History TabletopGame / WorldTreeRPG

8th Jan '16 7:23:49 PM Discar
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* OurGodsAreGreater: The gods, referred to collectively as the seven-plus-twelve are devided into two catagories:
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* OurGodsAreGreater: OurGodsAreDifferent: The gods, referred to collectively as the seven-plus-twelve are devided divided into two catagories: categories:
30th Oct '15 4:20:21 PM FF32
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* GrowsOnTrees: Played with; while the grand examples are absent, there are plants that grow small amounts of metal or other hard materials in their leaves, nuts, or so forth. In a setting without much metal, this can be invaluable to harvest and refine. Also, due to their MagiTech, Primes can do quite a lot with certain types of nut.
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* GrowsOnTrees: Played with; while the grand examples are absent, there are plants that grow small amounts of metal or other hard materials in their leaves, nuts, or so forth. In a setting without much metal, this can be invaluable to harvest and refine. Also, due to their MagiTech, {{Magitek}}, Primes can do quite a lot with certain types of nut.
23rd Aug '14 7:34:21 AM Zhale
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Dark Arts expansion
Added DiffLines:
** Necromancy does exist on the World Tree, but is at most viewed as "Rude" rather than "Evil" by those not related to the animated. Family? They might sue you...or worse. Compounded by a spell that creates a dead copy of a subject.
23rd Aug '14 7:29:25 AM Zhale
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Blessed With Suck corrections and expansion
** Parents of different prime species can have a child, using complex magic. The hybrid kid gains the physical benifits of both races, and can shift between the two...painfully and involuntarily every hour, and dies young of debilitating illness.
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** Parents of different prime species can have a child, using complex magic. The hybrid kid gains the physical benifits intellectual and magical benefits of both races, races at all times, and can must shift between the two...painfully and involuntarily every hour, hour (they can resist, but that hurts more) using the physical benefits of the current species, and dies young of debilitating illness.illness. *** Theoretically, said parents could use even more magic to ensure the child comes out looking like only one of them. However; that's another ritual spell, and given their preparation times most people probably don't have time for that.
28th Jun '14 5:35:53 PM zarpaulus
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* Magitech: Magic ''is'' the technology. Why use expensive glass to make a crude tool that imitates an off-the-shelf microscopic-vision spell?
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* Magitech: {{Magitek}}: Magic ''is'' the technology. Why use expensive glass to make a crude tool that imitates an off-the-shelf microscopic-vision spell?

* MundaneMagic: Most primes know spells with little adventuring use, for tasks like creating water or cleaning dishes. An in-book example shows an ordinary woman fretting over whether to study an obscure magic art to learn a better dish-washing spell, versus getting (expensive) clay dishes which the more common spell won't destroy like it would wooden ones.
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* MundaneMagic: MundaneUtility: Most primes know spells with little adventuring use, for tasks like creating water or cleaning dishes. An in-book example shows an ordinary woman fretting over whether to study an obscure magic art to learn a better dish-washing spell, versus getting (expensive) clay dishes which the more common spell won't destroy like it would wooden ones.

* Shapeshifting: Orren naturally shift between anthropomorphic and small, feral otter forms, and can adjust transformation spells cast on them. The spell "Cloak Of Another God" turns one prime temporarily into another and is moderately easy.
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* Shapeshifting: ShapeShifting: Orren naturally shift between anthropomorphic and small, feral otter forms, and can adjust transformation spells cast on them. The spell "Cloak Of Another God" turns one prime temporarily into another and is moderately easy.
14th May '14 9:01:05 AM Zhale
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Trope Addition
* CthulhuMythos: Likely inspired the god "Here", if it's not [[AlienGeometries immediately evident]]. He's implied to be related to (or actually be) Yog-Sothoth.
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* CthulhuMythos: Likely inspired the god "Here", if it's not [[AlienGeometries immediately evident]]. He's implied to be related to (or [[AFormYouAreComfortableWith actually be) be]]) Yog-Sothoth.
11th May '14 9:49:29 AM Zhale
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"ie" formatting
* HitPoints: Though the units are different than those in the game rules, primes have discovered there really are distinct health units that lead to death when depleted, and that practicing having your spirit hang onto an injured body raises your injury tolerance. Adventurers have volunteered for scientific "titration" (ie. "death by a thousand cuts") to get this practice. These units aren't exactly quantal - that's a gameplay abstraction - but it's still quite measurable how well a spirit can hold onto a damaged body.
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* HitPoints: Though the units are different than those in the game rules, primes have discovered there really are distinct health units that lead to death when depleted, and that practicing having your spirit hang onto an injured body raises your injury tolerance. Adventurers have volunteered for scientific "titration" (ie. (''i.e.'', "death by a thousand cuts") to get this practice. These units aren't exactly quantal - that's a gameplay abstraction - but it's still quite measurable how well a spirit can hold onto a damaged body.
11th May '14 7:26:04 AM Zhale
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Better sentence flow
** Kaimiri, God of Time, has been sleeping since the world's creation, but left his servants with very detailed instructions as to every occasion; time gods can do that.
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** Kaimiri, God of Time, has been sleeping since the world's creation, but left his servants with very detailed instructions as to for every occasion; time gods can do that.
11th May '14 7:24:24 AM Zhale
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* CthulhuMythos: Likely inspired the god "Here", if it's not [[AlienGeometries immediately evident]].
to:
* CthulhuMythos: Likely inspired the god "Here", if it's not [[AlienGeometries immediately evident]]. He's implied to be related to (or actually be) Yog-Sothoth.
20th Apr '14 4:20:31 AM Zhale
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better sentence flow
** This is played up more in some in-character journals than is really stressed in the sourcebook. Mind spells may be hard to acquire, but the ones that only affect yourself are generally not held as evil in the sourcebook. Unwise, perhaps, but not evil in themselves.
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** This is played up more in some in-character journals than is really stressed in the sourcebook. Mind spells may be hard to acquire, but the ones that only affect yourself you are generally not held as evil in the sourcebook. Unwise, perhaps, but not evil in themselves.
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