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* ClapYourHandsIfYouBelieve: Avalonian Glamour Magic draws on the power of stories. Glamour mages gain extra drama dice for every ten points of Reputation (positive ''or'' negative), drawing from the power of stories told about ''them.''
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* AnachronismStew: Like most MedievalEuropeanFantasy, except the era is instead from roughly the Renaissance to roughly the Age of Revolution, along with a heavy dose of NoCelebritiesWereHarmed. - the "French" Revolution is brewing under "Louis XIV" while "Napoleon" is bogged in the Retreat from "Russia". "Vikings" raid the "Dutch East India Company".

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* AnachronismStew: Like most MedievalEuropeanFantasy, except the era is instead from roughly the Renaissance to roughly the Age of Revolution, along with a heavy dose of NoCelebritiesWereHarmed. - the "French" Revolution is brewing under "Louis XIV" while "Napoleon" is bogged in the Retreat from "Russia". "Vikings" raid the "Dutch East India Company". The short version is that the setting is Europe, if every nation was going through its biggest crisis of that several century time period, all in 1668-1669.
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* TheDreaded: The Fear Rating mechanic makes fearsome characters more difficult to fight. Fear Ratings usually come from supernatural sources, though a few Swordsman schools and Advantages can grant them to players. Importantly, Fear Ratings are cumulative.

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Just slightly out of alphabetical order


* CripplingOverspecialization: Among the Advantages that can be purchased during character creation, there are levels of physical beauty that increase all social rolls by 1k0 for 10 points per die. The core book allows a character to spend up to 20 points this way, but supplements go all the way to Blessed Beauty, adding a whopping 4k0 to all social roles and costing as many points as ''full-blooded Sorcery.'' A character who purchased this Advantage will have few points available for anything else, but will be able to coerce, intimidate, and seduce anything with a pulse.



* CripplingOverspecialization: Among the Advantages that can be purchased during character creation, there are levels of physical beauty that increase all social rolls by 1k0 for 10 points per die. The core book allows a character to spend up to 20 points this way, but supplements go all the way to Blessed Beauty, adding a whopping 4k0 to all social roles and costing as many points as ''full-blooded Sorcery.'' A character who purchased this Advantage will have few points available for anything else, but will be able to coerce, intimidate, and seduce anything with a pulse.
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* CripplingOverspecialization: Among the Advantages that can be purchased during character creation, there are levels of physical beauty that increase all social rolls by 1k0 for 10 points per die. The core book allows a character to spend up to 20 points this way, but supplements go all the way to Blessed Beauty, adding a whopping 4k0 to all social roles and costing as many points as ''full-blooded Sorcery.'' A character who purchased this Advantage will have few points available for anything else, but will be able to coerce, intimidate, and seduce anything with a pulse.
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** The closest thing to classes in the game are Swordsman schools and Sorcery. These are bought with character points, and Swordsman schools can also be bought with (a ''lot'' of) XP. The thing is, there's nothing stopping a character from having multiple Swordsman schools, up to two Sorceries, or a combination thereof. This is mostly limited in practice by their expense in character points, but careful point rationing makes it entirely viable.

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** The closest thing to classes in the game are Swordsman schools and Sorcery. These are bought with character points, and Swordsman schools can also be bought with (a ''lot'' of) XP. The thing is, there's nothing stopping a character from having multiple Swordsman schools, up to two Sorceries, Sorceries, a combination, or a combination thereof. ''none of the above.'' This is mostly limited in practice by their expense in character points, but careful point rationing makes it entirely viable.
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* SkillScoresAndPerks: Character builds are extremely freeform, with no generalized indicator of power like a character level.
** Encounter scaling is based on the highest Trait (primary stat) score in the party. This is offset by how advancing Traits works. During character creation, Traits are very expensive, can't be raised above 3 (out of a possible 5), and are competing with everything else the character needs, much of which can't be bought with XP. Once the game is progress, raising Traits is extremely expensive and gets moreso based on how high the Trait already is.
** Unusually, almost all "perks," (called Advantages in-game) can only be purchased during character creation. A handful of exceptions come in the form of contacts or gaining entrance to an organization. However, Swordsman schools and full-blooded Sorcery grant the character new abilities as they level the discipline's respective Knacks (half-blooded Sorcerors save 20 character creation points but don't get to unlock perks later).
** The skills are also unorthodox. Each skill is actually a list of thematically connected Knacks. The Knacks themselves are the actual skills rolled and how skill is improved over time. Knacks are separated into Basic and Advanced. The differences are that every skill comes with 1 tank in all it's Basic Knacks (and these free ranks stack if they appear in multiple skills that the character has purchased), and Advanced Knacks cost three times as much to improve during character creation.
** The closest thing to classes in the game are Swordsman schools and Sorcery. These are bought with character points, and Swordsman schools can also be bought with (a ''lot'' of) XP. The thing is, there's nothing stopping a character from having multiple Swordsman schools, up to two Sorceries, or a combination thereof. This is mostly limited in practice by their expense in character points, but careful point rationing makes it entirely viable.

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*** Character points represent attributes from a character's past.
This includes things assigned at birth like hereditary sorcery and left-handedness, and things gained at any point their life before the start of the game, like backgrounds and affiliation with certain organizations. Character points and are assigned at character creation (the recommended amount is 100). They can purchase Advantages, Sorcery, and swordsman schools, Traits, skills, and Knacks (Knacks being sub-skills that handle specific tasks under a given skill. For example, the difference between using a fencing sword to attack versus to parry). Unlike Experience points, Character points can't raise Traits or Knacks above rank 3 (out of a possible 5), and differentiate between Basic and Advanced Knacks. Advanced Knacks cost three times as much as Basic and represent specific or unorthodox applications of a skill, such as the ability to fight with improvised weapons or read lips. Unlike Experience points, each rank purchased has a flat cost.

