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* HopelessBossFight: The encounters with Langdedrosa Cyanwrath and Lennithon in the first episode of Hoard are, as written, almost impossible to win. Lennithon can fly, has hundreds of hit points, and can easily one-shot an entire party of first-level characters with his breath weapon. The party is means to convince the dragon that raiding a village isn't worth his time rather than directly fight him. Cyanwrath is expected to be fought solo and can dish out enough damage to demolish all but the toughest first-level characters in one round. Both of them can be encountered again later in the campaign, at points when the players will be stronger and have a much higher chance of beating them.

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* HopelessBossFight: HopelessBossFight:
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The encounters with Langdedrosa Cyanwrath and Lennithon in the first episode of Hoard are, as ''Hoard of the Dragon Queen''. As written, the fights are almost impossible to win. Lennithon can fly, has hundreds of hit points, and can easily one-shot an entire party of first-level characters with his breath weapon. The party is means to convince the dragon that raiding a village isn't worth his time rather than directly fight him. Cyanwrath is expected to be fought solo and can dish out enough damage to demolish all but the toughest first-level characters in one round. Both of them can be encountered again later in the campaign, at points when the players will be stronger and have a much higher chance of beating them.them.
** In ''Rise of Tiamat'', the Cult realizes that the heroes are the biggest threat to their plans, and send three assassination squads to kill them. The first two are supposed to be hard, but the third is supposed to be close to impossible. If the characters all die, it's suggested that Onhtarr Frume save them, and use the fact that the Bult thinks they're dead to their advantage.
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* ObviousBeta: The module was being developed alongside 5E, but due to the changes made to the edition as it was developed, much of the modules' balancing is quite poor as the creators were going off of what they had at the time. This has given both ''Hoard of the Dragon Queen'' and ''Rise of Tiamat'' a reputation among the playerbase of ''D&D'' as NintendoHard. The first chapter in particular is cited as an EarlyGameHell, as the enemies are too strong for many level 1 characters, and many elements of the modules suffer from being designed counterintuitively to how the edition came out being. Modules after these two became much better balanced by comparison.
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* IAmWho: There's a "backstory table" for characters if they want to give an in-universe reason as to why they're headed to Greenest to begin the campaign. One of these options is that the character is a former gold dragon, [[BreakTheHaughty cursed by Bahamut for their arrogance]]. All the character knows is that they're cursed in some form, that Bahamut is responsible, and that Bahamut has told them to do good deeds in order to remove the curse.
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* WrongAssumption: After the party rescues Leosin Erlanthar, he says that he doesn't think the party needs to head back to the Cult's camp right away. Leosin is wrong about this; his presence and his educated guess that the Cult was going to hit Greenest next spooked the Wearers of Purple enough that they put their plan into motion early. By the time the party gets back to the camp, it's almost entirely empty.

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* WrongAssumption: After the party rescues Leosin Erlanthar, he Erlanthar from the Cult of the Dragon's base camp, Leosin says that he doesn't think the party needs to head back to the Cult's camp right away. Leosin is wrong about this; his presence and his educated guess after Leosin correctly guessed that the Cult was going to hit Greenest next next, his presence spooked the Wearers of Purple enough that they put their plan into motion early. By the time the party gets back to the camp, it's almost entirely empty.
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* WrongAssumption: After the party rescues Leosin Erlanthar, he says that he doesn't think the party needs to head back to the Cult's camp right away. Leosin is wrong about this; his presence and his educated guess that the Cult was going to hit Greenest next spooked the Wearers of Purple enough that they put their plan into motion early. By the time the party gets back to the camp, it's almost entirely empty.
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* AcidAttack: Rezmir has the acid breath her black dragon ancestry, and she can also hurl magical "caustic bolts" at her enemies.

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* AcidAttack: Rezmir has the acid breath of her black dragon ancestry, ancestors, and she can also hurl magical "caustic bolts" at her enemies.



* AttackAnimal: The Cult makes heavy use of trained guard drakes and ambush drakes.

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* AttackAnimal: The Cult makes heavy use of trained guard drakes and ambush drakes.drakes, which are essential quadrupedal lizards trained like attack dogs.



* CoupDeGrace: If Langdedrosa Cyanwrath wins the duel in the first episode of ''Hoard of the Dragon Queen'' (and he [[EarlyGameHell probably will]]), he will administer a final blow to his unconscious opponent. This will kill an NPC outright and inflict a death save failure to a player character.

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* CoupDeGrace: If Langdedrosa Cyanwrath wins the duel in the first episode of ''Hoard of the Dragon Queen'' (and ([[EarlyGameHell and he [[EarlyGameHell probably will]]), he will administer a final blow to his unconscious opponent. This will kill an NPC outright and inflict a death save failure to a player character.

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* TheGhost: The Cult's blue wyrmspeaker, Galvan, is mentioned a few times but never actually appears in either module. He does not even have a stat block or a proper description.

