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** A Victini card with the ability "Lucky Star" lets you do this for all attacks that require coin flips.

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** A Victini card with the ability "Lucky "Victory Star" lets you do this for all attacks that require coin flips.
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** Wigglytuff was one of the best cards in the early expansions. A Colorless Stage 1 Pokemon that could be out on your field in the second turn dealing a consistant 60 damage with no energy loss, and with enough HP to last a good long while.

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** Wigglytuff was one of the best cards in the early expansions. A Colorless Stage 1 Pokemon that could be out on your field in the second turn dealing a consistant consistent 60 damage per turn with no energy loss, and with enough HP to last a good long while.
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* JokeItem: ''Pokémon Flute'', a Trainer card where you choose one of your opponent's discarded Pokémon and put it on his bench. Yeah... what? Also the ''[[http://bulbapedia.bulbagarden.net/wiki/Imakuni%3F_(CoroCoro_promo) Imakuni?]]'' card, which just confuses your own Pokémon... There's even [[http://bulbapedia.bulbagarden.net/wiki/Imakuni%3F%27s_Corner_(Vending_S3) a card]] just to tell that it's useless!

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* JokeItem: ''Pokémon Flute'', ''[[http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Flute_(Base_Set_86) Pokémon Flute]]'', a Trainer card where you choose one of your opponent's discarded Pokémon and put it on his bench. Yeah... what? Also the ''[[http://bulbapedia.bulbagarden.net/wiki/Imakuni%3F_(CoroCoro_promo) Imakuni?]]'' card, which just confuses your own Pokémon... There's even [[http://bulbapedia.bulbagarden.net/wiki/Imakuni%3F%27s_Corner_(Vending_S3) a card]] just to tell you that it's useless!



* NoExportForYou: The second video game of the card game.

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* NoExportForYou: The second video game of the card game.game, ''Pokémon Card GB2: Here Comes Team GR!''.
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* JokeItem: ''Pokémon Flute'', a Trainer card where you choose one of your opponent's discarded Pokémon and put it on his bench. Yeah... what? Also the ''Imakuni?'' card, which just confuses your own Pokémon... There's even [[http://bulbapedia.bulbagarden.net/wiki/Imakuni%3F%27s_Corner_(Vending_S3) a card]] just to tell that it's useless!

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* JokeItem: ''Pokémon Flute'', a Trainer card where you choose one of your opponent's discarded Pokémon and put it on his bench. Yeah... what? Also the ''Imakuni?'' ''[[http://bulbapedia.bulbagarden.net/wiki/Imakuni%3F_(CoroCoro_promo) Imakuni?]]'' card, which just confuses your own Pokémon... There's even [[http://bulbapedia.bulbagarden.net/wiki/Imakuni%3F%27s_Corner_(Vending_S3) a card]] just to tell that it's useless!

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* SuddenDeath: This is played with only one prize card, so whoever grabs the prize card first wins.



** [[PoorPredictableRock True to Pokemon fashion,]] it's this kind of [[CripplingOverspecialization specialization]] that gets many players killed, very fast.

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** [[PoorPredictableRock True to Pokemon Pokémon fashion,]] it's this kind of [[CripplingOverspecialization specialization]] that gets many players killed, very fast.
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* FridgeBrilliance: Tons of it, although some of the most recent examples really stand out:
** In the United States, the base set had several different versions, each of which having its own special peculiarities, such as an error Pikachu. Flash forward almost a decade and a half later: with the release of Black and White, you had no fewer than three different releases, as well as...An error Pikachu.
**In the original Black and White expansion, Reshiram has a big attack that involves discarding energy while Zekrom has a big attack that requires self-damage. Fast forward to Next Destinies, when both receive powerful EX versions...Only this time the Reshiram does self-damage and the Zekrom discards! Yin-yang in card form!
**Other than secret rares, the international release of Dark Rush (called "Dark Explorers") has ''{{108}}'' cards in it.
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The game relies heavily on "Energy Cards", 8 (early on, 6) cards representing the different Pokémon types (though there is a 9th Dragon type with no Energy equivalent), and the only cards the player is allowed to have more than four copies of in a deck. In general, a Pokémon of a specific type will have attacks that require Energy of that type, although some do have "Colorless" energy requirements, which can be fulfilled by any of the 8 types. Because the player is limited to only playing one Energy Card per turn, it's important for them to manage their energy distribution wisely, as a benched Pokémon that already has energy on it will be able to start fighting much quicker than one that doesn't. Stronger attacks will require more energy, with the strongest attacks requiring the player to remove one or all of the Pokémon's attached energy, limiting their use. Pokémon also have retreat costs, the amount of energy cards that must be removed in order to switch out for a Pokémon in the bench, which is also (usually) proportional to the Pokémon's power.