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*** Character points represent attributes from a character's past. \n This includes things assigned at birth like hereditary sorcery and left-handedness, and things gained at any point their life before the start of the game, like backgrounds and affiliation with certain organizations. organizations. Character points and are assigned at character creation (the recommended amount is 100). They can purchase Advantages, Sorcery, and swordsman schools, Traits, skills, and Knacks (Knacks being sub-skills that handle specific tasks under a given skill. For example, the difference between using a fencing sword to attack versus to parry). Unlike Experience points, Character points can't raise Traits or Knacks above rank 3 (out of a possible 5), and differentiate between Basic and Advanced Knacks. Knacks. Advanced Knacks cost three times as much as Basic and represent specific or unorthodox applications of a skill, such as the ability to fight with improvised weapons or read lips. Unlike Experience points, each rank purchased has a flat cost.
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** There's actually ''two'' kinds of points.
*** Character points represent attributes from a character's past.
This includes things assigned at birth like hereditary sorcery and left-handedness, and things gained at any point their life before the start of the game, like backgrounds and affiliation with certain organizations. Character points and are assigned at character creation (the recommended amount is 100). They can purchase Advantages, Sorcery, and swordsman schools, Traits, skills, and Knacks (Knacks being sub-skills that handle specific tasks under a given skill. For example, the difference between using a fencing sword to attack versus to parry). Unlike Experience points, Character points can't raise Traits or Knacks above rank 3 (out of a possible 5), and differentiate between Basic and Advanced Knacks. Advanced Knacks cost three times as much as Basic and represent specific or unorthodox applications of a skill, such as the ability to fight with improvised weapons or read lips. Unlike Experience points, each rank purchased has a flat cost.
*** Experience points represent a character learning over the course of play and are awarded for accomplishing goals and good role-play. They can improve Traits and Knacks (with no price difference between Basic and Advanced) and buy entirely new skills and swordsman schools. They ''can't'' be used to buy Sorcery or Advantages, at least not without GM approval. Unlike Character points, the cost to improve a Trait or Knack increases based on its current rank (meaning that, for example, it costs more XP to raise a Knack for 3 ranks to 4 than it would to raise another Knack from 2 to 3).
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* RedMage: In first edition, a character can spend up to 40 character points on sorcery, in chunks of 20. Spending the full 40 on one school grants access to three tiers of powers, though most characters will have only the basic tier at the start of the game. Spending 20 makes it so that the character can never gain any powers beyond those bestowed at the first tier, no matter how high they raise their sorcerous knacks. The rules specifically note that a character is free to spend 20 points each on two ''different'' sorceries, with the explanation that their parents each had one sorcerous legacy and they inherited a modest gift from each.
** Additionally, a character is free to purchase more than one swordsman school. This is more cumbersome than having two sorceries, as the character must either spend an action to switch between the schools on the fly or spend a massive amount of XP maxing out each school and then Grandmastering them into a single, cohesive fighting style. Grandmastering is only available for schools that share a primary weapon skill; schools that merely don't conflict with each other (like the polearm school Posen and musket school Rois et Reines, in a game that counts a bayoneted musket as a Polearm) can't be Grandmastered.
** Finally, a character is also free to take both a Swordsman school and a sorcery (full, half, or twin blooded), without the Grandmaster limitations.
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Dewicked trope


* ChastityDagger: The bodice dagger is a popular weapon among Vodacce courtesans; many of whom are students of [[KnifeNut a swordsman school that specializes in the use of knives]].

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* ChastityDagger: The bodice dagger is a popular weapon among Vodacce courtesans; many of whom are students of [[KnifeNut a swordsman school that specializes in the use of knives]].knives.
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: The CCG can be blamed for this.
** Second edition does nothing to help, with one sourcebook dedicated to almost a hundred characters, heroes and villains alike.

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* AnachronismStew: Like most MedievalEuropeanFantasy, except the era is instead from roughly the Renaissance to roughly the Age of Revolution, along with a heavy dose of NoCelebritiesWereHarmed. - the "French" Revolution is brewing under "Louis XIV" while "Napoleon" is bogged in the Retreat from "Russia". "Vikings" raid the "East India Company".

to:

* AnachronismStew: Like most MedievalEuropeanFantasy, except the era is instead from roughly the Renaissance to roughly the Age of Revolution, along with a heavy dose of NoCelebritiesWereHarmed. - the "French" Revolution is brewing under "Louis XIV" while "Napoleon" is bogged in the Retreat from "Russia". "Vikings" raid the "East "Dutch East India Company".



* BackToBackBadasses: An encouraged fighting tactic, the Eisen have the word ''rucken'' to describe a pair who do this all the time.

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* BackToBackBadasses: An encouraged fighting tactic, the Eisen have the word ''rucken'' to describe a pair [[BashBrothers who do this all the time.time]].



* DarkChick: Dalia after turning undead and joining the Black Freighter. (Granted she was already pretty villainous as a Corsair.)
* DarkestAfrica: Ifri is a downplayed and justified version, in that it is more HighFantasy than Theah; while nobody from there is a savage, [[NobleSavage noble]] or otherwise, the supernatural is way, way more blatant; gods regularly interact with the people, and not believing in [[SatanicArchetype Bonsam]] is ''suicidally stupid.'' Unfortunately, nobody told the [[MegaCorp Atabean Trading Company,]] [[CorruptCorporateExecutive assuming they would even care]]; it's entirely possible Bonsam's forces will invade Theah simply because it was able to corrupt the ATC. Also subverted, in that all its issues are the very foreign ATC's fault and Mbay hitting its GodzillaThreshold.

