History TabletopGame / SeventhSea

14th Mar '16 1:35:33 AM narm00
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[[caption-width-right:220:The guy in gold is DEAD]]

''[[YouFightLikeACow Welcome to Theah, where a cutting remark can be as sharp as the sharpest blade.]]''

''7th Sea'' is a [[TabletopGame tabletop role-playing game]] and related [[CollectibleCardGame CCG]] created by AEG after ''TabletopGame/LegendOfTheFiveRings'' became a success. The game's core setting is Théah, an alternate version of Europe during [[TheCavalierYears the 17th century]], bordered by the Crescent Empire, an analogue of the Ottoman Empire, and Cathay, an analogue of China. Théah is composed of several [[TheThemeParkVersion theme park versions]] of various major European countries and cultures. The countries vie with each other for political and economic dominance, while pirates sail the seas in search of adventure and treasure. The world is based very much upon the varied tropes common to swashbuckling and pirate stories.

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[[caption-width-right:220:The guy in gold is DEAD]]

DEAD.]]

''[[YouFightLikeACow Welcome to Theah, Théah, where a cutting remark can be as sharp as the sharpest blade.]]''

''7th Sea'' is a [[TabletopGame tabletop role-playing game]] and related [[CollectibleCardGame CCG]] created by AEG after ''TabletopGame/LegendOfTheFiveRings'' became a success. The game's core central setting is Théah, an alternate version of Europe during [[TheCavalierYears the 17th century]], bordered by the Crescent Empire, an analogue of the Ottoman Empire, and Cathay, an analogue of China. Théah is composed of several [[TheThemeParkVersion theme park versions]] of various major European countries and cultures. The countries vie with each other for political and economic dominance, while pirates sail the seas in search of adventure and treasure. The world is based very much upon the varied tropes common to swashbuckling and pirate stories.



In 2015, John Wick Presents, run by John Wick, part of the original development team for ''7th Sea'', bought the publishing rights from AEG. They announced plans for a second edition that would reboot the game, changing up the system and setting, making some changes to the established countries, and expanding the world by adding new countries and continents. [[https://www.kickstarter.com/projects/johnwickpresents/7th-sea-second-edition/description A Kickstarter to fund the second edition line]] ran in February 2016, smashing through its initial goal for the corebook and ''The New World'' supplement in less than an hour.

to:

In 2015, John Wick Presents, run by John Wick, part of the original development team for ''7th Sea'', bought the publishing rights from AEG. They announced plans for a second edition that would reboot the game, changing up the system and setting, making some changes to the established countries, and expanding the ''7th Sea'' world, now named Terra - Aztlan (Central/South America), Wabanahkik (North America), and Ifri (sub-Saharan Africa) were added to the world by adding new countries map, and continents. the Sarmatian Commonwealth (the PolishLithuanianCommonwealth) was added to the map of Théah.

[[https://www.kickstarter.com/projects/johnwickpresents/7th-sea-second-edition/description A Kickstarter to fund the second edition line]] ran in February February/March 2016, smashing which smashed through its initial $30,000 goal for the corebook and ''The New World'' supplement sourcebook (for Aztlan) in less than an hour.seven minutes, went on to fund ten additional sourcebooks and a considerable amount of other stuff (novels, maps, etc.), and ultimately became the first tabletop RPG Kickstarter to reach a million dollars, with a final total of $1.31 million.

A planned second ''7th Sea'' line, ''7th Sea: The East'', was announced during the Kickstarter, focusing on Cathay and other Asian-analogue countries, with its own independent corebook.



*** Considering it's main points are way stronger then metal, way lighter then metal, and the abovementioned technology, it's pretty clearly [[spoiler: a medieval CARBON FIBRE!]]

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*** Considering it's its main points are way stronger then metal, way lighter then metal, and the abovementioned technology, it's pretty clearly [[spoiler: a medieval CARBON FIBRE!]]



* DeadlyDecadentCourt: and '''HOW'''.

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* DeadlyDecadentCourt: and And '''HOW'''.



* [[spoiler: ForegoneConclusion]]: All the nations of Theah are loosely based on European nations at a specific point in time, with Montaigne drawing clearly from Alexandre Dumas' works. [[spoiler: That is, from stories set just before TheFrenchRevolution...]]

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* [[spoiler: ForegoneConclusion]]: All the nations of Theah Théah are loosely based on European nations at a specific point in time, with Montaigne drawing clearly from Alexandre Dumas' works. [[spoiler: That is, from stories set just before TheFrenchRevolution...]]



** And, if you go by the Die Kreuzritter supplement, [[spoiler: [[NightmareFuel the Walkway is actually a part of Hell, and by using Porte frivolously, the Montaigne are weakening the barrier that keeps the legion of bloodthirsty demons at bay, so that one day soon, they'll all come pouring through the gap and overrun the world]].]]

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** And, if you go by the Die Kreuzritter supplement, [[spoiler: [[NightmareFuel the Walkway is actually a part of Hell, and by using Porte frivolously, the Montaigne are weakening the barrier that keeps the legion of bloodthirsty demons at bay, so that one day soon, they'll all come pouring through the gap and overrun the world]].world.]]



* SpeaksFluentAnimal: Pyeryem sorcery, the Ussuran sorcerous lineage, allows a character to talk to animals. This then allows them to bargain with the animal for its shape. If the animal agrees to give up its form, the sorcerer adds that shape to their library of forms, and may take that shape at will. More dangerous animals are harder to change into, obviously.




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* SpeaksFluentAnimal: Pyeryem sorcery, the Ussuran sorcerous lineage, allows a character to talk to animals. This then allows them to bargain with the animal for its shape. If the animal agrees to give up its form, the sorcerer adds that shape to their library of forms, and may take that shape at will. More dangerous animals are harder to change into, obviously.