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The game relies heavily on "Energy Cards", 8 (early on, 6) cards representing the different Pokémon types (though there is a 9th Dragon type Dragon-type with no Energy equivalent), and the only cards the player is allowed to have more than four copies of in a deck. In general, a Pokémon of a specific type will have attacks that require Energy of that type, although some do have "Colorless" energy requirements, which can be fulfilled by any of the 8 types. Because the player is limited to only playing one Energy Card per turn, it's important for them to manage their energy distribution wisely, as a benched Pokémon that already has energy on it will be able to start fighting much quicker than one that doesn't. Stronger attacks will require more energy, with the strongest attacks requiring the player to remove one or all of the Pokémon's attached energy, limiting their use. Pokémon also have retreat costs, the amount of energy cards that must be removed in order to switch out for a Pokémon in the bench, which is also (usually) proportional to the Pokémon's power.
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Notably, there was a period at the height of Pokemon's popularity where schoolchildren would often own literally hundreds of these cards... but good luck finding even ''one'' kid who played them.

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Notably, there was a period at the height of Pokemon's ''Pokémon''[='s=] popularity where schoolchildren would often own literally hundreds of these cards... but good luck finding even ''one'' kid who played actually ''played'' them.



* AIRoulette: Sometimes the computer opponents in the Game Boy adaptations are total idiots. [[http://www.gamefaqs.com/boards/581059-pokemon-card-gb2/43638125 Even the "masters" in the game can be stupid sometimes.]] And yet there are those moments where a random {{Mook}} in a lobby will kick your ass.
* TheArtifact: Pokemon Powers, due to predating abilities, maintained their original name for ''years'' before being split into Poké-Powers and Poké-Bodies in Generation II and finally being renamed to a consistent "abilities" in the first Black and White set. Almost 9 years after their introduction!

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* AIRoulette: Sometimes the computer opponents in the Game Boy GameBoy adaptations are total idiots. [[http://www.gamefaqs.com/boards/581059-pokemon-card-gb2/43638125 Even the "masters" in the game can be stupid sometimes.]] And yet there are those moments where a random {{Mook}} in a lobby will kick your ass.
* TheArtifact: Pokemon Pokémon Powers, due to predating abilities, maintained their original name for ''years'' before being split into Poké-Powers and Poké-Bodies in Generation II and finally being renamed to a consistent "abilities" in the first Black ''Black and White White'' set. Almost 9 years after their introduction!



** There are several "huge" cards that are as big as a book. You cannot play these cards, but often their stats are so awesome you wish you could. (For example, Shadow Lugia!)

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** There are several "huge" cards that are as big as a book. You cannot play these cards, but often often, their stats are so awesome you wish you could. (For example, Shadow Lugia!)
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* SeriousBusiness: Valid in the real world with tournaments, but taken to near-Anime/{{Yu-Gi-Oh}} levels of extremes in the video game adaptations.
* ShoutOut: The online simulator lets you give [[FinalFantasyVII Aerith]]'s hairstyle to female avatars.

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* SeriousBusiness: Valid in the real world with tournaments, but taken to near-Anime/{{Yu-Gi-Oh}} near-Anime/YuGiOh levels of extremes in the video game adaptations.
* ShoutOut: The online simulator lets you give [[FinalFantasyVII [[VideoGame/FinalFantasyVII Aerith]]'s hairstyle to female avatars.
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* PowerCreepPowerSeep: The bar is raised with each generation. Compare Slowbro in the 1st-generation [[http://bulbapedia.bulbagarden.net/wiki/Slowbro_%28Fossil_43%29 Fossil]] to Slowbro in the 5th-generation [[http://bulbapedia.bulbagarden.net/wiki/Slowbro_%28Dark_Rush_17%29 Dark Rush]], for instance.

