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* AcceptableBreaksFromReality: The core book even points out how many things like [[RequiredSecondaryPowers realistic consequences of certain powers]] or [[SurprisinglyRealisticOutcomelogistical concerns like keeping track of ammo, vehicle fuel, or monetary cost of equipment]] are often [[HandWave Hand Waved]] in favor of having [[RuleOfFun fun]] in a setting that runs on SuperheroTropes and RuleOfCool.

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* AcceptableBreaksFromReality: The core book even points out how many things like [[RequiredSecondaryPowers realistic consequences of certain powers]] or [[SurprisinglyRealisticOutcomelogistical [[SurprisinglyRealisticOutcome logistical concerns like keeping track of ammo, vehicle fuel, or monetary cost of equipment]] are often [[HandWave Hand Waved]] in favor of having [[RuleOfFun fun]] in a setting that runs on SuperheroTropes and RuleOfCool.
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* AcceptableBreaksFromReality: The core book even points out how many things like [[RequiredSecondaryPowers realistic consequences of certain powers]] or [[RealityEnsues logistical concerns like keeping track of ammo, vehicle fuel, or monetary cost of equipment]] are often [[HandWave Hand Waved]] in favor of having [[RuleOfFun fun]] in a setting that runs on SuperheroTropes and RuleOfCool.

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* AcceptableBreaksFromReality: The core book even points out how many things like [[RequiredSecondaryPowers realistic consequences of certain powers]] or [[RealityEnsues logistical [[SurprisinglyRealisticOutcomelogistical concerns like keeping track of ammo, vehicle fuel, or monetary cost of equipment]] are often [[HandWave Hand Waved]] in favor of having [[RuleOfFun fun]] in a setting that runs on SuperheroTropes and RuleOfCool.
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* LighterAndSofter: The 2nd edition core rulebook includes variant rules for both of this variant playstyle.

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* LighterAndSofter: The 2nd edition core rulebook includes variant rules for both of this variant playstyle.

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Removed trope slashing


* DarkerAndEdgier / LighterAndSofter: The 2nd edition core rulebook includes variant rules for both of these variant playstyles.

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* DarkerAndEdgier / LighterAndSofter: DarkerAndEdgier: The 2nd edition core rulebook includes variant rules for both of these this variant playstyles.playstyle.


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* LighterAndSofter: The 2nd edition core rulebook includes variant rules for both of this variant playstyle.
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* WhenTreesAttack: The villainous Green Man and his brides from the Freedom City setting is all about this.
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* TeenageMutantSamuraiWombats: in its continuing mission to homage every comic book trope ever, the game finally got round to this one in the ''Superteam Handbook'' supplement, with [[AnthropomorphicTransformation four young rabbits who were mutated into humanoids]] and became the Shadow Knights.

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* TeenageMutantSamuraiWombats: in its continuing mission to homage every comic book trope ever, the game finally got round to this one in the ''Superteam Handbook'' supplement, with [[AnthropomorphicTransformation four young female rabbits who were mutated into humanoids]] and became the Shadow Knights.
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They started out as animals, not humans.


* TeenageMutantSamuraiWombats: in its continuing mission to homage every comic book trope ever, the game finally got round to this one in the ''Superteam Handbook'' supplement, with four young women who were mutated into humanoid rabbits and became the Shadow Knights.

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* TeenageMutantSamuraiWombats: in its continuing mission to homage every comic book trope ever, the game finally got round to this one in the ''Superteam Handbook'' supplement, with [[AnthropomorphicTransformation four young women rabbits who were mutated into humanoid rabbits humanoids]] and became the Shadow Knights.

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* TeenageMutantSamuraiWombats: in its continuing mission to homage every comic book trope ever, the game finally got round to this one in the ''Superteam Handbook'' supplement, with four young women who were mutated into humanoid rabbits and became the Shadow Knights.




* TeenageMutantSamuraiWombats: in its continuing mission to homage every comic book trope ever, the game finally got round to this one in the ''Superteam Handbook'' supplement, with four young women who were mutated into humanoid rabbits and became the Shadow Knights.

