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* WorldOfFunnyAnimals: The Beast World's main appeal, most playable species are based on mammals, aside from dragons and kobolds.

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* WorldOfFunnyAnimals: The Beast World's main appeal, most appeal. Most of the playable species are based on mammals, aside from save for the dragons and kobolds.
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''The Delver's Guide to Beast World'' is unique in not only the playable species available, but also the "homelands" system where characters from different countries might have different abilities from members of the same species from other countries, and elaborate rules for building tricked-out wagons that act as mobile bases-of-operations for parties.

to:

''The Delver's Guide to Beast World'' is unique in not only the playable species available, but also the "homelands" system where characters from different countries might have different abilities from members of the same species from other countries, and as well as elaborate rules for building tricked-out wagons that act as mobile bases-of-operations for parties.
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''[[https://twitter.com/TheDelversGuide The Delver's Guide to Beast World]]'' is a third-party campaign setting for ''TabletopGame/DungeonsAndDragonsFifthEdition'' published by Heartleaf Games. Unlike most settings which are populated by elves and dwarves and other demi-humans, the Beast World is instead inhabited by [[FunnyAnial anthropomorphic animals]] ([[TokenHuman and humans]], who are known as "[[HumansByAnyOtherName Brethren]]" here).

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''[[https://twitter.com/TheDelversGuide The Delver's Guide to Beast World]]'' is a third-party campaign setting for ''TabletopGame/DungeonsAndDragonsFifthEdition'' published by Heartleaf Games. Unlike most settings which are populated by elves and dwarves and other demi-humans, the Beast World is instead inhabited by [[FunnyAnial [[FunnyAnimal anthropomorphic animals]] ([[TokenHuman and humans]], who are known as "[[HumansByAnyOtherName Brethren]]" here).
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''[[https://twitter.com/TheDelversGuide The Delver's Guide to Beast World]]'' is a third-party campaign setting for ''TabletopGame/DungeonsAndDragonsFifthEdition'' published by Heartleaf Games. Unlike most settings which are populated by elves and dwarves and other demi-humans, the Beast World is instead inhabited by anthropomorphic animals (and humans).

to:

''[[https://twitter.com/TheDelversGuide The Delver's Guide to Beast World]]'' is a third-party campaign setting for ''TabletopGame/DungeonsAndDragonsFifthEdition'' published by Heartleaf Games. Unlike most settings which are populated by elves and dwarves and other demi-humans, the Beast World is instead inhabited by [[FunnyAnial anthropomorphic animals (and humans).
animals]] ([[TokenHuman and humans]], who are known as "[[HumansByAnyOtherName Brethren]]" here).



Books can currently be purchased from [[https://www.fenrispublishing.com/order.php Fenris Publishing]], as well as on [[https://heartleafgames.itch.io/the-delvers-guide Itch.io]]. This campaign setting even has its own animated trailer, which can be seen [[https://youtu.be/UBJpBgcHpHY here]].

to:

Books can currently be purchased from [[https://www.fenrispublishing.com/order.php Fenris Publishing]], as well as on [[https://heartleafgames.itch.io/the-delvers-guide Itch.io]].io]] (but only for digital purchases). This campaign setting even has its own animated trailer, which can be seen [[https://youtu.be/UBJpBgcHpHY here]].



* AnotherDimension: The "planes" of typical D&D settings are known as "worlds" here. And each one has a different means of accessing it. Ranging from an eight-hour ritual involving several expensive ingredients and blood from a native to visit the Broken World, to a 2nd-level spell and a 10-GP flower to walk the Dreaming.

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* AnotherDimension: The "planes" of typical D&D ''D&D'' settings are known as "worlds" here. And each one has a different means of accessing it. Ranging from an eight-hour ritual involving several expensive ingredients and blood from a native to visit the Broken World, to a 2nd-level spell and a 10-GP 10gp flower to walk the Dreaming.



* HumansAreAverage: Brethren are not much different from regular D&D 5E save that they get a free Broken World curio at creation.

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* HumansAreAverage: Brethren are not much different from regular D&D 5E humans found in vanilla ''5E'' save for the fact that they get a free Broken World curio at creation.



* LionsAndTigersAndHumansOhMy: Humans, aka "Brethren" arrived in the Beast World just fifteen years ago, fleeing their dying world. Despite some tensions they've largely integrated into Beast World society.

