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''Star Wars Roleplaying Game'' (informally dubbed ''Star Wars d20'') was the second TabletopRPG set in the ''Franchise/StarWars'' universe. It was based on the Creator/WizardsOfTheCoast' trademark UsefulNotes/D20System, and was published in 2000, after West End Games (creators of ''TabletopGame/StarWarsD6'') lost the license.

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''Star Wars Roleplaying Game'' (informally dubbed ''Star Wars d20'') was the second TabletopRPG set in the ''Franchise/StarWars'' universe. It was based on the Creator/WizardsOfTheCoast' trademark UsefulNotes/D20System, MediaNotes/D20System, and was published in 2000, after West End Games (creators of ''TabletopGame/StarWarsD6'') lost the license.



* TheMetricSystemIsHereToStay: The 3rd edition rules used metres, when literally all other games based on the UsefulNotes/D20System were based on the imperial system.

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* TheMetricSystemIsHereToStay: The 3rd edition rules used metres, when literally all other games based on the UsefulNotes/D20System MediaNotes/D20System were based on the imperial system.
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Crosswicking.

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* AttackFailureChance: Attacks are represented by rolling a twenty-sided dice and adding the character's attack bonus to the result, hitting if the total exceeds the target's Armor Class. However, if the dice lands on "1" before attack bonus is added the attack is a CriticalFailure, conversely a "natural 20" is an automatic hit and a CriticalHit if it would have hit anyways in some editions.
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The video games ''VideoGame/KnightsOfTheOldRepublic'' (2003) and ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' (2005) were strongly influenced by this system.[[note]]Creator/BioWare had developed the first game in the (upgraded version of) ''VideoGame/NeverwinterNights''[='=]s Aurora Engine, which had already implemented the ''TabletopGame/DungeonsAndDragonsThirdEdition'' d20 ruleset, so adapting it to ''Star Wars d20'' was the cost-efficient option for them.[[/note]] The influence later came [[RecursiveAdaptation full circle]] with the release of ''Knights of the Old Republic Campaign Guide'' in 2008 -- a supplement for the ''Saga Edition'' detailing the time period of the games and the [[ComicBook/KnightsOfTheOldRepublic tie-in comic]].

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The video games ''VideoGame/KnightsOfTheOldRepublic'' (2003) and ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' (2005) were strongly influenced by this system.[[note]]Creator/BioWare had developed the first game in the (upgraded version of) ''VideoGame/NeverwinterNights''[='=]s ''VideoGame/NeverwinterNights''[='=] Aurora Engine, which had already implemented the d20-based ''TabletopGame/DungeonsAndDragonsThirdEdition'' d20 ruleset, so adapting it to ''Star Wars d20'' was the cost-efficient option for them.[[/note]] The influence later came [[RecursiveAdaptation full circle]] with the release of ''Knights of the Old Republic Campaign Guide'' in 2008 -- a supplement for the ''Saga Edition'' detailing the time period of the games and the [[ComicBook/KnightsOfTheOldRepublic tie-in comic]].
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The video games ''VideoGame/KnightsOfTheOldRepublic'' (2003) and ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' (2005) were strongly influenced by this system. The influence later came [[RecursiveAdaptation full circle]] with the release of ''Knights of the Old Republic Campaign Guide'' in 2008 -- a supplement for the ''Saga Edition'' detailing the time period of the games and the [[ComicBook/KnightsOfTheOldRepublic tie-in comic]].

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The video games ''VideoGame/KnightsOfTheOldRepublic'' (2003) and ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' (2005) were strongly influenced by this system. [[note]]Creator/BioWare had developed the first game in the (upgraded version of) ''VideoGame/NeverwinterNights''[='=]s Aurora Engine, which had already implemented the ''TabletopGame/DungeonsAndDragonsThirdEdition'' d20 ruleset, so adapting it to ''Star Wars d20'' was the cost-efficient option for them.[[/note]] The influence later came [[RecursiveAdaptation full circle]] with the release of ''Knights of the Old Republic Campaign Guide'' in 2008 -- a supplement for the ''Saga Edition'' detailing the time period of the games and the [[ComicBook/KnightsOfTheOldRepublic tie-in comic]].
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Up To Eleven is a defunct trope


** ''[[UpToEleven The abuse can be abused.]]'' Some character options gave characters the ability to take no damage from area-effect attacks that would deal half-damage. A character with this ability could (and, knowing player characters, probably would) stand in the middle of a crowd of enemies and just drop grenades and thermal detonators at his feet, taking no damage while everyone around him [[ChunkySalsaRule gets converted to chunky salsa.]]

