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Added more information regarding arguments about the game being pay to win. Master of None removed because the Tie Advanced has been improved, while the x-wing, despite appearances based on it\'s statline, is actually a rather limited ship.


* BribingYourWayToVictory: Mostly averted as expansion packs are non-randomized and a full 100 point tournament list can be as few as two ships. However, some squad builds require upgrades that only come with specific ships that may not see use or are hard to find. For example, players who wish to field C-3PO or the crew member version of R2-D2 (two of the best defensive upgrades in the game) are required to buy the Tantive IV expansion pack - a Huge ship that is illegal in most tournaments and boasts an MSRP of $90.

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* BribingYourWayToVictory: Mostly averted as expansion packs are non-randomized and a full 100 point tournament list can be as few as two ships. However, some squad builds require upgrades that only come with specific ships that may not see use or are hard to find. For example, players who wish This is a particularly sore point when it comes to field C-3PO or the crew member version of R2-D2 (two of the best defensive upgrades and pilots that come in the game) epic expansions, as huge ships are required to buy not legal in standard play (although the rules allow a player to use a huge ship as an obstacle instead of asteroids or debris fields in casual games) and the expansions are much more expensive compared to standard expansions, but all of the the huge ships thus far have included at least one metagame-defining card that 'is' legal in standard play
** The Rebel Transport gets less flak than the other huge expansions for being the cheapest of the huge expansions, but some people still grumble about how a critical piece of Rebel Control Builds (R3-A2) is only found in this expansion
** The
Tantive IV expansion pack - doesn't even include a Huge ship small base ship, but the R2-D2 and C-3PO crew cards are incredibly powerful defensive upgrades.
** The Imperial Raider is particularly contentious because it contains the Tie Advanced x1 upgrade in addition to new pilots for the tie advanced and the powerful Emperor Palpatine Crew Card. A vocal group on the fantasy flight forums are upset about a card
that is illegal almost mandatory to run the Tie Advanced Competitively is only available in most tournaments and boasts an MSRP a one hundred dollar expansion. At least FFG was kind enough to include 4 copies of $90.the card in the expansion so anyone who wants to run a squad of nothing but tie advanced doesn't need to buy multiple copies.



** The twin laser turret upgrade specializes in this. It makes two highly accurate attacks at each opportunity, but each attack can only deal one damage.



* JackOfAllStats: The X-Wing and [=TIE=] Advanced.
** MasterOfNone: [[AcePilot Ace pilots]] aside, the X-Wing and [=TIE=] Advanced are considered some of the least effective ships in the game for their cost.

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* JackOfAllStats: The X-Wing and [=TIE=] Advanced.
** MasterOfNone: [[AcePilot Ace pilots]] aside, the X-Wing and [=TIE=]
The[=TIE=] Advanced are considered some of and [[TheForceAwakens T-70 X-wing]]. The classic T-65 X-wing from the least effective ships in original trilogy tries to be this, but because it lacks any sort of reposition ability and is too expensive to be used as a blocking ship, it's mostly limited to the game for their cost.role of jousting. [[MasterOfNone Prior to Wave 8, the generic pilots weren't even good at that.]]


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** When the Tie Phantom proved to be too much of a GameBreaker, the decloaking mechanic was changed to happen at the beginning of the turn instead of just before the Phantom moved. This particular fix has proven to be wildly popular, in part because it actually makes the ship seem more like it's actually closed as opposed to it's previous LastPlaceYouLook approach.


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** Because a ship that would overlap another ship skips its perform action phase, the practice of blocking with cheap, early moving ships is popular. While the ships aren't actually colliding, the effect is similar.


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** Twin Laser Turrets always make two accurate but weak attacks, and the upgrade is typically run on several ships at once.

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* BroadStrokes: The game takes inspiration both from the new Disney canon as well as the old ''[[Franchise/StarWarsLegends Legends]]'' [[AlternateContinuity continuity]]. So if you've ever wanted to see how [[Franchise/ShadowsOfTheEmpire Dash Rendar]] would fare against [[WesternAnimation/StarWarsRebels the Inquisitor]], you can find out here.

