History TabletopGame / Planescape

27th May '17 4:04:18 PM Reymma
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* CharacterAlignment:[[InUniverse]] A very tangible concept in the setting, since the Outer Planes are defined by the alignments. If enough beings within a given area of an Outer Plane adhere to a different alignment than the plane itself, then that entire area will shift to the plane that matches the alignment of the population. Some groups actively try to use this fact to steal territory from one plane to add to another.

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* CharacterAlignment:[[InUniverse]] A very CharacterAlignment: InUniverse, a tangible concept in that forms the basis of much of the setting, since the Outer Planes are defined by the alignments. If enough beings within a given area of an Outer Plane adhere to a different alignment than the plane itself, then that entire area will shift to the plane that matches the alignment of the population. Some groups actively try to use this fact to steal territory from one plane to add to another.
27th May '17 4:00:31 PM Reymma
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* CharacterAlignment: A very tangible concept in the setting, since the Outer Planes are defined by the alignments. If enough beings within a given area of an Outer Plane adhere to a different alignment than the plane itself, then that entire area will shift to the plane that matches the alignment of the population. Some groups actively try to use this fact to steal territory from one plane to add to another.

to:

* CharacterAlignment: CharacterAlignment:[[InUniverse]] A very tangible concept in the setting, since the Outer Planes are defined by the alignments. If enough beings within a given area of an Outer Plane adhere to a different alignment than the plane itself, then that entire area will shift to the plane that matches the alignment of the population. Some groups actively try to use this fact to steal territory from one plane to add to another.
27th May '17 3:57:48 PM Reymma
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** When you die, you become a petitioner on the Outer Plane most suited to your alignment, and lose all memories of your previous existence. However, many petitioners who are sent to Baator (LawfulEvil Hell) and the Abyss (ChaoticEvil Hell) become larvae (soul cattle) or directly lesser, bottom of the barrel fiends and are then selected (essentially at random) to join TheLegionsOfHell as the diabolic or demonic equivalent of privates (actually cannon fodder). From there, IF they survive and get randomly promoted to an actual private, it is theoretically possible that if the petitioner is both evil enough and badass enough, then he or she could eventually rise up the ranks evolving through each rank/form to become an [[DemonLordsAndArchdevils Archdevil or Demon Lord]]. This is rare, but possible: the demon lord Orcus began his career as a lowly Dretch, the weakest and dumbest of demons,only above the Mane who aren't fit enough to think for themselves or be considered demons at all, and he's now the second or third (depends who you ask) most powerful being in the Abyss.

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** When you die, you become a petitioner on the Outer Plane most suited to your alignment, and lose all memories of your previous existence. However, many petitioners who are sent to Baator (LawfulEvil Hell) and the Abyss (ChaoticEvil Hell) become larvae (soul cattle) or directly lesser, bottom of the barrel fiends and are then selected (essentially at random) to join TheLegionsOfHell as the diabolic or demonic equivalent of privates (actually cannon fodder). From there, IF they survive and get randomly promoted to an actual private, it is theoretically possible that if the petitioner is both evil enough and badass enough, then he or she could eventually rise up the ranks evolving through each rank/form to become an [[DemonLordsAndArchdevils Archdevil or Demon Lord]]. This is rare, but possible: the demon lord Orcus began his career as a lowly Dretch, the weakest and dumbest of demons,only demons, only above the Mane who aren't fit enough to think for themselves or be considered demons at all, and he's now the second or third (depends who you ask) most powerful being in the Abyss.



** Nupperibos are puny, morbidly obese, deaf and blind gray humanoid infernals who are not actually baatezu and thus outside their evolutionary line, larvae in Baator sometimes transform into one of these at random. The baatezu herd this things to devolve them into larvae and then transform them into the lesser of the baatezu, lemure. The reason?: [[spoiler: Nupperibos are the "baby" form of the ancient Baatorians. None has evolved since Asmodeus rose to power at the dawn of time and no baatezu wants to have those things loose again.]]