* CastFromLifespan: Vesten warriors may take the Bearsark Advantage, which whips them into a superhuman fury at the expense of aging 1 week for each round it's active.



* CastFromLifespan: Vesten warriors may take the Bearsark Advantage, which whips them into a superhuman fury at the expense of aging 1 week for each round it's active.
* ReasonableAuthorityFigure: [[spoiler:After several books setting him up as the ultimate CorruptCorporateExecutive, Val Mokk, leader of the Vendel League, turns out to be one of Theah's nicest Heroes.]]

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* CastFromLifespan: Vesten warriors may take the Bearsark Advantage, which whips them into a superhuman fury at the expense of aging 1 week for each round it's active.
* ReasonableAuthorityFigure: [[spoiler:After several books setting him up as the ultimate CorruptCorporateExecutive, Val Mokk, leader of the Vendel League, turns out to be one of Theah's Théah's nicest Heroes.]]



** Sorte, the Vodacce sorcery, is only possessed by women. Girls who show the ability are kept illiterate, and are kept locked away from the public much of the time. It allows sorceresses, called a ''strega'' to see the various social connections between people, seen as physical threads connecting them. The strega can then attempt to alter these threads, strengthening or loosening them. Fate makes sure what the strega wants to happen, happens. At their most powerful, they can '''literally''' [[StrangledByTheRedString strangle with the red string]], though the thread meaning romance is blue to them.
** Vodacce men have their own (rare) permutation of Sorte, although it's easily overlooked because it's mentioned in only a few places in the nation book. It's called being "unbound" and essentially makes the guy impervious to the manipulations of the Fate Witches: His strands can't be seen, and a ''strega'' attempting to attach a thread to him will always fail and suffer a backlash. Needless to say, Fate Witches are terrified of these guys, because their one defense against the often-brutal Vodacce men is the threat of sorcery.

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** Sorte, the Vodacce sorcery, is only possessed by women. Girls who show the ability are kept illiterate, and are kept locked away from the public much of the time. It allows sorceresses, a sorceress, called a ''strega'' ''strega'', to see the various social connections between people, seen as physical threads connecting them. The strega can then attempt to alter these threads, strengthening or loosening them. Fate makes sure what the strega wants to happen, happens. At their most powerful, they can '''literally''' [[StrangledByTheRedString strangle with the red string]], though the thread meaning romance is blue to them.
** Vodacce men have their own (rare) permutation of Sorte, although it's easily overlooked because it's mentioned in only a few places in the nation book. It's called being "unbound" and essentially makes the guy impervious to the manipulations of the Fate Witches: His strands can't be seen, and a ''strega'' strega attempting to attach a thread to him will always fail and suffer a backlash. Needless to say, Fate Witches are terrified of these guys, because their one defense against the often-brutal Vodacce men is the threat of sorcery.



* {{Precursors}}: Called the Syrneth, finding artifacts they left behind is The Explorer's Society's bread and butter. [[spoiler: The syrneth are actually about a half dozen different sets of precursors, each with their own style and theme.]]

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* {{Precursors}}: Called the Syrneth, finding artifacts they left behind is The Explorer's Society's bread and butter. [[spoiler: The syrneth Syrneth are actually about a half dozen different sets of precursors, each with their own style and theme.]]



* RightMakesMight: Why the knights do what they do.
* ThePromise: Knights can take an advantage called ''The Vow'' which allows them to use 20 saved experience points to make an in-character vow, the GM MUST allow the vow to come to pass as worded, though there are certain restrictions.

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* RightMakesMight: Why the knights do what they do.
* ThePromise: Knights can take an advantage called ''The Vow'' which allows them to use 20 saved experience points to make an in-character vow, the GM MUST allow the vow to come to pass as worded, though there are certain restrictions.restrictions.
* RightMakesMight: Why the knights do what they do.




* GutFeeling: [[spoiler:Scrying sorcerers can tell if a person is a hero of villain automatically, it's a pretty bad GameBreaker.]]

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* GutFeeling: [[spoiler:Scrying sorcerers can tell if a person is a hero of villain automatically, automatically; it's a pretty bad GameBreaker.]]



** [[spoiler: NOM is the product of an {{ancient conspiracy}} concocted by the servants of some Senators who thought it'd be a cool idea to make a pact with some demons in exchange for horrible magic powers. The servants were understandably annoyed by this, and so they made a deal with each other (after killing their errant masters) that they would do everything they could to keep Thea on a tight leash and make sure the world leaders don't screw it up, [[http://www.youtube.com/watch?v=dSpOjj4YD8c and that's why Thea doesn't have fuel-efficient vehicles.]] NOM, combined with the fact that Thea used to be overrun by insectoid/lizardlike people, adds a strange tinfoil hat flavor to this swashbuckling RPG.]]

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** [[spoiler: NOM is the product of an {{ancient conspiracy}} concocted by the servants of some Senators who thought it'd be a cool idea to make a pact with some demons in exchange for horrible magic powers. The servants were understandably annoyed by this, and so they made a deal with each other (after killing their errant masters) that they would do everything they could to keep Thea Théah on a tight leash and make sure the world leaders don't screw it up, [[http://www.youtube.com/watch?v=dSpOjj4YD8c and that's why Thea the setting doesn't have fuel-efficient vehicles.]] NOM, combined with the fact that Thea Théah used to be overrun by insectoid/lizardlike people, adds a strange tinfoil hat flavor to this swashbuckling RPG.]]



* AnachronismStew: A heavy dose to go with NoCelebritiesWereHarmed - the "French" Revolution is brewing under "Louis XIV" while "Napoleon" is bogged in the Retreat from "Russia". "Vikings" raid the "East India Company".



* AnachronismStew : a heavy dose to go with NoCelebritiesWereHarmed - the "French" Revolution is brewing under "Louis XIV" while "Napoleon" is bogged in the Retreat from "Russia". "Vikings" raid the "East India Company".



