History TabletopGame / SentinelsOfTheMultiverse

17th Jan '17 10:26:59 PM SpectralTime
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** TheChick: Fanatic is definitely the moral center of the group, though she's more the aggressively self-righteous type of moral center than the compassionate and nurturing type.

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** TheChick: Fanatic is definitely the moral center of the group, though she's more the aggressively self-righteous stern, upright type of moral center than the compassionate and nurturing type.
17th Jan '17 4:28:26 PM RonnieArmitage
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%%** Also, there are the Prime Wardens, assembled by Argent Adapt and comprised of himself, Tempest, Haka, Fanatic, and Captain Cosmic. However, it's a little harder to say for certain who fits each role given that all we know about the team is their alternate cards and a single other image.

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%%** Also, there are the * FiveManBand: The Prime Wardens, assembled by Wardens fit this pretty well, though like most things in ''Sentinels'' they put a few twists on it.
** TheHero:
Argent Adapt and comprised of himself, Tempest, Haka, Fanatic, and Captain Cosmic. However, it's a little harder to say for certain who fits each role given that all we know about Adept originally formed the team is their alternate to fight Akash'Bhuta, and he's often shown in the cards directing support strategically for the rest of the team and a single other image.heroes akin to how Legacy leads, as well as sometimes mentoring various heroes.
** TheLancer: Captain Cosmic is frequently shown on his cards leading the actual front line battles, and seems to be more cheerful and emotional compared to Argent's more serious, aloof, and stoic demeanor. In the game he also often serves as a tool-granting support character compared to Argent's buff-granting support.
** TheBigGuy: Haka pretty much lives for diving into battle, and hits like a mountain-sized truck. Though he's also capable of being TheSmartGuy as well, particularly in the Final Wasteland timeline.
** TheSmartGuy: Tempest was a scientist and ambassador before his planet was taken over. Though he's also capable of being TheBigGuy when dishing out his weather attacks, particularly in the Freedom Six timeline.
** TheChick: Fanatic is definitely the moral center of the group, though she's more the aggressively self-righteous type of moral center than the compassionate and nurturing type.
** SixthRanger: The team meets up with and helps out Sky-Scraper on her planet while she's fighting on the side of the Thorathian rebels after Voss is defeated. Though she and Tempest originally have a somewhat antagonist relationship (albeit one that's mostly one-sided from Tempest's POV), by the time of ''Tactics'' she's ended up joining the team proper.
26th Dec '16 6:19:32 PM LordXavius
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* WorldOfChaos: The Realm of Discord is another dimension where the laws of physics can change on a whim. One moment you're fast, the next you're slow, and remember to watch out for exploding bubbles.
25th Dec '16 7:07:14 AM SpectralTime
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*** Simultaneously, Ambuscade is a fair challenge for a smaller team, since he too does mostly fixed damage, and destroying his cloaking device and gadgetry to make him vulnerable and less-deadly is more of a challenge, especially if he takes out some of the team before they get fully set up. But a five-man team of heroes is going to squash him, even if he gets lucky enough to have several cardplays in a row, especially because his is the only villain deck that contains ''no'' mechanisms for destroying hero Equipment or Ongoing cards.
24th Dec '16 8:41:20 PM MrDeath
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*** Gloomweaver, for instance, starts with H zombies, who each do H-2 damage; against a three-hero team, this means the opening turn will see 3 HP of damage, and a high HP character with DR or healing can tank easily. Against a five-hero team, however, that's 15 damage spread to everyone just in the first round. The same applies to his Cursed Acolyte -- against a three-hero team, he does two instances of 1 HP damage to every hero target, but against a five-hero team, it's two instances of 3 HP, one of the heaviest mook attacks in the game.