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** Nupperibos are puny, morbidly obese, deaf and blind gray humanoid infernals who are not actually baatezu and thus outside their evolutionary line, larvae in Baator sometimes transform into one of these at random. The baatezu herd this these things to devolve them into larvae and then transform them into the lesser of the baatezu, lemure. The reason?: [[spoiler: Nupperibos are the "baby" form of the ancient Baatorians. None has evolved since Asmodeus rose to power at the dawn of time and no baatezu wants to have those things loose again.]]
27th May '17 3:37:04 PM Reymma
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* The '''Believers of the Source''' or '''Godsmen''', who believe that life is a test and that any person can ascend to divinity in a cicle of reencarnations.

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* The '''Believers of the Source''' or '''Godsmen''', who believe that life is a test and that any person can ascend to divinity in a cicle of reencarnations.reincarnations.



''Planescape'' is in many ways the thinking man's ''D&D'' setting. Players couldn't always fight their way out of a pinch, and the setting's philosophical theme and emphasis on the power of belief encouraged players to come up with inventive, cerebral ways to solve their problems. These themes were helped by the art and style, especially that of Tony [=DiTerlizzi=], which emphasized gothic, neo-Victorian strangeness and {{Grunge}} rock influenced cynicism and attitude over the muscular heroes and glorious violence of other settings.

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''Planescape'' is in many ways the thinking man's formed a ''D&D'' setting. Players couldn't always fight their setting where combat is not the best way out of a pinch, to resolve conflict, and the setting's its philosophical theme and emphasis on the power of belief encouraged players to come up with inventive, cerebral ways to solve their problems. These themes were helped by the art and style, especially that of Tony [=DiTerlizzi=], which emphasized gothic, neo-Victorian strangeness and {{Grunge}} rock influenced cynicism and attitude over the muscular heroes and glorious violence of other settings.



** This is how the Lady of Pain is the ShadowDictator of Sigil. Simply put, nobody, nothing has enough power to dethrone her, and most are afraid to try, given what tends to happen to those who defy her. (Not that there ''haven't'' been any who have tried, given how valuable Sigil is, but she's crushed all challenges thusfar. Even the god Aoskar wasn't asking for it, he just took the spotlight from her.
** Demon Lords rule layers of the Abyss this way. Tanar' ri (Demons) are way too chaotic and animalistic to have any proper government, so the strongest demons are the rulers, plain and simple. Their whole military is based on forceful recruitment of the lesser demons by higher ranks and forcing the cannon fodder into battle like shepherds, they even have dedicated demons to do this, the Babau and Molydei. Guys like Demogorgon and Orcus are constantly fighting bloody wars in efforts to gain more territory and followers.

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** This is how the Lady of Pain is the ShadowDictator of Sigil. Simply put, nobody, nothing has enough power to dethrone her, and most are afraid to try, given what tends to happen to those who defy her. (Not that there ''haven't'' been any who have tried, despite many having tried given how valuable Sigil is, but she's crushed all challenges thusfar. is. Even the god Aoskar wasn't asking was crushed by her for it, he just took stealing the spotlight from her.
spotlight. This is reflected in her stats, in that she has no stats; players cannot defeat her in any circumstances.
** Demon Lords rule layers of the Abyss this way. Tanar' ri Tanar'ri (Demons) are way too chaotic and animalistic to have any proper government, so the strongest demons are the rulers, plain and simple. Their whole military is based on forceful recruitment of the lesser demons by higher ranks and forcing the cannon fodder into battle like shepherds, they even have dedicated demons to do this, the Babau and Molydei. Guys like Demogorgon and Orcus are constantly fighting bloody wars in efforts to gain more territory and followers.
27th May '17 3:23:18 PM Reymma
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Sigil is a strange, Gothic, and often raucous [[HubCity metropolis]] that lies outside the rest of the Multiverse, inhabited by all manner of odd folk and ruled by the mysterious Lady of Pain and political parties--"philosophers with clubs", in more ways than one--called the Factions that {{Player Character}}s could join, all of them searching for the Truth behind the Multiverse. It is the hub of a vast network of magic portals that lead to many places, including:

* The '''Inner Planes''', each of which is based around a [[ElementalPowers theme]] regarding [[ElementalBaggage matter and energy]]. For example, in the Plane of Fire, everything is on fire, on the Plane of Water everything is underwater, etc. There 4 main Inner planes for the 4 classic elements and 2 energy planes one positive for life and one negative for death. 4 Para-elemental planes (Mud/Ooze, Smoke, Ice and Magma) are formed from those main planes linked due to multiversal architecture (for example the Para-elemental plane of Mud/Ooze exists between the Earth and Water planes, Magma between Earth and Fire...) and 8 Quasi-elemental planes, 2 where the 4 mains touch with each energy plane, Lightning, Minerals, Radiance, Steam and Vacuum, Dust, Ash and Salt. (for example Water with Positive makes Steam but also has Salt with Negative, Fire has Radiance and Ash and so on)

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Sigil is a strange, Gothic, and often raucous [[HubCity metropolis]] that lies outside the rest of the Multiverse, inhabited by all manner of odd folk and ruled by the mysterious Lady of Pain and political parties--"philosophers parties --"philosophers with clubs", in more ways than one--called one-- called the Factions that {{Player Character}}s could join, all of them searching for the Truth behind the Multiverse. It is the hub of a vast network of magic portals that lead to many places, including:

* The '''Inner Planes''', each of which is based around a [[ElementalPowers theme]] theme regarding [[ElementalBaggage matter and energy]].energy. For example, in the Plane of Fire, everything is on fire, on the Plane of Water everything is underwater, etc. There 4 main Inner planes for the 4 classic elements elements, and 2 energy planes planes, one positive for life (life) and one negative for death. (death). 4 Para-elemental planes (Mud/Ooze, Smoke, Ice and Magma) are formed from those main planes linked due to multiversal architecture (for example the Para-elemental plane of Mud/Ooze exists between the Earth and Water planes, Magma four elemental planes (Magma between Earth and Fire...) ), and 8 Quasi-elemental planes, 2 planes where the 4 mains touch with each an elemental and energy plane, plane meet, Lightning, Minerals, Radiance, Steam and Vacuum, Dust, Ash and Salt. (for example Water (Water with Positive makes Steam but also has Salt and with Negative, Fire has Radiance and Ash and so on)Negative makes Salt...)



* AlienGeometries: Sigil, because it is a city that exists on its own plane, is connected to others only by portals in the forms of doors. The city resembles the inside of a tire; it's a tube that wraps around on itself, so you can look up and see buildings in the sky, walk straight for hours and end up in the same place, and open any door and end up somewhere else. Gravity seems to work for whatever ground your standing on right now and light is just sort of there. To top it all off, it's floating on the top of an infinitely-tall spire in the middle of a plane that is both infinite and finite. The best part, though, is that, since Sigil exists completely separate from any other plane, there is a chance that it has no outer surface. It is explained in-universe mages and other beings used magic to fly to the outside of the tire that is Sigil. They found nothingness and the flat rocky surface of the outside tire with nothing else. In fact the outer face of Sigil would be its rocky foundations, like a town built upon concrete.

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* AlienGeometries: Sigil, because it is a city that exists on its own plane, is connected to others only by portals in the forms of doors. The city resembles the inside of a tire; it's a tube that wraps around on itself, so you can look up and see buildings in the sky, walk and walking straight for hours and end up in the same place, and open any door and end up somewhere else. will bring you back where you started. Gravity seems to work for whatever ground your you are standing on right now and light is just sort of there. To top it all off, it's floating on the top of an infinitely-tall spire in the middle of a plane that is both infinite and finite. The best part, though, is that, since Sigil exists completely separate from any other plane, there is a chance that it has no outer surface. It is explained in-universe mages and other beings used magic to fly to the outside of the tire that is Sigil. They found nothingness and the flat rocky surface of the outside tire with nothing else. In fact the outer face of Sigil would be its rocky foundations, like a town built upon concrete.
6th Apr '17 7:34:26 PM nombretomado
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** Just how does one pronounce baatezu, tanar'ri, or Xaositect anyways? ''A Player's Primer to the Outlands'' and ''[[PlanescapeTorment Planescape: Torment]]'' helped a bit, but not enough to stop endless arguments at the game table.