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* LionsAndTigersAndHumansOhMy: Humans, aka "Brethren" Brethren, arrived in the Beast World just fifteen years ago, fleeing their dying world. Despite some tensions they've largely integrated into Beast World society.



* OurDragonsAreDifferent: Dragons came from another world called the Ancestral Homeland which has become "fixed," divided up evenly between Wyrms who became sterile in the process. Those who didn't agree with the fixation process came to the Beast World and their descendants became closer in size to the natives. The ten standard D&D “colors” are present but their elemental affinity is based on the environment where their egg was incubated instead of their heritage and whether a dragon turns out metallic or chromatic depends on their moral choices. For instance a “monarch” dragon who decides to uphold justice and good will turn shiny and golden, while another monarch who decides to burn and plunder the countryside will turn a mottled red.

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* OurDragonsAreDifferent: Dragons came from another world called the Ancestral Homeland which has become "fixed," divided up evenly between Wyrms who became sterile in the process. Those who didn't agree with the fixation process came to the Beast World and their descendants became closer in size to the natives. The ten standard D&D “colors” ''D&D'' "colors" are present but their elemental affinity is based on the environment where their egg was incubated instead of their heritage and whether a dragon turns out metallic or chromatic depends on their moral choices. For instance instance: a “monarch” "monarch" dragon who decides to uphold justice and good will turn shiny and golden, while another monarch who decides to burn and plunder the countryside will turn a mottled red.
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* CompanyTown: The city of Landbridge in Vinyot is being converted into this by the Landbridge Canal Concern (it already owns most of the housing, the guards, the farms, and the canals themselves), though according to the book many people in the country are aware of their aims and it's only a matter of time before things come to a head.
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PDF files can currently be purchased from [[https://www.fenrispublishing.com/order.php Fenris Publishing]], as well as on [[https://heartleafgames.itch.io/the-delvers-guide Itch.io]]. This campaign setting even has its own animated trailer, which can be seen [[https://youtu.be/UBJpBgcHpHY here]].

to:

PDF files Books can currently be purchased from [[https://www.fenrispublishing.com/order.php Fenris Publishing]], as well as on [[https://heartleafgames.itch.io/the-delvers-guide Itch.io]]. This campaign setting even has its own animated trailer, which can be seen [[https://youtu.be/UBJpBgcHpHY here]].

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PDF files can currently be purchased through the [[https://thedelversguide.backerkit.com/hosted_preorders Kickstarter preorder page]] and, as of this writing, will be delivered immediately, as well as on [[https://heartleafgames.itch.io/the-delvers-guide Itch.io]]. This campaign setting even has its own animated trailer, which can be seen [[https://youtu.be/UBJpBgcHpHY here]].

to:

PDF files can currently be purchased through the [[https://thedelversguide.backerkit.com/hosted_preorders Kickstarter preorder page]] and, as of this writing, will be delivered immediately, from [[https://www.fenrispublishing.com/order.php Fenris Publishing]], as well as on [[https://heartleafgames.itch.io/the-delvers-guide Itch.io]]. This campaign setting even has its own animated trailer, which can be seen [[https://youtu.be/UBJpBgcHpHY here]].


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* {{Kayfabe}}: Referenced by name with the Storied Histories League, something like the WWE with weapons or spells. Combatants try to put on a good show without seriously injuring or killing their opponents, and the fights are often fixed but nobody cares.
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[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/0d8f1395_98be_490d_9b69_6bd6da20284b.jpeg]]
[[caption-width-right:347:Dungeons and Wagons, Beasts and Dragons]]
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PDF files can currently be purchased through the [[https://thedelversguide.backerkit.com/hosted_preorders Kickstarter preorder page]] and, as of this writing, will be delivered immediately. This campaign setting even has its own animated trailer, which can be seen [[https://youtu.be/UBJpBgcHpHY here]].

to:

PDF files can currently be purchased through the [[https://thedelversguide.backerkit.com/hosted_preorders Kickstarter preorder page]] and, as of this writing, will be delivered immediately.immediately, as well as on [[https://heartleafgames.itch.io/the-delvers-guide Itch.io]]. This campaign setting even has its own animated trailer, which can be seen [[https://youtu.be/UBJpBgcHpHY here]].
Is there an issue? Send a MessageReason:
None


* OurLichesAreDifferent: [[DownplayedTrope Not that different from standard D&D liches]], but it's explicit part of the reason they are always {{Evil Sorcerer}}s is that the lichdom ritual is actually [[IfYoureSoEvilEatThisKitten Veronette quietly judging how amoral and loyal they are]]; one can only be a lich if she permits it, and a lich who looks to be sincerely regretful [[HeelFaceDoorSlam is quickly disposed of by her]].