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* BroadStrokes: The game takes inspiration both from the new Disney canon as well as the old ''[[Franchise/StarWarsLegends Legends]]'' [[AlternateContinuity continuity]]. So if you've ever wanted to see how [[Franchise/ShadowsOfTheEmpire Dash Rendar]] would fare against [[WesternAnimation/StarWarsRebels the Inquisitor]], or pit [[ComicBook/StarWarsCrimsonEmpire Kir Kanos]] against Hera Syndulla, you can find out here.do so here.
** Taken even further with ''[[Film/TheForceAwakens The Force Awakens]]'' core set. You can mix and match ships from both the Original Trilogy and the new films.
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* BroadStrokes: The game takes inspiration both from the new Disney canon as well as the old ''[[Franchise/StarWarsLegends Legends]]'' [[AlternateContinuity continuity]]. So if you've ever wanted to see how [[Franchise/ShadowsOfTheEmpire Dash Rendar]] would fare against [[WesternAnimation/StarWarsRebels the Inquisitor]], you can find out here.
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* ActionGirl: Several including, but not limited to Kath Scarlett (Firespray 31), Howlrunner (TIE Fighter) and Ibtisam (B-Wing).

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* ActionGirl: Several including, but not limited to [[WesternAnimation/StarWarsRebels Hera Syndulla (the Ghost)]], Kath Scarlett (Firespray 31), Howlrunner (TIE Fighter) and Ibtisam (B-Wing).
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* ActionGirl: Several including, but not limited to Kath Scarlett (Firespray 31), Howlrunner (TIE Fighter) and Ibtisam (B-Wing).
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* FragileSpeedster: The A-Wing, the [=TIE=] Fighter and the [=TIE=] Interceptor in particular.
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* MightyGlacier: The YT-1300, the Lambda shuttle, the [=TIE=] Bomber, the Y-Wing and the B-Wing.

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* %%* MightyGlacier: The YT-1300, the Lambda shuttle, the [=TIE=] Bomber, the Y-Wing and the B-Wing.
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* QuantityVsQuality: Players are given 100 points to spend to build their squad. They may spend those on cheap, disposable ships, beefy large ships with lots of upgrades, or a mixture of the two.

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* QuantityVsQuality: Players In standard tournament rules, players are given 100 points to spend to build their squad. They may spend those on cheap, disposable ships, beefy large ships with lots of upgrades, or a mixture of the two.
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** Tie interceptors and A-wing pilot Tycho Chelchu specialize in this. An interceptor can have a whopping 27 different potential positions after it has moved if it is equipped with the Push the Limit upgrade. Tycho Chelchu, on the other hand, can combine the Daredevil and Push the Limit upgrades to achieve 19 different potential positions with his actions, but can achieve a much wider range of orientations thanks to the extra 90 degree turn from daredevil.

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* AwesomeButImpractical: Most ordnance secondary weapons hit hard and have devastating effects. However, their point cost, exhaustibility, and the setup required to use them in actual combat make them highly impractical to use in competitive play.

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* AwesomeButImpractical: Most ordnance secondary weapons hit hard and have devastating effects. However, their point cost, exhaustibility, and the setup required to use them in actual combat make them highly impractical to use in competitive play. Fantasy Flight games has gradually gotten a bit better at making effective ordnance weapons, but they still struggle.
** The E-wing is almost as maneuverable as an interceptor, packs a hefty punch, and can use the incredibly powerful systems upgrades. However, they're also very expensive, and as a result, the generic pilots are almost never seen.



** The Decimator pilot Rear Admiral Chiraneau can convert a single "eye" die result into a critical hit, both bolstering his attack accuracy and making each attack hurt more.

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** The Decimator pilot Rear Admiral Chiraneau can convert a single "eye" "focus" die result into a critical hit, both bolstering his attack accuracy and making each attack hurt more.



** Because a ships base is part of it's movement, all large ships become Lightning Bruisers with the engine upgrade. This is particularly important for the Lambda shuttle, as otherwise the ship boasts a very poor turning ability.



