History TabletopGame / TombOfHorrors

26th Mar '17 9:18:21 AM nombretomado
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* {{Homage}}: One ''{{Nodwick}}'' strip had the heroes go through the Tomb of Horrors. Naturally, Nodwick was killed a lot (being used as a shield and bait by his teammates even in ordinary dungeons), and claimed he died more times here in one day than any other, but amazingly, the other three heroes avoided death. (Although Yeagar ''did'' fall victim to the first part - but not second part - of the GenderBender trap mentioned above.)

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* {{Homage}}: One ''{{Nodwick}}'' ''ComicStrip/{{Nodwick}}'' strip had the heroes go through the Tomb of Horrors. Naturally, Nodwick was killed a lot (being used as a shield and bait by his teammates even in ordinary dungeons), and claimed he died more times here in one day than any other, but amazingly, the other three heroes avoided death. (Although Yeagar ''did'' fall victim to the first part - but not second part - of the GenderBender trap mentioned above.)
16th Jan '17 1:44:45 PM Twiddler
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* CrowningMomentOfAwesome: [[WordOfGod Gary Gygax]], in the introduction to ''Return of the Tomb of Horrors'', tells the story of [[invoked]] how at one [=GenCon=], one team actually succeeded in the adventure by using one of the no-saving-throw instant death traps ''against Acererak''. "I put the crown on the demilich's head while my buddy taps it with the wrong end of the scepter." Made doubly awesome by the fact that ''the tournament's DM called in Creator/GaryGygax himself for backup'', and Gary admitted that it would work, and ruled that Acererak instantly died. First prize!



* HoistByHisOwnPetard: See CrowningMomentOfAwesome.



* ObviousRulePatch: In the 3.5 update, the crown cannot be removed from the chamber it's in. See the above entry for CrowningMomentOfAwesome.

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* ObviousRulePatch: ObviousRulePatch:
**
In the 3.5 update, the crown cannot be removed from the chamber it's in. See the above entry for CrowningMomentOfAwesome.This prevents players from weaponizing it.
7th Jan '17 11:42:59 PM WildCardCourier
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There are two versions in Fourth Edition, one merely a conversion of the old tomb and the other a rather long campaign that is a sequel to Cordell's ''Return to the Tomb of Horrors''.

Completely unrelated to the similar sounding '''''Tome''' of Horrors'', which is a series of ''Monster Manual''-type books dedicated to bringing back monsters from 1st and 2nd Edition, while adding completely new ones, to 3.x Edition ''D&D'', ''TabletopGame/{{Pathfinder}}'', and ''Swords & Wizardry''.

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There are two versions in Fourth Edition, one merely a conversion of the old tomb and the other a rather long campaign that is a sequel to Cordell's ''Return to the Tomb of Horrors''.

Horrors''. A Fifth Edition version will be released on April 4, 2017 in the ''Tales from the Yawning Portal'' adventure collection, alongside 5th Edition versions of the classic adventures ''Against the Giants'', ''Dead in Thay'', ''Forge of Fury'', ''Hidden Shrine of Tamoachan'', ''Sunless Citadel'', and ''White Plume Mountain''.

Completely unrelated to the similar sounding '''''Tome''' of Horrors'', which is a series of ''Monster Manual''-type books from Frog God Games which are dedicated to bringing back monsters from 1st and 2nd Edition, while adding completely new ones, to 3.x Edition ''D&D'', ''TabletopGame/{{Pathfinder}}'', and ''Swords & Wizardry''.



!!The 4th Edition superadventure also contains examples of:

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!!The 4th Edition superadventure super adventure also contains examples of:



* NiceJobBreakingItHero: In one of the other 4E superadventures, ''Revenge of the Giants'', [=PC=]s can travel back in time as part of a fetch-quest where they encounter [[spoiler:and kill (unless they convince the arrogant wizard to give up the goods peacefully by passing a laundry list of tough skill checks)]] a still-human Acererak. [[spoiler:He rises 1d10 days later as a lich, "starting his path to ultimate darkness and evil"]].

