Follow TV Tropes

Following

History TabletopGame / Planescape

Go To

OR

Is there an issue? Send a MessageReason:
None


* AlwaysNight: Lunia, the first layer of Mount Celestia, is an unusual positive example of this trope. The layer is an eternal starry night on the pristine beaches by a freshwater sea. Karasuthra, the third layer of the Beastlands, is another positive (though perhaps less calming) example.

to:

* AlwaysNight: Lunia, the first layer of Mount Celestia, is an unusual positive example of this trope. The layer is an eternal starry night on the pristine beaches by a freshwater sea.sea of holy water. Karasuthra, the third layer of the Beastlands, is another positive (though perhaps less calming) example.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The adventure Dead Gods reveals what Orcus has been up to, and he is certainly not sitting on his throne. [[spoiler: He's dead, but that doesn't stop him from almost destroying the multiverse.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GodsNeedPrayerBadly: see ClapYourHandsIfYouBelieve above.

Added: 66

Changed: 34

Is there an issue? Send a MessageReason:
None


** Also the gods themselves. Gods gain power based on how strongly their followers believe in them. Gods with more followers tend to be stronger than gods with fewer followers, and they can give that power back to their followers in the form of spells for their clerics. "In the Planes, belief is power."

to:

** Also the gods themselves. Gods gain power based on how strongly their followers believe in them. Gods with more followers tend to be stronger than gods with fewer followers, and they can give that power back to their followers in the form of spells for their clerics. "In clerics.
** "Belief = Power" is a fundamental law of physics in
the Planes, belief is power."planes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Also the gods themselves. Gods gain power based on how strongly their followers believe in them. Gods with more followers tend to be stronger than gods with fewer followers, and they can give that power back to their followers in the form of spells for their clerics. "In the Planes, belief is power."
Is there an issue? Send a MessageReason:
None


* ToadLicking: One of the flavor text quotes a Sensate's opinion on licking a Slaadi. He says that it is a horrible mistake... that everyone should make once in his life.

to:

* ToadLicking: One of the flavor text quotes a Sensate's opinion on licking a Slaadi. He says that it is a horrible mistake... that everyone should make once in his their life.
Is there an issue? Send a MessageReason:
None


* TheScottishTrope: People of Sigil believe that referring to the Lady of Pain by her full name makes her pay attention, and thus refer to her as 'The Lady'.

to:

* TheScottishTrope: People of Sigil believe that referring to the Lady of Pain by her full name makes her pay attention, and thus refer to her as 'The Lady'.Lady' if they must mention her at all. They prefer to talk around mentioning her at all if they can.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LordBritishPostulate: The Lady has no official stats in order to avert this trope, and also because it would take away her mystery.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WarIsHell: Acheron. Just as Ysgard is WarriorHeaven, Acheron is Soldier Hell, where souls of ruthless professionals, conscripts drunk on the bloodshed, all those who lost sense of what they fought for, fight as cannon fodder in never-ending wars.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WeAREStrugglingTogether: The Revolutionary League (although many would disagree).
Is there an issue? Send a MessageReason:
None


* RagtagBunchOfMisfits: The Independent League is a gathering point for people who don't believe too strongly in any faction philosophy one way or the other, banding together for common protection. They include many of the city's merchants and innkeepers, who benefit from being neutral.

to:

* RagtagBunchOfMisfits: The Independent Free League is a gathering point for people who don't believe too strongly in any faction philosophy one way or the other, banding together for common protection. They include many of the city's merchants and innkeepers, who benefit from being neutral.

Added: 672

Changed: 82

Is there an issue? Send a MessageReason:
None


** Generally speaking the Harmonium keep order and arrest lawbreakers, the Fraternity of Order do the judging and determine sentence, and the Mercykillers handle imprisonment or execution (unless the victim is legally insane, in which case the Bleakers handle containment). If the criminal is violent/dangerous enough to warrant 'kill on sight' that's also the Mercykillers' business.



* ThePlan: EVERYONE is running one. Except for the Xaositects, who think TheMultiverse is one big GambitRoulette [[ProbabilityPileup mess-up]] run by no one in particular and behave accordingly, and the Ciphers, who live by DontThinkFeel. Also the Bleakers who think that there's no inherent point to existence.

to:

* ThePlan: EVERYONE is running Most factions run one. Except for the Xaositects, who think TheMultiverse is one big GambitRoulette [[ProbabilityPileup mess-up]] run by no one in particular and behave accordingly, and the Ciphers, who live by DontThinkFeel. Also DontThinkFeel, the Bleakers Bleakers, who think that there's no inherent point to existence.existence, and the Indeps, who just want to be left alone.


