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** Interestingly, these sins are manifested in ways associated with child abuse: the Boogeyman embodies kidnapping; Titania, WeightWoe; Rael-Schol, {{Serial Killer}}s, Lamashtu, physical abuse; Kabaelza, child labor; Baba Yaga, cannibalism; and the Defiler, pedophilia.

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** Interestingly, these sins are manifested in ways associated with child abuse: the Boogeyman embodies kidnapping; Titania, WeightWoe; Rael-Schol, {{Serial Killer}}s, Killer}}s; Lamashtu, physical abuse; Kabaelza, child labor; Baba Yaga, cannibalism; and the Defiler, pedophilia.
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* CreepyTwins: Helter and Skelter in the first edition. Helter is a [[KnifeNut knife-wielding nutter]] while Skelter is a [[ManipulativeBastard subtle manipulator]]. These two like to impose their different techniques at the same time on a single person for maximum intimidation.

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* CreepyTwins: Helter and Skelter in the first edition. Helter is a [[KnifeNut [[PsychoKnifeNut knife-wielding nutter]] while Skelter is a [[ManipulativeBastard subtle manipulator]]. These two like to impose their different techniques at the same time on a single person for maximum intimidation.
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Dewicked trope


* AdultFear: TheRoleplayingGame.
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** Interestingly, these sins are manifested in ways associated with child abuse: the Boogeyman embodies kidnapping; Titania, WeightWoe; Rael-Schol, SerialKillers, Lamashtu, physical abuse; Kabaelza, child labor; Baba Yaga, cannibalism; and the Defiler, pedophilia.

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** Interestingly, these sins are manifested in ways associated with child abuse: the Boogeyman embodies kidnapping; Titania, WeightWoe; Rael-Schol, SerialKillers, {{Serial Killer}}s, Lamashtu, physical abuse; Kabaelza, child labor; Baba Yaga, cannibalism; and the Defiler, pedophilia.
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There is a place called "Closetland" where all monsters and fear originate. These monsters have one main purpose: destroy the innocence of children. The monsters may do this directly or influence humans to harm children for them. Worst of all is how it is mostly only children ages six to twelve or thirteen who can even percieve the denizens of Closetland; the majority of adults lack the innocence needed to see them, although some insane or mentally retarded adults can still see the monsters. In short, adults are of limited defense against Closetland, so it is up to the children themselves. Luckily, there is still hope; children have the power of belief and faith on their side. Favorite toys become powerful weapons in the right hands, and simple prayers become wards of protection. Closetland is clever and ruthless though; battles can be won against it, but the war is never over.

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There is a place called "Closetland" where all monsters and fear originate. These monsters have one main purpose: destroy the innocence of children. The monsters may do this directly or influence humans to harm children for them. Worst of all is how it is mostly only children ages six to twelve or thirteen who can even percieve the denizens of Closetland; the majority of adults lack the innocence needed to see them, although some insane or mentally retarded impared adults can still see the monsters. In short, adults are of limited defense against Closetland, so it is up to the children themselves. Luckily, there is still hope; children have the power of belief and faith on their side. Favorite toys become powerful weapons in the right hands, and simple prayers become wards of protection. Closetland is clever and ruthless though; battles can be won against it, but the war is never over.
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''Little Fears: The Game of Childhood Terror'' is a tabletop RPG created in 2001 by Jason L. Blair. After years of being out of print after a limited run, a new game line, ''Little Fears: Nightmare Edition'' came out in late 2009. You can see the [[http://www.littlefears.com official site]].

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''Little Fears: The Game of Childhood Terror'' is a tabletop RPG created in 2001 by Jason L. Blair.Blair of [[Creator/TheForge Key 20 Publishing]]. After years of being out of print after a limited run, a new game line, ''Little Fears: Nightmare Edition'' came out in late 2009. You can see the [[http://www.littlefears.com official site]].
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* BreakTheCutie: Titania's bacfkstory (see below).

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* BreakTheCutie: Titania's bacfkstory backstory (see below).

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The ''ComicBook/LittleFearsCthulhusTales'' ComicBook and {{Sourcebook}} for the Franchise/CthulhuMythos was [[https://www.kickstarter.com/projects/hirukoa/little-fears-cthulhus-tales funded]] through Website/{{Kickstarter}}.



This [=RPG=] provides examples of:

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This !!This [=RPG=] provides examples of:



* BreakTheCutie: Titania's backstory (see below).

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* BreakTheCutie: Titania's backstory bacfkstory (see below).
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** Interestingly, these sins are manifested in ways associated with child abuse: the Boogeyman embodies kidnapping; Titania, WeightWoe; Rael-Schol, SerialKillers, Lamashtu, physical abuse; Kabaelza, child labor; Baba Yaga, cannibalism; and the Defiler, pedophilia.
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* AdultFear: The Roleplaying Game.

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* AdultFear: The Roleplaying Game.TheRoleplayingGame.
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''Little Fears: The Game of Childhood Terror'' is a tabletop RPG created in 2001 by Jason L. Blair. After years of being out of print after a limited run, a new game line, ''Little Fears: Nightmare Edition'' came out in late 2009. You can see the [[http://www.littlefears.com/blog/ official site]].

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''Little Fears: The Game of Childhood Terror'' is a tabletop RPG created in 2001 by Jason L. Blair. After years of being out of print after a limited run, a new game line, ''Little Fears: Nightmare Edition'' came out in late 2009. You can see the [[http://www.littlefears.com/blog/ com official site]].
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* AdultFear: The Roleplaying Game.

Changed: 23

Removed: 48

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A revised and updated version of the original game, titled ''Happy Birthday, Little Fears'' is due this July to celebrate the 10th anniversary.

