History TabletopGame / Yomi

11th Oct '15 5:27:55 PM southpawhare2
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* ConfusionFu: When Zane starts a combo, he reveals two cards from his deck and can use one to continue the combo. Zane doesn't even know what he's going to do until he does it.
* TheDominatrix: Persephone, from the expansion, has major elements of this. Her passive ability is called Dominance and some of her unique abilities include Do As Told, Bare Your Soul, and Mistress's Command. Plus the outfit.
* TheGambler: Lum is a panda who likes to take risks. His special Dodge results in a one-sided game of Blackjack, where you can end up doing 21 damage to your opponent...or none, if you get unlucky. Any time you hit with an attack, you can Roll The Dice by discarding the top card of your deck for useful, if unpredictable, effects. And he has the option for a Poker Flourish, using cards in his discard and hand to create poker hands for bonuses.
* GlassCannon: Setsuki has the fewest HP in the game, and is rewarded for throwing out fast combos...if she starts a round with 1 or fewer cards, she gets to draw 5.
* GradualGrinder: Argagarg's special power is that he inflicts 2 damage on his opponent at the end of every round if he isn't knocked down. Arg tends to play the long game, and is really happy when both he and his opponent block. His Ace card can create a shield which pumps it up to 4 damage per tun and negates the next damage he takes.
* ImmuneToFlinching: Rook's Windmill Crusher throw beats most fast attacks, even though Rook still takes the damage.
* RedOniBlueOni: Grave and Jaina, siblings. Grave is a dedicated, serious samurai who specializes in controlling the opponent, countering their abilities, and then crashing down with massive damage. Jaina is a fiery risk-taking archer who can burn her own HP in order to get the cards she wants.
* SuperToughness: Rook is literally made of rock, has lots of Blocks, and doesn't dodge. At all.



* WhiteMage: Gloria's subtitle is "Hopeful Healer" and she can discard from her hand in order to heal herself.
1st Oct '15 3:24:19 PM HighCrate
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* StoneWall: Rook is literally made of rock, has lots of Blocks, and doesn't dodge. At all.

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* StoneWall: SuperToughness: Rook is literally made of rock, has lots of Blocks, and doesn't dodge. At all.
24th Aug '15 7:24:49 AM Cryoclaste
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Its setting and characters are heavily inspired by {{Street Fighter}}, and feature fantastical martial artists participating in a tournament for the sake of competition and bringing conflicted cultures together.

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Its setting and characters are heavily inspired by {{Street Fighter}}, Franchise/StreetFighter, and feature fantastical martial artists participating in a tournament for the sake of competition and bringing conflicted cultures together.
6th Apr '15 6:17:27 PM Isotope-X
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* ConfusionFu: When Zane starts a combo, he reveals two cards from his deck and can use one to continue the combo. Zane doesn't even know what he's going to do until he does it.
6th Apr '15 6:12:04 PM Isotope-X
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* WhiteMage: Gloria's subtitle is "Hopeful Healer" and she can discard from her hand in order to heal herself.
6th Apr '15 6:10:25 PM Isotope-X
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* TheDominatrix: Persephone, from the expansion, has major elements of this. Her passive ability is called Dominance and some of her unique abilities include Do As Told, Bare Your Soul, and Mistress's Command. Plus the outfit.



* GradualGringer: Argagarg's special power is that he inflicts 2 damage on his opponent at the end of every round if he isn't knocked down. Arg tends to play the long game, and is really happy when both he and his opponent block. His Ace card can create a shield which pumps it up to 4 damage per tun and negates the next damage he takes.

to:

* GradualGringer: GradualGrinder: Argagarg's special power is that he inflicts 2 damage on his opponent at the end of every round if he isn't knocked down. Arg tends to play the long game, and is really happy when both he and his opponent block. His Ace card can create a shield which pumps it up to 4 damage per tun and negates the next damage he takes.takes.
* ImmuneToFlinching: Rook's Windmill Crusher throw beats most fast attacks, even though Rook still takes the damage.
6th Apr '15 6:03:13 PM Isotope-X
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Added DiffLines:

