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* DepravedDwarves: The Khobold race may not be full Dark Earth worshipers, but they will do almost anything to hoard magical power, and hold in high regard the Mokarr race (who ''are'' servants of the Dark Earth).
* DesignerBabies: The Mokarr race are spawned in vats, but they are too busy worshiping both the Dark Earth and the evil Shadar Lords -- and plotting to dominate the surface world -- to fall prey to CloningBlues.
* DesignerBabies: The Mokarr race are spawned in vats, but they are too busy worshiping both the Dark Earth and the evil Shadar Lords -- and plotting to dominate the surface world -- to fall prey to CloningBlues.
* EvilIsNotAToy: The Necromancy school of magic centers around summoning and binding increasingly powerful demonic (or undead) entities. [[HoistByHisOwnPetard Woe unto the Necromancer who blows their roll for the second part of that.]]
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* OurDragonsAreDifferent: The Dragon is [[LifeStream really not a dragon]] in either the eastern or western sense. (Although more familiar dragons also exist in the [=SenZar=] setting.)
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* OurDragonsAreDifferent: The Dragon is [[LifeStream really not a dragon]] in either the eastern or western sense. (Although more familiar dragons also exist in on [=SenZar=].)
* OurDwarvesAreAllTheSame: [=SenZar=]'s dwarves may be called the[=SenZar=] setting.)Khazak, but they're stout, they're short, they live deep underground, they're great engineers and weaponsmiths, and they generally care little about the politics of the surface world. There is no
* OurDwarvesAreAllTheSame: [=SenZar=]'s dwarves may be called the
* OurGargoylesRock: Gargoyles are yet another of [=SenZar=]'s many races. Interestingly, they adhere to the ''traditional'' DarkIsNotEvil depiction of gargoyles, being mostly benevolent and pacifistic.
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* {{Stripperific}}: If the main rulebook's illustrations are anything to judge by, female adventurers on [=SenZar=] are almost uniformly buxom and scantily-clad. (Though, in fairness, there's a good share of ''beefcake'' on display, too.)
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* {{Stripperific}}: If the main rulebook's illustrations are anything to judge by, female adventurers on [=SenZar=] are almost uniformly universally buxom and scantily-clad. (Though, in fairness, there's a good share of ''beefcake'' on display, too.)
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* WolfMan: The G'rru race.
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* WingedHumanoid: Drakkan, Gargoyles, and Solarr.
* WolfMan: The G'rrurace.race, although they are not actually werewolves.
* WolfMan: The G'rru
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* ChurchMilitant: The Rellians and the worshipers of the Dark Earth both qualify.
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* FantasticFightingStyle: More than any other D&D clone, ''[=SenZar=]'' emphasized SupernaturalMartialArts, with the "noble" Shy'r and "evil" Black Wyrm styles (and all their respective moves) occupying a prominent place in the rules. [[spoiler:The third edition would have added the Human-centric Way of the Wolf, the Gladiator-only style Way of the Ring, and the Gargoyle race's White Raven style.]]
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* KungFuWizard: The Harlequin, Mystic Warrior, Mystic Assassin, and Witch Hunter classes all have access to both a SupernaturalMartialArts package and a school of magic. And if none of those options are attractive, any player can also dual-class and take any martial arts-based class with any spellcasting class.
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The actual rule system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+, which are typically reserved for gods). Characters have a race, a class, and a level like in most D&D clones, but ''unlike'' most D&D clones, the power of spells reaches city-leveling heights (even before godhood), warrior types can be lovingly fleshed out with enough martial arts powers to give most superheroes a run for their money, dozens of increasingly-powerful exotic materials are available to artifice super-powerful equipment with, and players get 'Fate Points' allowing them to edit poor die rolls. Oh, and even a first-level character can start with magic items that wouldn't be permitted as major artifacts in a more sane setting.
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The actual rule system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+, which are typically reserved for gods). Characters have a race, a class, and a level like in most D&D clones, but ''unlike'' most D&D clones, the power of spells reaches city-leveling heights (even before godhood), warrior types can be lovingly fleshed out with enough martial arts powers to give most superheroes a run for their money, dozens of increasingly-powerful exotic materials are available to artifice super-powerful equipment with, and players get 'Fate Points' allowing them to edit poor die rolls. Oh, rolls, and even a first-level character can start with magic items that wouldn't be permitted as major artifacts in a more sane setting.
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The actual rule system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+, which are typically reserved for gods). Characters have a race, a class, and a level like in most D&D clones, but ''unlike'' most D&D clones, the power of spells reaches city-leveling heights (even before godhood), warrior types can be lovingly fleshed out with enough martial arts powers to give most superheroes a run for their money, dozens of increasingly-powerful exotic materials are available to artifice super-powerful equipment with, and players get 'Fate Points' allowing them to edit poor die rolls. Even a first-level character can start with magic items that wouldn't be permitted as major artifacts in a more sane setting.
to:
The actual rule system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+, which are typically reserved for gods). Characters have a race, a class, and a level like in most D&D clones, but ''unlike'' most D&D clones, the power of spells reaches city-leveling heights (even before godhood), warrior types can be lovingly fleshed out with enough martial arts powers to give most superheroes a run for their money, dozens of increasingly-powerful exotic materials are available to artifice super-powerful equipment with, and players get 'Fate Points' allowing them to edit poor die rolls. Even Oh, and even a first-level character can start with magic items that wouldn't be permitted as major artifacts in a more sane setting.
* BountyHunter: The Stalker class.
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* CoolSword: Most of the "aggressive" player races have one of these as a signature weapon.
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* CoolSword: Most of the "aggressive" player races have one of these as a signature weapon.
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* IKnowYourTrueName: One perk of Necromancy is the power to extract a victim's true name and use it to make them do absolutely whatever you want (if only once).
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* TalkingWeapon: Skurge, the supreme artifact sword. It has unique powers for killing gods and can only be wielded by a [=VoidSpawn=]. It's also the [[EvilWeapon physical manifestation of Lord Valthrustra's son]], so it constantly talks to its wielder in a hateful (and crassly immature) manner in order to drive them insane.
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* InterspeciesRomance: The Tauran race has this as an inborn feature, as they can only reproduce by mating with Humans -- much to the unspeakable disgust of the [[FantasticRacism Rellians]].
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* InterspeciesRomance: InterspeciesRomance:
** The Tauran race has this as an inborn feature, as they can only reproduce by mating with Humans -- much to the unspeakable disgust of the [[FantasticRacismRellians]].Rellians]].
** The Akir race have their origin in frost giants who mated with pre-First Age Humans.
** The Tauran race has this as an inborn feature, as they can only reproduce by mating with Humans -- much to the unspeakable disgust of the [[FantasticRacism
** The Akir race have their origin in frost giants who mated with pre-First Age Humans.
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* MedievalStasis: [=SenZar=] has been inhabited by the playable races for at least 8000 years, but is still mostly a fantasy world.
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* MedievalStasis: [=SenZar=] has been inhabited by the playable races for at least 8000 untold thousands of years, but is still mostly a fantasy world.
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* PowersThatBe: The Dragon, which is the LifeStream of [=SenZar=] (and the universe), is about as mysterious and abstract as it gets. However, the Dragon's EvilCounterpart -- Cthon, the Dark Earth Mother -- does ''not'' qualify for this trope. (''She'' is only too happy to meddle in the affairs of gods and even mortals who give her an opening.)
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* PowersThatBe: The Dragon, which is the LifeStream of [=SenZar=] (and the universe), [=SenZar=], is about as mysterious and abstract as it gets. However, the Dragon's EvilCounterpart -- Cthon, the Dark Earth Mother -- does ''not'' qualify for this trope. (''She'' is only too happy to meddle in the affairs of gods and even mortals who give her an opening.)
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''[=SenZar=]'' is a very high-powered and heavy metal influenced {{tabletop RPG}} which first appeared in the mid-1990s, during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era. It immediately met with controversy due to a [[InternetBackdraft botched Usenet advertising effort]] by the creators. (Nowadays, however, games like FATAL and Wraeththu have eclipsed ''[=SenZar=]'' as the "[[WorstWhateverEver worst game EVER]]".)
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''[=SenZar=]'' is a very high-powered and heavy metal influenced {{tabletop RPG}} which first appeared in the mid-1990s, during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era. It immediately met with controversy due to a [[InternetBackdraft botched Usenet advertising effort]] by the creators.developers. (Nowadays, however, games like FATAL and Wraeththu have eclipsed ''[=SenZar=]'' as the "[[WorstWhateverEver worst game EVER]]".)
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* AGodIsYou: The point of the game. It is made clear from the opening pages of the rulebook that your goal is to become badass enough to ascend to godhood and play the Dragon's Game.