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A revised and updated version of the original game, titled ''Happy Birthday, Little Fears'' is due this July was released to celebrate the 10th anniversary.



** [[{{IT}} "This is battery acid, you slime!"]]



* LighterAndSofter: Despite the ominous name, ''Nightmare Edition'' defaults to this as compared to the original game. It suggests the possibility of making it even moreso, or bringing it back in line with the original game... and provides optional rules to help with either change of tone.

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* LighterAndSofter: Despite the ominous name, ''Nightmare Edition'' defaults to this as compared to the original game. It suggests the possibility of making it even moreso, more so, or bringing it back in line with the original game... and provides optional rules to help with either change of tone.
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There is a place called "Closetland" where all monsters and fear originate. These monsters have one main purpose: destroy the innocence of children. The monsters may do this directly or influence humans to harm children for them. Worst of all is how it is mostly only children ages six to twelve or thirteen who can even precieve the denizens of Closetland; the majority of adults lack the innocence needed to see them, although some insane or mentally retarded adults can still see the monsters. In short, adults are of limited defense against Closetland, so it is up to the children themselves. Luckily, there is still hope; children have the power of belief and faith on their side. Favorite toys become powerful weapons in the right hands, and simple prayers become wards of protection. Closetland is clever and ruthless though; battles can be won against it, but the war is never over.

to:

There is a place called "Closetland" where all monsters and fear originate. These monsters have one main purpose: destroy the innocence of children. The monsters may do this directly or influence humans to harm children for them. Worst of all is how it is mostly only children ages six to twelve or thirteen who can even precieve percieve the denizens of Closetland; the majority of adults lack the innocence needed to see them, although some insane or mentally retarded adults can still see the monsters. In short, adults are of limited defense against Closetland, so it is up to the children themselves. Luckily, there is still hope; children have the power of belief and faith on their side. Favorite toys become powerful weapons in the right hands, and simple prayers become wards of protection. Closetland is clever and ruthless though; battles can be won against it, but the war is never over.
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* PsychopathicManchild: Rael-Schol only wants to be a child, but he will never be. That's why he kills the real ones.

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* PsychopathicManchild: Rael-Schol only wants to be a child, but he will never be. That's why he kills the real ones. Also, Kabaelza.
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* WeightWoe: Titania makes these.
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* PsychopaticManchild: Rael-Schol only wants to be a child, but he will never be. That's why he kills the real ones.

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* PsychopaticManchild: PsychopathicManchild: Rael-Schol only wants to be a child, but he will never be. That's why he kills the real ones.
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* Break the Cutie: Titania's backstory (see below).

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* Break the Cutie: BreakTheCutie: Titania's backstory (see below).
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Added DiffLines:

* Break the Cutie: Titania's backstory (see below).


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* PsychopaticManchild: Rael-Schol only wants to be a child, but he will never be. That's why he kills the real ones.
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* BigBad: The Demogogue in the first edition, the Boogeyman in ''Nightmare Edition''.

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* BigBad: The Demogogue Demagogue in the first edition, the Boogeyman in ''Nightmare Edition''.



* TheDragon: Braxis the Enslaver, the Demogogue's right hand in the first edition.

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* TheDragon: Braxis the Enslaver, the Demogogue's Demagogue's right hand in the first edition.
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* GhostlyGoals: In ''Nightmare Edition'', '''all''' monsters have goals like these. Most of these goals aren't innately evil, and if the children help the monster resolve them, they'll be "purified" in some way -- turning back to normal, ascending to the afterlife, or just leaving their would-be victim(s) alone and going away.. Other goals ''are'' innately evil, and if they're accomplished, the monster will just become something even worse.

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* GhostlyGoals: In ''Nightmare Edition'', '''all''' monsters have goals like these. Most of these goals aren't innately evil, and if the children help the monster resolve them, they'll be "purified" in some way -- turning back to normal, ascending to the afterlife, or just leaving their would-be victim(s) alone and going away..away. Other goals ''are'' innately evil, and if they're accomplished, the monster will just become something even worse.
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** Softened quite a bit for ''Nightmare Edition'', but there's still an infinite supply of child-tormenting monsters born of children's fear and belief.

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** Softened quite a bit for ''Nightmare Edition'', but there's still an infinite supply of child-tormenting monsters born of children's fear and belief.mankind's fears.

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Changed: 1

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* MonsterClown: Oliver, a clown who likes to [[MindRape mind-rape]] happy children into terror and depression.

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* MonsterClown: Oliver, a clown who likes to [[MindRape mind-rape]] happy children into terror and depression. depression.
* RapidAging: A child that comes into physical contact with a ghost ages at a rate of 1 year per 10 seconds of contact.
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* TheWormThatWalks: The Worms, which can take the shape of a human child. Once they rip out the child's eyes and put them in their own head they can get rid of the child.
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<<|NotableTabletopGames|>>

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<<|NotableTabletopGames|>>
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* NightmareFuel: The game RUNS on it. Pretty much anything anyone anywhere has ever been afraid of has the potential to become a monster. Among the many threats suggested in the book are clown demons who live to turn joy into fear, a fairy queen who may trap your soul inside a mirror for the rest of eternity and The Defiler, who is basically the avatar of child molestation.



<<|NotableTabletopGames|>>

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<<|NotableTabletopGames|>>
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** She's better in the second edition.

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** She's better in the second edition. edition, for the kids anyway. Titania herself got it worse with her husband Oberon killed and herself being in catatonic state, with vines bleeding magic from her, but at least she doesn't turn evil.
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**She's better in the second edition.

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