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* DarkChick: Dalia after turning undead and joining the Black Freighter. (Granted she was already pretty villainous as a Corsair.Corsair...)
* DarkestAfrica: Ifri is a downplayed and justified version, in that it is more HighFantasy than Theah; while nobody from there is a savage, [[NobleSavage noble]] or otherwise, the supernatural is way, way more blatant; gods regularly interact with the people, and not believing in [[SatanicArchetype Bonsam]] is ''suicidally stupid.'' stupid''. Unfortunately, nobody told the [[MegaCorp Atabean Trading Company,]] [[CorruptCorporateExecutive assuming they would even care]]; it's entirely possible Bonsam's forces will invade Theah simply because it was able to corrupt the ATC. Also subverted, in that all its issues are the very foreign ATC's fault and Mbay hitting its GodzillaThreshold.



* GameplayAndStoryIntegration: In first edition, out of a pool of 100 points, buying a swordsman school from a character's native country costs 25. Buying a foreign school costs 35. There is no functional difference between using a domestic or foreign school, aside from the point difference. As a result, most [=PCs=] and [=NPCs=] use swordsman schools from their home countries, instead of munchkin-ing the most powerful schools with the nationalities that grant the best Traits and Advantage discounts.

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* GameplayAndStoryIntegration: In first edition, out of a pool of 100 points, buying a swordsman school from a character's native country costs 25. Buying a foreign school costs 35. There is no functional difference between using a domestic or foreign school, aside from the point difference. As a result, most [=PCs=] and [=NPCs=] use swordsman schools from their home countries, instead of munchkin-ing {{munchkin}}-ing the most powerful schools with the nationalities that grant the best Traits and Advantage discounts.



** For the entire continent and even above, there is the War of the Cross between the Objectionists and the Vaticine Church, fantasy counterpart of the [[https://en.wikipedia.org/wiki/Thirty_Years%27_War Thirty Years War]]. It happened roughly two decades prior the events of the game, and shaped the continent's history, with consequences still visible after twenty years. The war ravaged Eisen, leaving the nation devastated and crawling with supernatural horrors awakened by the bloodsheds and spells used. It forced a lot of Thean nations, especially Montaigne and Castille to burn a lot of their resources. It pushed Ferdinand Medellin to mount an expedition for the New World to avoid being conscripted, leading to his ill-fated attempt to take control of the Nahuacan Alliance. It allowed the Atabean Trading Company to build its own army by recruiting disbanded soldiers and mercenaries after the war's end. And so forth.

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** For the entire continent and even above, there is the War of the Cross between the Objectionists and the Vaticine Church, fantasy counterpart of the [[https://en.wikipedia.org/wiki/Thirty_Years%27_War Thirty Years War]]. It happened roughly two decades prior the events of the game, and shaped the continent's history, with consequences still visible after twenty years. The war ravaged Eisen, leaving the nation devastated and crawling with supernatural horrors awakened by the bloodsheds blood shed and spells used. It forced a lot of Thean nations, especially Montaigne and Castille to burn a lot of their resources. It pushed Ferdinand Medellin to mount an expedition for the New World to avoid being conscripted, leading to his ill-fated attempt to take control of the Nahuacan Alliance. It allowed the Atabean Trading Company to build its own army by recruiting disbanded soldiers and mercenaries after the war's end. And so forth.



* ImplausibleFencingPowers:
%% Most swordsman schools get pretty ridiculous as to what they can do.

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* ImplausibleFencingPowers:
%%
ImplausibleFencingPowers: Most swordsman schools get pretty ridiculous as to what they can do.



** [[spoiler: El Vago]] is only the most obvious one, but the captain of the Black Freighter is invariably some madman who sold his soul to Legion to captain the ship.

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** [[spoiler: El Vago]] is only the most obvious one, but the captain of the Black Freighter is invariably some madman who sold his soul to Legion [[TheLegionsOfHell Legion]] to captain the ship.



** Even in the First Edition, it's made clear that, unlike in real life and the swashbuckling novels that inspired the setting, duels are rarely to the death, heroes generally don't employ lethal means, and the Vactine Church's strong rationalist influence has led to advances in sanitation and agriculture that make the average person's life much safer and more comfortable.

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** Even in the First Edition, it's made clear that, unlike in real life and the swashbuckling novels that inspired the setting, duels are rarely to the death, heroes generally don't employ lethal means, and the Vactine Vaticine Church's strong rationalist influence has led to advances in sanitation and agriculture that make the average person's life much safer and more comfortable. comfortable.



*** Compared to the real history, the game's developers made a conscious decision to make their fantasy version of the 17th century free of many of the prejudices and forms of oppression which dominated the world back in the day, both in order to include the largest amount of Hero concepts possible and because they didn't want their idealistic, swashbuckling vision marred by such ugliness. The Vaticine Church (barring the villainous Inquisition) actively promotes scientific research and a good chunk of the world's religions are shown to be very tolerant towards other faiths. Places where men and women are not seen as equal, LGBT persons are not openly accepted, or members of racial or religious minorities are despised are ''the exception'', not the rule. Even some of the worst villains out there are shown to be surprisingly progressist when it comes to some topics: [[KnightTemplar intolerant fanatical Cardinal Esteban Verdugo]] is StraightGay, [[FrenchJerk L'Empereur Léon Alexandre]] would gladly allow one of his daughters to inherit the throne if only one of them showed affinity to Porte magic... While slavery and genocide do exist, they are always committed by capital V Villains and are usually stopped sooner rather than later by capital H Heroes.
*** Compared to the First Edition, the 2E setting is also considerably lighter on seemingly omnipotent villains, unstoppable monsters and cosmic horror elements.