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* PowerCreepPowerSeep: PowerCreep: The bar is raised with each generation. Compare Slowbro in the 1st-generation [[http://bulbapedia.bulbagarden.net/wiki/Slowbro_%28Fossil_43%29 Fossil]] to Slowbro in the 5th-generation [[http://bulbapedia.bulbagarden.net/wiki/Slowbro_%28Dark_Rush_17%29 Dark Rush]], for instance.
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* ColorCodedElements: [[NonElemental Normal/Colorless]] is white, [[PlayingWithFire Fire]] is red, [[MakingASplash Water]] (including [[AnIcePerson Ice]]) is [[WaterIsBlue blue]], [[GreenThumb Grass]] (including [[BigCreepyCrawlies Bug]]) is green, [[BareFistedMonk Fighting]] (including [[DishingOutDirt Ground and Rock]]) is brown, [[PsychicPowers Psychic]] (including [[SoulPower Ghost]]) [[SupernaturalIsPurple is purple]], [[CastingAShadow Dark]] is black, [[ExtraOreDinary Steel]] is gray, and [[OurDragonsAreDifferent Dragon]] is gold.

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* ColorCodedElements: [[NonElemental Normal/Colorless]] is white, [[PlayingWithFire Fire]] is red, [[MakingASplash Water]] (including [[AnIcePerson Ice]]) is [[WaterIsBlue blue]], [[GreenThumb Grass]] (including [[BigCreepyCrawlies Bug]]) is green, [[ShockAndAwe Lightning]] is yellow, [[BareFistedMonk Fighting]] (including [[DishingOutDirt Ground and Rock]]) is brown, [[PsychicPowers Psychic]] (including [[SoulPower Ghost]]) [[SupernaturalIsPurple is purple]], [[CastingAShadow Dark]] is black, [[ExtraOreDinary Steel]] is gray, and [[OurDragonsAreDifferent Dragon]] is gold.
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* ColorCodedElements: [[NonElemental Normal/Colorless]] is white, [[PlayingWithFire Fire]] is red, [[MakingASplash Water]] (including [[AnIcePerson Ice)]]) is [[WaterIsBlue blue]], [[GreenThumb Grass]] (including [[BigCreepyCrawlies Bug]]) is green, [[BareFistedMonk Fighting]] (including [[DishingOutDirt Ground and Rock]]) is brown, [[PsychicPowers Psychic]] (including [[SoulPower Ghost]]) [[SupernaturalIsPurple are purple]], [[CastingAShadow Dark]] is black, [[ExtraOreDinary Steel]] is gray, and [[OurDragonsAreDifferent Dragon]] is gold.

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* ColorCodedElements: [[NonElemental Normal/Colorless]] is white, [[PlayingWithFire Fire]] is red, [[MakingASplash Water]] (including [[AnIcePerson Ice)]]) Ice]]) is [[WaterIsBlue blue]], [[GreenThumb Grass]] (including [[BigCreepyCrawlies Bug]]) is green, [[BareFistedMonk Fighting]] (including [[DishingOutDirt Ground and Rock]]) is brown, [[PsychicPowers Psychic]] (including [[SoulPower Ghost]]) [[SupernaturalIsPurple are is purple]], [[CastingAShadow Dark]] is black, [[ExtraOreDinary Steel]] is gray, and [[OurDragonsAreDifferent Dragon]] is gold.
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* ColorCodedElements: [[NonElemental Normal/Colorless]] is white, [[PlayingWithFire Fire]] is red, [[MakingASplash Water]] [[WaterIsBlue is blue]], [[GreenThumb Grass]] is green, [[BareFistedMonk Fighting]], [[DishingOutDirt Ground, and Rock]] are brown, [[PsychicPowers Psychic]] and [[SoulPower Ghost]] [[SupernaturalIsPurple are purple]], [[CastingAShadow Dark]] is black, [[ExtraOreDinary Steel]] is gray, and [[OurDragonsAreDifferent Dragon]] is gold.