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* TheGhost: TheGhost:
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The Cult's blue wyrmspeaker, Galvan, is mentioned a few times but never actually appears in either module. He does not even have a stat block or a proper description.
** Tiamat's brother Bahamut -- the LawfulGood Platinum Dragon, god of honor, duty, and courage -- gets mentioned a few times throughout the modules. There's a few references to him as the yin to Tiamat's yang, and it's said that Bahamut often interferes in the mortal world when Tiamat is involved. However, Bahamut himself never makes an appearance.[[invoked]]
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* PurpleIsPowerful: The highest-ranking members of the Cult of the Dragon are the Wearers of Purple. They are often skilled warriors or powerful spellcasters.

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* PurpleIsPowerful: The highest-ranking members of the Cult of the Dragon are the Wearers of Purple. Purple, so named because [[ExactlyWhatItSaysOnTheTin they wear purple clothes]]. They are often skilled warriors or powerful spellcasters.spellcasters, and each of the Wearers is meant to be a difficult combat encounter.

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* DraconicAbomination: Tiamat, Queen of Dragons. She's a five-headed gargantuan monster, ChaoticEvil, and the object of worship for an ApocalypseCult. Should she end up summoned, it will be as the FinalBoss after being played up as a creature of no pity, remorse, or shame that will bring about TheEndOfTheWorldAsWeKnowIt.[[invoked]]



* SpiritualSuccessor: To the classic ''TabletopGame/{{Dragonlance}}'' series of modules, to the point adapting it to that setting has been very popular among the fans.

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* SpiritualSuccessor: To the classic ''TabletopGame/{{Dragonlance}}'' series of modules, to the point that adapting it this adventure to that setting has been very quite popular among the longtime D&D fans.


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* WouldHurtAChild: There are a few dragon eggs that players have to deal with in the Cult of the Dragon's camp. One option is to just smash the eggs and kill the baby dragons before they're born. There's even DM notes that say that the baby dragons pitifully try to breathe for a few minutes before dying, [[YouBastard intending to make the players feel bad about it]].

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* AcidAttack: Rezmir has the acidic breath you'd expect from a half-black dragon, and she can also hurl magical "caustic bolts" at her enemies.

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* AcidAttack: Rezmir has the acidic acid breath you'd expect from a half-black dragon, her black dragon ancestry, and she can also hurl magical "caustic bolts" at her enemies.



* AssassinOutclassin: By ''The Rise of Tiamat'', the Cult knows that the players represent the biggest threat to their plans. They will send specially prepared hit squads to take the party out, often striking in places where the players would normally feel safe or at times when they aren’t at their full strength. The player characters will need to fight for their lives if they want the campaign to continue.

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* AssassinOutclassin: By ''The Rise ''Rise of Tiamat'', the Cult knows that the players represent the biggest threat to their plans. They will send specially prepared specially-prepared hit squads to take the party out, often striking in places where the players would normally feel safe or at times when they aren’t at their full strength. The player characters will need to fight for their lives if they want the campaign to continue.



* DeliciousDistraction: It's possible to divert the attention of some attack drakes in the Cult's camp by throwing slabs of meat at them. There's a cavern made into a butchery within the camp to make this easy.



* DragonHoard: The ritual to summon Tiamat requires the Cult to gather a hoard worthy of the Dragon Queen. To that end they have been raiding towns and communities throughout the Sword Coast, funneling the stolen plunder to the Cult's headquarters at the Well of Dragons. ''Hoard of the Dragon Queen'' has the players follow a large chunk of the plunder as it makes its way north, and will likely end with them doing something to keep that chunk out of the Cult's hands.

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* DragonHoard: The ritual to summon Tiamat requires the Cult to gather a hoard worthy of the Dragon Queen. To that end end, they have been raiding towns and communities throughout the Sword Coast, funneling the stolen plunder to the Cult's headquarters at the Well of Dragons. ''Hoard of the Dragon Queen'' has the players follow a large chunk of the plunder as it makes its way north, and will likely end with them doing something to keep that chunk out of the Cult's hands.



* EvilVersusOblivion: By ''The Rise of Tiamat'', the Zhentarim and the Red Wizards of Thay are both willing to join the other major factions of the Sword Coast in opposing the Cult of the Dragon. Both groups are unquestionably evil, but the Zhentarim want to rule the world and Szass Tam wants to keep ruling Thay. Neither group gets what they want if the Cult summons OmnicidalManiac Tiamat and she destroys human civilization, so they're willing to work with the heroes to prevent her return.

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* EvilVersusOblivion: By ''The Rise of Tiamat'', the Zhentarim and the Red Wizards of Thay are both willing to join the other major factions of the Sword Coast in opposing the Cult of the Dragon. Both groups are unquestionably evil, but the Zhentarim want to rule the world and Szass Tam wants to keep ruling Thay. Neither group gets what they want if the Cult summons OmnicidalManiac Tiamat and she destroys human humanoid civilization, so they're willing to work with the heroes to prevent her return.



