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* TheAgeless: Zi Ri do not experience any form of natural mortality -- they live until something kills them. They can expect to live forever, and indeed quite a few of the original generation made by Hren Tzen are still alive and well.


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* ImmortalProcreationClause: Invoked for the Zi Ri. They're biologically immortal, and individuals who don't take stupid risks have every reason to expect to live essentially forever. In order to avoid overpopulation problems, their creator deity made them such that reproduction is intensely painful for them, in order to make sure that new Zi Ri only come into the world after careful deliberation between prospective parents who have decided that their desire for a child outweighs the effort of enduring "the pain of love". As a result of this, Zi Ri have always been the least numerous of the Prime species.

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* NayTheist: True atheists are very rare in the World Tree -- it's a difficult view to hold when the seven creator gods are visible in the sky at all times and there are multiple reliable historic records of the twelve lesser ones interacting with civilization throughout history. Instead, atheists tend to take the view that, real as they may be, the gods aren't inherently better or more "divine", whatever that may mean, than anything or anyone else -- they're just bigger and more powerful. The sourcebook notes this to be a defensible position.

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* NayTheist: NayTheist:
**
True atheists are very rare in the World Tree -- it's a difficult view to hold when the seven creator gods are visible in the sky at all times and there are multiple reliable historic records of the twelve lesser ones interacting with civilization throughout history. Instead, atheists tend to take the view that, real as they may be, the gods aren't inherently better or more "divine", whatever that may mean, than anything or anyone else -- they're just bigger and more powerful. The sourcebook notes this to be a defensible position.position.
** A similar attitude is present among some non-Prime species about the concept of Primes and divine favor. That the gods made the Primes special and like them best, while they view all other species as scenery and background actors, is a well-known and indisputable fact. Some non-Primes try to deny this, or believe that they can become Primes, but others accept that this is so and just don't really care. Akkamagga, for instance, give very little thought to any Primes other than the Herethroy that they often neighbor, while the sophisticated and magically-powerful nendrai view Prime civilization as a resource to exploit and do not give a whit about who the gods do or don't prefer.
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* BizarreAlienSexes:
** The Zi Ri are a downplayed example. They are hermaphrodites, so that each individual is fully capable of both fertilizing another and carrying eggs zirself. As a result, they do not view themselves in terms of binary genders like other Primes do. Unusual by human standards, perhaps, but a common reproductive system among real-life lifeforms.
** The Herethroy have three (technically four) physical sexes, with three associated social genders. The basic system consists of males, females, and co-lovers. Males and females play essentially the same role as in the binary sexes of other primes, but co-lovers are needed to get them in the necessary mindset to mate. Co-lovers do not contribute any genetic material but are considered to be the main parents, and use the same zie/zir pronouns as Zi Ri. There is also a very rare fourth sex, both-females, who can take the role of either females or co-lovers in reproduction, but not both at once. Herethroy society expects them to do the latter, since co-lovers are rarer, and exiles both-females who present themselves as females.

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more detail


* IdealIllnessImmunity: Primes, though this because natural diseases simply don't exist for them. There are the exceptions of the four versions of "Mircannis' Gentle Slumber" and the occasional broken off bit of extra Corpador that gets in someone's nose.

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* IdealIllnessImmunity: Primes, though this because natural diseases simply don't exist for them. There are the exceptions of the four versions of "Mircannis' Gentle Slumber" and the occasional broken off bit of extra Corpador that gets in someone's nose.nose (or sticks to their chitin/fur/scales) and causes sneezing or weird magical effects. Non-primes are not so lucky, thanks to Gnarn and Accanax.
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Further correcting the trope I added


* IdealIllnessImmunity: Everyone, though this because natural diseases simply don't exist on the World Tree. There are the exceptions of the four versions of "Mircannis' Gentle Slumber" and the occasional broken off bit of extra Corpador that gets in someone's nose.

