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* MasterOfIllusion: The Illusion type is inspired by phantasmal entities and magic used in the early manga that have powers outside the realm of conventional magic, such as reality magic and hypnotism. Illusion monsters have a shared card effect that prevents them from being destroyed by battle by an opponent's monster or destroy an opponent's monster by battle.

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* MasterOfIllusion: The Illusion type is inspired by phantasmal entities and magic used in the early manga that have powers outside the realm of conventional magic, such as reality magic and hypnotism. Most Illusion monsters Effect Monsters (except "Diabellze of the Original Sin") have a shared card effect that prevents them from being destroyed by battle by an opponent's monster or destroy an opponent's monster by battle.

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** Most cards that only gain Life Points are deemed useless as they merely delay the inevitable without affecting the board state (i.e. attempt to add to what the player has on field or in hand, or disrupt what the opponent has). However, tournament rules keep matches to a maximum of 40 minutes, and if that time limit is reached, the game goes into a 5-turn overtime, and a win is issued to the player with the higher LP at the end of that overtime. In that context, LP gain cards can suddenly help decide between a win or loss.

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** Most cards that only gain Life Points are deemed useless as they merely delay the inevitable without affecting the board state (i.e. attempt to add to what the player has on field or in hand, or disrupt what the opponent has). However, tournament rules keep matches to a maximum of 40 minutes, and if that time limit is reached, the game goes into a 5-turn overtime, ends on the current phase of the turn, and a win is issued to the player with the higher LP at the end of that overtime. In that context, LP gain cards can suddenly help decide between a win or loss.loss.
*** Similarly, cards that inflict small amounts of damage (below 1200) have been considered not worth the loss in card advantage, unless they also do something else. But their availability makes many of them staple choices to pull yourself ahead in time out situations. That said, even in this situation, both types of cards have to compete with the infamous [[https://yugipedia.com/wiki/Gagaga_Cowboy Gagaga Cowboy]], wich due to being an easy to access extra deck monster, tends to be the most practical option.
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Spelling/grammar fix(es)


* MasterOfIllusion: The Illusionist type is inspired by phantasmal entities and magic used in the early manga that have powers outside the realm of conventional magic, such as reality magic and hypnotism. Illusionist monsters have a shared card effect that prevents them from being destroyed by battle by an opponent's monster or destroy an opponent's monster by battle.

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* MasterOfIllusion: The Illusionist Illusion type is inspired by phantasmal entities and magic used in the early manga that have powers outside the realm of conventional magic, such as reality magic and hypnotism. Illusionist Illusion monsters have a shared card effect that prevents them from being destroyed by battle by an opponent's monster or destroy an opponent's monster by battle.
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* NightmareHands: The "Mystery Hand" card is a detached hand plus arm of the DARK attribute and "Fiend" monster type.
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Trope was cut/disambiguated due to cleanup


XMeetsY: the "Kozmo" set is a fusion of ''Literature/TheWizardOfOz'' with ''Franchise/StarWars''

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** [[https://yugipedia.com/wiki/The_Sanctuary_in_the_Sky The Sanctuary in the Sky]] field spell eventually got a few support cards that take this form called [[https://yugipedia.com/wiki/The_Fountain_in_the_Sky The Fountain in the Sky]] and [[https://yugipedia.com/wiki/The_Sacred_Waters_in_the_Sky The Sacred Waters in the Sky.]] The first lets the player remove destroyed LIGHT monsters in their GY from play to gain LP equal to the destroyed monsters ATK while the second lets them search out cards related to the Sanctuary in the Sky and gain 500 LP for each [[https://yugipedia.com/wiki/Hyperion Hyperion]] and [[https://yugipedia.com/wiki/The_Agent The Agent]] cards they have.

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** [[https://yugipedia.com/wiki/The_Sanctuary_in_the_Sky The Sanctuary in the Sky]] field spell eventually got a few support cards that take this form called [[https://yugipedia.com/wiki/The_Fountain_in_the_Sky The Fountain in the Sky]] and [[https://yugipedia.com/wiki/The_Sacred_Waters_in_the_Sky The Sacred Waters in the Sky.]] The first lets the player remove destroyed LIGHT monsters in their GY from play to gain LP equal to the destroyed monsters ATK while the second lets them search out cards related to the Sanctuary in the Sky and gain 500 LP for each [[https://yugipedia.com/wiki/Hyperion Hyperion]] and [[https://yugipedia.com/wiki/The_Agent The Agent]] cards card they have.currently control.


