The Scorpion Tank. "66 tons of straight-up, HE-spewin', ceramic-titanium armored, dee-vine intervention!" Starts off with a 90mm main gun in the games, with the expanded universe also featuring versions with a 105mm main gun, twin-linked autocannons, and twin-linked rocket pods. In ''VideoGame/Halo5Guardians'', it's been upgraded to a 150mm main gun; ''Halo 5'' also introduces Scorpion variants armed with ''lasers'' and other types of advanced ammo, as well as upgraded armor.
** ''VideoGame/HaloWars'':
*** The super upgrade for Scorpion Tanks turns them into a [[VideoGame/CommandAndConquerTiberianSeries Mammoth Tank]] expy called the Grizzly, featuring the double-barrelled turret and quadruple treads. Dedicated anti-vehicle counters and aircraft tend to at best break even with them.
*** The campaign also has the M-145D Mobile Artillery Assault Platform, AKA "Rhino". It's based on the Scorpion chassis, but is armed with a plasma howitzer. And yes, it can destroy a Scarab with half-a-dozen shots. Too bad you can't build them in skirmishes.
*** ''VideoGame/HaloWars2'' adds the Banished Marauder, a Brute hover-tank with a rotating plasma mortar.
** There's also the Covenant Type-26 Assault Gun Carriage (and its Type-58 successor introduced in ''Halo 5''), known to laymen as the "Wraith". A big chubby purple thing with front armor over a foot thick (made of a polymer that human scientists previously thought was impossible), and instead of firing shells out of a barreled gun it launches huge "mortars" of superheated plasma capable (in the novels) of pretty much flash-vaporizing any poor sap that gets hit by it... and everyone within about 10 ft. of the poor sap as well. Thanks to being a hovercraft, as tanks go it turns on a dime, and like all Covenant ground vehicles it comes with a Boost function for brief bursts of speed, letting it escape trouble coming from behind or the side (as well as giving a [[CarFu very nasty surprise]] to enemy infantry trying to attack[=/=]board it from the front).
* ''VideoGame/HeavyWeapon'' is a tongue-in-cheek ground-based {{Shmup}} from Pop Cap Games. The player character drives an atomic powered supertank against the forces of the evil Reds in 1986.
* In ''VideoGame/HyruleTotalWar'' the Zuna employ mobile ''[[http://hyruletotalwar.wikia.com/wiki/Zuna_Ziggurat Ziggurats;]]'' they serve as safe moving platforms for crossbowmen.
* In ''VideoGame/ImmortalSouls'', the [[UsefulNotes/TheKnightsTemplar Templars]] have a giant holy tank that's adorned with their emblem and fires lasers and missiles. It's ''just'' as over the top as it sounds.
* The ''VideoGame/ImperiumGalactica'' series has various types (wheeled, treaded, [[HoverTank hovering]]) as the main vehicles used in planetary battles.
* ''Iron Tank'', a relatively obscure NES game by SNK, had the player blast his way through forests, towns, fortresses, and the like battling tanks of all kinds, running infantry over, and mixing tank shells (don't ask how that works) for devastating effect. The tank's driver was apparently Ralf from ''VideoGame/IkariWarriors''.
** Iron Tank was the sequel to an arcade game called TNK III, that featured Ralf. ''Ikari Warriors'' was basically a MorePopularSpinoff.
* In ''VideoGame/JakIIRenegade'', the [[XtremeKoolLetterz Krimzon Guard]] defend their Fortress with a "Security Tank". This does exactly as much collateral damage to the area as it sounds like it should, possibly explaining why you never face another one. The War Factory in ''Jak III'' is defended by mobile AA tanks (or perhaps AA trains) that move on paths around the place trying to shoot your gunship.
* ''[[{{Franchise/Kirby}} Kirby]]'' can transform into a tank in both ''VideoGame/KirbysEpicYarn'' and ''VideoGame/KirbyAndTheRainbowCurse'', while ''Videogame/KirbyMassAttack'' has a level where your Kirbys ride a tank that uses them as AbnormalAmmo.
* For the Sony Playsation, SCEI's ''Kouashi Kikou Shidan: Bein Panzer'' is set in alternate [=WW2=] where the world powers have formed different factions and are fighting on Earth and Mars. The title is supposedly German for "Legged Tank", and all the factions have tanks with legs that are based on real-world counterparts. The Japanese faction also get a unique centauroid robot with tank treads as one of their units.
* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', the Erebonian Imperial Army has recently developed the brand-new Achtzehn heavy battle tanks. Naturally, near the end of the game, [[spoiler:said tanks turn out to be [[TanksForNothing easily destroyed]] by the Noble Alliance's brand-new [[HumongousMecha Panzer Soldats.]]]] However, one month later when the second game begins, the army has managed to recover from the shock and developed tactics to deal with them, and it turns out the Achtzehn tanks and even [[BreakOutTheMuseumPiece their older-model light tanks]] do present a serious fighting force against those machines, which turn out to be {{Fragile Speedster}}s in comparison to tank firepower. It also helps that the Imperial Army maneuvers to hold its battles on wide open fields, instead of the [[UrbanWarfare narrow city streets]] in the first game which was to their detriment.