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* IdealIllnessImmunity: Everyone, Primes, though this because natural diseases simply don't exist on the World Tree.for them. There are the exceptions of the four versions of "Mircannis' Gentle Slumber" and the occasional broken off bit of extra Corpador that gets in someone's nose.
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* IdealIllnessImmunity: Everyone, though this because diseases simply don't exist on the World Tree. There are the exceptions of the four versions of "Mircannis' Gentle Slumber" and the occasional broken off bit of extra Corpador that gets in someone's nose.

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* IdealIllnessImmunity: Everyone, though this because natural diseases simply don't exist on the World Tree. There are the exceptions of the four versions of "Mircannis' Gentle Slumber" and the occasional broken off bit of extra Corpador that gets in someone's nose.
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Added a trope

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* IdealIllnessImmunity: Everyone, though this because diseases simply don't exist on the World Tree. There are the exceptions of the four versions of "Mircannis' Gentle Slumber" and the occasional broken off bit of extra Corpador that gets in someone's nose.
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species name spelling correction, also while I'm not going to correct it right now, where do you get the idea only Rassimel have human hair?


** Hezarion is deep red and very ductile. It's favored by Herethroi, who use to make inlays on their exoskeletons.

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** Hezarion is deep red and very ductile. It's favored by Herethroi, Herethroy, who use to make inlays on their exoskeletons.

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Authority Equals Asskicking has been renamed.


* AuthorityEqualsAsskicking: While many politicians and bankers and such wield their own sort of power, high-ranking members in many of the guilds that rely on magic are, by definition, potent mages. Especially notable are the Smiths' guilds and the Healers' guild.


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* RankScalesWithAsskicking: While many politicians and bankers and such wield their own sort of power, high-ranking members in many of the guilds that rely on magic are, by definition, potent mages. Especially notable are the Smiths' guilds and the Healers' guild.
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numeric correction, pondering changing "hermaphroditic" to "intersex" based on learning "hermaphrodite" has been used as an insult in real life


* NayTheist: True atheists are very rare in the World Tree -- it's a difficult view to hold when the seven creator gods are visible in the sky at all times and there are multiple reliable historic records of the thirteen lesser ones interacting with civilization throughout history. Instead, atheists tend to take the view that, real as they may be, the gods aren't inherently better or more "divine", whatever that may mean, than anything or anyone else -- they're just bigger and more powerful. The sourcebook notes this to be a defensible position.

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* NayTheist: True atheists are very rare in the World Tree -- it's a difficult view to hold when the seven creator gods are visible in the sky at all times and there are multiple reliable historic records of the thirteen twelve lesser ones interacting with civilization throughout history. Instead, atheists tend to take the view that, real as they may be, the gods aren't inherently better or more "divine", whatever that may mean, than anything or anyone else -- they're just bigger and more powerful. The sourcebook notes this to be a defensible position.
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Missed a "she" when correcting pronouns for Hren Tzen


*** Hren Tzen, goddess of Sustaining magic, is an adequate fit for her portfolio. Zie's more of an artistic sort than anything, but zir creations are also very well-crafted and made to endure through the ages. The most notable is zir Prime species, the Zi Ri, which zie made to be ageless and everlasting.

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*** Hren Tzen, goddess of Sustaining magic, is an adequate fit for her zir portfolio. Zie's more of an artistic sort than anything, but zir creations are also very well-crafted and made to endure through the ages. The most notable is zir Prime species, the Zi Ri, which zie made to be ageless and everlasting.
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Gender pronoun correction for Hren Tzen


*** Hren Tzen, goddess of Sustaining magic, is an adequate fit for her portfolio. She's more of an artistic sort than anything, but her creations are also very well-crafted and made to endure through the ages. The most notable is her Prime species, the Zi Ri, which she made to be ageless and everlasting.