* BlackBox: The game prefers any syrneth artifact introduced by the GM to behave like this, fully taking advantage of [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Ptitletnnwhqnhdt9x Clarke's Third Law]].

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* BlackBox: The game prefers any syrneth artifact introduced by the GM to behave like this, fully taking advantage of [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Ptitletnnwhqnhdt9x Clarke's Third Law]]. ClarkesThirdLaw.



* CityOfAdventure: Many in 2e: Frieburg, Vaticine City, Boisal, Quamontaine, Iskandar and Djen.
* CombatByChampion: The swordsman's guild allows this sort of combat to be done by just paying your champion.
* ContinuityReboot: Second edition. Most notable are the changes in geography (in addition to the new continents, first and second edition maps of Théah look very different), and [[spoiler:the removal of aliens from the setting (the Syrneth are still part of Terra's history, but no aliens).]]



** The Crescent Empire sourcebook introduces a straightforward Islam analogue, with some undercurrents of an earlier pagan religion. It doesn't bother to explain why previous books said that the Crescents follow the second prophet of the Vaticines.
* CombatByChampion: The swordsman's guild allows this sort of combat to be done by just paying your champion.

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** The original Crescent Empire sourcebook introduces a straightforward Islam analogue, with some undercurrents of an earlier pagan religion. It doesn't bother to explain why previous books said that the Crescents follow the second prophet of the Vaticines.
* CombatByChampion: The swordsman's guild allows this sort of combat to be done by just paying your champion.
Vaticines.



* DeathSeeker: Joern Keitelson, first mate of the Crimson Rogers. He set out to kill the Vendel after his village was raided by them. He ran into the Rodgers and killed so many of Reis' crew, Reis was impressed and gave him the position. Joern doesn't care about anything but fighting until he dies.

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* DeathSeeker: Joern Keitelson, first mate of the Crimson Rogers. He set out to kill the Vendel after his village was raided by them. He ran into the Rodgers Rogers and killed so many of Reis' crew, Reis was impressed and gave him the position. Joern doesn't care about anything but fighting until he dies.



** It also presents about the most hilarious GameBreaker ever in a printed RPG, all but guaranteed to give a good laugh (and possibly a Drama Die to whoever brings this up in smart fashion): One wording of Finnegan's ability was "reverse inebration penalties". Inebration penalties are, like, -2, -4, incapacitated. So a dead drunk Finnegan is literally omnipotent :)

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** It also presents about the most hilarious GameBreaker ever in a printed RPG, all but guaranteed to give a good laugh (and possibly a Drama Die to whoever brings this up in smart fashion): One wording of Finnegan's ability was "reverse inebration penalties". Inebration penalties are, like, -2, -4, incapacitated. So a dead drunk Finnegan is literally omnipotent :)omnipotent!



%% * ExecutiveMeddling: There are rumors that John Wick, who created both SeventhSea and LegendofTheFiveRings originally intended for both games to take place in the same universe but that he was forced to abandon this plan due to copyright issues with WizardsofTheCoast.

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%% * ExecutiveMeddling: There are rumors that John Wick, who created both SeventhSea TabletopGame/SeventhSea and LegendofTheFiveRings TabletopGame/LegendofTheFiveRings, originally intended for both games to take place in the same universe but that he was forced to abandon this plan due to copyright issues with WizardsofTheCoast.Creator/WizardsofTheCoast.



* FantasyCounterpartCulture: All of the nations, and some minor cultures. Think of it as a slightly more advanced 18th Century Europe mixed with ''OnePiece''.

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* FantasyCounterpartCulture: All of the nations, and some minor cultures. Think of it as a slightly more advanced 18th 17th Century Europe mixed with ''OnePiece''.''Manga/OnePiece''.



* FromNobodyToNightmare: Several NPC's have encountered syrneth artifacts or had other supernatural encounters that left them... changed. Gerald Hohne of the Crimson Rodgers and Hamish of the Corsairs are good examples.
* GameplayAndStoryIntegration: Out of a pool of 100 points, buying a swordsman school from a character's native country costs 25. Buying a foreign school costs 35. There is no functional difference between using a domestic or foreign school, aside from the point difference. As a result, most [=PCs=] and [=NPCs=] use swordsman schools from their home countries, instead of munchkin-ing the most powerful schools with the nationalities that grant the best Traits and Advantage discounts.

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* FromNobodyToNightmare: Several NPC's [=NPCs=] have encountered syrneth Syrneth artifacts or had other supernatural encounters that left them... changed. Gerald Hohne of the Crimson Rodgers Rogers and Hamish of the Corsairs are good examples.
* GameplayAndStoryIntegration: Out In first edition, out of a pool of 100 points, buying a swordsman school from a character's native country costs 25. Buying a foreign school costs 35. There is no functional difference between using a domestic or foreign school, aside from the point difference. As a result, most [=PCs=] and [=NPCs=] use swordsman schools from their home countries, instead of munchkin-ing the most powerful schools with the nationalities that grant the best Traits and Advantage discounts.



* ImplacableMan: PC's may choose the "Man of Will" advantage, which makes them immune to fear, mind altering effects of any sort, and they can't be socially bullied in any way. Needless to say, it's a VERY expensive advantage to buy at character creation.

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* ImplacableMan: PC's [=PCs=] may choose the "Man of Will" advantage, which makes them immune to fear, mind altering effects of any sort, and they can't be socially bullied in any way. Needless to say, it's a VERY expensive advantage to buy at character creation.



** Second edition does nothing to help, with one sourcebook dedicated to almost a hundred characters, heroes and villains alike.



** Captain Reis, the pirate depicted in red on the page image above is intended for use as a plot device by the DM to either make the [=PCs=] run away, or die. In melee, he is essentially unstoppable, since his weapon ignores any kind of armor and slices through even Dracheneisen with trivial ease (meaning you can't parry either). However, if you manage to shoot him in the head and burn all your drama dice for extra damage, he ''will'' go down, since you can't block bullets and he doesn't wear armor.