* In ''VideoGame/MakaiKingdom'', starting with the boss of Episode 3, characters will be seen driving around in tanks, mechs, and other such vehicles of destruction. Soldier, engineer and professor units can get the most mileage out of them, and get major stat bonuses when riding one (the vehicle gains up to 50% to all stats depending on the driver's TEC stat). The downside is that the vehicle itself that gains experience from defeating enemies, and not the rider unless the driver has a certain skill.
* ''VideoGame/MassEffect1'' has the [[TanksButNoTanks M-35 Mako]], a futuristic IFV designed for exploring and combating military threats on distant planets. It has firepower and durability only matched by the most powerful on-foot equipment in the game (and you get it much earlier), ridiculous off-road ability, complete protection from [[GeoEffects planetary hazards]], and of course makes exploring the game's more open areas much faster. And to clarify "ridiculous off-road ability": it can drive up near-vertical slopes, and if it goes off the edge of a massive cliff, it will suffer ''at worst'' minor damage to the right front wheel. (Yes, the right front wheel. Not the left front wheel. Not any of the other wheels or any of the other parts of the tank. Just ''that wheel''.) It's so durable that, when you visit [[spoiler:the ''Normandy'' SR-1's crash site]] in ''VideoGame/MassEffect2'', you find the Mako ''completely intact''. [[LampshadeHanging Stuck in the level geometry]], but still intact.
** Keep in mind, the standard operating procedure for planetary deployment seems to be to have Shepard drive the Mako out of the cargo-bay, while the ''Normandy'' is travelling at hundreds of miles an hour, several hundred feet in the air, then wait to the absolutely ''last'' possible second to kick in the landing jets. Even with the mass-effect core reducing its mass, the landing jets ''and'' the shock absorbers, it ''still'' lands with the force of a brick.
* ''VideoGame/MechCommander'' and its sequel had tanks again ranging from 'barely a threat' to 'that thing just blew off everything below my kneecaps.'
* Many of the ''Videogame/MechWarrior'' games have had tanks as enemies. The level of threat inherent to these enemies has ranged from '[[CannonFodder minute threat]]' to 'kill it now or pay for it later.' In the former category, 2's occasional vehicular enemies and most of 3's ground vehicles. 4 allowed pilots to stomp on vehicles for easy kills, but in turn many of the tanks available can now dish out a serious case of hurt, including the Quad Panzer, the Myrmidon, and the aforementioned Demolisher. One mission in 4:Mercs actually has you facing a massive tank swarm fit to put the fear of God into Assault 'Mech pilots, in case you thought killing vehicles was an easy no-brainer.
** In ''[=MechWarrior=] Living Legends'', players can pilot a variety of tanks in multiplayer to great effect. Every assault mech player fears seeing a [[GatlingGood twin rotary autocannon]] Demolisher tank rounding the corner, or a [[BeamSpam Morrigu]] popping up over a hill. It also features [[ZergRush numerous cheap tanks for glorious charges]], such as the [[LethalJokeCharacter hilarious Harasser hovercraft]] which carries enough [[FireBreathingWeapon flamers]] to [[OverHeating melt enemies to death]], or the Chevalier, [[MultiTrackDrifting which can drift]] beneath the weapon arcs of enemy battlemechs [[PersonalSpaceInvader or just hump their legs]] while holding down the trigger. Another advantage vehicles have over 'Mechs is their armor and exposure. A 'Mech needs to expose their center torso (which always houses the reactor) to fire upon enemies, meanwhile a vehicle needs to have the turret or any four of their sides destroyed to damage the internal section and they can turn to present their strongest armor while still keeping their weapons trained on the enemy.
* ''VideoGame/MedalOfHonor'':
** ''Allied Assault'' lets you drive a ''King'' Tiger tank. Yea verily, it is ''[[BestLevelEver awesome]].''
** The first game in the franchise is the only one that doesn't have you fighting at least one tank. Well, it ''did'' have a Tiger tank, in the town square during the second mission, but it was essentially a set-piece and was never a threat. Though the preview for the game showed the cannon moving, the tank just sat still the whole time.
* ''VideoGame/MenOfWar'' loves tanks. Location-based damage, accurately modeled penetration and deflection mechanics, and lots, lots of tanks.
* ''VideoGame/MetalGear'':
** The [[HumongousMecha Metal Gears themselves]] have been described as giant walking tanks.
** A tank appeared as a boss in ''VideoGame/MetalGear1''.
** In ''VideoGame/MetalGearSolid'', Vulcan Raven uses a tank during his first boss fight, and the fact that Snake is able to destroy it on his own in direct combat is considered in-universe to be quite the feat.