Added DiffLines:

* RagtagBunchOfMisfits: The Independent League is a gathering point for people who don't believe too strongly in any faction philosophy one way or the other, banding together for common protection. They include many of the city's merchants and innkeepers, who benefit from being neutral.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheScottishTrope: People of Sigil believe that referring to the Lady of Pain by her full name makes her pay attention, and thus refer to her as 'The Lady'.


Added DiffLines:

** Six giant squirrels with a headdress, a robe and a ring of levitation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MySpeciesDothProtestTooMuch: Fell is a 'fallen' Dabus, one of The Lady's servitors, who chose to abandon her service and worship the god Aoskar. The Lady responded by killing Aoskar and razing his temple in Sigil, but left Fell alive. People tend to be vary around him, believing him cursed.

Added: 312

Removed: 319

Is there an issue? Send a MessageReason:
generic use. this is the generic term.


* ThePlan: EVERYONE is running one. Except for the Xaositects, who think TheMultiverse is one big GambitRoulette [[ProbabilityPileup mess-up]] run by no one in particular and behave accordingly, and the Ciphers, who live by DontThinkFeel. Also the Bleakers who think that there's no inherent point to existence.



* XanatosGambit: EVERYONE is running one. Except for the Xaositects, who think TheMultiverse is one big XanatosRoulette [[ProbabilityPileup mess-up]] run by no one in particular and behave accordingly, and the Ciphers, who live by DontThinkFeel. Also the Bleakers who think that there's no inherent point to existence.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The fifth layer of Mount Celestia is the Holy Warrior Heaven. Everyone regenerates, including visitors, and it could best be summed up as what would happen if infinite paladins got together to make a stronghold. It is strongly implied all paladins are allowed at least this high on the Mount.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RomanticismVersusEnlightenment: Most of the Lawful factions and races are Team Enlightenment, most of the Chaotic factions and races are Team Romantic, and everyone else does have a stake in the conflict. The Blood War is a war to decide whether Evil is Romantic or Enlightened. As expected, no one is deemed right.

Added: 233

Changed: 181

Is there an issue? Send a MessageReason:
None


* CelestialParagonsAndArchangels: The aptly named celestials. There are the lawful archons, the fey eladrin (who were only recently made a PC race), and the guardinals.

to:

* CelestialParagonsAndArchangels: The aptly named celestials. There Archons of Mount Celestia are the lawful archons, clearest example of this trope, though the fey eladrin (who were only recently made a PC race), Guardinals and the guardinals.Eladrin might also apply.



* GodOfGood: Possibly Chronias, the top layer of Celestia. Never explicitly described, it is the final goal of the petitioners making the slow ascent up the holy mountain. There, they hope to be eternally joined to Celestia itself.



** The modrons are the inhabitants of Mechanus, and resemble clockwork geometric shapes possessing some combination of limbs, tentacles, and facial features. Divided into different ranks (the most well-known being the cube-shaped quadrones), the modrons are the living embodiments of law and order. A modron of any given station is only aware of the ranks immediately above and below it; anything beyond that simply does not register.
*** Sometimes modrons are touched by chaos and go rogue. This doesn't mean that they start wantonly breaking laws and living large; they're still lawful to an alien degree, just slightly less so than their peers.
** The frog-like slaadi are to chaos what the modrons are to order.

to:

** The modrons Modrons are the inhabitants of Mechanus, and resemble clockwork geometric shapes possessing some combination of limbs, tentacles, and facial features. Divided into different ranks (the most well-known being the cube-shaped quadrones), the modrons Modrons are the living embodiments of law and order. A modron Modron of any given station is only aware of the ranks immediately above and below it; anything beyond that simply does not register.
*** Sometimes modrons Modrons are touched by chaos and go rogue. This doesn't mean that they start wantonly breaking laws and living large; they're still lawful to an alien degree, just slightly less so than their peers.
** The frog-like slaadi Slaadi are to chaos what the modrons are to order.

Added: 1085

Changed: 40

Is there an issue? Send a MessageReason:
None


* CelestialParagonsAndArchangels: The aptly named celestials. There are the lawful archons, the fey eladrin (who were only recently made a PC race), and the guardinals.