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** Captain Reis, the pirate depicted in red on the page image above above, is intended for use as a plot device by the DM to either make the [=PCs=] run away, or die. In melee, he is essentially unstoppable, since his weapon ignores any kind of armor and slices through even Dracheneisen with trivial ease (meaning you can't parry either). However, if you manage to shoot him in the head and burn all your drama dice for extra damage, he ''will'' go down, since you can't block bullets and he doesn't wear armor.



* PointBuildSystem: A completely free-form one, players aren't told where the points need to be assigned at all.
* RetiredBadass: Phillp Gosse, gentleman pirate, he claimed his own island after plundering so much treasure. He decided to have [[TooCoolToLive one last adventure]].

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* PointBuildSystem: A completely free-form one, one; players aren't told where the points need to be assigned at all.
* RetiredBadass: Phillp Gosse, gentleman pirate, he who claimed his own island after plundering so much treasure. He decided to have [[TooCoolToLive one last adventure]].



* {{Sourcebook}}: One for every major nation, and one for every major secret society. They're of variable quality, but still provide useful background information.
* {{Swashbuckler}}: Too many to count, NPC and PC alike.



* {{Sourcebook}}:
** In first edition, there's one for every major nation, and one for every major secret society. They're of variable quality, but still provide useful background information.
** The initial set-up for second edition is that there are two sourcebooks for the major nations of Théah, one sourcebook each for Aztlan, Wabanahkik, Ifri, and the Crescent Empire, and one detailing all of the major secret societies.



* {{Swashbuckler}}: Too many to count, NPC and PC alike.



** Several ships have pets on board, but most notable is ''Captain'' the mascot of the Sea Dogs of Avalon. Jeremiah Berek claims that he is the '''true''' captain of his ship and anyone surrendering to them must surrender to the '''dog'''.

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** Several ships have pets on board, but most notable is ''Captain'' ''Captain'', the mascot of the Sea Dogs of Avalon. Jeremiah Berek claims that he is the '''true''' captain of his ship and anyone surrendering to them must surrender to the '''dog'''.
13th Mar '16 11:00:30 AM ThallianGold
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* [[spoiler: ForegoneConclusion]]: All the nations of Theah are loosely based on European nations at a specific point in time, with Montaigne drawing clearly from Alexandre Dumas' works. [[spoiler: That is, from stories set just before TheFrenchRevolution.]]

to:

* [[spoiler: ForegoneConclusion]]: All the nations of Theah are loosely based on European nations at a specific point in time, with Montaigne drawing clearly from Alexandre Dumas' works. [[spoiler: That is, from stories set just before TheFrenchRevolution.TheFrenchRevolution...]]
13th Mar '16 10:58:44 AM ThallianGold
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Added DiffLines:

* [[spoiler: ForegoneConclusion]]: All the nations of Theah are loosely based on European nations at a specific point in time, with Montaigne drawing clearly from Alexandre Dumas' works. [[spoiler: That is, from stories set just before TheFrenchRevolution.]]


Added DiffLines:

* GameplayAndStoryIntegration: As might be expected of the rest of this entry, their swordsman school revels in humiliating their opponents... to the point that they gain massive bonuses from it. Both in-story and out-of-character, people hate fighting these guys.
9th Feb '16 7:03:06 AM narm00
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[[caption-width-right:220:The Guy in gold is DEAD]]

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[[caption-width-right:220:The Guy guy in gold is DEAD]]



''7th Sea'' was a [[TabletopGame tabletop role-playing game]] and related [[CollectibleCardGame CCG]] created by AEG after ''[[LegendOfTheFiveRings Legend of the Five Rings]]'' became a success. The game's setting is Theah, an alternate version of Europe during [[TheCavalierYears the 17th century]]. Theah was composed of several [[TheThemeParkVersion theme park versions]] of various major European countries and cultures. The countries vied with each other for political and economic dominance, while pirates sailed the seas in search of adventure and treasure. The world is based very much upon the varied tropes common to swashbuckling and pirate stories.

The tabletop RPG features a system similar to ''Legend of the Five Rings'' in mechanics, but distinct in that the PC's are almost explicitly given a mild form of [[ContractualImmortality Contractual Immortality]]. PC's can only be killed off if the GM is specifically setting up such a possibility through the plot's [[{{Villains}} villain]], or if the characters fall victim to the [[ChunkySalsaRule chunky salsa rule]]. Players are encouraged to come up with utterly outrageous plans of action and are given rewards both for implementing these ideas and for impressive role playing using the [[RuleOfCool rule of cool]] as a guide. The RPG setting enjoyed being [[{{Troperrific}} quite over the top]] when encouraging ideas for characters and stories. Like ''Legend of the Five Rings'', the rules were later adapted for ''TabletopGame/DungeonsAndDragons'' 3rd Edition under the name ''Swashbuckling Adventures''.

to:

''7th Sea'' was is a [[TabletopGame tabletop role-playing game]] and related [[CollectibleCardGame CCG]] created by AEG after ''[[LegendOfTheFiveRings Legend of the Five Rings]]'' ''TabletopGame/LegendOfTheFiveRings'' became a success. The game's core setting is Theah, Théah, an alternate version of Europe during [[TheCavalierYears the 17th century]]. Theah was century]], bordered by the Crescent Empire, an analogue of the Ottoman Empire, and Cathay, an analogue of China. Théah is composed of several [[TheThemeParkVersion theme park versions]] of various major European countries and cultures. The countries vied vie with each other for political and economic dominance, while pirates sailed sail the seas in search of adventure and treasure. The world is based very much upon the varied tropes common to swashbuckling and pirate stories.