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* LegendaryCarp: The [[https://yugipedia.com/wiki/Flying_Red_Carp Flying Red Carp]] seems to be a direct reference to the famous Japanese legend. It starts out as a pretty weak 500 ATK/DEF monster but can gain 500 ATK for each WATER monster its controller discards and when it destroys an opposing monster it can be tributed to [[SummonBiggerFish special summon a powerful Fish]], [[SeaSerpents Sea Serpent]] or [[KrakenAndLeviathan Aqua]] monster form the hand or deck.
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** There's also [[https://yugipedia.com/wiki/Supremacy_Berry Supremacy Berry]] which grants its user 2000 LP if they had less than the opponent when it was played but will instead hit them for 1000 points of damage if their LP where higher when it was played, making it a bit risky to use.


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** [[https://yugipedia.com/wiki/The_Sanctuary_in_the_Sky The Sanctuary in the Sky]] field spell eventually got a few support cards that take this form called [[https://yugipedia.com/wiki/The_Fountain_in_the_Sky The Fountain in the Sky]] and [[https://yugipedia.com/wiki/The_Sacred_Waters_in_the_Sky The Sacred Waters in the Sky.]] The first lets the player remove destroyed LIGHT monsters in their GY from play to gain LP equal to the destroyed monsters ATK while the second lets them search out cards related to the Sanctuary in the Sky and gain 500 LP for each [[https://yugipedia.com/wiki/Hyperion Hyperion]] and [[https://yugipedia.com/wiki/The_Agent The Agent]] cards they have.

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* HealingHerb: There's an old generic healing spell called [[https://yugipedia.com/wiki/Goblin%27s_Secret_Remedy Goblin's Secret Remedy that comes in this particular flavor. It restores 600 LP and does nothing else, making it outdated even at the beginning of the game due to flat out better healing spells already existing by the time it was printed.

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* HealingHerb: There's an old generic healing spell called [[https://yugipedia.com/wiki/Goblin%27s_Secret_Remedy Goblin's Secret Remedy Remedy]] that comes in this particular flavor. It restores 600 LP and does nothing else, making it outdated even at the beginning of the game due to flat out better healing spells already existing by the time it was printed.



** [[https://yugipedia.com/wiki/Red_Medicine Red medicine.]] It's a glass contained filled with [[ExactlyWhatItSaysOnTheTin red liquid]] that grants the player 500 LP.

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** [[https://yugipedia.com/wiki/Red_Medicine Red medicine.Medicine.]] It's a glass contained container filled with [[ExactlyWhatItSaysOnTheTin red liquid]] that grants the player 500 LP.



** [[https://yugipedia.com/wiki/Poison_of_the_Old_Man Poison of the Old Man.]] A card depicting an old man holding two bubbling, smoking vials filled with green and purple liquid. One is a healing potion while the other is a deadly poison. Gives the player a choice between a 1200 LP gain for themselves or 800 points of direct damage to the opponent. It was also a quick play spell, which gave it some decent versatility for the time it was released in.

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** [[https://yugipedia.com/wiki/Poison_of_the_Old_Man Poison of the Old Man.]] A card depicting an old man holding two bubbling, smoking vials filled with green and purple liquid. One is implied to be a healing potion while the other is a deadly poison. Gives the player a choice between a 1200 LP gain for themselves or 800 points of direct damage to the opponent. It was also a quick play spell, which gave it some decent versatility for the time it was released in.