* MoralDissonance: The Upper Planes allow the Blood War—an eternal conflict that's bloodthirsty even by the standards of Warhammer 40,000—to continue without end since it pits the two main fiendish factions against each other, and away from the good folk. The problem is, the Blood War seems to have a corrupting influence all on its own. [[spoiler:This is explore more thoroughly in Planescape: Torment.]]

to:

* MoralDissonance: The Upper Planes allow the Blood War—an eternal conflict that's that would be seen as bloodthirsty even by in the standards of Warhammer 40,000—to 40K setting—to continue without end since it pits the two main fiendish factions against each other, and away from the good folk. The problem is, the Blood War seems to have a corrupting influence all on its own. [[spoiler:This is explore explored more thoroughly in Planescape: Torment.]]


Added DiffLines:

* OrderVersusChaos: Arguably more important than good versus evil. The Blood War between the chaotic tanar'ri and the orderly baatezu is perhaps the most famous example.


Added DiffLines:

* StarfishAliens: Several.
** The modrons are the inhabitants of Mechanus, and resemble clockwork geometric shapes possessing some combination of limbs, tentacles, and facial features. Divided into different ranks (the most well-known being the cube-shaped quadrones), the modrons are the living embodiments of law and order. A modron of any given station is only aware of the ranks immediately above and below it; anything beyond that simply does not register.
*** Sometimes modrons are touched by chaos and go rogue. This doesn't mean that they start wantonly breaking laws and living large; they're still lawful to an alien degree, just slightly less so than their peers.
** The frog-like slaadi are to chaos what the modrons are to order.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodIsNotNice: The Celestials can really ruin your day if you give them a reason to.


Added DiffLines:

* MoralDissonance: The Upper Planes allow the Blood War—an eternal conflict that's bloodthirsty even by the standards of Warhammer 40,000—to continue without end since it pits the two main fiendish factions against each other, and away from the good folk. The problem is, the Blood War seems to have a corrupting influence all on its own. [[spoiler:This is explore more thoroughly in Planescape: Torment.]]


Added DiffLines:

* OrcusOnHisThrone: Not the trope-namer (as that would be AD&D's 3rd edition), but Orcus is around, and presumably has a throne in the Abyss on which he can sit. Another example might actually be Asmodeus, though he's pretty active in terms of scheming.

Added: 257

Changed: 397

Removed: 257

Is there an issue? Send a MessageReason:
A repeat entry for \"A God I Am Not\", one at the top of the page with the As, one further down with the Gs. I just C&Pd the more detailed earlier version down to the Gs.


* AGodIAmNot: Lady Of Pain. Her powers make her a deity for all intents and purposes, but for unknown reasons, worshiping her or referring to her as a goddess is one of the quickest ways to bring down her wrath.
** The most common theory is that active worship could make her a goddess. The whole idea of Sigil as a neutral ground crossroads of the multiverse is that gods have no access there. If the Lady became one, the whole barrier would collapse in a PuffOfLogic.

to:

* AGodIAmNot: Lady Of Pain. Her powers make her a deity for all intents and purposes, but for unknown reasons, worshiping her or referring to her as a goddess is one of the quickest ways to bring down her wrath.
** The most common theory is that active worship could make her a goddess. The whole idea of Sigil as a neutral ground crossroads of the multiverse is that gods have no access there. If the Lady became one, the whole barrier would collapse in a PuffOfLogic.



* AGodIAmNot: The Lady of Pain.

to:

* AGodIAmNot: The Lady Of Pain. Her powers make her a deity for all intents and purposes, but for unknown reasons, worshiping her or referring to her as a goddess is one of Pain.the quickest ways to bring down her wrath.
** The most common theory is that active worship could make her a goddess. The whole idea of Sigil as a neutral ground crossroads of the multiverse is that gods have no access there. If the Lady became one, the whole barrier would collapse in a PuffOfLogic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvilTowerOfOminousness: Several. Khin-Oin, in the Gray Waste, is a tower in the shape of a spinal cord reaching forty miles into the sky and forty miles under the ground.
* FireAndBrimstoneHell: Plenty of these. Phlegethos, the fourth layer of Baator, is probably the most traditional. The Abyss, being what it is, is sure to have several layers that meet the criteria. The top two layers of Gehenna also fit, though they're a bit less traditional about it.
* GardenOfEvil: Cathrys, the second layer of Carceri, is called the Crimson Jungle. It's a tropical hell where the trees drip poison and razor-edged grass can disembowel the careless (or even careful) traveler.
* GhibliHills: Dothion, the bottom layer of Bytopia falls into this category. It's a pastoral land where the natives live in small and industrious villages, embracing the virtues of craftsmanship and honesty. Parts of Elysium may also qualify.


