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* AsTheGoodBookSays: Each Strain opens with a quote from the old testament showing the ancient Israelites acting like that Strain's cultists. These quotes are neutral at best and at worst they show some outright evil behaviour. Empyrean Theurgists also get a biblical quote, where {{God}} himself is at his very best.

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* AsTheGoodBookSays: Each Strain opens with a quote from the old testament Old Testament showing the ancient Israelites acting like that Strain's cultists. These quotes are neutral at best and at worst they show some outright evil behaviour. Empyrean Theurgists also get a biblical quote, where {{God}} himself is at his very best.

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* '''The School of the Moon''' are constantly rebuilding their cults and reinventing themselves, believing that there exists some combination of cult and lifestyle that can perfectly satisfy all three of a Leviathan's natures.
* '''The School of the Sand''' seek to find technological end-runs around the problems of being a Leviathan, such as using videoconferencing and phones to allow a Leviathan to speak to her loved ones without pulling them into the Wake.
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* GoodHurtsEvil: True Virtue is anathema to the Tribe, repelling them and crippling their powers.
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** Leviathans vs. Marduk or Empyreal Theurgists can easily shift into GrayAndWhiteMorality or even BlackAndWhiteMorality, if you're not careful. The former is closer to the official intent than the latter, though.

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** Leviathans vs. Marduk or Empyreal Theurgists can easily shift into GrayAndWhiteMorality WhiteAndGreyMorality or even BlackAndWhiteMorality, if you're not careful. The former is closer to the official intent than the latter, though.
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Don't necessarily disagree, but Zero Context Exemple. Please add explanation before you make it visible


* DuelingGames: With ''TabletopGame/SirenTheDrowning''.

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* %%* DuelingGames: With ''TabletopGame/SirenTheDrowning''.
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* DuelingGames: With ''TabletopGame/SirenTheDrowning''.
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* ShoutOut: The TimeMaster vestige is called ''The Key and the Gate'', which is a byname for [[Franchise/CthulhuMythos Yog-Sothoth]].
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* RevengeBeforeReason: Played with. Leviathans indeed will put everything aside to destroy another Leviathan who has crossed the line, but they wouldn't frame it as "revenge." It's a Bestial reaction that's most often triggered when the Leviathan in question is driven into a corner.
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Leviathans themselves really don't fit the trope.


* EldritchAbomination: You ''are'' one.

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* EldritchAbomination: You ''are'' one.Ophions, Leviathans who have succumbed entirely to their divine nature. They are beings of alien madness who exist solely to fulfill ever-shifting desires driven by the Currents of the Rift.
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* PinocchioSyndrome: This is a really dumb idea unless you're an early-stage Thalassan. The latter ''can'' reject being a Leviathan by surviving their stormy awakening through dependence on another person rather than their own strength. Anyone else who rejects their monstrous nature becomes human, but purging their bestial and divine natures destroys their mind.
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* SufficientlyAnalyzedMagic: The Nu can't become true Leviathans without at least trying this. They don't develop their Tribal instincts unless and until they try to figure out what's going on with them and what they can do, though given that every time they touch water things start getting screwy, it's unlikely that any reasonably curious human ''won't'' eventually try this. The exceptions don't live long.

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Per TRS, The Hunter has been renamed to Hunter Of Monsters. Misuse and zero context examples will be cut or moved to subtropes.


* TheHunter: Ahabs and the Marduk Society. Ahabs are much more obsessed than the Society.
** There are two smaller hunter groups as well. The Irrational Economic Actors Task Force, focused on the economic damage that monsters in the dark do to Europe's economy, and the Season Letters, who are motivated by a curiosity born of academia.

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* TheHunter: HunterOfMonsters: Ahabs and the Marduk Society. Ahabs are much more obsessed than the Society.
**
Society. There are two smaller hunter groups as well. The Irrational Economic Actors Task Force, focused on the economic damage that monsters in the dark do to Europe's economy, and the Season Letters, who are motivated by a curiosity born of academia.
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** This remains true even true even when a Leviathan reaches Godzilla sizes. While a Vampire or Mage with the right spells is exceptionally tough for something human sized and made of flesh, a Godzilla like Leviathan has about the expected toughness of a skyscraper sized aquatic lizard. This means that while they can do more damage than a vampire could dream of just by stepping on someone and are immune to small arms gunfire, they still go down to an entirely mundane airstrike.

