History Tabletopgame / YuGiOh

13th Feb '16 5:24:53 PM DrakeClawfang
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really not the trope at all
* KingInTheMountain: Any card that says "Cannot be normal summoned/set. Must be special summoned (from your hand) by...
13th Feb '16 9:33:20 AM ThePoopivore
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Added "King in the Mountain"
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* KingInTheMountain: Any card that says "Cannot be normal summoned/set. Must be special summoned (from your hand) by...
4th Feb '16 10:50:32 AM Mitis
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* CantCatchUp: Not only has the game repeatedly gotten new gameplay mechanics, but the newer archetypes simply move a lot faster than the old ones in playstyle. Several older archetypes like Cyber Dragon and Red-Eyes have gotten new support cards to amend this problem, but there's many more that fall victim to this trope. There's no way an Ancient Gear or Vehicroid player could hope to go up against the likes Shadolls or Nekroz and get an even duel from it unless the opponent has a truly crummy hand. ** For a very long time, the Ritual mechanics are the most under supported summoning mechanics ever. Ritual decks tend to be clunky, inconsistent and use up a lot resources due to the ritual mechanic itself. Furthermore, it doesn't help that most ritual monsters are vanilla monster with low attack points. However, despite this, from time to time, Konami would release rituals that end up breaking the game (e.g. Demise, Gishki and Nekroz), only to hit them and several generic ritual support (e.g. Advance Ritual Arts, Djinn and Preparation of Rites) straight after. This then resulted in further nerfing to the weaker ritual decks that really needed the generic support. Starting from the Arc V era, things seem to be changing with ritual as they began getting decent support (e.g. Pre-Preparation of Rites, Odd Eyes Advent, Odd-Eyes Gravity Dragon, Red Eyes Ritual, Black Luster Ritual and Prediction Princess Archetype). In addition, many of the new ritual spell cards now has additional effects that make the deck far more consistent. ** Not unplayable, but several players are noting that synchro are getting neglected by Konami in the Arc V era. Many complained that while pendulum, xyz, ritual and fusion got a huge support boost in Arc V, Synchro didn't get any boost. It became a lot more apparent when the top tier decks: Qliphort (pendulum), Shaddoll (fusion), Satterlarknight (xyz) and Nekroz (ritual) didn't include any archetype that focuses on synchro. Furthermore, Synchro monsters are constantly having their effects restricted with certain clauses (while rank 4 xyz monster doesn't) that stops it from becoming powerful. Therefore, this resulted in fans crying that synchro just can't seem to catch up to xyz.
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* CantCatchUp: Not only has the game repeatedly gotten new gameplay mechanics, but the newer archetypes simply move a lot faster than the old ones in playstyle. Several older archetypes Now, most of the old classics receive updates as time goes by to keep them strong through the times, like Cyber Dragon and Kaiba's Blue-Eyes White Dragons, Joey's Red-Eyes have gotten new support cards to amend this problem, but Black Dragon, Mai's Harpie Ladies, Pegasus' Toons, and Yugi's Dark Magicians and Gaia the Fierce Knight. And from the GX series, Jaden's [=HEROs=] and Zane's Cyber Dragons also evolve with the times. But that's pretty much the extent of it; without real mastery of the game, there's many more that fall victim to this trope. There's no way that an Ancient Gear or Vehicroid player could hope to go up against the likes Shadolls or Nekroz and get an even duel from it unless the opponent has a truly crummy hand. ** For a very long time, the Ritual mechanics are the most under supported summoning mechanics ever. Ritual decks tend tended to be clunky, inconsistent and use up a lot resources due to the ritual mechanic itself. Furthermore, it doesn't help that most ritual monsters are vanilla monster with low attack points. However, despite this, from time to time, Konami would release rituals that end up breaking the game (e.g. Demise, Gishki and Nekroz), only to hit them and several generic ritual support (e.g. Advance Ritual Arts, Djinn and Preparation of Rites) straight after. This then resulted in further nerfing to the weaker ritual decks that really needed the generic support. Starting from the Arc V era, things seem to be changing with ritual as they began getting decent support (e.g. Pre-Preparation of Rites, Odd Eyes Advent, Odd-Eyes Gravity Dragon, Red Eyes Ritual, Black Luster Ritual and Prediction Princess Archetype). In addition, many of the new ritual spell cards now has have additional effects that make the deck far more consistent. ** Not unplayable, but several players are noting that synchro Synchro Monsters are getting neglected by Konami in the Arc V era. Many complained that while pendulum, xyz, ritual Pendulum, Xyz, Ritual and fusion Fusion got a huge support boost in Arc V, Synchro didn't get any boost. It became a lot more apparent when the top tier decks: decks lacked any Synchro Specialists; we had the Qliphort (pendulum), (Pendulum), Shaddoll (fusion), (Fusion), Satterlarknight (xyz) and Nekroz (ritual) didn't include any archetype that focuses on synchro. (Ritual). Furthermore, Synchro monsters are constantly having their effects restricted with certain clauses (while rank Rank 4 xyz monster doesn't) Xyz monsters don't) that stops it stop them from becoming powerful. Therefore, this resulted in fans crying that synchro Synchro just can't seem to catch up to xyz.Xyz.