* FinalBoss: If the players fail to stop the summoning ritual, ''Tiamat herself'' will show up to deal with them. She is generally considered the strongest monster in the entire game, with a monstrous challenge rating ''30'', the same as [[TheJuggernaut the Tarrasque]], but with the additional benefit of being extremely intelligent, capable of advanced planning and manipulation, and having the benefits of all five chromatic dragon types.

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* FinalBoss: If the players fail to stop the summoning ritual, ''Tiamat herself'' Tiamat will show up to deal with them. She is generally considered She's the strongest monster in the entire game, with a monstrous challenge rating ''30'', the same as [[TheJuggernaut the Tarrasque]], but with the additional benefit of being extremely intelligent, capable of advanced planning and manipulation, and having the benefits of all five chromatic dragon types.types. The only real way to win is to weaken the summoning ritual, which causes Tiamat to be summoned with several restrictions and penalties placed on her. But even with the penalties in place, [[BroughtDownToBadass Tiamat is still far from an easy opponent]]; if the players impose every restriction they can on Tiamat, her Challenge Rating goes from 30 to 18, which still puts a weakened Tiamat among the strongest monsters in the entire Fifth Edition of ''D&D''.
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** Even the bad guys get one during TheVeryDefinitelyFinalDungeon, which happens more-or-less [[MortonsFork regardless of whether the players stop their plans or not.]] [[spoiler:If Severin and Rath Modar successfully summon Tiamat, her first act will be [[YouHaveOutlivedYourUsefulness to eat them both while laughing maniacally]] in spite of everything they did to bring her to the Material Plane in the first place. Tiamat only wants dragons serving her, so even half-dragons or dragonborn are worthless to her. And if the heroes win and either stop the ritual or kill Tiamat, then all that work they did was AllForNothing. Either way, the villains come out of the adventure with nothing but misery to show for it.]]

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* BroughtDownToBadass: If the ritual to summon Tiamat isn't stopped outright, Tiamat will show up as the FinalBoss. However, there are several things that the heroes can do to at least partially disrupt the summoning enough to weaken her, such as freeing the sacrifices or preventing her DragonHoard from reaching TheVeryDefinitelyFinalDungeon. Each of these things reduces Tiamat's maximum health by 75 points each, and imposes other restrictions on her (like losing her immunity to most spells and reducing her Armor Class and attack power). Even with all of the restrictions in place, Tiamat is still far from an easy opponent, with hundreds of hit points and multiple powerful attacks. It just the penalties on Tiamat make the battle one the heroes can probably win as opposed to an outright slaughter.

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* BroughtDownToBadass: If the ritual to summon Tiamat isn't stopped outright, Tiamat will show up as the FinalBoss. However, there are several things that the heroes can do to at least partially disrupt the summoning enough to weaken her, such as freeing the sacrifices or preventing her DragonHoard from reaching TheVeryDefinitelyFinalDungeon. Each of these things reduces Tiamat's maximum health by 75 points each, and imposes other restrictions on her (like losing her immunity to most spells and reducing her Armor Class and attack power). Even with all of the restrictions in place, Tiamat is still far from an easy opponent, with hundreds of hit points and multiple powerful attacks. It It's just that the penalties on Tiamat make the battle one the heroes can probably win as opposed to an outright slaughter.


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* DownerEnding: Should the heroes lose the FinalBoss fight against Tiamat, she and her dragons take over the Sword Coast in a mass slaughter, decimating everything in their path.

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* BroughtDownToBadass: If the ritual to summon Tiamat isn't stopped outright, Tiamat will show up as the FinalBoss. However, there are several things that the heroes can do to at least partially disrupt the summoning enough to weaken her, such as freeing the sacrifices or preventing her DragonHoard from reaching TheVeryDefinitelyFinalDungeon. Each of these things reduces Tiamat's maximum health by 75 points each, and imposes other restrictions on her (like losing her immunity to most spells and reducing her Armor Class and attack power). Even with all of the restrictions in place, Tiamat is still far from an easy opponent, with hundreds of hit points and multiple powerful attacks. It just the penalties on Tiamat make the battle one the heroes can probably win as opposed to an outright slaughter.



* FinalBoss: If the players fail to stop the summoning ritual, [[spoiler:''Tiamat herself'' will show up to deal with them. She is generally considered the strongest monster in the entire game, with a monstrous challenge rating ''30'', the same as [[TheJuggernaut the Tarrasque]], but with the additional benefit of being extremely intelligent, capable of advanced planning and manipulation, and having the benefits of all five chromatic dragon types]].

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* FinalBoss: If the players fail to stop the summoning ritual, [[spoiler:''Tiamat ''Tiamat herself'' will show up to deal with them. She is generally considered the strongest monster in the entire game, with a monstrous challenge rating ''30'', the same as [[TheJuggernaut the Tarrasque]], but with the additional benefit of being extremely intelligent, capable of advanced planning and manipulation, and having the benefits of all five chromatic dragon types]].types.
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The story begins with the adventurers arriving in the town of Greenest, only to find it under attack by an army of raiders accompanied by a blue dragon. After doing their part to fend the raiders off, the adventurers are then tasked with tracking down the raiders' camp to retrieve the townsfolk's stolen valuables and rescue some hostages. From there, they become embroiled in a struggle against the Cult of the Dragon, which is conducting these raids as part of a greater plan to summon the dragon goddess Tiamat into the Material Plane.