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** This remains true even true even when a Leviathan reaches Godzilla sizes. While a Vampire or Mage with the right spells is exceptionally tough for something human sized and made of flesh, a Godzilla like Leviathan has about the expected toughness of a skyscraper sized aquatic lizard. This means that while they can do more damage than a vampire could dream of just by stepping on someone and are immune to small arms gunfire, they still go down to an entirely mundane airstrike.
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* AsTheGoodBookSays: Each Strain opens with a quote from the old testament showing the ancient Israelites acting like that Strain's cultists. These quotes are neutral at best and at worst they show some outright evil behaviour. Empyrean Theurgists also get a biblical quote, where {{God}} himself is at his very best.
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* EvenBadMenLoveTheirMamas: The School of Sand opens with a speech about a Leviathan feeling home sick and phoning his mother.
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* BoomerangBigot: The School of Thunder. Plenty of Leviathans outside the School of Thunder also hate being a Leviathan, but they don't kill other Leviathans over it.


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* CategoryTraitor: How the Tribe view the School of Thunder.


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* ScrewThisImOuttaHere: The School of Thunder's attitude to their own species.
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* MindRape: Spending enough time near a Leviathan can cause MindRape, even if the Leviatahn genuinely doesn't want to. When they are actually trying a Leviathan can inflict sever derangements in seconds. Just looking at a Leviathan in Apotheosis will exasperate existing derangements. Leviathans are not good for sanity.

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* MindRape: Spending enough time near a Leviathan can cause MindRape, even if the Leviatahn genuinely doesn't want to. When they are actually trying a Leviathan can inflict sever severe derangements in seconds. Just looking at a Leviathan in Apotheosis will exasperate existing derangements. Leviathans are not good for sanity.
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They are primarily opposed by the '''Marduk Society''', an organization of [[TabletopGame/HunterTheVigil hunters]] formed by the {{Immortal}} Sky Wizards, the disciples of Tiamat's slayer.

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They are primarily opposed by the '''Marduk Society''', an organization of [[TabletopGame/HunterTheVigil hunters]] formed by the {{Immortal}} [[{{Immortality}} immortal]] Sky Wizards, the disciples of Tiamat's slayer.
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* HeroAntagonist: Most of the Marduk Society, who run the gambit from {{Wide Eyed Idealist}}s to [[KnightInSourArmor Knights In Sour Armor]] to HeWhoFightsMonsters. Empyrean Adepts can be this, or can subvert this by being psychotic fundamentalist monsters little different to the Leviathans' own cultists.

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* HeroAntagonist: Most of the Marduk Society, who run the gambit from {{Wide Eyed Idealist}}s to [[KnightInSourArmor Knights In Sour Armor]] to HeWhoFightsMonsters. Empyrean Adepts can be this, or can subvert this by being psychotic fundamentalist monsters little different to whose LawfulEvil theology is every bit as bad as the Leviathans' own cultists.Tribe's ChaoticEvil nature.

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* BreakTheCutie: ''Existing'' is a long exercise in a Leviathan's mental fortitude, seeing if he dies before he [[WoobieDestroyerOfWorlds snaps]].



* BodyHorror: There's a lot of this. Mostly in when you first gain your powers and if your [[KarmaMeter Tranquillity]] drops your human form might not be quite so human again.



* BizarreAlienReproduction: Leviathans can reproduce by parthenogenesis and implant the egg in just about anything alive if it's large enough.
* BreedingCult: It's Lovecraft

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* BizarreAlienReproduction: Leviathans can reproduce by parthenogenesis parthenogenesis, can produce anything from "mutant minions" to "fully-fledged clones" of themselves by doing so, and can implant the egg in just about anything alive if it's large enough.
* BodyHorror: There's a lot of this. Mostly in when you first gain your powers and if your [[KarmaMeter Tranquillity]] drops your human form might not be quite so human again.
* BreakTheCutie: ''Existing'' is a long exercise in a Leviathan's mental fortitude, seeing if he dies before he [[WoobieDestroyerOfWorlds snaps]].
*
BreedingCult: It's Lovecrafta setting about Lovecraft-inspired sea-dwelling god-monsters. Of course this trope comes into play.
* BrokeYourArmPunchingOutCthulhu: Yes, the Leviathans aren't NighInvulnerable and you can kill them with ordinary military-tier heavy weaponry. But, they can still do a ''ton'' of damage and if they find out you're gunning for them, you can be damn sure they're going to give you one hell of a butcher's bill to remember them by.



