History TabletopGame / WorldTreeRPG

20th Jul '17 12:14:23 AM justanid
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World Tree is a tabletop role-playing game set on [[WorldTree a tree thousands of miles tall]], whose branches are fifty miles wide and hundreds of thousands long. Eight "prime" species build a civilization with extremely widespread magic under the visible influence of [[strike:nineteen]] seven-plus-twelve gods. Other intelligent races live in their shadow; the primes know that the world was created for the primes' benefit with the non-primes as part of the backdrop; some non-primes disagree. The world is very different from ours, from basic physics (no electromagnetism, no air pressure) to materials science (lots of wood, little metal; it's a tree), to cosmology (seven meddling gods visible in the night sky). The game focuses on adventurous primes who face monsters, intrigue and other parts of life on the Tree.

The prime races and the gods that created them include:

''Common''

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World Tree [[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/world_tree_rpg_cover.jpg]]
%%[[caption-width-right:300:some caption text]]

''World Tree''
is a [[TabletopRPG tabletop role-playing game game]] set on [[WorldTree a tree thousands of miles tall]], whose branches are fifty miles wide and hundreds of thousands long. Eight "prime" species build a civilization with extremely widespread magic under the visible influence of [[strike:nineteen]] seven-plus-twelve gods. Other intelligent races live in their shadow; the primes know that the world was created for the primes' benefit with the non-primes as part of the backdrop; some non-primes disagree. The world is very different from ours, from basic physics (no electromagnetism, no air pressure) to materials science (lots of wood, little metal; it's a tree), to cosmology (seven meddling gods visible in the night sky). The game focuses on adventurous primes who face monsters, intrigue and other parts of life on the Tree.

The '''The prime races and the gods that created them include:

''Common''
include:'''\\
[[AC:Common]]



''Less Common''

to:

''Less Common''[[AC:Less Common]]



!!''World Tree RPG'' provides examples of:

to:

!!''World Tree RPG'' !!This tabletop RPG provides examples of:
17th Mar '17 5:14:01 PM Theriocephalus
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* BlessedWithSuck:
** Parents of different prime species can have a child, using complex magic. The hybrid kid gains the intellectual and magical benefits of both races at all times, and must shift between the two...painfully and involuntarily every hour (they can resist, but that hurts more) using the physical benefits of the current species, and dies young of debilitating illness. Theoretically, said parents could use even more magic to ensure the child comes out looking like only one of them. However, that's another ritual spell, and given their preparation times most people probably don't have time for that.

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* BlessedWithSuck:
**
BlessedWithSuck: Parents of different prime species can have a child, using complex magic. The hybrid kid gains the intellectual and magical benefits of both races at all times, and must shift between the two... painfully and involuntarily every hour (they can resist, but that hurts more) using the physical benefits of the current species, and dies young of debilitating illness. Theoretically, said parents could use even more magic to ensure the child comes out looking like only one of them. However, that's another ritual spell, and given their preparation times most people probably don't have time for that.
17th Mar '17 5:12:54 PM Theriocephalus
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** Parents of different prime species can have a child, using complex magic. The hybrid kid gains the intellectual and magical benefits of both races at all times, and must shift between the two...painfully and involuntarily every hour (they can resist, but that hurts more) using the physical benefits of the current species, and dies young of debilitating illness.
*** Theoretically, said parents could use even more magic to ensure the child comes out looking like only one of them. However; that's another ritual spell, and given their preparation times most people probably don't have time for that.
** Nendrai have incredible Change magic talent plus immortality, but are designed to crave gifts from primes, have emotions like love and friendship, have a cruel streak and limited control over their powers, and cry tears of jagged glass. Oh, and they're specifically denied the painless healing of the official Healing element. This all appears to be due to Gnarn, the god responsible for nendrai, carefully crafting them to be a very troublesome monster for the Primes.
*** Except for their lack of access to Healing magic, most of these are not actually canon; the (co-)author's in-character journal has dramatized some things to make for an easier-to-relate-to character. As written in the sourcebook, nendrai are ''terrifying,'' and their lack of healing magic just isn't enough when they can twist magic and space around themselves to make good their escape from a nasty situation. They take what they want from whom they want, prime or otherwise. Fortunately, some of them have enough enlightened self-interest to realize that even they couldn't survive drawing the attention of all the great heroes on a given stretch of the Tree, and are happy to trade their considerable (and free) magic for whatever it is they want but don't have yet.

to:

** Parents of different prime species can have a child, using complex magic. The hybrid kid gains the intellectual and magical benefits of both races at all times, and must shift between the two...painfully and involuntarily every hour (they can resist, but that hurts more) using the physical benefits of the current species, and dies young of debilitating illness.
***
illness. Theoretically, said parents could use even more magic to ensure the child comes out looking like only one of them. However; However, that's another ritual spell, and given their preparation times most people probably don't have time for that.
** Nendrai have incredible Change magic talent plus immortality, but are designed to crave gifts from primes, have emotions like love and friendship, have a cruel streak and limited control over their powers, and cry tears of jagged glass. Oh, and they're specifically denied the painless healing of the official Healing element. This all appears to be due to Gnarn, the god responsible for nendrai, carefully crafting them to be a very troublesome monster for the Primes.
*** Except for their lack of access to Healing magic, most of these are not actually canon; the (co-)author's in-character journal has dramatized some things to make for an easier-to-relate-to character. As written in the sourcebook, nendrai are ''terrifying,'' and their lack of healing magic just isn't enough when they can twist magic and space around themselves to make good their escape from a nasty situation. They take what they want from whom they want, prime or otherwise. Fortunately, some of them have enough enlightened self-interest to realize that even they couldn't survive drawing the attention of all the great heroes on a given stretch of the Tree, and are happy to trade their considerable (and free) magic for whatever it is they want but don't have yet.
that.
17th Mar '17 5:09:06 PM Theriocephalus
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* BadPowersBadPeople: Subverted with Mind magic. There are legitimate reasons for studying that element, not involving MindRape, but anyone who's good at it is automatically suspect. See the entry below on TheDarkArts. Subverted with some monsters as well; some generally benign monsters have rather dire abilities.