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* SeaSerpents: [[https://yugipedia.com/wiki/Sea_Serpent Sea Serpents]] are an actual monster type that is often overlooked due to most WATER cards falling under the Aqua or Fish typing instead. There are even a few archetypes that are composed primarily or entirely of this monster type, though they are few and far between compared to the more popular types such as Spellcasters, Dragons and Warriors and thus lack the same level of support cards. This is slowly changing, however.
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* HealingHerb: There's an old generic healing spell called [[https://yugipedia.com/wiki/Goblin%27s_Secret_Remedy Goblin's Secret Remedy that comes in this particular flavor. It restores 600 LP and does nothing else, making it outdated even at the beginning of the game due to flat out better healing spells already existing by the time it was printed.
* HealingPotion: Many LP gaining cards from the early years of the game took this form before vanilla restoration spell cards began to fall out of favor. They include:
** [[https://yugipedia.com/wiki/Red_Medicine Red medicine.]] It's a glass contained filled with [[ExactlyWhatItSaysOnTheTin red liquid]] that grants the player 500 LP.
** [[https://yugipedia.com/wiki/Blue_Medicine Blue Medicine.]] It's a jug filled with [[ExactlyWhatItSaysOnTheTin blue liquid]] being poured into a glass that provides 400 LP.
** [[https://yugipedia.com/wiki/Poison_of_the_Old_Man Poison of the Old Man.]] A card depicting an old man holding two bubbling, smoking vials filled with green and purple liquid. One is a healing potion while the other is a deadly poison. Gives the player a choice between a 1200 LP gain for themselves or 800 points of direct damage to the opponent. It was also a quick play spell, which gave it some decent versatility for the time it was released in.
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** Every single Tearlaments card has an effect that triggers if the card is sent to the Graveyard by a card effect. Not only does this make the monsters very sticky since getting rid of them in any method except by battle will usually trigger a cavalcade of devastating Graveyard effects, but even attempting to get rid of their Spells and Traps will allow them to have follow-up for the next turn, giving them unparalleled grind game.
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** Likewise, [[http://yugipedia.com/wiki/Tactical_Espionage_Expert Tactical Espionage Expert]] is quite deliberately [[Franchise/MetalGear Solid Snake]] in all but name.

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** Likewise, [[http://yugipedia.com/wiki/Tactical_Espionage_Expert Tactical Espionage Expert]] is quite deliberately [[Franchise/MetalGear [[VideoGame/MetalGear Solid Snake]] in all but name.
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* {{Kappa}}: There are a few WATER attribute monsters that seem to have been deliberately designed to resemble kappa. One early example is the normal monster [[https://yugipedia.com/wiki/Hyosube Hyosube]] which is an aquatic turtle-shelled creature with a long beak-like snout and webbed hands.


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* StealthClothes: This look is occasionally featured in the artwork of various random cards. One prominent such example is the [[https://yugipedia.com/wiki/Smoke_Grenade_of_the_Thief Smoke Grenade of the Thief]] which has the artwork of a monster thief running off with a sack filled with booty as a smoke cloud erupts from behind him.


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* TeruTeruBozu: Takes the form of a [[https://yugipedia.com/wiki/Rain_Bozu card]] called [[PunnyName "Rain Bozu"]] which is a high level pendulum monster that can boost the stats of other monsters depending on the difference in the number of cards in the extra decks [[WeakButSkilled though it starts out with 0 ATK/DEF on its own.]]
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** [[http://yugipedia.com/wiki/Super_Vehicroid_-_Stealth_Union Super Vehicroid - Stealth Union]] is based on the ''Anime/GaoGaiGar'', being made of an express train, a drill robot, and a stealth fighter. The anime makes this even more obvious [[https://youtu.be/9Y4FqDcz9dM?&t=1122 when it's combined with Super Conductor Tyranno]], as the latter's head takes the place of [[GaiGar]]'s lion head.

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** [[http://yugipedia.com/wiki/Super_Vehicroid_-_Stealth_Union Super Vehicroid - Stealth Union]] is based on the ''Anime/GaoGaiGar'', being made of an express train, a drill robot, and a stealth fighter. The anime makes this even more obvious [[https://youtu.be/9Y4FqDcz9dM?&t=1122 when it's combined with Super Conductor Tyranno]], as the latter's head takes the place of [[GaiGar]]'s [=GaiGar=]'s lion head.
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In 2020, Konami released '''''TabletopGame/YuGiOhRushDuel''''' alongside the anime ''Anime/YuGiOhSEVENS''. ''Rush Duel'', though sometimes described as a format, is technically a distinct card game with mechanics strongly derived from ''Yu-Gi-Oh!'' but incompatible with it. ''Rush Duel'' is currently exclusive to Japan and Korea.

