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* MakeMeWannaShout: The ''draakhorn'' is a magical horn whose sounding is loud enough to be heard throughout the Sword Coast. Standing directly in front of it while it’s being sounded is not a good idea.
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* DefiantToTheEnd: A villainous example: if the players capture Rezmir, she "refuses to cooperate in any way," and "the best that the characters can hope for is that their prisoner eventually stops berating and insulting them." She'd rather die than surrender.
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* TerribleArtist: Frulam Mondath is implied to be one. Most of the non-plot-relevant papers on the tables in her chamber are bad poems about dragons.

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* TerribleArtist: Frulam Mondath Mondath, a card-carrying member of the Cult of the Dragon, is implied to be one.a terrible poet. Most of the non-plot-relevant papers on the tables in her chamber are bad poems about dragons.
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* TerribleArtist: Frulam Mondath is implied to be one. Most of the non-plot-relevant papers on the tables in her chamber are bad poems about dragons.
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* NoChallengeEqualsNoSatisfaction: Lennithon, the blue dragon that attacks Greenest, is already bored of just causing mass death and panic in the town by the time the party shows up. Lennithon can be convinced that the assault on the town isn't worth his time by playing to his ego that the villagers are NotWorthKilling; if they party just hides or ignores him, Lennithon eventually leaves on his own for the same reason.
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* SlidingScaleOfGameplayAndStoryIntegration: The Red Wizards will pull every player character into a SharedDream, where the wizards engage in some ColdBloodedTorture. However, this won't work on any elves or half-elves in the party, because elven player characters can't be put to sleep by magic. That includes by the Red Wizards.

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* SlidingScaleOfGameplayAndStoryIntegration: The Red Wizards will pull every player character into a SharedDream, where the wizards engage in some ColdBloodedTorture. However, this won't work on any elves or half-elves in the party, because elven player characters elves and half-elves all have a racial trait where they can't be put to sleep by magic. That includes by the Red Wizards.magic.
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* SlidingScaleOfGameplayAndStoryIntegration: The Red Wizards will pull every player character into a SharedDream, where the wizards engage in some ColdBloodedTorture. However, this won't work on any elves or half-elves in the party, because elven player characters can't be put to sleep by magic. That includes by the Red Wizards.

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* DragonHoard: The ritual to summon Tiamat requires the Cult to gather a hoard worthy of the Dragon Queen. To that end, they have been raiding towns and communities throughout the Sword Coast, funneling the stolen plunder to the Cult's headquarters at the Well of Dragons. ''Hoard of the Dragon Queen'' has the players follow a large chunk of the plunder as it makes its way north, and will likely end with them doing something to keep that chunk out of the Cult's hands.

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* DragonHoard: DragonHoard:
**
The ritual to summon Tiamat requires the Cult to gather a hoard worthy of the Dragon Queen. To that end, they have been raiding towns and communities throughout the Sword Coast, funneling the stolen plunder to the Cult's headquarters at the Well of Dragons. At the Well, there's so much money amassed in one of the caverns for the ritual to summon Tiamat that the DM guide says the amount of money is "incalculable".
**
''Hoard of the Dragon Queen'' has the players follow a large chunk of the plunder as it makes its way north, and will likely end with them doing something to keep that chunk out of the Cult's hands.hands. Also, it ends with fighting a white dragon whose hoard is frozen under ice.
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* NoEntrance: Xonthal's Tower has no doors. The only way to get inside is by using a teleportation circle hidden somewhere in the depths of the surrounding hedge maze.

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Removing unnecessary duplicate.


* EmpathicWeapon: Rezmir's sword ''Hazirawn'' has a mind of its own and can speak two different languages.