Added DiffLines:

* NatureIsNotNice: The Beastlands is one of the Upper Planes, a place of untamed nature at its most glorious... and even good-aligned travelers should still watch their step. Outland, the neutral plane, has "nature red in tooth and claw" as its ethos.


Added DiffLines:

* ScavengerWorld: Most of the Lower Planes have aspects of this, though special mention should go to Thuldanin, the second layer of Acheron. Powerful weapons have a way of finding their way to this war-torn layer, and a lucky artifact-seeker can really hit it big.


Added DiffLines:

* ThirstyDesert: Minethys, the third layer of Carceri. A crimson and demon-haunted desert.


Added DiffLines:

* WarriorHeaven: Ysgard! The happy souls who call this plane home live it up Viking-style, fighting each other in grand melees all day. Death for residents is temporary, and when the sun sets they retire to a drinking hall to boast about their deeds. The rule about coming back to life doesn't apply to visitors, however.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlwaysNight: Lunia, the first layer of Mount Celestia, is an unusual positive example of this trope. The layer is an eternal starry night on the pristine beaches by a freshwater sea. Karasuthra, the third layer of the Beastlands, is another positive (though perhaps less calming) example.


Added DiffLines:

* EndlessDaytime: Krigala, the first layer of the Beastlands, is an eternal and glorious afternoon.


Added DiffLines:

* RedSkyTakeWarning: Several parts of the Lower Planes, including Avernus in Baator, Pazunia in the Abyss, and several layers in Carceri.


Added DiffLines:

* WretchedHive: Many of the towns in the Lower Planes, along with the Gate Towns leading to such planes.
** Curst, the Gate Town to Carceri, is a run-down desert settlement inhabited by liars and traitors.

Added: 1290

Changed: 52

Is there an issue? Send a MessageReason:
None


* BedlamHouse: The settled parts of Pandemonium are sometimes this trope. The entire Outer Plane consists of lightless tunnels blasted by a constant wind that quickly drives residents insane.
** Averted by the Gatehouse, the asylum run by the Bleak Cabal, which is relatively safe.



* CityGuards: The Harmonium keeps the peace with extreme prejudice, always ready to beat up those who cause trouble. The Mercykillers do a bit of this as well, and are even more violent.
* TheCityNarrows: Sigil's got one of these in the form of the Hive, a crime-ridden and mazelike slum. The Lower Ward, with its toxic air and numerous portals to the Lower Planes, might also qualify.
* CityOfWeirdos: No matter how many strange entities you've seen while wandering Sigil, there are still stranger ones you've yet to meet.



* PlatonicProstitution

to:

* PlatonicProstitutionPlatonicProstitution: The Brothel for the Slaking of Intellectual Lusts.
* PollutedWasteland: Found in several of the Lower Planes, but special mention should go to Maladomini, the seventh layer of Baator. The ruling Baatezu, Baalzebul, is obsessed with building the perfect city, but is never able to create something that meets his satisfaction. The layer has been completely laid to waste in his quest to find more building materials. Cities of impossible beauty dot the blasted layer, abandoned because of some petty flaw that only Baalzebul can see.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhamEpisode: ''Faction War''
Is there an issue? Send a MessageReason:
None


The factions, which form the backbone of character interactions (and fill a role similar to "splats" in the WorldOfDarkness), are:

to:

The factions, which form the backbone of character interactions (and fill a role similar to "splats" in the WorldOfDarkness), {{splat}} role), are:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** TSR briefly ''did'' have a recorded pronunciation guide on their website. Sadly it was taken down with their abandonment of the Planescape setting. Not that this had any effect except to intensify arguments over whether they were "right."