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In 2020, Konami released '''''TabletopGame/YuGiOhRushDuel''''' alongside the anime ''Anime/YuGiOhSEVENS''. ''Rush Duel'', though sometimes described as a format, is technically a distinct card game with mechanics strongly derived from ''Yu-Gi-Oh!'' but incompatible with it. The physical print of ''Rush Duel'' is currently exclusive to Japan and Korea.
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* AntiFrustrationFeatures: Unlike the main TCG, the TCG-exclusive Speed Duel boxes are comprised largely of fixed, non-randomized pre-built decks, making it extremely cheap and easy to get into the format relative to other card games. The only randomized product is a pack of all Secret Rares that comes with every box, which tends to feature powerful cards or staple cards. The Speed Duel boxes also offer the chance to reprint old cards that Konami would otherwise have no reason to reprint, making it much easier for players of legacy formats such as Edison who struggle to obtain cards that have historically had limited prints.

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* AntiFrustrationFeatures: Unlike the main TCG, the TCG-exclusive Speed Duel boxes are comprised largely of fixed, non-randomized pre-built decks, making it extremely cheap and easy to get into the format relative to other card games. The only randomized product is a pack of all Secret Rares that comes with every box, which tends to feature are duplicates of cards already printed in that box and are typically powerful cards or staple cards.cards that can be useful in the ''TCG'' as well. The Speed Duel boxes also offer the chance to reprint old cards that Konami would otherwise have no reason to reprint, making it much easier for players of legacy formats such as Edison who struggle to obtain cards that have historically had limited prints.
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The concept of the card game first appeared in the ''Manga/YuGiOh'' manga as an {{homage}} to ''TabletopGame/MagicTheGathering'', of which author Creator/KazukiTakahashi is a fan. Originally, the manga was intended to feature a new game every few weeks, with the card game (then known in-universe as ''Magic & Wizards'') being one of many. However, Takahashi received large amounts of fan response immediately after the card game debuted in the manga, who wanted to know more about the game. Takahashi in response reworked the manga storyline to more prominently feature the card game, and gradually developed its game mechanics, which are loosely based on that of ''Magic'', which [[NewRulesAsThePlotDemands generally]] agreed with how the characters played.

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The concept of the card game first appeared in the ''Manga/YuGiOh'' manga as an {{homage}} to ''TabletopGame/MagicTheGathering'', of which author Creator/KazukiTakahashi is was a fan. Originally, the manga was intended to feature a new game every few weeks, with the card game (then known in-universe as ''Magic & Wizards'') being one of many. However, Takahashi received large amounts of fan response immediately after the card game debuted in the manga, who wanted to know more about the game. Takahashi in response reworked the manga storyline to more prominently feature the card game, and gradually developed its game mechanics, which are loosely based on that of ''Magic'', which [[NewRulesAsThePlotDemands generally]] agreed with how the characters played.
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* ClockOfPower:
** "[[https://yugioh.fandom.com/wiki/Pyro_Clock_of_Destiny Pyro Clock of Destiny]]" is a Normal Trap that allows you to move the turn count by 1. This is a UselessUsefulSpell for Final Countdown deck that aim to stall until 20 turns have past.
** "[[https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=7880 Morphtronic Clocken]]" is a monster based on household clock that allow you to inflict damage to your opponent by sacrificing it.
** "[[https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=13410 Underclock Taker]]" is a Link 2 clock-inspired monster that allow you to debuff the enemy monster.
** "[[https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=17366 Labrynth Cooclock]]" is a monster shaped like a grandfather clock that is part of the Labrynth archetype. It allows you to activate Trap card the turn you set them and can summon itself from your hand if you activated a Trap card.
** "[[https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=9478 Clock Resonator]]" is a part of the Resonator archetype. Being a Tuner monster it allows you to access the Synchro Monsters.
** "[[https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=6668 Clock Tower Prison]]" is a ClockTower Field spell that negate damage for you and enable Destiny Hero Dreadmaster.
** "[[https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=4022 Time Wizard]]" and its Fusion upgrade "[[https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=15462 Time Wizard of Tomorrow]]" are clock-based Spellcaster monsters that allow you to called a coin toss to destroy either your or your opponent monster based on the result. It is the card game counterpart of its [[Anime/YuGiOh anime counterpart]] that cast time effect onto the entire battlefield, usually used by Joey / Jounouchi to debuff his opponent's monster and age up his Baby Dragon.
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** Look at [[http://yugipedia.com/wiki/Super_Vehicroid_-_Stealth_Union Super Vehicroid - Stealth Union]]. Now look at [[https://www.youtube.com/watch?v=qZRSvbcePtU this.]]