The tabletop RPG RPG's first edition features a system similar to ''Legend of the Five Rings'' in mechanics, but distinct in that the PC's [=PCs=] are almost explicitly given a mild form of [[ContractualImmortality Contractual Immortality]]. PC's ContractualImmortality. [=PCs=] can only be killed off if the GM is specifically setting up such a possibility through the plot's [[{{Villains}} villain]], {{villain|s}}, or if the characters fall victim to the [[ChunkySalsaRule chunky {{chunky salsa rule]]. rule}}. Players are encouraged to come up with utterly outrageous plans of action and are given rewards both for implementing these ideas and for impressive role playing using the [[RuleOfCool rule {{rule of cool]] cool}} as a guide. The RPG setting enjoyed enjoys being [[{{Troperrific}} quite over the top]] when encouraging ideas for characters and stories. stories.

The RPG's various {{splat}}s are the country of origin a character hails from. In addition, a character can join one of a number of [[AncientConspiracy secret societies]] whose origins, goals, and knowledge are made available in additional RPG supplement books.

Like ''Legend of the Five Rings'', the rules were later ''7th Sea'' was adapted for ''TabletopGame/DungeonsAndDragons'' 3rd Edition under the name ''Swashbuckling Adventures''.



Like the ''Legend of the Five Rings'', the {{metaplot}} was supposed to be steered by players' choices in the CCG tournaments and in RPG supplements distributed through the quarterly newsletter sent to game masters who had paid a registration fee to AEG.

The main story arc of 7th Sea only spans about a year and a half of time, unlike its cousin, ''Legend of the Five Rings'' which has gone through several lifetimes worth of game plot. The major storyline elements were quite varied, with every country and major faction of the world having a part in the story.

The CCG and then the tabletop RPG were discontinued with little fanfare, though the CCG had a final expansion set published online free for download and printing while the RPG managed to get a final supplement which included a timeline for the major plot arcs which were never resolved in the metaplot.

In the RPG, the various [[{{Splat}} splats]] were the country of origin a character hailed from. In addition to this, a character could join one of a number of [[AncientConspiracy secret societies]] whose origins, goals, and knowledge were made available in additional RPG supplement books.

The RPG is also very notable for its NoCelebritiesWereHarmed versions of quite a number of NPC's described in the sourcebooks. People with only a cursory knowledge of European history can name at least two or three of the major [=NPCs=]' real-life counterparts. Those who have more background in history can find many more, as well as note the places where [[BeethovenWasAnAlienSpy Wolfrond von Hazel was a Syrneth Spy]].

to:

Like the ''Legend of the Five Rings'', the {{metaplot}} was supposed to be steered by players' choices in the CCG tournaments and in RPG supplements distributed through the quarterly newsletter sent to game masters who had paid a registration fee to AEG.

The first edition's main story arc of 7th Sea only spans about a year and a half of time, unlike its cousin, ''Legend of the Five Rings'' Rings'', which has gone through several lifetimes lifetimes' worth of game plot. The major storyline elements were quite varied, with every country and major faction of the world having a part in the story.

The CCG and then the tabletop RPG were discontinued with little fanfare, though the CCG had a final expansion set published online free for download and printing while the RPG managed to get a final supplement which included a timeline for the major plot arcs which were never resolved in the metaplot.

In the RPG, the various [[{{Splat}} splats]] were the country of origin a character hailed from. In addition to this, a character could join one of a number of [[AncientConspiracy secret societies]] whose origins, goals, and knowledge were made available in additional RPG supplement books.

The RPG is also very notable for its NoCelebritiesWereHarmed versions of quite a number of NPC's [=NPCs=] described in the sourcebooks. People with only a cursory knowledge of European history can name at least two or three of the major [=NPCs=]' real-life counterparts. Those who have more background in history can find many more, as well as note the places where [[BeethovenWasAnAlienSpy Wolfrond von Hazel was a Syrneth Spy]].Spy]].

In 2015, John Wick Presents, run by John Wick, part of the original development team for ''7th Sea'', bought the publishing rights from AEG. They announced plans for a second edition that would reboot the game, changing up the system and setting, making some changes to the established countries, and expanding the world by adding new countries and continents. [[https://www.kickstarter.com/projects/johnwickpresents/7th-sea-second-edition/description A Kickstarter to fund the second edition line]] ran in February 2016, smashing through its initial goal for the corebook and ''The New World'' supplement in less than an hour.



''[[AC:Note: Since the secret societies of 7th Sea are [[DepartmentOfRedundancyDepartment secret]] a great many of these examples are hidden with spoiler text. Those that aren't are generally common knowledge.]]

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''[[AC:Note: Since the secret societies of 7th Sea are [[DepartmentOfRedundancyDepartment secret]] a great many of these examples are hidden with spoiler text. Those that aren't are generally common knowledge.]]
]]''
8th Jan '16 10:34:12 AM TheUnsquished
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* BlessedAreTheCheesemakers:
** One of the things that Avalonian Glamour mages can do when channeling the hero "Jack" is turn a small object into a fist sized hunk of cheese. They can turn it into other stuff, too, but that's the only food (unless you count the live bird, which vanishes if killed and hence would be rather unfilling). Presumably this is because the legend of Jack involves him turning something into cheese, but the game doesn't elaborate.
** The game may not elaborate directly, but it can be assumed that the story of Jack is similar to the stories of "Literature/JackTheGiantKiller", "Literature/TheBraveLittleTailor", and "Literature/JackAndTheBeanstalk". One such tale has the hero tricking a giant by claiming he can squeeze water from a rock. He switches the rock for cheese, squeezes water from it, and fools the giant utterly. Also you can get a loaf of bread from an object with Jack, so cheese is not the only foodstuff.
10th Dec '15 5:31:54 PM nombretomado
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** El Vago is modeled after {{Zorro}} and, [[WordOfGod apparently]], V of ComicBook/VForVendetta fame.

