History TabletopGame / Planescape

11th Sep '16 3:13:47 PM Aldheim
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** A clueless is ExactlyWhatItSaysOnTheTin; someone who just doesn't get how things work out among the planes, and sometimes believes he's still back home -- an apt comparison would be your country cousin visiting the city for the first time, and your retarded cousin who can't be convinced he has to wear pants when he's with other people. Some people consider all primes to be clueless, but there's a good deal of arrogant cluelessness among some planewalkers, too...

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** A clueless is ExactlyWhatItSaysOnTheTin; someone who just doesn't get how things work out among the planes, and sometimes believes he's still back home -- an apt comparison would be your country cousin visiting the city for the first time, and your retarded cousin or a college freshman who can't be convinced he has to wear pants when he's with other people.never left home before. Some people consider all primes to be clueless, but there's a good deal of arrogant cluelessness among some planewalkers, too...
2nd Aug '16 5:00:05 PM Andygal
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* The '''Outer Planes''', based on the [[CharacterAlignment alignments]]. Nine of the outeor planes correspond precisely to an alignment; the other eight are in in-between spaces. For example, Mechanus (also known as Nirvana) is a LawfulNeutral clockwork universe which seems to consist mostly of gigantic gears tended by robot-like beings; while Baator, the LawfulEvil plane, is literally {{Hell}}, and Bytopia is a LawfulGood / NeutralGood plane founded on the idea of honest hard work. The Outer Planes are the literal afterlife where the gods live and their followers go when they die--it just turns out that with the right keys, you can walk there. [[color:white:This is an invoked, in-universe example of Character Alignment.]]

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* The '''Outer Planes''', based on the [[CharacterAlignment alignments]]. Nine of the outeor planes Outer Planes correspond precisely to an alignment; the other eight are in in-between spaces. For example, Mechanus (also known as Nirvana) is a LawfulNeutral clockwork universe which seems to consist mostly of gigantic gears tended by robot-like beings; while Baator, the LawfulEvil plane, is literally {{Hell}}, and Bytopia is a LawfulGood / NeutralGood plane founded on the idea of honest hard work. The Outer Planes are the literal afterlife where the gods live and their followers go when they die--it just turns out that with the right keys, you can walk there. [[color:white:This is an invoked, in-universe example of Character Alignment.]]
1st Aug '16 11:30:23 PM Idlem
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* The '''Outer Planes''', based on the [[CharacterAlignment alignments]]. Nine of the outer planes correspond precisely to an alignment; the other eight are in in-between spaces. For example, Mechanus (also known as Nirvana) is a LawfulNeutral clockwork universe which seems to consist mostly of gigantic gears tended by robot-like beings; while Baator, the LawfulEvil plane, is literally {{Hell}}, and Bytopia is a LawfulGood / NeutralGood plane founded on the idea of honest hard work. The Outer Planes are the literal afterlife where the gods live and their followers go when they die--it just turns out that with the right keys, you can walk there. [[color:white:This is an invoked, in-universe example of Character Alignment.]]

to:

* The '''Outer Planes''', based on the [[CharacterAlignment alignments]]. Nine of the outer outeor planes correspond precisely to an alignment; the other eight are in in-between spaces. For example, Mechanus (also known as Nirvana) is a LawfulNeutral clockwork universe which seems to consist mostly of gigantic gears tended by robot-like beings; while Baator, the LawfulEvil plane, is literally {{Hell}}, and Bytopia is a LawfulGood / NeutralGood plane founded on the idea of honest hard work. The Outer Planes are the literal afterlife where the gods live and their followers go when they die--it just turns out that with the right keys, you can walk there. [[color:white:This is an invoked, in-universe example of Character Alignment.]]



** The Lady of Pain herself was long suspected of being one, thanks to her power to keep gods out of Sigil. It's pretty much confirmed that she is the Over-God all mighty of D&D at the close of ''Die Vecna, Die!'' the final adventure of 2nd edition D&D, when she [[RewritingReality literally changes the rules of the game]] and ushers in 3rd edition.