** ''VideoGame/MetalGearSolid3SnakeEater'' has the Shagohod, a [[NinjaPirateZombieRobot rocket-propelled nuclear-capable tank]].
* Pretty much the entirety of the [[VideoGame/MetalSaga Metal Max/Metal Saga]] games. [[NoExportForYou Not that most non-Japanese gamers would know about them]] (or at least, not without certain [[KeepCirculatingTheTapes sources]]) For example, Metal Saga for the [=PS2=] had a number of World War 2 tanks including Germany's Maus tank. For an added bonus, these tanks get souped up with your future technology so you can effectively have one of the larger tanks mount 3 rail guns in its turret! The series returns with Playstation 4's ''Metal Max Xeno'' which up the ante with your tanks such as L'il Slugger, which is a tank with enough turrets and sponson guns to impress ''TableTopGame/Warhammer40000'', and the Gehenna Walker, which is a [[SpiderTank multi-legged tank with a powerful gun and a pair of multiple rocket launchers.]]
* The ''VideoGame/MetalSlug'' series has the cutest tanks in fictional history, with a distinct resemblance to the one from ''Anime/DominionTankPolice''.
* ''VideoGame/{{Miitopia}}'' has the heavy-hitting Tank class (as in, Miis wearing a tank on their ''heads'').
* In Level 8 (formerly Chillingo's) Modern Command, as a [[TowerDefense base defense game]] - you'll end up facing them. The early tanks you face look like something from the middle of the Cold War and are push-overs, even autocannons with some decent ammo can slice through them. The turning point is when you encounter the Immortal, this is a large tank that looks far more modern and it can take a fair beating while doing good damage in return. More danger [[ForeShadowing is foretold]] when you encounter the Excalibur. That tank is described as a prototype tank carrying experimental armour and a bleeding-edge PlasmaCannon, which is strong enough to knock down your base's outer walls in 2 hits. This culminates in the Avatar, a robotic tank with top-line armour (even heavy autocannons with the most penetrative ammo can glance off it), a pair of plasma cannons for smashing through your base and it's further protected by a force field so standard missiles and railguns are ineffective. Unless you develop energy-based attacks, don't expect to win a battle against a single Avatar, let alone a line of them.
* ''VideoGame/MonsterHunterGenerations'': The game introduces the Rath-of-Meow, a skill which allows your Palico companions (or yourself) take control of a pint-sized wooden tank decorated like a Rathalos dragon's head, armed with a cannon in its' mouth.
* There's a brief scene in ''VideoGame/{{MOTHER}}'' where the main cast gets to rent a tank, drive it across ShiftingSandLand, and blast an otherwise [[HopelessBossFight undefeatable]] HumongousMecha into smithereens. Itoi knows exactly what 12 year old boys want to see.
* Also for the Playstation, there's ''Videogame/{{Nectaris}}'' which is a port of the Turbographix-16 game. While the two warring sides have troop transports, artillery, aircraft and infantry - the bulk of the fighting will be done with tanks. And all the tanks are sweet. Even the TT-1 Lenet, the weakest tank by far, is pretty cool as a concept - it's an early model tank with a 95mm turret and a secondary 75mm one as well. And then there's the HNB-2 Giant, which is an absolute fortress of a monster tank with massive armor, a 180mm cannon and 35mm anti-aircraft turret to swat down pesky gunships, its only downside is its awful speed and can only be transported by the largest transport plane.
* The ''VideoGame/NintendoWars'' series, especially ''VideoGame/AdvanceWars'', has a few of these. ''Black Hole Rising'' introduced the Black Hole Neo-Tank, a giant cannon surrounded by a spherical hull that drove on four wheels. ''Dual Strike'' then one-upped that with the Green Earth Mega Tank, a three-story tall tank with ''five cannons'' (one turret with three and two smaller ones). The Mega Tank makes a reappearance in ''Days Of Ruin/Dark Conflict'' (renamed the War Tank in the American version) -- in both cases the Mega Tank is the only land unit that comes in a unit of one, and that one tank will still wipe the floor with units of other tanks.
** Unfortunately, because of high cost and, for the Mega Tank, low speed, ammunition and fuel, both units [[AwesomeButImpractical aren't worth using]] unless you're already winning or defending a very small area. The normal Tank, however, is probably the best all-around land unit - fast, armored, relatively cheap, enough firepower to destroy or cripple all other land units (except the bigger tanks).
** ''VideoGame/BattalionWars'' takes it a step further with the Battlestation, a small Land Battleship.
* ''VideoGame/OperationFlashpoint'' features tanks heavily. As the infantry character in the campaign, you soon learn you have a lot to fear from enemy tanks, especially after a whole platoon of them chases you out of a town you'd only just managed to take, mowing down many of your allies in the process. Later, you take control of a different character who is a rookie tank commander, and he soon gets command of an [=M1A1=] Abrams tank (the strongest vehicle in the game, by far).