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* ColorCodedElements: [[NonElemental Normal/Colorless]] is white, [[PlayingWithFire Fire]] is red, [[MakingASplash Water]] (including [[AnIcePerson Ice)]]) is [[WaterIsBlue is blue]], [[GreenThumb Grass]] (including [[BigCreepyCrawlies Bug]]) is green, [[BareFistedMonk Fighting]], Fighting]] (including [[DishingOutDirt Ground, Ground and Rock]] are Rock]]) is brown, [[PsychicPowers Psychic]] and (including [[SoulPower Ghost]] Ghost]]) [[SupernaturalIsPurple are purple]], [[CastingAShadow Dark]] is black, [[ExtraOreDinary Steel]] is gray, and [[OurDragonsAreDifferent Dragon]] is gold.
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* ColorCodedElements: [[NonElemental Normal/Colorless]] is white, [[PlayingWithFire Fire]] is red, [[MakingASplash Water]] [[WaterIsBlue is blue]], [[GreenThumb Grass]] is green, [[BareFistedMonk Fighting]], [[DishingOutDirt Ground, and Rock]] are brown, [[PsychicPowers Psychic]] and [[SoulPower Ghost]] [[SupernaturalIsPurple are purple]], [[CastingAShadow Dark]] is black, and [[ExtraOreDinary Steel]] is gray.

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* ColorCodedElements: [[NonElemental Normal/Colorless]] is white, [[PlayingWithFire Fire]] is red, [[MakingASplash Water]] [[WaterIsBlue is blue]], [[GreenThumb Grass]] is green, [[BareFistedMonk Fighting]], [[DishingOutDirt Ground, and Rock]] are brown, [[PsychicPowers Psychic]] and [[SoulPower Ghost]] [[SupernaturalIsPurple are purple]], [[CastingAShadow Dark]] is black, and [[ExtraOreDinary Steel]] is gray.gray, and [[OurDragonsAreDifferent Dragon]] is gold.
lu127 MOD

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* HeadsOrTails: Each player has a coin of his or her own. Players flip to see who goes first. Then there are several cards where the player flips his or her coin to determine the number of cards they draw from their deck or the amount of damage a move will do etc.
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** Wigglytuff was one of the best cards in the early expansions. A Colorless Stage 1 Pokemon that could be out on your field in the second turn dealing a consistant 60 damage with no energy loss, and with enough HP to last a good long while.
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** Mewtwo-EX from the most recent expansion is probably one of the biggest examples in the game's history. It shares many of the characteristics of the AwesomeButImpractical cards above; it depicts aPokémon known for being a massive EnsembleDarkhorse, it's an extremely rare holographic card with nice artwork (2 variants in fact), and has big numbers printed on it (170 HP and a Psydrive attack that causes 120 damage). However, the card is far from impractical; its X Ball attack makes it so powerful and versatile that, as of early 2012, most decks ''need'' a Mewtwo-EX in order to stand a chance in the competitve scene. Mewtwo fans have never been more proud.

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** Mewtwo-EX from the most recent expansion is probably one of the biggest examples in the game's history. It shares many of the characteristics of the AwesomeButImpractical cards above; it depicts aPokémon a Pokémon known for being a massive EnsembleDarkhorse, it's an extremely rare holographic card with nice artwork (2 variants in fact), and has big numbers printed on it (170 HP and a Psydrive attack that causes 120 damage). However, the card is far from impractical; its X Ball attack makes it so powerful and versatile that, as of early 2012, most decks ''need'' a Mewtwo-EX in order to stand a chance in the competitve scene. Mewtwo fans have never been more proud.
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** Mewtwo-EX from the most recent expansion is probably one of the biggest examples in the game's history. It shares many of the characteristics of the AwesomeButImpractical cards above; it depicts Pokémon known for being a massive EnsembleDarkhorse, it's an extremely rare holographic card with nice artwork (2 variants, in fact), and has big numbers printed on it (170 HP and a Psydrive attack that causes 120 damage). However, the card is far from impractical; its X Ball attack makes it so powerful and versatile that, as of early 2012, most decks ''need'' a Mewtwo-EX in order to stand a chance in the competitve scene. Mewtwo fans have never been more proud.