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*** Hren Tzen, goddess of Sustaining magic, is an adequate fit for her portfolio. She's Zie's more of an artistic sort than anything, but her zir creations are also very well-crafted and made to endure through the ages. The most notable is her zir Prime species, the Zi Ri, which she zie made to be ageless and everlasting.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* CosmicHorrorStory: "Here," god of Space, appears as a skeletal Herethroy carapace with shifting holes revealing unspeakable things. Elementals of position can be all the more terrifying for not having even ''that'' much personhood in their structure, UncannyValley notwithstanding. Creatures from outside the universe sometimes break in, like a miles-long killer slug.

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* CosmicHorrorStory: "Here," god of Space, appears as a skeletal Herethroy carapace with shifting holes revealing unspeakable things. Elementals of position can be all the more terrifying for not having even ''that'' much personhood in their structure, UncannyValley notwithstanding.structure. Creatures from outside the universe sometimes break in, like a miles-long killer slug.
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* TheMagnificent: When two Gormoror are called the same, they keep themselves distinct by attaching a moniker after their names. This is generally either a physical descriptor or, by preference, something grandiose and bombastic.

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* TheMagnificent: When two Gormoror are called the same, they keep themselves distinct by attaching a moniker after their names. This is generally either a physical descriptor or, by By preference, something grandiose and bombastic.Gormoror prefer to without such a descriptor, implicitly because doing so implies that you're so badass that you're the first person that people will think of on hearing your name. Second-best are impressive titles based on some notable deed. Failing that physical descriptors are used.
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world-tree-rpg.com doesn't exist anymore and sythyry.com leads to a porn website now.


The game exists as a [[http://world-tree-rpg.com/about.phtml paperback sourcebook]] and an [[http://www.world-tree-rpg.com/marriage.phtml in-game novel]] plus the semi-canon, in-character [[http://sythyry.com/ diary of "Sythyry"]] written by one of the authors (which [[http://stickseed-doom.livejournal.com/ inspired]] [[http://calamitous-cani.livejournal.com/ several]] [[http://mharreff.livejournal.com/ imitators]]).

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The game exists as a [[http://world-tree-rpg.com/about.phtml paperback sourcebook]] sourcebook and an [[http://www.world-tree-rpg.com/marriage.phtml in-game novel]] novel plus the semi-canon, in-character [[http://sythyry.com/ diary of "Sythyry"]] "Sythyry" written by one of the authors (which [[http://stickseed-doom.livejournal.com/ inspired]] [[http://calamitous-cani.livejournal.com/ several]] [[http://mharreff.livejournal.com/ imitators]]).

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** Mind magic is treated as this in the eyes of Prime civilization. This is due to the generally intrusive or controlling applications it's put to; there are legitimate uses, but even then it's considered suspicious, and "mind mage" has the same ring as "necromancer" in other settings. The negative reputation is played up more in some in-character journals than in the sourcebook; in the book, merely being good at mind-magic generally won't get you shunned, so long as you don't use it (in however benign a manner) on anyone but yourself. Given that Birkozon's stated ambition is total, if indirect, control over the Tree, anyone who meddles in mind-magic (Birkozon's domain) may be thought some degree of stupid, but so long as you keep it to yourself, everyday people have better things to worry about than your personal damnation. (Though there ''are'' those - in the Healers' Guild and knightly orders - who are more vehement about it.)

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** Mind magic is treated as this in the eyes of Prime civilization. This is due to the generally intrusive or controlling applications it's put to; there are legitimate uses, but even then it's considered suspicious, and "mind mage" has the same ring as "necromancer" in other settings. The negative reputation is played up more in some in-character journals than in the sourcebook; in the book, merely being good at mind-magic generally won't get you shunned, so long as you don't use it (in however benign a manner) on anyone but yourself. Given that Birkozon's stated ambition is total, if indirect, control over the Tree, anyone who meddles in mind-magic (Birkozon's domain) may be thought some degree of stupid, but so long as you keep it to yourself, everyday people have better things to worry about than your personal damnation. (Though there ''are'' those - -- in the Healers' Guild and knightly orders - -- who are more vehement about it.)