* MightyGlacier: The YT-1300, the [=TIE=] Bomber, the Y-Wing and the B-Wing.

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* MightyGlacier: The YT-1300, the Lambda shuttle, the [=TIE=] Bomber, the Y-Wing and the B-Wing.



** Fantasy Flight Games prefers to update its weaker ships with more powerful options than to nerf existing gameplay options. Examples include the Chardaan Refit upgrade for the A-Wing (which lets it ditch the missile upgrade slot to save 2 points to spend on other stuff) and the [=TIE/x1=] title upgrade for the [=TIE=] Advanced, which lets it equip any sensor upgrade with a discount of up to 4 points.

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** Fantasy Flight Games prefers to update its weaker ships with more powerful options than to nerf existing gameplay options. Examples include the Chardaan Refit upgrade for the A-Wing (which lets it ditch the missile upgrade slot to save 2 points to spend on other stuff) and the [=TIE/x1=] title upgrade for the [=TIE=] Advanced, which lets it equip any sensor systems upgrade with a discount of up to 4 points.



** The Decimator pilot Captain Oicunn deals unavoidable damage to any ship he collides with. Some squad builds capitalize on this ability to allow him to deal the maximum amount of damage possible with just a single collision.
* SpamAttack: Ships with the Gunner crew member or Luke Skywalker on board can make a second attack if the first attack misses.

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** The Decimator boasts a number of abilities that hamper ships touching it. The pilot Captain Oicunn specializes in ramming, since he deals unavoidable damage to any ship he collides with. Some squad builds capitalize on this ability to allow him to deal the maximum amount of damage possible with just a single collision.
with.
* SpamAttack: Ships with the Gunner crew member or Luke Skywalker on board can make a second attack if the first attack misses. IG-88 B can also perform a similar attack with an equipped cannon weapon, and [[PowerCopying can share that ability with every other version of him in your squad]]

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* AwesomeButImpractical: Most ordnance secondary weapons hit hard and have devastating effects. However, their point cost, exhaustibility, and the setup required to use them in actual combat make them highly impractical to use in competitive play.



* BribingYourWayToVictory: Suprisingly averted as a full 100 point tournament list can be as few as two ships.

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* BribingYourWayToVictory: Suprisingly Mostly averted as expansion packs are non-randomized and a full 100 point tournament list can be as few as two ships.ships. However, some squad builds require upgrades that only come with specific ships that may not see use or are hard to find. For example, players who wish to field C-3PO or the crew member version of R2-D2 (two of the best defensive upgrades in the game) are required to buy the Tantive IV expansion pack - a Huge ship that is illegal in most tournaments and boasts an MSRP of $90.
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* TwoDSpace: As a tabletop game, this is to be expected. However, the flavor text describes ships that "collide" in 2-D space as dodging each other on the Z-axis, thereby avoiding any actual damage (with a few exceptions).


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* AsteroidThicket: The game features a set of six asteroid obstacles, each placed on the board in turns by the players. Flying into one of them during the game is ruinous.


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* RammingAlwaysWorks: Technically, ships that "collide" with each other are considered to be dodging each other in 3D space. The near-miss between the two ships means that neither can fire upon the other. However…
** The A-Wing pilot Arvel Crynyd (best known as the pilot who crashed into the bridge of the Super Star Destroyer ''Executor'', thus disabling and ultimately destroying it) ''can'' shoot enemies he collides with. This encourages players to fly him straight into enemy ships as frequently as possible.
** The Decimator pilot Captain Oicunn deals unavoidable damage to any ship he collides with. Some squad builds capitalize on this ability to allow him to deal the maximum amount of damage possible with just a single collision.
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* AwesomenessByAnalysis: Official tournament rules prevent players from pre-measuring their maneuvers. To get great at this game, players need to learn how to judge maneuver distances at a glance.


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* HighSpeedMissileDodge: It is possible for a high agility ship to completely avoid damage from a missile or torpedo. It is also possible for a low agility ship to dodge the same if the attacker rolls nothing but blanks.