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** Mewtwo-EX from the most recent expansion is probably one of the biggest examples in the game's history. It shares many of the characteristics of the AwesomeButImpractical cards above; it depicts Pokémon aPokémon known for being a massive EnsembleDarkhorse, it's an extremely rare holographic card with nice artwork (2 variants, variants in fact), and has big numbers printed on it (170 HP and a Psydrive attack that causes 120 damage). However, the card is far from impractical; its X Ball attack makes it so powerful and versatile that, as of early 2012, most decks ''need'' a Mewtwo-EX in order to stand a chance in the competitve scene. Mewtwo fans have never been more proud.

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** The recent Reshiram and Zekrom cards are shaping to be this; they can be obtained very easily, are powerful and easy to set up, and depict fan-favorite Pokémon. As for combos, Reshiram+Emboar is a popular and useful combination.

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** The recent Reshiram and Zekrom cards are shaping to be this; they can be obtained very easily, are powerful and easy to set up, and depict fan-favorite Pokémon. As Also applies to their newest variants Reshiram-EX and Zekrom-EX, which are even ''more'' powerful and will be obtainable as tin promos by the end of March.
** Mewtwo-EX from the most recent expansion is probably one of the biggest examples in the game's history. It shares many of the characteristics of the AwesomeButImpractical cards above; it depicts Pokémon known
for combos, Reshiram+Emboar is being a popular massive EnsembleDarkhorse, it's an extremely rare holographic card with nice artwork (2 variants, in fact), and useful combination.has big numbers printed on it (170 HP and a Psydrive attack that causes 120 damage). However, the card is far from impractical; its X Ball attack makes it so powerful and versatile that, as of early 2012, most decks ''need'' a Mewtwo-EX in order to stand a chance in the competitve scene. Mewtwo fans have never been more proud.


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* ContinuityNod: The online simulator lets you give Lance's hairstyle to male avatars and Misty's hairstyle to female ones.


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* ShoutOut: The online simulator lets you give [[FinalFantasyVII Aerith]]'s hairstyle to female avatars.
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* ComebackMechanic: Most of the Pokémon-star cards had one attack that had pitiful strength but became overwhelming if the player is about to lose the game. Same with the additional attacks granted by the Mystery Plates in "Skyridge." A few attacks that have popped up here and there deal more damage the more Prize cards the opponent has taken, most notably Shaymin EX from "Next Destinies."

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* RecursiveAdaptation: The TCG video games.
* RememberTheNewGuy: In the ([[NoExportForYou Japan only]]) sequel to the GBC game, there is an option to play as a female, the plot will act as though she was the player character for the first game if she is chosen.
* RivalTurnedEvil: [[spoiler:Ronald of the 2nd GBC game becomes a member of the QuirkyMinibossSquad]]


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* RecursiveAdaptation: The TCG video games.
* RememberTheNewGuy: In the ([[NoExportForYou Japan only]]) sequel to the GBC game, there is an option to play as a female, the plot will act as though she was the player character for the first game if she is chosen.
* RivalTurnedEvil: [[spoiler:Ronald of the 2nd GBC game becomes a member of the QuirkyMinibossSquad]]
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* ColorCodedElements: [[NonElemental Normal/Colorless]] is white, [[PlayingWithFire Fire]] is red, [[MakingASplash Water]] [[WaterIsBlue is blue]], [[GreenThumb Grass]] is green, [[BareFistedMonk Fighting]], [[DishingOutDirt Ground, and Rock]] are brown, [[PsychicPowers Psychic]] and [[SoulPower Ghost]] [[SupernaturalIsPurple is purple]], [[CastingAShadow Dark]] is black, and [[ExtraOreDinary Steel]] is gray.

