History TabletopGame / Planescape

24th Nov '17 10:21:39 AM nombretomado
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* {{Existentialism}}: Probably the central theme of the setting. The factions that dominate cross-planar society vie to shape reality according to their beliefs.
21st Oct '17 3:12:11 PM nombretomado
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* CessationOfExistence: The Dustmen's belief is a weird mixture of this, reincarnation, cynicism, asceticism , and the "life is suffering" brand of nihilism that is more commonly used to fuel PutThemAllOutOfMyMisery type villainy. The Dustmen believe existence as we know it is actually a massive array of hells known as "False Life", because living in it brings suffering and disappointment. All people in TheMultiverse have already died and passed from the state of "True Life" (which they believe is a form of paradise) and are undergoing purgatory by suffering, "dying", being reincarnated into another stage of "False Life", and thus suffering again. The Dustmen thus practice a {{Buddhism}}-like form of asceticism, and try to encourage the others to do the same, in hopes of transcending their suffering and reaching a state they call "True Death", where there is no more suffering. Individual beliefs about what lies beyond True Death vary from this trope to being reincarnated back into "True Life" again.

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* CessationOfExistence: The Dustmen's belief is a weird mixture of this, reincarnation, cynicism, asceticism , and the "life is suffering" brand of nihilism that is more commonly used to fuel PutThemAllOutOfMyMisery type villainy. The Dustmen believe existence as we know it is actually a massive array of hells known as "False Life", because living in it brings suffering and disappointment. All people in TheMultiverse have already died and passed from the state of "True Life" (which they believe is a form of paradise) and are undergoing purgatory by suffering, "dying", being reincarnated into another stage of "False Life", and thus suffering again. The Dustmen thus practice a {{Buddhism}}-like {{UsefulNotes/Buddhism}}-like form of asceticism, and try to encourage the others to do the same, in hopes of transcending their suffering and reaching a state they call "True Death", where there is no more suffering. Individual beliefs about what lies beyond True Death vary from this trope to being reincarnated back into "True Life" again.



** The Dustmen faction are basically all creepy goths who hang around with the undead, but their faction philosophy is akin to {{Buddhism}} and they're responsible for Sigil's funerals, proper treatment of the dead and counselling those left behind. The undead they hang out with volunteered to have their bodies reanimated, and are usually just simple laborers. Although it's true that in many ways the Dustmen's philosophy is actually bleaker than the Bleak Cabal's (the Bleakers believe there is no inherent purpose to life; the Dustmen believe life is suffering and one should use asceticism to pursue CessationOfExistence instead of the reincarnation that is "the norm").

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** The Dustmen faction are basically all creepy goths who hang around with the undead, but their faction philosophy is akin to {{Buddhism}} {{UsefulNotes/Buddhism}} and they're responsible for Sigil's funerals, proper treatment of the dead and counselling those left behind. The undead they hang out with volunteered to have their bodies reanimated, and are usually just simple laborers. Although it's true that in many ways the Dustmen's philosophy is actually bleaker than the Bleak Cabal's (the Bleakers believe there is no inherent purpose to life; the Dustmen believe life is suffering and one should use asceticism to pursue CessationOfExistence instead of the reincarnation that is "the norm").



* TheNothingAfterDeath: The Dustmen's belief is a weird mixture of this, reincarnation, cynicism, asceticism , and the "life is suffering" brand of nihilism that is more commonly used to fuel PutThemAllOutOfMyMisery type villainy. The Dustmen believe existence as we know it is actually a massive array of hells known as "False Life", because living in it brings suffering and disappointment. All people in TheMultiverse have already died and passed from the state of "True Life" (which they believe is a form of paradise) and are undergoing purgatory by suffering, "dying", being reincarnated into another stage of "False Life", and thus suffering again. The Dustmen thus practice a {{Buddhism}}-like form of asceticism, and try to encourage the others to do the same, in hopes of transcending their suffering and reaching a state they call "True Death", where there is no more suffering. Individual beliefs about what lies beyond True Death vary from this trope to being reincarnated back into "True Life" again.

to:

* TheNothingAfterDeath: The Dustmen's belief is a weird mixture of this, reincarnation, cynicism, asceticism , and the "life is suffering" brand of nihilism that is more commonly used to fuel PutThemAllOutOfMyMisery type villainy. The Dustmen believe existence as we know it is actually a massive array of hells known as "False Life", because living in it brings suffering and disappointment. All people in TheMultiverse have already died and passed from the state of "True Life" (which they believe is a form of paradise) and are undergoing purgatory by suffering, "dying", being reincarnated into another stage of "False Life", and thus suffering again. The Dustmen thus practice a {{Buddhism}}-like {{UsefulNotes/Buddhism}}-like form of asceticism, and try to encourage the others to do the same, in hopes of transcending their suffering and reaching a state they call "True Death", where there is no more suffering. Individual beliefs about what lies beyond True Death vary from this trope to being reincarnated back into "True Life" again.
23rd Sep '17 12:35:55 PM nombretomado
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* FictionalCounterpart: A strange version, where Baator is clearly based on Dante's Inferno, Mount Celestia on his Purgatorio, and many locations or characters are adaptations of real-world myths, such as Olympus, Yggdrasil, and the Styx. Likewise, the factions are mostly fictional counterparts and send-ups of real-world beliefs, from the [[AynRand Randian]] Fated to the solipsistic Sign of One.