** There are not [[http://yugioh.wikia.com/wiki/Zombyra_the_Dark one]], or [[http://yugioh.wikia.com/wiki/Destiny_HERO_-_Doom_Lord two]], but [[http://yugioh.wikia.com/wiki/Elemental_HERO_Necroshade three]] for Comicbook/{{Spawn}}. The first one is an indirect example, because it's based on a fictional superhero comic from the manga, that was based on Spawn. The second one's archetype is based heavily on Anti-Heroes, The third was directly based on Spawn himself.
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** There are not [[http://yugioh.wikia.com/wiki/Zombyra_the_Dark one]], or [[http://yugioh.wikia.com/wiki/Destiny_HERO_-_Doom_Lord two]], but [[http://yugioh.wikia.com/wiki/Elemental_HERO_Necroshade three]] for Comicbook/{{Spawn}}. The first one is an indirect example, because it's based on a fictional superhero comic from the manga, that was based on Spawn. The second one's archetype is based heavily on Anti-Heroes, The and the third was directly based on Spawn himself.
3rd Feb '16 9:17:15 PM DrakeClawfang
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"remove from play" is just the old terminology for banish
** DeaderThanDeaderThanDead : Different Dimension Capsule is a card that unlike other similar methods of searching out cards does not banish the chosen card. It instead removes it from play, making it completely impossible to retrieve by any means if the Capsule is destroyed.
3rd Feb '16 7:12:41 PM Jonaxan
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** DeaderThanDeaderThanDead : Different Dimension Capsule is a card that unlike other similar methods of searching out cards does not banish the chosen card. It instead removes it from play, making it completely impossible to retrieve by any means if the Capsule is destroyed.
7th Jan '16 6:59:10 PM DrakeClawfang
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** Destiny HERO Diamond Dude lets you flip the top card of your deck once per turn: if it's Normal Spell, you can send it to the Graveyard and on your next turn you can activate its effect. The key word there is "activate it's ''effect''." As [[http://yugioh.wikia.com/wiki/Card_Tips:Destiny_HERO_-_Diamond_Dude this page]] lists, that means you don't need to meet activation requirements or pay activation costs to use the effect, leading to tons of abuse potential. Also, Diamond Dude's effect of letting you use the effect is a condition set once his effect resolves, so even if he leaves the field before your next turn, you can still use the effect of the discarded Spell.