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The story begins with the adventurers arriving in the town of Greenest, only to find it under attack by an army of raiders accompanied by a blue dragon. After doing their part to fend the raiders off, the adventurers are then tasked with tracking down the raiders' camp to retrieve the townsfolk's stolen valuables and rescue some hostages. From there, they become embroiled in a struggle against the Cult of the Dragon, which is conducting these raids as part of a greater plan to summon the ChaoticEvil dragon goddess Tiamat into the Material Plane.Plane, which would cause TheEndOfTheWorldAsWeKnowIt.



* EarlyGameHell: The first chapter of ''Hoard of the Dragon Queen'' can be rough. The players are all 1st level, they have few hit points, and they’re expected to deal with encounters that pit them against large groups of enemies who, while frail, can inflict a high amount of damage for that point in the game. Then there are the encounters with Langdedrosa Cyanwrath and Lennithon. The former is a half-dragon fighter with 57 hit points, and his attacks (of which he can make two per turn, or four if he action surges) inflict enough damage to cripple or kill a 1st level character in one hit. The latter is an adult blue dragon who attacks exclusively with his breath weapon: most 1st level characters wouldn't survive that even if he rolled nothing but 1s and the character made their saving throw to halve the damage. The players aren't expected to win against either of them at this point, but even so they can still bring the campaign to a premature end.

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* EarlyGameHell: The first chapter of ''Hoard of the Dragon Queen'' can be rough. The players are all 1st level, they have few hit points, and they’re expected to deal with encounters that pit them against large groups of enemies who, while frail, can inflict a high amount of damage for that point in the game. Then there are the encounters with Langdedrosa Cyanwrath and Lennithon. The former is a half-dragon fighter with 57 hit points, and his attacks (of which he can make two per turn, or four if he action surges) inflict enough damage to cripple or kill a 1st level first-level character in one hit. The latter is an adult blue dragon who attacks exclusively with his breath weapon: most 1st level first-level characters wouldn't survive that even if he rolled nothing but 1s and under the character made their saving throw to halve the damage. best of circumstances. [[HopelessBossFight The players aren't expected to win against either of them at this point, point]], but even so so, [[OffTheRails they can still bring the campaign to a premature end.end]].



* EnemyMine: Several of the allies you get for the finale of ''Rise of Tiamat'' include Giants, Metallic Dragons, Devils, and naturally the various mortal races and their factions, many of whom hate each other. Despite how much they hate each other, all of them agree that letting Tiamat be summoned is a ''bad idea'', and so join forces with the players to stop her.

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* EnemyMine: Several of the allies you get for the finale of ''Rise of Tiamat'' include Giants, Metallic Dragons, Devils, and naturally the various mortal races and their factions, many of whom hate each other. Despite how much they hate each other, all of them agree that letting Tiamat be summoned is a ''bad idea'', and so join forces with the players to stop her.



* FinalBoss: If the players fail to stop the summoning ritual, [[spoiler:''Tiamat herself'' will show up to deal with them]]. She is generally considered the strongest monster in the entire game, with a monstrous challenge rating ''30'', the same as [[TheJuggernaut the Tarrasque]], but with the additional benefit of being extremely intelligent, capable of advanced planning and manipulation, and having the benefits of [[spoiler:all five chromatic dragon types]].

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* FinalBoss: If the players fail to stop the summoning ritual, [[spoiler:''Tiamat herself'' will show up to deal with them]]. them. She is generally considered the strongest monster in the entire game, with a monstrous challenge rating ''30'', the same as [[TheJuggernaut the Tarrasque]], but with the additional benefit of being extremely intelligent, capable of advanced planning and manipulation, and having the benefits of [[spoiler:all all five chromatic dragon types]].



* TheMarvelousDeer: In ''Hoard'', the player characters might encounter a gold-furred stag while traveling from Baldur's Gate to Waterdeep. The book offers three possibilities as to the stag's nature: a majestic but completely normal animal that the local farmers view as a bringer of good fortune; a mysterious fey entity that offers the characters cryptic advice and a +1 longbow before vanishing into thin air; and an ancient, cursed elf prince who turns into a stag whenever he leaves the ruins of his castle.

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* TheMarvelousDeer: In ''Hoard'', ''Hoard of the Dragon Queen'', the player characters might encounter a gold-furred stag while traveling from Baldur's Gate to Waterdeep. The book offers three possibilities as to the stag's nature: a majestic but completely normal animal that the local farmers view as a bringer of good fortune; a mysterious fey entity that offers the characters cryptic advice and a +1 longbow before vanishing into thin air; and an ancient, ancient cursed elf prince who turns into a stag whenever he leaves the ruins of his castle.