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* FictionalCounterpart: A strange version, where Baator is clearly based on Dante's Inferno, Mount Celestia on his Purgatorio, and many locations or characters are adaptations of real-world myths, such as Olympus, Yggdrasil, and the Styx. Likewise, the factions are mostly fictional counterparts and send-ups of real-world beliefs, from the [[AynRand [[Creator/AynRand Randian]] Fated to the solipsistic Sign of One.
22nd Sep '17 12:09:08 AM BattleMaster
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* ChaoticStupid: Players of Xaositect characters were actively encouraged by the rulebooks to act this way (much to some other players' chagrin).

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* ChaoticStupid: ChaoticStupid:
**
Players of Xaositect characters were actively encouraged by the rulebooks to act this way (much to some other players' chagrin).chagrin).
** Slaad, the giant, toadlike Outsiders who represent pure chaos are typically portrayed like this. The weakest types, red and blue slaad, are almost always portrayed this way but the stronger types, the green, gray, and death slaad, typically aren't.
31st Aug '17 12:51:30 AM foxley
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Added DiffLines:

* HangingJudge: Judge Gabberslug, a [[AlwaysChaoticEvil demon]] who manages the "Court of Woe," which handles spill-over cases from the City Court of [[CityOfAdventure Sigil]]. His sole bailiff is a tireless, cursed [[TheUndead death]] [[BlackKnight knight]]. Your best bet if sent before Gabberslug is to hire Sly Nye, one of the only advocates to win his cases there by dint of being aggravatingly ChaoticNeutral yet still usually ''right'' about the law.
27th May '17 4:04:18 PM Reymma
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* CharacterAlignment:[[InUniverse]] A very tangible concept in the setting, since the Outer Planes are defined by the alignments. If enough beings within a given area of an Outer Plane adhere to a different alignment than the plane itself, then that entire area will shift to the plane that matches the alignment of the population. Some groups actively try to use this fact to steal territory from one plane to add to another.

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* CharacterAlignment:[[InUniverse]] A very CharacterAlignment: InUniverse, a tangible concept in that forms the basis of much of the setting, since the Outer Planes are defined by the alignments. If enough beings within a given area of an Outer Plane adhere to a different alignment than the plane itself, then that entire area will shift to the plane that matches the alignment of the population. Some groups actively try to use this fact to steal territory from one plane to add to another.
27th May '17 4:00:31 PM Reymma
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* CharacterAlignment: A very tangible concept in the setting, since the Outer Planes are defined by the alignments. If enough beings within a given area of an Outer Plane adhere to a different alignment than the plane itself, then that entire area will shift to the plane that matches the alignment of the population. Some groups actively try to use this fact to steal territory from one plane to add to another.

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* CharacterAlignment: CharacterAlignment:[[InUniverse]] A very tangible concept in the setting, since the Outer Planes are defined by the alignments. If enough beings within a given area of an Outer Plane adhere to a different alignment than the plane itself, then that entire area will shift to the plane that matches the alignment of the population. Some groups actively try to use this fact to steal territory from one plane to add to another.
27th May '17 3:57:48 PM Reymma
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** When you die, you become a petitioner on the Outer Plane most suited to your alignment, and lose all memories of your previous existence. However, many petitioners who are sent to Baator (LawfulEvil Hell) and the Abyss (ChaoticEvil Hell) become larvae (soul cattle) or directly lesser, bottom of the barrel fiends and are then selected (essentially at random) to join TheLegionsOfHell as the diabolic or demonic equivalent of privates (actually cannon fodder). From there, IF they survive and get randomly promoted to an actual private, it is theoretically possible that if the petitioner is both evil enough and badass enough, then he or she could eventually rise up the ranks evolving through each rank/form to become an [[DemonLordsAndArchdevils Archdevil or Demon Lord]]. This is rare, but possible: the demon lord Orcus began his career as a lowly Dretch, the weakest and dumbest of demons,only above the Mane who aren't fit enough to think for themselves or be considered demons at all, and he's now the second or third (depends who you ask) most powerful being in the Abyss.