** Tanks also play a big role in the ''Resistance'' expansion pack, the poorly-equipped guerillas the player leads have no tanks to start with, so one mission involves stealing a bunch of enemy tanks while they're being serviced at a remote depot. A couple of missions later you make full use of them when you lead a huge tank force (more than a dozen vehicles) in a pitched battle with a larger force of Russian tanks.
* In ''VideoGame/ParaWorld'', the Norse are vikings who have developed steamworks technology. They have the mighty Steam Tank, which can also be considered an AwesomePersonnelCarrier. It's a heavily armoured vehicle, so it takes significantly less damage from any attack that isn't armour-piercing, can carry 10 troops and hits fairly hard with its ballista [[FantasyGunControl (the Norse have steam-power but never developed gunpowder). ]] Its only weakness, is that it's an extremely slow vehicle if used for transport. As an indicator of how good this vehicle is, it's one of the only two units that are Rank 4 without being a Titan super-unit (and the other unit "The Exoskeleton" can only be made if you are Norse and have a unique, multi-player only hero at Level 4 or higher).
* The Turret Shadows in ''VideoGame/Persona3'' and ''VideoGame/Persona4'' are ''sentient tanks''. The Chariot and Justice Shadows are also combined into a tank form, but can split apart into independent turret and hull forms.
* ''VideoGame/{{Planetside}}'' and its sequel ''Planetside 2''. Even with the lack of variety, a tank in the middle of a firefight is a good thing. A few tanks is better. Two entire platoons loaded to the gills with tracked vehicles duking it out, complete with support crews and the occasional air support? Awesome.
** In ''Planetside 2'', each of the three factions has their own impressive Main Battle Tank. The Terran Republic [[http://images2.wikia.nocookie.net/__cb20120930204023/planetside2/images/0/07/Vehicle_Prowler.gif Prowler]] features [[MoreDakka two barrels]], the [[LightningBruiser fastest movement]], and an optional co-axial 30mm minigun. The New Conglomerate [[http://images3.wikia.nocookie.net/__cb20120930203943/planetside2/images/2/23/Vehicle_Vanguard.gif Vanguard]] is the most [[SuperToughness heavily armored]], can raise a shield to make it temporarily invulnerable, and has a [[{{BFG}} 150mm 'Titan' main gun.]] Finally, the Vanu Sovereignty's [[http://images2.wikia.nocookie.net/__cb20120930204039/planetside2/images/a/a3/Vehicle_Magrider.gif Magrider]] hovers above the ground, can activate a speed boost powerful enough to let it drive up cliff faces, and can mount a Plasma Cannon and a Heavy Rail Beam.
* ''VideoGame/{{Prototype}}'' has the Thermobaric Tank, armed with two small cannons on its turret and a main gun that fires a missile with a huge explosion. Blackwatch calls for it after their standard [=APCs=] and tanks fail to breach some particularly tough hives, and it one-shots all the hives in its way. Unfortunately, you only get it for the one mission, and while there are two more in the game world as part of events, they are despawned the second you destroy a military base or hive, or even if you walk a few feet from it after taking it from the event spot.
* In ''VideoGame/{{Psychonauts}}'', the BigBad plans to take over the world via [[spoiler:tanks controlled by psychic brains, which are extracted from young children; a [[JustForPun think tank]], if you will]]. Normal tank not good enough for you? How about a tank that can telekinetically fling things and shield itself with the environment and mess with the heads of its foes as they try to fight back? All this in addition to the giant gun.
* One level of ''VideoGame/RedFaction 2'' features the protagonist acting as a gunner for a tank driven by TheSquad's resident vehicle expert and lunatic. Naturally, when the commander finds out they are driving a tank THROUGH the city he decides he doesn't want to know any details.
** ''VideoGame/RedFactionGuerrilla'' has two models of tank, one with a fairly standard main gun, and one that attacks exclusively through [[MacrossMissileMassacre Macross Missile Massacres]]. Both are quite effective once stolen.
* ''VideoGame/{{Reelism}}'', a mod for ''VideoGame/{{Doom}}'':
** One of the reels temporary puts the player into a [[NighInvulnerability Nigh Invulnerable]] tank capable of firing ''very fast'' powerful missiles, a vulcan, and the ability to instantly crush enemies under its treads.
** One of the bosses is also an Imp driving around in a tank who can fire the same missiles as well as crushing nearby players and enemies under the treads.
* In ''Anime/ResidentEvilDamnation'', the Super Tyrant proves too cunning to fall for the [[MythologyGag classic trick]] of blowing it up with a rocket launcher. So Buddy improvises and steals an abandoned tank, ramming the massive [=BOW=] and providing an opening for Leon to finish it off with the main cannon.