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* AGodIsYou: The point of the game. It is made clear from Roleplaying and storytelling are all well and good, but the opening pages of the rulebook that your goal focus is to become on becoming badass enough to ascend to godhood and play the Dragon's Game.
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''[=SenZar=]'' is a very high-powered and heavy metal influenced {{tabletop RPG}} which first appeared in the mid-1990s, during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era. It immediately became met with controversy due to a [[InternetBackdraft botched Usenet advertising effort]] by the creators. (Nowadays, however, games like FATAL and Wraeththu have eclipsed ''[=SenZar=]'' as the "worst game EVER".)
to:
''[=SenZar=]'' is a very high-powered and heavy metal influenced {{tabletop RPG}} which first appeared in the mid-1990s, during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era. It immediately became met with controversy due to a [[InternetBackdraft botched Usenet advertising effort]] by the creators. (Nowadays, however, games like FATAL and Wraeththu have eclipsed ''[=SenZar=]'' as the "worst "[[WorstWhateverEver worst game EVER".EVER]]".)
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A very high-powered and heavy metal influenced {{tabletop RPG}} -- the goal of the game is to have your character reach immortality and kick as much ass as possible on the way. Even a first-level character can start with magic items that wouldn't be permitted as major artifacts in a more sane setting.
''[=SenZar=]'' first appeared in the mid-1990s during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era, and immediately became met with controversy due to a [[InternetBackdraft botched Usenet advertising effort]] by the creators. (Nowadays, however, games like FATAL and Wraeththu have eclipsed ''[=SenZar=]'' as the "worst game EVER".)
The actual rule system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+, which are typically reserved for gods). Characters have a race, a class, and a level like in most D&D clones, but ''unlike'' most D&D clones, the power of spells reaches city-leveling heights (even before godhood), warrior types can be lovingly fleshed out with enough martial arts powers to give most superheroes a run for their money, dozens of increasingly-powerful exotic materials are available to artifice super-powerful equipment with, and players get 'Fate Points' allowing them to edit poor die rolls.
''[=SenZar=]'' first appeared in the mid-1990s during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era, and immediately became met with controversy due to a [[InternetBackdraft botched Usenet advertising effort]] by the creators. (Nowadays, however, games like FATAL and Wraeththu have eclipsed ''[=SenZar=]'' as the "worst game EVER".)
The actual rule system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+, which are typically reserved for gods). Characters have a race, a class, and a level like in most D&D clones, but ''unlike'' most D&D clones, the power of spells reaches city-leveling heights (even before godhood), warrior types can be lovingly fleshed out with enough martial arts powers to give most superheroes a run for their money, dozens of increasingly-powerful exotic materials are available to artifice super-powerful equipment with, and players get 'Fate Points' allowing them to edit poor die rolls.
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''[=SenZar=]''
Aside from the Usenet incident, ''[=SenZar=]'''s main claim to fame is its wholehearted embrace of [[{{Munchkin}} shameless power-gaming]]. From the first page of the main rulebook, player are openly encouraged to make their characters as ludicrously powerful as the rules will allow, kick ass and hoard loot at every possible opportunity, and ultimately [[AGodIsYou ascend to godhood]].
The actual rule system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+, which are typically reserved for gods). Characters have a race, a class, and a level like in most D&D clones, but ''unlike'' most D&D clones, the power of spells reaches city-leveling heights (even before godhood), warrior types can be lovingly fleshed out with enough martial arts powers to give most superheroes a run for their money, dozens of increasingly-powerful exotic materials are available to artifice super-powerful equipment with, and players get 'Fate Points' allowing them to edit poor die rolls.
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* DefectorFromDecadence: Player character Dragon Slayers are explicitly not the hypocrites that other Rellians are, but their desire to ''actually'' live by the Cause means they have [[TheOnlyBeliever little place among their fellow believers]].
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* DefectorFromDecadence: Player character Dragon Slayers are explicitly not the hypocrites that other Rellians are, but their desire to ''actually'' live by the Cause means they have [[TheOnlyBeliever little place among their fellow believers]].
* HornyVikings: The Akir race are an entire species of this.
* MedievalStasis: [=SenZar=] has been inhabited by the playable races for at least 8000 years, but is still mostly a fantasy world.
* MonsterClown: The Harlequin class is a MagicalClown version of this -- lunatic assassins who are trained in enchantment magic and performance art, and who specialize in ''breaking'' their targets before killing them.
* MonsterClown: The Harlequin class is a MagicalClown version of this -- lunatic assassins who are trained in enchantment magic and performance art, and who specialize in ''breaking'' their targets before killing them.
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* OurDragonsAreDifferent: The Dragon -- ''the'' Dragon -- is [[LifeStream really not a dragon]] in either the eastern or western sense.
* OurElvesAreBetter: [=SenZar=] elves -- or Starin -- are smarter, more perceptive, more magically talented, and more inclined to goodness than Humans.
* OurElvesAreBetter: [=SenZar=] elves -- or Starin -- are smarter, more perceptive, more magically talented, and more inclined to goodness than Humans.
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* OurDragonsAreDifferent: The Dragon -- ''the'' Dragon -- is [[LifeStream really not a dragon]] in either the eastern or western sense.
sense. (Although more familiar dragons also exist in the [=SenZar=] setting.)
* OurElvesAreBetter:[=SenZar=] elves -- or Starin -- ([=SenZar=] elves) are smarter, more perceptive, more magically talented, and more inclined to goodness than Humans.
* OurElvesAreBetter:
* ProudWarriorRaceGuy: The Silestion race embodies this trope more than any other race.
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* {{Stripperific}}: If the main rulebook's illustrations are anything to judge by, female adventurers on [=SenZar=] are almost uniformly buxom and scantily-clad. (Though, in fairness, there's plenty of ''beefcake'' on display, too.)
to:
* {{Stripperific}}: If the main rulebook's illustrations are anything to judge by, female adventurers on [=SenZar=] are almost uniformly buxom and scantily-clad. (Though, in fairness, there's plenty a good share of ''beefcake'' on display, too.)
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* RoofHopping: How the "Thieves' Highway" in Zengara works.
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''[=SenZar=]'' first appeared in the mid-1990s during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era, and immediately became met with controversy due to a [[InternetBackdraft botched Usenet advertising effort]] by the creators. (Nowadays, however, games like {{FATAL}} and {{Wraeththu}} have eclipsed ''[=SenZar=]'' as the "worst game EVER".)
to:
''[=SenZar=]'' first appeared in the mid-1990s during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era, and immediately became met with controversy due to a [[InternetBackdraft botched Usenet advertising effort]] by the creators. (Nowadays, however, games like {{FATAL}} FATAL and {{Wraeththu}} Wraeththu have eclipsed ''[=SenZar=]'' as the "worst game EVER".)
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* BlessedWithSuck: To a certain extent, the game paints all three paths of godhood with this brush. Hooray, you're immortal and you have more power than you ever dreamed as a mere mortal! But...
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* BlessedWithSuck: To a certain extent, the game paints all three paths of godhood with this brush. Hooray, you're immortal a god and you have more power than you ever dreamed as a mere mortal! But...
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* ThereIsNoKillLikeOverkill: When it comes to going below 0 HP in ''[=SenZar=]'', there is "[[CombatResuscitation down but not dead]]", there is "[[CriticalExistenceFailure dead but resurrection is still on the table]]", and there is "[[ChunkySalsaRule pulped beyond any hope of resurrection]]". (There's also getting soul-snuffed, which [[DeaderThanDead kills you beyond resurrection no matter how much HP you have left]], but that's a different matter.)
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* ThereIsNoKillLikeOverkill: When it comes to going below 0 HP in ''[=SenZar=]'', there is "[[CombatResuscitation down but not dead]]", there is "[[CriticalExistenceFailure dead but resurrection is still on the table]]", and then there is "[[ChunkySalsaRule pulped beyond any hope of resurrection]]".revival]]". (There's also getting soul-snuffed, which [[DeaderThanDead kills you beyond resurrection no matter how much HP you have left]], but that's a different matter.)
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''[=SenZar=]'' first appeared in the mid-1990s during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era, and immediately became met with controversy due to a [[InternetBackdraft botched Usenet advertising effort]] by the creators. (Nowadays, however, games like FATAL and Wraeththu have eclipsed ''[=SenZar=]'' as the "worst game EVER".)
to:
''[=SenZar=]'' first appeared in the mid-1990s during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era, and immediately became met with controversy due to a [[InternetBackdraft botched Usenet advertising effort]] by the creators. (Nowadays, however, games like FATAL {{FATAL}} and Wraeththu {{Wraeththu}} have eclipsed ''[=SenZar=]'' as the "worst game EVER".)
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* BalanceBetweenGoodAndEvil: A prominent feature of the Dragon's Game. Every other age or so, either the forces of good or evil will manage to almost utterly dominate [=SenZar=], but it never lasts -- and the conflict between them will never end.
