History TabletopGame / SentinelsOfTheMultiverse

25th Aug '16 11:52:56 AM MrDeath
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* BatFamilyCrossover: WordOfGod is that the game represents these. That in, for instance, The Wraith's solo adventures, she's fought Spite before repeatedly and defeated him, while the in-game battle against him represents a larger confrontation where she needs to call in help to take him down.


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* CrisisCrossover: The [=OblivAeon=] event, which not only sees villains turn hero ([[HeelFaceTurn permanently]] or [[EnemyMine otherwise]]), but includes heroes from alternate universes rushing to help fight in the grand finale.
22nd Aug '16 9:44:25 AM MrDeath
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* DeathOrGloryAttack: Several characters have ways to deal huge amounts of damage at the expense of their equipment. Omnitron-X and The Wraith, for instance, have one-shot cards that let them destroy all their equipment cards to do massive damage, leaving them extremely vulnerable and limited in their actions afterward. Haka has a card that lets him discard as many cards as he wants in one turn to boost his next attack -- which can make for a hell of a punch, but could also leave him with nothing in his hand. Interestingly, he has another card that applies the same kind of boost to defense, and another that lets him heal one HP for every card he discards.

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* DeathOrGloryAttack: DeathOrGloryAttack:
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Several characters have ways to deal huge amounts of damage at the expense of their equipment. Omnitron-X and The Wraith, for instance, have one-shot cards that let them destroy all their equipment cards to do massive damage, leaving them extremely vulnerable and limited in their actions afterward. Haka has a card that lets him discard as many cards as he wants in one turn to boost his next attack -- which can make for a hell of a punch, but could also leave him with nothing in his hand. Interestingly, he has another card that applies the same kind of boost to defense, and another that lets him heal one HP for every card he discards.discards.
** Ra's final variant, Ra: Setting Sun, takes this and runs with it, fitting as it depicts his [[spoiler:final, suicidal attack on [=OblivAeon=]]]. His power, "Blaze of Glory," does 2 irreducible damage to every non-hero target, and to Ra himself, destroys one of his Ongoing cards and ''removes four of his cards from the game''. His incapacitated powers are similarly themed -- one lets another hero do a ''10 irreducible'' HP attack, while another destroys every non-hero target at 4 HP or below; either one also removes Ra from the game entirely.
21st Aug '16 8:42:02 AM MrDeath
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* DifficultySpike: The Rook City expansion. It includes the first two 4-difficulty villains, The Chairman and The Matriarch, its 2-difficulty villains are considered a pain in the ass and a high-speed damage race and it has one of the most punishing environments in the game in Rook City itself. These present much more challenging game scenarios compared to what was available in the base set.

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* DifficultySpike: DifficultySpike:
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The Rook City expansion. It includes the first two 4-difficulty villains, The Chairman and The Matriarch, its 2-difficulty villains are considered a pain in the ass and a high-speed damage race and it has one of the most punishing environments in the game in Rook City itself. These present much more challenging game scenarios compared to what was available in the base set.set.
** Certain villains spike up or down sharply depending on how many heroes you have.
*** Gloomweaver, for instance, starts with H zombies, who each do H-2 damage; against a three-hero team, this means the opening turn will see 3 HP of damage, and a high HP character with DR or healing can tank easily. Against a five-hero team, however, that's 15 damage spread to everyone just in the first round. The same applies to his Cursed Acolyte -- against a three-hero team, he does two instances of 1 HP damage to every hero target, but against a five-hero team, it's two instances of 3 HP, one of the heaviest mook attacks in the game.
*** By contrast, Infinitor's damage is mostly fixed, and with his inherent damage reduction, a smaller team has hard time doing enough damage to take out his constructs before the damage is simply overwhelming, while a larger team has more time and actions available to them before Infinitor's turn pops up again.
26th Jul '16 4:55:51 PM ForminaSage
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* ComboPlatterPowers: Legacy, with [[SpiderSense danger sense]], {{flight}}, {{super strength}}, [[NighInvulnerability invulnerability]], and three other unknown powers. His daughter adds an "[[EyeBeams atomic glare]]" to the mix.

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* ComboPlatterPowers: Legacy, with [[SpiderSense danger sense]], {{flight}}, {{super strength}}, [[NighInvulnerability invulnerability]], [[SuperSenses superhuman vision]], and three two other unknown powers. His daughter adds an "[[EyeBeams atomic glare]]" to the mix.
16th Jun '16 1:52:01 PM Beacon80
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* DidYouJustPunchOutCthulhu: Some of the villains include an extra-dimensional demon, an immortal nature spirit, a near omnipotent trickster, and of course, the upcoming OblivAeon. It's possible to beat them with purely mundane heroes like Bunker, Expatriette, and the Wraith. Depending on the cards used, the punching can be quite literal.