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*** Compared to the real history, the game's developers made a conscious decision to make their fantasy version of the 17th century free of many of the prejudices and forms of oppression which dominated the world back in the day, both in order to include the largest amount of Hero concepts possible and because they didn't want their idealistic, swashbuckling vision marred by such ugliness. The Vaticine Church (barring the villainous Inquisition) actively promotes scientific research and a good chunk of the world's religions are shown to be very tolerant towards other faiths. Places where men and women are not seen as equal, LGBT persons are not openly accepted, or members of racial or religious minorities are despised are ''the exception'', not the rule. Even some of the worst villains out there are shown to be surprisingly progressist when it comes to some topics: [[KnightTemplar intolerant fanatical Cardinal Esteban Verdugo]] is StraightGay, [[FrenchJerk L'Empereur Léon Alexandre]] would gladly allow one of his daughters to inherit the throne if only one of them showed affinity to Porte Porté magic... While slavery and genocide do exist, they are always committed by capital V Villains and are usually stopped sooner rather than later by capital H Heroes.
Heroes.
*** Compared to the First Edition, the 2E setting is also considerably lighter on seemingly omnipotent villains, unstoppable monsters and cosmic horror elements.



* RetiredBadass: Phillp Gosse, gentleman pirate, who claimed his own island after plundering so much treasure. He decided to have [[TooCoolToLive one last adventure]].

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* RetiredBadass: Phillp Phillip Gosse, gentleman pirate, who claimed his own island after plundering so much treasure. He decided to have [[TooCoolToLive one last adventure]].



** This trope is decidedly not invoked in Second Edition now. Between dozens of major warriors, politicians, and pirates being introduced, and other legacy characters like Captain Reis and Bonaventura being [[GenderFlip re-imagined,]] Theah seems to have become much more gender neutral... except for Vodacce. Though there is one major exception: [[spoiler:Rocio Sandoval, the twin sister of Amadeo Sandoval, who often disguises herself to look like her brother.]] Though even in that case it's played with, as her main goal when she disguises herself as a man isn't to hide her gender, but to hide the fact that [[spoiler:the late king of Castille gave birth to twins, which means that the brother and the sister can switch turns pretending being the only heir while the other can act in the shadowns to break the Inquisition's influence on the country]].

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** This trope is decidedly not invoked in Second Edition now. Between dozens of major warriors, politicians, and pirates being introduced, and other legacy characters like Captain Reis and Bonaventura being [[GenderFlip re-imagined,]] Theah seems to have become much more gender neutral... except for Vodacce. Though there is one major exception: [[spoiler:Rocio Sandoval, the twin sister of Amadeo Sandoval, who often disguises herself to look like her brother.]] Though even in that case it's played with, as her main goal when she disguises herself as a man isn't to hide her gender, but to hide the fact that [[spoiler:the late king of Castille gave birth to twins, which means that the brother and the sister can switch turns pretending being the only heir while the other can act in the shadowns shadows to break the Inquisition's influence on the country]].
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* UsefulNotes/TheLongitudeProblem: Montaigne solved this a long time ago, thanks to Porte allowing them to have access to clocks without having to bring one onboard. As such, their charts are significantly better than the rest of the world's.
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The RPG is very notable for its NoCelebritiesWereHarmed versions of quite a number of [=NPCs=] described in the sourcebooks. People with only a cursory knowledge of European history can name at least two or three of the major [=NPCs=]' real-life counterparts. Those who have more background in history can find many more, as well as note the places where [[BeethovenWasAnAlienSpy Wolfrond von Hazel was a Syrneth Spy]].

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The RPG is very notable for its NoCelebritiesWereHarmed NoHistoricalFiguresWereHarmed versions of quite a number of [=NPCs=] described in the sourcebooks. People with only a cursory knowledge of European history can name at least two or three of the major [=NPCs=]' real-life counterparts. Those who have more background in history can find many more, as well as note the places where [[BeethovenWasAnAlienSpy Wolfrond von Hazel was a Syrneth Spy]].
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* FictionalEarth: Théah is essentially a fictionalized version of Earth in the 17th century. Even its name is a SignificantAnagram.
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''7th Sea'' is a [[TabletopGame tabletop role-playing game]] and related [[CollectibleCardGame CCG]] created by AEG after ''TabletopGame/LegendOfTheFiveRings'' became a success. The game's central setting is Théah, an alternate version of Europe during [[TheCavalierYears the 17th century]], bordered by the Crescent Empire, an analogue of the Ottoman Empire, and Cathay, an analogue of Asia. Théah is composed of several [[TheThemeParkVersion theme park versions]] of various major European countries and cultures. The countries vie with each other for political and economic dominance, while pirates sail the seas in search of adventure and treasure. The world is based very much upon the varied tropes common to swashbuckling and pirate stories.