* BadPowersBadPeople: Subverted with Mind magic. There are legitimate reasons for studying that element, not involving MindRape, but anyone who's good at it is automatically suspect. See the entry below on TheDarkArts. Subverted with some monsters as well; some generally benign monsters have rather dire abilities.
17th Mar '17 5:08:41 PM Theriocephalus
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* BenevolentArchitecture: The gods filled the world with inhabitable land and other resources for the primes...
* MalevolentArchitecture: ...And put all the livable areas on branches whose edges, up to twenty-five miles away, are filled with custom-designed monsters.

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* BenevolentArchitecture: The gods filled designed the world for habitability for their favored races, and filled it with inhabitable land and other resources for the primes...
* MalevolentArchitecture: ...And put all the livable areas on branches whose edges, up to twenty-five miles away, are filled with custom-designed monsters.
primes.


Added DiffLines:

* MalevolentArchitecture: When they made the Tree, the gods quite deliberately put all the livable areas on branches whose edges, up to twenty-five miles away, are filled with powerful, custom-designed monsters.
17th Mar '17 5:04:14 PM Theriocephalus
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World Tree is a tabletop role-playing game set on [[WorldTree a tree thousands of miles tall]], whose branches are fifty miles wide and hundreds of thousands long. Eight "prime" species build a civilization with extremely widespread magic under the visible influence of [[strike:nineteen]] seven-plus-twelve gods. Other intelligent races live in their shadow; the primes know that the world was created for the primes' benefit with themselves as a backdrop; some non-primes disagree. The world is very different from ours, from basic physics (no electromagnetism, no air pressure) to materials science (lots of wood, little metal; it's a tree), to cosmology (seven meddling gods visible in the night sky). The game focuses on adventurous primes who face monsters, intrigue and other parts of life on the Tree.

to:

World Tree is a tabletop role-playing game set on [[WorldTree a tree thousands of miles tall]], whose branches are fifty miles wide and hundreds of thousands long. Eight "prime" species build a civilization with extremely widespread magic under the visible influence of [[strike:nineteen]] seven-plus-twelve gods. Other intelligent races live in their shadow; the primes know that the world was created for the primes' benefit with themselves the non-primes as a part of the backdrop; some non-primes disagree. The world is very different from ours, from basic physics (no electromagnetism, no air pressure) to materials science (lots of wood, little metal; it's a tree), to cosmology (seven meddling gods visible in the night sky). The game focuses on adventurous primes who face monsters, intrigue and other parts of life on the Tree.
1st Feb '17 1:06:39 PM Morgenthaler
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* CthulhuMythos: Likely inspired the god "Here", if it's not [[AlienGeometries immediately evident]]. He's implied to be related to (or [[AFormYouAreComfortableWith actually be]]) Yog-Sothoth.
** Almost certain, given that it's highly recommended, rather than throwing in offworld horrors, to describe "Here"'s progeny in "crawling Lovecraftian terms" (and then top it all off by calling them "angels" since they do a god's bidding).
1st Jul '16 5:34:11 AM StFan
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The rules are largely skill-based, with most of what characters can do being summed up in their skills, together with ten stats and a point-buy attributes system. Magic is handled using an Arts system (similar to ArsMagica), with all magic made up of Nouns and Verbs combined in various ways. As the classic example, a fireball would use "create" and "fire".

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The rules are largely skill-based, with most of what characters can do being summed up in their skills, together with ten stats and a point-buy attributes system. Magic is handled using an Arts system (similar to ArsMagica), ''TabletopGame/ArsMagica''), with all magic made up of Nouns and Verbs combined in various ways. As the classic example, a fireball would use "create" and "fire".



!WorldTreeRPG provides examples of:

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!WorldTreeRPG !!''World Tree RPG'' provides examples of:of:
8th Jan '16 7:23:49 PM Discar
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* OurGodsAreGreater: The gods, referred to collectively as the seven-plus-twelve are devided into two catagories:

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* OurGodsAreGreater: OurGodsAreDifferent: The gods, referred to collectively as the seven-plus-twelve are devided divided into two catagories: categories:
30th Oct '15 4:20:21 PM FF32
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* GrowsOnTrees: Played with; while the grand examples are absent, there are plants that grow small amounts of metal or other hard materials in their leaves, nuts, or so forth. In a setting without much metal, this can be invaluable to harvest and refine. Also, due to their MagiTech, Primes can do quite a lot with certain types of nut.

to:

* GrowsOnTrees: Played with; while the grand examples are absent, there are plants that grow small amounts of metal or other hard materials in their leaves, nuts, or so forth. In a setting without much metal, this can be invaluable to harvest and refine. Also, due to their MagiTech, {{Magitek}}, Primes can do quite a lot with certain types of nut.
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.WorldTreeRPG