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** The Lady of Pain herself was long suspected of being one, thanks to her power to keep gods out of Sigil. It's pretty much confirmed that she A possible explanation is given near the Over-God all mighty of D&D at the close end of ''Die Vecna, Die!'' Die!''. [[spoiler: She is rumored to be an Ancient Brethren, a group of entities that existed before the final adventure of 2nd edition D&D, when she [[RewritingReality literally changes gods and are more powerful than them. A few other characters are implied to belong to this group as well, including the rules of Serpent (who is either the game]] and ushers in 3rd edition.ImaginaryFriend or ManBehindTheMan of Vecna; it's deliberately left vague)]].
17th Jul '16 8:39:44 AM Andygal
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** Infernals on the other hand use souls (mostly damned ones) as currency. Damned souls become giant human-faced larvae as petitioners of the lower planes. This larvae are treated like cattle and money at the same time. Infernals need the larvae/souls to create (or "reeincarnate" the souls into) lesser infernals for the Blood War.

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** Infernals on the other hand use souls (mostly damned ones) as currency. Damned souls become giant human-faced larvae as petitioners of the lower planes. This These larvae are treated like cattle and money at the same time. Infernals need the larvae/souls to create (or "reeincarnate" the souls into) lesser infernals for the Blood War.
16th Jul '16 9:46:55 PM MightyMonarch
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** Infernals on the other hand use souls (mostly damned ones) as currency. Damned souls being giant human-faced larvae, treated like cattle. Infernals need the larvae/souls to create (or "reeincarnate" the souls into) lesser infernals for the Blood War.

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** Infernals on the other hand use souls (mostly damned ones) as currency. Damned souls being become giant human-faced larvae, larvae as petitioners of the lower planes. This larvae are treated like cattle.cattle and money at the same time. Infernals need the larvae/souls to create (or "reeincarnate" the souls into) lesser infernals for the Blood War.



** The Lady of Pain herself was long suspected of being one, thanks to her power to keep gods out of Sigil. It's pretty much confirmed that she is the Over-God allmighty of D&D at the close of ''Die Vecna, Die!'' the final adventure of 2nd edition D&D, when she [[RewritingReality literally changes the rules of the game]] and ushers in 3rd edition.

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** Nupperibos are puny, morbidly obese, deaf and blind gray humanoid infernals who are not actually baatezu and thus outside their evolutionary line, larvae in Baator sometimes transform into one of these at random. The baatezu herd this things to devolve them into larvae and then transform them into the lesser of the baatezu, lemure. The reason?: [[spoiler: Nupperibos are the "baby" form of the ancient Baatorians. None has evolved since Asmodeus rose to power at the dawn of time and no baatezu wants to have those things loose again.]]
** The Lady of Pain herself was long suspected of being one, thanks to her power to keep gods out of Sigil. It's pretty much confirmed that she is the Over-God allmighty all mighty of D&D at the close of ''Die Vecna, Die!'' the final adventure of 2nd edition D&D, when she [[RewritingReality literally changes the rules of the game]] and ushers in 3rd edition.
16th Jul '16 8:20:38 AM MightyMonarch
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Added DiffLines:

** See DomainHolder.
15th Jul '16 10:09:32 PM MightyMonarch
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* DomainHolder: The Lady's ''whim'' is reality in Sigil. One is entitled to certain defenses (saving throws and so forth) when attacked by a mortal... or a demon/angel... or even (sometimes) a god. The Lady can do as she wills ''to'' a god... within the city limits. [[spoiler: The Lady has proven she can do as she wills outside of Sigil too. She killed the god of portals Aoskar in his home domain in the Astral Plane while at the same time demolishing his temples and killing or mazing nearly all of his followers. All in a matter of seconds in the middle of the night. Aoskar's corpse was found in his domain [[NightmareFuel impaled and eviscerated FROM THE INSIDE OUT]] by a gazillion scythe blades that looked like The Lady's headdress.]]

to:

* DomainHolder: The Lady's ''whim'' is reality in Sigil. One is entitled to certain defenses (saving throws and so forth) when attacked by a mortal... or a demon/angel... or even (sometimes) a god. The Lady can do as she wills ''to'' a god... within the city limits.
**
[[spoiler: The Lady has proven she can do as she wills outside of Sigil too. She killed the god of portals Aoskar in his home domain in the Astral Plane while at the same time demolishing his temples and killing or mazing nearly all of his followers. All in a matter of seconds in the middle of the night.night, with a mere thought. Aoskar's corpse was found in his domain [[NightmareFuel impaled and eviscerated FROM THE INSIDE OUT]] by a gazillion scythe blades that looked like The Lady's headdress.]]
15th Jul '16 9:58:22 PM Arivne
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* AcidTripDimension:

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* AcidTripDimension: AcidTripDimension



* AlienGeometries: Sigil, because it is a city that exists on its own plane, is connected to others only by portals in the forms of doors. The city resembles the inside of a tire; it's a tube that wraps around on itself, so you can look up and see buildings in the sky, walk straight for hours and end up in the same place, and open any door and end up somewhere else. Gravity seems to work for whatever ground your standing on right now and light is just sort of there. To top it all off, it's floating on the top of an infinitely-tall spire in the middle of a plane that is both infinite and finite. The best part, though, is that, since Sigil exists completely separate from any other plane, there is a chance that it has no outer surface.
** Debunked: Kinda. It is explained in-universe mages and other beings used magic to fly to the outside of the tire that is Sigil. They found nothingness and the flat rocky surface of the outside tire with nothing else. In fact the outer face of Sigil would be its rocky foundations, like a town built upon concrete.

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* AlienGeometries: Sigil, because it is a city that exists on its own plane, is connected to others only by portals in the forms of doors. The city resembles the inside of a tire; it's a tube that wraps around on itself, so you can look up and see buildings in the sky, walk straight for hours and end up in the same place, and open any door and end up somewhere else. Gravity seems to work for whatever ground your standing on right now and light is just sort of there. To top it all off, it's floating on the top of an infinitely-tall spire in the middle of a plane that is both infinite and finite. The best part, though, is that, since Sigil exists completely separate from any other plane, there is a chance that it has no outer surface.
** Debunked: Kinda.
surface. It is explained in-universe mages and other beings used magic to fly to the outside of the tire that is Sigil. They found nothingness and the flat rocky surface of the outside tire with nothing else. In fact the outer face of Sigil would be its rocky foundations, like a town built upon concrete.



* AppealToForce:

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* AppealToForce:AppealToForce



* BedlamHouse: The settled parts of Pandemonium are sometimes this trope. The entire Outer Plane consists of lightless tunnels blasted by a constant wind that quickly drives residents insane.

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* BedlamHouse: BedlamHouse
**
The settled parts of Pandemonium are sometimes this trope. The entire Outer Plane consists of lightless tunnels blasted by a constant wind that quickly drives residents insane.



* ClapYourHandsIfYouBelieve: The central point of the setting. The collective weight of the factions' beliefs--the Sign of One in solipsism, the Fated (Takers) in social darwinism, the Harmonium in statism, and so on--can allow its most powerful members to alter the very physical and spiritual fabric of the Outer Planes.
** Also the gods themselves. Gods gain power based on how strongly their followers believe in them. Gods with more followers tend to be stronger than gods with fewer followers, and they can give that power back to their followers in the form of spells for their clerics. Gods who lose all their followers wither away and finally die when they are completely forgotten and erased from memory.

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* ClapYourHandsIfYouBelieve: ClapYourHandsIfYouBelieve
**
The central point of the setting. The collective weight of the factions' beliefs--the Sign of One in solipsism, the Fated (Takers) in social darwinism, the Harmonium in statism, and so on--can allow its most powerful members to alter the very physical and spiritual fabric of the Outer Planes.
** Also the The gods themselves. Gods gain power based on how strongly their followers believe in them. Gods with more followers tend to be stronger than gods with fewer followers, and they can give that power back to their followers in the form of spells for their clerics. Gods who lose all their followers wither away and finally die when they are completely forgotten and erased from memory.



* CityGuards: The Harmonium keeps the peace with extreme prejudice, always ready to beat up those who cause trouble. The Mercykillers do a bit of this as well, and are even more violent.
** Generally speaking the Harmonium keep order and arrest lawbreakers, the Fraternity of Order do the judging and determine sentence, and the Mercykillers handle imprisonment or execution (unless the victim is legally insane, in which case the Bleakers handle containment). If the criminal is violent/dangerous enough to warrant 'kill on sight' that's also the Mercykillers' business.

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* CityGuards: The Harmonium keeps the peace with extreme prejudice, always ready to beat up those who cause trouble. The Mercykillers do a bit of this as well, and are even more violent.
**
violent. Generally speaking the Harmonium keep order and arrest lawbreakers, the Fraternity of Order do the judging and determine sentence, and the Mercykillers handle imprisonment or execution (unless the victim is legally insane, in which case the Bleakers handle containment). If the criminal is violent/dangerous enough to warrant 'kill on sight' that's also the Mercykillers' business.