* {{Cult}}: You can have your own, there's rules for it.
** PathOfInspiration: Most Leviathan Cults end up somewhat like this.
** ReligionOfEvil: Most of the other Cults end up like this.
** CorruptChurch: Most of the ''other'' other Cults end up like this.

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* {{Cult}}: You can have your own, there's rules for it.
** PathOfInspiration: Most Leviathan Cults end
it. Usually ends up somewhat like this.
** ReligionOfEvil: Most of the other Cults end up like this.
** CorruptChurch: Most of the ''other'' other Cults end up like this.
as a PathOfInspiration, ReligionOfEvil and/or CorruptChurch, for reasons that should be obvious.



* GoneHorriblyRight:
** In second edition, contacting a Leviathan's mind can potentially drive whoever was stupid enough to do so insane. Watered down their ichors may be, but Leviathans are still antediluvian deities; man was not ''meant'' to walk amongst their thoughts.
** Primordial Theurgists work magic by stealing theo-psionic energy from Leviathans. Sometimes, these "prayers" actually attract the attention of the "Old God" that the human mystics have been stealing power from. It rarely goes well for the human when that happens.



* HalfHumanHybrid: Leviathans. There is a related group actually called Hybrids but they're mostly human. Even when they look mostly alligator, Hybrids are more human than any Leviathan.
* HeroAntagonist: Most of the Marduk Society. Who run from [[WideEyedIdealist Wide Eyed Idealists]] to [[KnightInSourArmor Knights In Sour Armor]] to HeWhoFightsMonsters.

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* HalfHumanHybrid: Leviathans. There is a related group actually called Leviathans and Hybrids but they're mostly human. Even do have ''some'' human genetic material in their bloodline. Leviathans are born when they look mostly alligator, Hybrids the genes line up just right, fully awakening the unique combination of divine horror and antediluvian {{Sea Monster}}s that lurk within their blood; their humanity is more... questionable. Hybrids, even if their bestial genes dominant their appearance, are functionally more human than any Leviathan.
even the most humane Leviathan -- the Leviathans are God/Monster fusions with traces of human, Hybrids are Human/Monster fusions with a trace of god.
* HeroAntagonist: Most of the Marduk Society. Who Society, who run the gambit from [[WideEyedIdealist Wide {{Wide Eyed Idealists]] Idealist}}s to [[KnightInSourArmor Knights In Sour Armor]] to HeWhoFightsMonsters.HeWhoFightsMonsters. Empyrean Adepts can be this, or can subvert this by being psychotic fundamentalist monsters little different to the Leviathans' own cultists.



* KryptoniteFactor: Leviathans have two: Electricity does Aggravated Damage to Leviathans and wards can be created out of Virtue (because they both symbolize how humanity has grown since the era of Tiamat-electricity symbolizes the fact that we've harnessed the most [[ShockAndAwe awesome]] of primal forces for our technology, and Virtue wards symbolize dominion over the id and our bestial ancestors).

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* KryptoniteFactor: Leviathans have two: Electricity does Aggravated Damage to Leviathans and wards can be created out of Virtue (because they both symbolize Virtue. Both work on symbolism, reflecting how humanity has grown since the era of Tiamat-electricity Tiamat -- electricity symbolizes the fact that we've harnessed the most [[ShockAndAwe awesome]] of primal forces for our technology, and Virtue wards symbolize dominion over the id and our bestial ancestors).ancestors.
* LovecraftLite: The basis of the setting. Mythosian-style Outer Gods are real... but they're not in charge anymore and, frankly, many of them just want to be left alone. Plus, you can kill them... ''if'' you're lucky, and ''if'' you're willing to accept the possibility of PyrrhicVictory.



