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* TheParagonAlwaysRebels: Zig-zagged. While just as bound to their oaths as any other Paladin, those who take the Oath of Revolution watch over the powerful and incite rebellion when leaders and governments turn corrupt.
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* OurGodsAreDifferent: Gods in the Beast World are not willful beings like beasts, bretheren and dragons (and some kobolds), but are just the personification of their portfolio. This doesn't mean they don't have something resembling a personality (especially Varasta, as personifying chaos gives you a lot of leeway in how that manifests) and even make choices (such as coming to the Beast World in the first place), but these choices will always be predictably based on what they represent (even Varasta is predictably unpredictable), and they cannot deviate from that.
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*** The only exceptions to "undead are AlwaysChaoticEvil" are the Mummies of Yttrus. Created from wizards who couldn't leave TheDarkArts alone, they serve the God of Knowledge by hunting down magic users obsessed with [[ThingsManWasNotMeantToKnow Things Beasts Were Not Meant To Know]].
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* AlternativeNumberSystem: Vinyotian uses base 12, a sidebar challenges DMs to make a Vinyotian gold piece worth 12 silver or 144 copper.

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* AlternativeNumberSystem: Vinyotian uses base 12, a sidebar challenges DMs [=DMs=] to make a Vinyotian gold piece worth 12 silver or 144 copper.
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ThievesGuild: The Thieves' Army. Originally an ''actual'' ArmyOfThievesAndWhores during the Invader War, General Vincent realised that his people were being forgotten again once the war was over, and decided to use the military training and regimen to ensure that they got the support they needed, whether anyone was going to fund it voluntarily or not. The Thieves' Army expects any criminal in a town they occupy to "join, leave, quit or die", and maintain popularity with the commoners by discouraging most violent crimes (and are genuinely completely opposed to slavery. The most violent crimes commited by the Army are ''against'' slavers). The Veterans' Union in Louvain is practically an ''official'' Thieves' Army headquarters.

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* ThievesGuild: The Thieves' Army. Originally an ''actual'' ArmyOfThievesAndWhores during the Invader War, General Vincent realised that his people were being forgotten again once the war was over, and decided to use the military training and regimen to ensure that they got the support they needed, whether anyone was going to fund it voluntarily or not. The Thieves' Army expects any criminal in a town they occupy to "join, leave, quit or die", and maintain popularity with the commoners by discouraging most violent crimes (and are genuinely completely opposed to slavery. The most violent crimes commited by the Army are ''against'' slavers). The Veterans' Union in Louvain is practically an ''official'' Thieves' Army headquarters.
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* FantasyGunControl: Guns are very rare Broken World curios and the editor's guidelines strongly advise against including them. That said, a revolver does appear in the quick-start adventure "Leaving Erin" in [[TwoShotsFromBehindTheBar Holly's Bar]] and she'll let the PCs borrow it in exchange for help collecting some deadbeat's tab.

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* FantasyGunControl: Guns are very rare Broken World curios and the editor's guidelines strongly advise against including them. That said, a revolver does appear in the quick-start adventure "Leaving Erin" in [[TwoShotsFromBehindTheBar Holly's Bar]] and she'll let the PCs [=PCs=] borrow it in exchange for help collecting some deadbeat's tab.
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ThievesGuild: The Thieves' Army. Originally an ''actual'' ArmyOfThievesAndWhores during the Invader War, General Vincent realised that his people were being forgotten again once the war was over, and decided to use the military training and regimen to ensure that they got the support they needed, whether anyone was going to fund it voluntarily or not. The Thieves' Army expects any criminal in a town they occupy to "join, leave, quit or die", and maintain popularity with the commoners by discouraging most violent crimes (and are genuinely completely opposed to slavery. The most violent crimes commited by the Army are ''against'' slavers). The Veterans' Union in Louvain is practically an ''official'' Thieves' Army headquarters.

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* AchievementsInIgnorance: Kobolds get a +1 to any ability check where they ''don't'' have any other bonuses to that ability, due to being "unburdened by the paralyzing effects of analytical thinking". This becomes +2 if their Intelligence is 9 or lower.



* WorldOfFunnyAnimals: The Beast World's main appeal. Most of the playable species are based on mammals, save for the dragons and kobolds.

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* WorldOfFunnyAnimals: The Beast World's main appeal. Most of the playable species are [[WorldOfMammals based on mammals, mammals]], save for the dragons and kobolds.
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* AwesomeAnachronisticApparel: The Beast World was roughly at a Renaissance level of technology before the Invader War, but refugees from the alternate-1990s Broken World have started to influence fashions. As such it's not uncommon to see someone dressed in blue jeans and sneakers standing next to one dressed like a Landsknecht, especially Delvers.


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* FantasyGunControl: Guns are very rare Broken World curios and the editor's guidelines strongly advise against including them. That said, a revolver does appear in the quick-start adventure "Leaving Erin" in [[TwoShotsFromBehindTheBar Holly's Bar]] and she'll let the PCs borrow it in exchange for help collecting some deadbeat's tab.
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* AlternativeNumberSystem: Vinyotian uses base 12, a sidebar challenges DMs to make a Vinyotian gold piece worth 12 silver or 144 copper.


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* CommonTongue: Common is an explicitly magical language created by the gods to be understandable by everyone, though the different regions have their own languages as well.


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* FictionalCurrency: While the setting mainly uses the same GoldSilverCopperStandard as standard D&D, there is mention of an "Allemagnian Gold Standard" (AGS) and Vinyotian banknotes.

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