* DarkIsNotEvil: The Dustmen faction are basically all creepy goths who hang around with the undead, but their faction philosophy is akin to {{Buddhism}} and they're responsible for Sigil's funerals, proper treatment of the dead and counselling those left behind. The undead they hang out with volunteered to have their bodies reanimated, and are usually just simple laborers. Although it's true that in many ways the Dustmen's philosophy is actually bleaker than the Bleak Cabal's (the Bleakers believe there is no inherent purpose to life; the Dustmen believe life is suffering and one should use asceticism to pursue CessationOfExistence instead of the reincarnation that is "the norm").

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* DarkIsNotEvil: DarkIsNotEvil
**
The Dustmen faction are basically all creepy goths who hang around with the undead, but their faction philosophy is akin to {{Buddhism}} and they're responsible for Sigil's funerals, proper treatment of the dead and counselling those left behind. The undead they hang out with volunteered to have their bodies reanimated, and are usually just simple laborers. Although it's true that in many ways the Dustmen's philosophy is actually bleaker than the Bleak Cabal's (the Bleakers believe there is no inherent purpose to life; the Dustmen believe life is suffering and one should use asceticism to pursue CessationOfExistence instead of the reincarnation that is "the norm").



** The Bleak Cabal are extreme nihilists, most of whom have at least a trace of mental illness. But despite that and their ominous moniker, they run Sigil's orphanage and soup kitchens, as well as asylums that at least try to not be BedlamHouse. The reasoning ends up being genius: if there's no point to anything, there's no existential reason to ''not'' help each other, and if we live in a CrapsackWorld, there's no need to make things worse.
*** It should be noted that all three of these Factions have both good ''and'' evil members. Neither moral belief is a prerequisite for joining any of them. (And Player Characters are welcome to join any of these groups, should they desire, with no fear of moral repercussions.)
* DemonLordsAndArchdevils: ''Planescape'' brought them back to ''D&D'' for the first time since the game was "sanitized" in the switch to 2nd Edition. They had to call them "Tanar'ri Lords" and "Lords of the Nine", until the adventure ''Dead Gods'', when Orcus was explicitly referred to as a demon.

to:

** The Bleak Cabal are extreme nihilists, most of whom have at least a trace of mental illness. But despite that and their ominous moniker, they run Sigil's orphanage and soup kitchens, as well as asylums that at least try to not be BedlamHouse. The reasoning ends up being genius: if there's no point to anything, there's no existential reason to ''not'' help each other, and if we live in a CrapsackWorld, there's no need to make things worse.
***
worse. It should be noted that all three of these Factions have both good ''and'' evil members. Neither moral belief is a prerequisite for joining any of them. (And Player Characters are welcome to join any of these groups, should they desire, with no fear of moral repercussions.)
* DemonLordsAndArchdevils: DemonLordsAndArchdevils
**
''Planescape'' brought them back to ''D&D'' for the first time since the game was "sanitized" in the switch to 2nd Edition. They had to call them "Tanar'ri Lords" and "Lords of the Nine", until the adventure ''Dead Gods'', when Orcus was explicitly referred to as a demon.



* DemonOfHumanOrigin: When you die, you become a petitioner on the Outer Plane most suited to your alignment, and lose all memories of your previous existence. However, many petitioners who are sent to Baator (LawfulEvil Hell) and the Abyss (ChaoticEvil Hell) become larvae (soul cattle) or directly lesser, bottom of the barrel fiends and are then selected (essentially at random) to join TheLegionsOfHell as the diabolic or demonic equivalent of privates (actually cannon fodder). From there, IF they survive and get randomly promoted to an actual private, it is theoretically possible that if the petitioner is both evil enough and {{Badass}} enough, then he or she could eventually rise up the ranks evolving through each rank/form to become an [[DemonLordsAndArchdevils Archdevil or Demon Lord]]. This is rare, but possible: the demon lord Orcus began his career as a lowly Dretch, the weakest and dumbest of demons,only above the Mane who aren't fit enough to think for themselves or be considered demons at all, and he's now the second or third (depends who you ask) most powerful being in the Abyss.