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** When you die, you become a petitioner on the Outer Plane most suited to your alignment, and lose all memories of your previous existence. However, many petitioners who are sent to Baator (LawfulEvil Hell) and the Abyss (ChaoticEvil Hell) become larvae (soul cattle) or directly lesser, bottom of the barrel fiends and are then selected (essentially at random) to join TheLegionsOfHell as the diabolic or demonic equivalent of privates (actually cannon fodder). From there, IF they survive and get randomly promoted to an actual private, it is theoretically possible that if the petitioner is both evil enough and badass enough, then he or she could eventually rise up the ranks evolving through each rank/form to become an [[DemonLordsAndArchdevils Archdevil or Demon Lord]]. This is rare, but possible: the demon lord Orcus began his career as a lowly Dretch, the weakest and dumbest of demons,only demons, only above the Mane who aren't fit enough to think for themselves or be considered demons at all, and he's now the second or third (depends who you ask) most powerful being in the Abyss.



** Nupperibos are puny, morbidly obese, deaf and blind gray humanoid infernals who are not actually baatezu and thus outside their evolutionary line, larvae in Baator sometimes transform into one of these at random. The baatezu herd this things to devolve them into larvae and then transform them into the lesser of the baatezu, lemure. The reason?: [[spoiler: Nupperibos are the "baby" form of the ancient Baatorians. None has evolved since Asmodeus rose to power at the dawn of time and no baatezu wants to have those things loose again.]]

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** Nupperibos are puny, morbidly obese, deaf and blind gray humanoid infernals who are not actually baatezu and thus outside their evolutionary line, larvae in Baator sometimes transform into one of these at random. The baatezu herd this these things to devolve them into larvae and then transform them into the lesser of the baatezu, lemure. The reason?: [[spoiler: Nupperibos are the "baby" form of the ancient Baatorians. None has evolved since Asmodeus rose to power at the dawn of time and no baatezu wants to have those things loose again.]]
27th May '17 3:37:04 PM Reymma
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* The '''Believers of the Source''' or '''Godsmen''', who believe that life is a test and that any person can ascend to divinity in a cicle of reencarnations.

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* The '''Believers of the Source''' or '''Godsmen''', who believe that life is a test and that any person can ascend to divinity in a cicle of reencarnations.reincarnations.



''Planescape'' is in many ways the thinking man's ''D&D'' setting. Players couldn't always fight their way out of a pinch, and the setting's philosophical theme and emphasis on the power of belief encouraged players to come up with inventive, cerebral ways to solve their problems. These themes were helped by the art and style, especially that of Tony [=DiTerlizzi=], which emphasized gothic, neo-Victorian strangeness and {{Grunge}} rock influenced cynicism and attitude over the muscular heroes and glorious violence of other settings.

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''Planescape'' is in many ways the thinking man's formed a ''D&D'' setting. Players couldn't always fight their setting where combat is not the best way out of a pinch, to resolve conflict, and the setting's its philosophical theme and emphasis on the power of belief encouraged players to come up with inventive, cerebral ways to solve their problems. These themes were helped by the art and style, especially that of Tony [=DiTerlizzi=], which emphasized gothic, neo-Victorian strangeness and {{Grunge}} rock influenced cynicism and attitude over the muscular heroes and glorious violence of other settings.



** This is how the Lady of Pain is the ShadowDictator of Sigil. Simply put, nobody, nothing has enough power to dethrone her, and most are afraid to try, given what tends to happen to those who defy her. (Not that there ''haven't'' been any who have tried, given how valuable Sigil is, but she's crushed all challenges thusfar. Even the god Aoskar wasn't asking for it, he just took the spotlight from her.
** Demon Lords rule layers of the Abyss this way. Tanar' ri (Demons) are way too chaotic and animalistic to have any proper government, so the strongest demons are the rulers, plain and simple. Their whole military is based on forceful recruitment of the lesser demons by higher ranks and forcing the cannon fodder into battle like shepherds, they even have dedicated demons to do this, the Babau and Molydei. Guys like Demogorgon and Orcus are constantly fighting bloody wars in efforts to gain more territory and followers.