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* OurLichesAreDifferent: [[DownplayedTrope Not that different from standard D&D liches]], liches in]] ''[[DownplayedTrope D&D]]'', but it's explicit that part of the reason they are always {{Evil Sorcerer}}s is that the lichdom ritual is actually [[IfYoureSoEvilEatThisKitten Veronette quietly judging how amoral and loyal they are]]; one can only be a lich if she permits it, and a lich who looks to be sincerely regretful [[HeelFaceDoorSlam is quickly disposed of by her]].

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* EitherOrOffspring: Most pairings between different species of Beast (including humans) produce offspring of one parent's species or the other at random, with three exceptions. Dragon/jackal pairings always beget jackals, dragons or jackals mating with other Beast species always produce the mortal parent's species, and kobolds cannot breed with any species but their own.

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* EitherOrOffspring: Most pairings between different species of Beast (including humans) produce offspring of one parent's species or the other at random, with three exceptions. Dragon/jackal pairings always beget jackals, dragons or jackals mating with other Beast species always produce the mortal parent's species, and kobolds cannot breed with any species but their own.


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* TheManInFrontOfTheMan: Laurent, an extremely old and powerful lich who sold out the beasts to the Invader Kings, the humans who refused to make peace upon discovering how badly they were misled about beasts being sentient, in order to study their technology and magic. He is technically a subordinate to [[TheRemnant the last Invader King]], but nobody who knows about him thinks he's anything other than the real mastermind and force behind his ostensible master.


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* OurLichesAreDifferent: [[DownplayedTrope Not that different from standard D&D liches]], but it's explicit part of the reason they are always {{Evil Sorcerer}}s is that the lichdom ritual is actually [[IfYoureSoEvilEatThisKitten Veronette quietly judging how amoral and loyal they are]]; one can only be a lich if she permits it, and a lich who looks to be sincerely regretful [[HeelFaceDoorSlam is quickly disposed of by her]].
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* ChildlessDystopia: A symptom of a world being solved and starting to die is native willful races losing the ability to conceive unless they emigrate.

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* ChildlessDystopia: A symptom of a world being solved and starting to die die, such as the dragons' Ancestral Homeland, is native willful races losing the ability to conceive unless they emigrate.
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* OurKoboldsAreDifferent: Kobolds were created by the Old Wyrms of the Ancestral Homeland as a mix of ServantRace and substitute children. Normally mindless, a curious thing happens when enough of them get together in one place.

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* OurKoboldsAreDifferent: Kobolds were created by the Old Wyrms of the Ancestral Homeland as a mix of ServantRace and substitute children. Normally mindless, nonsentient, but with such profound eusocial instincts and ability to communicate nonverbally that they form a curious thing happens when enough functional HiveMind in sufficient numbers capable of them get together in one place.incredible architecture, with some kobolds spontaneously developing more of a sense of self and thus, willfulness from a sufficiently complex and advanced nest.



* PointyHairedBoss: Cullen McGuire, chief of Littfeld, is there because he's an excellent judge of character and trustworthiness, [[GeniusDitz and absolutely nothing else]], being described in the notes as being rather stupid. It got to the point where his HypercompetentSidekick was originally a thief who discovered his hidden bills and promptly became his financial advisor out of pity, and if a plot hook where he briefly takes over from BurgerFool Darby and his sweet shop, there are some...[[LethalChef interesting]] changes to the menu.

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* PointyHairedBoss: Cullen McGuire, [=McGuire=], chief of Littfeld, is there because he's an excellent judge of character and trustworthiness, [[GeniusDitz and absolutely nothing else]], being described in the notes as being rather stupid. It got to the point where his HypercompetentSidekick was originally a thief who discovered his hidden bills and promptly became his financial advisor out of pity, and if a plot hook where he briefly takes over from BurgerFool Darby and his sweet shop, there are some...[[LethalChef interesting]] changes to the menu.
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* ChildlessDystopia: A symptom of a world being solved and starting to die is native willful races losing the ability to conceive unless they emigrate.


