History TabletopGame / Risk

2nd May '16 10:50:37 PM Az_Tech341
Is there an issue? Send a Message


* EasyLogistics; Players are allowed to "fortify" one territory per round by moving forces from one territory to another as long as there's a direct path through friendly territory. Yes, it's possible to move 10 units all the way from Alaska to the Middle East in the time it took for an enemy to move 2 units to New Guinea to Siam, details like rations and supplies be damned.

to:

* EasyLogistics; Players are allowed to "fortify" one territory per round by moving forces from one territory to another as long as there's a direct path through friendly territory. Yes, it's possible to move 10 units all the way from Alaska to the Middle East in the time it took for an enemy to move 2 units to from New Guinea to Siam, details like rations and supplies be damned.
17th Jan '16 3:41:01 PM DarkHunter
Is there an issue? Send a Message


** A common tactic is to take over Australia, hoard its bonus armies, and defend Australia's one access point with everything until you have an unstoppable army that can easily rampage through everyone else's weakened territories. On the flipside, an opponent can just as easily StoneWall the one or two countries with access to Australia, effectively cutting that player off from ''the rest of the map'', possibly for the entire game.\\

to:

** A common tactic is to take over Australia, hoard its bonus armies, and defend Australia's one access point with everything until you have an unstoppable army that can easily rampage through everyone else's weakened territories. On the flipside, an opponent can just as easily StoneWall the one or two countries with access to Australia, effectively cutting that player off from ''the rest of the map'', possibly for the entire game.\\
16th Dec '15 1:41:04 AM Morgenthaler
Is there an issue? Send a Message


-->''"[[WorldWarII Second world war]], Russian front, not a good idea... Hitler never played ''Risk'' when he was a kid... because, you know, playing ''Risk'', you could never hold onto Asia--that Asia / Eastern European area? You could never hold it, could you? [[{{WeHaveReserves}} Seven extra men]] at the beginning of every go, but you couldn't fucking [[{{HoldTheLine}} hold it.]] [[GameBreaker Australasia, that was the one, all the purples]], [[ShinyNewAustralia get everyone on Papua New Guinea and just]] [[{{ConstructAdditionalPylons}} build up, build up, build up...]]"''
-->--'''EddieIzzard'''



to:

-->''"[[WorldWarII Second -->''"Second world war]], war, Russian front, not a good idea... Hitler never played ''Risk'' when he was a kid... because, you know, playing ''Risk'', you could never hold onto Asia--that Asia / Eastern European area? You could never hold it, could you? [[{{WeHaveReserves}} Seven extra men]] men at the beginning of every go, but you couldn't fucking [[{{HoldTheLine}} hold it.]] [[GameBreaker it. Australasia, that was the one, all the purples]], [[ShinyNewAustralia purples, get everyone on Papua New Guinea and just]] [[{{ConstructAdditionalPylons}} just build up, build up, build up...]]"''
-->--'''EddieIzzard'''


"''
-->--'''Creator/EddieIzzard'''
11th Aug '15 8:08:50 PM JackWhitehead
Is there an issue? Send a Message



to:

** The entire combat system is based on this. You can have an army of fifty units going against an army of five but rather than being ten times as powerful all that means is that your enemy is more likely to run out of men before you do.
12th Jun '15 5:55:06 AM Ramidel
Is there an issue? Send a Message


* StoneWall: A common tactic is to take over Australia, hoard its bonus armies, and defend Australia's one access point with everything until you have an unstoppable army that can easily rampage through everyone else's weakened territories. On the flipside, an opponent can just as easily StoneWall the one or two countries with access to Australia, effectively cutting that player off from ''the rest of the map'', possibly for the entire game.\\
\\
In ''Risk 2210'', it becomes significantly easier to StoneWall any continent depending on the radiation tokens. South America can become just as troublesome when one of the two entry points are blocked by a nuclear wasteland. And then there is the issue when [[{{Unwinnable}} both entry points become uncrossable]].
** It's not technically {{Unwinnable}}, it just requires that the invading player a) hire a space commander, b) set up a space port, c) ship an army to the moon, c2) CONQUER THE MOON (optional), d) spend potentially copious amounts of energy cycling through the space commander deck until they come across one of the two "Invade Earth" cards, e) play said card and f) manage the lucky task of flipping over one of the two chosen countries' land cards. Otherwise, start all over from item d and hope the smug jerk holding South America doesn't decide to invade the moon in the meantime.