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* SpamAttack: Ships with the Gunner crew member or Luke Skywalker on board can make a second attack if the first attack misses.

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* AcePilot: Numerous. Every ship has at least two named pilots, each boasting a [ActionInitiative higher Pilot Skill value] than the generics and a unique pilot ability.

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* AcePilot: Numerous. Every ship has at least two named pilots, each boasting a [ActionInitiative [[ActionInitiative higher Pilot Skill value] value]] than the generics and a unique pilot ability.



* CanonForeigner: The Imperial Raider was designed in collaboration between Lucasfilm and Fantasy Flight Games as an original ship for this game to give the Empire a Huge ship that could compete in the game on the scale of the other ships (that is, a ship that was big, but not as [MileLongShip ridiculously big as a Star Destroyer]).

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* CanonForeigner: The Imperial Raider was designed in collaboration between Lucasfilm and Fantasy Flight Games as an original ship for this game to give the Empire a Huge ship that could compete in the game on the scale of the other ships (that is, a ship that was big, but not as [MileLongShip [[MileLongShip ridiculously big as a Star Destroyer]).Destroyer]]).



* DeathOfAThousandCuts: Any ship cheap enough to fly in a swarm of 5 or more (most notably the [=TIE=] Fighter and Z-95 Headhunter) only has 2 attack dice (compared to the usual 3) and few options to make those dice more likely to roll hits. However, since they are cheap enough to field en-masse, it's possible to get a total of 8 attacks per round. Thus, swarms are highly effective against low agility ships with a limited number of attacks (like the ''Millennium Falcon''), and even against high agility ships one of those attacks is bound to hit eventually.



* GlassCannon: The [=TIE=] Phantom has the highest primary attack value in the game, at a stunning 4 attack. However, it only has 2 Hull, 2 Shields, and 2 Agility - compared to other ships of the same value, it is remarkably fragile. Most Phantoms take advantage of [StealthInSpace cloaking] to augment the Phantom's poor agility value.

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* GlassCannon: The [=TIE=] Phantom has the highest primary attack value in the game, at a stunning 4 attack. However, it only has 2 Hull, 2 Shields, and 2 Agility - compared to other ships of the same value, it is remarkably fragile. Most Phantoms take advantage of [StealthInSpace cloaking] [[StealthInSpace cloaking]] to augment the Phantom's poor agility value.



** MasterOfNone: [AcePilot Ace pilots] aside, the X-Wing and [=TIE=] Advanced are considered some of the least effective ships in the game for their cost.

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** MasterOfNone: [AcePilot [[AcePilot Ace pilots] pilots]] aside, the X-Wing and [=TIE=] Advanced are considered some of the least effective ships in the game for their cost.



* PowerCopying: The IG-88 pilots have the option to share their pilot abilities with each other.



* QuantityVsQuality: Players are given 100 points to spend to build their squad. They may spend those on cheap, disposable ships, beefy large ships with lots of upgrades, or a mixture of the two.



* SupportPartyMember: the Lambda-class Shuttle and the HWK-290.

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* SupportPartyMember: the Lambda-class Shuttle and the HWK-290.HWK-290.
* ZergRush: The [=TIE=] Fighter and Z-95 Headhunter are cheap enough to field in swarms of 8, letting their pilots use a DeathOfAThousandCuts approach or simply spread their firing arcs in as many directions as possible.

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* BribingYourWayToVictory: Suprisingly averted as a full 100 point tournament list can be as few as two ships.



* CrackIsCheaper: Suprisingly averted as a full 100 point tournament list can be as few as two ships.

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* CrackIsCheaper: Suprisingly averted CanonForeigner: The Imperial Raider was designed in collaboration between Lucasfilm and Fantasy Flight Games as an original ship for this game to give the Empire a Huge ship that could compete in the game on the scale of the other ships (that is, a ship that was big, but not as [MileLongShip ridiculously big as a full 100 point tournament list can be as few as two ships.Star Destroyer]).


