History TabletopGame / NewWorldOfDarkness

27th Nov '16 5:01:46 PM Theokal3
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** ''Mirrors'' provides with a template named "Extraordinary Mortals", allowing to play characters who technically are entirely humans, but have skills impressive enough that they can go toe to toe with supernaturals.
24th Nov '16 9:45:22 AM Sally777
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* TabletopGame/OutsiderTheCalling



* TabletopGame/OutsiderTheCalling

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* TabletopGame/OutsiderTheCallingTabletopGame/SirenTheDrowning
14th Nov '16 4:12:53 AM Theokal3
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* FunctionalMagic

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* FunctionalMagicFunctionalMagic: Each supernatural has its own form of "magic" with its own rules and origins. Vampires have Disciplines, Werewolves have Gifts, Mages have... [[CaptainObvious well, magic]], Changelings have Contracts, Beasts have Nightmares.



* HybridOverkillAvoidance -- Used in the new [=WoD=] to avoid a new Samuel Haight.

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* HybridOverkillAvoidance -- Used in the new [=WoD=] to avoid a new Samuel Haight. It's made very explicit in all books that major supernatural templates ''cannot'' be combined.



* KatanasAreJustBetter -- Averted.

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* KatanasAreJustBetter -- Averted. Unlike in the Old World of Darkness, Katanas have the same stat as all other swords, though extremely expansive "genuine" katanas are more durable. Moreover, starting with ''Blood and Smoke'', vampires no longer have any special vulnerability to slashing weapons, meaning swords no longer are more effective than guns against them.



* LightIsNotGood: Most shown in Hunter. Sure, you're trying to make the world a safer place against the uncountable monsters for humanity's sake, but the sacrifices weigh on the soul, and you might just [[HeWhoFightsMonsters become...]]

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* LightIsNotGood: LightIsNotGood: Most shown in Hunter. Sure, you're trying to make the world a safer place against the uncountable monsters for humanity's sake, but the sacrifices weigh on the soul, and you might just [[HeWhoFightsMonsters become...]]]] Heroes from ''Beast'' are even worse, as whereas Hunters ''might'' end up becoming {{Knight Templar}}s obsessed with killing monsters and with little regard for human life, Heroes ''start out'' like this.



** Hunters in general are at risk of this.

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** Hunters in general are at risk of this. They want to protect humanity against monsters, but their lack of information on the supernatural means they frequently end up making the situation ''worse'' without even realizing it.
14th Nov '16 3:57:36 AM Theokal3
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** ''Beast'' allows you to play a human whose soul has been replaced by one.



* YourVampiresSuck

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* YourVampiresSuckYourVampiresSuck: Like the previous setting, the vampire book includes a section clarifying which facts are true or false about vampires. Toned down in the second edition, where almost all the stories about vampires have ''some'' truth to them- it's just that they apply to vampires individually rather than as a whole.
3rd Nov '16 12:50:30 AM Wraithsight
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* TheDarkSide: ''Every'' supernatural in the new WOD runs the risk of degeneration and [[EvilMakesYouMonstrous turning into something fully monstrous]] by losing all points on his KarmaMeter. Subverted, as in both cases the degeneration carries nothing but severe penalties.

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* TheDarkSide: ''Every'' supernatural (with the exception of Demons) in the new WOD runs the risk of degeneration and [[EvilMakesYouMonstrous turning into something fully monstrous]] by losing all points on his KarmaMeter. Subverted, as in both cases the degeneration carries nothing but severe penalties.


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** Demons are one of the truest examples of this trope in all of table-top gaming. On one hand, a Demon in human form is just that - human. They don't have the regenerating powers of Werewolves or the resilience of Vampires but still have to face off against creatures that can override reality to a limited degree. While they can get an edge by manifesting abilities from their mechanical form these tend towards masquerade breaking, and this is far worse for a Demon then it is for a character from one of each of the the other lines ''combined''. On the other hand, a Demon can punch you so hard the last action you took is erased from the timeline.
29th Oct '16 12:10:39 PM thatother1dude
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A TabletopRPG set in a world much like our own, albeit darker. Shadows run deeper, mysteries exist in every corner, and [[HumansAreSpecial humanity]] [[SubvertedTrope is not quite the master of the world]] ''or'' its fate.

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A TabletopRPG set in a world much like our own, albeit darker. Shadows run deeper, mysteries exist in every corner, and [[HumansAreSpecial humanity]] [[SubvertedTrope [[PunyEarthlings humanity is not quite the master of the world]] ''or'' its fate.
26th Oct '16 9:51:40 PM Sally777
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* TabletopGame/PsychicTheGifted



* TabletopGame/PsychicTheGifted
25th Oct '16 6:21:17 PM Theokal3
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* KilledToUpholdTheMasquerade

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* KilledToUpholdTheMasqueradeKilledToUpholdTheMasquerade: As usual, most supernatural have no qualm about killing mortals who know too much about them so their existence will remain a secret.
23rd Oct '16 7:38:56 PM Sally777
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* TabletopGame/AngelusTheBattle
20th Oct '16 4:57:38 AM Theokal3
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* DeadlyRoadTrip: ''Midnight Roads'' is dedicated to provide what you need to base your campaign on this trope, describing all the things you can meet on roads outside cities.
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.NewWorldOfDarkness