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\n* TeenageMutantSamuraiWombats: in its continuing mission to homage every comic book trope ever, TouchTheIntangible: This appears as the game finally got round to this one in "Affects Insubstantial" power feat (2e) or flat-value modifier (3e), which grants 50% effectiveness the ''Superteam Handbook'' supplement, with four young women who were mutated into humanoid rabbits first time it's taken and became 100% effectiveness the Shadow Knights.
second.
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** This has adjusted a little in 3E. While it remains the same universe, the west coast metropolis of Emerald City is now the default setting. An expansion for Freedom City has been published for those missing their old haunts.
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** This has adjusted a little in 3E. While it remains the same universe, the west coast metropolis of Emerald City is now the default setting. An expansion for Freedom City has been published for those missing their old haunts.

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One trope per entry, see Administrivia.How To Write An Example. Also fix one Example Indentation In Trope Lists (single two or three bullets entry is always wrong).


* AlternateCompanyEquivalent / CaptainErsatz / {{Expy}}: The default setting, [[TabletopGame/FreedomCity Freedom City]], is filled to overflowing with these. Players would be hard-pressed to create a character who ''isn't'' very similar to one or more existing comic book superheroes. And [[Administrivia/TropesAreTools that isn't a bad thing]].



* FantasyKitchenSink: The superhero universes this game is based off of tend to be this way, so the rules support the necessary flexibility to build anything from [[OurVampiresAreDifferent vampires]] to [[EverythingsBetterWithDinosaurs dinosaurs]] to [[GratuitousNinja ninjas]] to [[Literature/TheLordOfTheRings ringwraiths]].

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* FantasyKitchenSink: {{Expy}}: The default setting, [[TabletopGame/FreedomCity Freedom City]], is filled to overflowing with familiar characters with different name and artwork. Players would be hard-pressed to create a character who ''isn't'' very similar to one or more existing comic book superheroes. And [[Administrivia/TropesAreTools that isn't a bad thing]].
* FantasyKitchenSink:
**
The superhero universes this game is based off of tend to be this way, so the rules support the necessary flexibility to build anything from [[OurVampiresAreDifferent vampires]] to [[EverythingsBetterWithDinosaurs dinosaurs]] to [[GratuitousNinja ninjas]] to [[Literature/TheLordOfTheRings ringwraiths]].
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* AlternateCompanyEquivalent / CaptainErsatz / {{Expy}}: The default setting, [[TabletopGame/FreedomCity Freedom City]], is filled to overflowing with these. Players would be hard-pressed to create a character who ''isn't'' very similar to one or more existing comic book superheroes. And [[TropesAreNotBad that isn't a bad thing]].

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* AlternateCompanyEquivalent / CaptainErsatz / {{Expy}}: The default setting, [[TabletopGame/FreedomCity Freedom City]], is filled to overflowing with these. Players would be hard-pressed to create a character who ''isn't'' very similar to one or more existing comic book superheroes. And [[TropesAreNotBad [[Administrivia/TropesAreTools that isn't a bad thing]].
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Added a space between hand and waved on Acceptable breaks from reality's entry


* AcceptableBreaksFromReality: The core book even points out how many things like [[RequiredSecondaryPowers realistic consequences of certain powers]] or [[RealityEnsues logistical concerns like keeping track of ammo, vehicle fuel, or monetary cost of equipment]] are often [[HandWave HandWaved]] in favor of having [[RuleOfFun fun]] in a setting that runs on SuperheroTropes and RuleOfCool.

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* AcceptableBreaksFromReality: The core book even points out how many things like [[RequiredSecondaryPowers realistic consequences of certain powers]] or [[RealityEnsues logistical concerns like keeping track of ammo, vehicle fuel, or monetary cost of equipment]] are often [[HandWave HandWaved]] Hand Waved]] in favor of having [[RuleOfFun fun]] in a setting that runs on SuperheroTropes and RuleOfCool.
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* MagicAmpersand: ''Mutants & Masterminds'' along with 2E supplements ''Wizards & Warlocks'' and ''Mecha & Manga'', with an occasionally teased supplement for teen comics to be named ''Hunks & Heartbreakers''.
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Chained Sinkhole.