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* BalanceBetweenGoodAndEvil: A prominent feature of the Dragon's Game. Every other age or so, either the forces of either good or evil will manage to almost utterly dominate [=SenZar=], but it never lasts -- and the conflict between them will never end.
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** Material God: Good or evil, you are now a playing piece in the Dragon's Game, warring with opposing Material Gods forever. If you do well and things get too unbalanced in your side's favor? You can expect the [=VoidSpawn=] to come restore the balance (at the Dragon's request, no less) by snuffing you out. Oh, and if you ''are'' the [=VoidSpawn=]? Then the entire point of your existence is to preserve the universe's status quo by killing whichever gods the Dragon wants you to -- and you have absolutely no choice in the matter.
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** Material God: Good or evil, you are now a playing piece in the Dragon's Game, warring with opposing Material Gods forever. If you do well and things get too unbalanced in your side's favor? You can expect the [=VoidSpawn=] to come restore the balance (at the Dragon's request, no less) by snuffing you out. Oh, and if you ''are'' the [=VoidSpawn=]? Then the entire point of your existence is to preserve the universe's status quo by killing whichever gods the Dragon wants you to -- and you have absolutely no choice say in the matter.
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* DeityOfHumanOrigin: Rel, the first Human to ascend as a Deific God. But this [[NiceJobBreakingItHero screwed him up badly]], as he started a brand new pantheon, and thus didn't have the support he needed to deal with all the energy from the masses of Humans who worshiped him. Rel's original creed of tolerance and unity for all the free races was thus replaced by the xenophobia and bigotry of his Human followers, and the religion Rel started became yet another of [=SenZar=]'s destructive hordes -- with Rel himself backing them up.
to:
* DeityOfHumanOrigin: Rel, the first Human to ascend as a Deific God. But this [[NiceJobBreakingItHero screwed him up badly]], as he started a brand new pantheon, and thus didn't have the support he needed to deal with all the energy from the masses of Humans who worshiped him. Rel's original creed mindset of tolerance and unity for all the free races was thus replaced by the xenophobia and bigotry of his Human followers, and the religion Rel started became yet another of [=SenZar=]'s destructive hordes -- with Rel himself backing them up.
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* TheFairFolk: The Sidhe have a touch of this trope.
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* TheFairFolk: The Sidhe have race has a touch of this trope.
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* InterspeciesRomance: Taurans have this as an inborn feature, as they can only reproduce by mating with Humans -- much to the unspeakable disgust of the [[FantasticRacism Rellians]].
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* InterspeciesRomance: Taurans have The Tauran race has this as an inborn feature, as they can only reproduce by mating with Humans -- much to the unspeakable disgust of the [[FantasticRacism Rellians]].
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* RatedMForManly: If you're not interested in becoming a god -- and showing off the MostCommonSuperpower while you're at it -- this isn't the game for you.
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* RatedMForManly: If you're not interested in becoming a god -- and showing off the MostCommonSuperpower while you're at it -- god, this isn't the game for you.
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The setting itself is a fantasy world with hints of a SpaceOpera background. The planet [=SenZar=] was settled in ancient times as a slave world by the intergalactic Death Horde, only for the Dragon -- the LifeStream of [=SenZar=] -- to inspire the slaves to overthrow their Death Horde masters and begin the eight ages of recorded history in an unending CosmicChessGame between good and evil. Playable races include typical (but 'metalled up') fantasy fare like [[OurElvesAreBetter Starin]] and [[OurDwarvesAreAllTheSame Khazak]], as well as various PettingZooPeople, PlantPeople, demonic humanoids, a CaptainErsatz race or two, and a host of others.
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The setting itself is a fantasy world with hints of a SpaceOpera background. The planet [=SenZar=] was settled in ancient times as a slave world by the intergalactic Death Horde, only for the Dragon -- the LifeStream of [=SenZar=] -- to inspire the slaves to overthrow their Death Horde masters and begin the eight ages Eight Ages of recorded history in an unending CosmicChessGame between good and evil. Playable races include typical (but 'metalled up') fantasy fare like [[OurElvesAreBetter Starin]] and [[OurDwarvesAreAllTheSame Khazak]], as well as various PettingZooPeople, PlantPeople, demonic humanoids, a CaptainErsatz race or two, and a host of others.
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* BackFromTheDead: The Seven Stars, who perished at Lord Valthrustra's hands at the end of the seventh age, only to be reborn on Earth, where they regained their memories of godhood. (Then they returned to [=SenZar=] to put Valthrustra in his place and usher in the eighth age.)
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* BackFromTheDead: The Seven Stars, who perished at Lord Valthrustra's hands at the end of the seventh age, Seventh Age, only to be reborn on Earth, where they regained their memories of godhood. (Then they returned to [=SenZar=] to put Valthrustra in his place and usher in the eighth age.Eighth Age.)
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* BelievingTheirOwnLies: The Rellians clearly [[{{Hypocrite}} do not follow the righteous Cause that they pretend to]], but the average Rellian does not seem to be aware of their own hypocrisy at all.
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* CrystalDragonJesus: The Rellians, whose founder preached a code of brotherhood for all the free races, yet spawned a religion that became just another force of oppression and FantasticRacism.
* DefectorFromDecadence: Player character Dragon Slayers are explicitly not the hypocrites that other Rellians are, but their desire to ''actually'' live by the Cause means they have [[TheOnlyBeliever little place among their fellow believers]].
* DefectorFromDecadence: Player character Dragon Slayers are explicitly not the hypocrites that other Rellians are, but their desire to ''actually'' live by the Cause means they have [[TheOnlyBeliever little place among their fellow believers]].
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* KnightTemplar: The Rellians and their crusading Dragon Slayers, particularly in the Fifth and Sixth Ages.
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* EverythingsBetterWithDinosaurs: Even if they have different names than they do on Earth.
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* JerkassGods: ''[=SenZar=]'' offers too many examples of this trope to count (potentially including jerkass [=PCs=] who ascend to godhood), but the prize for ''most'' jerkassness goes to the Eternals, the only type of gods who actually gain (even more) power for being jerkasses -- pranking, manipulating, tasteless, holy war-starting jackasses.
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* JerkassGods: ''[=SenZar=]'' offers too many examples of this trope to count (potentially including jerkass [=PCs=] who ascend to godhood), but the prize for ''most'' jerkassness goes to the Eternals, the only type of gods who actually gain (even more) power for being jerkasses -- pranking, manipulating, tasteless, holy war-starting jackasses.jerkasses.
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* OurDragonsAreDifferent: The Dragon -- ''the'' Dragon -- is really not a dragon in either the eastern or western sense.
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* OurDragonsAreDifferent: The Dragon -- ''the'' Dragon -- is [[LifeStream really not a dragon dragon]] in either the eastern or western sense.
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* TakeThat: Though it didn't name names, the foreword of ''[=SenZar=]'s'' first edition was not very subtle about the developers' frustrations with D&D.
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* SoulCuttingBlade: Any blade forged from Shadar Steel can destroy souls as a default property.
* TakeThat: Though it didn't name names, the foreword of ''[=SenZar=]'s'' first edition was not very subtle about the developers'frustrations with disdain for D&D.
* TakeThat: Though it didn't name names, the foreword of ''[=SenZar=]'s'' first edition was not very subtle about the developers'
* TechnoWizard: The Alchemist and Sorcerer classes both flirt with this trope to varying extents.
* ThereIsNoKillLikeOverkill: When it comes to going below 0 HP in ''[=SenZar=]'', there is "[[CombatResuscitation down but not dead]]", there is "[[CriticalExistenceFailure dead but resurrection is still on the table]]", and there is "[[ChunkySalsaRule pulped beyond any hope of resurrection]]". (There's also getting soul-snuffed, which [[DeaderThanDead kills you beyond resurrection no matter how much HP you have left]], but that's a different matter.)
* ThereIsNoKillLikeOverkill: When it comes to going below 0 HP in ''[=SenZar=]'', there is "[[CombatResuscitation down but not dead]]", there is "[[CriticalExistenceFailure dead but resurrection is still on the table]]", and there is "[[ChunkySalsaRule pulped beyond any hope of resurrection]]". (There's also getting soul-snuffed, which [[DeaderThanDead kills you beyond resurrection no matter how much HP you have left]], but that's a different matter.)
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* WreathedInFlames: One of the higher-level disciplines of the Shy'R fighting style.
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* BecauseDestinySaysSo: If you're a [=VoidSpawn=] who survives to godhood, then this is the suit you'll wear.
* BlackMagic: Necromancy.
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** Eternal: Imagine the dregs of 4chan, but with god powers and a universe that rewards them for trolling ''everyone''. Congratulations, now you're one of them.