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* ObviousRulePatch: When the YT-2400 came out, it was the first Large ship with a native Barrel Roll action. Fantasy Flight Games updated the Barrel Roll rules to nerf the positioning options of Large ships.
** Fantasy Flight Games prefers to update its weaker ships with more powerful options than to nerf existing gameplay options. Examples include the Chardaan Refit upgrade for the A-Wing (which lets it ditch the missile upgrade slot to save 2 points to spend on other stuff) and the [=TIE/x1=] title upgrade for the [=TIE=] Advanced, which lets it equip any sensor upgrade with a discount of up to 4 points.


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* PowerCreep: Averted - Wave 1 ships and upgrades are just as relevant to the game as Wave 6 ships and upgrades, and if an older ship falls behind in the metagame, Fantasy Flight Games will most likely release new upgrades and pilots for that ship to make it relevant again.
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* CriticalHitClass: Several ship pilots and upgrades boast an increased ability to score critical hits:
** The E-Wing pilot Etahn A'baht can convert any one regular hit roll into a critical hit, both for himself and his allies.
** The Decimator pilot Rear Admiral Chiraneau can convert a single "eye" die result into a critical hit, both bolstering his attack accuracy and making each attack hurt more.
** Any ship with a cannon upgrade slot can equip the "Mangler" cannon, which converts any one regular hit roll into a critical hit.
* DifficultButAwesome: The Lambda-class Shuttle is the most difficult ship to fly in the game by far, but offers amazing stats for its price and can host some of the most powerful upgrades in the game.
* TheEngineer: Several droids (and most notably, R2-D2) have the ability to repair damage or restore shields to their ships in the middle of combat.


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* FactionCalculus
** The Rebel Alliance is the Powerhouse faction, featuring well-shielded ships that fly best in small formations.
** The Galactic Empire is the Subversive faction, with the bulk of its ships being cheap, fast assault craft.
** The Scum and Villainy faction doesn't slot easily into FactionCalculus. Stat-wise, most of its ships are somewhere between the Rebel and Empire ships, but mechanically the Scum and Villainy ships feature much more subversive maneuvers and equipment than the other two factions.


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* LightningBruiser: The Firespray-31 (made famous by the ''Slave 1'') and the YT-2400 boast some of the strongest weapons in the game and have 10 hit points to chew through, bolstered by 2 Agility. The YT-2400 pilot Dash Rendar in particular has a habit of easily getting to places no other pilot can reach.

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* AcePilot: Numerous. Every ship has at least two named pilots, each boasting a higher Pilot Skill value than the generics and a unique pilot ability.

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* AcePilot: Numerous. Every ship has at least two named pilots, each boasting a [ActionInitiative higher Pilot Skill value value] than the generics and a unique pilot ability.ability.
* ActionInitiative: Pilot Skill determines which ships move first and shoot last. Ships with a lower Pilot Skill move first (much like LeeroyJenkins), and ships with a higher Pilot Skill shoot first (and thus have the potential to destroy lower Pilot Skill ships before they get a chance to return fire).


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* ConfusionFu: [=TIE=] Phantoms can "decloak" in three different directions (thus changing their start positions before maneuvering), creating a guessing game for their opponents. Ships that can take the Boost and Barrel Roll action can also reposition themselves after maneuvering. High Pilot Skill ships in particular can take advantage of this to choose a final position for the turn on the fly after every other ship has finished maneuvering.
* ExtraTurn: The E-Wing's most elite pilot, Corran Horn, can attack a second time after everyone else has shot - however, he must sacrifice his next turn of attacks to do so.


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* GlassCannon: The [=TIE=] Phantom has the highest primary attack value in the game, at a stunning 4 attack. However, it only has 2 Hull, 2 Shields, and 2 Agility - compared to other ships of the same value, it is remarkably fragile. Most Phantoms take advantage of [StealthInSpace cloaking] to augment the Phantom's poor agility value.