A tabletop RPG from Creator/GreenRonin Publishing, ''{{Mutants}} [[MagicAmpersand &]] [[DiabolicalMastermind Masterminds]]'', also known as ''[[FanNickname M&M]]'', describes itself as "The World's Greatest [[SuperHero Superhero]] [[TabletopGames Role-Playing Game]]." Creator/DCComics sure seemed to think so. The game uses a heavily modified version[[note]]So heavily modified that it is now legally ''not'' a version[[/note]] of the UsefulNotes/D20System from ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons 3rd Edition]]'', and its [[PointBuildSystem point-buy character creation system]] is designed to allow players to create just about any character they can think of. In fact, the "Roll Call" section of [[http://www.atomicthinktank.com the Atomic Think Tank]], the official ''Mutants & Masterminds'' forum, contains fan-submitted stats for [[UltimateShowdownOfUltimateDestiny pretty much every fictional character that's ever existed]], from Comicbook/{{Superman}} to ''Franchise/SailorMoon'' to [[Franchise/ScoobyDoo Shaggy Rogers]][[note]]Even JustForFun/TropeTan[[/note]].

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A tabletop RPG from Creator/GreenRonin Publishing, ''{{Mutants}} [[MagicAmpersand &]] [[DiabolicalMastermind Masterminds]]'', ''Mutants & Masterminds'', also known as ''[[FanNickname M&M]]'', describes itself as "The World's Greatest [[SuperHero Superhero]] [[TabletopGames Role-Playing Game]].Game." Creator/DCComics sure seemed to think so. The game uses a heavily modified version[[note]]So heavily modified that it is now legally ''not'' a version[[/note]] of the UsefulNotes/D20System from ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons 3rd Edition]]'', and its [[PointBuildSystem point-buy character creation system]] is designed to allow players to create just about any character they can think of. In fact, the "Roll Call" section of [[http://www.atomicthinktank.com the Atomic Think Tank]], the official ''Mutants & Masterminds'' forum, contains fan-submitted stats for [[UltimateShowdownOfUltimateDestiny pretty much every fictional character that's ever existed]], from Comicbook/{{Superman}} to ''Franchise/SailorMoon'' to [[Franchise/ScoobyDoo Shaggy Rogers]][[note]]Even JustForFun/TropeTan[[/note]].



The [[TabletopGame/FreedomCity Freedom City]] [[TheVerse 'verse]] is the default setting for ''M&M'' (and the place for FC-specific tropes).

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The [[TabletopGame/FreedomCity Freedom City]] [[TheVerse City 'verse]] is the default setting for ''M&M'' (and the place for FC-specific tropes).
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A tabletop RPG from Creator/GreenRonin Publishing, ''{{Mutants}} [[MagicAmpersand &]] [[DiabolicalMastermind Masterminds]]'', also known as ''[[FanNickname M&M]]'', describes itself as "The World's Greatest [[SuperHero Superhero]] [[TabletopGames Role-Playing Game]]." Creator/DCComics sure seemed to think so. The game uses a heavily modified version[[note]]So heavily modified that it is now legally ''not'' a version[[/note]] of the UsefulNotes/D20System from ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons 3rd Edition]]'', and its [[PointBuildSystem point-buy character creation system]] is designed to allow players to create just about any character they can think of. In fact, the "Roll Call" section of [[http://www.atomicthinktank.com the Atomic Think Tank]], the official ''Mutants & Masterminds'' forum, contains fan-submitted stats for [[UltimateShowdownOfUltimateDestiny pretty much every fictional character that's ever existed]], from Comicbook/{{Superman}} to ''Franchise/SailorMoon'' to [[ScoobyDoo Shaggy Rogers]][[note]]Even JustForFun/TropeTan[[/note]].

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A tabletop RPG from Creator/GreenRonin Publishing, ''{{Mutants}} [[MagicAmpersand &]] [[DiabolicalMastermind Masterminds]]'', also known as ''[[FanNickname M&M]]'', describes itself as "The World's Greatest [[SuperHero Superhero]] [[TabletopGames Role-Playing Game]]." Creator/DCComics sure seemed to think so. The game uses a heavily modified version[[note]]So heavily modified that it is now legally ''not'' a version[[/note]] of the UsefulNotes/D20System from ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons 3rd Edition]]'', and its [[PointBuildSystem point-buy character creation system]] is designed to allow players to create just about any character they can think of. In fact, the "Roll Call" section of [[http://www.atomicthinktank.com the Atomic Think Tank]], the official ''Mutants & Masterminds'' forum, contains fan-submitted stats for [[UltimateShowdownOfUltimateDestiny pretty much every fictional character that's ever existed]], from Comicbook/{{Superman}} to ''Franchise/SailorMoon'' to [[ScoobyDoo [[Franchise/ScoobyDoo Shaggy Rogers]][[note]]Even JustForFun/TropeTan[[/note]].
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Creator/GreenRonin has recently published ''DC Adventures'', a licensed [[TabletopGames RPG]] based on Franchise/TheDCU and using the 3rd edition of the ''M&M'' rules.