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** Just how does one pronounce baatezu, tanar'ri, or Xaositect anyways? ''A Player's Primer to the Outlands'' and ''[[PlanescapeTorment Planescape: Torment]]'' ''VideoGame/PlanescapeTorment'' helped a bit, but not enough to stop endless arguments at the game table.
3rd Apr '17 10:57:38 AM Ilya_Rysenkov
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* The '''Bleak Cabal''' or '''Madmen''', who believe that there is no meaning in anything.

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* The '''Bleak Cabal''' or '''Madmen''', who believe that there is no meaning in anything.anything, but you can find the true meaning in yourself.
20th Feb '17 12:29:15 AM jormis29
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** TSR briefly ''did'' have a recorded pronunciation guide on their website. Not that this had any effect except to intensify arguments over whether they were "right."

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** TSR Creator/{{TSR}} briefly ''did'' have a recorded pronunciation guide on their website. Not that this had any effect except to intensify arguments over whether they were "right."



* NotUsingTheZWord: Not Using [[DemonLordsAndArchdevils D]] Words. Because [[strike:de]] ''the fiends'' consider them [[FantasticSlurs racial slurs]], and get ''really'' pissed off ([[BerserkButton more than usual]], that is), and usually no one looks forward to this. The ''[[WatsonianVersusDoylist real]]'' reason was that TSR was afraid that MoralGuardians would accuse ''D&D'' of being Satanic (more than usual) if demons and devils appeared in the game. A ''Planescape'' adventure (''Dead Gods'') was actually the first TSR product that reverted to the use of "demon" over "tanar'ri" after the Satanic Panic died down.

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* NotUsingTheZWord: Not Using [[DemonLordsAndArchdevils D]] Words. Because [[strike:de]] ''the fiends'' consider them [[FantasticSlurs racial slurs]], and get ''really'' pissed off ([[BerserkButton more than usual]], that is), and usually no one looks forward to this. The ''[[WatsonianVersusDoylist real]]'' reason was that TSR Creator/{{TSR}} was afraid that MoralGuardians would accuse ''D&D'' of being Satanic (more than usual) if demons and devils appeared in the game. A ''Planescape'' adventure (''Dead Gods'') was actually the first TSR product that reverted to the use of "demon" over "tanar'ri" after the Satanic Panic died down.
31st Dec '16 5:55:46 AM Blarglesnarf
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* CharacterAlignment: Much more tangible than in other campaign settings. If enough beings within a given area of an Outer Plane adhere to a different alignment than the plane itself, then that entire area will shift to the plane that matches the alignment of the population. Some groups actively try to use this fact to steal territory from one plane to add to another.

to:

* CharacterAlignment: Much more A very tangible than concept in other campaign settings.the setting, since the Outer Planes are defined by the alignments. If enough beings within a given area of an Outer Plane adhere to a different alignment than the plane itself, then that entire area will shift to the plane that matches the alignment of the population. Some groups actively try to use this fact to steal territory from one plane to add to another.
16th Dec '16 5:25:27 PM Xtifr
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'''''Planescape''''' is a ''TabletopGame/DungeonsAndDragons'' setting, centered around its very own CityOfAdventure: Sigil, the City of Doors.

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'''''Planescape''''' ''Planescape'' is a ''TabletopGame/DungeonsAndDragons'' setting, centered around its very own CityOfAdventure: Sigil, the City of Doors.
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