* EmpathicWeapon: Rezmir's sword ''Hazirawn'' has a mind of its own and can speak two different languages.
* EnemyMine: Blagothkus the giant will help the party if they can talk him into it. But he's not doing it out of self-preservation or because he fears the Cult. It's because he wants to spur other giants into action, and he was already planning on betraying the Cult if it meant getting giants to fight dragons. Blagothkus wants giants to take their "rightful place" as rulers of the world. This belief lasts even if the party convinces him to help them, so he's a nominal ally with a shaky alliance at best.
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''Tyranny of Dragons'' is a storyline for [[TabletopGame/DungeonsAndDragonsFifthEdition the fifth edition]] of ''TabletopGame/DungeonsAndDragons''. It is broken up into two adventure modules: ''Hoard of the Dragon Queen'' and ''The Rise of Tiamat'', both of which were released in 2014.

The story begins with the adventurers arriving in the town of Greenest, only to find it under attack by an army of raiders accompanied by a blue dragon. After doing their part to fend the raiders off, the adventurers are then tasked with tracking down the raiders' camp to retrieve the townsfolk's stolen valuables and rescue some hostages. From there, they become embroiled in a struggle against the Cult of the Dragon, which is conducting these raids as part of a greater plan to summon the ChaoticEvil dragon goddess Tiamat into the Material Plane, which would cause TheEndOfTheWorldAsWeKnowIt.

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''Tyranny of Dragons'' is a storyline for [[TabletopGame/DungeonsAndDragonsFifthEdition the fifth edition]] of ''TabletopGame/DungeonsAndDragons''. It is broken up into two adventure modules: ''Hoard of the Dragon Queen'' and ''The Rise ''Rise of Tiamat'', both of which were released in 2014.

The story begins with the adventurers arriving in the town of Greenest, only to find it under attack by an army of raiders accompanied by a blue dragon. After doing their part to fend the raiders off, the adventurers are then tasked with tracking down the raiders' camp to retrieve the townsfolk's stolen valuables and rescue some hostages. From there, they become embroiled in a struggle against the [[{{Cult}} Cult of the Dragon, Dragon]], which is conducting these raids as part of a greater plan EvilPlan to summon the ChaoticEvil [[DragonsAreDivine dragon goddess goddess]] Tiamat into the Material Plane, Toril, which would cause TheEndOfTheWorldAsWeKnowIt.
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''Tyranny of Dragons'' is a storyline for the fifth edition of ''TabletopGame/DungeonsAndDragons''. It is broken up into two adventure modules: ''Hoard of the Dragon Queen'' and ''The Rise of Tiamat'', both of which were released in 2014.

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''Tyranny of Dragons'' is a storyline for [[TabletopGame/DungeonsAndDragonsFifthEdition the fifth edition edition]] of ''TabletopGame/DungeonsAndDragons''. It is broken up into two adventure modules: ''Hoard of the Dragon Queen'' and ''The Rise of Tiamat'', both of which were released in 2014.

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* DeadMansSwitch: Rezmir's personal chest has been enchanted to teleport its contents away in the event of her death. If the party kills her before opening the chest, they'll lose out on the loot.

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* DeadMansSwitch: Rezmir's personal chest has been enchanted to teleport its contents away in the event of her death. If the party kills her before opening the chest, they'll lose out on the loot. [[spoiler:Among this loot is the Black Dragon Mask, one of the key pieces of the Cult's plan. So killing Rezmir is going to end up a PyrrhicVictory if the players can't get the loot first.]]



* EnemyMine: Several of the allies you get for the finale of ''Rise of Tiamat'' include Giants, Metallic Dragons, Devils, and the various mortal races and their factions, many of whom hate each other. Despite how much they hate each other, all of them agree that letting Tiamat be summoned is a ''bad idea'', and so join forces with the players to stop her.

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* EnemyMine: EnemyMine:
** This is why several opposing factions, like the Red Wizards of Thay and the Order of the Gauntlet, are willing to work together to stop Tiamat. Several of these evil factions hate good guys, but when the alternative is TheEndOfTheWorldAsWeKnowIt, [[EvilVersusOblivion working with the enemy is a much better option]].
Several of the allies you get for the finale of ''Rise of Tiamat'' include Giants, Metallic Dragons, Devils, and the various mortal races and their factions, many of whom hate each other. Despite how much they hate each other, all of them agree that letting Tiamat be summoned is a ''bad idea'', idea''.
** Blagothkus the giant will help the party if they can talk him into it at the end of ''Hoard of the Dragon Queen''. But he's not doing it out of self-preservation or because he fears the Cult. It's because he wants to spur other giants into action,
and he was already planning on betraying the Cult if it meant getting giants to fight dragons. Blagothkus wants giants to take their "rightful place" as rulers of the world. This belief lasts even if the party convinces him to help them, so join forces he's a nominal ally with the players to stop her.a shaky alliance at best.



