History TabletopGame / NewWorldOfDarkness

23rd Apr '17 1:35:51 PM Leliel
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* TokyoIsTheCenterOfTheUniverse: Thus far, Tokyo is the only city which has appeared as a sample chronicle location in all Chronicles of Darkness lines, and the generic expansion Hurt Locker even has a chapter dedicated to it. As a result, whereas other cities may appear to be only primarily occupied by a single type of unnatural phenomena, Tokyo is packed to the brim with vampires, werewolves, mages, agents of the God-Machine, and every other inhuman entity under the sky. Oddly enough, ''Beast: the Primordial'' establishes that the most supernaturally influential creature, or Apex, in the city is a ''ghoul''.

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* TokyoIsTheCenterOfTheUniverse: Thus far, Tokyo is the only city which has appeared as a sample chronicle location in all Chronicles of Darkness lines, and the generic expansion Hurt Locker even has a chapter dedicated to it. As a result, whereas other cities may appear to be only primarily occupied by a single type of unnatural phenomena, Tokyo is packed to the brim with vampires, werewolves, mages, agents of the God-Machine, and every other inhuman entity under the sky. Oddly enough, ''Beast: the Primordial'' establishes that the most supernaturally influential creature, or Apex, in the city is a ''ghoul''.an ''independent [[TabletopRPG/VampireTheRequiem ghoul]]''.
17th Apr '17 9:50:36 PM Mullane
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* TokyoIsTheCenterOfTheUniverse: Thus far, Tokyo is the only city which has appeared as a sample chronicle location in all Chronicles of Darkness lines, and the generic expansion Hurt Locker even has a chapter dedicated to it. As a result, whereas other cities may appear to be only primarily occupied by a single type of unnatural phenomena, Tokyo is packed to the brim with vampires, werewolves, mages, agents of the God-Machine, and every other inhuman entity under the sky.

to:

* TokyoIsTheCenterOfTheUniverse: Thus far, Tokyo is the only city which has appeared as a sample chronicle location in all Chronicles of Darkness lines, and the generic expansion Hurt Locker even has a chapter dedicated to it. As a result, whereas other cities may appear to be only primarily occupied by a single type of unnatural phenomena, Tokyo is packed to the brim with vampires, werewolves, mages, agents of the God-Machine, and every other inhuman entity under the sky. Oddly enough, ''Beast: the Primordial'' establishes that the most supernaturally influential creature, or Apex, in the city is a ''ghoul''.
17th Apr '17 9:38:20 PM Mullane
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** Beasts take this to a whole new level: Their ''souls' are actually extraplaner EldritchAbominations that have to be kept fed or they go rampaging throughout the human dreamscape, inflicting nightmares and attracting Heroes.

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** Beasts take this to a whole new level: Their ''souls' are actually extraplaner EldritchAbominations extra-planer [[EldritchAbomination Eldritch Abominations]] that have to be kept fed or they go rampaging throughout the human dreamscape, inflicting nightmares and attracting Heroes.Heroes to the Beast.
17th Apr '17 9:37:03 PM Mullane
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** Beasts take this to a whole new level: Their ''souls' are actually extraplaner EldritchAbominations that have to be kept fed or they go rampaging throughout the human dreamscape, inflicting nightmares and attracting Heroes.
17th Apr '17 9:28:36 PM Mullane
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* TheMultiverse: In the New World of Darkness, though the full picture only emerges if you piece together ''TabletopGame/WerewolfTheForsaken'', ''TabletopGame/MageTheAwakening'', ''TabletopGame/ChangelingTheLost'' and ''TabletopGame/GeistTheSinEaters''. The various planes of existance are...

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* TheMultiverse: In the New World of Darkness, though the full picture only emerges if you piece together ''TabletopGame/WerewolfTheForsaken'', ''TabletopGame/MageTheAwakening'', ''TabletopGame/ChangelingTheLost'' ''TabletopGame/ChangelingTheLost'', ''TabletopGame/GeistTheSinEaters'', and ''TabletopGame/GeistTheSinEaters''.''TabletopGame/BeastThePrimordial''. The various planes of existance are...


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** The Primordial Dream, where the Horrors of Beasts have their Lairs. It touches most of the other planes, and Beasts are able to use it to access any other plane they can find a portal to.
17th Apr '17 9:18:16 PM Mullane
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As a revamping of the TabletopGame/OldWorldOfDarkness, some of the themes it keeps (albeit twists a bit) are the following. The World of Darkness, both old and new, are settings where several Supernatural Creatures exist. Each has a unique niche, theme, and BackStory. There are three core supernatural races (TabletopGame/{{Vampire|TheRequiem}}s, TabletopGame/{{Werewol|fTheForsaken}}ves and TabletopGame/{{Mage|TheAwakening}}s) and many supplemental ones (TabletopGame/{{Changeling|TheLost}}s, TabletopGame/{{Promethean|TheCreated}}s, [[TabletopGame/GeistTheSinEaters Sin-Eaters]], TabletopGame/{{Mumm|yTheCurse}}ies, TabletopGame/{{Demon|TheDescent}}s, TabletopGame/{{Beast|ThePrimordial}}s) and [[TabletopGame/HunterTheVigil humans who hunt them.]] The setting is a CrapsackWorld, albeit rather than overwhelming oppressive cataclysmic impotence and moral degradation, it focuses on hidden horrors, kitchen sink despair and moral degradation.