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** MasterOfNone: [AcePilot Ace pilots] aside, the X-Wing and [=TIE=] Advanced are considered some of the least effective ships in the game for their cost.
* LuckManipulationMechanic: The two default mechanics for direct dice manipulation are Focus (spend a Focus token to convert all "eye" dice results to a hit or evade result) and Target Lock (spend the Target Lock to reroll any number of attack dice, so long as your ship is firing at the locked-on ship). Some upgrades and pilot abilities also offer a more limited option to alter dice results.

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There were originally two factions, the Rebel Alliance and the Galactic Empire. While all types of ships are on both sides, Rebel ships tend to be tough, but with high point costs, while Imperial ships tend to cost few point, but are expendable. Wave 5 introduces a third faction, Scum and Villainy, based on various third-party characters and factions from the Galactic Civil War era, including a few characters already in the game, including Boba Fett and Kath Scarlett, both of whom were originally added as Empire aligned pilots of the Firespray-31, as well as a few ships recycled from the Rebels, including the Y-Wing and HWK-290.

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There were originally two factions, the Rebel Alliance and the Galactic Empire. While all types of ships are on both sides, Rebel ships tend to be tough, but with high point costs, while Imperial ships tend to cost few point, but are expendable. Wave 5 6 introduces a third faction, Scum and Villainy, based on various third-party characters and factions from the Galactic Civil War era, including a few characters already in the game, including Boba Fett and Kath Scarlett, both of whom were originally added as Empire aligned pilots of the Firespray-31, as well as a few ships recycled from the Rebels, including the Y-Wing and HWK-290.



* AcePilot: Numerous. Every ship has at least two famous pilots.

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* AcePilot: Numerous. Every ship has at least two famous pilots.named pilots, each boasting a higher Pilot Skill value than the generics and a unique pilot ability.



* CrackIsCheaper: Suprisingly averted as a full 100 point tournament list can be as few as four ships.

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** Moff Jerjerrod can toss crew members (including himself) out the airlock to negate a critical hit.
* CrackIsCheaper: Suprisingly averted as a full 100 point tournament list can be as few as four two ships.



* JackOfAllStats: The X-Wing and [=TIE=] Advance.

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* JackOfAllStats: The X-Wing and [=TIE=] Advance.Advanced.



* OldSchoolDogfighting: Every ship (except the Lambda-class Shuttle) must move forward during each turn, creating a SpaceIsAir simulation - just like in the movies!

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* OldSchoolDogfighting: Every ship (except the Lambda-class Shuttle) Shuttle and Scum ships with Inertial Dampeners) must move forward during each turn, creating a SpaceIsAir simulation - just like in the movies!
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There are two factions, the Rebel Alliance and the Galactic Empire. While all types of ships are on both sides, Rebel ships tend to be tough, but with high point costs, while Imperial ships tend to cost few point, but are expendable.

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There are were originally two factions, the Rebel Alliance and the Galactic Empire. While all types of ships are on both sides, Rebel ships tend to be tough, but with high point costs, while Imperial ships tend to cost few point, but are expendable.
expendable. Wave 5 introduces a third faction, Scum and Villainy, based on various third-party characters and factions from the Galactic Civil War era, including a few characters already in the game, including Boba Fett and Kath Scarlett, both of whom were originally added as Empire aligned pilots of the Firespray-31, as well as a few ships recycled from the Rebels, including the Y-Wing and HWK-290.
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* OldSchoolDogfighting: Every ship (except the Lambda-class Shuttle) must move forward during each turn, creating a SpaceIsAir simulation - just like in the movies!
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* CoolStarship: Imagine that.
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* CrackIsCheaper: Suprisingly averted as a full 100 point tournament list can be as few as four ships.
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[=WizKids=] licensed the X-Wing Miniatures system from Fantasy Flight to make a version of it based on Franchise/StarTrek called Star Trek Attack Wing.
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* StealthInSpace: The [=TIE=] Phantom.
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A miniatures game by FantasyFlightGames based on Franchise/StarWars and inspired by the starship battles within. The game is focused on the Galactic Civil War of the original trilogy and features most of the ships from the films and many of the ships from [[StarWarsExpandedUniverse various other sources]], including comics and video games.