* EnemyMine: Blagothkus the giant will help the party if they can talk him into it. But he's not doing it out of self-preservation or because he fears the Cult. It's because he wants to spur other giants into action, and he was already planning on betraying the Cult if it meant getting giants to fight dragons. Blagothkus wants giants to take their "rightful place" as rulers of the world. This belief lasts even if the party convinces him to help them, so he's a nominal ally with a shaky alliance at best.



* TheExile: Rath Modar and the other Red Wizards allied with the Cult are exiles from Thay. They oppose Szass Tam's rule of the nation and are lending their arcane powers to the Cult in the belief that Tiamat will help them depose him.

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* TheExile: Rath Modar and the other Red Wizards allied with the Cult are exiles from Thay. They oppose Szass Tam's rule of the nation and are lending their arcane powers to the Cult in the belief that Tiamat will help them depose him. [[spoiler:This turns out to be entirely wrong. Should Tiamat be summoned, Rath Modar will profess his loyalty in bringing her back, and [[RewardedAsATraitorDeserves immediately get eaten by one of Tiamat's heads]].]]



** Several members of the council of metallic dragons have a beef with some of the humanoid races. Protanther the gold dragon despises elves because they created the ''Dracorage mythal'', which drives dragons homicidally insane. Otaaryliakarnos the silver dragon resents dwarves because they killed her niece in one of their dragonmoots. The book outright says that any race the dragons have issues with will cause them to be less likely to help, and essentially demand an official apology from the player character's race for a past misdeed to get their aid.

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** Several members of the council of metallic dragons have a beef with some of the humanoid races. Protanther the gold dragon despises elves because they created the ''Dracorage ''dracorage mythal'', which drives dragons homicidally murderously insane. Otaaryliakarnos the silver dragon resents hates dwarves because they killed her niece in one of their dragonmoots. The book outright says If any of the player characters are a race that any race the dragons have issues with with, it will cause them the metallic dragons to be less likely to help, and help. They'll essentially demand an official apology from the player character's race for a past misdeed to get their aid.aid, necessitating another quest.



** The Cult's blue wyrmspeaker, Galvan, is mentioned a few times but never actually appears in either module. He does not even have a stat block or a proper description. Though an UpdatedRerelease of the module on virtual tabletop website [=Roll20=] gives Galvan a token, description, and proper character sheet, it still doesn't have any place for him in the campaign as written.

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** The Cult's blue wyrmspeaker, Galvan, is mentioned a few times but never actually appears in either module. He does not doesn't even have a stat block or a proper description. Though an UpdatedRerelease of the module on virtual tabletop website [=Roll20=] gives Galvan a token, description, and proper character sheet, it still doesn't have any place for him in the campaign as written.


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* SharedDream: The player characters get pulled into one when visiting Thay, thanks to Red Wizards becoming {{Dream Weaver}}s with the "Dream" spell. They engage in some ColdBloodedTorture of the characters in the dream, which won't actually hurt them in the real world unless they refuse to cooperate. If things go south for the characters, they take psychic damage and wake up from their dream without getting the benefits of a long rest.
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->''[[TheStinger DISCLAIMER:]] Under no circumstances shall the [[ApocalypseCult Cult of the Dragon]] or its adherents, affiliates, partners, licensors, or thralls (enchanted or otherwise) be liable for [[ApocalypseHow any direct, indirect, incidental, consequential, or cataclysmic damages to the Material Plane, its features, denizens, geographies, spheres, or natural laws]], arising from the acts, incarnations, servants, and ruinous whims of [[DraconicAbomination Tiamat, Queen of Dragons]]. Those seeking to avoid abject draconic annihilation should relocate to the nearest convenient afterlife or just try and stop us.''