* After the Land Leviathan super-unit, the Vinci faction's mightiest ground unit is the Juggernaut in ''VideoGame/RiseOfLegends''. Picture a skyscraper-sized, steampunk tank with two cannons and you have the Juggernaut (which can also be upgraded to the Ultra Juggernaut).
* Starting with the third game, the ''VideoGame/SaintsRow'' series features tanks that can be used to flatten traffic or blow things up. This is best exemplified with the Tank Mayhem missions, dedicated entirely to driving around in a tank wreaking havoc. The second game doesn't have true tanks, but it does have the Bear APC which is a close approximation; equipped with a powerful machine gun and heavy durability.
* ''VideoGame/ShantaeAndThePiratesCurse'': The first boss is the Ammo Baron and his tank, which was a gift from his mother. Its tough armor makes it invulnerable against Shantae's normal attacks, requiring her to [[PrehensileHair hair-whip]] the tank's own projectiles back to it in order to destroy it.
* ''VideoGame/ShellshockLive'' revolves entirely around tanks. Tanks that fire bananas, cats, guppies and a myriad of other AbnormalAmmo, mind you.
* ''VideoGame/ShmupsSkillTest'' has three minigames revolving around tanks, two of which have you holding out against a continuous wave of tanks while the other has you trying to destroy a grid of tanks that fire fast aimed shots at you.
* Snoopy Vs. The Red Baron had a 40 ft. invincible (sort of) purple Nazi tank in World War I! Of course, that game doesn't care about real life anyway..
* In the Slovak turn-based strategy game ''Spellcross: The Last Battle'' from Cauldron HQ, the final weapons research you can do is for the Destructor. This is a fast-moving, tank that's bristling with cannons and it was made of {{Magitek}} research such as cannons with alchemical warheads and armour of an other-dimensional metal. It also has a stationary, [[SuperMode hull-down mode that allows it to put up more guns and armour plating.]]
* The Siege Tank from ''VideoGame/{{Starcraft}}''. In competitive play, it makes up the backbone of about 4/5ths of viable Terran strategies. Most range of any unit in the game, check. Most single attack damage of any unit (other than one that costs money to use), check. It transforms into [[http://en.wikipedia.org/wiki/Self-propelled_howitzer self-propelled artillery]], check.
** They get even better in the sequel with MORE range, MORE firepower (against most units) and an even cooler transform.
** ''VideoGame/StarcraftIIWingsOfLiberty'''s campaign has giant tanks as well, which you can get as mercenaries.
* The Landmaster from ''VideoGame/StarFox''. It has jet boosters for the sake of allowing it to jump over obstacles that would impede an ordinary tank, and can also roll to move to the side quickly.
** In ''VideoGame/SuperSmashBrosBrawl'', The Landmaster is available as a Final Smash for all three of the Star Fox characters, though it functions somewhat differently for each of them. It'll hog almost the entirety of a smaller level, frequently forcing the opposition to jump over or on top of it to avoid getting rammed or shot by it, but being in such a position can instead allow you to send them flying with a barrel roll, or more amusingly, simply carry them off the top of the screen using its jets for an instant KO.
* ''Creator/{{Dynamix}}'''s old HumongousMecha simulator ''VideoGame/{{Starsiege}}'' had pilotable tanks in its game. Interestingly for a game where the focus was on giant walking death machines, the tanks were still able to pose quite a considerable threat in spite of the lack of DeflectorShields, which the [[AMechByAnyOtherName HERCs]] were able to mount. Tanks are often faster and easier to circle-strafe with, and usually carry heavier armor and larger weapons to make up for their lack of shields. Several of them are also tailor-made for [[RammingAlwaysWorks ramming enemies]], which is a good way to bring down a HERC (and much less damaging to the tanks).
* ''VideoGame/StarWarsGalacticBattlegrounds'' features hovertanks. For [[RuleOfCool some reason]], a Rebel hovertank can be upgraded (if the game settings are right) to a heavy version which stops hovering and runs on tracks.
** ''VideoGame/EmpireAtWar'' gives the Rebels 3 tanks, a hovering light tank, a tracked heavy tank, and a tracked mobile artillery piece. The Empire also gets tanks, the tracked TIE Crawler and the hovering 2-M. The expansions adds in teh Juggernaut A6 for the Empire, and the new Zann Consortium gets w tanks of its own: The tracked Canderous assault tank and MZ-8 Mobile Pulse Cannon.
* ''Steel Beasts'' is a tank simulator that has painstakingly accurate depictions of various tanks from around the world. It originally focused on the American [=M1A1=] Abrams and Leopard [=2A4=], but has expanded to include other NATO and Warsaw Pact tanks including the Challenger 2, T72, and newer versions of the Abrams and Leopard 2. The development staff included real-life tank crews, and the simulator is so realistic that come countries even use specialized versions to train their own tankers.
* Steel Panthers, the venerable hidden hex strategy game, wasn't so named because it contained furry cats in cages.