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Creator/GreenRonin has recently also published ''DC Adventures'', a licensed [[TabletopGames RPG]] based on Franchise/TheDCU and using the 3rd edition of the ''M&M'' rules.
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* TeenageMutantSamuraiWombats: in its continuing mission to homage every comic book trope ever, the game finally got round to this one in the ''Superteam Handbook'' supplement, with four young women who were mutated into humanoid rabbits and became the Shadow Knights.
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Correcting a link's namespace.


A tabletop RPG from Creator/GreenRonin Publishing, ''{{Mutants}} [[MagicAmpersand &]] [[DiabolicalMastermind Masterminds]]'', also known as ''[[FanNickname M&M]]'', describes itself as "The World's Greatest [[SuperHero Superhero]] [[TabletopGames Role-Playing Game]]." Creator/DCComics sure seemed to think so. The game uses a heavily modified version[[note]]So heavily modified that it is now legally ''not'' a version[[/note]] of the TabletopGame/D20System from ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons 3rd Edition]]'', and its [[PointBuildSystem point-buy character creation system]] is designed to allow players to create just about any character they can think of. In fact, the "Roll Call" section of [[http://www.atomicthinktank.com the Atomic Think Tank]], the official ''Mutants & Masterminds'' forum, contains fan-submitted stats for [[UltimateShowdownOfUltimateDestiny pretty much every fictional character that's ever existed]], from Comicbook/{{Superman}} to ''Franchise/SailorMoon'' to [[ScoobyDoo Shaggy Rogers]][[note]]Even JustForFun/TropeTan[[/note]].

to:

A tabletop RPG from Creator/GreenRonin Publishing, ''{{Mutants}} [[MagicAmpersand &]] [[DiabolicalMastermind Masterminds]]'', also known as ''[[FanNickname M&M]]'', describes itself as "The World's Greatest [[SuperHero Superhero]] [[TabletopGames Role-Playing Game]]." Creator/DCComics sure seemed to think so. The game uses a heavily modified version[[note]]So heavily modified that it is now legally ''not'' a version[[/note]] of the TabletopGame/D20System UsefulNotes/D20System from ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons 3rd Edition]]'', and its [[PointBuildSystem point-buy character creation system]] is designed to allow players to create just about any character they can think of. In fact, the "Roll Call" section of [[http://www.atomicthinktank.com the Atomic Think Tank]], the official ''Mutants & Masterminds'' forum, contains fan-submitted stats for [[UltimateShowdownOfUltimateDestiny pretty much every fictional character that's ever existed]], from Comicbook/{{Superman}} to ''Franchise/SailorMoon'' to [[ScoobyDoo Shaggy Rogers]][[note]]Even JustForFun/TropeTan[[/note]].



* CharacterLevel: "Power Level" (not to be confused with PowerLevels), though they don't mean quite the same thing as in other [[TabletopGame/D20System d20-derived]] games. "Power Points" are what actually increase your character's abilities -- Power Level only restrict how you can spend your points (e.g., adding up the strength of your attack and its accuracy together cannot exceed your PL times two, so you can't raise one sky-high without sacrificing the other; same goes for pairing up several kinds of defences with each other).

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* CharacterLevel: "Power Level" (not to be confused with PowerLevels), though they don't mean quite the same thing as in other [[TabletopGame/D20System [[UsefulNotes/D20System d20-derived]] games. "Power Points" are what actually increase your character's abilities -- Power Level only restrict how you can spend your points (e.g., adding up the strength of your attack and its accuracy together cannot exceed your PL times two, so you can't raise one sky-high without sacrificing the other; same goes for pairing up several kinds of defences with each other).



* TheSixStats: As a game using the TabletopGame/D20System, M&M 1E and 2E had them. 3E changed the names on everything, and added "melee attack bonus" and "ranged attack bonus" as abilities (with attendant skills) instead of being handled by a separate value.