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** El Vago is modeled after {{Zorro}} {{Franchise/Zorro}} and, [[WordOfGod apparently]], V of ComicBook/VForVendetta fame.
30th Nov '15 1:24:06 PM VenomLancerHae
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* UsefulNotes/{{Scotland}}: Called The Highland Marches.
* UsefulNotes/{{Wales}}: Called Breg, the area is still ruled by their own king who swore fealty to [[UsefulNotes/ElizabethI Elaine,]] [[KingArthur Queen of Avalon]] when she took the throne.

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* UsefulNotes/{{Scotland}}: Called The Highland Marches.
* UsefulNotes/{{Wales}}: Called Breg, the area is still ruled by their own king who swore fealty to [[UsefulNotes/ElizabethI Elaine,]] [[KingArthur Queen of Avalon]] when she took the throne.



* UsefulNotes/TheSpanishInquisition: As you'd [[StealthPun expect]]. Led by the ruthless [[KnightTemplar Cardinal]] [[EvilChancellor Verdugo]] who has decided that scientific discovery is heretical against the church.



* {{Mithril}}: Dracheneisen, a very rare and highly coveted material only found in Eisen. Finding a mine of the stuff used to automatically grant the lucky finder a sizeable portion of land as a new principality.

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* {{Mithril}}: {{Mithril}}:
**
Dracheneisen, a very rare and highly coveted material only found in Eisen. Finding a mine of the stuff used to automatically grant the lucky finder a sizeable portion of land as a new principality.



* [[DesignItYourselfEquipment Design-It-Yourself Equipment]]: Puzzle Swords.

to:

* [[DesignItYourselfEquipment Design-It-Yourself Equipment]]: DesignItYourselfEquipment: Puzzle Swords.



* OurWormholesAreDifferent: Porte sorcery, the sorcerous lineage of Montaigne, allows a user to physically tear open holes in space with their bare hands. The exit point must be close to a place or item marked by the sorcerer's blood, and allows the sorcerer to either [[{{Hammerspace}} grab the blooded object and pull it to them]], or walk through the portal to where the object is. Oh, did I mention that [[NightmareFuel portals scream in pain as they open and bleed at the edges]]?

to:

* OurWormholesAreDifferent: OurWormholesAreDifferent:
**
Porte sorcery, the sorcerous lineage of Montaigne, allows a user to physically tear open holes in space with their bare hands. The exit point must be close to a place or item marked by the sorcerer's blood, and allows the sorcerer to either [[{{Hammerspace}} grab the blooded object and pull it to them]], or walk through the portal to where the object is. Oh, did I mention that [[NightmareFuel portals scream in pain as they open and bleed at the edges]]?



* ScrewTheRulesIMakeThem: L'Empereur's edicts sometimes defy all logic, especially when it comes to antagonizing the church.

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* * ScrewTheRulesIMakeThem: L'Empereur's edicts sometimes defy all logic, especially when it comes to antagonizing the church.



* SpeaksFluentAnimal / VoluntaryShapeshifting: Pyeryem sorcery, the Ussuran sorcerous lineage, allows a character to talk to animals. This then allows them to bargain with the animal for its shape. If the animal agrees to give up its form, the sorcerer adds that shape to their library of forms, and may take that shape at will. More dangerous animals are harder to change into, obviously.
* BabaYaga: Matushka, or "Mother Winter" comes across as a mix between her and the (maybe) AnthropomorphicPersonification of Mother Russia.

to:

* SpeaksFluentAnimal / VoluntaryShapeshifting: SpeaksFluentAnimal: Pyeryem sorcery, the Ussuran sorcerous lineage, allows a character to talk to animals. This then allows them to bargain with the animal for its shape. If the animal agrees to give up its form, the sorcerer adds that shape to their library of forms, and may take that shape at will. More dangerous animals are harder to change into, obviously. \n* BabaYaga: Matushka, or "Mother Winter" comes across as a mix between her and the (maybe) AnthropomorphicPersonification of Mother Russia.



* GeometricMagic: Laerdom, the Vesten sorcery, has sorcerers learn up to 24 runes which are thought to be the fundamental words of creation. Each rune has a different effect when it's inscribed. More powerful sorcerers can make magic items inscribed with runes, and masters can gain permanent powers by branding themselves with a rune in a specific ritual.

to:

* GeometricMagic: GeometricMagic:
**
Laerdom, the Vesten sorcery, has sorcerers learn up to 24 runes which are thought to be the fundamental words of creation. Each rune has a different effect when it's inscribed. More powerful sorcerers can make magic items inscribed with runes, and masters can gain permanent powers by branding themselves with a rune in a specific ritual.



* GlobalCurrency: The Vendel have created the Guilder, accepted everywhere but Vodacce.

to:

* GlobalCurrency: GlobalCurrency:
**
The Vendel have created the Guilder, accepted everywhere but Vodacce.



* [[spoiler: ReasonableAuthorityFigure: After several books setting him up as the ultimate CorruptCorporateExecutive, Val Mokk, leader of the Vendel League, turns out to be one of Theah's nicest Heroes.]]

to:

* [[spoiler: ReasonableAuthorityFigure: After [[spoiler:After several books setting him up as the ultimate CorruptCorporateExecutive, Val Mokk, leader of the Vendel League, turns out to be one of Theah's nicest Heroes.]]



* GenderRestrictedAbility: Sorte, the Vodacce sorcery, is only possessed by women. Girls who show the ability are kept illiterate, and are kept locked away from the public much of the time. It allows sorceresses, called a ''strega'' to see the various social connections between people, seen as physical threads connecting them. The strega can then attempt to alter these threads, strengthening or loosening them. Fate makes sure what the strega wants to happen, happens. At their most powerful, they can '''literally''' [[StrangledByTheRedString strangle with the red string]], though the thread meaning romance is blue to them.

to:

* GenderRestrictedAbility: GenderRestrictedAbility:
**
Sorte, the Vodacce sorcery, is only possessed by women. Girls who show the ability are kept illiterate, and are kept locked away from the public much of the time. It allows sorceresses, called a ''strega'' to see the various social connections between people, seen as physical threads connecting them. The strega can then attempt to alter these threads, strengthening or loosening them. Fate makes sure what the strega wants to happen, happens. At their most powerful, they can '''literally''' [[StrangledByTheRedString strangle with the red string]], though the thread meaning romance is blue to them.