* DestructiveSavior: Flokin is charged with protecting the universe against extradimensional invaders -- when alien gods or demons or {{Eldritch Abomination}}s creep into the world, he's the one who chases them out before they have the chance to do too much damage. However, Flokin also has a very poor grasp of restraint, proportion or collateral damage -- his typical approach to finding out that a city has been infiltrated by some horror from beyond the world, for instance, is usually to burn the city and most of its surrounding countryside to cinders. While he's a very efficient protector on a global scale, this is cold comfort at best for the people who happen to be in the ground zero of an incursion.



* PhysicalGod: Many of the world's creator gods appear in physical form on the titular World Tree with some regularity. Some of them blatantly reveal their identity and openly display their omnipotence (indeed, some of them lead guilds and other organisations, and one of them in particular, Birkozon, the god of telepathy and mental magic, rules an entire realm on the Tree). Yet others prefer to stay hidden, walk in disguise, or not get physically involved much with the world they created at all.



* RageAgainstTheHeavens: A Zi Ri is known to have once blasted the goddess of animals with the spell "Grand Inferno", [[spoiler:with no effect]].
* PersonalityPowers: Justified, since the same gods designed the primes to their liking and gave them a knack for particular magic elements.
* PhysicalGod: Many of the world's creator gods appear in physical form on the titular World Tree with some regularity. Some of them blatantly reveal their identity and openly display their omnipotence (indeed, some of them lead guilds and other organisations, and one of them in particular, Birkozon, the god of telepathy and mental magic, rules an entire realm on the Tree). Yet others prefer to stay hidden, walk in disguise, or not get physically involved much with the world they created at all.


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* RageAgainstTheHeavens: A Zi Ri is known to have once blasted the goddess of animals with the spell "Grand Inferno", [[spoiler:with no effect]].

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* DestroyerDeity: Accanax presides over Destroc, the magic of destruction. He's a very good match for it in personality -- sullen and violent by turns, he is interested in creating little besides monsters, sometimes spawning a dozen species of horrors on at a time to scatter on the edges of civilization. He is one of the likeliest Verb gods to manifest in the Tree itself; when he does so he appears as a dark thundercloud in whose shadow happen terrible things.



* GodOfFire: Flokin is the Noun god of Pyrador, fire magic. He's notable for his temperamental, proud, and destructive personality, which he employs in his secondary job as the World Tree's security guard slash cosmic bouncer against unwanted extradimensional intruders.
* GodOfOrder: Reluu, one of the Verb gods, presides over Ruloc magic -- that is, magic focused on controlling and directing a desired substance. He greatly favors structured, hierarchical societies, and designed his created species, the Cani, to naturally gravitate towards urban life, value tradition, and form extensive networks of loyalty and kin ties.



* PointsOfLightSetting: The titular World Tree has many branches, and is constantly growing. Civilization tends to gather atop the newest and best-sunlit branches, in handfuls of mighty cities and smaller villages, each normally surrounded by powerful and deadly magical walls. This is because outside of these areas are many monsters and dangers deliberately created or encouraged by the gods to populate a world of adventure, while the geography of the Tree encourages civilization to exist as long series of cities strung out along the (relatively) narrow branches, which makes it very difficult to enforce any kind of large-scale rule. While there are old and broken cities deep within the shadows of the lower branches, some possibly with treasures worth entire new cities, they might as well not exist anymore once the monsters take over.
* PowersAsPrograms: "Pattern Magic" acts like this, but it's only one of several known methods of working with the inherently unpredictable force of magic.