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** Look at [[http://yugipedia.com/wiki/Super_Vehicroid_-_Stealth_Union Super Vehicroid - Stealth Union]]. Now look at [[https://www.youtube.com/watch?v=qZRSvbcePtU this.]]Union]] is based on the ''Anime/GaoGaiGar'', being made of an express train, a drill robot, and a stealth fighter. The anime makes this even more obvious [[https://youtu.be/9Y4FqDcz9dM?&t=1122 when it's combined with Super Conductor Tyranno]], as the latter's head takes the place of [[GaiGar]]'s lion head.



*** Vampire Retainer may be a wolf, but its normal white right half and deranged black left half, with jagged teeth and flaming red eye, bring to mind [[Franchise/{{Danganronpa}} Monokuma]].

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*** ** Vampire Retainer may be a wolf, but its normal white right half and deranged black left half, with jagged teeth and flaming red eye, bring to mind [[Franchise/{{Danganronpa}} Monokuma]].
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* GunsAkimbo: The Japanese art for Don Zaloog shows him with a pair of pistols.
** [[ScrewedByTheNetwork For censorship reasons]], these [[DualWielding were changed to a pair of knives]], but his fingers are still in trigger positions. And he's still wearing a pair of bandoliers full of bullets...
** When he appeared on ''Anime/YuGiOhGX'', the guns were restored. Even in the dub.
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This sentence is outright wrong. The only case where a monster would be unable to be summoned after being properly summoned would be if it was returned to extra, or it had a Nomi clause ("This card can only be Fusion summoned", and such)


** "Properly summoned". Long story short, if a monster that cannot be Normal Summoned/Set (such as nearly every Extra Deck monster, or anything that has the "Cannot be Normal Summoned/Set" or "Must first be Special Summoned" clause) finds its way into the Graveyard or banished in any way other than being sent there after being summoned via its correct summoning procedure, it cannot be Special Summoned to the field under any circumstances, even overriding the "ignoring its Summoning conditions" clause. This even includes monsters that were properly summoned then sent to the Graveyard/banished then summoned back to the field, as once they return in this way they lose their "properly summoned" flag and cannot be brought back a second time. This is an integral rule to the modern card game but is rarely touched upon by rulebooks, causing many beginner players to wonder why they can't summon back a Fusion/Synchro/Xyz/Link Monster that they dumped to the Graveyard from their Extra Deck.

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** "Properly summoned". Long story short, if a monster that cannot be Normal Summoned/Set (such as nearly every Extra Deck monster, or anything that has the "Cannot be Normal Summoned/Set" or "Must first be Special Summoned" clause) finds its way into the Graveyard or banished in any way other than being sent there after being summoned via its correct summoning procedure, it cannot be Special Summoned to the field under any circumstances, even overriding the "ignoring its Summoning conditions" clause. This even includes monsters that were properly summoned then sent to the Graveyard/banished then summoned back to the field, as once they return in this way they lose their "properly summoned" flag and cannot be brought back a second time. This is an integral rule to the modern card game but is rarely touched upon by rulebooks, causing many beginner players to wonder why they can't summon back a Fusion/Synchro/Xyz/Link Monster that they dumped to the Graveyard from their Extra Deck.