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* DemonOfHumanOrigin: DemonOfHumanOrigin
**
When you die, you become a petitioner on the Outer Plane most suited to your alignment, and lose all memories of your previous existence. However, many petitioners who are sent to Baator (LawfulEvil Hell) and the Abyss (ChaoticEvil Hell) become larvae (soul cattle) or directly lesser, bottom of the barrel fiends and are then selected (essentially at random) to join TheLegionsOfHell as the diabolic or demonic equivalent of privates (actually cannon fodder). From there, IF they survive and get randomly promoted to an actual private, it is theoretically possible that if the petitioner is both evil enough and {{Badass}} enough, then he or she could eventually rise up the ranks evolving through each rank/form to become an [[DemonLordsAndArchdevils Archdevil or Demon Lord]]. This is rare, but possible: the demon lord Orcus began his career as a lowly Dretch, the weakest and dumbest of demons,only above the Mane who aren't fit enough to think for themselves or be considered demons at all, and he's now the second or third (depends who you ask) most powerful being in the Abyss.



* DomainHolder: The Lady's ''whim'' is reality in Sigil. One is entitled to certain defenses (saving throws and so forth) when attacked by a mortal... or a demon/angel... or even (sometimes) a god. The Lady can do as she wills ''to'' a god... within the city limits.
** [[spoiler: The Lady has proven she can do as she wills outside of Sigil too. She killed the god of portals Aoskar in his home domain in the Astral Plane while at the same time demolishing his temples and killing or mazing nearly all of his followers. All in a matter of seconds in the middle of the night. Aoskar's corpse was found in his domain [[NightmareFuel impaled and eviscerated FROM THE INSIDE OUT]] by a gazillion scythe blades that looked like The Lady's headdress.]]

to:

* DomainHolder: The Lady's ''whim'' is reality in Sigil. One is entitled to certain defenses (saving throws and so forth) when attacked by a mortal... or a demon/angel... or even (sometimes) a god. The Lady can do as she wills ''to'' a god... within the city limits.
**
limits. [[spoiler: The Lady has proven she can do as she wills outside of Sigil too. She killed the god of portals Aoskar in his home domain in the Astral Plane while at the same time demolishing his temples and killing or mazing nearly all of his followers. All in a matter of seconds in the middle of the night. Aoskar's corpse was found in his domain [[NightmareFuel impaled and eviscerated FROM THE INSIDE OUT]] by a gazillion scythe blades that looked like The Lady's headdress.]]



* EnemyCivilWar: The eternal, devastating Blood War between the baatezu (devils) and tanar'ri (demons) is the only thing keeping the lower planes from overrunning the multiverse. Yugoloth (daemons) serve as mercenaries to both sides while the Gehreleth (demodands) stay outside of the war.

to:

* EnemyCivilWar: EnemyCivilWar
**
The eternal, devastating Blood War between the baatezu (devils) and tanar'ri (demons) is the only thing keeping the lower planes from overrunning the multiverse. Yugoloth (daemons) serve as mercenaries to both sides while the Gehreleth (demodands) stay outside of the war.



* AGodIAmNot: The Lady Of Pain. Her powers make her a deity for all intents and purposes, but for unknown reasons, worshiping her or referring to her as a goddess is one of the quickest ways to bring down her wrath.
** The most common theory is that active worship could make her a goddess. The whole idea of Sigil as a neutral ground crossroads of the multiverse is that gods have no access there. If the Lady became one, the whole barrier would collapse in a PuffOfLogic.

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* AGodIAmNot: The Lady Of Pain. Her powers make her a deity for all intents and purposes, but for unknown reasons, worshiping her or referring to her as a goddess is one of the quickest ways to bring down her wrath.
**
wrath. The most common theory is that active worship could make her a goddess. The whole idea of Sigil as a neutral ground crossroads of the multiverse is that gods have no access there. If the Lady became one, the whole barrier would collapse in a PuffOfLogic.



* GlobalCurrency: While this is an unofficial rule in almost all RPG settings, it's an ''official'' rule in this one, mentioned in the core rulebook. Gold from one world is considered just as valuable as it is from another in Sigil. (And Sigil is a place [[EveryManHasHisPrice where the rule "Money talks"]] is truer than anywhere else.)

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* GlobalCurrency: GlobalCurrency
**
While this is an unofficial rule in almost all RPG settings, it's an ''official'' rule in this one, mentioned in the core rulebook. Gold from one world is considered just as valuable as it is from another in Sigil. (And Sigil is a place [[EveryManHasHisPrice where the rule "Money talks"]] is truer than anywhere else.)