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* TheSixStats: As a game using the TabletopGame/D20System, UsefulNotes/D20System, M&M 1E and 2E had them. 3E changed the names on everything, and added "melee attack bonus" and "ranged attack bonus" as abilities (with attendant skills) instead of being handled by a separate value.
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Cleaning up misuses of Bruce Wayne Held Hostage, which isn't just "superhero is captured while not in costume".


* YouAllMeetInAnInn: The two stock adventures from the rulebook are "You all meet when supervillains rob a bank [[BruceWayneHeldHostage while you're in line in your secret identity]]" and "You all meet when a benefactor invites you to form a super team".

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* YouAllMeetInAnInn: The two stock adventures from the rulebook are "You all meet when supervillains rob a bank [[BruceWayneHeldHostage while you're in line in your secret identity]]" identity" and "You all meet when a benefactor invites you to form a super team".
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* FantasyKitchenSink: The superhero universes this game is based off of tend to be this way, so the rules support the necessary flexibility to build anything from [[OurVampiresAreDifferent vampires]] to [[EverythingsBetterWithDinosaurs dinosaurs]] to [[GratuitousNinja ninjas]] to [[LordOfTheRings ringwraiths]].

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* FantasyKitchenSink: The superhero universes this game is based off of tend to be this way, so the rules support the necessary flexibility to build anything from [[OurVampiresAreDifferent vampires]] to [[EverythingsBetterWithDinosaurs dinosaurs]] to [[GratuitousNinja ninjas]] to [[LordOfTheRings [[Literature/TheLordOfTheRings ringwraiths]].
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* ArtisticLicenseLaw: One of the sourcebooks "Crooks!" has an optional rule where you can determine the result of a villain's trial with a single d20 roll, with modifiers based on how bad the crime was, [[ScrewTheRulesIHaveMoney how rich they are]], and more. The designers admit this isn't very realistic but point out that [[RuleOfFun a realistic trial system would likely be pretty boring.]]

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Clarifying some edition matters


* DistractedByTheSexy: In the supplement about Japanese media ''Mecha & Manga'', there's a feat called "Distracting Looks" that allows your character to provoke this reaction to reduce targets' effectiveness with social skills.
** Third Edition provides the "Attractive" advantage, which provides a bonus to Deception and Persuasion checks when interacting with someone who might find your looks appealing.

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* DistractedByTheSexy: DistractedByTheSexy:
**
In the supplement about Japanese media ''Mecha & Manga'', there's a feat called "Distracting Looks" that allows your character to provoke this reaction to reduce targets' effectiveness with social skills.
** Both Second and Third Edition provides provide the "Attractive" advantage, feat/advantage, which provides a bonus to Deception and Persuasion checks when interacting with someone who might find your looks appealing.appealing, as well as the Fascinate feat/advantage that allows the player to make skill checks to hold someone's attention.



** Constitution can be a dump stat. Constitution is mostly good for raising Toughness & Fortitude[[note]](It also handles recovery checks, which are nothing to sneeze at, but are more of a "downtime" factor than a combat one.)[[/note]], and it costs exactly the same to buy them both up directly. In fact, robot or undead heroes dump their Constitution all the way down to zero and buy immunities and protection[[note]](and regeneration)[[/note]] to compensate.

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** Constitution can be a dump stat.stat in 3E. Constitution is mostly good for raising Toughness & Fortitude[[note]](It also handles recovery checks, which are nothing to sneeze at, but are more of a "downtime" factor than a combat one.)[[/note]], and it costs exactly the same to buy them both up directly.directly (the situation is a bit different in 2E, where Constitution also added to recovery checks). In fact, robot or undead heroes dump their Constitution all the way down to zero and buy immunities and protection[[note]](and regeneration)[[/note]] to compensate.



** Lastly, in 3E, Fighting adds to Parry and Close Combat at the exact same cost as buying those abilities directly.



** Various forms of power "arrays" allow characters to have various powers at a dramatically lower price than they would take to buy them all normally. Generally this comes with the balance factor that they cannot all be used at once. For instance, a shapeshifter has a finite budget for their alternate forms, but can use any combination of powers that they can afford within that budget. "Alternate effects" are bought at almost no cost, with the stipulation they cannot be used simultaneously with the power to which they're attached, and that they cannot be more expensive than their 'parent'. As these systems are ripe for abuse, the books caution [=GMs=] about allowing power arrays that amount to "all the powers I want my Hero to have" rather than reflecting a coherent theme.