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* ColorCodedElements: [[NonElemental Normal/Colorless]] is white, [[PlayingWithFire Fire]] is red, [[MakingASplash Water]] [[WaterIsBlue is blue]], [[GreenThumb Grass]] is green, [[BareFistedMonk Fighting]], [[DishingOutDirt Ground, and Rock]] are brown, [[PsychicPowers Psychic]] and [[SoulPower Ghost]] [[SupernaturalIsPurple is are purple]], [[CastingAShadow Dark]] is black, and [[ExtraOreDinary Steel]] is gray.
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* ColorCodedElements: [[NonElemental Normal/Colorless]] is white, [[PlayingWithFire Fire]] is red, [[MakingASplash Water]] [[WaterIsBlue is blue]], [[GreenThumb Grass]] is green, [[BareFistedMonk Fighting]], [[DishingOutDirt Ground, and Rock]] are brown, [[PsychicPowers Psychic]] and [[SoulPower Ghost]] [[SupernaturalIsPurple is purple]], [[CastingAShadow Dark]] is black, and [[ExtraOreDinary Steel]] is gray.


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* SupernaturalIsPurple: The Psychic type is represented by the color purple.
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* PowerCreepPowerSeep: The bar is raised with each generation. Compare Slowbro in the 1st-generation [[http://bulbapedia.bulbagarden.net/wiki/Slowbro_%28Fossil_43%29 Fossil]] to Slowbro in the 5th-generation [[http://bulbapedia.bulbagarden.net/wiki/Slowbro_%28Dark_Rush_17%29 Dark Rush]], for instance.
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A trading card game based on the mind-blowingly popular ''{{Pokemon}}'' franchise. As of January 2011, has 50 official English sets, with one on the way in October. Recursively, the card game ''itself'' became a [[strike:[[NoExportForYou pair of]]]] video game[[strike:s]]. Really likes making people flip coins.

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A trading card game based on the mind-blowingly popular ''{{Pokemon}}'' franchise. As of January 2011, has 50 official English sets, with one on the way in October. Recursively, the card game ''itself'' became a [[strike:[[NoExportForYou pair of]]]] of video game[[strike:s]].games, [[NoExportForYou of which only one left Japan]]. Really likes making people flip coins.

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A trading card game based on the mind-blowingly popular ''{{Pokemon}}'' franchise. As of August, has 48 official English sets, with one on the way in October. Recursively, the card game ''itself'' became a [[strike:[[NoExportForYou pair of]]]] video game[[strike:s]]. Really likes making people flip coins.

to:

A trading card game based on the mind-blowingly popular ''{{Pokemon}}'' franchise. As of August, January 2011, has 48 50 official English sets, with one on the way in October. Recursively, the card game ''itself'' became a [[strike:[[NoExportForYou pair of]]]] video game[[strike:s]]. Really likes making people flip coins.



The game relies heavily on "Energy Cards", 8 (early on, 6) cards representing the different Pokémon types, and the only cards the player is allowed to have more than four copies of in a deck. In general, a Pokémon of a specific type will have attacks that require Energy of that type, although some do have "Colorless" energy requirements, which can be fulfilled by any of the 8 types. Because the player is limited to only playing one Energy Card per turn, it's important for them to manage their energy distribution wisely, as a benched Pokémon that already has energy on it will be able to start fighting much quicker than one that doesn't. Stronger attacks will require more energy, with the strongest attacks requiring the player to remove one or all of the Pokémon's attached energy, limiting their use. Pokémon also have retreat costs, the amount of energy cards that must be removed in order to switch out for a Pokémon in the bench, which is also (usually) proportional to the Pokémon's power.

to:

The game relies heavily on "Energy Cards", 8 (early on, 6) cards representing the different Pokémon types, types (though there is a 9th Dragon type with no Energy equivalent), and the only cards the player is allowed to have more than four copies of in a deck. In general, a Pokémon of a specific type will have attacks that require Energy of that type, although some do have "Colorless" energy requirements, which can be fulfilled by any of the 8 types. Because the player is limited to only playing one Energy Card per turn, it's important for them to manage their energy distribution wisely, as a benched Pokémon that already has energy on it will be able to start fighting much quicker than one that doesn't. Stronger attacks will require more energy, with the strongest attacks requiring the player to remove one or all of the Pokémon's attached energy, limiting their use. Pokémon also have retreat costs, the amount of energy cards that must be removed in order to switch out for a Pokémon in the bench, which is also (usually) proportional to the Pokémon's power.



