History TabletopGame / SentinelsOfTheMultiverse

16th Jun '16 1:52:01 PM Beacon80
Is there an issue? Send a Message


* DidYouJustPunchOutCthulhu: Some of the villains include an extra-dimensional demon, an immortal nature spirit, a near omnipotent trickster, and of course, the upcoming OblivAeon. It's possible to beat them with purely mundane heroes like Bunker, Expatriette, and the Wraith. Depending on the cards used, the punching can be quite literal.

to:

* DidYouJustPunchOutCthulhu: Some of the villains include an extra-dimensional demon, an immortal nature spirit, a near omnipotent trickster, and of course, the upcoming OblivAeon.[=OblivAeon=]. It's possible to beat them with purely mundane heroes like Bunker, Expatriette, and the Wraith. Depending on the cards used, the punching can be quite literal.
16th Jun '16 1:50:00 PM Beacon80
Is there an issue? Send a Message


* DidYouJustPunchOutCthulhu: Some of the villains include an extra-dimensional demon, an immortal nature spirit, a near omnipotent trickster, and of course, the upcoming OblivAeon. It's possible to beat them with purely mundane heroes like Bunker, Expatriette, and the Wraith. Depending on the cards used, the punching can be quite literal.



* FrickinLaserBeams: Omnitron and Omnitron-X have [[BeamSpam quite a few]] of these.

to:

* FrickinLaserBeams: FrickinLaserBeams:
**
Omnitron and Omnitron-X have [[BeamSpam quite a few]] of these.these.
** Legacy's daughter adds a pair of eye beams to her family's superpowers.



** The villain Omnitron upgrades itself repeatedly, finally adding an empathy component. When it does this, it [[MyGodWhatHaveIDone realizes the death and destruction it caused]] as a villain and travels back in time to join the heroes.

to:

** The villain Omnitron upgrades itself repeatedly, finally adding an [[MoralityChip empathy component.component]]. When it does this, it [[MyGodWhatHaveIDone realizes the death and destruction it caused]] as a villain and travels back in time to join the heroes.



* LuckManipulationMechanic: While dice aren't involved, the cards are shuffled often to randomize the game. Several heroes have abilities that let them either look at their next card and optionally discard it, pick what card the villain will draw next, or allow another player to draw two cards and discard one outside of their normal turn order. Other decks have cards that let a player go through their deck or trash and just pick a card with a given key word on it rather than wait for it to come up on the draw.

to:

* LuckManipulationMechanic: While dice aren't involved, the cards are shuffled often to randomize the game. Several heroes have abilities that let them either look at their next card and optionally discard it, pick what card the villain will draw next, or allow another player to draw two cards and discard one outside of their normal turn order. Other decks have cards that let a player go through their deck or trash and just pick a card with a given key word on it rather than wait for it to come up on the draw. This is the primary purpose of Visionary's deck.
14th Jun '16 1:38:47 PM MrDeath
Is there an issue? Send a Message


** The promo villain Wagermaster's whole shtick is alternate win and lose conditions.

to:

** The promo villain Wagermaster's whole shtick is alternate win and lose conditions. It's even possible to win or lose before the heroes get a single turn.
14th Jun '16 1:34:53 PM MrDeath
Is there an issue? Send a Message


* LegionOfDoom: The Vengeance expansion has Baron Blade forming one, creating a team of five villains named the Vengeful Five to take on the Freedom Five. While the other four are all new playable villains, all four of the others had shown up earlier in their Nemeses' decks, implying they'd been part of the various {{rogues galler|y}}ies in the past.

to:

* LegionOfDoom: The Vengeance expansion has Baron Blade forming one, creating a team of five villains named the Vengeful Five to take on the Freedom Five. While the other four are all new playable villains, all four three of the others had shown up earlier in their Nemeses' decks, implying they'd been part of the various {{rogues galler|y}}ies in the past.
14th Jun '16 1:32:48 PM MrDeath
Is there an issue? Send a Message


* LegionOfDoom: The Vengeance expansion has Baron Blade forming one, creating a team of five villains named the Vengeful Five to take on the Freedom Five. While the other four are all new playable villains, some of them had shown up earlier in the art of the heroes, implying they'd been part of the various {{rogues galler|y}}ies in the past.

to:

* LegionOfDoom: The Vengeance expansion has Baron Blade forming one, creating a team of five villains named the Vengeful Five to take on the Freedom Five. While the other four are all new playable villains, some all four of them the others had shown up earlier in the art of the heroes, their Nemeses' decks, implying they'd been part of the various {{rogues galler|y}}ies in the past.
14th Jun '16 10:54:32 AM MrDeath
Is there an issue? Send a Message