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*** Gloomweaver, for instance, starts with H zombies, who each do H-2 damage; against a three-hero team, this means the opening turn will see 3 HP of damage, and a high HP character with DR or healing can tank easily. Against a five-hero team, however, that's 15 damage spread to everyone just in the first round. The same applies to his Cursed Acolyte -- against a three-hero team, he does two instances of 1 HP damage to every hero target, target -- easily soaked by just about any DR effect and rendered powerless by things like Stun Bolt or Twist the Ether -- but against a five-hero team, it's two instances of 3 HP, one of the heaviest mook attacks in the game.
24th Dec '16 8:39:25 PM MrDeath
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*** The Dreamer will also bring out H number of projections at the start, and needs to have H * 2 number of projections in her trash to be defeated. This means that a three-man team will only need to fight three projections at the start and defeat six projections total to win, while a five-man team will have to fight five and defeat ten. And with the larger number of projections out, it increases the chance of the Dreamer reshuffling her trash into her deck, which will pretty much ensure a defeat for the heroes.

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*** The Dreamer will also bring out is manageable with a three-hero team but, well, a nightmare for a 5 hero team because so many of her effects are based on the number of heroes. She starts with H number of projections at the start, out, and needs to have H * 2 number of projections in under her trash on her flipped side to be defeated. This means that a In addition to that, when she flips -- and you must go through her flipped side to win -- first destroys H ongoing cards, then each round it plays an extra H-2 cards and deals H-2 damage to all hero targets. Her second worst card -- Violent Nightmares -- reveals cards until she plays H-2 Projections, and the Illusory Demon does H damage. A three-man team will only need to fight three projections at the start start, lose three ongoings and defeat six projections total on her flipped side to win, win while Dreamer plays one extra card and does 1 damage across the board per round, while a five-man team will have to fight five and defeat ten. ten, while the Dreamer destroys five ongoings and then plays a whopping ''three'' extra cards per round and does 3 damage to all hero targets. And with the larger number of projections out, that many card plays, it increases A. the chance of the Dreamer reshuffling her trash into her deck, putting the worst cards you thought you were done with back in rotation; B. playing Violent Nightmares and multiplying the number of damaging targets on the field; and C. playing Night Terrors, which will pretty much ensure a defeat does global damage equal to the number of Projections in play plus one. It's not uncommon for Dreamer's first round flipped to do upwards of 10 damage to all hero targets -- and that's This combines for an almost guaranteed loss for the heroes. heroes unless the party is extremely well prepared to soak damage -- which they may not be if they had to destroy crucial Ongoings.
24th Dec '16 8:21:53 PM MrDeath
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* ArmorPiercingAttack: Irreducible damage, which is added by certain ongoing and equipment cards, and ignores armor and damage reduction effects.

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* ArmorPiercingAttack: Irreducible damage, which is added by certain ongoing and equipment cards, and damage ignores armor and any damage reduction effects.effects, whether the effect is on the attacker or the target. The main sources of this damage are certain heroic or villainous Ongoing cards -- like one of Mr. Fixer's stances or Progeny's ongoings; equipment cards -- Chrono Ranger and Omnitron-X each have equipment that does irreducible damage; one-shots like Parse's Between the Lines; or Advanced rules for some villains, like Iron Legacy.
23rd Dec '16 3:18:52 PM Zaptech
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* ArmorPiercingAttack: Irreducible damage, which is added by certain ongoing and equipment cards, and ignores armor and damage reduction effects.
23rd Dec '16 3:16:04 PM Zaptech
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* HeroicBuild: Pretty much standard across the art style, to the point that even Baron Blade, who relies entirely on his intellect and inventions, is cut like a Greek god. The sole exception is the Scholar, who spends most of his time napping, and has a pot belly as a result.
23rd Dec '16 3:10:10 PM Zaptech
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* TheFriendNobodyLikes: Guise and Setback are, generally-speaking, not very well-liked by the other superheroes, the former for being rather annoying (and stealing their equipment) and the latter because he causes bad luck to everyone around him. The sole exception with Setback is the other members of Dark watch, particularly Expatriette.
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