to:

* StoneWall: StoneWall:
**
A common tactic is to take over Australia, hoard its bonus armies, and defend Australia's one access point with everything until you have an unstoppable army that can easily rampage through everyone else's weakened territories. On the flipside, an opponent can just as easily StoneWall the one or two countries with access to Australia, effectively cutting that player off from ''the rest of the map'', possibly for the entire game.\\
\\
** In ''Risk 2210'', it becomes significantly easier to StoneWall any continent depending on the radiation tokens. South America can become just as troublesome when one of the two entry points are blocked by a nuclear wasteland. And then there is the issue when [[{{Unwinnable}} both entry points become uncrossable]].
** It's not technically {{Unwinnable}}, it just requires that the invading player a) hire a space commander, b) set up a space port, c) ship an army
uncrossable]]. [[note]]Technically, it's possible to the moon, c2) CONQUER THE MOON (optional), d) spend potentially copious amounts of energy cycling through the space commander deck until they come across one of the two "Invade Earth" cards, e) play said card and f) manage the lucky task of flipping over one of the two chosen countries' land cards. Otherwise, start all over from item d and hope the smug jerk holding in a blocked South America through a lucky use of the Invade Earth card. This doesn't decide to invade the moon in the meantime.happen often.[[/note]]
12th Mar '15 9:07:04 AM Joesolo
Is there an issue? Send a Message


* BoringButPractical: Australia. Only one way in or out (and the owner of Asia likely has bigger concerns at the start) and a total of 3 reinforcements each round (assuming that's all the player owns) means it's possible to amass an enormous army then conquer once everyone else has depleted themselves fighting each other. A good way to tell veterans from beginners is who thinks they got screwed over by getting 3 out of 4 Australia territories doled out to them and who thinks they've already won.

to:

* BoringButPractical: Australia. Only one way in or out (and the owner of Asia likely has bigger concerns at the start) and a total of 3 5 reinforcements each round (assuming that's all the player owns) means it's possible to amass an enormous army then conquer once everyone else has depleted themselves fighting each other. A good way to tell veterans from beginners is who thinks they got screwed over by getting 3 out of 4 Australia territories doled out to them and who thinks they've already won.
18th Feb '15 8:10:30 AM allium
Is there an issue? Send a Message


Risk is a classic board game centred around commanding armies on a map of the world. The game starts with the random division of the world among up to eight players. Armies are gained according to how much territory each player has, whether they control entire continents, and special cards drawn from a deck. The object of the game is to control the entire world. ''Risk'' has been around for a long time and has many, many spinoffs and expansions. See ThemedStockBoardGame.

to:

Risk Risk[[note]]- first released in France in 1957 as ''La Conquête du Monde'' ("The Conquest of the World") before being bought by Parker Brothers and released worldwide in 1959 -[[/note]] is a classic board game centred around commanding armies on a map of the world. The game starts with the random division of the world among up to eight players. Armies are gained according to how much territory each player has, whether they control entire continents, and special cards drawn from a deck. The object of the game is to control the entire world. ''Risk'' has been around for a long time and has many, many spinoffs and expansions. See ThemedStockBoardGame.
21st Sep '14 7:18:17 PM FordPrefect
Is there an issue? Send a Message