* HighClassCallGirl: The courtesans (see below).

to:

%% * HighClassCallGirl: The courtesans (see below).courtesans.



* [[spoiler: AnotherDimension: Die Kreuzritter have an artifact ring which gives agents the permanent ability to step into another dimension through shadows. This allows for a sort of short teleportation.]]
* [[spoiler: DeathFakedForYou: The public believes]] Die Kreuzritter's full membership was killed to a man. [[spoiler: Actually the hierophant cut a deal with the lesser known members to allow the group to live on. Most of the group, including all the best known members, sacrificed themselves to give the illusion of complete destruction. New members tend to have their deaths faked in similar manners]]
* [[spoiler: HeWhoFightsMonsters]]: Die Kreuzritter is well aware of this trope and members try to shy away from it. It doesn't always work.
* [[spoiler: TheseAreThingsManWasNotMeantToKnow: Well, they found out sorcery is likely going to unleash [[EldritchAbomination eldritch abominations]] upon the Earth. So they're going to do something about it.]]

to:

* [[spoiler: AnotherDimension: Die [[spoiler:Die Kreuzritter have an artifact ring which gives agents the permanent ability to step into another dimension through shadows. This allows for a sort of short teleportation.]]
* [[spoiler: DeathFakedForYou: The [[spoiler:The public believes]] Die Kreuzritter's full membership was killed to a man. [[spoiler: Actually the hierophant cut a deal with the lesser known members to allow the group to live on. Most of the group, including all the best known members, sacrificed themselves to give the illusion of complete destruction. New members tend to have their deaths faked in similar manners]]
* [[spoiler: HeWhoFightsMonsters]]: HeWhoFightsMonsters: Die Kreuzritter is well aware of this trope and members try to shy away from it. It doesn't always work.
* [[spoiler: TheseAreThingsManWasNotMeantToKnow: Well, [[spoiler:Well, they found out sorcery is likely going to unleash [[EldritchAbomination eldritch abominations]] upon the Earth. So they're going to do something about it.]]



* [[spoiler: WhoYouGonnaCall: Expect them to be any place there's something '''really''' bad happening.]]

to:

* [[spoiler: WhoYouGonnaCall: Expect [[spoiler:Expect them to be any place there's something '''really''' bad happening.]]



* CaptainErsatz: El Vago is modeled after {{Zorro}} and, [[WordOfGod apparently]], V of ComicBook/VForVendetta fame.

to:

* CaptainErsatz: CaptainErsatz:
**
El Vago is modeled after {{Zorro}} and, [[WordOfGod apparently]], V of ComicBook/VForVendetta fame.



* BombThrowingAnarchist: A great deal of effort is taken to show the reasons why the Free Thinkers are anti-authoritarian. That said, their lack of cohesiveness and tendency to be generically anti-authority is also recounted in great detail. And all the explosives skills are in their splat book (two of three new skills listed are "Arson" and "Bomb-Making.").



* BombThrowingAnarchist: A great deal of effort is taken to show the reasons why the Free Thinkers are anti-authoritarian. That said, their lack of cohesiveness and tendency to be generically anti-authority is also recounted in great detail. And all the explosives skills are in their splat book (two of three new skills listed are "Arson" and "Bomb-Making.").

to:

* BombThrowingAnarchist: A great deal of effort is taken to show the reasons why the Free Thinkers are anti-authoritarian. That said, their lack of cohesiveness and tendency to be generically anti-authority is also recounted in great detail. And all the explosives skills are in their splat book (two of three new skills listed are "Arson" and "Bomb-Making.").



* [[spoiler: GutFeeling: Scrying sorcerers can tell if a person is a hero of villain automatically, it's a pretty bad GameBreaker]]
* [[spoiler: MagicMirror: Female scrying sorcerers can look into any reflective pool of fresh water and see other places, more powerful ones can see into the past and future as well.]]

to:

* [[spoiler: GutFeeling: Scrying [[spoiler:Scrying sorcerers can tell if a person is a hero of villain automatically, it's a pretty bad GameBreaker]]
* [[spoiler: MagicMirror: Female scrying sorcerers can look into any reflective pool of fresh water and see other places, more powerful ones can see into the past and future as well.
GameBreaker.]]
* MagicMirror: [[spoiler:Female scrying sorcerers can look into any reflective pool of fresh water and see other places, more powerful ones can see into the past and future as well.]]



* [[spoiler: Basically {{The Illuminati}}.]]

to:

* [[spoiler: Basically {{The Illuminati}}.]]TheIlluminati.



* BlessedAreTheCheesemakers: One of the things that Avalonian Glamour mages can do when channeling the hero "Jack" is turn a small object into a fist sized hunk of cheese. They can turn it into other stuff, too, but that's the only food (unless you count the live bird, which vanishes if killed and hence would be rather unfilling). Presumably this is because the legend of Jack involves him turning something into cheese, but the game doesn't elaborate.

to:

* BlessedAreTheCheesemakers: BlessedAreTheCheesemakers:
**
One of the things that Avalonian Glamour mages can do when channeling the hero "Jack" is turn a small object into a fist sized hunk of cheese. They can turn it into other stuff, too, but that's the only food (unless you count the live bird, which vanishes if killed and hence would be rather unfilling). Presumably this is because the legend of Jack involves him turning something into cheese, but the game doesn't elaborate.