* Sierra had the "Raven" in computer games ''VideoGame/Stellar7'' and its sequel ''Nova 9''. The Raven is humanity's sole response against an alien empire that took our solar system. Armed with the mighty Bi-phasal Thunder Cannon, the Raven also had a force field and a stealth device to make it temporarily invisible. In the remake of ''Stellar 7'' the Raven could destroy enemies to pick up power-ups such as Eel Shields which make your shields temporarily invulnerable and does tremendous damage to enemies you bump into.
* ''Arctic Fox''. The Arctic Fox is a futuristic tank that protected the Arctic from an alien invasion. Packing a powerful main cannon, missile launchers and land mines plus a series of different security cameras to find enemies - the Arctic Fox had more than enough firepower to deal with these invaders.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioBros3''. Bowser's army has tanks [[BambooTechnology made of wood]]. They have recycled assets from the airship level.
** ''VideoGame/SuperMarioGalaxy2'' has Bowser's Jr's Boomsday Machine, which is a cross between a huge tank and a castle. It shoots homing electricity, electrifies itself, sucks in the surroundings and has a giant firebar spinning around it about halfway its side. It's about 50+ feet tall and found as the boss in the Boom Bunker level.
** ''VideoGame/SuperMario3DWorld'' features tanks that look very similar to the ones from ''Super Mario Bros. 3'', but made with a more haphazard mix of materials.
** ''VideoGame/SuperMarioOdyssey'' has the Sherm, a tank enemy that Mario can capture. [[spoiler:This is required to defeat the Mecha-Wiggler]].
** In ''VideoGame/MarioKartDS'', [[DemBones Dry Bones]]' skill vehicle Dry Bomber looks like a tank, but differs from the usual definition of this trope: it's one of the lightest karts in the game, but it also benefits the best acceleration to recover from offroad and spam turbo boosts.
** ''VideoGame/MarioParty7'': The minigame Think Thank has three players drive small tanks, while the fourth is driving a bigger one. The objective for the trio is to destroy the tank of the solo player, and viceversa. The small tanks have only 3 HP each, while the big one has 10 HP. There's no time limit, so the minigame will end when the solo player eliminates all three rivals or vice versa.
* Used in droves in ''VideoGame/SupremeCommander'' where anything with treads that is Tier 2 or above qualifies. The UEF Pillar heavy tank follows the relatively normal two-barrel turret model, the Cybran Rhino mounts a heavy laser chaingun, and the Aeon Obsidian just mounts one huge cannon. Anti-infantry weapons are not a concern because infantry are too small a scale to exist in this game, and even the heavy tanks are small compared to later units, which usually become either towering mechs are Land Battleships. The UEF Fatboy probably stands out even then - sure, it's a king MilitaryMashupMachine, but it's the only one with tank-style treads. That can crush buildings.
** ''Supreme Commander'' pits the UEF's traditional treadhead take on this trope against the Cybran's SpiderTank Goodness and the Aeon's HoverTank Goodness (though their ultimate Experimental unit is a HumongousMecha called the Galactic Colossus).
** Also in its SpiritualPredecessor, ''VideoGame/TotalAnnihilation'', a good quarter to a third of the units are tanks. While not as impressive as ''VideoGame/SupremeCommander'''s loadout, being ten years older, they're nonetheless quite nice.
* All of the units in [[VideoGame/{{SWINE}} S.W.I.N.E.]] are either tanks, or some sort of vehicle - the game is utterly deprived of infantry.
* Gabe had to blow up a Soviet tank in ''VideoGame/SyphonFilter3''.
* ''VideoGame/TankRacer'': A case of ExactlyWhatItSaysOnTheTin - a RacingGame with ''tanks''! You get to pilot one of a dozen different tank and race through forests, valleys, and the big city trying to stay ahead of other tanks, and you can slow them down by shooting them from behind (inversely, you also risk getting hit in the back - watch your step).
* ''Taz-Mania'''s Francis X. Bushman had a "tree trunk tank".
* A viable design in ''VideoGame/TerraTech'' thanks to the variety of tracks and heavy armour available to players. It is possible to build fast, nimble tanks that can fly, tanks which craft new blocks on the go or giant tanks with dozens of cannons. Or, given enough time, giant tanks with dozens of cannons that can craft new blocks and fly.
* The arcade game ''Tokyo Wars'' was essentially about all-out tank brawls in various urban settings with the player(s) driving. It is as awesome as it sounds.
* In the 2nd ''VideoGame/{{Touhou}}'' game, ''Story of Eastern Wonderland'', Rika pilots a tank for her boss fight. This is a fairly big deal, considering that the rest of the world appears centuries behind technology-wise. She returns as the [[{{Superboss}} Extra stage boss]] where she pilots a [[NinjaPirateZombieRobot flying eye tank]].