* NotWorthKilling: Lennithon, the blue dragon that attacks Greenest, can be convinced to leave the town and stop causing any more chaos by convincing him that the assault on the town isn't worth his time. If the players don't do this, Lennithon will eventually leave anyway because [[NoChallengeEqualsNoSatisfaction fighting a bunch of peasants that just die to him over and over had gotten really old]].
* ObviousBeta: The module is well known for being this. It was being developed alongside 5E, but due to the changes made to the edition as it was developed, many of the modules balancing is quite poor as the creators were going off of what they had at the time. This can be seen in the first chapter, as the enemies encountered for level one characters are too strong for many characters, and many elements of the modules suffer from being designed counter intuitively to how the edition came out being. Modules after became much better balanced by comparison.

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* NotWorthKilling: Lennithon, the blue dragon that attacks Greenest, can be convinced to leave the town and stop causing any more chaos by convincing him that the assault on the town isn't worth his time. If the players don't do this, Lennithon will eventually leave anyway because [[NoChallengeEqualsNoSatisfaction fighting a bunch of peasants that just die to him over and over had has gotten really old]].
old to him]].
* ObviousBeta: The module is well known for being this. It was being developed alongside 5E, but due to the changes made to the edition as it was developed, many much of the modules modules' balancing is quite poor as the creators were going off of what they had at the time. This can be seen in has given both ''Hoard of the Dragon Queen'' and ''Rise of Tiamat'' a reputation among the playerbase of ''D&D'' as NintendoHard. The first chapter, chapter in particular is cited as an EarlyGameHell, as the enemies encountered for level one characters are too strong for many level 1 characters, and many elements of the modules suffer from being designed counter intuitively counterintuitively to how the edition came out being. Modules after these two became much better balanced by comparison.



* PhysicalGod: The players will have to face Tiamat in physical form if they can't prevent Severin's summoning ritual. May the gods help them if she comes through the portal at full power, because she is one of the nastiest critters in all of 5th edition: a CR 30 monster with slightly less health than the Tarrasque, more uses of [[NoSell legendary resistance]], complete immunity to all spells of 6th level or lower, and the ability to inflict over 400 points of damage ''every round'' between her multiattack and legendary actions.

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* PhysicalGod: The players will have to face Tiamat in physical form if they can't prevent Severin's summoning ritual. May the gods help them if she comes through the portal at full power, because she is one of the nastiest critters in all of 5th edition: a CR 30 monster with slightly less health than the Tarrasque, more uses of [[NoSell legendary resistance]], complete immunity to all spells of 6th level or lower, recovery of thirty HP every round, and the ability to inflict over 400 points of damage ''every round'' between her multiattack and legendary actions. Winning a fight against Tiamat without weakening her first is all but impossible.



** A paranoid cultist stationed at Xonthal's Tower wants to defect and is offering the blue dragon mask in exchange for asylum. [[spoiler:The other cultists discover his treachery shortly before the party arrives; by the time the players get past all the tower's defenses and reach the defector, he will be dead. And the mask he died for, and which the party went through so much trouble to obtain? It's a fake.]]

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** A paranoid cultist stationed at Xonthal's Tower wants to defect and is offering the blue dragon mask in exchange for asylum. [[spoiler:The other cultists discover his treachery shortly before the party arrives; by the time the players get past all the tower's defenses and reach the defector, he will be dead. And the dragon mask he died for, and which the party went through so much all that trouble to obtain? It's a fake.]]



* SquishyWizard: By the standards of cloud giants, Blagothkus is one. He has 138 hit points compared to the typical cloud giant's 200, lower Strength and Constitution scores, weaker saving throws, and less accurate melee attacks. In exchange, he has an arsenal of wizard spells that can inflict high amounts of damage. Mind you, he's still a ''giant'' with superhuman levels of strength and durability, so his squishiness is relative.

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* SquishyWizard: By the standards of cloud giants, Blagothkus is one. He has 138 hit points compared to the typical cloud giant's 200, lower Strength and Constitution scores, weaker saving throws, and less accurate melee attacks. In exchange, he has an arsenal of wizard spells that can inflict high amounts of damage. Mind you, he's still a ''giant'' with superhuman levels of strength and durability, so his squishiness is relative.only relative to other giants.
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* TheDreaded: The mere thought of Tiamat coming back is enough for races like giants, metallic dragons, devils, and various humanoid kingdoms to work together to prevent her return. TeethClenchedTeamwork though it may be, Tiamat is such an OmnicidalManiac that everyone fears Tiamat's return, because [[EvilVersusOblivion whatever spats they may have with each other, letting Tiamat come back is far worse]].
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* ShaggyDogStory: Two episodes of ''The Rise of Tiamat'' turn out to be big wastes of time, either for the players or for the Cult itself.

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* ShaggyDogStory: Two episodes of ''The Rise of Tiamat'' A few elements turn out to be big wastes of time, either for the players or for the Cult itself.
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* SurprisinglyRealisticOutcome: While traveling from Baldur's Gate to Waterdeep, there's a murder of a merchant in the players' group. The killer was good enough to cover their tracks, and while accusations get thrown around, no evidence and no witnesses means the murder has to go unsolved. [[spoiler:And when the party gets to Waterdeep, a friend of the dead merchant accuses a player character of the murder in spite of the lack of evidence.]]