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->''[[TheStinger DISCLAIMER:]] Under no circumstances shall the [[ApocalypseCult [[{{Cult}} Cult of the Dragon]] or its adherents, affiliates, partners, licensors, or thralls (enchanted or otherwise) be liable for [[ApocalypseHow any direct, indirect, incidental, consequential, or cataclysmic damages to the Material Plane, its features, denizens, geographies, spheres, or natural laws]], arising from the acts, incarnations, servants, and ruinous whims of [[DraconicAbomination [[DragonsAreDivine Tiamat, Queen of Dragons]]. Those seeking to avoid abject draconic annihilation should relocate to the nearest convenient afterlife or [[DareToBeBadass just try and stop us.'']]''
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* WrongAssumption: After Leosin Erlanthar escapes from the Cult of the Dragon's base camp (whether the party helped him do it or not) and gets back to Greenest, Leosin says that he doesn't think the party needs to head back to the Cult's camp right away. Leosin is wrong about this; after Leosin correctly guessed that the Cult was going to hit Greenest next, his presence spooked the Wearers of Purple enough that they put their plan into motion early. By the time the party gets back to the camp, it's almost entirely empty.

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* WrongAssumption: After Leosin Erlanthar escapes from the Cult of the Dragon's base camp and gets back to Greenest (whether the party helped him do it or not) and gets back to Greenest, not), Leosin says that he doesn't think the party needs to head back to the Cult's camp right away. Leosin is wrong about this; after Leosin correctly guessed that the Cult was going to hit Greenest next, his presence spooked the Wearers of Purple enough that they put their plan into motion early. By the time the party gets back to the camp, it's almost entirely empty.
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* AndTheAdventureContinues: Should the players beat the final boss, [[spoiler:the Cult of the Dragon becomes a chaotic, disorganized mess, and the chromatic dragons who wanted to see Tiamat's return scatter in all directions. Despite stopping the worst possible outcome, the DM notes say that an adventure can continue from there with the heroes putting a stop to dragon attacks made in retribution and getting rid of the last remnants of the Cult]].
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* RefugeInAudacity: Early in the adventure, one of the ways for the heroes to get into the Cult's camp is to just walk straight through it [[BavarianFireDrill without even attempting to hide their identities or act like they're going to be stopped]]. This will work this one and only time because the camp is already disorganized, and because the cultists don't expect anyone to be so brazen as to just walk in.
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* AndroclesLion: There's a golden stag that the party may encounter from Baldur's Gate to Waterdeep. Sparing the stag from the wrath of hunters or whatever else is threatening it may provide the players with some sort of reward, either a +1 longbow or some EXP.
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* EarlyGameHell: The first chapter of ''Hoard of the Dragon Queen'' can be rough. The players are all 1st level, they have few hit points, and they’re expected to deal with encounters that pit them against large groups of enemies who, while frail, can inflict a high amount of damage for that point in the game. Then there are the encounters with Langdedrosa Cyanwrath and Lennithon. The former is a half-dragon fighter with 57 hit points, and his attacks (of which he can make two per turn, or four if he action surges) inflict enough damage to cripple or kill a first-level character in one hit. The latter is an adult blue dragon who attacks exclusively with his breath weapon: most first-level characters wouldn't survive that even under the best of circumstances. [[HopelessBossFight The players aren't expected to win against either of them at this point]], but even so, [[OffTheRails they can still bring the campaign to a premature end]].