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* PointyHairedBoss: Cullen McGuire, chief of Littfeld, is there because he's an excellent judge of character and trustworthiness, [[GeniusDitz and absolutely nothing else]], being described in the notes as being rather stupid. It got to the point where his HypercompetentSidekick was originally a thief who discovered his hidden bills and promptly became his financial advisor out of pity, and if a plot hook where he briefly takes over from BurgerFool Darby and his sweet shop, there are some...[[LethalChef interesting]] changes to the menu.
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* RubberForeheadAliens: Played with, in that these Rubber Foreheads are actually in regards to the WorldOfFunnyAnimals; bats are not natives of Beast World, but nomads of the Astral Sea. They resemble any other mammalian inhabitant of Beast World, apart from having wings.

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* RubberForeheadAliens: Played with, in that these Rubber Foreheads are actually in regards to the WorldOfFunnyAnimals; bats are not natives of Beast World, but nomads of the Astral Sea. They resemble any other mammalian inhabitant of Beast World, apart from having wings.wings that are portals to an extraspatial pocket dimension.
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* RubberForeheadAliens: Played with, in that these Rubber Foreheads are actually in regards to the WorldOfFunnyAnimals; bats are not natives of Beast World, but nomads of the Astral Sea. They resemble any other mammalian inhabitant of Beast World, apart from having wings.
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* InvadingRefugees: The Invader War, just as it sounds, was the result of humans fleeing Earth after something [[KillTheGod killed their gods]], turning it into the [[WorldOfChaos Broken World]] and with the Ghost God managing to open a portal to Beast World. They did not realize that beasts were sentient at first, and more than a few decided to become TheEmpire when they realized their mistake.

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* InvadingRefugees: The Invader War, just as it sounds, was the result of humans fleeing Earth their world after something [[KillTheGod killed their gods]], turning it into the [[WorldOfChaos Broken World]] and with the Ghost God managing to open a portal to Beast World. They did not realize that beasts were sentient at first, and more than a few decided to become TheEmpire TheAtoner when they realized their mistake.
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* OurWitchesAreDifferent: In Beast World parlance a "witch" is someone who works with ghosts, regardless of any PC class they might hold - not to be confused with necromancers, as ghosts are not truly undead, and thus, ''not'' AlwaysChaoticEvil. Though there is a Bard College of Witches who use their music to call up spectral audiences.

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* OurWitchesAreDifferent: In Beast World parlance a "witch" is someone who works with ghosts, regardless of any PC class they might hold - -- not to be confused with necromancers, as ghosts are not truly undead, and thus, ''not'' AlwaysChaoticEvil. Though there is a Bard College of Witches who use their music to call up spectral audiences.

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* InvadingRefugees: The Invader War, just as it sounds, was the result of humans fleeing Earth after something [[KillTheGod killed their gods]], turning it into the [[WorldOfChaos Broken World]] and with the Ghost God managing to open a portal to Beast World. They did not realize that beasts were sentient at first, and more than a few decided to become TheEmpire when they realized their mistake.



* OurGhostsAreDifferent: Ghosts are the "lingering image" type, not even fully sentient. However, they're also needed to create most non-consumable magic items so contacting them and talking them into inhabiting artifacts is big business. There's also a Ghost God formed from the deaths of the gods of the Broken World, who's available as a Warlock patron.

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* OurGhostsAreDifferent: Ghosts are the "lingering image" type, not even fully sentient. However, they're also needed to create most non-consumable magic items so contacting them and talking them into inhabiting artifacts is big business. There's also a Ghost God formed from the deaths of the gods of the Broken World, World (aka, the gestalt of the human pantheon), who's available as a Warlock patron.



* OurWitchesAreDifferent: In Beast World parlance a "witch" is someone who works with ghosts, regardless of any PC class they might hold. Though there is a Bard College of Witches who use their music to call up spectral audiences.

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* OurWerewolvesAreDifferent: Lycanthropy is a LivingWeapon designed by a [[PoliticallyIncorrectVillain Feral]] wizard that turns humans into berserk chimeras of beasts intermittently, so as to drum up fear and paranoia towards Brethren. Ironically, to a beast, it's invariably fatal, [[GoneHorriblyWrong meaning the Ferals made an even worse danger to beasts]].
* OurWitchesAreDifferent: In Beast World parlance a "witch" is someone who works with ghosts, regardless of any PC class they might hold.hold - not to be confused with necromancers, as ghosts are not truly undead, and thus, ''not'' AlwaysChaoticEvil. Though there is a Bard College of Witches who use their music to call up spectral audiences.
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* EitherOrOffspring: Most pairings between different species of Beast (including humans) produce offspring of one parent's species or the other at random, with three exceptions. Dragon/jackal pairings always beget jackals, dragons or jackals mating with other Beast species always produce the mortal parent's species, and kobolds cannot breed with any species but their own.