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* DidYouJustPunchOutCthulhu: Some of the villains include an extra-dimensional demon, an immortal nature spirit, a near omnipotent trickster, and of course, the upcoming OblivAeon.[=OblivAeon=]. It's possible to beat them with purely mundane heroes like Bunker, Expatriette, and the Wraith. Depending on the cards used, the punching can be quite literal.
16th Jun '16 1:50:00 PM Beacon80
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* DidYouJustPunchOutCthulhu: Some of the villains include an extra-dimensional demon, an immortal nature spirit, a near omnipotent trickster, and of course, the upcoming OblivAeon. It's possible to beat them with purely mundane heroes like Bunker, Expatriette, and the Wraith. Depending on the cards used, the punching can be quite literal.



* FrickinLaserBeams: Omnitron and Omnitron-X have [[BeamSpam quite a few]] of these.

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* FrickinLaserBeams: FrickinLaserBeams:
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Omnitron and Omnitron-X have [[BeamSpam quite a few]] of these.these.
** Legacy's daughter adds a pair of eye beams to her family's superpowers.



** The villain Omnitron upgrades itself repeatedly, finally adding an empathy component. When it does this, it [[MyGodWhatHaveIDone realizes the death and destruction it caused]] as a villain and travels back in time to join the heroes.

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** The villain Omnitron upgrades itself repeatedly, finally adding an [[MoralityChip empathy component.component]]. When it does this, it [[MyGodWhatHaveIDone realizes the death and destruction it caused]] as a villain and travels back in time to join the heroes.



* LuckManipulationMechanic: While dice aren't involved, the cards are shuffled often to randomize the game. Several heroes have abilities that let them either look at their next card and optionally discard it, pick what card the villain will draw next, or allow another player to draw two cards and discard one outside of their normal turn order. Other decks have cards that let a player go through their deck or trash and just pick a card with a given key word on it rather than wait for it to come up on the draw.

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* LuckManipulationMechanic: While dice aren't involved, the cards are shuffled often to randomize the game. Several heroes have abilities that let them either look at their next card and optionally discard it, pick what card the villain will draw next, or allow another player to draw two cards and discard one outside of their normal turn order. Other decks have cards that let a player go through their deck or trash and just pick a card with a given key word on it rather than wait for it to come up on the draw. This is the primary purpose of Visionary's deck.
14th Jun '16 1:38:47 PM MrDeath
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** The promo villain Wagermaster's whole shtick is alternate win and lose conditions.

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** The promo villain Wagermaster's whole shtick is alternate win and lose conditions. It's even possible to win or lose before the heroes get a single turn.
14th Jun '16 1:34:53 PM MrDeath
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* LegionOfDoom: The Vengeance expansion has Baron Blade forming one, creating a team of five villains named the Vengeful Five to take on the Freedom Five. While the other four are all new playable villains, all four of the others had shown up earlier in their Nemeses' decks, implying they'd been part of the various {{rogues galler|y}}ies in the past.

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* LegionOfDoom: The Vengeance expansion has Baron Blade forming one, creating a team of five villains named the Vengeful Five to take on the Freedom Five. While the other four are all new playable villains, all four three of the others had shown up earlier in their Nemeses' decks, implying they'd been part of the various {{rogues galler|y}}ies in the past.
14th Jun '16 1:32:48 PM MrDeath
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* LegionOfDoom: The Vengeance expansion has Baron Blade forming one, creating a team of five villains named the Vengeful Five to take on the Freedom Five. While the other four are all new playable villains, some of them had shown up earlier in the art of the heroes, implying they'd been part of the various {{rogues galler|y}}ies in the past.

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* LegionOfDoom: The Vengeance expansion has Baron Blade forming one, creating a team of five villains named the Vengeful Five to take on the Freedom Five. While the other four are all new playable villains, some all four of them the others had shown up earlier in the art of the heroes, their Nemeses' decks, implying they'd been part of the various {{rogues galler|y}}ies in the past.
14th Jun '16 10:54:32 AM MrDeath
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* ThrowingYourSwordAlwaysWorks: Ra can use the Staff of Ra's power to deal projectile damage. The staff is destroyed upon doing this, however.

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* ThrowingYourSwordAlwaysWorks: TeethClenchedTeamwork: Implied thanks to some of the card art, WordOfGod and game mechanics, as any team of heroes works together even if the relationships between characters are actually strained.
** In the first case, "Hippocratic Oath" in The Sentinels' deck shows Dr. Medico separating a bruised Expatriette and Chrono Ranger, who had apparently gotten into a fight.
** According to WordOfGod, most superhero teams aren't fond of working with Setback and Guise -- and further, they don't like being on a team with ''each other''. Expatriette is the one hero who likes inviting Setback along, being a couple.
** Also according to WordOfGod, Tempest and Sky-Scraper will work together, but they do not get along well. Sky-Scraper is a Thorathian, like Voss, although her backstory has her in the resistance against him.
** As far as mechanics go, Setback is hit again -- some of his cards are detrimental to the hero team as a whole -- forcing card destruction or discards -- so working alongside him can be rough.
* ThrowingYourSwordAlwaysWorks:
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Ra can use the Staff of Ra's power to deal projectile damage. The staff is destroyed upon doing this, however.however.
** Mr. Fixer also throws his Tire Iron. Instead of boosting damage, it automatically destroys targets that get hit this way and are under 2 HP after damage.
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