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** This is how the Lady of Pain is the ShadowDictator of Sigil. Simply put, nobody, nothing has enough power to dethrone her, and most are afraid to try, given what tends to happen to those who defy her. (Not that there ''haven't'' been any who have tried, despite many having tried given how valuable Sigil is, but she's crushed all challenges thusfar. is. Even the god Aoskar wasn't asking was crushed by her for it, he just took stealing the spotlight from her.
spotlight. This is reflected in her stats, in that she has no stats; players cannot defeat her in any circumstances.
** Demon Lords rule layers of the Abyss this way. Tanar' ri Tanar'ri (Demons) are way too chaotic and animalistic to have any proper government, so the strongest demons are the rulers, plain and simple. Their whole military is based on forceful recruitment of the lesser demons by higher ranks and forcing the cannon fodder into battle like shepherds, they even have dedicated demons to do this, the Babau and Molydei. Guys like Demogorgon and Orcus are constantly fighting bloody wars in efforts to gain more territory and followers.
27th May '17 3:23:18 PM Reymma
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Sigil is a strange, Gothic, and often raucous [[HubCity metropolis]] that lies outside the rest of the Multiverse, inhabited by all manner of odd folk and ruled by the mysterious Lady of Pain and political parties--"philosophers with clubs", in more ways than one--called the Factions that {{Player Character}}s could join, all of them searching for the Truth behind the Multiverse. It is the hub of a vast network of magic portals that lead to many places, including:

* The '''Inner Planes''', each of which is based around a [[ElementalPowers theme]] regarding [[ElementalBaggage matter and energy]]. For example, in the Plane of Fire, everything is on fire, on the Plane of Water everything is underwater, etc. There 4 main Inner planes for the 4 classic elements and 2 energy planes one positive for life and one negative for death. 4 Para-elemental planes (Mud/Ooze, Smoke, Ice and Magma) are formed from those main planes linked due to multiversal architecture (for example the Para-elemental plane of Mud/Ooze exists between the Earth and Water planes, Magma between Earth and Fire...) and 8 Quasi-elemental planes, 2 where the 4 mains touch with each energy plane, Lightning, Minerals, Radiance, Steam and Vacuum, Dust, Ash and Salt. (for example Water with Positive makes Steam but also has Salt with Negative, Fire has Radiance and Ash and so on)

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Sigil is a strange, Gothic, and often raucous [[HubCity metropolis]] that lies outside the rest of the Multiverse, inhabited by all manner of odd folk and ruled by the mysterious Lady of Pain and political parties--"philosophers parties --"philosophers with clubs", in more ways than one--called one-- called the Factions that {{Player Character}}s could join, all of them searching for the Truth behind the Multiverse. It is the hub of a vast network of magic portals that lead to many places, including:

* The '''Inner Planes''', each of which is based around a [[ElementalPowers theme]] theme regarding [[ElementalBaggage matter and energy]].energy. For example, in the Plane of Fire, everything is on fire, on the Plane of Water everything is underwater, etc. There 4 main Inner planes for the 4 classic elements elements, and 2 energy planes planes, one positive for life (life) and one negative for death. (death). 4 Para-elemental planes (Mud/Ooze, Smoke, Ice and Magma) are formed from those main planes linked due to multiversal architecture (for example the Para-elemental plane of Mud/Ooze exists between the Earth and Water planes, Magma four elemental planes (Magma between Earth and Fire...) ), and 8 Quasi-elemental planes, 2 planes where the 4 mains touch with each an elemental and energy plane, plane meet, Lightning, Minerals, Radiance, Steam and Vacuum, Dust, Ash and Salt. (for example Water (Water with Positive makes Steam but also has Salt and with Negative, Fire has Radiance and Ash and so on)Negative makes Salt...)



* AlienGeometries: Sigil, because it is a city that exists on its own plane, is connected to others only by portals in the forms of doors. The city resembles the inside of a tire; it's a tube that wraps around on itself, so you can look up and see buildings in the sky, walk straight for hours and end up in the same place, and open any door and end up somewhere else. Gravity seems to work for whatever ground your standing on right now and light is just sort of there. To top it all off, it's floating on the top of an infinitely-tall spire in the middle of a plane that is both infinite and finite. The best part, though, is that, since Sigil exists completely separate from any other plane, there is a chance that it has no outer surface. It is explained in-universe mages and other beings used magic to fly to the outside of the tire that is Sigil. They found nothingness and the flat rocky surface of the outside tire with nothing else. In fact the outer face of Sigil would be its rocky foundations, like a town built upon concrete.

to:

* AlienGeometries: Sigil, because it is a city that exists on its own plane, is connected to others only by portals in the forms of doors. The city resembles the inside of a tire; it's a tube that wraps around on itself, so you can look up and see buildings in the sky, walk and walking straight for hours and end up in the same place, and open any door and end up somewhere else. will bring you back where you started. Gravity seems to work for whatever ground your you are standing on right now and light is just sort of there. To top it all off, it's floating on the top of an infinitely-tall spire in the middle of a plane that is both infinite and finite. The best part, though, is that, since Sigil exists completely separate from any other plane, there is a chance that it has no outer surface. It is explained in-universe mages and other beings used magic to fly to the outside of the tire that is Sigil. They found nothingness and the flat rocky surface of the outside tire with nothing else. In fact the outer face of Sigil would be its rocky foundations, like a town built upon concrete.
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