History TabletopGame / NewWorldOfDarkness

18th Dec '15 12:46:08 AM zequeins
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Added DiffLines:

*PowerAtAPrice: Many gamelines make this as a rule. You can only progress to higher power levels at the cost of something. For [[TabletopGame/ChangelingTheLost Changelings,]] you'll gain FantasticFragility. For [[TabletopGame/GeistTheSinEaters Sin-Eaters,]] you will have to create Fetters to sustain your powers. For [[TabletopGame/DemonTheDescent the Unchained,]] you'll develop [[GlamourFailure Glitches.]]
14th Dec '15 8:40:38 AM hobbitguy1420
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Among the biggest differences between the two is that the [=nWoD=] is highly modular. The ''very first'' "gameline" that came out was about bland and ordinary mortals. This book also served as the core rulebook, creating a unifying (though not always balanced) set of rules for all the following supplements to build on and adhere to. In contrast to the Old World, it lacks a unifying CrossoverCosmology and {{Metaplot}}, so the existence of the supernatural creatures from any other gameline is optional in your game - in fact, if you're playing a "Mortals" game, you could decide that none of the classics exist. The [[GameMaster Story Teller]] can craft his or her own cosmology wholesale from the various toolkits given. Because of this, some see the new setting as a {{Retcon}} of the old, to fix mistakes and imbalances; while no wholesale plot is lifted several themes, clans, institutions and other things are ported over. Many key themes and features of the old games were lost. In the case of ''Changeling'', the [[TabletopGame/ChangelingTheLost new game]] is entirely different from [[TabletopGame/ChangelingTheDreaming the old]]. The new games are also much more mutually compatible rules-wise, which is important for those who want balanced and easily manageable crossovers.

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Among the biggest differences between the two is that the [=nWoD=] is highly modular. The ''very first'' "gameline" that came out was about bland and ordinary vanilla mortals. This book also served as the core rulebook, creating a unifying (though not always balanced) set of rules for all the following supplements to build on and adhere to. In contrast to the Old World, it lacks a unifying CrossoverCosmology and {{Metaplot}}, so the existence of the supernatural creatures from any other gameline is optional in your game - in fact, if you're playing a "Mortals" game, you could decide that none of the classics exist. The [[GameMaster Story Teller]] can craft his or her own cosmology wholesale from the various toolkits given. Because of this, some see the new setting as a {{Retcon}} of the old, to fix mistakes and imbalances; while no wholesale plot is lifted several themes, clans, institutions and other things are ported over. Many key themes and features of the old games were lost. In the case of ''Changeling'', the [[TabletopGame/ChangelingTheLost new game]] is entirely different from [[TabletopGame/ChangelingTheDreaming the old]]. The new games are also much more mutually compatible rules-wise, which is important for those who want balanced and easily manageable crossovers.
12th Dec '15 4:34:24 AM narm00
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CCP Games, the folks behind VideoGame/EveOnline and owners of White Wolf since 2006, had announced a World of Darkness MMORPG, tentatively called World of Darkness Online, which would be based on the TabletopGame/OldWorldOfDarkness. [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ Sadly, it was cancelled as of April 2014]], with the company liscence eventually being sold to Creator/ParadoxInteractive in October 2015, with White Wold being renamed to White Wolf Publishing-and Creator/ObsidianEntertainment expressing their interest in making their own game.

to:

CCP Games, the folks behind VideoGame/EveOnline and owners of White Wolf since 2006, had announced a World of Darkness MMORPG, tentatively called World of Darkness Online, which would be based on the TabletopGame/OldWorldOfDarkness. [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ Sadly, it was cancelled as of April 2014]], with the company liscence license eventually being sold to Creator/ParadoxInteractive in October 2015, with White Wold Wolf being renamed to White Wolf Publishing-and Creator/ObsidianEntertainment expressing their interest in making their own game.
game.

In December 2015, the New World of Darkness [[http://theonyxpath.com/announcing-chronicles-of-darkness/ was officially renamed]] '''Chronicles of Darkness''' to further distinguish between it and the Old World of Darkness, making clear that they were two separate settings. The individual gamelines kept their original names.
2nd Dec '15 11:47:05 AM dreamofwritting
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** And finally, Tremere Liches. [[TwoWordsObviousTrope Two words]]: Soul. Eaters.

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** And finally, Tremere Liches. [[TwoWordsObviousTrope Two words]]: Soul. With Soul Eaters.
6th Nov '15 1:11:04 AM Mullane
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* ColourCodedForYourConvenience: Each gameline from the New World of Darkness has a signature color, used on supplement spines; World of Darkness ("Mortals") is Blue, [[TabletopGame/VampireTheRequiem Vampire]] is Red, [[TabletopGame/WerewolfTheForsaken Werewolf]] is Brown/Orange, [[TabletopGame/MageTheAwakening Mage]] is Aqua, [[TabletopGame/PrometheanTheCreated Promethean]] is White, [[TabletopGame/ChangelingTheLost Changeling]] is Green, [[TabletopGame/HunterTheVigil Hunter]] is Teal, [[TabletopGame/GeistTheSinEaters Geist]] is Dark Blue, [[TabletopGame/MummyTheCurse Mummy]] is Sandy Brown, [[TabletopGame/DemonTheDescent Demon]] is Grey, and [[TabletopGame/BeastThePrimordial Beast]] is purple.