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* OurVampiresAreDifferent: They're classified as fiends instead of undead for one, possessed by demonic "Intruders" summoned by a club of decadent nobles centuries ago. Instead of turning mortals into vampire progeny the hosts procreate with mortals to produce [[{{Dhampyr}} Fiend-Vessel Spawn]] who inherit a fraction of their sire's power and if their sire is slain they can become his Intruder's new host.


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* PortalNetwork: The jackals gifted Patrie, the last human city, with a massive crystal obelisk that serves as the Junction of a portal network spanning the Beast World. Major facets are in major cities, are big enough to drive a wagon through, and are generally stable. Minor facets are smaller and less stable, there's even one carried in a wagon in Littfeld.
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PDF files can currently be purchased through the [[https://thedelversguide.backerkit.com/hosted_preorders Kickstarter preorder page]] but as of this writing will be delivered immediately. This campaign setting even has its own animated trailer, which can be seen [[https://youtu.be/UBJpBgcHpHY here]].

to:

PDF files can currently be purchased through the [[https://thedelversguide.backerkit.com/hosted_preorders Kickstarter preorder page]] but and, as of this writing writing, will be delivered immediately. This campaign setting even has its own animated trailer, which can be seen [[https://youtu.be/UBJpBgcHpHY here]].
Is there an issue? Send a MessageReason:
None

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* DreamWalker: ''Daisy Walk'' is a less powerful version of ''Dream'' that is only 2nd level, available to all primary spellcasting classes, and allows the caster to visit someone they share at least two intimate memories with in a lucid dream. On the other hand the caster requires an eight-petaled chamomile daisy worth 10 GP and they can't inflict massive psychic damage like with ''Dream''. Though the caster can be harmed in the dream and [[YourMindMakesItReal suffer physical damage]].
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* FantasyPantheon: The primary gods of the Beast World are six deities who came from another universe looking for something fresh, so they uplifted some chosen animals.
** Aubade, the [[GodOfLight Sun Bull]], middle child between Pirhoua and Veronette obsessed with individuality and war, sex, and art.
** Dramphine, the [[GodOfTheMoon Moon Wolf]], [[GodOfOrder goddess of judgement]] and enemy of all unlife.
** [[GodOfGood Pirhoua]], the Beast Mother, creator of the Beasts and nurturer of life. Appears as a bovine woman.
** Varasta, Handsome, Idiot Dice Fox, GodOfChaos, [[OddJobGods gambling, and nature]]. Not infrequently found passed out in an alley behind a Vinyotian casino. Coming to the Beast World was his idea.
** Veronette, the Spiteful Sister, goddess of [[GodOfEvil unlife]] and patroness of liches. Younger sister of Pirhoua and Aubade.
** Yttrus, the Knowing Mouse, apathetic and genderless deity of knowledge.


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* TheOldGods:
** The Seelie Court is all that remains of the gods of the world that existed before the Beast World. They spend most of their time asleep and dreaming, tended by their loyal jackal followers.
** The gods of the Broken World are dead, and the Ghost God is their collective ghost, desperate for worship.
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The Delver's Guide to Beast World is unique in not only the playable species available, but also the "homelands" system where characters from different countries might have different abilities from members of the same species from other countries, and elaborate rules for building tricked-out wagons that act as mobile bases-of-operations for parties.

PDFs can currently be purchased through the [[https://thedelversguide.backerkit.com/hosted_preorders Kickstarter preorder page]] but as of this writing will be delivered immediately. Animated trailer [[https://youtu.be/UBJpBgcHpHY here]]

to:

The ''The Delver's Guide to Beast World World'' is unique in not only the playable species available, but also the "homelands" system where characters from different countries might have different abilities from members of the same species from other countries, and elaborate rules for building tricked-out wagons that act as mobile bases-of-operations for parties.

