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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/republic_of_rome.png]]
[[caption-width-right:350:''Senatus Populusque Romanus'']]
''Republic of Rome'' is a 1990 BoardGame from Creator/AvalonHill, [[PoliticalStrategyGame simulating the senatorial politics]] of [[UsefulNotes/TheRomanRepublic pre-Imperial Rome]]. Each player takes control of a distinct faction within the Senate and must recruit Senators to their cause and expand their personal influence and wealth to emerge as the dominant force in Roman politics. The game can be played in one of three settings (Early, Middle, and Late Republic), with different historical statesmen, wars, and {{Random Event}}s available depending on the time period.
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!!The game contains examples of following tropes:

* AssassinationAttempt: At certain points during the Senate Phase, players may attempt to assassinate any Senator (even one of their own!), potentially removing them from play. However, a botched assassination carries severe penalties to the assassin's faction, making it a last resort.
* DiceRollDeath: During the Mortality Phase at the start of every turn, players randomly draw chits with numbers on them: if any senator in play matches one of the numbers drawn, they immediately die, with no way to protect them.
* HighlySpecificCounterplay: The Intrigue card "Mob Incited to Violence" may only be played to counter another Intrigue card played to counter a Tribune (itself an Intrigue card). Only one instance of this card exists in the entire game, but it functions mainly as a deterrent from messing with the Tribunes, since its effects are potentially brutal: depending on their luck, the targeted player may have all of their senators currently in Rome killed by the mob.
* IGaveMyWord: Breaking any promise made in front of all players (but not in private conversation) is explicitly against the rules.
* MilitaryCoup: One way to win the game is to pull a [[UsefulNotes/JuliusCaesar Caesar]], marching on Rome with loyal veteran legions and remaining undefeated until the end of your next turn.
* PresidentForLife: If any Senator reaches 21 Influence, a vote may be called to declare him "Consul for Life", which wins the game for his player if passed. If a Senator reaches 35 Influence, they immediately gain the title without a vote, winning the game.
* RabbleRouser: If a senator faces execution, his player may attempt to use his Popularity stat to rouse the plebs to his defense, effectively negating a successful prosecution -- or even turning it around on his accusers.
* RandomEvent: Wars and other special events are drawn randomly from a period-appropriate deck of cards. At the start of each turn, dice are also rolled to see if some kind of bad fortune (like drought or plague) befalls Rome.
* RPGElements: Every Senator has an Oratory and a Military rating, affecting their performance in the Senate and in war, as well as Influence, Popularity, and Wealth, which go up and down, reflecting their political fortunes.
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to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/republic_of_rome.png]]
[[caption-width-right:350:''Senatus Populusque Romanus'']]
''Republic of Rome'' is a 1990 BoardGame from Creator/AvalonHill, [[PoliticalStrategyGame simulating the senatorial politics]] of [[UsefulNotes/TheRomanRepublic pre-Imperial Rome]]. Each player takes control of a distinct faction within the Senate and must recruit Senators to their cause and expand their personal influence and wealth to emerge as the dominant force in Roman politics. The game can be played in one of three settings (Early, Middle, and Late Republic), with different historical statesmen, wars, and {{Random Event}}s available depending on the time period.
----
!!The game contains examples of following tropes:

* AssassinationAttempt: At certain points during the Senate Phase, players may attempt to assassinate any Senator (even one of their own!), potentially removing them from play. However, a botched assassination carries severe penalties to the assassin's faction, making it a last resort.
* DiceRollDeath: During the Mortality Phase at the start of every turn, players randomly draw chits with numbers on them: if any senator in play matches one of the numbers drawn, they immediately die, with no way to protect them.
* HighlySpecificCounterplay: The Intrigue card "Mob Incited to Violence" may only be played to counter another Intrigue card played to counter a Tribune (itself an Intrigue card). Only one instance of this card exists in the entire game, but it functions mainly as a deterrent from messing with the Tribunes, since its effects are potentially brutal: depending on their luck, the targeted player may have all of their senators currently in Rome killed by the mob.
* IGaveMyWord: Breaking any promise made in front of all players (but not in private conversation) is explicitly against the rules.
* MilitaryCoup: One way to win the game is to pull a [[UsefulNotes/JuliusCaesar Caesar]], marching on Rome with loyal veteran legions and remaining undefeated until the end of your next turn.
* PresidentForLife: If any Senator reaches 21 Influence, a vote may be called to declare him "Consul for Life", which wins the game for his player if passed. If a Senator reaches 35 Influence, they immediately gain the title without a vote, winning the game.
* RabbleRouser: If a senator faces execution, his player may attempt to use his Popularity stat to rouse the plebs to his defense, effectively negating a successful prosecution -- or even turning it around on his accusers.
* RandomEvent: Wars and other special events are drawn randomly from a period-appropriate deck of cards. At the start of each turn, dice are also rolled to see if some kind of bad fortune (like drought or plague) befalls Rome.
* RPGElements: Every Senator has an Oratory and a Military rating, affecting their performance in the Senate and in war, as well as Influence, Popularity, and Wealth, which go up and down, reflecting their political fortunes.
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[[redirect:TabletopGame/TheRepublicOfRome]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/republic_of_rome.png]]
[[caption-width-right:350:''Senatus Populusque Romanus'']]



* RabbleRouser: If a senator faces execution, his player may attempt to use his Popularity stat to rouse the plebes to his defense, effectively negating a successful prosecution -- or even turning it around on his accusers.

to:

* RabbleRouser: If a senator faces execution, his player may attempt to use his Popularity stat to rouse the plebes plebs to his defense, effectively negating a successful prosecution -- or even turning it around on his accusers.
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''Republic of Rome'' is a 1990 BoardGame from Creator/AvalonHill, [[PoliticalStrategyGame simulating the senatorial politics]] of [[UsefulNotes/TheRomanRepublic pre-Imperial Rome]]. Each player takes control of a distinct faction within the Senate and must recruit Senators to their cause and expand their personal influence and wealth to emerge as the dominant force in Roman politics. The game can be played in one of three settings (Early, Middle, and Late Republic), with different historical statesmen, wars, and {{Random Event}}s available depending on the time period.
----
!!The game contains examples of following tropes:

* AssassinationAttempt: At certain points during the Senate Phase, players may attempt to assassinate any Senator (even one of their own!), potentially removing them from play. However, a botched assassination carries severe penalties to the assassin's faction, making it a last resort.
* DiceRollDeath: During the Mortality Phase at the start of every turn, players randomly draw chits with numbers on them: if any senator in play matches one of the numbers drawn, they immediately die, with no way to protect them.
* HighlySpecificCounterplay: The Intrigue card "Mob Incited to Violence" may only be played to counter another Intrigue card played to counter a Tribune (itself an Intrigue card). Only one instance of this card exists in the entire game, but it functions mainly as a deterrent from messing with the Tribunes, since its effects are potentially brutal: depending on their luck, the targeted player may have all of their senators currently in Rome killed by the mob.
* IGaveMyWord: Breaking any promise made in front of all players (but not in private conversation) is explicitly against the rules.
* MilitaryCoup: One way to win the game is to pull a [[UsefulNotes/JuliusCaesar Caesar]], marching on Rome with loyal veteran legions and remaining undefeated until the end of your next turn.
* PresidentForLife: If any Senator reaches 21 Influence, a vote may be called to declare him "Consul for Life", which wins the game for his player if passed. If a Senator reaches 35 Influence, they immediately gain the title without a vote, winning the game.
* RabbleRouser: If a senator faces execution, his player may attempt to use his Popularity stat to rouse the plebes to his defense, effectively negating a successful prosecution -- or even turning it around on his accusers.
* RandomEvent: Wars and other special events are drawn randomly from a period-appropriate deck of cards. At the start of each turn, dice are also rolled to see if some kind of bad fortune (like drought or plague) befalls Rome.
* RPGElements: Every Senator has an Oratory and a Military rating, affecting their performance in the Senate and in war, as well as Influence, Popularity, and Wealth, which go up and down, reflecting their political fortunes.
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