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* EarlyGameHell: The first chapter of ''Hoard of the Dragon Queen'' can be rough. The players are all 1st level, level 1, they have few hit points, and they’re expected to deal with encounters that pit them against large groups of enemies who, while frail, can inflict a high amount of damage for that point in the game. Then there are the encounters with Langdedrosa Cyanwrath and Lennithon. The former is a half-dragon fighter with 57 hit points, and his attacks (of which he can make two per turn, or four if he action surges) inflict enough damage to cripple or kill a first-level character in one hit. The latter is an adult blue dragon who attacks exclusively with his breath weapon: most first-level weapon; early-game characters wouldn't survive that that, even under the best of circumstances. [[HopelessBossFight The players aren't expected to win against either of them at this point]], but even so, [[OffTheRails they can still bring the campaign to a premature end]].
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* CuttingOffTheBranches: If the players didn't play through ''Hoard of the Dragon Queen'' before starting ''The Rise of Tiamat'', the events of ''Hoard'' will have taken place with another adventuring party standing in for the player characters. These adventurers will have sacrificed themselves to [[spoiler:crash Skyreach Castle]], depriving the Cult—and the party—of a valuable asset.

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* CuttingOffTheBranches: If the players didn't play through ''Hoard of the Dragon Queen'' before starting ''The Rise of Tiamat'', the events of ''Hoard'' will have taken place with another adventuring party standing in for the player characters. These [[spoiler:These adventurers will have sacrificed themselves to [[spoiler:crash crash Skyreach Castle]], Castle, depriving the Cult—and the party—of a valuable asset. asset.]]



* NotWorthKilling: Lennithon, the blue dragon that attacks Greenest, can be convinced to leave the town and stop causing any more chaos by convincing him that the assault on the town isn't worth his time. If the players don't do this, Lennithon will eventually leave anyway because [[NoChallengeEqualsNoSatisfaction fighting a bunch of peasants that just die to him over and over has gotten really old to him]].

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* NotWorthKilling: Lennithon, the blue dragon that attacks Greenest, can be convinced to leave the town and stop causing any more chaos by convincing him that the assault on the town isn't worth his time. If the players don't do this, Lennithon will eventually leave anyway because [[NoChallengeEqualsNoSatisfaction fighting a bunch of peasants that just die to without giving him over and over any sort of resistance has gotten really old to him]].
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* DuelBoss: Cyanwrath challenges a player character to a one-on-one fight at the end of the Greenest stage, using hostages as collateral so that no one else interferes. [[HopelessBossFight Cyanwrath is probably going to win this fight]], but his intention is to leave the character alive.
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* SkewedPriorities: A tiefling sorcerer called Maccath the Crimson is being held prisoner in the Sea of Moving Ice by the white dragon Arauthator, aka "Old White Death". Though she is a prisoner, Maccath has become obsessed with completing Arauthator's challenging magical translations. Like most members of the Arcane Brotherhood, she is dedicated to the point of arrogance, believing that even if she is fated to die as a dragon's plaything, she will have accomplished something magnificent first. As such, the tiefling sets out terms for her own rescue when the player's party finds her, saying that she won't leave the Sea of Moving Ice without bringing along as much of the Arcane Brotherhood's stolen property as she can.
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* WrongAssumption: After the party rescues Leosin Erlanthar from the Cult of the Dragon's base camp, Leosin says that he doesn't think the party needs to head back to the Cult's camp right away. Leosin is wrong about this; after Leosin correctly guessed that the Cult was going to hit Greenest next, his presence spooked the Wearers of Purple enough that they put their plan into motion early. By the time the party gets back to the camp, it's almost entirely empty.

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* WrongAssumption: After the party rescues Leosin Erlanthar escapes from the Cult of the Dragon's base camp, camp (whether the party helped him do it or not) and gets back to Greenest, Leosin says that he doesn't think the party needs to head back to the Cult's camp right away. Leosin is wrong about this; after Leosin correctly guessed that the Cult was going to hit Greenest next, his presence spooked the Wearers of Purple enough that they put their plan into motion early. By the time the party gets back to the camp, it's almost entirely empty.