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* PersonalityPowers: The various gods all have personalities and temperaments matching the form of magic that they preside over:
** The Verb gods selected the types of magic they'd sustain based on which ones fit their personalities better. Some matches are closer than others.
*** Accanax, god of Destruction magic, is sullen and violent. He mainly creates wild, sloppily-designed monsters on passing whims, which he scatters on the edges of civilizations.
*** Gnarn, goddess of Mutation magic, notably doesn't match her field very well -- her cruel moods and preference for creating elegantly-made and supremely deadly horrors would match Destruction better, but it's believed that she chose to let her younger brother Accanax have it instead.
*** Hren Tzen, goddess of Sustaining magic, is an adequate fit for her portfolio. She's more of an artistic sort than anything, but her creations are also very well-crafted and made to endure through the ages. The most notable is her Prime species, the Zi Ri, which she made to be ageless and everlasting.
*** Mircannis, goddess of Healing magic, is endlessly benevolent and primarily creates useful, unobtrusive creatures such as honeybees and medicinal plants.
*** Pararenenzu, god of Detection magic, is notable a very poor fit for his field -- he's flighty, mercurial and easily distracted, and consequently doesn't take his field very seriously. In-universe, this is the reason for the flat 5% fail rate of Detection spells.
*** Reluu, god of Ruling magic, is noble and honorable, and loves clean, clear hierarchies where everything has its proper place.
*** Virid, the goddess of Creation magic, has an artistic streak and a mild, personable temperament, and especially enjoys making living beings.
** Noun gods and their elementals likewise tend to have thematically matching mindsets, and their associated magic is also often described as having similar "personalities":
*** Birkozon, god of Mentador, is obsessively controlling and self-centered, and has absolutely no compunctions about using his powers to control, influence and subvert the minds of others. His greatest desire is to rule the entirety of the World Tree some day.
*** Flokin, god of Pyrador, is aggressive, quick-tempered, and cheerfully destructive, and is infamous for his casual cruelty. Much like him, fire magic is difficult to control and prone to wriggling out a mage's grasp with hungry red fingers.
*** Hressh-Huu, goddess of Airador, is a wild and joyful trickster endlessly flitting from one amusement to the next; she used to run the weather as an ever-changing whirl of extremes, and had to be forced by the other gods to stick to a regular progression of seasons. The winds of the World Tree take after her in temperament, mischievously snatching and tossing objects to vex mortals.
*** Merklundum Harnipsundum, god of Aquador, is a lazy, passive, and constantly-sleeping deity, much as water itself would rather pour along downhill or sit in a depression than go sloshing off on its own accord. Likewise, water magic can be difficult to "motivate" and push into doing what you want.
* PointsOfLightSetting: The titular World Tree has many branches, and is constantly growing. Civilization tends to gather atop the newest and best-sunlit branches, in handfuls of mighty cities and smaller villages, each normally surrounded by powerful and deadly magical walls. This is because outside of these areas are many monsters and dangers deliberately created or encouraged by the gods to populate a world of adventure, while the geography of the Tree encourages civilization to exist as long series of cities strung out along the (relatively) narrow branches, which makes it very difficult to enforce any kind of large-scale rule. While there are old and broken cities deep within the shadows of the lower branches, some possibly with treasures worth entire new cities, they might as well not exist anymore once the monsters take over.
* %%* PowersAsPrograms: "Pattern Magic" acts like this, but it's only one of several known methods of working with the inherently unpredictable force of magic.%%ZCE. Acts like what?



* TreeTopWorld: The entire setting exists in the highest reaches of a single, mind-bogglingly large tree floating in space. The ecosystem there is friendly and well-suited to intelligent beings; lower reaches are progressively less explored and more perilous until the lower trunks become a full-on DeathWorld. Cities are mostly strung out along the upper surfaces of branches -- the sides of branches and the trunk, called the Verticals, are mostly home to flying monsters -- and metal and stone are very scarce and mostly obtained from certain plants that deposit them in their leaves and fruit.

