History TabletopGame / SpiritOfTheCentury

7th Apr '15 6:00:27 PM nombretomado
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* MadeOfIron: There are whole chains of stunts centered around making the players able to shrug off the most horrifying punishment-- as appropriate to a game inspired by the likes of DocSavage! However, see PaddedSumoGameplay...

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* MadeOfIron: There are whole chains of stunts centered around making the players able to shrug off the most horrifying punishment-- as appropriate to a game inspired by the likes of DocSavage! Franchise/DocSavage! However, see PaddedSumoGameplay...
7th Feb '15 5:43:54 PM MasterNecromancer
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* BigBad Despite having several mostly unrelated villains, the game makes it clear that Dr. Methusala is far ahead of the pack in this setting.

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* BigBad BigBad: Despite having several mostly unrelated villains, the game makes it clear that Dr. Methusala Methuselah is far ahead of the pack in this setting.



* OneBulletLeft}}

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* OneBulletLeft}}OneBulletLeft
7th Feb '15 5:42:31 PM MasterNecromancer
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7th Feb '15 5:41:04 PM MasterNecromancer
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* AGodAmI: Dr. Methuselah



* AGodAmI: Dr. Methuselah.



* SpeaksFluentAnimal- the King Of the Beasts stunt

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* SpeaksFluentAnimal- the SpeaksFluentAnimal: The King Of the Beasts stunt
15th Nov '14 12:01:38 AM Underachiever
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* EarlyInstallmentWeirdness: As the first ever (and breakthrough) implementation of the Fate system, it suffers a bit from this. In particular:

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* EarlyInstallmentWeirdness: As the first ever (and breakthrough) commercial implementation of the Fate system, it suffers a bit from this. In particular:



* HouseSystem: The Fate system -- originally a ''TabletopGame/{{Fudge}}'' spinoff, but already with not much left in common with its predecessor this early.

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* HouseSystem: The Fate system -- originally a ''TabletopGame/{{Fudge}}'' spinoff, but already with not much left in common with its predecessor this early.still slightly rough first commercial incarnation.
14th Nov '14 11:56:54 PM Underachiever
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** Non-mook characters, both player and non-, are ''tough''. Stress tracks start at five boxes plus bonuses from above-Mediocre relevant skills and any consequence taken (mild/moderate/severe in order) completely soaks up an entire hit regardless of severity rather than the limited numbers of shifts typically seen in later games. It's thus pretty much literally impossible to take out a character in less than four ''very'' solid hits, and since those would have to happen without damage bonuses of any kind the far more likely outcome is to see them nickled and dimed out...if they don't simply decide to concede first.

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** Non-mook characters, both player and non-, are ''tough''. Stress tracks start at five boxes plus bonuses from above-Mediocre relevant skills and any consequence taken (mild/moderate/severe in order) completely soaks up an entire hit regardless of severity rather than the limited numbers of shifts typically seen in later games. It's thus pretty much literally impossible to take out a plot-relevant character in less than four ''very'' solid hits, and since those would have to happen without damage bonuses of any kind the far more likely outcome is to see them nickled and dimed out...if they don't simply decide to concede first.
14th Nov '14 11:55:07 PM Underachiever
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Spirit of the Century is a role-playing game of pulp-era adventure, using the FATE system (a variant of the FUDGE system). Characters are described by their Skills, their Stunts (which are basically ways to legally break the rules) and their Aspects. The game is designed as a "pick up game", features open-ended character creation and is fairly rules light. It also allows a large degree of player involvement in shaping the story - both through creating Aspects which define the game background and spending their Fate Points to make declarations about the world around them.

