Is there an issue? Send a MessageReason:
2 quotes
Changed line(s) 4,6 (click to see context) from:
-->''"Never get involved in a land war in Asia!"''
-->--'''Vizzini''', ''Film/ThePrincessBride''
-->--'''Vizzini''', ''Film/ThePrincessBride''
to:
-->--'''Vizzini''', ''Film/ThePrincessBride''
Is there an issue? Send a MessageReason:
Added tropes.
Changed line(s) 15 (click to see context) from:
* ArtisticLicenseGeography: The "Afghanistan" region doesn't even contain Afghanistan.
to:
* ArtificialStupidity: [=EA=]'s iOS port of the game features six computer players, all using the same opening moves. This becomes especially obvious if you choose "Manual" set-up -- the computer will attempt to match the "Automatic" set-up as much as possible, even when doing so is suicidally stupid.
* ArtisticLicenseGeography: The "Afghanistan" region doesn't even contain Afghanistan. The "Middle East" is one nation. Russia is required to hold Europe.
* ArtisticLicenseGeography: The "Afghanistan" region doesn't even contain Afghanistan. The "Middle East" is one nation. Russia is required to hold Europe.
Changed line(s) 19 (click to see context) from:
* CurbStompBattle: Usually after a player has turned in their cards for a massive amount of reinforcements.
to:
* CurbStompBattle: Usually after a player has turned in their cards for a massive amount number of reinforcements.
** This can become a strategy unto itself: wait until the last moment possible to turn in a set of cards, then destroy your weakest opponent and take ''their'' cards. If you still hold two cards and your enemy holds n+1, you'll very likely be forced to turn in ''another'' set, if not two, leading to a 100+ troop bonus.
* FailedASpotCheck: Woe betide the holder of North America who doesn't notice his enemy slowly adding units to Japan.
* FailedASpotCheck: Woe betide the holder of North America who doesn't notice his enemy slowly adding units to Japan.
Changed line(s) 34 (click to see context) from:
* RandomNumberGod: Mechanics of the entire game are based on Dice rolls. Especially aggravating if playing it as [[{{TheComputerIsACheatingBastard}} A video game.]]
to:
* RandomNumberGod: Mechanics The mechanics of the entire game are based on Dice die rolls. Especially aggravating irritating if playing it as [[{{TheComputerIsACheatingBastard}} A a video game.]]
Changed line(s) 47,48 (click to see context) from:
* WeHaveReserves: Your army will definitely be decimated at some point, but all you need to do is produce the right combination of cards next turn...
to:
* WeHaveReserves: Your army will definitely be decimated obliterated at some point, but all you need to do is produce the right combination of cards next turn...
Is there an issue? Send a MessageReason:
None
Changed line(s) 27 (click to see context) from:
* ForbiddenFruit: At the bottom of every box of ''Risk: Legacy'' is an envelope simply marked "DO NOT OPEN. EVER."
to:
* ForbiddenFruit: At the bottom of every box of ''Risk: Legacy'' is an envelope simply marked "DO NOT OPEN. EVER."" If you choose to open it anyway, [[spoiler: you unleash a cataclysmic event, which varies between copies, and includes awakening curses, unleashing a supervirus, or the world going out of orbit and causing major climate changes.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
* OneWorldOrder: The game ends when all the [[SpaceFillingEmpire space filling empires]] are destroyed, [[AWinnerIsYou save one]]. Possibly averted in ''2210'' or ''Godstorm'', which have a five-turn limit, and conquering the world is something of a feat.
to:
* OneWorldOrder: The Generally, the game ends when all the [[SpaceFillingEmpire space filling empires]] are destroyed, [[AWinnerIsYou save one]]. Possibly averted in ''2210'' or ''Godstorm'', which have a five-turn limit, or games where completing missions is also a victory condition, and conquering the world is something of a feat.
Is there an issue? Send a MessageReason:
None
Changed line(s) 38 (click to see context) from:
** And ''Risk: MetalGearSolid''
to:
** And ''Risk: MetalGearSolid''VideoGame/MetalGearSolid''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Vanilla ''Risk'' is basically an up-to-six-way free-for-all spread across the whole world until one guy amasses enough force to utterly crush all opposition.
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
** And ''Risk: ''MetalGearSolid''
to:
** And ''Risk: ''MetalGearSolid''MetalGearSolid''
Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
** and ''Risk: Film/{{Transformers}}''
to:
** and And ''Risk: Film/{{Transformers}}''Film/{{Transformers}}''
** And ''Risk: ''MetalGearSolid''
** And ''Risk: ''MetalGearSolid''
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,9 (click to see context) from:
Risk is a classic board game centred around commanding armies on a map of the world. The game starts with the random division of the world among up to eight players. Armies are gained according to how much territory each player has, whether they control entire continents, and special cards drawn from a deck. The object of the game is to control the entire world.
''Risk'' has been around for a long time and has many, many spinoffs and expansions. See ThemedStockBoardGame.
''Risk'' has been around for a long time and has many, many spinoffs and expansions. See ThemedStockBoardGame.
to:
Risk is a classic board game centred around commanding armies on a map of the world. The game starts with the random division of the world among up to eight players. Armies are gained according to how much territory each player has, whether they control entire continents, and special cards drawn from a deck. The object of the game is to control the entire world.
world. ''Risk'' has been around for a long time and has many, many spinoffs and expansions. See ThemedStockBoardGame.