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* TreeTopWorld: TreetopWorld: The entire setting exists in the highest reaches of a single, mind-bogglingly large tree floating in space. The ecosystem there is friendly and well-suited to intelligent beings; lower reaches are progressively less explored and more perilous until the lower trunks become a full-on DeathWorld. Cities are mostly strung out along the upper surfaces of branches -- the sides of branches and the trunk, called the Verticals, are mostly home to flying monsters -- and metal and stone are very scarce and mostly obtained from certain plants that deposit them in their leaves and fruit.fruit.
* TricksterGod: Hressh-Huu, goddess of the air and weather, adores tossing wrenches in others' plans and vexing pompous mortals. At her whim, a sudden rainstorm might boil out of the sky to delay a critical message just long enough to send a delicate political situation spiraling out of control, or a document detailing plans for treason might be snatched from a desk by a sudden wind and sent spiraling right into the local duke's office.
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* Khtsoyis (Destruction): Sloppily-designed, floating heptapods (that is, seven-tentacled octapi) who pound things with [[DualWielding triple-wielded]] clubs.

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* Khtsoyis (Destruction): Sloppily-designed, floating heptapods (that is, seven-tentacled octapi) octopi) who pound things with [[DualWielding triple-wielded]] clubs.
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* PrimitiveClubs: The Khtsoyis, the most primitive and thuggish of the Prime species, traditionally fight with big wooden clubs, sometimes with nails in them, triple-wielded in their tentacles.

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* Khytsoyis (Destruction): Sloppily-designed, floating heptapods (that is, seven-tentacled octapi) who pound things with [[DualWielding triple-wielded]] clubs.

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* Khytsoyis Khtsoyis (Destruction): Sloppily-designed, floating heptapods (that is, seven-tentacled octapi) who pound things with [[DualWielding triple-wielded]] clubs.



* BeastMan: With a few exceptions, the Prime species all look like anthropomorphic animals of various sorts. The degree of anthropomorphism varies between species -- Cani resemble furred humans with dog heads and tails, Rassimel have the bodies of bipedal raccoons but also have human hair, and Gormoror are simply upright bears with opposable thumbs.

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* BeastMan: With a few exceptions, the Prime species all look like anthropomorphic animals of various sorts. The degree of anthropomorphism varies between species -- Cani resemble furred humans with dog heads and tails, Rassimel have the bodies of bipedal raccoons but also have human hair, and Gormoror are simply upright bears with opposable thumbs. Several non-Prime species also resemble humanoid animals of various sorts.
* BelievingTheirOwnLies: Bonstables are pathological liars and deceivers, but never say anything that they truly think is false. Rather, they constantly delude themselves into thinking that whatever ruse they're keeping up is the actual truth -- when they take the shape of a Prime species, for instance, they convince themselves that they are actually a member of that species for all purposes -- and when they inevitably change their minds and start another deception rationalize things to believe themselves to have always been correct and honest at any given time. This makes them very difficult to discover, since mind-reading magic can't generally penetrate their delusions and and lie detection reads them as perfectly honest and forthright.



* BlueAndOrangeMorality: A number of monsters on the tree seem to have very odd senses of right and wrong; the most notable (albeit not really native to the tree) are the locador elementals, creatures of space incarnate. The god they're associated with, "Here", may qualify as well.

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* %%* BlueAndOrangeMorality: A number of monsters on the tree seem to have very odd senses of right and wrong; the most notable (albeit not really native to the tree) are the locador elementals, creatures of space incarnate. The god they're associated with, "Here", may qualify as well.%%ZCE. How are these examples?



* FantasticRacism: Prime society is ''fantastically'' racist. Sleeth and Khytsoyis can expect to be routinely denied entrance into guilds and high society, and for that matter much in the way of respect -- a Khytsoy archbishop and duke was expected to feel honored for being allowed to sit among the day laborers at her own retirement banquet. Non-primes get it even worse, and are lucky when they're treated as second-class citizens and allowed to enter cities without being lynched -- more commonly, they're considered monsters or non-entities whom the primes can conquer, displace, rob and kill with little consequence.