Added: 1954

Changed: 18

Is there an issue? Send a MessageReason:
None


* The Inner Planes, each of which is based around a [[ElementalPowers theme]] regarding [[ElementalBaggage matter and energy]]. For example, in the Plane of Fire, everything is on fire, on the Plane of Water everything is underwater, etc.
* The Outer Planes, based on the [[CharacterAlignment alignments]]. Nine of the outer planes correspond precisely to an alignment; the other eight are in in-between spaces. For example, Mechanus (also known as Nirvana) is a LawfulNeutral clockwork universe which seems to consist mostly of gigantic gears tended by robot-like beings; while Baator, the LawfulEvil plane, is literally {{Hell}}, and Bytopia is a LawfulGood / NeutralGood plane founded on the idea of honest hard work. The Outer Planes are the literal afterlife where the gods live and their followers go when they die--it just turns out that with the right keys, you can walk there. [[color:white:This is an invoked, in-universe example of Character Alignment.]]
* "Pathway universes", the key elements of the magic portal network, including the Astral Plane, the Ethereal Plane, the Infinite Staircase, and Sigil itself.

to:

* The Inner Planes, '''Inner Planes''', each of which is based around a [[ElementalPowers theme]] regarding [[ElementalBaggage matter and energy]]. For example, in the Plane of Fire, everything is on fire, on the Plane of Water everything is underwater, etc.
* The Outer Planes, '''Outer Planes''', based on the [[CharacterAlignment alignments]]. Nine of the outer planes correspond precisely to an alignment; the other eight are in in-between spaces. For example, Mechanus (also known as Nirvana) is a LawfulNeutral clockwork universe which seems to consist mostly of gigantic gears tended by robot-like beings; while Baator, the LawfulEvil plane, is literally {{Hell}}, and Bytopia is a LawfulGood / NeutralGood plane founded on the idea of honest hard work. The Outer Planes are the literal afterlife where the gods live and their followers go when they die--it just turns out that with the right keys, you can walk there. [[color:white:This is an invoked, in-universe example of Character Alignment.]]
* "Pathway universes", "'''Pathway universes'''", the key elements of the magic portal network, including the Astral Plane, the Ethereal Plane, the Infinite Staircase, and Sigil itself.
itself.

The factions, which form the backbone of character interactions (and fill a role similar to "splats" in the WorldOfDarkness), are:

* The '''Athar''' or '''Defiers''', cynical atheists and agnostics who believe the gods are frauds.
* The '''Believers of the Source''' or '''Godsmen''', who believe that life is a test and that any person can ascend to divinity.
* The '''Bleak Cabal''' or '''Madmen''', who believe that there is no meaning in anything.
* The '''Doomguard''' or '''Sinkers''', who believe that entropy must destroy everything so something better can rise from the ashes.
* The '''Dustmen''' or '''the Dead''', who believe that life and death are both illusions and seek oblivion.
* The '''Fated''' or '''Takers''', ruthless egotists who believe that right to ownership derives from the strength to take and hold it.
* The '''Fraternity of Order''' or '''Guvners''', who believe that power comes from the knowledge and exploitation of natural and societal laws.
* The '''Free League''' or '''Indeps''', individualists who paradoxically reject the faction system while being a faction unto themselves.
* The '''Harmonium''' or '''Hardheads''', authoritarians who seek to unite the planes in peace under one rule--theirs.
* The '''Mercykillers''' or '''the Red Death''', who believe mercy is weakness and true justice comes from violent retribution.
* The '''Revolutionary League''' or '''Anarchists''', zealots who believe all societal laws must be overthrown--but to what end, none can agree.
* The '''Sign of One''' or '''Signers''', who believe each individual creates the universe around them.
* The '''Society of Sensation''' or '''Sensates''', inveterate hedonists who seek enlightenment through new experiences.
* The '''Transcendent Order''' or '''Ciphers''', who believe that enlightenment comes from action from pure instinct, not thought.
* The '''Xaositects''' or '''Chaosmen''', who see truth in chaos and unpredictability and act accordingly.
Is there an issue? Send a MessageReason:
None


* AGodAmI: Subverted with the Lady Of Pain. Her powers make her deity for all intents and purposes, but for unknown reasons, worshipping her or referring to her as a goddess is one of the quickest ways to bring down her wrath.
** The most common theory is that active worship could make her a godess. The whole idea of Sigil as a neutral ground crossroads of the multiverse is that gods have no access there. If the Lady became one, the whole barrier would collapse in a PuffOfLogic.

to:

* AGodAmI: Subverted with the AGodIAmNot: Lady Of Pain. Her powers make her a deity for all intents and purposes, but for unknown reasons, worshipping worshiping her or referring to her as a goddess is one of the quickest ways to bring down her wrath.
** The most common theory is that active worship could make her a godess.goddess. The whole idea of Sigil as a neutral ground crossroads of the multiverse is that gods have no access there. If the Lady became one, the whole barrier would collapse in a PuffOfLogic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AGodIAmNot: The Lady of Pain.

Top