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''7th Sea'' is a [[TabletopGame tabletop role-playing game]] and related [[CollectibleCardGame CCG]] created by AEG after ''TabletopGame/LegendOfTheFiveRings'' became a success. The game's central setting is Théah, an alternate version of Europe during [[TheCavalierYears the 17th century]], bordered by the Crescent Empire, an analogue of the Ottoman Empire, and Cathay, Khitai, an analogue of Asia. Théah is composed of several [[TheThemeParkVersion theme park versions]] of various major European countries and cultures. The countries vie with each other for political and economic dominance, while pirates sail the seas in search of adventure and treasure. The world is based very much upon the varied tropes common to swashbuckling and pirate stories.
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* ChastityDagger: The bodice dagger is a popular weapon among Vodacce courtesans; many of whom are students of [[KnifeNut a swordsman school that specializes in the use of knives]].
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** Objectionists are an expy of the ProtestantReformation in the setting. They viewed the Vaticine as growing too corrupt, worldly, and power hungry. With the Inquisition's rise, they might not have been too wrong...

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** Objectionists are an expy of the ProtestantReformation UsefulNotes/TheProtestantReformation in the setting. They viewed the Vaticine as growing too corrupt, worldly, and power hungry. With the Inquisition's rise, they might not have been too wrong...

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* SweetPollyOliver: Tom Toblin of the Sea Dogs is really Nicole Cowbey. She signed on board to find the murderer of her father and her husband, and disguised herself so she wouldn't be recognized.
** This trope is decidedly not invoked in Second Edition now. Between dozens of major warriors, politicians, and pirates being introduced, and other legacy characters like Captain Reis and Bonaventura being [[GenderFlip re-imagined,]] Theah seems to have become much more gender neutral... except for Vodacce.

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* SweetPollyOliver: SweetPollyOliver:
**
Tom Toblin of the Sea Dogs is really Nicole Cowbey. She signed on board to find the murderer of her father and her husband, and disguised herself so she wouldn't be recognized.
** This trope is decidedly not invoked in Second Edition now. Between dozens of major warriors, politicians, and pirates being introduced, and other legacy characters like Captain Reis and Bonaventura being [[GenderFlip re-imagined,]] Theah seems to have become much more gender neutral... except for Vodacce. Though there is one major exception: [[spoiler:Rocio Sandoval, the twin sister of Amadeo Sandoval, who often disguises herself to look like her brother.]] Though even in that case it's played with, as her main goal when she disguises herself as a man isn't to hide her gender, but to hide the fact that [[spoiler:the late king of Castille gave birth to twins, which means that the brother and the sister can switch turns pretending being the only heir while the other can act in the shadowns to break the Inquisition's influence on the country]].

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* LighterAndSofter: Even in First Edition, it's made clear that, unlike in real life and the swashbuckling novels that inspired the setting, duels are rarely to the death, heroes generally don't employ lethal means, and the Vactine Church's strong rationalist influence has led to advances in sanitation and agriculture that make the average person's life much safer and more comfortable. The Second Edition's setting is this compared to both real history and the First Edition.
** Compared to the real history, the game's developers made a conscious decision to make their fantasy version of the 17th century free of many of the prejudices and forms of oppression which dominated the world back in the day, both in order to include the largest amount of Hero concepts possible and because they didn't want their idealistic, swashbuckling vision marred by such ugliness. The Vaticine Church (barring the villainous Inquisition) actively promotes scientific research and a good chunk of the world's religions are shown to be very tolerant towards other faiths. Places where men and women are not seen as equal, LGBT persons are not openly accepted, or members of racial or religious minorities are despised are ''the exception'', not the rule. Even some of the worst villains out there are shown to be surprisingly progressist when it comes to some topics: [[KnightTemplar intolerant fanatical Cardinal Esteban Verdugo]] is StraightGay, [[FrenchJerk L'Empereur Léon Alexandre]] would gladly allow one of his daughters to inherit the throne if only one of them showed affinity to Porte magic... While slavery and genocide do exist, they are always committed by capital V Villains and are usually stopped sooner rather than later by capital H Heroes.
** Compared to the First Edition, the 2E setting is also considerably lighter on seemingly omnipotent villains, unstoppable monsters and cosmic horror elements.

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* LighterAndSofter: Both the First and the Second Editions are this compared to the real history and the books that inspired them.
**
Even in the First Edition, it's made clear that, unlike in real life and the swashbuckling novels that inspired the setting, duels are rarely to the death, heroes generally don't employ lethal means, and the Vactine Church's strong rationalist influence has led to advances in sanitation and agriculture that make the average person's life much safer and more comfortable. The Second Edition's setting is this compared to both real history and the First Edition.comfortable.
** The Second Edition's setting is this compared to both real history and the First Edition.
***
Compared to the real history, the game's developers made a conscious decision to make their fantasy version of the 17th century free of many of the prejudices and forms of oppression which dominated the world back in the day, both in order to include the largest amount of Hero concepts possible and because they didn't want their idealistic, swashbuckling vision marred by such ugliness. The Vaticine Church (barring the villainous Inquisition) actively promotes scientific research and a good chunk of the world's religions are shown to be very tolerant towards other faiths. Places where men and women are not seen as equal, LGBT persons are not openly accepted, or members of racial or religious minorities are despised are ''the exception'', not the rule. Even some of the worst villains out there are shown to be surprisingly progressist when it comes to some topics: [[KnightTemplar intolerant fanatical Cardinal Esteban Verdugo]] is StraightGay, [[FrenchJerk L'Empereur Léon Alexandre]] would gladly allow one of his daughters to inherit the throne if only one of them showed affinity to Porte magic... While slavery and genocide do exist, they are always committed by capital V Villains and are usually stopped sooner rather than later by capital H Heroes.
** *** Compared to the First Edition, the 2E setting is also considerably lighter on seemingly omnipotent villains, unstoppable monsters and cosmic horror elements.
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** For the entire continent and even above, there is the War of the Cross between the Objectionists and the Vaticine Church, fantasy counterpart of the [[https://en.wikipedia.org/wiki/Thirty_Years%27_War Thirty Years War]]. It happened roughly two decades prior the events of the game, and shaped the continent's history, with consequences still visible after twenty years. The war ravaged Eisen, leaving the nation devastated and crawling with supernatural horrors awakened by the bloodsheds and spells used. It forced a lot of Thean nations, especially Montaigne and Castille to burn a lot of their resources. It pushed Ferdinand Medellin to mount an expedition for the New World to avoid being conscripted, leading to his ill-fated attempt to take control of the Nahuacan Alliance. It allowed the Atabean Trading Company to build its own army by recruiting disbanded soldiers and mercenaries after the war's end.