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* FantasticRacism: Prime society is ''fantastically'' racist. Sleeth and Khytsoyis Khtsoyis can expect to be routinely denied entrance into guilds and high society, and for that matter much in the way of respect -- a Khytsoy Khtsoyis archbishop and duke was expected to feel honored for being allowed to sit among the day laborers at her own retirement banquet. Non-primes get it even worse, and are lucky when they're treated as second-class citizens and allowed to enter cities without being lynched -- more commonly, they're considered monsters or non-entities whom the primes can conquer, displace, rob and kill with little consequence.



* GodIsEvil: Some of them, some of the time. Even kindly Virid (Creation) made a small percentage of her species into mixed-gender people (A fourth gender; they have three naturally), [[RuleOfDrama and made the rest instinctively or dogmatically hate them]].

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* GodIsEvil: Some of them, some of the time. Even kindly Virid (Creation) made a small percentage of her species into mixed-gender people (A (a fourth gender; they have three naturally), [[RuleOfDrama and made the rest instinctively or dogmatically hate them]].



* IntelligentGerbil: The Sleeth, for all intents and purposes, are panthers that can talk and do magic.

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* IntelligentGerbil: The Sleeth, for all intents and purposes, are panthers that can talk and do magic. Several non-Prime species also resemble intelligent animals with some additional physical features, such as akkamagga (intelligent, six-legged lizards) and wherriwheffle (intelligent, eight-legged ferrets).



* MagicPotion: The taptet, a species of deer-people, have a unique skill -- partly a kind of species-specific magic and partly carefully-guarded secret knowledge -- for making potions that confer considerable power or advantages to the drinker at the cost of alarming side effects, such as potions that confer great strength for a time but leave the drinker weakened and feeble when they wear off or healing draughts that induce tremors. Most other people prefer to use traditional magic, which is less powerful but much safer.



* RageAgainstTheHeavens: A Zi Ri is known to have once blasted the Goddess of Creation with the spell "Grand Inferno", [[spoiler:with no effect]].

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* RageAgainstTheHeavens: A Zi Ri is known to have once blasted the Goddess goddess of Creation animals with the spell "Grand Inferno", [[spoiler:with no effect]].



** The Cyarr are highly militaristic, expansionistic and devoted to their personal ideals of honor. They're in a state of constant war, either hot or cold, with the primes, for the sake of honor, revenge for past slights, and territory, and are ruled by warrior-nobilities who hold themselves to incredibly strict moral standards. This lifestyle presents something of an issue for them, however, as they have no access to healing or metal-shaping magic, which gives them serious disadvantages in protracted battles and campaigns -- the associated gods plain don't like them and deny these gifts to the Cyarr.

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** The Cyarr cyarr are highly militaristic, expansionistic and devoted to their personal ideals of honor. They're in a state of constant war, either hot or cold, with the primes, for the sake of honor, revenge for past slights, and territory, and are ruled by warrior-nobilities who hold themselves to incredibly strict moral standards. This lifestyle presents something of an issue for them, however, as they have no access to healing or metal-shaping magic, which gives them serious disadvantages in protracted battles and campaigns -- the associated gods plain don't like them and deny these gifts to the Cyarr.



* VoluntaryShapeshifting: Bonstables can take on the form of either any Prime species or of silver-winged birds.



* WickedCultured: Nendrai, large reptilian monsters greatly feared by primes, thoroughly enjoy the benefits of civilization and surround themselves with the best creature comforts that they can. Their floors are covered by fine rugs, their libraries hold all the classics, and their cellars are stocked with rare vintages. They're personable and educated as well, and can be engaged in perfectly pleasant conversation, as long as the other party can convince the Nendrai that it wants a chat more than it wants lunch or a new slave.