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** Various forms of power "arrays" allow characters to have various powers at a dramatically lower price than they would take to buy them all normally. Generally this comes with the balance factor that they cannot all be used at once. For instance, a shapeshifter has a finite budget for their alternate forms, but can use any combination of powers that they can afford within that budget. "Alternate effects" Powers" ("Alternate Effects" in 3E) are bought at almost no cost, with the stipulation they cannot be used simultaneously with the power to which they're attached, and that they cannot be more expensive than their 'parent'. As these systems are ripe for abuse, the books caution [=GMs=] about allowing power arrays that amount to "all the powers I want my Hero to have" rather than reflecting a coherent theme.

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** Third Edition provides the "Attractive" advantage, which provides a bonus to Deception and Persuasion checks when interacting with someone who might find your looks appealing.



** The default Mecha and Manga setting is explicitly intended as an anime-genre kitchen sink: there's martial artists, mech pilots, sorcerers, {{Mons}} trainers and [[MagicalGirl Magical Girls]].

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** The default Mecha ''Mecha and Manga Manga'' setting is explicitly intended as an anime-genre kitchen sink: there's martial artists, mech pilots, sorcerers, {{Mons}} trainers and [[MagicalGirl Magical Girls]].



** Various forms of power "arrays" allow characters to have various powers at a dramatically lower price than they would take to buy them all normally. Generally this comes with the balance factor that they cannot all be used at once. For instance, a shapeshifter has a finite budget for their alternate forms, but can use any combination of powers that they can afford within that budget. "Alternate powers" are bought at almost no cost, with the stipulation they cannot be used simultaneously with the power to which they're attached. As these systems are ripe for abuse, the books caution [=GMs=] about allowing power arrays that amount to "all the powers I want my Hero to have" rather than reflecting a coherent theme.

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** Various forms of power "arrays" allow characters to have various powers at a dramatically lower price than they would take to buy them all normally. Generally this comes with the balance factor that they cannot all be used at once. For instance, a shapeshifter has a finite budget for their alternate forms, but can use any combination of powers that they can afford within that budget. "Alternate powers" effects" are bought at almost no cost, with the stipulation they cannot be used simultaneously with the power to which they're attached.attached, and that they cannot be more expensive than their 'parent'. As these systems are ripe for abuse, the books caution [=GMs=] about allowing power arrays that amount to "all the powers I want my Hero to have" rather than reflecting a coherent theme.



* PlayerMooks: sidekicks and minions.

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* PlayerMooks: sidekicks Sidekicks and minions. minions.



** Of course, now that DC Adventures is here, characters are receiving official stats.

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** Of course, now that DC Adventures ''DC Adventures'' is here, characters are receiving official stats.
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* TheAgesOfSuperHeroComics: The core book actually has a historical summary of every major age, encouraging [[GameMaster GMs]] to use them as a guide for the tone of a campaign.

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* TheAgesOfSuperHeroComics: The core book actually has a historical summary of every major age, encouraging [[GameMaster GMs]] [=GMs=]]] to use them as a guide for the tone of a campaign.



** Various forms of power "arrays" allow characters to have various powers at a dramatically lower price than they would take to buy them all normally. Generally this comes with the balance factor that they cannot all be used at once. For instance, a shapeshifter has a finite budget for their alternate forms, but can use any combination of powers that they can afford within that budget. "Alternate powers" are bought at almost no cost, with the stipulation they cannot be used simultaneously with the power to which they're attached. As these systems are ripe for abuse, the books caution GMs about allowing power arrays that amount to "all the powers I want my Hero to have" rather than reflecting a coherent theme.

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** Various forms of power "arrays" allow characters to have various powers at a dramatically lower price than they would take to buy them all normally. Generally this comes with the balance factor that they cannot all be used at once. For instance, a shapeshifter has a finite budget for their alternate forms, but can use any combination of powers that they can afford within that budget. "Alternate powers" are bought at almost no cost, with the stipulation they cannot be used simultaneously with the power to which they're attached. As these systems are ripe for abuse, the books caution GMs [=GMs=] about allowing power arrays that amount to "all the powers I want my Hero to have" rather than reflecting a coherent theme.