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* NiceJobBreakingItHero: In one of the other 4E superadventures, super adventures, ''Revenge of the Giants'', [=PC=]s can travel back in time as part of a fetch-quest where they encounter [[spoiler:and kill (unless they convince the arrogant wizard to give up the goods peacefully by passing a laundry list of tough skill checks)]] a still-human Acererak. [[spoiler:He rises 1d10 days later as a lich, "starting his path to ultimate darkness and evil"]].
30th Nov '16 11:27:38 AM WildCardCourier
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Completely unrelated to the similar sounding '''''Tome''' of Horrors'', which is a series of ''Monster Manual''-type books dedicated to bringing back monsters from 1st and 2nd Edition, while adding completely new ones, to both ''TabletopGame/{{Pathfinder}}'' and ''Swords & Wizardry''.

to:

Completely unrelated to the similar sounding '''''Tome''' of Horrors'', which is a series of ''Monster Manual''-type books dedicated to bringing back monsters from 1st and 2nd Edition, while adding completely new ones, to both ''TabletopGame/{{Pathfinder}}'' 3.x Edition ''D&D'', ''TabletopGame/{{Pathfinder}}'', and ''Swords & Wizardry''.
8th Sep '16 6:28:48 AM WildCardCourier
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Completely unrelated to the similar sounding '''''Tome''' of Horrors'', which is a series of ''Monster Manual''-type books dedicated to bringing back old D&D First Edition monsters, while adding completely new ones, to both ''TabletopGame/{{Pathfinder}}'' and ''Swords & Wizardry''.

to:

Completely unrelated to the similar sounding '''''Tome''' of Horrors'', which is a series of ''Monster Manual''-type books dedicated to bringing back old D&D First Edition monsters, monsters from 1st and 2nd Edition, while adding completely new ones, to both ''TabletopGame/{{Pathfinder}}'' and ''Swords & Wizardry''.
9th Aug '16 4:47:48 AM WildCardCourier
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Added DiffLines:

Completely unrelated to the similar sounding '''''Tome''' of Horrors'', which is a series of ''Monster Manual''-type books dedicated to bringing back old D&D First Edition monsters, while adding completely new ones, to both ''TabletopGame/{{Pathfinder}}'' and ''Swords & Wizardry''.
29th Jul '16 1:59:14 PM Morgenthaler
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* DangerouslyGenreSavvy: [[WatsonianVersusDoylist Acererak, apparently]], since he clearly understands the value of SchmuckBait and even thought to [[spoiler:make [[FakeBoss a decoy version of himself]], complete with illusion of a CollapsingLair and a bag of (crappy) loot containing a fake map to another dungeon]].
16th Jul '16 2:23:12 AM BURGINABC
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* SelfImposedChallenge: The very act of attempting to play this thing ''at all''.
21st Jun '16 7:57:30 AM TheNerfGuy
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Twenty years later, an updated version for use with the ''D&D'' 3.5 ruleset was available as a free download from [[http://archive.wizards.com/default.asp?x=dnd/oa/20051031a the Wizards of the Coast Web site]]. (It can now be downloaded from [[http://archive.org/details/3EDDAdventure09TombOfHorrors here]].) This version has elicited strong controversy due to heavy reduction in the lethality, partly due to the differences in edition rules, primarily due to general AdaptationDecay; rather than a perfect replication under the 3.5 ruleset of the original super-lethal module, the official update is actually a standard, mostly-balanced dungeon crawl, aimed for level 9 characters. Not only are there few of the classic traps from the original left in, [[spoiler: the Acecerak encountered at the dungeon's end is actually a [[SortingAlgorithmOfEvil CR12]] "fake demilich construct" - the 'Demilich' monster had not undergone the same AdaptationDecay as the adventure itself, and the new designers felt gamers would not appreciate a FailureIsTheOnlyOption dungeon]].

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Twenty years later, an updated version for use with the ''D&D'' 3.5 ruleset was available as a free download from [[http://archive.wizards.com/default.asp?x=dnd/oa/20051031a the Wizards of the Coast Web site]]. (It can now be downloaded from [[http://archive.org/details/3EDDAdventure09TombOfHorrors here]].) This version has elicited strong controversy due to heavy reduction in the lethality, partly due to the differences in edition rules, primarily due to general AdaptationDecay; rather than a perfect replication under the 3.5 ruleset of the original super-lethal module, the official update is actually a standard, mostly-balanced dungeon crawl, aimed for level 9 characters. Not only are there few of the classic traps from the original left in, [[spoiler: the Acecerak encountered at the dungeon's end is actually a [[SortingAlgorithmOfEvil CR12]] "fake demilich construct" - the 'Demilich' monster had not undergone the same AdaptationDecay as the adventure itself, and the new designers felt gamers would not appreciate a FailureIsTheOnlyOption dungeon]].
dungeon.
29th May '16 2:09:05 PM TheNerfGuy
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* ''Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG'': The author has had lots of experience with this module. Both beating it and avoiding it.
--> 16. I will not beat Tomb of Horrors in less than 10 minutes from memory.
--> 114. The Demilich only falls for getting stuffed in the bag of holding once.
--> 722. Can't intentionally fail all my secret door checks so I don't have to play Tomb of Horrors again.
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