Changed line(s) 19 (click to see context) from:
* ChronicBackstabbingDisorder: The strategy of many players
to:
* ChronicBackstabbingDisorder: The strategy of many playersplayers.
Changed line(s) 30 (click to see context) from:
* HumongousMecha: One of the units in ''Risk Legacy''
to:
* HumongousMecha: One of the units in ''Risk Legacy''Legacy''.
Changed line(s) 45 (click to see context) from:
* VariablePlayerGoals: "Secret Mission" cards
to:
* VariablePlayerGoals: "Secret Mission" cardscards.
Is there an issue? Send a MessageReason:
No need to list aversions
Deleted line(s) 24 (click to see context) :
* EasyLogistics: Averted. The game places limits on moving armies around between territories you control (exactly what kind of limits depends on which edition of the rules you're playing with). Which means that if you're planning a campaign to conquer a lot of territories, you'll need to think about which route you're going to take and where your forces will end up.
Is there an issue? Send a MessageReason:
statistics fail deleted. yes it is possible
Deleted line(s) 27 (click to see context) :
*** Actually, that's impossible (at least with standard 6-sided dice).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AwesomeButImpractical: Asia. If you can control it long enough to actually start getting units from it, you can steamroll the other players in numbers. Problem is that it has many territories you need to take and can be attacked from very many provinces.
Is there an issue? Send a MessageReason:
None
Changed line(s) 33 (click to see context) from:
* OneWorldOrder: The game ends when all the [[SpaceFillingEmpire space filling empires]] are destroyed, [[AWinnerIsYou save one]].
to:
* OneWorldOrder: The game ends when all the [[SpaceFillingEmpire space filling empires]] are destroyed, [[AWinnerIsYou save one]]. Possibly averted in ''2210'' or ''Godstorm'', which have a five-turn limit, and conquering the world is something of a feat.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*** Actually, that's impossible (at least with standard 6-sided dice).
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
''Risk'' has been around for a long time and has many, many spinoffs and expansions.
to:
''Risk'' has been around for a long time and has many, many spinoffs and expansions.
expansions. See ThemedStockBoardGame.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
**Now imagine attacking Siam, holding 2 men, from Papua New Guinea with over 40 men, and losing all but 2.
Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
** and ''Risk: Franchise/{{Transformers}}''
to:
** and ''Risk: Franchise/{{Transformers}}''Film/{{Transformers}}''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** and ''Risk: Franchise/{{Transformers}}''
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* Everything'sEvenWorseWithBears: One of the ''Risk: Legacy'' factions is the Enclave of the Bear, whose soldiers, um, [[{{CrazyAwesome}} ride on bears.]]
to:
* Everything'sEvenWorseWithBears: EverythingsWorseWithBears: One of the ''Risk: Legacy'' factions is the Enclave of the Bear, whose soldiers, um, [[{{CrazyAwesome}} ride on bears.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* EverythingsEvenWorseWithBears: One of the ''Risk: Legacy'' factions is the Enclave of the Bear, whose soldiers, um, [[{{CrazyAwesome}} ride on bears.]]
to:
* EverythingsEvenWorseWithBears: Everything'sEvenWorseWithBears: One of the ''Risk: Legacy'' factions is the Enclave of the Bear, whose soldiers, um, [[{{CrazyAwesome}} ride on bears.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EverythingsEvenWorseWithBears: One of the ''Risk: Legacy'' factions is the Enclave of the Bear, whose soldiers, um, [[{{CrazyAwesome}} ride on bears.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ForbiddenFruit: At the bottom of every box of ''Risk: Legacy'' is an envelope simply marked "DO NOT OPEN. EVER."
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* EpicFail: Imagine invading a province that only has one guy in it with around five guys...then losing them all to extremely bad luck with the dice.
to:
* EasyLogistics: Averted. The game places limits on moving armies around between territories you control (exactly what kind of limits depends on which edition of the rules you're playing with). Which means that if you're planning a campaign to conquer a lot of territories, you'll need to think about which route you're going to take and where your forces will end up.
* EpicFail: Imagine invading aprovince territory that only has one guy in it with around five guys...guys... then losing them all to extremely bad luck with the dice.
* EpicFail: Imagine invading a
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* FromASingleCell / NotQuiteDead: Due to the mechanics of the reinforcements card trade in, it is possible for a player to be beaten to 1 troop in 1 territory only for him to suddenly [[{{DeusExMachina}} raise an army out of nowhere]]. Especially later in the game when card trade ins can be worth up to 60 troops.
to:
* FromASingleCell / NotQuiteDead: Due to the mechanics of the reinforcements card trade in, it is possible for a player to be beaten to 1 troop in 1 territory only for him to suddenly [[{{DeusExMachina}} raise an army out of nowhere]]. Especially later in This becomes especially interesting if you're playing with the game when U.S. rules, in which card trade ins can be worth up to 60 troops.sets increase in value throughout the game.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* HumongousMecha: One of the units in ''Risk Legacy''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CrapsackWorld: A board of ''Risk Legacy'' will most likely turn into this after enough games are played on it.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AfterTheEnd: One possibility for ''Risk Legacy'' after enough games have been played on the same board.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
One especially-interesting spinoff is ''Risk Legacy'', which involves permanent changes to the game board during gameplay, leading to a unique experience for each session.