** Cards with large numbers printed on it tend to fetch high prices among collectors, even though most of these cards have large downsides due to CompetitiveBalance. Chansey from the Base Set is like this, sharing Charizard's then-high HP, as well as any Wailord card.



* LoopholeAbuse: Each time someone tries it and is caught by a judge (or the opponent calls a judge over), it's recorded and a ruling given in case it happens again. As of date, there are over 300 cases of this. There haven't been any cases nearly as extreme as Chaos Orb in [[MagicTheGathering Magic]] though.



** The upcoming Victini from Red Collection has an ability that lets you do this on ALL coin flips.
* {{Mana}}: Energy cards. You can't use any attacks without them.

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** The upcoming A Victini from Red Collection has an card with the ability that "Lucky Star" lets you do this on ALL for all attacks that require coin flips.
* {{Mana}}: Energy cards. You can't use any Most attacks without them. will require at least one.



* {{Portmanteau}}: Approximately three quarters of all competitive deck themes are the names of the central Pokémon of the deck put together. The remaining quarter either involve too many important Pokémon to avoid a confusing portmanteau or becomes associated with something among tournament players before a portmanteau name is formed.



* ThemeDeck: It'll be really hard to meet the energy requirements for your Pokémon if you don't specialize in one or two types. Though Colorless Pokémon could fit anywhere.

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* ThemeDeck: It'll be really hard to meet the energy requirements for your Pokémon if you don't specialize in one or two types. Though Colorless Pokémon could fit anywhere. This seems to be a diminishing trend now with more emphasis on Colorless Energy for attacks, increased ability to zero in on Energy cards, and more Energy cards that can substitute for any type.
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** ''Ancient Mew'', which came with movie tickets to ''Anime/PokemonTheMovie2000'', doesn't even look like a proper Pokémon card on the front or back (and once deciphered, has rather poor stats, anyways), and thus can't be used.

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** ''Ancient Mew'', which came with movie tickets to ''Anime/PokemonTheMovie2000'', ''[[Anime/{{Pokemon 2000}} Pokémon: The Movie 2000]]'', doesn't even look like a proper Pokémon card on the front or back (and once deciphered, has rather poor stats, anyways), and thus can't be used.



* SeriousBusiness: Valid in the real world, but taken to ludicrous extremes in the video game adaptation.
** The second game takes it even further. The villains kidnap people and refuse to release them unless you win a card battle. If only all conflicts were that easy...

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* SeriousBusiness: Valid in the real world, world with tournaments, but taken to ludicrous near-Anime/{{Yu-Gi-Oh}} levels of extremes in the video game adaptation.
** The second game takes it even further. The villains kidnap people and refuse
adaptations.
* StandardStatusEffects: Akin
to release them unless you win a card battle. If only all conflicts were that easy...the games, they can be put to sleep, confused, paralyzed, poisoned, or burned.

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* TheArtifact: Pokemon Powers, due to predating abilities, maintained their original name for ''years'' before finally being renamed to a consistent "abilities" in the first Black and White set. Almost 9 years after their introduction!
** Not QUITE, since they were sub-divided into Poke-Powers and Poke-Bodies.

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* TheArtifact: Pokemon Powers, due to predating abilities, maintained their original name for ''years'' before being split into Poké-Powers and Poké-Bodies in Generation II and finally being renamed to a consistent "abilities" in the first Black and White set. Almost 9 years after their introduction!
** Not QUITE, since they were sub-divided into Poke-Powers and Poke-Bodies.
introduction!



*** And in a case of reversal, starting with the Black and White expansion, [=PokePowers=] and [=PokeBodies=] were thrown out and replaced with, you guessed it, Abilites.

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*** And in a case of reversal, starting with the Black and White expansion, [=PokePowers=] and [=PokeBodies=] were thrown out and replaced with, you guessed it, with Abilites.