* [[Creator/MidwayGames Bally/Midway's]] ''{{VideoGame/TRON}}'' has a Tank mission as one of its four minigames where you drive a tank around a maze shooting at other tanks (and in some levels, Recognizers).
* ''VideoGame/ThunderTanks'': VehicularCombat with tanks!
* ''VideoGame/TwistedMetal'''s Minion drove a tank, which tends to be the most durable vehicle in the game (not counting unusable bosses), and extremely fast. As such he's usually only playable through cheat codes.
* The Leviathan, found on some maps in ''VideoGame/UnrealTournament2004''. [[MightyGlacier Damn slow]], so chances are the match is over before you reached the enemies, but if you do, he's practically unstoppable.
** The Goliath tank is also very respectable. It maneuvers like a greased brick but has a substantial amount of hit points and a ''very'' lethal main cannon.
* ''VideoGame/ValkyriaChronicles'':
** The first game has Welkin's Edelweiss, passed down to him from his war hero father. Many Imperial generals will show up with a custom tank as well. One of the main "Boss" fights in the game is against an enemy tank the size of a large building. So much so, that the player has to move his characters onto the enemy tank to take out power cores, before the player's anti-tank soldiers and actual tanks will stand a chance against it.
** Also, near the end of the game, the Empire fields a tank so huge, that it can ''run over entire villages''.
** In ''VideoGame/ValkyriaChroniclesII'' each class at Lanseal gets a tank, and you even get to name yours. It's fully customizable, with a choice of several tank and [=APC=] chassis; five turret types[[note]]Standard anti-armor, Gatling, Mortar, Flamethrower, and Artillery[[/note]]; camouflage and decal options; and various armor, shoulder, and back parts.
** ''VideoGame/ValkyriaChroniclesIII'' uses the same mechanic as ''II'', but further refines it and adds more customization options, as well as making the heavy tank easier to move around.
** ''VideoGame/ValkyriaChronicles4'' has the heavy tank ''Hafen'' and the lighter, more mobile tank ''Glory'' for the player. The enemies once again have the light, medium, and heavy tanks but add in the ''Assult'' and ''Ultimate'' models. There's also the recurring boss tank ''Vulcan'' [[spoiler:and the FinalBoss is the massive, amphibious tank ''Lophis''.]]
* Prevalent in ''VideoGame/{{Vietcong}}'', such as [[spoiler:[[https://www.youtube.com/watch?v=90AQ6klV_Aw the NVA in the last level]] of the first game and]] the Americans in the second game. Earlier in the first game, air recon picks up what appears to be a couple of VC tanks. [[spoiler:Turns out they're actually just rusted French armored cars]].
-->'''Nhut:''' Look trung-si! [[spoiler:Tanks will no shoot. This old French tank, me know it.]]\\
'''Hornster:''' [[spoiler:So ''this'' is what a VC tank platoon looks like?]]
** You can also drive tanks in some of the second game's multiplayer maps.
* Politank-Z from ''VideoGame/WakuWaku7'', which is a bizarre amalgamation of tank and HumongousMecha that walks on two legs but has treads for feet anyway. It has the slowest, but one of the most powerful super moves, and can ''turn into a helicopter'' if necessary. To top it all off, it's actually a police vehicle, piloted by the chief of police.
* ''VideoGame/{{Warcraft}} III'' has SteamPunk tanks -- [[OurDwarvesAreAllTheSame all dwarf-built]], of course.
** Of course, ''TabletopGame/{{Warhammer}}'' had them before, yet another bone of contention between their respective fans.
*** They started out as Steam Tanks (a Warhammer unit) before being rapidly renamed "Siege engines" in ''Frozen Throne''.
*** ''Warcraft'' started out as a ''Warhammer'' game before the deal with Creator/GamesWorkshop fell through. Then it was rapidly spun off into its own 'verse.
** ''VideoGame/WorldOfWarcraft'' gives us player-controlled siege tanks, and the first boss of Ulduar, the Flame Leviathan.
* While there are plenty of cool tanks, real and fictional, in ''VideoGame/WarFrontTurningPoint'' including the Maus heavy tank, the Soviet's Kharkov Rampager takes the cake. It's a superheavy tank with a huge main gun and 4 smaller turrets (though smaller in this case means a pair of 75mm and 85mm cannons) that dominates any ground battles it's involved in.
* Most of the NORAD's defense backbone from ''VideoGame/WarGamesDefcon1'' consists of tanks, starting with the classic M1 Abrams (labelled as Dragoon Tank). Later on the game introduces the powerful missile-launching Dragoon Tank, the amphibious Hover Tank, and the laser-equipped Slayer Tank.
* ''VideoGame/WargameEuropeanEscalation'' brings a vast array of tanks from both NATO and PACT units developed during the UsefulNotes/ColdWar, and most tanks come with their variants so, for example, you will find 5 variants of the T-55, from the basic T-55 to the ATGM armed, well armoured T-55 AMV-1, another example for NATO, the Leopard 1A tree brings from the 1A1 to the 1A5, each one stating consecutively better stats like speed, armoure, AP capabilities, inbuilt machine gun, etc.