26th Dec '15 1:15:26 PM TokoWH
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* PromotionalPowerlessPieceOfGarbage: Surprisingly, a lot of "[[http://yugioh.wikia.com/wiki/Illegal Illegal]]" and tournament prize cards are this. A lot of them share the same effects of "if you attack your opponent with this card and reduce their life points to zero, you win the match". They can't be used in "official" duels for one, and sure, they ''sound'' good... If not for the fact that a lot of them need to tribute three monsters of specific types and/or attributes to summon, most non-tournament duels only have one duel per match anyways, and there's [[LoopholeAbuse nothing stopping your opponent from surrendering before you attack them, saving them from losing the entire match]]. About the ''only'' prize cards that would be worth wild among them would be a few Pendulum monsters... And ''that'''s purely for their pendulum scales alone.[[note]]As of mid Arc-V era, outside of a few Pendulum monsters tied to specific archetypes like Deskbots, no "generic" Pendulum scale goes over scale eight, while a few prize cards can go up to 12-13, and don't have any archetype restrictions on them.[[/note]]
16th Dec '15 4:27:03 AM shunowaki
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** The Ritual mechanics are the most under supported summoning mechanics ever. Ritual decks tend to be clunky and inconsistent and use up a lot resources due to the ritual mechanic itself. Furthermore, it doesn't help that most ritual monsters are vanilla monster with low attack points. However, despite this, from time to time, Konami would release rituals that end up breaking the game (e.g. Demise, Gishki and Nekroz). Starting from the Arc V era, things seem to be changing with ritual as they began getting decent support (e.g. Pre-Preparation of Rites, Odd-Eyes Gravity Dragon and Prediction Princess Archetype) and might be making a comeback. ** Not unplayable, but several players are noting that synchro are getting neglected by Konami in the Arc V era. Many complained that while pendulum, xyz, ritual and fusion got a huge support boost in Arc V (e.g. Qliphort, Shaddoll, Saterlarknight and Nekroz. Each archetype were considered top tier. Notice none of the archetype listed features synchro summoning), Synchro monsters are constantly having their effects restricted with certain clauses (while rank 4 xyz monster doesn't) that stops it from becoming powerful. Therefore, this resulted in fans crying that synchro just can't seem to catch up to xyz.
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** The For a very long time, the Ritual mechanics are the most under supported summoning mechanics ever. Ritual decks tend to be clunky and clunky, inconsistent and use up a lot resources due to the ritual mechanic itself. Furthermore, it doesn't help that most ritual monsters are vanilla monster with low attack points. However, despite this, from time to time, Konami would release rituals that end up breaking the game (e.g. Demise, Gishki and Nekroz).Nekroz), only to hit them and several generic ritual support (e.g. Advance Ritual Arts, Djinn and Preparation of Rites) straight after. This then resulted in further nerfing to the weaker ritual decks that really needed the generic support. Starting from the Arc V era, things seem to be changing with ritual as they began getting decent support (e.g. Pre-Preparation of Rites, Odd Eyes Advent, Odd-Eyes Gravity Dragon Dragon, Red Eyes Ritual, Black Luster Ritual and Prediction Princess Archetype) and might be making a comeback. Archetype). In addition, many of the new ritual spell cards now has additional effects that make the deck far more consistent. ** Not unplayable, but several players are noting that synchro are getting neglected by Konami in the Arc V era. Many complained that while pendulum, xyz, ritual and fusion got a huge support boost in Arc V (e.g. Qliphort, Shaddoll, Saterlarknight V, Synchro didn't get any boost. It became a lot more apparent when the top tier decks: Qliphort (pendulum), Shaddoll (fusion), Satterlarknight (xyz) and Nekroz. Each Nekroz (ritual) didn't include any archetype were considered top tier. Notice none of the archetype listed features synchro summoning), that focuses on synchro. Furthermore, Synchro monsters are constantly having their effects restricted with certain clauses (while rank 4 xyz monster doesn't) that stops it from becoming powerful. Therefore, this resulted in fans crying that synchro just can't seem to catch up to xyz.

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** The Ritual mechanics are *** Some argued that the most under supported summoning mechanics ever. Ritual decks tend to be clunky and inconsistent and use up a lot resources due to the ritual Synchro mechanic itself. Furthermore, it doesn't help that most ritual monsters are vanilla monster with low attack points. However, despite this, from time to time, Konami would release is becoming this as of Arc V era. In the Arc V era, Xyz, Ritual and Fusion have gotten powerful support where rituals have ritual spells that end up breaking can search itself out and several fusion have fusion spells that can fusion summon using materials from the game Deck (e.g. Demise, Gishki Brilliant Fusion and Nekroz). Starting Red Eyes Fusion). However, synchro did not receive any new boost, and many argued that synchro is more difficult to summon than fusions, xyz and rituals. ** Future Fusion. The card was a continuous spell that uses fusion materials from the deck. The drawback is that you have to wait 2 turns before the fusion monster comes out, and that if card itself is destroyed, the fusion monster would also be destroyed. However, in the Arc V era, things seem to be changing with ritual as they began getting decent support many new cards does exactly the same thing (e.g. Pre-Preparation of Rites, Odd-Eyes Gravity Dragon Red Eyes Fusion and Prediction Princess Archetype) and might be making a comeback. ** Not unplayable, Brilliant Fusion) but several players are noting that synchro are getting neglected by Konami in the Arc V era. Many complained that while pendulum, xyz, ritual and fusion got a huge support boost in Arc V (e.g. Qliphort, Shaddoll, Saterlarknight and Nekroz. Each archetype were considered top tier. Notice none of the archetype listed features synchro summoning), Synchro monsters are constantly having their effects restricted with certain clauses (while rank 4 xyz monster doesn't) that stops it from becoming powerful. Therefore, this resulted in fans crying that synchro just can't seem to catch up to xyz.better (no two turn wait).