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** The Cult's blue wyrmspeaker, Galvan, is mentioned a few times but never actually appears in either module. He does not even have a stat block or a proper description.
** Tiamat's brother Bahamut -- the LawfulGood Platinum Dragon, god of honor, duty, and courage -- gets mentioned a few times throughout the modules. There's a few references to him as the yin to Tiamat's yang, and it's said that Bahamut often interferes in the mortal world when Tiamat is involved. However, Bahamut himself never makes an appearance.[[invoked]]

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** The Cult's blue wyrmspeaker, Galvan, is mentioned a few times but never actually appears in either module. He does not even have a stat block or a proper description. \n Though an UpdatedRerelease of the module on virtual tabletop website [=Roll20=] gives Galvan a token, description, and proper character sheet, it still doesn't have any place for him in the campaign as written.
** Tiamat's brother Bahamut -- the LawfulGood Platinum Dragon, god of honor, duty, and courage courage, and the King of Good Dragons -- gets mentioned a few times throughout the modules. There's a few references to him as the yin to Tiamat's yang, and it's said that Bahamut often interferes in the mortal world when Tiamat is involved. However, Bahamut himself never makes an appearance.[[invoked]] He doesn't get a stat block or a proper description, either. (Plus, [[LordBritishPostulate if the developers gave Bahamut stats, some players would want to fight him just for kicks]].)[[invoked]]



* {{Railroading}}: ''Hoard of the Dragon Queen'' follows an extremely linear plot, with few opportunities for players to deviate from it and do their own thing. Certain events will also take place regardless of the players' actions: for instance, Leosin Erlanthar ''will'' escape from the Cult's camp whether the players choose to help him or not. ''The Rise of Tiamat'' is more open-ended, allowing players the freedom to choose the order in which they tackle the adventure's main objectives.
* RelationshipValues: In ''The Rise of Tiamat'', the party is brought into the Council of Waterdeep. The actions they take while fighting the Cult of the Dragon will affect the opinions of the various councillors, who represent many of the major factions and kingdoms of the Sword Coast. Impress a councillor enough, and they will commit every force at their disposal to the final battle at the Well of Dragons; otherwise they will commit only a token force to the fight. The book includes a helpful scorecard for the DM to keep track of the party's reputation with each councillor.

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* {{Railroading}}: ''Hoard of the Dragon Queen'' follows an extremely linear plot, with few opportunities for players to deviate from it and do their own thing. Certain events will also take place regardless of the players' actions: actions -- for instance, Leosin Erlanthar ''will'' escape from the Cult's camp camp, whether the players choose to help him or not. ''The Rise of Tiamat'' is more open-ended, allowing players the freedom to choose the order in which they tackle the adventure's main objectives.
* RelationshipValues: In ''The Rise of Tiamat'', the party is brought into the multiple councils.
** The
Council of Waterdeep. The Waterdeep has actions they take the party takes while fighting the Cult of the Dragon will affect affecting the opinions of the various councillors, councilors, who represent many of the major factions and kingdoms of the Sword Coast. Impress a councillor councilor enough, and they will commit every force at their disposal to the final battle at the Well of Dragons; otherwise they will commit only a token force to the fight. The book includes a helpful scorecard for the DM to keep track of the party's reputation with each councillor. councilor.
** The party also gets brought before a council of five metallic dragons in ''Rise of Tiamat''. Besides what they've done while opposing the Cult, the metallic dragons will hold long-standing grudges and opinions about humanoid races that the party has to work around. For instance, the gold dragon Protanther wants an apology from an elf king if there are any elves in the party, because elves created the ''dracorage mythal'' drug that drives dragons insane. The fact that the elf in the player's party had nothing to do with that will fall on deaf ears.
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** In ''Rise of Tiamat'', the Cult realizes that the heroes are the biggest threat to their plans, and send three assassination squads to kill them. The first two are supposed to be hard, but the third is supposed to be close to impossible. If the characters all die, it's suggested that Onhtarr Frume save them, and use the fact that the Bult thinks they're dead to their advantage.

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** In ''Rise of Tiamat'', the Cult realizes that the heroes are the biggest threat to their plans, and send three assassination squads to kill them. The first two are supposed to be hard, but the third is supposed to be close to impossible. impossible; the cult sends multiple young red dragons after them, just for a starter. If the characters all die, it's suggested that Onhtarr Ontharr Frume save them, and use the fact that the Bult Cult thinks they're dead to their advantage.

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