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** The idea behind monster Attributes.
** The specialty of the [[http://yugipedia.com/wiki/Charmers Charmer]] Archetype.
** As the name itself implies, the "Elemental HERO" archetype, down to the point of every basic Elemental HERO being able to fuse with practically any other, except Neos, which has its own flock of Aliens to fuse with.

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** The idea behind monster Attributes.
** The specialty of the
Attributes. A few archetypes revolve around this theme, such as [[http://yugipedia.com/wiki/Charmers Charmer]] Archetype.
** As the name itself implies, the "Elemental HERO" archetype, down to the point of every basic
com/wiki/Elemental HERO Elemental HERO being able to fuse with practically any other, except Neos, which has its own flock of Aliens to fuse with.HEROes]], [[http://yugipedia.com/wiki/Charmer Charmers]], [[http://yugipedia.com/wiki/Elemental Lord Elemental Lords]], and [[http://yugipedia.com/wiki/Monarch Monarchs]].



** And the other way around works, too. Check out the Silent Swordsman and Silent Magician. Now look at Kargan Dragonlord and Guul Draz Assassin... and Chandra Nalaar's Japanese Duel Deck art.
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''Yu-Gi-Oh!'' has different names and administration structures in different territories. The so-called ''Official Card Game'', or OCG, has been handled by Konami since the beginning; it administers East Asia. The other administration setup, called the '''''Yu-Gi-Oh! Trading Card Game''''', or TCG, was originally manufactured and distributed by Upper Deck Entertainment, at Konami's own behest, throughout the remaining territories worldwide. However, in 2008, UDE lost the license amid some allegations of wrongdoing, and now the TCG is administered by Konami as well. The game is mostly identical on each side of the Pacific; the only differences are that some cards that debut under one administration do not appear in the other for a good, long while, if ever; there are some difference about the Damage Step rules; the Forbidden/Limited lists on each side differentiates since September 2013; and, Konami alters some card artwork to prevent incidents with MoralGuardians.

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''Yu-Gi-Oh!'' has different names and administration structures in different territories. The so-called ''Official Card Game'', or OCG, has been handled by Konami since the beginning; it administers East Asia. The other administration setup, called the '''''Yu-Gi-Oh! Trading Card Game''''', or TCG, was originally manufactured and distributed by Upper Deck Entertainment, at Konami's own behest, throughout the remaining territories worldwide. However, in 2008, UDE lost the license amid some allegations of wrongdoing, and now the TCG is administered by Konami as well. The game is mostly identical on each side of the Pacific; the only differences are that some cards that debut under one administration do not appear in the other for a good, long while, if ever; there are some difference about the Damage Step and SEGOC (Simultaneous Effects Go On Chain) rules; the Forbidden/Limited lists on each side differentiates since September 2013; and, Konami alters some card artwork to prevent incidents with MoralGuardians.
MoralGuardians. Together, these formats comprise what is officially referred to as the '''''Master Duel''''' format, which is considered the original and standard way to play the ''Yu-Gi-Oh!'' card game as per Konami's rules.

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*** Interrupted Kaiju Slumber is a Spell Card that destroys all monsters on the field, then Special Summons two "Kaiju" monsters with different names, one to each side of the field. For the 99% of other cards in the game, to Summon a monster or activate and resolve an effect that Summons a monster, you must be able to meet the conditions of Summoning throughout the process of Summoning, which is why you cannot do things like Special Summon a Warrior monster from your Extra Deck by using a Warrior you control as material while "There Can Be Only One" is face-up on the field. "Kaiju" monsters have a conditional effect that states that each player can only control one "Kaiju" monster, so theoretically "Interrupted Kaiju Slumber" cannot be activated while either player controls a "Kaiju". However, Konami has stated that you can in fact play "Interrupted Kaiju Slumber" while either player controls a "Kaiju", on the basis that "then" is conjunction used between the effect that destroys and the effect that Special Summons, meaning that they do not occur with the same timing.