* HoldTheLine: Players on the receiving end of attacks roll their (up to) 2 dice to see how if their forces can hold. Interestingly, even though the attacker can use up to 3 dice, the advantage is theoretically always with the defense since they win if the dice tie each other (possibly to represent the "home field advantage") though the attacking player can certainly make up for this with a [[WeHaveReserves large enough force making repeated attacks]]. TruthInTelevision in that defending a fortified position does tend to require less manpower than conquering one.

to:

* HoldTheLine: Players on the receiving end of attacks roll their (up to) 2 dice to see how if their forces can hold. Interestingly, even though the attacker can use up to 3 dice, the advantage is theoretically always with the defense since they win if the dice tie each other (possibly to represent the "home field advantage") though the attacking player can certainly make up for this with a [[WeHaveReserves large enough force making repeated attacks]]. TruthInTelevision in that defending a fortified position does tend to require less manpower than conquering one.
15th Apr '14 8:11:08 PM Specialist290
Is there an issue? Send a Message


* ArtisticLicenseGeography: The "Afghanistan" region doesn't even contain Afghanistan. The "Middle East" is one nation. Russia is required to hold Europe. "Northern Europe" doesn't include most of the actual Northern Europe but ''does'' include a large chunk of Central and Western Europe. Related to that: Scandinavia includes Finland (which isn't Scandinavian) but lacks Denmark (which is). Great Britain includes Ireland. Many areas named after countries or states don't correspond to any historical borders of that country (kind of Justified with South Africa and Central Africa, as both can be interpreted as areas rather than countries).

to:

* ArtisticLicenseGeography: The "Afghanistan" region doesn't even contain Afghanistan. The "Middle East" is one nation. Russia is required to hold Europe. "Northern Europe" doesn't include most of the actual Northern Europe but ''does'' include a large chunk of Central and Western Europe. Related to that: Scandinavia includes Finland (which isn't Scandinavian) but lacks Denmark (which is). Great Britain includes Ireland. [[note]]Not entirely ''wrong'', but... well, suffice to say that it's a touchy subject.[[/note]] Many areas named after countries or states don't correspond to any historical borders of that country (kind of Justified with South Africa and Central Africa, as both can be interpreted as areas rather than countries).
17th Mar '14 4:01:50 PM Pikawil
Is there an issue? Send a Message


* RecycledInSpace: ''Risk 2210''
** Also ''Risk: Film/LordOfTheRings''
** And ''Risk: Film/{{Transformers}}''
** And ''Risk: VideoGame/MetalGearSolid''
** And ''Risk: VideoGame/{{Halo}}'', ''LordOfTheRings'', ''Godstorm'' (a generic fantasy flavored version)... it will likely never end.
** ''Franchise/MassEffect'' Risk has since become available for preorder.
** Risk: ''Walking Dead'' is now out.

to:

* RecycledInSpace: ''Risk 2210''
** Also
2210'' and ''Risk: Film/LordOfTheRings''
** And ''Risk: Film/{{Transformers}}''
** And ''Risk: VideoGame/MetalGearSolid''
** And ''Risk: VideoGame/{{Halo}}'', ''LordOfTheRings'', ''Godstorm''
Godstorm'' (a generic fantasy flavored version)... version).
** Also, on the licensed properties front, there's ''Risk: Film/LordOfTheRings'', ''Risk: Film/{{Transformers}}'', ''Risk: VideoGame/MetalGearSolid'', ''Risk: Franchise/{{Halo}}'' (in two seperate franchise-general and ''VideoGame/HaloWars'' editions), ''Risk: Franchise/MassEffect'', ''Risk: ComicBook/TheWalkingDead'', ''Risk: Franchise/{{StarCraft}}'', ''Risk: VideoGame/{{Battlefield}}'', ''Risk: Franchise/StarWars'' (in seperate original and prequel trilogies flavors), ''Risk: Series/DoctorWho'', ''Risk: VideoGame/PlantsVsZombies''...
it will likely never end.
** ''Franchise/MassEffect'' Risk has since become available for preorder.
** Risk: ''Walking Dead'' is now out.
end.
This list shows the last 10 events of 66. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.Risk