** The real tank goodness comes when you unlock and deploy the [=MBTs=] into the game, from the incredibly well armoured and armed but slow Challenger to the fast and manouverable yet fragile AMX-32 you have all kind of high tier tanks to further expand your tactical possibilities.
** And then you get even more tanks with Wargame: Airland Battle, featuring nothing less than 12 nations and their respective array of tanks, also, the new armor stats system has made most [=MBTs=] far more resistant to ATGM weaponry.
* ''TabletopGame/{{Warhammer 40000}}: VideoGame/DawnOfWar''. Yes, tanks are powerful, but enemies such as Fire Dragons, Wraithlords, Sanctioned Psykers, Heavy Destroyers, and more, are so good at destroying them that tanks become more of a fire support vehicle, to aid your infantry than the damage sponges they are presented as in many other games.
** Except the Baneblade. Which has 11 weapons, each acting independently, tons of hit points and the most powerful cannons in the game. Unless you bring your entire army/superunits, chances are it's going to wipe your base out. The Land Raider is also an exception, it's blend of strong firepower and tons of health is further augmented by a special ability that makes it temporarily NighInvulnerable. It'll actually beat the Baneblade in one on one combat.
* ''VideoGame/{{Warzone 2100}}'': The vast majority of the units in this game are [[DesignItYourselfEquipment modular, customised tanks]] of some description. The tanks you could build depended on the technologies you found and ranged from a light tank with a 7.62mm machine gun to hovertanks that had armor made of an ultra-dense alloy and carrying a rail gun. The pinnacle of tank technology is the Dragon multi-turret chassis, this is an extremely tough chassis that uniquely lets you mount two weapons on it for a tremendous firepower advantage.
* ''VideoGame/WiiPlay'' has a whole minigame, soberly named [[ExactlyWhatItSaysOnTheTin Tanks]], made out of this trope (albeit in a miniature version).
* In ''VideoGame/WingCommander IV'', one of the missions in the Circe mission series puts you in the position of halting an offensive by [[EnergyWeapon laser]]-armed {{hovertank}}s. For the most part, though, they serve as not much more than cannon fodder for your guns (in real life, ground attack aircraft are tanks' WeaksauceWeakness, so this is justified).
* ''Videogame/WorldInConflict'' has quite a number of tanks, exactly 3 per faction: the Soviets, NATO, and USA
** The Soviets have the T-80U as their Heavy Tank, T-62A as the Medium, and the PT-76 as their Light. NATO has the Leopard 2A4, Chieftain, and Scorpion, while USA has the [=M1A1=], [=M60A3=], and M551, all taking on identical roles.
* ''VideoGame/WorldOfTanks'' is effectively Tank Goodness: The Video Game. the tanks in the game stretch from the interwar period through UsefulNotes/WorldWarII and into the postwar period, including tanks that existed only as prototypes or only on paper. But they've made the tanks as close to real life as possible without becoming a sim game. There are Light, Medium, and Heavy Tanks, Tank Destroyers, and Self-Propelled Guns. All from the [[UsefulNotes/YanksWithTanks USA]], [[UsefulNotes/RedsWithRockets USSR]], [[UsefulNotes/GaulsWithGrenades France]], [[UsefulNotes/NazisWithGnarlyWeapons Germany]], [[UsefulNotes/BritsWithBattleships Britain]], [[UsefulNotes/ChineseWithChopperSupport China]], [[UsefulNotes/KatanasOfTheRisingSun Japan]], [[UsefulNotes/BohemiansWithBombers Czechoslovakia]], and [[UsefulNotes/SwedesWithCoolPlanes Sweden]].
* The Heavy Weapons Platforms in ''VideoGame/{{XCOM}}''. You can buy ordinary ones that can fire powerful armor-piercing rounds or launch explosive rockets at the start of the game, but you can later develop tanks that shoot laser beams. And then there are the {{Hover Tank}}s.... The sequel takes them underwater.
** The game doesn't specify if they're remote-controlled or automated. Creator/VladimirVasilyev's novelization goes with the former. In fact, in the book, the tank controllers stay in the transport plane during missions, as the signal is too weak to penetrate the force field thrown up by the [=UFOs=]. Another Russian novel, inspired by the game (but taking place a century later), has the crippled general in charge of the task force pilot the tank using a VR helmet.
** ''VideoGame/XComApocalypse'' adds a fearsome looking AFV with huge tracks, massive armour and mighty cannon that is made totally useless by unaccountably being unable to leave the road and getting destroyed if it hits a pot hole.
** ''X-COM's'' Main/SpiritualSuccessor, ''VideoGame/{{Xenonauts}}'' feature more realistic (albeit very light) tanks and scouting vehicles. Their efficiency is somewhat disputable.
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