* {{Hell}}: Baator, home of the baatezu (better known as "devils") is literally Hell, though all of the Lower Planes have elements of the trope: Carceri is Tartarus from greek mythos, Gehenna is hebrew hell, Acheron and The Grey Waste (of Hades) are both based on greek underworld (Acheron not so much) and Pandemonium is Asgardian hell.
** The Abyss, while only named after the christian chasm leading to the gates of Hell is worse than the rest, [[NightmareFuel much much worse.]]
* HellIsWar: There are seven distinct Lower Planes, each of which is a Hell of sorts. Each of these has multiple dimensions. Of the seven lower planes, five are involved in the Blood War and one is given over to endless, genocidal wars between goblin-kind and orc-kind, with other races being thrown into the mix. So six of seven hells are invoke this trope.
** For example, Acheron. Just as Ysgard is WarriorHeaven, Acheron is Soldier Hell, where souls of ruthless professionals, conscripts drunk on the bloodshed, all those who lost sense of what they fought for, fight as cannon fodder in pointless never-ending wars.

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* {{Hell}}: {{Hell}}
**
Baator, home of the baatezu (better known as "devils") is literally Hell, though all of the Lower Planes have elements of the trope: Carceri is Tartarus from greek mythos, Gehenna is hebrew hell, Acheron and The Grey Waste (of Hades) are both based on greek underworld (Acheron not so much) and Pandemonium is Asgardian hell.
** The Abyss, while only named after the christian Christian chasm leading to the gates of Hell is worse than the rest, [[NightmareFuel much much worse.]]
* HellIsWar: There are seven distinct Lower Planes, each of which is a Hell of sorts. Each of these has multiple dimensions. Of the seven lower planes, five are involved in the Blood War and one is given over to endless, genocidal wars between goblin-kind and orc-kind, with other races being thrown into the mix. So six of seven hells are invoke this trope.
**
trope. For example, Acheron. Just as Ysgard is WarriorHeaven, Acheron is Soldier Hell, where souls of ruthless professionals, conscripts drunk on the bloodshed, all those who lost sense of what they fought for, fight as cannon fodder in pointless never-ending wars.



* NoPronunciationGuide: Just how does one pronounce baatezu, tanar'ri, or Xaositect anyways? ''A Player's Primer to the Outlands'' and ''[[PlanescapeTorment Planescape: Torment]]'' helped a bit, but not enough to stop endless arguments at the game table.

to:

* NoPronunciationGuide: NoPronunciationGuide
**
Just how does one pronounce baatezu, tanar'ri, or Xaositect anyways? ''A Player's Primer to the Outlands'' and ''[[PlanescapeTorment Planescape: Torment]]'' helped a bit, but not enough to stop endless arguments at the game table.



* NotUsingTheZWord: Not Using [[DemonLordsAndArchdevils D]] Words. Because [[strike:de]] ''the fiends'' consider them [[FantasticSlurs racial slurs]], and get ''really'' pissed off ([[BerserkButton more than usual]], that is), and usually no one looks forward to this.
** The ''[[WatsonianVersusDoylist real]]'' reason was that TSR was afraid that MoralGuardians would accuse ''D&D'' of being Satanic (more than usual) if demons and devils appeared in the game. A ''Planescape'' adventure (''Dead Gods'') was actually the first TSR product that reverted to the use of "demon" over "tanar'ri" after the Satanic Panic died down.

to:

* NotUsingTheZWord: Not Using [[DemonLordsAndArchdevils D]] Words. Because [[strike:de]] ''the fiends'' consider them [[FantasticSlurs racial slurs]], and get ''really'' pissed off ([[BerserkButton more than usual]], that is), and usually no one looks forward to this.
**
this. The ''[[WatsonianVersusDoylist real]]'' reason was that TSR was afraid that MoralGuardians would accuse ''D&D'' of being Satanic (more than usual) if demons and devils appeared in the game. A ''Planescape'' adventure (''Dead Gods'') was actually the first TSR product that reverted to the use of "demon" over "tanar'ri" after the Satanic Panic died down.