* BornLucky: Jeremiah Berek, his luck is so legendary in Avalon that Glamour mages can choose to call upon his luck directly.

to:

* BornLucky: BornLucky:
**
Jeremiah Berek, his luck is so legendary in Avalon that Glamour mages can choose to call upon his luck directly.



* CrystalDragonJesus: The Vaticine church is very ''very'' close to Roman Catholicism. In fact, the 1st prophet is Jesus' exact analog. Oddly enough, it goes on to have a Crystal Dragon Mohammed as well, as the 2nd prophet acts as a close analog for him. This makes the lack of any group which is identifiably Jewish all the more glaring.

to:

* CrystalDragonJesus: CrystalDragonJesus:
**
The Vaticine church is very ''very'' close to Roman Catholicism. In fact, the 1st prophet is Jesus' exact analog. Oddly enough, it goes on to have a Crystal Dragon Mohammed as well, as the 2nd prophet acts as a close analog for him. This makes the lack of any group which is identifiably Jewish all the more glaring.



* DrunkenMaster: The Finnegan school of pugilism teaches a form of boxing that's rather unique. A master will get better at fighting while they get more and more inebriated. Unsurprisingly, it was invented in [[{{Oireland}} Inismore]].

to:

* DrunkenMaster: DrunkenMaster:
**
The Finnegan school of pugilism teaches a form of boxing that's rather unique. A master will get better at fighting while they get more and more inebriated. Unsurprisingly, it was invented in [[{{Oireland}} Inismore]].



* ExecutiveMeddling: There are rumors that John Wick, who created both SeventhSea and LegendofTheFiveRings originally intended for both games to take place in the same universe but that he was forced to abandon this plan due to copyright issues with WizardsofTheCoast.

to:

%% * ExecutiveMeddling: There are rumors that John Wick, who created both SeventhSea and LegendofTheFiveRings originally intended for both games to take place in the same universe but that he was forced to abandon this plan due to copyright issues with WizardsofTheCoast.



* ImplausibleFencingPowers: Most swordsman schools get pretty ridiculous as to what they can do.

to:

* ImplausibleFencingPowers: ImplausibleFencingPowers:
%%
Most swordsman schools get pretty ridiculous as to what they can do.



* LegacyCharacter: [[spoiler: El Vago]] is only the most obvious one, but the captain of the Black Freighter is invariably some madman who sold his soul to Legion to captain the ship.

to:

* LegacyCharacter: LegacyCharacter:
**
[[spoiler: El Vago]] is only the most obvious one, but the captain of the Black Freighter is invariably some madman who sold his soul to Legion to captain the ship.



* UsefulNotes/TheLongitudeProblem: Incorporated into the worldbuilding. There's one country that's solved it - the country with teleportation magic among its nobility. Nobody's invented a clock that's accurate and robust enough to survive a sea voyage, but by bringing a noble aboard, having him teleport home, and then having him come back with the time, Montaigne has developed the most accurate charts in all of Theah.
* LordBritishPostulate: Captain Reis, the pirate depicted in red on the page image above is intended for use as a plot device by the DM to either make the [=PCs=] run away, or die. In melee, he is essentially unstoppable, since his weapon ignores any kind of armor and slices through even Dracheneisen with trivial ease (meaning you can't parry either). However, if you manage to shoot him in the head and burn all your drama dice for extra damage, he ''will'' go down, since you can't block bullets and he doesn't wear armor.

to:

* UsefulNotes/TheLongitudeProblem: Incorporated into the worldbuilding. There's one country that's solved it - the country with teleportation magic among its nobility. Nobody's invented a clock that's accurate and robust enough to survive a sea voyage, but by bringing a noble aboard, having him teleport home, and then having him come back with the time, Montaigne has developed the most accurate charts in all of Theah.
* LordBritishPostulate:
LordBritishPostulate:
**
Captain Reis, the pirate depicted in red on the page image above is intended for use as a plot device by the DM to either make the [=PCs=] run away, or die. In melee, he is essentially unstoppable, since his weapon ignores any kind of armor and slices through even Dracheneisen with trivial ease (meaning you can't parry either). However, if you manage to shoot him in the head and burn all your drama dice for extra damage, he ''will'' go down, since you can't block bullets and he doesn't wear armor.



* {{Pirate}}: ''All'' the tropes that go with them.

to:

%% * {{Pirate}}: ''All'' the tropes that go with them.



* TeamPet: Several ships have pets on board, but most notable is ''Captain'' the mascot of the Sea Dogs of Avalon. Jeremiah Berek claims that he is the '''true''' captain of his ship and anyone surrendering to them must surrender to the '''dog'''.

to:

* TeamPet: TeamPet:
**
Several ships have pets on board, but most notable is ''Captain'' the mascot of the Sea Dogs of Avalon. Jeremiah Berek claims that he is the '''true''' captain of his ship and anyone surrendering to them must surrender to the '''dog'''.



* VolleyingInsults: Some swordsmen, especially Montaigne ones, are experts at this.

to:

* VolleyingInsults: VolleyingInsults:
**
Some swordsmen, especially Montaigne ones, are experts at this.
11th Oct '15 4:23:24 PM nombretomado
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* RichIdiotWithNoDayJob: A common way for noble heroes to go out and do things which may lose them face at court. [[spoiler: [[NamesTheSame Phineas]] [[PhineasAndFerb Flynn]], the highwayman of Avalon, fits this well too.]]

to:

* RichIdiotWithNoDayJob: A common way for noble heroes to go out and do things which may lose them face at court. [[spoiler: [[NamesTheSame Phineas]] [[PhineasAndFerb [[WesternAnimation/PhineasAndFerb Flynn]], the highwayman of Avalon, fits this well too.]]
10th Aug '15 2:05:36 AM SeptimusHeap
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** Actually it's Vestenmannavnjar.
9th Aug '15 12:26:12 PM phantomancer
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Added DiffLines:

** Actually it's Vestenmannavnjar.
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