** The ''Platinum: Supreme Victors'' expansion didn't arrive in Italy to pass directly to ''Platinum: Arceus''.
* PinkGirlBlueBoy: The Beginning set for the Black and White expansion is split into a "boys" set and a "girls" set. The boy set is black and contains cool-looking Pokemon; the girl set is bright pink and contains cute-looking Pokemon. Obviously, though, there's nothing stopping you from buying a set of the opposite gender, if you're into that kind of thing.
* RecursiveAdaptation: The TCG video games. Also, some cards are based off the anime movies and [[http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Rumble_%28TCG%29 one set]] was based off ''PokemonRumble''.

to:

** The ''Platinum: Supreme Victors'' expansion didn't arrive was never released in Italy to pass directly to ''Platinum: Arceus''.
Italy.
* PinkGirlBlueBoy: The Beginning set for the Black and White expansion is split into a "boys" set and a "girls" set. The boy set is black and contains cool-looking Pokemon; the girl set is bright pink and contains cute-looking Pokemon. Obviously, though, there's nothing stopping you from buying a set of the opposite gender, if you're into that kind of thing.
gender.
* RecursiveAdaptation: The TCG video games. Also, some cards are based off the anime movies and [[http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Rumble_%28TCG%29 one set]] was based off ''PokemonRumble''.



* PromotionalPowerlessPieceOfGarbage: ''_____'s Pikachu'', where you are supposed to write in your name and birthday, and if it's your birthday, then you can flip a coin to potentially do more damage. Banned pretty much from the start to avoid complications such as actually having to verify the birthdate is correct. Similarly, ''Ancient Mew'', which came with movie tickets to ''[[{{ptitleik3s2q99}} Pokémon: The Movie 2000]]'', doesn't even look like a proper Pokémon card on the front or back (and once deciphered, has rather poor stats, anyways), and thus can't be used.

to:

* PromotionalPowerlessPieceOfGarbage: ''_____'s Pikachu'', where you are supposed to write in your name and birthday, and if it's your birthday, then you can flip a coin to potentially do more damage. Banned pretty much from the start to avoid complications such as actually having to verify the birthdate is correct. Similarly, correct.
**
''Ancient Mew'', which came with movie tickets to ''[[{{ptitleik3s2q99}} Pokémon: The Movie 2000]]'', ''Anime/PokemonTheMovie2000'', doesn't even look like a proper Pokémon card on the front or back (and once deciphered, has rather poor stats, anyways), and thus can't be used.



* SeriousBusiness: Valid in the real world, but taken to ludicrous extremes in the video game adaptation[[strike:[[NoExportForYou s]]]].

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* SeriousBusiness: Valid in the real world, but taken to ludicrous extremes in the video game adaptation[[strike:[[NoExportForYou s]]]].adaptation.

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* FauxSymbolism: ''[[ShoutOut Neo]] [[NeonGenesisEvangelion Genesis]]'' and ''Neo Revelation''

to:

* FauxSymbolism: ''[[ShoutOut Neo]] [[NeonGenesisEvangelion Genesis]]'' ''Neo Genesis'' and ''Neo Revelation''



* LethalJokeItem : perhaps more FridgeBrilliance than anything, but if you think about all of the Trainer cards (now literally "Items"), many of them are very silly: Warp Point, Switch, Scoop Up are just a few of the strange things featured in the card game. But perhaps the most extreme examples would be out of Team Rocket Returns, a set with crazy-sounding names such as "Pow! Hand Extension," "Surprise! Time Machine," and "Swoop! Teleporter" - all cards that would break every format they were legal in.

to:

* LethalJokeItem : LethalJokeItem: perhaps more FridgeBrilliance than anything, but if you think about all of the Trainer cards (now literally "Items"), many of them are very silly: Warp Point, Switch, Scoop Up are just a few of the strange things featured in the card game. But perhaps the most extreme examples would be out of Team Rocket Returns, a set with crazy-sounding names such as "Pow! Hand Extension," "Surprise! Time Machine," and "Swoop! Teleporter" - all cards that would break every format they were legal in.



** The upcoming Victini from Red Collection has an ability that lets you do this on ALL coin flips.

to:

** The upcoming Victini from Red Collection has an ability that lets you do this on ALL coin flips.flips.
* {{Mana}}: Energy cards. You can't use any attacks without them.



* RecursiveAdaptation

to:

* RecursiveAdaptationRecursiveAdaptation: The TCG video games. Also, some cards are based off the anime movies and [[http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Rumble_%28TCG%29 one set]] was based off ''PokemonRumble''.

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