* TheGambler: Lum is a panda who likes to take risks. His special Dodge results in a one-sided game of Blackjack, where you can end up doing 21 damage to your opponent...or none, if you get unlucky. Any time you hit with an attack, you can Roll The Dice by discarding the top card of your deck for useful, if unpredictable, effects. And he has the option for a Poker Flourish, using cards in his discard and hand to create poker hands for bonuses.
* GlassCannon: Setsuki has the fewest HP in the game, and is rewarded for throwing out fast combos...if she starts a round with 1 or fewer cards, she gets to draw 5.
* GradualGringer: Argagarg's special power is that he inflicts 2 damage on his opponent at the end of every round if he isn't knocked down. Arg tends to play the long game, and is really happy when both he and his opponent block. His Ace card can create a shield which pumps it up to 4 damage per tun and negates the next damage he takes.
* RedOniBlueOni: Grave and Jaina, siblings. Grave is a dedicated, serious samurai who specializes in controlling the opponent, countering their abilities, and then crashing down with massive damage. Jaina is a fiery risk-taking archer who can burn her own HP in order to get the cards she wants.
6th Apr '15 5:47:22 PM Isotope-X
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Added DiffLines:

* StoneWall: Rook is literally made of rock, has lots of Blocks, and doesn't dodge. At all.
6th Apr '15 5:45:11 PM Isotope-X
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*TacticalRockPaperScissors: The essential mechanic of the game, with some significant changes. Think of it this way: there are two kinds of Paper which act differently but both beat Rock. Also, a fast Rock can beat a slow Rock, and a fast Scissors can be a slow Scissors. And after hitting with Rock or Scissors, you can then follow up with more Rocks and Scissors as a combo. Plus every character has a completely unique array of rocks, paper and scissors, many of which have special abilities. OK, so it kind of breaks down after a while.
27th Oct '14 7:00:25 AM narm00
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Yomi is {{card game}} that simulates a {{fighting game}}. It is a card game designed by David Sirlin, a known champion fighting game tournament player and tournament organizer, and is part of his FantasyStrike universe which features several games with the same characters and settings. It tests your ability to predict how your opponents will act (Yomi is the Japanese word for “reading,” as in reading the mind of your opponent) and your ability to judge the relative value of cards from one situation to the next. Also, it lets you do fun {{Combos}} and be a [[PandaingToTheAudience panda]]. There are 10 characters to choose from, each with their own deck, abilities, and style. Each deck also doubles as a regular deck of playing cards.

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Yomi is a {{card game}} that simulates a {{fighting game}}. It is a card game designed by David Sirlin, a known champion fighting game tournament player and tournament organizer, and is part of his FantasyStrike universe which features several games with the same characters and settings. It tests your ability to predict how your opponents will act (Yomi is the Japanese word for “reading,” as in reading the mind of your opponent) and your ability to judge the relative value of cards from one situation to the next. Also, it lets you do fun {{Combos}} and be a [[PandaingToTheAudience panda]]. There are 10 characters to choose from, each with their own deck, abilities, and style. Each deck also doubles as a regular deck of playing cards.



If both players choose attack or throw, the faster of the two wins. If both choose defense, nothing happens, although blocks are returned to it's users hand on such a neutral result while dodges are not.

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If both players choose attack or throw, the faster of the two wins. If both choose defense, nothing happens, although blocks are returned to it's users their user's hand on such a neutral result while dodges are not.



Despite it's seemingly simple Rock-Paper-Scissors style, there is a lot of thought and possibilities behind each possible choice. Do I want to make great combo strings? Knock the opponent down with just one throw? Increase my hand size to improve the power and amount of my options? What is the opponent going to choose? Also, every character has their own special ability that affects the play, and every deck is different, forcing you to adapt according to your own and your opponent's deck.

to:

Despite it's its seemingly simple Rock-Paper-Scissors style, there is a lot of thought and possibilities behind each possible choice. Do I want to make great combo strings? Knock the opponent down with just one throw? Increase my hand size to improve the power and amount of my options? What is the opponent going to choose? Also, every character has their own special ability that affects the play, and every deck is different, forcing you to adapt according to your own and your opponent's deck.



* ComboBreaker: The two Jokers found in each deck can be used in this capacity. A joker used after losing the combat negates any damage not received from the card the combat was lost to.



* ComboBreaker: The two Jokers found in each deck can be used in this capacity. A joker used after losing the combat negates any damage not recieved from the card the combat was lost to.
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