PDFs PDF files can currently be purchased through the [[https://thedelversguide.backerkit.com/hosted_preorders Kickstarter preorder page]] but as of this writing will be delivered immediately. Animated trailer This campaign setting even has its own animated trailer, which can be seen [[https://youtu.be/UBJpBgcHpHY here]]here]].
Is there an issue? Send a MessageReason:
None


''[[https://twitter.com/TheDelversGuide The Delver's Guide to Beast World]]'' is a third-party campaign setting for ''TabletopGame/DungeonsAndDragons'' 5th edition published by Heartleaf Games. Unlike most settings which are populated by elves and dwarves and other demihumans, the Beast World is instead inhabited by anthropomorphic animals (and humans).

to:

''[[https://twitter.com/TheDelversGuide The Delver's Guide to Beast World]]'' is a third-party campaign setting for ''TabletopGame/DungeonsAndDragons'' 5th edition ''TabletopGame/DungeonsAndDragonsFifthEdition'' published by Heartleaf Games. Unlike most settings which are populated by elves and dwarves and other demihumans, demi-humans, the Beast World is instead inhabited by anthropomorphic animals (and humans).

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Is there an issue? Send a MessageReason:
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[[https://twitter.com/TheDelversGuide The Delver's Guide to Beast World]] is a third-party campaign setting for ''TabletopGame/DungeonsAndDragons'' 5th edition published by Heartleaf Games. Unlike most settings which are populated by elves and dwarves and other demihumans, the Beast World is instead inhabited by anthropomorphic animals (and humans).

to:

[[https://twitter.''[[https://twitter.com/TheDelversGuide The Delver's Guide to Beast World]] World]]'' is a third-party campaign setting for ''TabletopGame/DungeonsAndDragons'' 5th edition published by Heartleaf Games. Unlike most settings which are populated by elves and dwarves and other demihumans, the Beast World is instead inhabited by anthropomorphic animals (and humans).




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* WorldOfFunnyAnimals: The Beast World's main appeal, most playable species are based on mammals, aside from dragons and kobolds.

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* WorldOfFunnyAnimals: The Beast World's main appeal, most playable species are based on mammals, aside from dragons and kobolds.kobolds.
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PDFs can currently be purchased through the [[https://thedelversguide.backerkit.com/hosted_preorders Kickstarter preorder page]] but as of this writing will be delivered immediately.

to:

PDFs can currently be purchased through the [[https://thedelversguide.backerkit.com/hosted_preorders Kickstarter preorder page]] but as of this writing will be delivered immediately.
immediately. Animated trailer [[https://youtu.be/UBJpBgcHpHY here]]



* OurDragonsAreDifferent: Dragons came from another world called the Ancestral Homeland which has become "fixed," divided up evenly between Wyrms who became sterile in the process. Those who didn't agree with the fixation process came to the Beast World and their descendants became closer in size to the natives.

to:

* OurDragonsAreDifferent: Dragons came from another world called the Ancestral Homeland which has become "fixed," divided up evenly between Wyrms who became sterile in the process. Those who didn't agree with the fixation process came to the Beast World and their descendants became closer in size to the natives. The ten standard D&D “colors” are present but their elemental affinity is based on the environment where their egg was incubated instead of their heritage and whether a dragon turns out metallic or chromatic depends on their moral choices. For instance a “monarch” dragon who decides to uphold justice and good will turn shiny and golden, while another monarch who decides to burn and plunder the countryside will turn a mottled red.

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* CatsHateWater: Averted, they actually compose the majority of the population of the islands of Al'ar.
* CunningLikeAFox: Vulpines get a species bonus to intelligence, and a special ability to see through illusions (such as those produced by celerine abilities). Though averted by Varasta, who prefers to manifest a vulpine avatar and is very much the "foolish" variety of TricksterGod.
* DogsAreDumb: Averted, dogs actually get a wisdom bonus.



* OurDragonsAreDifferent: Dragons came from another world called the Ancestral Homeland which has become "fixed," divided up evenly between Wyrms who became sterile in the process. Those who didn't agree with the fixation process came to the Beast World and their descendants became closer in size to the natives.
* OurElvesAreDifferent: Jackals fill much of the role of elves. Enigmatic, near-immortal fey chosen by the old gods who live in cities hidden by dream magic. Up until they appeared to help rebuild after the war with the Invaders many believed them to be nothing but legend.



* OurKoboldsAreDifferent: Kobolds were created by the Old Wyrms of the Ancestral Homeland as a mix of ServantRace and substitute children. Normally mindless, a curious thing happens when enough of them get together in one place.



* RabbitMagician: Celerines (rabbits and squirrels) have different spell-like abilities depending on their homeland, with rabbits also knowing Prestidigation.