to:

As a revamping of the TabletopGame/OldWorldOfDarkness, some of the themes it keeps (albeit twists a bit) are the following. The World of Darkness, both old and new, are settings where several Supernatural Creatures exist. Each has a unique niche, theme, and BackStory. There are three core supernatural races (TabletopGame/{{Vampire|TheRequiem}}s, TabletopGame/{{Werewol|fTheForsaken}}ves and TabletopGame/{{Mage|TheAwakening}}s) and many supplemental ones (TabletopGame/{{Changeling|TheLost}}s, TabletopGame/{{Promethean|TheCreated}}s, [[TabletopGame/GeistTheSinEaters Sin-Eaters]], TabletopGame/{{Mumm|yTheCurse}}ies, TabletopGame/{{Demon|TheDescent}}s, TabletopGame/{{Beast|ThePrimordial}}s) and [[TabletopGame/HunterTheVigil humans who hunt them.]] The setting is a CrapsackWorld, albeit rather than overwhelming oppressive cataclysmic impotence and moral degradation, impotence, it focuses on hidden horrors, kitchen sink despair and moral degradation.
17th Apr '17 9:15:42 PM Mullane
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** Some of the Anathemas that a Hero can inflict on a Beast make them vulnerable to a specific thing, even if they would be otherwise immune to it. Yes, this means a Beast that is otherwise immune to fire can be harmed by a burning torch in the hands of a Hero that has caused it to be vulnerable to such.
17th Apr '17 9:04:45 PM Mullane
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** Beasts are EldritchAbominations that have to cause fear or destruction in order to survive, but most of them try to use fear as a teaching tool, not a weapon. And they are *very* protective of their family, whether they be mortal or supernatural.



* GameFace

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* GameFaceGameFace: A number of supernaturals have this, especially werewolves. Beasts somewhat avert it, in that they appear as completely normal humans to mortals, even when they are breathing fire or throwing cars. Other supernaturals, though, see an overlay of the Beast's monstrous aspect when they use their powers, and a Beast in it's Lair ''is'' the monster they have the soul of.
10th Apr '17 7:08:42 AM Theokal3
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As a revamping of the TabletopGame/OldWorldOfDarkness, some of the themes it keeps (albeit twists a bit) are the following. The World of Darkness, both old and new, are settings where several Supernatural Creatures exist. Each has a unique niche, theme, and BackStory. There are three core supernatural races (TabletopGame/{{Vampire|TheRequiem}}s, TabletopGame/{{Werewol|fTheForsaken}}ves and TabletopGame/{{Mage|TheAwakening}}s) and many supplemental ones (TabletopGame/{{Changeling|TheLost}}s, TabletopGame/{{Promethean|TheCreated}}s, [[TabletopGame/GeistTheSinEaters Sin-Eaters]], TabletopGame/{{Mumm|yTheCurse}}ies, TabletopGame/{{Demon|TheDescent}}s) and [[TabletopGame/HunterTheVigil humans who hunt them.]] The setting is a CrapsackWorld, albeit rather than overwhelming oppressive cataclysmic impotence and moral degradation, it focuses on hidden horrors, kitchen sink despair and moral degradation.

to:

As a revamping of the TabletopGame/OldWorldOfDarkness, some of the themes it keeps (albeit twists a bit) are the following. The World of Darkness, both old and new, are settings where several Supernatural Creatures exist. Each has a unique niche, theme, and BackStory. There are three core supernatural races (TabletopGame/{{Vampire|TheRequiem}}s, TabletopGame/{{Werewol|fTheForsaken}}ves and TabletopGame/{{Mage|TheAwakening}}s) and many supplemental ones (TabletopGame/{{Changeling|TheLost}}s, TabletopGame/{{Promethean|TheCreated}}s, [[TabletopGame/GeistTheSinEaters Sin-Eaters]], TabletopGame/{{Mumm|yTheCurse}}ies, TabletopGame/{{Demon|TheDescent}}s) TabletopGame/{{Demon|TheDescent}}s, TabletopGame/{{Beast|ThePrimordial}}s) and [[TabletopGame/HunterTheVigil humans who hunt them.]] The setting is a CrapsackWorld, albeit rather than overwhelming oppressive cataclysmic impotence and moral degradation, it focuses on hidden horrors, kitchen sink despair and moral degradation.
15th Mar '17 8:09:05 AM morenohijazo
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* ThinDimensionalBarrier: Verges are sites where the barrier between the physical world and [[SpiritWorld Shadow Realm]] has been worn away completely. Some only open when a particular condition is met; others allow anyone to wander between worlds, usually with very bad results.
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.NewWorldOfDarkness