* ShrugOfGod: A lot of the details are left blank or vague, furthering the setting's sense of mystery. Just what is the Lady of Pain, anyway?
** Six giant squirrels with a headdress, a robe and a ring of levitation. [[spoiler: A common joke in-universe.]]

to:

* ShrugOfGod: A lot of the details are left blank or vague, furthering the setting's sense of mystery. mystery.
**
Just who or what is the Lady of Pain, anyway?
**
anyway? Six giant squirrels with a headdress, a robe and a ring of levitation. [[spoiler: A common joke in-universe.]]



* StarfishAliens: Several.
** The Modrons are the inhabitants of Mechanus, and resemble clockwork geometric shapes possessing some combination of limbs, tentacles, and facial features. Divided into different ranks (the most well-known being the cube-shaped quadrones), the Modrons are the living embodiments of law and order. A Modron of any given station is only aware of the ranks immediately above and below it; anything beyond that simply does not register.
*** Sometimes Modrons are touched by chaos and go rogue. This doesn't mean that they start wantonly breaking laws and living large; they're still lawful to an alien degree, just slightly less so than their peers.

to:

* StarfishAliens: Several.
StarfishAliens
** The Modrons are the inhabitants of Mechanus, and resemble clockwork geometric shapes possessing some combination of limbs, tentacles, and facial features. Divided into different ranks (the most well-known being the cube-shaped quadrones), the Modrons are the living embodiments of law and order. A Modron of any given station is only aware of the ranks immediately above and below it; anything beyond that simply does not register. \n*** Sometimes Modrons are touched by chaos and go rogue. This doesn't mean that they start wantonly breaking laws and living large; they're still lawful to an alien degree, just slightly less so than their peers.



* TailorMadePrison: The Mazes, pocket dimensions that the Lady of Pain creates out of Sigil as prisons for anyone who threatens the city. These small dimensions sustain their occupants without the need for food or water and take the form of an enormous labyrinth. They aren't ''completely'' escape-proof, as the Lady always includes a well-hidden way out, but it's rare for anyone to escape.
** Some people think that she includes the escape route to torment the prisoner with unlikely hope.

to:

* TailorMadePrison: TailorMadePrison
**
The Mazes, pocket dimensions that the Lady of Pain creates out of Sigil as prisons for anyone who threatens the city. These small dimensions sustain their occupants without the need for food or water and take the form of an enormous labyrinth. They aren't ''completely'' escape-proof, as the Lady always includes a well-hidden way out, but it's rare for anyone to escape.
**
escape. Some people think that she includes the escape route to torment the prisoner with unlikely hope.



* ThirstyDesert: Minethys, the third layer of Carceri. A crimson and demon-haunted desert.

to:

* ThirstyDesert: ThirstyDesert
**
Minethys, the third layer of Carceri. A crimson and demon-haunted desert.



* WarriorHeaven: Ysgard! The happy souls who call this plane home live it up Viking-style, fighting each other in grand melees all day. Death for residents is temporary, and when the sun sets they retire to a drinking hall to boast about their deeds. The rule about coming back to life doesn't apply to visitors, however.

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* WarriorHeaven: WarriorHeaven
**
Ysgard! The happy souls who call this plane home live it up Viking-style, fighting each other in grand melees all day. Death for residents is temporary, and when the sun sets they retire to a drinking hall to boast about their deeds. The rule about coming back to life doesn't apply to visitors, however.
15th Jul '16 9:48:24 PM MightyMonarch
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** [[spoiler: The Lady has proven she can do as she wills outside of Sigil too. She killed the god of portals Aoskar in his home domain in the Astral Plane while at the same time demolishing his temples and killing or mazing nearly all of his followers. All in a matter of seconds in the middle of the night. Aoskar's corpse was found in his domain [[NightmareFuel impaled and eviscerated FROM THE INSIDE OUT]] by a gazillion scythe blades that looked like The Lady's headdress.]]



* EmotionEater: 2nd Edition boxed set, Monstrous Supplement booklet. The Spirits of the Air feed on the happiness of other creatures.



* FictionalColour: 2nd Edition boxed set, Monstrous Supplement booklet. The Spirits of the Air wear clothes with ever-shifting colors that are impossible to name.
15th Jul '16 9:47:49 PM Arivne
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Added DiffLines:

* EmotionEater: 2nd Edition boxed set, Monstrous Supplement booklet. The Spirits of the Air feed on the happiness of other creatures.


Added DiffLines:

* FictionalColour: 2nd Edition boxed set, Monstrous Supplement booklet. The Spirits of the Air wear clothes with ever-shifting colors that are impossible to name.
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