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*** Interrupted Kaiju Slumber is a Spell Card that destroys all monsters on the field, then Special Summons two "Kaiju" monsters with different names, one to each side of the field. For the 99% of other cards in the game, to Summon a monster or activate and resolve an effect that Summons a monster, you must be able to meet the conditions of Summoning throughout the process of Summoning, which is why you cannot do things like Special Summon a Warrior monster from your Extra Deck by using a Warrior you control as material while "There Can Be Only One" is face-up on the field. "Kaiju" monsters have a conditional effect that states that each player can only control one "Kaiju" monster, so theoretically "Interrupted Kaiju Slumber" cannot be activated while either player controls a "Kaiju". However, Konami has stated that you can in fact play "Interrupted Kaiju Slumber" while either player controls a "Kaiju", on the basis that the "then" is conjunction used between the effect that destroys and the effect that Special Summons, meaning that they do not occur with the same timing.timing.
*** A card effect that detaches Xyz Material from an Xyz Monster is considered to affect the material and not the monster they're attached to. Why? Because Konami said so. This rule can come up in formats where Xyz boss monsters with extremely powerful protection but require their materials to exist show up, such as siding [[https://yugipedia.com/wiki/Xyz_Encore Xyz Encore]] against [[https://yugipedia.com/wiki/Number_86:_Heroic_Champion_-_Rhongomyniad Number 86: Heroic Champion Rhongomyniad]] or [[https://yugipedia.com/wiki/Expurrely_Noir Expurrely Noir]].
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* DoubleEdgedBuff:
** The [[https://yugipedia.com/wiki/Forbidden_(archetype) Forbidden]] series of spells are all about this, providing both a buff and a debuff to a single monster. Because they can be used on either player's monsters, they are extremely flexible in how they can be used.
** [[https://yugipedia.com/wiki/Axe_of_Fools Some]] [[https://yugipedia.com/wiki/Twin_Swords_of_Flashing_Light_-_Tryce Equip]] [[https://yugipedia.com/wiki/Mask_of_Brutality Spells]] work like this, providing a buff and debuff to the equipped monster. Since Equip Spells can be equipped to the opponent's monsters, it's also possible to use these cards to either weaken their monsters or strengthen yours.
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Seeing as the Useful Notes page has been cut...


* InstantWinCondition: Several, listed on the [[UsefulNotes/YuGiOh Useful Notes]] page.

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* InstantWinCondition: Several, listed on such as having all five pieces of Exodia in your hand or activating the [[UsefulNotes/YuGiOh Useful Notes]] page.Trap Card "Destiny Board" and then on each of your next turns activating the "Spirit Message" cards (I, N, A, L). As one might expect, most of these are quite impractical.



** The flavor text of Normal Monsters printed in the later years of the card game lampshade their worthlessness when compared to Effect Monsters. Examples include [[http://yugipedia.com/wiki/Rabidragon Rabidragon]], [[http://yugipedia.com/wiki/Wattaildragon Wattaildragon]], and [[http://yugipedia.com/wiki/Alligator%27s_Sword Alligator's Sword]].

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** The flavor text of Normal Monsters printed in the later years of the card game lampshade their worthlessness when compared to Effect Monsters. Examples include [[http://yugipedia.com/wiki/Rabidragon Rabidragon]], [[http://yugipedia.com/wiki/Wattaildragon Wattaildragon]], and [[http://yugipedia.com/wiki/Alligator%27s_Sword Alligator's Sword]].Sword]] (well, the early video games featured a direct translation of the Japanese text).
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The card art in ''Yu-Gi-Oh!'', despite lacking one central setting, are known to have featured complete storylines with background lore, recurring characters, and even chronological events. These stories are termed "metaplots" here, and can be found [[Metaplot/YuGiOh here]]. The character and gameplay details of individual archetypes and series can be found on [[Characters.YuGiOhCardGame this Character Sheets page]]. Subjective tropes can be found [[YMMV/YuGiOhCardGame here.]] Trivia can be found [[Trivia/YuGiOhCardGame here.]]

