History TabletopGame / Planescape

20th Mar '16 10:37:08 AM NineTailedCat
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* ButtMonkey: Every time the Paraelemental Plane of Ooze is mentioned it is described as a revolting and disgusting place where there's nothing to do and no profit to be made. As such it's often seen as the biggest joke in the Multiverse and rarely visited.
27th Feb '16 3:42:17 PM GoblinCipher
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* OrcusOnHisThrone: Not the trope-namer (as that would be AD&D's 3rd edition), but Orcus is around, and presumably has a throne in the Abyss on which he can sit. Another example might actually be Asmodeus, though he's pretty active in terms of scheming.
** The adventure Dead Gods reveals what Orcus has been up to, and he is certainly not sitting on his throne. [[spoiler: He's dead, but that doesn't stop him from almost destroying the multiverse.]]

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* OrcusOnHisThrone: Not Many of the trope-namer (as that would be AD&D's 3rd edition), but Orcus is around, and presumably has a throne big evils in the Abyss setting seem to be up to nothing in particular. For example, Ilsensine, the [[{{Cthulhumanoid}} mind flayer]] deity, spends eternity conducting mental surveillance on which he can sit. Another example might actually be Asmodeus, though the universe and waiting. As in 1st Edition, Orcus himself is a ''major'' counterexample; he's pretty one of the primary active forces in terms of scheming.
** The adventure Dead Gods reveals what Orcus has been up to, and he is certainly not sitting on his throne.
the metaplot. [[spoiler: He's dead, but that doesn't stop him from almost destroying the multiverse.]]
14th Feb '16 1:43:45 PM Gregzilla
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** For example, Acheron. Just as Ysgard is WarriorHeaven, Acheron is Soldier Hell, where souls of ruthless professionals, conscripts drunk on the bloodshed, all those who lost sense of what they fought for, fight as cannon fodder in pointless never-ending wars.



* WarIsHell: Acheron. Just as Ysgard is WarriorHeaven, Acheron is Soldier Hell, where souls of ruthless professionals, conscripts drunk on the bloodshed, all those who lost sense of what they fought for, fight as cannon fodder in pointless never-ending wars.
24th Dec '15 5:09:42 AM morenohijazo
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* InTheDoldrums: The properties of the [[http://en.wikipedia.org/wiki/Gray_Waste Grey Wastes of Hades]] replace all emotions with hopelessness and gloom, and cause colors fade to gray.
17th Dec '15 9:02:17 PM Andygal
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* NotQuiteFlight: The above mentioned subjective directional gravity can be used for this, if you have good focus and reaction times.
13th Dec '15 2:41:15 AM Morgenthaler
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* DemonOfHumanOrigin: When you die, you become a petitioner on the Outer Plane most suited to your alignment, and lose all memories of your previous existence. However, many petitioners who are sent to Baator (LawfulEvil Hell) and the Abyss (ChaoticEvil Hell) are selected (essentially at random) to join TheLegionsOfHell as the diabolic or demonic equivalent of privates. From there, it is theoretically possible that if the petitioner is both evil enough and {{Badass}} enough, then he or she could eventually rise up the ranks to become an [[DemonLordsAndArchdevils Archdevil or Demon Lord]]. This is rare, but possible: the demon lord Orcus began his career as a lowly dretch, and he's now the second or third (depends who you ask) most powerful being in the Abyss.
26th Sep '15 3:30:10 PM troymacgill
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** Also the Doomguard, who believe in entropy and the inevitability of everything that exists eventually crmbling to dust with nothing remaining at the end of time. Some extremists believe that they should speed up the process as much as possible, while others support the constructions of new buildings, because it includes chipping away mountains and cutting hundreds of trees, and the new building will only last for a few hundred years if it doesn't burn down much earlier.

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** Also the Doomguard, who believe in entropy and the inevitability of everything that exists eventually crmbling crumbling to dust with nothing remaining at the end of time. Some extremists believe that they should speed up the process as much as possible, while others support the constructions of new buildings, because it includes chipping away mountains and cutting hundreds of trees, and the new building will only last for a few hundred years if it doesn't burn down much earlier.
26th Aug '15 5:02:54 AM Morgenthaler
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In 1999, it became the setting for the WesternRPG ''VideoGame/PlanescapeTorment''. The webcomics ''[[PlanescapeMetamorphosis Planescape: Metamorphosis]]'' and ''PlanescapeSurvivalGuide'' take place in this setting, as does ''[[Fanfic/ShemeshkasPlanescapeStoryhour Shemeshka's Planescape Storyhour]]''.

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In 1999, it became the setting for the WesternRPG ''VideoGame/PlanescapeTorment''. The webcomics ''[[PlanescapeMetamorphosis Planescape: Metamorphosis]]'' ''Webcomic/PlanescapeMetamorphosis'' and ''PlanescapeSurvivalGuide'' ''Webcomic/PlanescapeSurvivalGuide'' take place in this setting, as does ''[[Fanfic/ShemeshkasPlanescapeStoryhour Shemeshka's Planescape Storyhour]]''.''Fanfic/ShemeshkasPlanescapeStoryhour''.
3rd Jun '15 9:43:17 AM psionycx
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* CharacterAlignment: Much more tangible than in other campaign settings. If enough beings within a given area of an Outer Plane adhere to a different alignment than the plane itself, then that entire area will shift to the plane that matches the alignment of the population. Some groups actively try to use this fact to steal territory from one plane to add to another.
18th May '15 5:33:19 PM oknazevad
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While Planescape is a setting for 2nd edition AD&D, its influences are felt throughout later editions. 3rd Edition saw the printing of the Manual of the Planes, the equivalent of the 1st edition AD&D book that Planescape was based on. It contained all the information on the setting compressed into a single book, making it something of a CompressedAdaptation. It was considered to be part of the "core" D&D setting, which in 3e was in turn TabletopGame/{{Greyhawk}} with the serial numbers filed off. 4th edition saw significant changes to the cosmos with TabletopGame/PointsOfLight, which kept Sigil and some of the Planes, combined the Outer Planes with the Astral Plane and the Inner Planes with Limbo. 5th edition has done something similar to 3rd edition: the Inner Planes changed a bit but the Outer Planes, including Sigil, were kept mostly intact if rather undefined.

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While Planescape is a setting for 2nd edition AD&D, its influences are felt throughout later editions. 3rd Edition saw the printing of the Manual of the Planes, the equivalent of the 1st edition AD&D book that Planescape was based on. It contained all the information on the setting compressed into a single book, making it something of a CompressedAdaptation. It was considered to be part of the "core" D&D setting, which in 3e was in turn TabletopGame/{{Greyhawk}} with the serial numbers filed off. 4th edition saw significant changes to the cosmos with TabletopGame/PointsOfLight, TabletopGame/NentirVale, which kept Sigil and some of the Planes, combined the Outer Planes with the Astral Plane and the Inner Planes with Limbo. 5th edition has done something similar to 3rd edition: the Inner Planes changed a bit but the Outer Planes, including Sigil, were kept mostly intact if rather undefined.
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.Planescape