** Deific God: The good news is that you're part of a pantheon, and you can expect their support and guidance. The bad news is that your pantheon's problems -- and wars -- are now your problems and wars. Oh, and your big plan to skyrocket to supreme godhood by amassing hordes of followers? Pretty much everyone on [=SenZar=] who ''wants'' to worship a god already does, and poaching another Deific God's followers is a great way to start yet another god war.
** Deific God: The good news is that you're part of a pantheon, and you can expect their support and guidance. The bad news is that your pantheon's problems -- and wars -- are now your problems and wars. Oh, and your big plan to skyrocket to supreme godhood by amassing hordes of followers? Pretty much everyone on [=SenZar=] who ''wants'' to worship a god already does, and poaching another Deific God's followers is a great way to start yet another god war.
to:
** Eternal: Imagine the dregs of 4chan, but with god powers and a universe that rewards them for trolling ''everyone''. Congratulations, now you're now one of them.
** Deific God: The good news is that you're part of a pantheon, and you can expect their support and guidance. The bad news is thatyour pantheon's problems -- and wars -- are now your you get dragged into all their problems and wars.their god wars, too. Oh, and your big plan to skyrocket to supreme godhood by amassing hordes of followers? Pretty much everyone on [=SenZar=] who ''wants'' to worship a god already does, and poaching another Deific God's followers is a great way to start yet another god war.
** Deific God: The good news is that you're part of a pantheon, and you can expect their support and guidance. The bad news is that
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* FantasticRacism: A common theme in the game, particularly concerning races aligned with the Dark Earth -- and Human Rellians.
* GodsNeedPrayerBadly: ''Deific Gods'' do not actually need the prayers of mortals to exist -- but they are the only type of god who gain anything from it.
* HumansAreTheRealMonsters: More than once, Humans -- both mortal and immortal -- have caused more harm to [=SenZar=] than all the forces of the Dark Earth.
* GodsNeedPrayerBadly: ''Deific Gods'' do not actually need the prayers of mortals to exist -- but they are the only type of god who gain anything from it.
* HumansAreTheRealMonsters: More than once, Humans -- both mortal and immortal -- have caused more harm to [=SenZar=] than all the forces of the Dark Earth.
to:
* FantasticRacism: A common theme in the game, particularly concerning races aligned with the Dark Earth -- and Human the (Human supremacist) Rellians.
* GodsNeedPrayerBadly: ''Deific Gods'' do not actually need the prayers of mortals toexist -- exist, but they are the only type of god who gain anything from it.
* HumansAreTheRealMonsters: More than once, Humans -- both mortal and immortal -- have caused more harm to [=SenZar=] than all the soul-eating forces of the Dark Earth.
* GodsNeedPrayerBadly: ''Deific Gods'' do not actually need the prayers of mortals to
* HumansAreTheRealMonsters: More than once, Humans -- both mortal and immortal -- have caused more harm to [=SenZar=] than all the soul-eating forces of the Dark Earth.
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* TakeThat: Though it didn't name names, the foreword of ''[=SenZar=]'s'' first edition was not very subtle about the developers' frustrations with D&D.
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The actual rule system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+, which are typically reserved for gods). Characters have a race, a class, and a level like in most D&D clones, but ''unlike'' most D&D clones, the power of spells reaches city-leveling heights (even ''before'' godhood), warrior types can be lovingly fleshed out with enough martial arts powers to give most superheroes a run for their money, dozens of increasingly-powerful exotic materials are available to artifice super-powerful equipment with, and players get 'Fate Points' allowing them to edit poor die rolls.
to:
The actual rule system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+, which are typically reserved for gods). Characters have a race, a class, and a level like in most D&D clones, but ''unlike'' most D&D clones, the power of spells reaches city-leveling heights (even ''before'' before godhood), warrior types can be lovingly fleshed out with enough martial arts powers to give most superheroes a run for their money, dozens of increasingly-powerful exotic materials are available to artifice super-powerful equipment with, and players get 'Fate Points' allowing them to edit poor die rolls.
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* {{BFS}}: Take a closer look at the cover above. We'll wait.
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The actual rule system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+, which are typically reserved for gods). The goal of the game is to gain enough levels to rise to godhood, the power of spells gets to city-leveling heights even ''before'' godhood, and players get 'Fate Points' allowing them to edit poor die rolls. There is also a general martial arts fetish, and the artwork is high in [[FanService cheesecake]].
The setting itself is a high-powered fantasy world, though the campaign history notes the planet was settled as a slave world by the intergalactic Death Horde. Typical (but 'metalled up') fantasy races like [[OurElvesAreBetter Starin]] and [[OurDwarvesAreAllTheSame Khazak]] are present, as well as a host of other races including various PettingZooPeople, PlantPeople, demonic humanoids, and even a CaptainErsatz race or two.
The setting itself is a high-powered fantasy world, though the campaign history notes the planet was settled as a slave world by the intergalactic Death Horde. Typical (but 'metalled up') fantasy races like [[OurElvesAreBetter Starin]] and [[OurDwarvesAreAllTheSame Khazak]] are present, as well as a host of other races including various PettingZooPeople, PlantPeople, demonic humanoids, and even a CaptainErsatz race or two.
to:
The actual rule system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+, which are typically reserved for gods). The goal of the game is to gain enough levels to rise to godhood, Characters have a race, a class, and a level like in most D&D clones, but ''unlike'' most D&D clones, the power of spells gets to reaches city-leveling heights even (even ''before'' godhood, godhood), warrior types can be lovingly fleshed out with enough martial arts powers to give most superheroes a run for their money, dozens of increasingly-powerful exotic materials are available to artifice super-powerful equipment with, and players get 'Fate Points' allowing them to edit poor die rolls. There is also a general martial arts fetish, and rolls.
[[ArsonMurderAndJaywalking Naturally, the artwork is highin in]] [[FanService cheesecake]].
The setting itself is ahigh-powered fantasy world, though the campaign history notes the world with hints of a SpaceOpera background. The planet [=SenZar=] was settled in ancient times as a slave world by the intergalactic Death Horde. Typical Horde, only for the Dragon -- the LifeStream of [=SenZar=] -- to inspire the slaves to overthrow their Death Horde masters and begin the eight ages of recorded history in an unending CosmicChessGame between good and evil. Playable races include typical (but 'metalled up') fantasy races fare like [[OurElvesAreBetter Starin]] and [[OurDwarvesAreAllTheSame Khazak]] are present, Khazak]], as well as a host of other races including various PettingZooPeople, PlantPeople, demonic humanoids, and even a CaptainErsatz race or two.
two, and a host of others.
[[ArsonMurderAndJaywalking Naturally, the artwork is high
The setting itself is a
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* DiminishingReturnsForBalance: A feature of the XP system, as the gamemaster is encouraged to cut XP awards for encounters that are too "easy" for a party's current power level.
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[=SenZar=] first appeared in the mid-1990s during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era, and immediately became met with controversy due to a [[InternetBackdraft botched Usenet advertising effort]] by the creators. The system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+, which are typically reserved for gods). Races are typical fantasy but 'metalled up' including [[OurElvesAreBetter Starin]] and [[OurDwarvesAreAllTheSame Khazak]], plus Demonians, Golgothans (the aliens from Predator), Saurans (regenerating massive lizard men), G'rru (werewolves) and others. All characters can cast spells (though warriors do it badly), and get 'Fate Points' allowing them to 'edit' poor die rolls. The artwork is high in [[FanService cheesecake]].
The game itself is a typical fantasy world, though the campaign history notes the planet was settled as a slave world by the technologically advanced 'Death Horde'.
The game itself is a typical fantasy world, though the campaign history notes the planet was settled as a slave world by the technologically advanced 'Death Horde'.
to:
The actual rule system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+, which are typically reserved for gods).
The
* AliensAreBastards: Especially if they're associated with the Death Horde.
* OurDragonsAreDifferent: The Dragon -- ''the'' Dragon -- is really not a dragon in either the eastern or western sense.
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* PointBuildSystem: [=SenZar=] characters are built by spending Fate Points rather than rolling dice; one feature that helped the game stand out from D&D and most other class.
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* PointBuildSystem: [=SenZar=] characters are built by spending Fate Points rather than rolling dice; one feature that helped the game stand out from D&D and most other class.class/level games.
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* RatedMForManly: If you're not interested in becoming a god -- and showing off the MostCommonSuperpower while you're at it -- this isn't the game for you.
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* BalanceBetweenGoodAndEvil: A prominent feature of the Dragon's Game. Every other age or so, the forces of good or evil will manage to almost utterly dominate [=SenZar=], but it will never last -- and the conflict between them will never end.
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* BalanceBetweenGoodAndEvil: A prominent feature of the Dragon's Game. Every other age or so, either the forces of good or evil will manage to almost utterly dominate [=SenZar=], but it will never last lasts -- and the conflict between them will never end.