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* TheMarvelousDeer: In ''Hoard'', the player characters might encounter a gold-furred stag while traveling from Bladur's Gate to Waterdeep. The book offers three possibilities as to the stag's nature: a majestic but completely normal animal that the local farmers view as a bringer of good fortune; a mysterious fey entity that offers the characters cryptic advice and a +1 longbow before vanishing into thin air; and an ancient, cursed elf prince who turns into a stag whenever he leaves the ruins of his castle.

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* TheMarvelousDeer: In ''Hoard'', the player characters might encounter a gold-furred stag while traveling from Bladur's Baldur's Gate to Waterdeep. The book offers three possibilities as to the stag's nature: a majestic but completely normal animal that the local farmers view as a bringer of good fortune; a mysterious fey entity that offers the characters cryptic advice and a +1 longbow before vanishing into thin air; and an ancient, cursed elf prince who turns into a stag whenever he leaves the ruins of his castle.


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* MilesGloriosus: One of the encounters the players can have while traveling with merchants from Baldur's Gate to Waterdeep is coming across a group of adventurers who are far more confident in their boasting, prompting the players' employer to ditch them for the new guys. In reality, they're a troop of actors; when faced with real danger, the actors immediately prove useless, with the stats of commoners. A savvy PC can use this to their advantage by making the merchants hire them back for more money.


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* RichBitch: While traveling from Baldur's Gate to Waterdeep, one of the potential encounters is an inn that's "full" because a few rich jerks have bought out every room, forcing the players to sleep outside while enduring their taunting. It's said in the DM notes that a few merchants will eventually get fed up with this and attack.


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** When the party arrives in Waterdeep, a member of the caravan will accuse one of the player characters of the murder of another merchant, accepting nothing less than the character's head. [[spoiler:The player character, regardless of who gets accused, had nothing at all to do with the murder. It was the thieving gnome Gleamsilver, who killed the merchant because he saw her stealing from the caravan and [[HeKnowsTooMuch she had to kill him to cover her escape]]. In any case, the accusing merchant is wrong, and is quite likely to die seeking vengeance on the wrong person.]]
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* NobleDemon: In the first episode of ''Hoard'', Langdedrosa Cyanwrath will offer to release some of the Cult's prisoners—specifically, a woman and her three children—if someone agrees to face him in single combat. If one of the players (or an NPC) takes him up on that offer, Cyanwrath keep his word no matter who wins.

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* NobleDemon: In the first episode of ''Hoard'', Langdedrosa Cyanwrath will offer to release some of the Cult's prisoners—specifically, prisoners — a woman and her three children—if children — if someone agrees to face him in single combat. CombatByChampion. If one of the players (or an NPC) takes him up on that offer, Cyanwrath will keep his word and let the prisoners go, no matter who wins.
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* EvilVersusOblivion: By ''The Rise of Tiamat'', the Zhentarim and the Red Wizards of Thay are both willing to join the other major factions of the Sword Coast in opposing the Cult of the Dragon. Both groups are unquestionably evil, but the Zhentarim want to rule the world and Szass Tam wants to keep ruling Thay: neither group gets what they want if the Cult summons Tiamat and she destroys human civilization.

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* EvilVersusOblivion: By ''The Rise of Tiamat'', the Zhentarim and the Red Wizards of Thay are both willing to join the other major factions of the Sword Coast in opposing the Cult of the Dragon. Both groups are unquestionably evil, but the Zhentarim want to rule the world and Szass Tam wants to keep ruling Thay: neither Thay. Neither group gets what they want if the Cult summons OmnicidalManiac Tiamat and she destroys human civilization.civilization, so they're willing to work with the heroes to prevent her return.



** Several members of the council of metallic dragons have a beef with some of the humanoid races. Protanther the gold dragon despises elves because they created the ''Dracorage mythal'', which drives dragons homicidally insane. Otaaryliakarnos the silver dragon resents dwarves because they killed her niece in one of their dragonmoots. The book outright says that any race the dragon's have issues with will cause them to be less likely help, and essentially demand an official apology from the player character's race for a past misdeed to get their aid.
* FightingAShadow: [[spoiler:Destroying Tiamat's physical form doesn't actually kill her: it just banishes her back to the Nine Hells.]]
* FinalBoss: If the players fail to stop the summoning ritual, [[spoiler:''Tiamat herself'' will show up to deal with them.]] She is generally considered the strongest monster in the entire game, with a monstrous challenge rating ''30'', the same as [[TheJuggernaut the Tarrasque]], but with the additional benefit of being extremely intelligent, capable of advanced planning and manipulation, and having the benefits of [[spoiler:all five chromatic dragon types]].