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* RabbitMagician: Celerines (rabbits and squirrels) have different illusion spell-like abilities depending on their homeland, with rabbits also knowing Prestidigation.
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* DungeonBasedEconomy: Delving has become a massive industry in the Beast World, with some Delver caravans forming mobile towns in their own right and influencing fashions all around the world.
* HumansAreAverage: Brethren are not much different from regular D&D 5E save that they get a free Broken World curio at creation.
* IntrepidMerchant: A vital part of any Delver caravan are the merchant wagons dropping in and out to exchange your hard-earned gold for goods and services.



* MassiveRaceSelection: Over thirty distinct species are statted out, divided into eighteen groups.
* MobileCity: The Delver caravan of Littfeld stretches a mile long on the move, carrying hundreds of Delvers, merchants, and their families.



* PhysicalGod: Varasta, the god of chaos, is the only one of the Beast World's gods known to walk the physical world in avatar form. He mostly does it to have fun at casinos.

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* PhysicalGod: Varasta, the god of chaos, is the only one of the Beast World's gods known to walk the physical world in avatar form. He mostly does it to have fun at casinos.casinos.
* RabbitMagician: Celerines (rabbits and squirrels) have different spell-like abilities depending on their homeland, with rabbits also knowing Prestidigation.
* WhatMeasureIsANonHuman:
** The Brethren Invaders were told that the inhabitants of the Beast World were mere animals, when it became clear that they were not desertions followed.
** In a meta example Dungeon monsters are explicitly stated to be mindless constructs, with the players in the adventure module "Leaving Erin" even discovering a goblin factory.
* WorldOfFunnyAnimals: The Beast World's main appeal, most playable species are based on mammals, aside from dragons and kobolds.
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[[https://twitter.com/TheDelversGuide The Delver's Guide to Beast World]] is a third-party campaign setting for ''TabletopGame/DungeonsAndDragons'' 5th edition published by Heartleaf Games. Unlike most settings which are populated by elves and dwarves and other demihumans, the Beast World is instead inhabited by anthropomorphic animals (and humans).

Fifteen years ago the Beast World was invaded by an army from a dying world, however morale in the desperate invaders was meager at best and once they realized that the natives were not mere "wildlife" deserted in droves. As part of their surrender the goddess Pirhoua transplanted the last human city from their Broken World to the Beast World, but something else followed.

The Dungeon, an immense underground complex that seems almost like a living being, began to creep up to the surface, spilling out hoards of monsters. But, those brave enough to brave the monsters and traps within the Dungeon were richly rewarded. Thus the profession of Delving was born and soon whole caravans of Delvers were scouring the land for leads on new Dungeon entrances.

The Delver's Guide to Beast World is unique in not only the playable species available, but also the "homelands" system where characters from different countries might have different abilities from members of the same species from other countries, and elaborate rules for building tricked-out wagons that act as mobile bases-of-operations for parties.

PDFs can currently be purchased through the [[https://thedelversguide.backerkit.com/hosted_preorders Kickstarter preorder page]] but as of this writing will be delivered immediately.

!!Tropes:
* AnotherDimension: The "planes" of typical D&D settings are known as "worlds" here. And each one has a different means of accessing it. Ranging from an eight-hour ritual involving several expensive ingredients and blood from a native to visit the Broken World, to a 2nd-level spell and a 10-GP flower to walk the Dreaming.
* BiggerOnTheInside: Extradimensional cubes are a common, if not essential, wagon upgrade. Each cube adding a new five by five by five block to the interior without affecting the exterior.
* LionsAndTigersAndHumansOhMy: Humans, aka "Brethren" arrived in the Beast World just fifteen years ago, fleeing their dying world. Despite some tensions they've largely integrated into Beast World society.
* OurGhostsAreDifferent: Ghosts are the "lingering image" type, not even fully sentient. However, they're also needed to create most non-consumable magic items so contacting them and talking them into inhabiting artifacts is big business. There's also a Ghost God formed from the deaths of the gods of the Broken World, who's available as a Warlock patron.
* OurWitchesAreDifferent: In Beast World parlance a "witch" is someone who works with ghosts, regardless of any PC class they might hold. Though there is a Bard College of Witches who use their music to call up spectral audiences.
* PhysicalGod: Varasta, the god of chaos, is the only one of the Beast World's gods known to walk the physical world in avatar form. He mostly does it to have fun at casinos.

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