History TabletopGame / TombOfHorrors

16th Jul '16 2:23:12 AM BURGINABC
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* SelfImposedChallenge: The very act of attempting to play this thing ''at all''.
21st Jun '16 7:57:30 AM TheNerfGuy
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Twenty years later, an updated version for use with the ''D&D'' 3.5 ruleset was available as a free download from [[http://archive.wizards.com/default.asp?x=dnd/oa/20051031a the Wizards of the Coast Web site]]. (It can now be downloaded from [[http://archive.org/details/3EDDAdventure09TombOfHorrors here]].) This version has elicited strong controversy due to heavy reduction in the lethality, partly due to the differences in edition rules, primarily due to general AdaptationDecay; rather than a perfect replication under the 3.5 ruleset of the original super-lethal module, the official update is actually a standard, mostly-balanced dungeon crawl, aimed for level 9 characters. Not only are there few of the classic traps from the original left in, [[spoiler: the Acecerak encountered at the dungeon's end is actually a [[SortingAlgorithmOfEvil CR12]] "fake demilich construct" - the 'Demilich' monster had not undergone the same AdaptationDecay as the adventure itself, and the new designers felt gamers would not appreciate a FailureIsTheOnlyOption dungeon]].

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Twenty years later, an updated version for use with the ''D&D'' 3.5 ruleset was available as a free download from [[http://archive.wizards.com/default.asp?x=dnd/oa/20051031a the Wizards of the Coast Web site]]. (It can now be downloaded from [[http://archive.org/details/3EDDAdventure09TombOfHorrors here]].) This version has elicited strong controversy due to heavy reduction in the lethality, partly due to the differences in edition rules, primarily due to general AdaptationDecay; rather than a perfect replication under the 3.5 ruleset of the original super-lethal module, the official update is actually a standard, mostly-balanced dungeon crawl, aimed for level 9 characters. Not only are there few of the classic traps from the original left in, [[spoiler: the Acecerak encountered at the dungeon's end is actually a [[SortingAlgorithmOfEvil CR12]] "fake demilich construct" - the 'Demilich' monster had not undergone the same AdaptationDecay as the adventure itself, and the new designers felt gamers would not appreciate a FailureIsTheOnlyOption dungeon]].
dungeon.
29th May '16 2:09:05 PM TheNerfGuy
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* ''Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG'': The author has had lots of experience with this module. Both beating it and avoiding it.
--> 16. I will not beat Tomb of Horrors in less than 10 minutes from memory.
--> 114. The Demilich only falls for getting stuffed in the bag of holding once.
--> 722. Can't intentionally fail all my secret door checks so I don't have to play Tomb of Horrors again.
9th May '16 1:43:47 PM HuHuHuHu
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* MythologyGag: Acererak appears in the 3.5 Tome of Magic as one possible use for a PowersViaPossession based class.

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* MythologyGag: Acererak appears in the 3.5 Tome of Magic as one possible use for a PowersViaPossession based class. The entry on him states that the Tomb of Horrors was purposely set up to kill as many adventurers as possible as part of a scheme by Acererak to achive godhood.
11th Apr '16 8:12:05 AM Dravencour
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The adventure's reputation is due primarily to its use in an early ''Dungeons & Dragons'' (now referred to as 'Original D&D') tournament, in which players were competing against other teams... not to ''beat'' the dungeon, but to see who could solve the most traps and puzzles before the (virtually certain) TPK. A few years later, it was published as one of ''Advanced Dungeons & Dragons'' (what is now called 'first edition AD&D') premade adventure 'modules' (albeit an adventure with a 'very high risk' disclaimer), ''S1: The Tomb of Horrors''. It has recently been made available again as a PDF.

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The adventure's reputation is due primarily to its use in an early ''Dungeons & Dragons'' (now referred to as 'Original D&D') tournament, in which players were competing against other teams... not to ''beat'' the dungeon, but to see who could solve the most traps and puzzles before the (virtually certain) TPK. A few years later, it was published as one of ''Advanced Dungeons & Dragons'' (what is now called 'first edition AD&D') premade adventure 'modules' (albeit an adventure with a 'very high risk' disclaimer), ''S1: The Tomb of Horrors''. It Out of print for many years, it has recently been made available again as a PDF.
11th Apr '16 8:01:22 AM Dravencour
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* GoldenEnding: In ''Return to the Tomb of Horrors'' it ''is'' possible to save the souls and destroy Acererak ; but this requires killing ''every'' single undead in the Fortress of Conclusion - including one he specifically set up near an escape pod - and then dissolving his phylactery. Since he has nowhere to go, he ceases to exist. (This is implied to be the {{canon}} ending.)

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* GoldenEnding: In ''Return to the Tomb of Horrors'' it ''is'' possible to save the souls and destroy Acererak ; Acererak; but this requires killing ''every'' single undead in the Fortress of Conclusion - including one he specifically set up near an escape pod - and then dissolving his phylactery. Since he has nowhere to go, he ceases to exist. (This is implied to be the {{canon}} ending.))
* HandInTheHole: One of the more infamous {{Death Trap}}s used. [[spoiler:The hole in question contains a ''Sphere of Annihilation''.]]
* {{Homage}}: One ''{{Nodwick}}'' strip had the heroes go through the Tomb of Horrors. Naturally, Nodwick was killed a lot (being used as a shield and bait by his teammates even in ordinary dungeons), and claimed he died more times here in one day than any other, but amazingly, the other three heroes avoided death. (Although Yeagar ''did'' fall victim to the first part - but not second part - of the GenderBender trap mentioned above.)
* HyperspaceIsAScaryPlace: Do not go astral or ethereal while in the Tomb. Ever. [[spoiler:Doing this is a very good way to get set upon and most likely flayed alive by Type I-IV demons]].



* HandInTheHole: One of the more infamous {{Death Trap}}s used.
* {{Homage}}: One ''{{Nodwick}}'' strip had the heroes go through the Tomb of Horrors. Naturally, Nodwick was killed a lot (being used as a shield and bait by his teammates even in ordinary dungeons), and claimed he died more times here in one day than any other, but amazingly, the other three heroes avoided death. (Although Yeagar ''did'' fall victim to the first part - but not second part - of the GenderBender trap mentioned above.)
* HyperspaceIsAScaryPlace: Do not go astral or ethereal while in the Tomb. Ever. [[spoiler:Doing this is a very good way to get set upon and most likely flayed alive by Type I-IV demons]].
4th Apr '16 8:51:55 AM SinNanna
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[-[[caption-width-right:350: 33 Years before Dark Souls, and MORE deadly]]-]

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[-[[caption-width-right:350: 33 Years before Dark Souls, VideoGame/DarkSouls, and MORE deadly]]-]
12th Jan '16 4:52:36 PM Kthulhu
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[-[[caption-width-right:350: AD&D: Prepare to Die -
33 Years before Dark Souls, and MORE deadly]]-]

to:

[-[[caption-width-right:350: AD&D: Prepare to Die -
33 Years before Dark Souls, and MORE deadly]]-]
12th Jan '16 4:52:12 PM Kthulhu
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[-[[caption-width-right:350: AD&D: Prepare to Die - 33 Years before Dark Souls, and MORE deadly]]-]

to:

[-[[caption-width-right:350: AD&D: Prepare to Die - -
33 Years before Dark Souls, and MORE deadly]]-]
12th Jan '16 4:51:33 PM Kthulhu
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[-[[caption-width-right:350: Tomb of Horrors]]-]

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[-[[caption-width-right:350: Tomb of Horrors]]-]
AD&D: Prepare to Die - 33 Years before Dark Souls, and MORE deadly]]-]
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