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** For the entire continent and even above, there is the War of the Cross between the Objectionists and the Vaticine Church, fantasy counterpart of the [[https://en.wikipedia.org/wiki/Thirty_Years%27_War Thirty Years War]]. It happened roughly two decades prior the events of the game, and shaped the continent's history, with consequences still visible after twenty years. The war ravaged Eisen, leaving the nation devastated and crawling with supernatural horrors awakened by the bloodsheds and spells used. It forced a lot of Thean nations, especially Montaigne and Castille to burn a lot of their resources. It pushed Ferdinand Medellin to mount an expedition for the New World to avoid being conscripted, leading to his ill-fated attempt to take control of the Nahuacan Alliance. It allowed the Atabean Trading Company to build its own army by recruiting disbanded soldiers and mercenaries after the war's end. And so forth.
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* GreatOffscreenWar: Two huge wars happened

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* GreatOffscreenWar: Two huge wars happenedhappened in the past and left an important mark on Théah.

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* FantasyCounterpartCulture: All of the nations, and some minor cultures. Think of it as a slightly more advanced 17th Century Europe mixed with ''Manga/OnePiece''.

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* FantasyCounterpartCulture: All of the nations, and some minor cultures.cultures, are the counterpart of a nation or a culture that truly existed. Think of it as a slightly more advanced 17th Century Europe mixed with ''Manga/OnePiece''.


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* GreatOffscreenWar: Two huge wars happened
** For the entire continent and even above, there is the War of the Cross between the Objectionists and the Vaticine Church, fantasy counterpart of the [[https://en.wikipedia.org/wiki/Thirty_Years%27_War Thirty Years War]]. It happened roughly two decades prior the events of the game, and shaped the continent's history, with consequences still visible after twenty years. The war ravaged Eisen, leaving the nation devastated and crawling with supernatural horrors awakened by the bloodsheds and spells used. It forced a lot of Thean nations, especially Montaigne and Castille to burn a lot of their resources. It pushed Ferdinand Medellin to mount an expedition for the New World to avoid being conscripted, leading to his ill-fated attempt to take control of the Nahuacan Alliance. It allowed the Atabean Trading Company to build its own army by recruiting disbanded soldiers and mercenaries after the war's end.
** For stories set in Montaigne or in Castille, there is Montaigne's invasion of Castille that bled both countries' finances dry, decimated their youths and ravaged the Castille. The growing discontent among the commoners of Montaigne and Castille's sorry state are direct consequences of this short but disastrous war.
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The RPG's first edition features a system similar to ''Legend of the Five Rings'' in mechanics, but distinct in that the [=PCs=] are almost explicitly given a mild form of ContractualImmortality. [=PCs=] can only be killed off if the GM is specifically setting up such a possibility through the plot's {{villain|s}}, or if the characters fall victim to the {{chunky salsa rule}}. Players are encouraged to come up with utterly outrageous plans of action and are given rewards both for implementing these ideas and for impressive role playing using the {{rule of cool}} as a guide. The RPG setting enjoys being [[{{Troperrific}} quite over the top]] when encouraging ideas for characters and stories.

The RPG's various {{splat}}s are the country of origin a character hails from. In addition, a character can join one of a number of [[AncientConspiracy secret societies]] whose origins, goals, and knowledge are made available in additional RPG supplement books.

Like ''Legend of the Five Rings'', ''7th Sea'' was adapted for ''TabletopGame/DungeonsAndDragons'' 3rd Edition under the name ''Swashbuckling Adventures''.

The [[CollectibleCardGame CCG]] had the players choosing a faction which represented a pirate crew or a country's naval power, pitting two ships against one another in combat. Players would attempt to hire crew, chase down their opponent's ship, and then attack with ether cannon or boarding based attacks.

Like ''Legend of the Five Rings'', the {{metaplot}} was supposed to be steered by players' choices in the CCG tournaments and in RPG supplements distributed through the quarterly newsletter sent to game masters who had paid a registration fee to AEG.

The first edition's main story arc only spans about a year and a half of time, unlike its cousin, ''Legend of the Five Rings'', which has gone through several lifetimes' worth of game plot. The major storyline elements were quite varied, with every country and major faction of the world having a part in the story.