16th Dec '15 3:58:43 AM shunowaki
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** The Ritual mechanics are the most under supported summoning mechanics ever. Ritual decks tend to be clunky and inconsistent and use up a lot resources due to the ritual mechanic itself. Furthermore, it doesn't help that most ritual monsters are vanilla monster with low attack points. However, despite this, from time to time, Konami would release rituals that end up breaking the game (e.g. Demise, Gishki and Nekroz). Starting from the Arc V era, things seem to be changing with ritual as they began getting decent support (e.g. Pre-Preparation of Rites, Odd-Eyes Gravity Dragon and Prediction Princess Archetype) and might be making a comeback. ** Not unplayable, but several players are noting that synchro are getting neglected by Konami in the Arc V era. Many complained that while pendulum, xyz, ritual and fusion got a huge support boost in Arc V (e.g. Qliphort, Shaddoll, Saterlarknight and Nekroz. Each archetype were considered top tier. Notice none of the archetype listed features synchro summoning), Synchro monsters are constantly having their effects restricted with certain clauses (while rank 4 xyz monster doesn't) that stops it from becoming powerful. Therefore, this resulted in fans crying that synchro just can't seem to catch up to xyz.
11th Dec '15 4:57:54 PM nombretomado
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** [[http://yugioh.wikia.com/wiki/Sephylon%2C_the_Ultimate_Timelord Sephylon, the Ultimate Timelord]], the BigBad boss monster of YuGiOh5Ds, has an impressive 4000 ATK/DEF, but it requires 10 monsters in the Graveyard to Summon and only from the hand. This can be accomplished through self-milling tactics, but it is still a dead draw early-game. Its effect to Summon a Level 8 or higher Fairy mas a 4000 ATK beatstick also requires a deck built around it. Nonetheless, if you can pull this off and remove your opponent's traps, it makes a fantastic late-game finisher. Plus, you're Summoning {{God}}[[note]]as in the Abrahamic God[[/note]].
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** [[http://yugioh.wikia.com/wiki/Sephylon%2C_the_Ultimate_Timelord Sephylon, the Ultimate Timelord]], the BigBad boss monster of YuGiOh5Ds, ''Anime/YuGiOh5Ds'', has an impressive 4000 ATK/DEF, but it requires 10 monsters in the Graveyard to Summon and only from the hand. This can be accomplished through self-milling tactics, but it is still a dead draw early-game. Its effect to Summon a Level 8 or higher Fairy mas a 4000 ATK beatstick also requires a deck built around it. Nonetheless, if you can pull this off and remove your opponent's traps, it makes a fantastic late-game finisher. Plus, you're Summoning {{God}}[[note]]as in the Abrahamic God[[/note]].

** If you're curious, the initial fan translation (which is so ubiquitous that it is still in use by most fansubbers and lots of fans) was "Exceed Monster". This transliteration was supported by the end of YuGiOh5Ds, where characters "exceeded their limits" roughly once an episode, coupled with the hypothesis that in-universe the Exceed (Xyz) Monsters were an alternative to Synchro Monsters.
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** If you're curious, the initial fan translation (which is so ubiquitous that it is still in use by most fansubbers and lots of fans) was "Exceed Monster". This transliteration was supported by the end of YuGiOh5Ds, ''Anime/YuGiOh5Ds'', where characters "exceeded their limits" roughly once an episode, coupled with the hypothesis that in-universe the Exceed (Xyz) Monsters were an alternative to Synchro Monsters.
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