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** ''[[UpToEleven The ''The abuse can be abused.]]'' '' Some character options gave characters the ability to take no damage from area-effect attacks that would deal half-damage. A character with this ability could (and, knowing player characters, probably would) stand in the middle of a crowd of enemies and just drop grenades and thermal detonators at his feet, taking no damage while everyone around him [[ChunkySalsaRule gets converted to chunky salsa.]]
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* EverybodyDiesEnding: The finale of the ''Living Force'' campaign, set during ''Film/RevengeOfTheSith'' and the Jedi purge, was designed to be nigh-impossible to survive, especially for Force-sensitive characters. Any such characters who ''did'' survive were forced to go into hiding from the Empire.



* KillEmAll: The finale of the ''Living Force'' campaign, set during ''Film/RevengeOfTheSith'' and the Jedi purge, was designed to be nigh-impossible to survive, especially for Force-sensitive characters. Any such characters who ''did'' survive were forced to go into hiding from the Empire.
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''Star Wars Roleplaying Game'' (informally dubbed ''Star Wars d20'') was the second TabletopRPG set in the ''Franchise/StarWars'' universe. It was based on the Creator/WizardsOfTheCoast' trademark [[UsefulNotes/D20System D20 System]], and was published in 2000, after West End Games (creators of ''TabletopGame/StarWarsD6'') lost the license.

to:

''Star Wars Roleplaying Game'' (informally dubbed ''Star Wars d20'') was the second TabletopRPG set in the ''Franchise/StarWars'' universe. It was based on the Creator/WizardsOfTheCoast' trademark [[UsefulNotes/D20System D20 System]], UsefulNotes/D20System, and was published in 2000, after West End Games (creators of ''TabletopGame/StarWarsD6'') lost the license.

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* CallAHitPointASmeerp. Vitality instead of regular hit points, as well as Wounds. If someone shoots at you, you could've been hit, but you expended some of that Vitality to avoid it just in time. (Thus explaining why Stormtroopers keep missing in the movies -- the heroes just have a lot of Vitality.) If you suffer real damage, though (usually from a critical hit), you take Wounds -- and you have far less of those (equal to your constitution score) before you die.

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* CallAHitPointASmeerp. CallAHitPointASmeerp:
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Vitality instead of regular hit points, as well as Wounds. If someone shoots at you, you could've been hit, but you expended some of that Vitality to avoid it just in time. (Thus explaining why Stormtroopers keep missing in the movies -- the heroes just have a lot of Vitality.) If you suffer real damage, though (usually from a critical hit), you take Wounds -- and you have far less of those (equal to your constitution score) before you die.


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* OurHydrasAreDifferent: Geonosian hydras are immense winged insects with three heads, although some specimens have more. They live deep beneath Geonosis' few, small seas, occasionally emerging to prey on Geonosian hives.
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* HeavyEquipmentClass: The Soldier class is the only one with access from the start to training in the use of heavier armor and weapons. Which in the former case was [[ArmorIsUseless a decidedly mixed blessing]] unless you specialized some to gain more benefits from wearing one.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* BiggerIsBetter: In the ''Saga Edition'', there's a simple way to estimate the challenge level of any given starship. Is it a fighter? It's probably low-challenge. If it has a CL of 16 or higher, there's a 99% chance the vehicle in question can cause a nasty localised eclipse, followed by reducing the eclipsed area to ash with its FrickinLaserBeams.

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* BiggerIsBetter: In the ''Saga Edition'', there's a simple way to estimate the challenge level of any given starship. Is it a fighter? It's probably low-challenge. If it has a CL of 16 or higher, there's a 99% chance the vehicle in question can cause a nasty localised eclipse, followed by reducing the eclipsed area to ash with its FrickinLaserBeams.[[SlowLaser Slow Lasers]].

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