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Spirit ''Spirit of the Century Century'' is a role-playing game of pulp-era adventure, adventure using the FATE ''Fate'' system (a variant (originally a spinoff of the FUDGE system). ''TabletopGame/{{Fudge}}'' rules...with which, ironically enough, it already had little more in common than the dice by the time ''[=SotC=]'' came out, and which it would eventually outstrip commercially by a fair margin). Characters are described by [[SkillScoresAndPerks their Skills, skills, their Stunts (which are basically ways to legally break the rules) stunts]] and their Aspects.''aspects'', with the latter being essentially being freeform bits of description considered important enough to have a mechanical impact via the fate point rules -- a character could literally have an aspect like "{{Nice Hat}}" and spend fate points to invoke that for appropriate bonuses (or conversely have it compelled to get into trouble over for ''bonus'' fate points). The game is designed as a "pick up game", features open-ended character creation and is fairly rules light. It also allows a large degree of player involvement in shaping the story - both through creating Aspects aspects which define the game background and spending their Fate Points fate points to make declarations about the world around them.



* EarlyInstallmentWeirdness: As the first ever (and breakthrough) implementation of the Fate system, it suffers a bit from this. In particular:
** Non-mook characters, both player and non-, are ''tough''. Stress tracks start at five boxes plus bonuses from above-Mediocre relevant skills and any consequence taken (mild/moderate/severe in order) completely soaks up an entire hit regardless of severity rather than the limited numbers of shifts typically seen in later games. It's thus pretty much literally impossible to take out a character in less than four ''very'' solid hits, and since those would have to happen without damage bonuses of any kind the far more likely outcome is to see them nickled and dimed out...if they don't simply decide to concede first.
** Taking stunts does not reduce refresh yet. Player characters start with five stunts (to which it's then actually kind of hard to add more) and a comparatively whopping ''10'' refresh regardless, leaving them with a lot of "free" fate points before they have to as much as think about accepting compels.



* HouseSystem: The FATE system, a modified form of the FUDGE system

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* HouseSystem: The FATE system, Fate system -- originally a modified form of the FUDGE system''TabletopGame/{{Fudge}}'' spinoff, but already with not much left in common with its predecessor this early.



* PaddedSumoGameplay: Even characters ([=PCs=] or important [=NPCs=]) who ''aren't'' supposed to be made of iron, well, ''are''. The initial part of any fight or other conflict can get pretty boring, since barring extreme luck they can easily turn into battles of attrition to get to the first hit that will finally ''count'' for anything. (This is acknowledged as something of a bug by the game's own designers, and later incarnations of the Fate rules -- which can easily be back-ported if desired -- tone it down considerably.)

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* PaddedSumoGameplay: See EarlyInstallmentWeirdness above. Even characters ([=PCs=] or important [=NPCs=]) who ''aren't'' supposed to be made of iron, well, ''are''. The initial part of any fight or other conflict can get pretty boring, since barring extreme luck they can easily turn into battles of attrition to get to the first hit that will finally ''count'' for anything. (This is acknowledged as something of a bug by the game's own designers, designers conceded that this was a bug, offered early house rules to address it, and fixed it in later incarnations of the Fate rules -- which can easily be back-ported if desired -- tone it down considerably.)builds.
3rd Apr '14 12:23:25 AM Nentuaby
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* HouseSystem: The FATE system, a modified form of the FUDGE system



* HouseSystem: The FATE system, a modified form of the FUDGE system
31st Dec '13 6:50:02 PM Emptybee
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* MadeOfIron: There are whole chains of stunts centered around making the players able to shrug off the most horrifying punishment-- as appropriate to a game inspired by the likes of DocSavage! However, see PaddedSumoGameplay...



* MadeOfIron: Man of Iron and other Endurance stunts

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* MadeOfIron: Man There are whole chains of Iron and other Endurance stuntsstunts centered around making the players able to shrug off the most horrifying punishment-- as appropriate to a game inspired by the likes of DocSavage! However, see PaddedSumoGameplay...
31st Dec '13 6:48:24 PM Emptybee
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* WrenchWench: Sally Slick



* HouseSystem: The FATE system, a modified form for the FUDGE system

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* HouseSystem: The FATE system, a modified form for of the FUDGE system




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* WrenchWench: Sally Slick
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