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* WickedCultured: Nendrai, large reptilian monsters greatly feared by primes, thoroughly enjoy the benefits of civilization and surround themselves with the best creature comforts that they can. Their floors are covered by fine rugs, their libraries hold all the classics, and their cellars are stocked with rare vintages. They're personable and educated as well, and can be engaged in perfectly pleasant conversation, as long as the other party can convince the Nendrai nendrai that it wants a chat more than it wants lunch or a new slave.
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* TranslationConvention: Employed by the rulebook. As the foreword notes, the in-universe names of the magical skills are based on the names of the gods (Viridoc, Accanoc), but for ease of use, are rendered based on Ebglish words (Viridoc is Creation, so Creoc; Accanoc is Destruction, so Destroc).

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* TranslationConvention: Employed by the rulebook. As the foreword notes, the in-universe names of the magical skills are based on the names of the gods (Viridoc, Accanoc), but for ease of use, are rendered based on Ebglish English words (Viridoc is Creation, so Creoc; Accanoc is Destruction, so Destroc).
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* CallASmeerpARabbit: A lot of World Tree creatures are given the names of Earth animals with similar social roles for the sake of expedience. Horses, for instance, are named such because they're domistacated for use as pack and riding beasts despite actually being nine unrelated genera of animals, some possessing claws and feathers or bony plates or the like.

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* CallASmeerpARabbit: A lot of World Tree creatures are given the names of Earth animals with similar social roles for the sake of expedience. Horses, for instance, are named such because they're domistacated domesticated for use as pack and riding beasts despite actually being nine unrelated genera of animals, some possessing claws and feathers or bony plates or the like.
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* PointsOfLightSetting: The titular World Tree has many branches, and is constantly growing. Civilization tends to gather atop the newest and best-sunlit branches, in handfuls of mighty cities and smaller villages, each normally surrounded by powerful and deadly magical walls. This is because outside of these areas are many monsters and dangers deliberately created or encouraged by the gods to populate a world of adventure, while the geography of the Tree encourages civilization to exist as long series of cities strung out along the (relatively) narrow branches, which makes it very difficult to enforce any kind of large-scale rule. While there are old and broken cities deep within the shadows of the lower branches, some possibly with treasures worth entire new cities, they might as well not exist anymore once the monsters take over.
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* TranslationConvention: Employed by the rulebook. As the foreword notes, the in-universe names of the magical skills are based on the names of the gods (Viridoc, Accanoc), but for ease of use, are rendered based on Ebglish words (Viridoc is Creation, so Creoc; Accanoc is Destruction, so Destroc).
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* TreeTopWorld: The entire setting exists in the highest reaches of a single, mind-bogglingly large tree floating in space. The ecosystem there is friendly and well-suited to intelligent beings; lower reaches are progressively less explored and more perilous until the lower trunks become a full-on DeathWorld. Cities are mostly strung out along the upper surfaces of branches -- the sides of branches and the trunk, called the Verticals, are mostly home to flying monsters -- and metal and stone are very scarce and mostly obtained from certain plants that deposit them in their leaves and fruit.
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* WickedCultured: Nendrai, large reptilian monsters greatly feared by primes, thoroughly enjoy the benefits of civilization and surround themselves with the best creature comforts that they can. Their floors are covered by fine rugs, their libraries hold all the classics, and their cellars are stocked with rare vintages. They're personable and educated as well, and can be engaged in perfectly pleasant conversation, as long as they can convince the Nendrai that it wants a chat more than it wants lunch or a new slave.

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* WickedCultured: Nendrai, large reptilian monsters greatly feared by primes, thoroughly enjoy the benefits of civilization and surround themselves with the best creature comforts that they can. Their floors are covered by fine rugs, their libraries hold all the classics, and their cellars are stocked with rare vintages. They're personable and educated as well, and can be engaged in perfectly pleasant conversation, as long as they the other party can convince the Nendrai that it wants a chat more than it wants lunch or a new slave.

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