* BlackAndGreyMorality: [=SenZar=] has no shortage of AlwaysChaoticEvil monsters, races, societies, and gods... and [[GoodIsNotNice it can sometimes be hard to tell them apart from the forces of "good"]].
* CaptainErsatz: The Golgothan race, who are [[{{Film/Predator}} Predators]] with the serial numbers filed off.
* CatFolk: The Tygor race.
* CatFolk: The Tygor race.
* DraconicHumanoid: The Drakkan race.
* PlantPerson: The K'ryl race. Technically, given their origin (like most of the playable races) as former slaves of the Death Horde who were brought to [=SenZar=] from elsewhere, these guys are PlantAliens, too.
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* WolfMan: The G'rru race.
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[=SenZar=]first appeared in the mid-1990s during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era, and immediately became met with controversy due to a [[InternetBackdraft botched Usenet advertising effort]] by the creators. The system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+, which are typically reserved for gods). Races are typical fantasy but 'metalled up' including [[OurElvesAreBetter Starin]] and [[OurDwarvesAreAllTheSame Khazak]], plus Demonians, Golgothans (the aliens from Predator), Saurans (regenerating massive lizard men), G'rru (werewolves) and others. All characters can cast spells (though warriors do it badly), and get 'Fate Points' allowing them to 'edit' poor die rolls. The artwork is high in [[FanService cheesecake]].
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* BackFromTheDead: The Seven Stars, who perished at Lord Valthrustra's hands at the end of the seventh age, only to be reborn on Earth, where they regained their memories of godhood. (Then they returned to [=SenZar=] to put Valthrustra in his place and usher in the eighth age.)
* BalanceBetweenGoodAndEvil: A prominent feature of the Dragon's Game. Every other age or so, the forces of good or evil will manage to almost utterly dominate [=SenZar=], but it will never last -- and the conflict between them will never end.
* BalanceBetweenGoodAndEvil: A prominent feature of the Dragon's Game. Every other age or so, the forces of good or evil will manage to almost utterly dominate [=SenZar=], but it will never last -- and the conflict between them will never end.
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* BlessedWithSuck: To a certain extent, the game paints all three paths of godhood with this brush. Hooray, you're immortal and you have more power than you ever had a mere mortal! But...
** Eternal: Imagine the dregs of 4chan, but with god powers -- and a universe that rewards them for trolling ''everyone''. And now you're one of them.
** Eternal: Imagine the dregs of 4chan, but with god powers -- and a universe that rewards them for trolling ''everyone''. And now you're one of them.
to:
* BlessedWithSuck: To a certain extent, the game paints all three paths of godhood with this brush. Hooray, you're immortal and you have more power than you ever had dreamed as a mere mortal! But...
** Eternal: Imagine the dregs of 4chan, but with god powers-- and a universe that rewards them for trolling ''everyone''. And Congratulations, now you're one of them.
** Eternal: Imagine the dregs of 4chan, but with god powers
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* DeityOfHumanOrigin: Rel, the first Human to ascend to deific godhood. But this [[NiceJobBreakingItHero screwed him up badly]], as he became the head of a brand new pantheon, and didn't have the support he needed to deal with all the energy from the masses of Humans who worshiped him. Rel's original creed of tolerance and unity for all the free races was thus replaced by the xenophobia and bigotry of his Human followers, and the religion Rel started became yet another of [=SenZar=]'s destructive hordes -- with Rel himself backing them up.
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* CosmicChessGame: The Dragon's Game, played between the forces of good and evil -- and with the Dragon moving things around as needed to keep the "game" going.
* DeityOfHumanOrigin: Rel, the first Human to ascendto deific godhood. as a Deific God. But this [[NiceJobBreakingItHero screwed him up badly]], as he became the head of started a brand new pantheon, and thus didn't have the support he needed to deal with all the energy from the masses of Humans who worshiped him. Rel's original creed of tolerance and unity for all the free races was thus replaced by the xenophobia and bigotry of his Human followers, and the religion Rel started became yet another of [=SenZar=]'s destructive hordes -- with Rel himself backing them up.
* DeityOfHumanOrigin: Rel, the first Human to ascend
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* ScienceFantasy: With more emphasis on the "fantasy" side of the scale.
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* ScienceFantasy: With more emphasis on the "fantasy" side of the scale.scale (at least at mortal levels).
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* AwesomeButImpractical: Many of the highest-level attack spells can fall into this category. Being able to blast everything in a 1,000 foot radius is indeed awesome... and [[TakingYouWithMe potentially suicidal]] when your enemy is right there in your face.
* BeyondTheImpossible: The game encourages this approach for when a [=PC=] ascends as a Material God, dying or exploding in a godlike conflagration that ''no one'' could conceivably survive -- only for the omnipotent Dragon to remake the PC as a new Material God.
* BeyondTheImpossible: The game encourages this approach for when a [=PC=] ascends as a Material God, dying or exploding in a godlike conflagration that ''no one'' could conceivably survive -- only for the omnipotent Dragon to remake the PC as a new Material God.
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* AwesomeButImpractical: Many of the highest-level attack spells can fall into this category. Being able to blast everything in a 1,000 foot radius is indeed awesome... and [[TakingYouWithMe potentially suicidal]] when your enemy is right there in your face.
a tight dungeon space.
* BeyondTheImpossible: The game encourages this approach for when a [=PC=] ascends as a Material God, dying or exploding in a godlike conflagration that ''no one'' could conceivably survive -- only for the omnipotent Dragon to remake the PC as a new MaterialGod. God.
* BlessedWithSuck: To a certain extent, the game paints all three paths of godhood with this brush. Hooray, you're immortal and you have more power than you ever had a mere mortal! But...
** Eternal: Imagine the dregs of 4chan, but with god powers -- and a universe that rewards them for trolling ''everyone''. And now you're one of them.
** Deific God: The good news is that you're part of a pantheon, and you can expect their support and guidance. The bad news is that your pantheon's problems -- and wars -- are now your problems and wars. Oh, and your big plan to skyrocket to supreme godhood by amassing hordes of followers? Pretty much everyone on [=SenZar=] who ''wants'' to worship a god already does, and poaching another Deific God's followers is a great way to start yet another god war.
** Material God: Good or evil, you are now a playing piece in the Dragon's Game, warring with opposing Material Gods forever. If you do well and things get too unbalanced in your side's favor? You can expect the [=VoidSpawn=] to come restore the balance (at the Dragon's request, no less) by snuffing you out. Oh, and if you ''are'' the [=VoidSpawn=]? Then the entire point of your existence is to preserve the universe's status quo by killing whichever gods the Dragon wants you to -- and you have absolutely no choice in the matter.
* BeyondTheImpossible: The game encourages this approach for when a [=PC=] ascends as a Material God, dying or exploding in a godlike conflagration that ''no one'' could conceivably survive -- only for the omnipotent Dragon to remake the PC as a new Material
* BlessedWithSuck: To a certain extent, the game paints all three paths of godhood with this brush. Hooray, you're immortal and you have more power than you ever had a mere mortal! But...
** Eternal: Imagine the dregs of 4chan, but with god powers -- and a universe that rewards them for trolling ''everyone''. And now you're one of them.
** Deific God: The good news is that you're part of a pantheon, and you can expect their support and guidance. The bad news is that your pantheon's problems -- and wars -- are now your problems and wars. Oh, and your big plan to skyrocket to supreme godhood by amassing hordes of followers? Pretty much everyone on [=SenZar=] who ''wants'' to worship a god already does, and poaching another Deific God's followers is a great way to start yet another god war.
** Material God: Good or evil, you are now a playing piece in the Dragon's Game, warring with opposing Material Gods forever. If you do well and things get too unbalanced in your side's favor? You can expect the [=VoidSpawn=] to come restore the balance (at the Dragon's request, no less) by snuffing you out. Oh, and if you ''are'' the [=VoidSpawn=]? Then the entire point of your existence is to preserve the universe's status quo by killing whichever gods the Dragon wants you to -- and you have absolutely no choice in the matter.
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* JerkassGods: ''[=SenZar=]'' offers too many examples of this trope to count, potentially including jerkass [=PCs=] who ascend to godhood), but the prize for ''most'' jerkassness goes to the Eternals, the only type of gods who actually gain (even more) power for being jerkasses -- pranking, manipulating, tasteless, holy war-starting jackasses.
to:
* JerkassGods: ''[=SenZar=]'' offers too many examples of this trope to count, potentially count (potentially including jerkass [=PCs=] who ascend to godhood), but the prize for ''most'' jerkassness goes to the Eternals, the only type of gods who actually gain (even more) power for being jerkasses -- pranking, manipulating, tasteless, holy war-starting jackasses.