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* ColourCodedForYourConvenience: Each gameline from the New World of Darkness has a signature color, used on supplement spines; World of Darkness ("Mortals") is Blue, [[TabletopGame/VampireTheRequiem Vampire]] is Red, [[TabletopGame/WerewolfTheForsaken Werewolf]] is Brown/Orange, [[TabletopGame/MageTheAwakening Mage]] is Aqua, [[TabletopGame/PrometheanTheCreated Promethean]] is White, [[TabletopGame/ChangelingTheLost Changeling]] is Green, [[TabletopGame/HunterTheVigil Hunter]] is Teal, [[TabletopGame/GeistTheSinEaters Geist]] is Dark Blue, [[TabletopGame/MummyTheCurse Mummy]] is Sandy Brown, [[TabletopGame/DemonTheDescent Demon]] is Grey, and [[TabletopGame/BeastThePrimordial Beast]] is purple.Purple.
6th Nov '15 1:10:20 AM Mullane
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* ColourCodedForYourConvenience: Each gameline from the New World of Darkness has a signature color, used on supplement spines; World of Darkness ("Mortals") is Blue, [[TabletopGame/VampireTheRequiem Vampire]] is Red, [[TabletopGame/WerewolfTheForsaken Werewolf]] is Brown/Orange, [[TabletopGame/MageTheAwakening Mage]] is Aqua, [[TabletopGame/PrometheanTheCreated Promethean]] is White, [[TabletopGame/ChangelingTheLost Changeling]] is Green, [[TabletopGame/HunterTheVigil Hunter]] is Teal, [[TabletopGame/GeistTheSinEaters Geist]] is Dark Blue, [[TabletopGame/MummyTheCurse Mummy]] is Sandy Brown, and [[TabletopGame/DemonTheDescent Demon]] is Grey.

to:

* ColourCodedForYourConvenience: Each gameline from the New World of Darkness has a signature color, used on supplement spines; World of Darkness ("Mortals") is Blue, [[TabletopGame/VampireTheRequiem Vampire]] is Red, [[TabletopGame/WerewolfTheForsaken Werewolf]] is Brown/Orange, [[TabletopGame/MageTheAwakening Mage]] is Aqua, [[TabletopGame/PrometheanTheCreated Promethean]] is White, [[TabletopGame/ChangelingTheLost Changeling]] is Green, [[TabletopGame/HunterTheVigil Hunter]] is Teal, [[TabletopGame/GeistTheSinEaters Geist]] is Dark Blue, [[TabletopGame/MummyTheCurse Mummy]] is Sandy Brown, and [[TabletopGame/DemonTheDescent Demon]] is Grey.Grey, and [[TabletopGame/BeastThePrimordial Beast]] is purple.
6th Nov '15 12:51:18 AM Mullane
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* BeastMan: There are a lot of these, but generally this is the stereotype held against the Beast seeming of Changelings and basically every Werewolf. Oddly enough, the actual Beasts look perfectly normal, unless they are in their Lairs. (At which point it's less Beastman and more EldritchAbomination.)

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* BeastMan: There are a lot of these, but generally this is the stereotype held against the Beast seeming of Changelings and basically every Werewolf. Oddly enough, the actual Beasts look perfectly normal, unless they are in their Lairs. (At which point it's less Beastman BeastMan and more EldritchAbomination.)
6th Nov '15 12:50:08 AM Mullane
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* BeastMan: There are a lot of these, but generally this is the stereotype held against the Beast seeming of Changelings and basically every Werewolf. Oddly enough, the actual Beasts look perfectly normal, unless they are in their Lairs. (At which point it's EldritchAbomination time.)

to:

* BeastMan: There are a lot of these, but generally this is the stereotype held against the Beast seeming of Changelings and basically every Werewolf. Oddly enough, the actual Beasts look perfectly normal, unless they are in their Lairs. (At which point it's EldritchAbomination time.less Beastman and more EldritchAbomination.)
6th Nov '15 12:47:21 AM Mullane
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* BeastMan: There are a lot of these, but generally this is the stereotype held against the Beast seeming of Changelings and basically every Werewolf.

to:

* BeastMan: There are a lot of these, but generally this is the stereotype held against the Beast seeming of Changelings and basically every Werewolf. Oddly enough, the actual Beasts look perfectly normal, unless they are in their Lairs. (At which point it's EldritchAbomination time.)
4th Nov '15 8:47:07 PM Leliel
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CCP Games, the folks behind VideoGame/EveOnline and owners of White Wolf since 2006, had announced a World of Darkness MMORPG, tentatively called World of Darkness Online, which would be based on the TabletopGame/OldWorldOfDarkness. [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ Sadly, it was cancelled as of April 2014]], with the company lisence eventually being sold to Creator/ParardoxInteractive in October 2015.

to:

CCP Games, the folks behind VideoGame/EveOnline and owners of White Wolf since 2006, had announced a World of Darkness MMORPG, tentatively called World of Darkness Online, which would be based on the TabletopGame/OldWorldOfDarkness. [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ Sadly, it was cancelled as of April 2014]], with the company lisence liscence eventually being sold to Creator/ParardoxInteractive Creator/ParadoxInteractive in October 2015.
2015, with White Wold being renamed to White Wolf Publishing-and Creator/ObsidianEntertainment expressing their interest in making their own game.
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.NewWorldOfDarkness