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** Several members of the council of metallic dragons have a beef with some of the humanoid races. Protanther the gold dragon despises elves because they created the ''Dracorage mythal'', which drives dragons homicidally insane. Otaaryliakarnos the silver dragon resents dwarves because they killed her niece in one of their dragonmoots. The book outright says that any race the dragon's dragons have issues with will cause them to be less likely to help, and essentially demand an official apology from the player character's race for a past misdeed to get their aid.
* FightingAShadow: [[spoiler:Destroying Tiamat's physical form doesn't actually kill her: it her. It just banishes her back to the Nine Hells.]]
* FinalBoss: If the players fail to stop the summoning ritual, [[spoiler:''Tiamat herself'' will show up to deal with them.]] them]]. She is generally considered the strongest monster in the entire game, with a monstrous challenge rating ''30'', the same as [[TheJuggernaut the Tarrasque]], but with the additional benefit of being extremely intelligent, capable of advanced planning and manipulation, and having the benefits of [[spoiler:all five chromatic dragon types]].



* HopelessBossFight: The encounters with Langdedrosa Cyanwrath and Lennithon in the first episode of Hoard are, as written, almost impossible to win. Lennithon can fly, has hundreds of hit points, and can easily one-shot an entire party of 1st-level characters with his breath weapon, while Langdedrosa is expected to be fought solo and can dish out enough damage to demolish all but the toughest 1st-level characters in one round. Both of them can be encountered again later in the campaign, at points when the players will be stronger and have a much higher chance of beating them.
* HumanSacrifice: The ritual to summon Tiamat requires the sacrifice of hundreds if not thousands of lives. The Cult's raids are as much about capturing prisoners for this eventual mass sacrifice as about gathering treasure for the Dragon Queen's hoard.

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* HopelessBossFight: The encounters with Langdedrosa Cyanwrath and Lennithon in the first episode of Hoard are, as written, almost impossible to win. Lennithon can fly, has hundreds of hit points, and can easily one-shot an entire party of 1st-level first-level characters with his breath weapon, while Langdedrosa weapon. The party is means to convince the dragon that raiding a village isn't worth his time rather than directly fight him. Cyanwrath is expected to be fought solo and can dish out enough damage to demolish all but the toughest 1st-level first-level characters in one round. Both of them can be encountered again later in the campaign, at points when the players will be stronger and have a much higher chance of beating them.
* HumanSacrifice: The ritual to summon Tiamat requires the sacrifice of hundreds if not thousands of lives. The Cult's raids are as much about capturing prisoners for this eventual mass sacrifice as about gathering treasure for the Dragon Queen's hoard.



* MundaneUtility: The Cult is using a summoned air elemental to blow the ''draakhorn'' 24/7.

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* MundaneUtility: The Cult is using a summoned air elemental to blow a giant horn called the ''draakhorn'' 24/7.constantly.



* NobleDemon: In the first episode of ''Hoard'', Langdedrosa Cyanwrath will offer to release some of the Cult's prisoners—specifically, a woman and her three children—if someone agrees to face him in single combat. If one of the players (or an NPC) takes him up on that offer, he'll keep his word no matter who wins.

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* NobleDemon: In the first episode of ''Hoard'', Langdedrosa Cyanwrath will offer to release some of the Cult's prisoners—specifically, a woman and her three children—if someone agrees to face him in single combat. If one of the players (or an NPC) takes him up on that offer, he'll Cyanwrath keep his word no matter who wins.



** [[spoiler:The wyrmspeaker Varram has lost the white dragon mask, so he travels to the Tomb of Diderius to consult the divination pool there in the hopes of finding the mask. He gets captured by the yuan-ti that have taken over the tomb and will likely end up dead or a prisoner of the players, but before that happened he managed to look at the pool… which showed him that the mask had already been found and reclaimed by other members of the Cult.]]
** [[spoiler:A paranoid cultist stationed at Xonthal's Tower wants to defect and is offering the blue dragon mask in exchange for asylum. The other cultists discover his treachery shortly before the party arrives; by the time the players get past all the tower's defenses and reach the defector, he will be dead. And the mask he died for, and which the party went through so much trouble to obtain? It's a well-made fake.]]