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SenZar first appeared in the mid-1990s during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era, and immediately became met with controversy due to a [[InternetBackdraft botched Usenet advertising effort]] by the creators. The system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+, which are typically reserved for gods). Races are typical fantasy but 'metalled up' including [[OurElvesAreBetter Starin]] and [[OurDwarvesAreAllTheSame Khazak]], plus Demonians, Golgothans (the aliens from Predator), Saurans (regenerating massive lizard men), G'rru (werewolves) and others. All characters can cast spells (though warriors do it badly), and get 'Fate Points' allowing them to 'edit' poor die rolls. The artwork is high in [[FanService cheesecake]].
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* CoolSword: Most of the "aggressive" player races have one of these as a signature weapon.
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* NoPointsForNeutrality: Brutally played straight. Committing to "good" codes (Good Earth/The Cause) or "evil" codes (Dark Earth/Anti-Life) can award players up to 40 more Fate Points to build their characters -- but there are no neutral codes.
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* NoPointsForNeutrality: Brutally played Played brutally straight. Committing to "good" codes (Good Earth/The Cause) or "evil" codes (Dark Earth/Anti-Life) can award players up to 40 more Fate Points to build their characters -- but there are no neutral codes.codes.
* OurElvesAreBetter: [=SenZar=] elves -- or Starin -- are smarter, more perceptive, more magically talented, and more inclined to goodness than Humans.
* OurElvesAreBetter: [=SenZar=] elves -- or Starin -- are smarter, more perceptive, more magically talented, and more inclined to goodness than Humans.
* PointBuildSystem: [=SenZar=] characters are built by spending Fate Points rather than rolling dice; one feature that helped the game stand out from D&D and most other class.
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* {{Vaporware}}: A third edition of ''[=SenZar=]'' was in the works, with expanded setting content, rules clarifications, and general rebalancing, but the developers bowed out of the tabletop industry before publishing it.
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* TooDumbToLive: If you take the [ExactlyWhatItSaysOnTheTin Total Stupidity] karmic manifestation, you are obligated to play this way in the most obnoxious manner possible.
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* TooDumbToLive: If you take the [ExactlyWhatItSaysOnTheTin [[ExactlyWhatItSaysOnTheTin Total Stupidity] Stupidity]] karmic manifestation, you are obligated to play this way in the most obnoxious manner possible.
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* AscendToAHigherPlaneOfExistence: This is how Deific Gods ascend, as they get a plane of their own. This is both a blessing and a curse - on one hand, the only way to permanently kill a Deific God is to beat them on their own plane, where they will have their full power, the home ground advantage, and any help their pantheon wants to lend them. On the other hand, they can only affect the mortal world with 1 primal point avatars which are ''much'' more fragile than a Material God or an Eternal.
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* AGodIsYou: The point of the game. It is made clear from the opening pages of the rulebook that your goal is to become badass enough to ascend to godhood and play the Dragon's Game.
* AscendToAHigherPlaneOfExistence: This is how Deific Gods ascend, as they get a plane of their own. This is both a blessing and a curse- -- on one hand, the only way to permanently kill a Deific God is to beat them on their own plane, where they will have their full power, the home ground advantage, and any help their pantheon wants to lend them. On the other hand, they can only affect the mortal world with 1 primal point avatars which are ''much'' more fragile than a Material God or an Eternal.
* AscendToAHigherPlaneOfExistence: This is how Deific Gods ascend, as they get a plane of their own. This is both a blessing and a curse
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* BeyondTheImpossible: The game encourages this approach for when a [=PC=] ascends as a Material God, dying or exploding in a godlike conflagration that ''no one'' could conceivably survive - only for the omnipotent Dragon to remake the PC as a new Material God.
to:
* BeyondTheImpossible: The game encourages this approach for when a [=PC=] ascends as a Material God, dying or exploding in a godlike conflagration that ''no one'' could conceivably survive - -- only for the omnipotent Dragon to remake the PC as a new Material God.
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* DeityOfHumanOrigin: Rel, the first human to ascend to deific godhood. But this [[NiceJobBreakingItHero screwed him up badly]], as he was the head of a new pantheon, and didn't have the support he needed to deal with all the energy from the masses of humans who worshipped him. Rel's original creed of tolerance and unity for all the free races was thus replaced by the xenophobia and bigotry of his human followers, and the religion Rel started became yet another of [=SenZar=]'s destructive hordes -- with Rel himself backing them up.
to:
* DeityOfHumanOrigin: Rel, the first human Human to ascend to deific godhood. But this [[NiceJobBreakingItHero screwed him up badly]], as he was became the head of a brand new pantheon, and didn't have the support he needed to deal with all the energy from the masses of humans Humans who worshipped worshiped him. Rel's original creed of tolerance and unity for all the free races was thus replaced by the xenophobia and bigotry of his human Human followers, and the religion Rel started became yet another of [=SenZar=]'s destructive hordes -- with Rel himself backing them up.
* TheFairFolk: The Sidhe have a touch of this trope.
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* JerkassGods: ''[=SenZar=]'' offers too many examples of this trope to count, potentially including jerkass [=PCs=] who ascend to godhood), but the prize for ''most'' jerkassness goes to the Eternals, the only type of gods who actually gain (even more) power for being jerkasses - pranking, manipulating, tasteless, holy war-starting jackasses.
to:
* FantasticRacism: A common theme in the game, particularly concerning races aligned with the Dark Earth -- and Human Rellians.
* GodsNeedPrayerBadly: ''Deific Gods'' do not actually need the prayers of mortals to exist -- but they are the only type of god who gain anything from it.
* HumansAreTheRealMonsters: More than once, Humans -- both mortal and immortal -- have caused more harm to [=SenZar=] than all the forces of the Dark Earth.
* InterspeciesRomance: Taurans have this as an inborn feature, as they can only reproduce by mating with Humans -- much to the unspeakable disgust of the [[FantasticRacism Rellians]].
* JerkassGods: ''[=SenZar=]'' offers too many examples of this trope to count, potentially including jerkass [=PCs=] who ascend to godhood), but the prize for ''most'' jerkassness goes to the Eternals, the only type of gods who actually gain (even more) power for being jerkasses- -- pranking, manipulating, tasteless, holy war-starting jackasses.
* GodsNeedPrayerBadly: ''Deific Gods'' do not actually need the prayers of mortals to exist -- but they are the only type of god who gain anything from it.
* HumansAreTheRealMonsters: More than once, Humans -- both mortal and immortal -- have caused more harm to [=SenZar=] than all the forces of the Dark Earth.
* InterspeciesRomance: Taurans have this as an inborn feature, as they can only reproduce by mating with Humans -- much to the unspeakable disgust of the [[FantasticRacism Rellians]].
* JerkassGods: ''[=SenZar=]'' offers too many examples of this trope to count, potentially including jerkass [=PCs=] who ascend to godhood), but the prize for ''most'' jerkassness goes to the Eternals, the only type of gods who actually gain (even more) power for being jerkasses
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* NoCampaignForTheWicked: Averted, as players have the option to start with the evil Dark Earth and/or Anti-Life codes - and without the usual "only for advanced players" disclaimers that high fantasy games often have for playing evil alignments.
* NoPointsForNeutrality: Brutally played straight. Committing to "good" codes (Good Earth/The Cause) or "evil" codes (Dark Earth/Anti-Life) can award players up to 40 more Fate Points to build their characters - but there are no neutral codes.
* NoPointsForNeutrality: Brutally played straight. Committing to "good" codes (Good Earth/The Cause) or "evil" codes (Dark Earth/Anti-Life) can award players up to 40 more Fate Points to build their characters - but there are no neutral codes.
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* NoCampaignForTheWicked: Averted, as players have the option to start with the evil Dark Earth and/or Anti-Life codes - -- and without the usual "only for advanced players" disclaimers that high fantasy games often have for playing evil alignments.
* NoPointsForNeutrality: Brutally played straight. Committing to "good" codes (Good Earth/The Cause) or "evil" codes (Dark Earth/Anti-Life) can award players up to 40 more Fate Points to build their characters- -- but there are no neutral codes.
* NoPointsForNeutrality: Brutally played straight. Committing to "good" codes (Good Earth/The Cause) or "evil" codes (Dark Earth/Anti-Life) can award players up to 40 more Fate Points to build their characters
* PowersThatBe: The Dragon, which is the LifeStream of [=SenZar=] (and the universe), is about as mysterious and abstract as it gets. However, the Dragon's EvilCounterpart -- Cthon, the Dark Earth Mother -- does ''not'' qualify for this trope. (''She'' is only too happy to meddle in the affairs of gods and even mortals who give her an opening.)
* ShoutOut: The list of pop culture references in the game (particularly among the spell list) is too vast to catalog here.
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* TheFairFolk: The Sidhe have a touch of this trope.