* ThrowingYourSwordAlwaysWorks: Ra can use the Staff of Ra's power to deal projectile damage. The staff is destroyed upon doing this, however.

to:

* ThrowingYourSwordAlwaysWorks: TeethClenchedTeamwork: Implied thanks to some of the card art, WordOfGod and game mechanics, as any team of heroes works together even if the relationships between characters are actually strained.
** In the first case, "Hippocratic Oath" in The Sentinels' deck shows Dr. Medico separating a bruised Expatriette and Chrono Ranger, who had apparently gotten into a fight.
** According to WordOfGod, most superhero teams aren't fond of working with Setback and Guise -- and further, they don't like being on a team with ''each other''. Expatriette is the one hero who likes inviting Setback along, being a couple.
** Also according to WordOfGod, Tempest and Sky-Scraper will work together, but they do not get along well. Sky-Scraper is a Thorathian, like Voss, although her backstory has her in the resistance against him.
** As far as mechanics go, Setback is hit again -- some of his cards are detrimental to the hero team as a whole -- forcing card destruction or discards -- so working alongside him can be rough.
* ThrowingYourSwordAlwaysWorks:
**
Ra can use the Staff of Ra's power to deal projectile damage. The staff is destroyed upon doing this, however.however.
** Mr. Fixer also throws his Tire Iron. Instead of boosting damage, it automatically destroys targets that get hit this way and are under 2 HP after damage.
10th Jun '16 12:21:20 PM MrDeath
Is there an issue? Send a Message


* DiscardAndDraw: Several of the decks are built with different styles, modes, or equipment that can't be played with others, evoking this trope -- each of Bunker's different modes destroys the others when it enters play, Mr. Fixer can only use one style and weapon at a time, and the Naturalist switches animal forms.

to:

* DiscardAndDraw: Several of the decks are built with different styles, modes, or equipment that can't be played with others, evoking this trope -- each of Bunker's different modes destroys the others when it enters play, Mr. Fixer can only use one style and weapon at a time, and the Naturalist switches animal forms. One environment card -- Time Cataclysm's Fixed Point -- lets players subvert this by making all cards indestructible, allowing for combos that are impossible otherwise, allowing for a Mr. Fixer with two styles or sets of tools out, or what has been called the Turducken Naturalist..
10th Jun '16 12:19:34 PM MrDeath
Is there an issue? Send a Message


* DifficultySpike: The Rook City expansion. It includes the first two 4-difficulty villains, The Chairman and The Matriarch, and one of the most punishing environments in the game in Rook City itself. These present much more challenging game scenarios compared to what was available in the base set.

to:

* DifficultySpike: The Rook City expansion. It includes the first two 4-difficulty villains, The Chairman and The Matriarch, its 2-difficulty villains are considered a pain in the ass and a high-speed damage race and it has one of the most punishing environments in the game in Rook City itself. These present much more challenging game scenarios compared to what was available in the base set.
10th Jun '16 12:18:23 PM MrDeath
Is there an issue? Send a Message


** Villains are rated in difficulty on a 4-point scale. Low-level villains tend to have single-effect cards, or cards that the players can neutralize before they come into full effect; mid-level villains have more minions who do stronger attacks, and have stronger ongoing effects such as damage reduction and buffs; the highest-level villains tend to have a lot of minions, play extra cards over the course of their turns and can attack or disrupt the players when they try to take out those minions, forcing them to strategize and pick when they want to attack.

to:

** Villains are rated in difficulty on a 4-point scale. Low-level villains tend to have single-effect cards, or cards that the players can neutralize before they come into full effect; mid-level villains have more minions who do stronger attacks, and have stronger ongoing effects such as damage reduction and buffs; the highest-level villains tend to have a lot of minions, play extra cards over the course of their turns and can attack or disrupt the players when they try to take out those minions, forcing them to strategize and pick when they want to attack.attack -- or they simply do hideous amounts of damage, like Iron Legacy.
20th May '16 1:30:01 PM MrDeath
Is there an issue? Send a Message

Added DiffLines:

* NonUniformUniform:
** The Citizens of the Dawn all have distinct appearances, but all share Dawn's emblem somewhere on their outfit, often as an undershirt of some kind beneath their jacket or dress.
** The Freedom 5 variants announced in the [=OblivAeon=] Kickstarter are all visually distinct, but have the Freedom 5's emblem somewhere on them.
This list shows the last 10 events of 250. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.SentinelsOfTheMultiverse