The CCG and then the RPG were discontinued with little fanfare, though the CCG had a final expansion set published online free for download and printing while the RPG managed to get a final supplement which included a timeline for the major plot arcs which were never resolved in the metaplot.

to:

The RPG's first edition features a system similar to ''Legend of the Five Rings'' in mechanics, but distinct in that the [=PCs=] are almost explicitly given a mild form of ContractualImmortality. [=PCs=] can only be killed off if the GM is specifically setting up such a possibility through the plot's {{villain|s}}, or if the characters fall victim to the {{chunky salsa rule}}. Players are encouraged to come up with utterly outrageous plans of action and are given rewards both for implementing these ideas and for impressive role playing using the {{rule of cool}} as a guide. The RPG setting enjoys being [[{{Troperrific}} quite over the top]] when encouraging ideas for characters and stories.

stories. \\\

The RPG's various {{splat}}s are the country of origin a character hails from. In addition, a character can join one of a number of [[AncientConspiracy secret societies]] whose origins, goals, and knowledge are made available in additional RPG supplement books. \n\n \\\

Like ''Legend of the Five Rings'', ''7th Sea'' was adapted for ''TabletopGame/DungeonsAndDragons'' 3rd Edition under the name ''Swashbuckling Adventures''. \n\n \\\

The [[CollectibleCardGame CCG]] had the players choosing a faction which represented a pirate crew or a country's naval power, pitting two ships against one another in combat. Players would attempt to hire crew, chase down their opponent's ship, and then attack with ether cannon or boarding based attacks. \n\n \\\

Like ''Legend of the Five Rings'', the {{metaplot}} was supposed to be steered by players' choices in the CCG tournaments and in RPG supplements distributed through the quarterly newsletter sent to game masters who had paid a registration fee to AEG.

AEG. \\\

The first edition's main story arc only spans about a year and a half of time, unlike its cousin, ''Legend of the Five Rings'', which has gone through several lifetimes' worth of game plot. The major storyline elements were quite varied, with every country and major faction of the world having a part in the story. \n\n \\\

The CCG and then the RPG were discontinued with little fanfare, though the CCG had a final expansion set published online free for download and printing while the RPG managed to get a final supplement which included a timeline for the major plot arcs which were never resolved in the metaplot. \n \\\



Second Edition of Seventh Sea maintains most of the core nations of the First Edition and even the names of many key players, but most similarities stop there. Rather than a direct sequel to First Edition, Second Edition was written as if it were beginning from scratch but kept important names and places.

Due to the success of the Kickstarter and the subsequent expansion of the game's universe beyond Theah's shores, the game's {{splat}}s are no longer based on individual nations, but entire regions. Eastern and Western Theah, Aztlan, The Pirate Nations, Ifri, and others all introduce new Hero and Villain options while providing Fantasy interpretations of historical cultures. The meta narrative has become LighterAndSofter while not shying away from serious topics. Women and LGBT persons are now commonplace- the Fantasy version of the Barbary States is ruled by a Transgender woman. DarkerAndEdgier topics are still present as well- there is a lucrative Slave Trade moving Ifrian war refugees to the Atabean Sea, and women in Vodacce continue to be kept in cultural bondage. The Syrneth are mentioned in almost every book, but not nearly as much detail is given about them as in First Edition. Cathay exists but is a mispronunciation by Theans- it is pronounced ''Khitai'' and is not one nation, but an entire continent analogous to Asia.

The game no longer uses a modified D&D rule set, instead utilizing a unique d10 based system that eschews the traditional "I deal 8 damage to the enemy with my pistol" for a more narrative style, "I fire my pistol, blow up the powder magazine and create a very loud distraction." Likewise, the players write the metaplot along with the GM- they level up by writing the story beats for the next chapter of their character's story and provide the information to the GM ahead of time, working together to craft the narrative.

to:

Second Edition of Seventh Sea maintains most of the core nations of the First Edition and even the names of many key players, but most similarities stop there. Rather than a direct sequel to First Edition, Second Edition was written as if it were beginning from scratch but kept important names and places. \n\n \\\

Due to the success of the Kickstarter and the subsequent expansion of the game's universe beyond Theah's shores, the game's {{splat}}s are no longer based on individual nations, but entire regions. Eastern and Western Theah, Aztlan, The Pirate Nations, Ifri, and others all introduce new Hero and Villain options while providing Fantasy interpretations of historical cultures. The meta narrative has become LighterAndSofter while not shying away from serious topics. Women and LGBT persons are now commonplace- the Fantasy version of the Barbary States is ruled by a Transgender woman. DarkerAndEdgier topics are still present as well- there is a lucrative Slave Trade moving Ifrian war refugees to the Atabean Sea, and women in Vodacce continue to be kept in cultural bondage. The Syrneth are mentioned in almost every book, but not nearly as much detail is given about them as in First Edition. Cathay exists but is a mispronunciation by Theans- it is pronounced ''Khitai'' and is not one nation, but an entire continent analogous to Asia.

Asia. \\\

The game no longer uses a modified D&D rule set, instead utilizing a unique d10 based system that eschews the traditional "I deal 8 damage to the enemy with my pistol" for a more narrative style, "I fire my pistol, blow up the powder magazine and create a very loud distraction." Likewise, the players write the metaplot along with the GM- they level up by writing the story beats for the next chapter of their character's story and provide the information to the GM ahead of time, working together to craft the narrative.
narrative. \\\
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* LighterAndSofter: The Second Edition's setting is this compared to both the real history and the First Edition.

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* LighterAndSofter: Even in First Edition, it's made clear that, unlike in real life and the swashbuckling novels that inspired the setting, duels are rarely to the death, heroes generally don't employ lethal means, and the Vactine Church's strong rationalist influence has led to advances in sanitation and agriculture that make the average person's life much safer and more comfortable. The Second Edition's setting is this compared to both the real history and the First Edition.

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* AnachronismStew: A heavy dose to go with NoCelebritiesWereHarmed - the "French" Revolution is brewing under "Louis XIV" while "Napoleon" is bogged in the Retreat from "Russia". "Vikings" raid the "East India Company".