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* TheFairFolk: The Sidhe have a touch of TooDumbToLive: If you take the [ExactlyWhatItSaysOnTheTin Total Stupidity] karmic manifestation, you are obligated to play this trope.
way in the most obnoxious manner possible.
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* DeityOfHumanOrigin: Rel, the first human to ascend to deific godhood. But this [[NiceJobBreakingItHero screwed him up badly]], as he was the head of a new pantheon, and didn't have the support he needed to deal with all the energy from the masses of humans who worshipped him. Rel's original creed of tolerance and unity for all the free races was thus replaced by the xenophobia and bigotry of his human followers, and the religion Rel started became yet another of [=SenZar=]'s destructive hordes -- with Rel himself backing them up.
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* PhysicalGod: Material Gods, Eternals, and -- to a lesser extent -- the avatars of Deific Gods.
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SenZar first appeared in the mid-1990s during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era, and immediately became met with controversy due to a [[InternetBackdraft botched Usenet advertising effort]] by the creators. The system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+, which are typically reserved for gods). Races are typical fantasy but 'metalled up' including [[OurElvesAreBetter Starin]] and [[OurDwarvesAreAllTheSame Khazak]], plus Demonians, Golgothans (the aliens from Predator), Saurans (regenerating massive lizard men), G'rru (werewolves) and others. All characters can cast spells (though warriors do it badly), and get 'Fate Points' allowing them to 'edit' poor die rolls. The artwork is high in cheesecake.
The game itself is a typical fantasy world though the campaign history notes the race was settled as a slave world by the technologically advanced 'Death Horde'.
The game itself is a typical fantasy world though the campaign history notes the race was settled as a slave world by the technologically advanced 'Death Horde'.
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SenZar first appeared in the mid-1990s during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era, and immediately became met with controversy due to a [[InternetBackdraft botched Usenet advertising effort]] by the creators. The system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+, which are typically reserved for gods). Races are typical fantasy but 'metalled up' including [[OurElvesAreBetter Starin]] and [[OurDwarvesAreAllTheSame Khazak]], plus Demonians, Golgothans (the aliens from Predator), Saurans (regenerating massive lizard men), G'rru (werewolves) and others. All characters can cast spells (though warriors do it badly), and get 'Fate Points' allowing them to 'edit' poor die rolls. The artwork is high in cheesecake.
[[FanService cheesecake]].
The game itself is a typical fantasyworld world, though the campaign history notes the race planet was settled as a slave world by the technologically advanced 'Death Horde'.
Horde'.
The game itself is a typical fantasy
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* ElementalCrafting: Taken to an extreme.
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* AscendToAHigherPlaneOfExistence: This is how Deific Gods ascend, as they get a plane of their own. This is both a blessing and a curse - on one hand, the only way to permanently kill a Deific God is to beat them on their own plane, where they will have their full power, the home ground advantage, and any help their pantheon wants to lend them. On the other hand, they can only affect the mortal world with 1 primal point avatars which are ''much'' more fragile than a Material God or an Eternal.
* AttackReflector: One of the many, many properties that you can give to a magic item.
* AwesomeButImpractical: Many of the highest-level attack spells can fall into this category. Being able to blast everything in a 1,000 foot radius is indeed awesome... and [[TakingYouWithMe potentially suicidal]] when your enemy is right there in your face.
* BeyondTheImpossible: The game encourages this approach for when a [=PC=] ascends as a Material God, dying or exploding in a godlike conflagration that ''no one'' could conceivably survive - only for the omnipotent Dragon to remake the PC as a new Material God.
* CombatMedic: The Priest class functions as this. Interestingly, this is true whether the character in question is good ''or'' evil.
* ElementalCrafting: Taken to anextreme.extreme, as with most other things in this game.
* FailedASpotCheck: Often a precursor to getting one-shotted by an Assassin, Mystic Assassin, Harlequin, or Witch Hunter.
* AttackReflector: One of the many, many properties that you can give to a magic item.
* AwesomeButImpractical: Many of the highest-level attack spells can fall into this category. Being able to blast everything in a 1,000 foot radius is indeed awesome... and [[TakingYouWithMe potentially suicidal]] when your enemy is right there in your face.
* BeyondTheImpossible: The game encourages this approach for when a [=PC=] ascends as a Material God, dying or exploding in a godlike conflagration that ''no one'' could conceivably survive - only for the omnipotent Dragon to remake the PC as a new Material God.
* CombatMedic: The Priest class functions as this. Interestingly, this is true whether the character in question is good ''or'' evil.
* ElementalCrafting: Taken to an
* FailedASpotCheck: Often a precursor to getting one-shotted by an Assassin, Mystic Assassin, Harlequin, or Witch Hunter.
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* JerkassGods: Too many examples to mention individually, but the Eternals are actually awarded more god power for actively being pranking, manipulating, holy war-starting jackasses. Note that [=PCs=] can ultimately become gods themselves, so this trope can potentially include them as well.
* KarmaMeter: You score in whatever codes you've burdened your character with.
* KarmaMeter: You score in whatever codes you've burdened your character with.
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* JerkassGods: Too ''[=SenZar=]'' offers too many examples of this trope to mention individually, count, potentially including jerkass [=PCs=] who ascend to godhood), but the Eternals are prize for ''most'' jerkassness goes to the Eternals, the only type of gods who actually awarded more god gain (even more) power for actively being jerkasses - pranking, manipulating, tasteless, holy war-starting jackasses. Note that [=PCs=] can ultimately become gods themselves, so this trope can potentially include them as well.
jackasses.
* KarmaMeter:You Your score in whatever codes you've burdened your character with.with.
* LinearWarriorsQuadraticWizards: ''[=SenZar=]'' arguably features this trope twice over: Linear Warriors against Quadratic Martial Artists, and then either of the former are linear against Quadratic Spellcasters. Plain warriors are outclassed by the bonuses that martial artist classes get (particularly involving the Focus discipline), and the gap only increases as they go up in level. Most spellcasters, on the other hand, will ultimately learn spells that can annihilate an entire city in ''one combat round''... and that's ''before'' they ascend as a god.
* KarmaMeter:
* LinearWarriorsQuadraticWizards: ''[=SenZar=]'' arguably features this trope twice over: Linear Warriors against Quadratic Martial Artists, and then either of the former are linear against Quadratic Spellcasters. Plain warriors are outclassed by the bonuses that martial artist classes get (particularly involving the Focus discipline), and the gap only increases as they go up in level. Most spellcasters, on the other hand, will ultimately learn spells that can annihilate an entire city in ''one combat round''... and that's ''before'' they ascend as a god.
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* {{Munchkin}}: Unlike nearly all other tabletop [=RPGs=], ''[=SenZar=]'' openly encourages players to make their characters as ludicrously powerful as the rules will allow.
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* QuirkyBard: The Spellsinger class, who in this game are actually full spellcasters with their own school of magic.
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* {{Stripperific}}: If the main rulebook's illustrations are anything to judge by, female adventurers on [=SenZar=] are almost uniformly buxom and scantily-clad. (Though, in fairness, there's plenty of ''beefcake'' on display, too.)
* TalkingIsAFreeAction: The game both averts and lampshades this. You can yell at your enemies for free (albeit possibly causing them to make a Karma roll to resist going aggro on you), but you can also spend an action to do a Presence attack and intimidate them.
* TalkingIsAFreeAction: The game both averts and lampshades this. You can yell at your enemies for free (albeit possibly causing them to make a Karma roll to resist going aggro on you), but you can also spend an action to do a Presence attack and intimidate them.
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A very high-powered {{tabletop RPG}} -- the goal of the game is to have your character reach immortality. Allows for incredibly powerful characters from first level.
Appeared in the 1990s during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era, and immediately became unpopular on rpgnet due to a botched Usenet advertising campaign by the creators. The system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+). Races are typical fantasy but 'metalled up' including Starin (elves) and Khazak (dwarves), plus Demonians, Golgothans (the aliens from Predator), Saurans (regenerating massive lizard men), G'rru (werewolves) and others. All characters can cast spells (though warriors do it badly), and get 'Fate Points' allowing them to 'edit' poor die rolls. The artwork is high in cheesecake.
Appeared in the 1990s during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era, and immediately became unpopular on rpgnet due to a botched Usenet advertising campaign by the creators. The system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+). Races are typical fantasy but 'metalled up' including Starin (elves) and Khazak (dwarves), plus Demonians, Golgothans (the aliens from Predator), Saurans (regenerating massive lizard men), G'rru (werewolves) and others. All characters can cast spells (though warriors do it badly), and get 'Fate Points' allowing them to 'edit' poor die rolls. The artwork is high in cheesecake.
to:
A very high-powered and heavy metal influenced {{tabletop RPG}} -- the goal of the game is to have your character reach immortality. Allows for incredibly powerful characters from immortality and kick as much ass as possible on the way. Even a first-level character can start with magic items that wouldn't be permitted as major artifacts in a more sane setting.