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A miniatures game by FantasyFlightGames based on Franchise/StarWars and inspired by the starship star fighter battles within. The game is focused on the Galactic Civil War of the original trilogy and features most of the ships fighters from the films and many of the ships fighters from [[StarWarsExpandedUniverse various other sources]], including comics and video games.
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The core set comes with an X-Wing, two [=TIE=] Fighters and everything else needed to play a small two-player game.

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The game is very streamlined with every ship using a series of templates for movement and shooting as well as using specially designed dice for determining shooting results. This simplifies the game considerably and means that the game takes minutes to learn, but much longer to master. The core set comes with an X-Wing, two [=TIE=] Fighters and everything else needed to play a small two-player game.
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Fixing the listing.


AcePilot: Numerous. Every ship has at least two famous pilots.
BoringButPractical: The [=TIE=] Swarm list. The most popular variant is Howlrunner equipped with Swarm Tactics and accompanied by [[ZergRush as many Academy Pilots as can fit under the points limit]], but other variants include every named [=TIE=] and mixing all three types of generic [=TIE=] in varying amounts.
CastFromHitPoints: When Darth Vader is taken as a Crew upgrade, the ship he is in can take two points of damage to deal a critical hit to the ship that was just attacked.
FragileSpeedster: The A-Wing, the [=TIE=] Fighter and the [=TIE=] Interceptor in particular.
JackOfAllStats: The X-Wing and [=TIE=] Advance.
MightyGlacier: The YT-1300, the [=TIE=] Bomber, the Y-Wing and the B-Wing.
SupportPartyMember: the Lambda-class Shuttle and the HWK-290.

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* AcePilot: Numerous. Every ship has at least two famous pilots.
* BoringButPractical: The [=TIE=] Swarm list. The most popular variant is Howlrunner equipped with Swarm Tactics and accompanied by [[ZergRush as many Academy Pilots as can fit under the points limit]], but other variants include every named [=TIE=] and mixing all three types of generic [=TIE=] in varying amounts.
* CastFromHitPoints: When Darth Vader is taken as a Crew upgrade, the ship he is in can take two points of damage to deal a critical hit to the ship that was just attacked.
* FragileSpeedster: The A-Wing, the [=TIE=] Fighter and the [=TIE=] Interceptor in particular.
* JackOfAllStats: The X-Wing and [=TIE=] Advance.
* MightyGlacier: The YT-1300, the [=TIE=] Bomber, the Y-Wing and the B-Wing.
* SupportPartyMember: the Lambda-class Shuttle and the HWK-290.
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That should be a better start that won\'t get cutlisted immediately.

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A miniatures game by FantasyFlightGames based on Franchise/StarWars and inspired by the starship battles within. The game is focused on the Galactic Civil War of the original trilogy and features most of the ships from the films and many of the ships from [[StarWarsExpandedUniverse various other sources]], including comics and video games.

There are two factions, the Rebel Alliance and the Galactic Empire. While all types of ships are on both sides, Rebel ships tend to be tough, but with high point costs, while Imperial ships tend to cost few point, but are expendable.

The core set comes with an X-Wing, two [=TIE=] Fighters and everything else needed to play a small two-player game.
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!!This game exhibits the following tropes:

AcePilot: Numerous. Every ship has at least two famous pilots.
BoringButPractical: The [=TIE=] Swarm list. The most popular variant is Howlrunner equipped with Swarm Tactics and accompanied by [[ZergRush as many Academy Pilots as can fit under the points limit]], but other variants include every named [=TIE=] and mixing all three types of generic [=TIE=] in varying amounts.
CastFromHitPoints: When Darth Vader is taken as a Crew upgrade, the ship he is in can take two points of damage to deal a critical hit to the ship that was just attacked.
FragileSpeedster: The A-Wing, the [=TIE=] Fighter and the [=TIE=] Interceptor in particular.
JackOfAllStats: The X-Wing and [=TIE=] Advance.
MightyGlacier: The YT-1300, the [=TIE=] Bomber, the Y-Wing and the B-Wing.
SupportPartyMember: the Lambda-class Shuttle and the HWK-290.

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