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* AnachronismStew: A Like most MedievalEuropeanFantasy, except the era is instead from roughly the Renaissance to roughly the Age of Revolution, along with a heavy dose to go with NoCelebritiesWereHarmed of NoCelebritiesWereHarmed. - the "French" Revolution is brewing under "Louis XIV" while "Napoleon" is bogged in the Retreat from "Russia". "Vikings" raid the "East India Company".


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** With a touch of Legend and Mythology as well. The setting's Queen Elizabeth is also their King Arthur.

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* LighterAndSofter: The Second Edition's setting is this compared to both the real history and the First Edition. The game's developers made a conscious decision to make their fantasy version of the 17th century free of many of the prejudices and forms of oppression which dominated the world back in the day, both in order to include the largest amount of Hero concepts possible and because they didn't want their idealistic, swashbuckling vision marred by such ugliness. Places where men and women are not seen as equal, LGBT persons are not openly accepted, or members of racial or religious minorities are despised are ''the exception'', not the rule. Even some of the worst villains out there are shown to be surprisingly progressist when it comes to some topics: [[KnightTemplar intolerant fanatical Cardinal Esteban Verdugo]] is StraightGay, [[FrenchJerk L'Empereur Léon Alexandre]] would gladly allow one of his daughters to inherit the throne if only one of them showed affinity to Porte magic... While slavery and genocide do exist, they are always committed by capital V Villains and are usually stopped sooner rather than later by capital H Heroes. Compared to the First Edition, the 2E setting is also considerably lighter on seemingly omnipotent villains, unstoppable monsters and cosmic horror elements.

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* LighterAndSofter: The Second Edition's setting is this compared to both the real history and the First Edition. The
** Compared to the real history, the
game's developers made a conscious decision to make their fantasy version of the 17th century free of many of the prejudices and forms of oppression which dominated the world back in the day, both in order to include the largest amount of Hero concepts possible and because they didn't want their idealistic, swashbuckling vision marred by such ugliness.ugliness. The Vaticine Church (barring the villainous Inquisition) actively promotes scientific research and a good chunk of the world's religions are shown to be very tolerant towards other faiths. Places where men and women are not seen as equal, LGBT persons are not openly accepted, or members of racial or religious minorities are despised are ''the exception'', not the rule. Even some of the worst villains out there are shown to be surprisingly progressist when it comes to some topics: [[KnightTemplar intolerant fanatical Cardinal Esteban Verdugo]] is StraightGay, [[FrenchJerk L'Empereur Léon Alexandre]] would gladly allow one of his daughters to inherit the throne if only one of them showed affinity to Porte magic... While slavery and genocide do exist, they are always committed by capital V Villains and are usually stopped sooner rather than later by capital H Heroes.
**
Compared to the First Edition, the 2E setting is also considerably lighter on seemingly omnipotent villains, unstoppable monsters and cosmic horror elements.
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* LighterAndSofter: The Second Edition's setting is this compared both to real history and the first edition. The game's developers made a conscious decision to make their fantasy version of the 17th century free of many of the prejudices and forms of oppression which dominated the world back in the day, both in order to include the largest amount of Hero concepts possible and because they didn't want their idealistic, swashbuckling vision marred by such ugliness. Places where men and women are not seen as equal, LGBT persons are not openly accepted, or members of racial or religious minorities are despised are ''the exception'', not the rule. While slavery and genocide do exist, they are always committed by capital V Villains and are usually stopped sooner rather than later by capital H Heroes. Compared to the First Edition, the 2E setting is also considerably lighter on seemingly omnipotent villains, unstoppable monsters and cosmic horror elements.

to:

* LighterAndSofter: The Second Edition's setting is this compared to both to the real history and the first edition.First Edition. The game's developers made a conscious decision to make their fantasy version of the 17th century free of many of the prejudices and forms of oppression which dominated the world back in the day, both in order to include the largest amount of Hero concepts possible and because they didn't want their idealistic, swashbuckling vision marred by such ugliness. Places where men and women are not seen as equal, LGBT persons are not openly accepted, or members of racial or religious minorities are despised are ''the exception'', not the rule. Even some of the worst villains out there are shown to be surprisingly progressist when it comes to some topics: [[KnightTemplar intolerant fanatical Cardinal Esteban Verdugo]] is StraightGay, [[FrenchJerk L'Empereur Léon Alexandre]] would gladly allow one of his daughters to inherit the throne if only one of them showed affinity to Porte magic... While slavery and genocide do exist, they are always committed by capital V Villains and are usually stopped sooner rather than later by capital H Heroes. Compared to the First Edition, the 2E setting is also considerably lighter on seemingly omnipotent villains, unstoppable monsters and cosmic horror elements.
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Added DiffLines:

* LighterAndSofter: The Second Edition's setting is this compared both to real history and the first edition. The game's developers made a conscious decision to make their fantasy version of the 17th century free of many of the prejudices and forms of oppression which dominated the world back in the day, both in order to include the largest amount of Hero concepts possible and because they didn't want their idealistic, swashbuckling vision marred by such ugliness. Places where men and women are not seen as equal, LGBT persons are not openly accepted, or members of racial or religious minorities are despised are ''the exception'', not the rule. While slavery and genocide do exist, they are always committed by capital V Villains and are usually stopped sooner rather than later by capital H Heroes. Compared to the First Edition, the 2E setting is also considerably lighter on seemingly omnipotent villains, unstoppable monsters and cosmic horror elements.

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