* StealthExpert: Quite possible to build, although the way in which skills are capped means that it's just as easy for someone on the other side to have enough Notice bonus to counteract your Stealth bonus, bringing it back to approximately a 50/50 chance. Also, the use of various super-senses like the ability to sniff out enemies or XRayVision means that you [[UselessUsefulStealth may auto-fail according to some GMs]].

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* StealthExpert: Quite possible to build, although the way in which skills are capped means that it's just as easy for someone on the other side to have enough Notice bonus to counteract your Stealth bonus, bringing it back to approximately a 50/50 chance. Also, the use of various super-senses like the ability to sniff out enemies or XRayVision means that you [[UselessUsefulStealth may auto-fail according to some GMs]].[=GMs=]]].
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* ClassAndLevelSystem: [[AvertedTrope Averted]]. Both the core rulebook and most of the supplements include templates for popular character archetypes, but they are only suggestions.

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* ClassAndLevelSystem: [[AvertedTrope Averted]]. Both the core rulebook and most of the supplements include templates for popular character archetypes, but they are only suggestions.mostly intended to speed up character generation.

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* EasyLevelsHardBosses: Being based on comic books, {{Mooks}} and the rank-and-file goons villains hire rarely be a challenge to a regular hero, let alone a team of them. Their bosses, on the other hand, are all but guaranteed to be as tough as one of the heroes, if not tough enough to take the entire team at least on [[YouCantThwartStageOne stage one]] of their evil plan.



* GunsAreWorthless: May or may not be in play, depending on the characters' power level. At low levels, they're a legit threat; by mid level it would take a really terrible roll (or a really fragile character) to even cause a bruise, and at high level it's almost impossible to hurt someone with a normal gun.

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* GunsAreWorthless: May or may not be in play, depending on the characters' power level. At low levels, they're a legit threat; by mid level mid-level, it would take a really terrible roll (or a really fragile character) to even cause a bruise, and at a high level it's almost impossible to hurt someone with a normal gun.



** A minor example of this is with Power Stunts (expending energy to do something that fits inside the "theme" of your power) and Arrays (a number of different powers that easily fit under the umbrella of a single one), since vaguely-defined powers like magic or energy control can more easily encompass this than straightforward powers like superstrength or flight. Even then, though, simple creativity or comic book science can go a long way.

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** A minor example of this is with Power Stunts (expending energy to do something that fits inside the "theme" of your power) and Arrays (a number of different powers that easily fit under the umbrella of a single one), since vaguely-defined powers like magic or energy control can more easily encompass this than straightforward powers like superstrength super strength or flight. Even then, though, simple creativity or comic book science can go a long way.



* UniversalSystem

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* UniversalSystemUniversalSystem: Being a PointBuildSystem revolving around supers, the game tries its best to allow for any superhero to be built from Franchise/{{Superman}} to [[Franchise/XMen Cyclops]] to [[Franchise/FantasticFour Doctor Doom]] to even Manga/CardCaptorSakura.



* YouAllMeetInAnInn: The two stock adventures from the rule book are "You all meet when supervillains rob a bank [[BruceWayneHeldHostage while you're in line in your secret identity]]" and "You all meet when a benefactor invites you to form a super team".

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* YouAllMeetInAnInn: The two stock adventures from the rule book rulebook are "You all meet when supervillains rob a bank [[BruceWayneHeldHostage while you're in line in your secret identity]]" and "You all meet when a benefactor invites you to form a super team".
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** Dexterity can also be a dump stat. Raising an ability score is expensive, so it's only worthwhile if the score boosts an attack and multiple skills. Dexterity only boosts two skills, Sleight of Hand and Vehicles, neither of which are useful for many character concepts, and while it applies to ranged attacks (an important ability) it's cheaper to just put points into the Ranged Attack advantage instead.
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* DistractedByTheSexy: In the supplement about Japanese media ''Mecha & Manga'', there's a feat called "Distracting Looks" that allows your character to provoke this reaction to reduce targets' effectiveness with social skills.
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** A minor example of this is with Power Stunts (expending energy to do something that fits inside the "theme" of your power) and Arrays (a number of different powers that easily fit under the umbrella of a single one), since vaguely-defined powers like magic or energy control can more easily encompass this than straightforward powers like superstrength or flight. Even then, though, simple creativity or comic book science can go a long way.

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