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The card art in ''Yu-Gi-Oh!'', despite lacking one central setting, are known to have featured complete storylines with background lore, recurring characters, and even chronological events. These stories are termed "metaplots" here, and can be found [[Metaplot/YuGiOh here]]. The character and gameplay details of individual archetypes and series can be found on [[Characters.YuGiOhCardGame this Character Sheets page]]. Subjective tropes can be found [[YMMV/YuGiOhCardGame here.]] here]]. Trivia can be found [[Trivia/YuGiOhCardGame here.]]here]].
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** Now that there are thousands of individual cards in the game ''(with updated rulings, to boot,)'' keeping track of these can be a pain. Fortunately, there are official tournament judges and [[TheWikiRule even a wiki]] to help with this, but there are some things that will not be immediately obvious to a player that requires him to double check from an official source to confirm it. For example: Cards like Axe of Despair and [[ShockAndAwe Summoned Skull]] are now considered to be "Archfiend" cards ''(the newer prints even say so on them)''. If you had the old versions of these cards, how were you supposed to know?

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** Now that there are thousands of individual cards in the game ''(with updated rulings, to boot,)'' keeping track of these can be a pain. Fortunately, there are official tournament judges and [[TheWikiRule even a wiki]] wiki to help with this, but there are some things that will not be immediately obvious to a player that requires him to double check from an official source to confirm it. For example: Cards like Axe of Despair and [[ShockAndAwe Summoned Skull]] are now considered to be "Archfiend" cards ''(the newer prints even say so on them)''. If you had the old versions of these cards, how were you supposed to know?
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Crosswick.

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* DrawExtraCards: One card that can draw more cards, is Pot of Greed. It allows the player to draw two cards. In fact, there's an entire archetype, the "Greed" archetype, of related cards, which are all themed around drawing more cards. Another archetype, the Treasure Cards series, allow for drawing even greater amounts of extra cards, but in turn, require more significant drawbacks, from being forced to discard cards or having to skip their turns battle phase wholly.
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Crosswicking new trope.

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* LavaMagicIsFire: Many high level Pyro and Fire elemental cards have lava themes, such as the Volcanic series.
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Crosswicking.

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* CardCycling:
** "[[https://yugipedia.com/wiki/Magical_Mallet Magical Mallet]]" is a Spell Card that lets you shuffle any number of cards from your hand into the Deck, then draw the same number of cards from the top of your Deck.
** "[[https://yugipedia.com/wiki/Card_Destruction Card Destruction]]" forces both players to discard their entire hand, then makes both of them draw from their Deck such that they refill their hand with the same number of cards. Notably, this card can be used in [[InstantWinCondition deck out strategies]] as activating it while the opponent has more cards in their hand than in their deck (such as drawing via the effect of "[[https://yugipedia.com/wiki/Maxx_%22C%22 Maxx "C"]]") will cause them to lose instantly.
** "[[https://yugipedia.com/wiki/Trickstar_Reincarnation Trickstar Reincarnation]]" does this to your opponent by banishing all cards in their hand and then forcing them to draw cards equal to the number of cards banished. This is beneficial as the Trickstar archetype revolves around dealing effect damage whenever the opponent adds cards from their Deck to their hand.
** All of the monsters from the "[[https://yugipedia.com/wiki/Danger! Danger!]]" archetype share the collective effect to reveal themselves then randomly discard a card from the hand. If the revealed card (or any card with its name) was not discarded by this effect, then they can Special Summon themselves and then draw a card.
** The "[[https://yugipedia.com/wiki/Dark_World Dark World]]" archetype relies on discarding themselves to generate advantage, so to recuperate lost advantage they typically allow the player to also add or draw cards from their deck when discarded.
** "[[https://yugipedia.com/wiki/Helmer,_Helmsman_Fur_Hire Helmer, Helmsman Fur Hire]]": If a player Special Summons a "Fur Hire" monster to their field while they also have a Helmer on their field, then Helmer's player can choose to use Helmer's once-per-turn action to discard a "Fur Hire" card in their hand, and replace it by drawing a card from their deck.
** "[[https://yugipedia.com/wiki/Runick_Fountain Runick Fountain]]" allows the user to cycle back used Runick Quick-Play Spells by targeting up to 3 Runick Quick-Play Spells in the user's Graveyard, returning them to the bottom of the Deck, then allowing the user to draw cards equal to the number of cards returned to the Deck by this effect.

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