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** [[spoiler:The The wyrmspeaker Varram has lost the white dragon mask, so he travels to the Tomb of Diderius to consult the divination pool there in the hopes of finding the mask. He [[spoiler:He gets captured by the yuan-ti that have taken over the tomb and will likely end up dead or a prisoner of the players, but before that happened he managed to look at the pool… which showed him that the mask had already been found and reclaimed by other members of the Cult.]]
** [[spoiler:A A paranoid cultist stationed at Xonthal's Tower wants to defect and is offering the blue dragon mask in exchange for asylum. The [[spoiler:The other cultists discover his treachery shortly before the party arrives; by the time the players get past all the tower's defenses and reach the defector, he will be dead. And the mask he died for, and which the party went through so much trouble to obtain? It's a well-made fake.]]
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* NotWorthKilling: Lennithon, the blue dragon that attacks Greenest, can be convinced to leave the town and stop causing any more chaos by convincing him that the assault on the town isn't worth his time. If the players don't do this, Lennithon will eventually leave anyway because [[NoChallengeEqualsNoSatisfaction fighting a bunch of peasants that just die to him over and over had gotten really old]].
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* FinalBoss: If the players fail to stop the summoning ritual, [[spoiler:''Tiamat herself'' will show up to deal with them.]] She is generally considered the strongest monster in the entire game, with a monstrous challenge rating ''30'', the same as [[TheJuggernaut the Tarrasque]], but with the additional benefit of being extremely intelligent, capable of advanced planning and manipulation, and having the benefits of [[spoiler:all five chromatic dragon types]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rise_of_tiamat_tvtropes.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rise_of_tiamat_tvtropes.org/pmwiki/pub/images/dnd_rot11.jpg]]
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* TheGhost: The Cult's blue wyrmspeaker, Galvan, is mentioned a few times but never actually appears in either module. He does not even have a stat block or a proper description.
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* KryptoniteProofSuit: Trespin the troll counteracts his natural vulnerability to fire by wearing a soaking wet cape, which grants him DamageReduction against fire damage.


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* MultiArmedAndDangerous: Trespin, the groundskeeper of Talis the White's hunting lodge, is a mutant troll with an extra pair of arms.


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* PassedOverPromotion: Talis the White was angling to become the Cult's white wyrmspeaker, but she was passed over in favor of her rival Varram. She is not happy about this, and is scheming to sabotage her rivals. She may even go so far as to give the players vital information that will help them thwart Rezmir's plans if they play their cards right.
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* {{Seers}}: The wizard Diderius was a master of divination magic. His tomb, and the divination pool contained therein, is the focus of an episode of ''The Rise of Tiamat''.
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* {{Retcon}}: Naergoth Bladelord was a death knight back in 4th edition, but here he is an unusually powerful wight instead. No explanation is given for this discrepancy.

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* HauntedCastle: The top floor of Castle Naerytar's northwest tower is haunted by half a dozen specters. They're content to stay in their room and ignore everything else going on in the castle, but if something intrudes upon their privacy, the enraged specters will emerge and attack everyone in sight.

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* HauntedCastle: HauntedCastle:
**
The top floor of Castle Naerytar's northwest tower is haunted by half a dozen specters. They're content to stay in their room and ignore everything else going on in the castle, but if something intrudes upon their privacy, the enraged specters will emerge and attack everyone in sight.
** Skyreach Castle is haunted by Sandesyl, a vampire affiliated with the Cult. She sleeps in her coffin during the day, but at night she emerges and stalks the courtyard, preying on anyone foolish enough to be out alone.



* HedgeMaze: Xonthal’s Tower is surrounded by a magical hedge maze that distorts space. Navigating it is the only way to get into the tower, as it has no physical entrance. If the players don't figure out the trick to navigating the maze, they'll be wandering its trapped and monster-infested paths for quite a while.

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* HedgeMaze: Xonthal’s Xonthal's Tower is surrounded by a magical hedge maze that distorts space. Navigating it is the only way to get into the tower, as it has no physical entrance. If the players don't figure out the trick to navigating the maze, they'll be wandering its trapped and monster-infested paths for quite a while.while.
* HopelessBossFight: The encounters with Langdedrosa Cyanwrath and Lennithon in the first episode of Hoard are, as written, almost impossible to win. Lennithon can fly, has hundreds of hit points, and can easily one-shot an entire party of 1st-level characters with his breath weapon, while Langdedrosa is expected to be fought solo and can dish out enough damage to demolish all but the toughest 1st-level characters in one round. Both of them can be encountered again later in the campaign, at points when the players will be stronger and have a much higher chance of beating them.


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* {{Railroading}}: ''Hoard of the Dragon Queen'' follows an extremely linear plot, with few opportunities for players to deviate from it and do their own thing. Certain events will also take place regardless of the players' actions: for instance, Leosin Erlanthar ''will'' escape from the Cult's camp whether the players choose to help him or not. ''The Rise of Tiamat'' is more open-ended, allowing players the freedom to choose the order in which they tackle the adventure's main objectives.


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* VillainExitStageLeft: The book recommends letting Rath Modar escape from the players at Skyreach Castle by using a ''fly'' spell, since he is integral to the plot of ''The Rise of Tiamat''.

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* PoisonousPerson: The green wyrmspeaker Neronvain can create clouds of poisonous gas twice a day, and his physical and magical attacks all inflict poison damage. He is also immune to poison.


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* PoisonousPerson: The green wyrmspeaker Neronvain can create clouds of poisonous gas twice a day, and his physical and magical attacks all inflict poison damage. He is also immune to poison.
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* DamageOverTime: Any creature that takes fire damage from Severin's spells will burst into flames, taking additional fire damage every turn until the fire is put out.


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* PoisonousPerson: The green wyrmspeaker Neronvain can create clouds of poisonous gas twice a day, and his physical and magical attacks all inflict poison damage. He is also immune to poison.

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