SenZar firstlevel.
Appearedappeared in the 1990s mid-1990s during the 2nd Edition ''[[TabletopGame/DungeonsAndDragons D&D]]'' era, and immediately became unpopular on rpgnet met with controversy due to a [[InternetBackdraft botched Usenet advertising campaign effort]] by the creators. The system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+). 20+, which are typically reserved for gods). Races are typical fantasy but 'metalled up' including Starin (elves) [[OurElvesAreBetter Starin]] and Khazak (dwarves), [[OurDwarvesAreAllTheSame Khazak]], plus Demonians, Golgothans (the aliens from Predator), Saurans (regenerating massive lizard men), G'rru (werewolves) and others. All characters can cast spells (though warriors do it badly), and get 'Fate Points' allowing them to 'edit' poor die rolls. The artwork is high in cheesecake.
SenZar first
Appeared
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* JerkassGods: Too many examples to mention individually, possibly including the [=PCs=].
* TheLoonie: The flaw "Total Stupidity" not only turns your character into The Loonie, it gives you bonus points for it.
* TheLoonie: The flaw "Total Stupidity" not only turns your character into The Loonie, it gives you bonus points for it.
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* JerkassGods: Too many examples to mention individually, possibly including but the [=PCs=].
Eternals are actually awarded more god power for actively being pranking, manipulating, holy war-starting jackasses. Note that [=PCs=] can ultimately become gods themselves, so this trope can potentially include them as well.
* KarmaMeter: You score in whatever codes you've burdened your character with.
* TheLoonie: The flaw "Total Stupidity" not only turns your character into The Loonie, it gives you bonuspoints Fate Points for it.
* KarmaMeter: You score in whatever codes you've burdened your character with.
* TheLoonie: The flaw "Total Stupidity" not only turns your character into The Loonie, it gives you bonus
* NoCampaignForTheWicked: Averted, as players have the option to start with the evil Dark Earth and/or Anti-Life codes - and without the usual "only for advanced players" disclaimers that high fantasy games often have for playing evil alignments.
* NoPointsForNeutrality: Brutally played straight. Committing to "good" codes (Good Earth/The Cause) or "evil" codes (Dark Earth/Anti-Life) can award players up to 40 more Fate Points to build their characters - but there are no neutral codes.
* NoPointsForNeutrality: Brutally played straight. Committing to "good" codes (Good Earth/The Cause) or "evil" codes (Dark Earth/Anti-Life) can award players up to 40 more Fate Points to build their characters - but there are no neutral codes.
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* ScienceFantasy: With more emphasis on the "fantasy" side of the scale.
* TheFairFolk: The Sidhe have a touch of this trope.
* TheFairFolk: The Sidhe have a touch of this trope.
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added image & cleaning
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A very high-powered tabletop RPG -- the goal of the game is to have your character reach immortality. Allows for incredibly powerful characters from first level.
Appeared in the 1990s during the 2nd Edition D&D era, and immediately became unpopular on rpgnet due to a botched Usenet advertising campaign by the creators. The system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+). Races are typical fantasy but 'metalled up' including Starin (elves) and Khazak (dwarves), plus Demonians, Golgothans (the aliens from Predator), Saurans (regenerating massive lizard men), G'rru (werewolves) and others. All characters can cast spells (though warriors do it badly), and get 'Fate Points' allowing them to 'edit' poor die rolls. The artwork is high in cheesecake.
Appeared in the 1990s during the 2nd Edition D&D era, and immediately became unpopular on rpgnet due to a botched Usenet advertising campaign by the creators. The system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+). Races are typical fantasy but 'metalled up' including Starin (elves) and Khazak (dwarves), plus Demonians, Golgothans (the aliens from Predator), Saurans (regenerating massive lizard men), G'rru (werewolves) and others. All characters can cast spells (though warriors do it badly), and get 'Fate Points' allowing them to 'edit' poor die rolls. The artwork is high in cheesecake.
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[[quoteright:260:http://static.tvtropes.org/pmwiki/pub/images/senzar_rpg_cover.jpg]]
[[caption-width-right:260:Break through the dream barrier if you dare.]]
A very high-poweredtabletop RPG {{tabletop RPG}} -- the goal of the game is to have your character reach immortality. Allows for incredibly powerful characters from first level.
Appeared in the 1990s during the 2nd EditionD&D ''[[TabletopGame/DungeonsAndDragons D&D]]'' era, and immediately became unpopular on rpgnet due to a botched Usenet advertising campaign by the creators. The system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+). Races are typical fantasy but 'metalled up' including Starin (elves) and Khazak (dwarves), plus Demonians, Golgothans (the aliens from Predator), Saurans (regenerating massive lizard men), G'rru (werewolves) and others. All characters can cast spells (though warriors do it badly), and get 'Fate Points' allowing them to 'edit' poor die rolls. The artwork is high in cheesecake.
[[caption-width-right:260:Break through the dream barrier if you dare.]]
A very high-powered
Appeared in the 1990s during the 2nd Edition
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!!Tropes featured include:
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A very high-powered tabletop RPG - The goal of the game is to have your character reach immortality. Allows for incredibly powerful characters from first level.
Appeared in the 1990s during the 2nd Edition D&D era, and immediately became unpopular on rpgnet due to a botched Usenet advertising campaign by the creators. The system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+). Races are typical fantasy but 'metalled up' including Starin (elves), Khazak (dwarves), plus Demonians, Golgothans (the aliens from Predator), Saurans (regenerating massive lizard men), G'rru (werewolves) and others. All characters can cast spells (though warriors do it badly), and get 'Fate Points' allowing them to 'edit' poor die rolls. The artwork is high in cheesecake.
Appeared in the 1990s during the 2nd Edition D&D era, and immediately became unpopular on rpgnet due to a botched Usenet advertising campaign by the creators. The system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+). Races are typical fantasy but 'metalled up' including Starin (elves), Khazak (dwarves), plus Demonians, Golgothans (the aliens from Predator), Saurans (regenerating massive lizard men), G'rru (werewolves) and others. All characters can cast spells (though warriors do it badly), and get 'Fate Points' allowing them to 'edit' poor die rolls. The artwork is high in cheesecake.
to:
A very high-powered tabletop RPG - The -- the goal of the game is to have your character reach immortality. Allows for incredibly powerful characters from first level.
Appeared in the 1990s during the 2nd Edition D&D era, and immediately became unpopular on rpgnet due to a botched Usenet advertising campaign by the creators. The system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+). Races are typical fantasy but 'metalled up' including Starin(elves), (elves) and Khazak (dwarves), plus Demonians, Golgothans (the aliens from Predator), Saurans (regenerating massive lizard men), G'rru (werewolves) and others. All characters can cast spells (though warriors do it badly), and get 'Fate Points' allowing them to 'edit' poor die rolls. The artwork is high in cheesecake.
Appeared in the 1990s during the 2nd Edition D&D era, and immediately became unpopular on rpgnet due to a botched Usenet advertising campaign by the creators. The system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+). Races are typical fantasy but 'metalled up' including Starin
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Appeared in the 1990s during the 2nd Edition D&D era, and immediately became unpopular on rpgnet due to a botched Usenet advertising campaign by the creators. The system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+).
Races are typical fantasy but 'metalled up' including Starin (elves), Khazak (dwarves), plus Demonians, Golgothans (the aliens from Predator), Saurans (regenerating massive lizard men), G'rru (werewolves) and others. All characters can cast spells (though warriors do it badly), and get 'Fate Points' allowing them to 'edit' poor die rolls. The artwork is high in cheesecake.
Races are typical fantasy but 'metalled up' including Starin (elves), Khazak (dwarves), plus Demonians, Golgothans (the aliens from Predator), Saurans (regenerating massive lizard men), G'rru (werewolves) and others. All characters can cast spells (though warriors do it badly), and get 'Fate Points' allowing them to 'edit' poor die rolls. The artwork is high in cheesecake.
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Appeared in the 1990s during the 2nd Edition D&D era, and immediately became unpopular on rpgnet due to a botched Usenet advertising campaign by the creators. The system uses d20 rolls over a target number (with the roll increasing to d100 for stats of 20+). \n Races are typical fantasy but 'metalled up' including Starin (elves), Khazak (dwarves), plus Demonians, Golgothans (the aliens from Predator), Saurans (regenerating massive lizard men), G'rru (werewolves) and others. All characters can cast spells (though warriors do it badly), and get 'Fate Points' allowing them to 'edit' poor die rolls. The artwork is high in cheesecake.cheesecake.
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* FantasticNuke: High-level magic in general, and the Black Hole spell from Astromancy in particular.
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* MagikarpPower: Astromancy all the way!