* PersonOfMassDestruction: A starting character can create a short lived hurricane or earthquake. You'd need some pretty good rolls or an existing natural disaster to work with, though.
** And that's just if you want to be flashy. [[MindRape Call of the Depths]] alone offers the possibility to cause massive orgies of death and destruction, as it can drive entire ''cities'' into mindless obedience to the Leviathan.

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* PersonOfMassDestruction: A To put it in perspective, a starting character can create a short lived hurricane or earthquake. You'd need some pretty good rolls or an existing natural disaster to work with, though.
**
though. And that's just if you want to be flashy. [[MindRape Call of the Depths]] alone offers the possibility to cause massive orgies of death and destruction, as it can drive entire ''cities'' into mindless obedience to the Leviathan. High-tier characters... well, one of the examples thrown out in reference is "physically pull the moon out of orbit and eat it".



* PowerAtAPrice: Leviathans have great power but must contend with a tempestuous mind, wicked drives, and an aura that causes madness in all around them. Hybrids have less power, but the genetics that might give them strength and gills might also give them Down's Syndrome. Primordial Theurgists need to intentionally expose themselves to a Leviathan's maddening aura to gain power and risk the hostile attention of the Leviathan they are trying to steal power from. Ahabs have PowerBornOfMadness. All power from the Tribe comes at a price.

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* PowerAtAPrice: It's pretty much the defining attribute of the setting: All power from the Tribe comes at a price. Leviathans have great power but must contend with a tempestuous mind, wicked drives, and an aura that causes madness in all around them. Hybrids have less power, but the genetics that might give them strength and gills might also give them Down's Syndrome. Primordial Theurgists need to intentionally expose themselves to a Leviathan's maddening aura to gain power and risk the hostile attention of the Leviathan they are trying to steal power from. Ahabs have PowerBornOfMadness. All power from PowerBornOfMadness, with emphasis placed on the Tribe comes at a price. "insanity" side of the equation.



* SillyRabbitIdealismIsForKids: [[TabletopGame/MummyTheCurse The Arisen]] rarely encounter the Marduk Society, fortunately for both sides, but express a weary contempt for the Society's idealism, evidencing the opinion that humanity at its core hasn't changed significantly since the day they were living beings. This attitude [[SillyRabbitCynicismIsForLosers utterly infuriates]] the Society.

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* SillyRabbitIdealismIsForKids: [[TabletopGame/MummyTheCurse The Arisen]] rarely encounter the Marduk Society, fortunately for both sides, but express a weary contempt for the Society's idealism, evidencing the opinion that humanity at its core hasn't changed significantly since the day they were living beings. This attitude [[SillyRabbitCynicismIsForLosers This attitude utterly infuriates]] infuriates the Society.]]



* TheOldGods: Tiamat and the Progenitors, if they ever actually existed they've been gone for a long time. [[AndThereWasMuchRejoicing Smote by Marduk]].

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* TheOldGods: Tiamat and the Progenitors, if they ever actually existed they've existed, have been gone for a long time. [[AndThereWasMuchRejoicing Smote It's generally believed they were smote by Marduk]].



* TragicMonster: The first edition frequently mentioned Leviathans' inability to live a moral life and their quest to find self-acceptance and some way of minimising the harm they cause. The second edition places more emphasis on this aspect: The game's theme was changed from "monstrous puberty" to "biblical tragedy", the Strains were rewritten to put more focus on their dysfunctional relationships with mankind.

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* TragicMonster: The first edition frequently mentioned Leviathans' inability to live a moral life and their quest to find self-acceptance and some way of minimising minimizing the harm they cause. The second edition places more emphasis on this aspect: The game's theme was changed from "monstrous puberty" to "biblical tragedy", whilst the Strains were rewritten to put more focus on their dysfunctional relationships with mankind.



* VillainsActHeroesReact: Invoked with the Marduk Society in 2e; standard operating procedure s to patiently watch and wait, studying for the social waves caused by a Leviathan's presence before going in to try and take it down.

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* VillainsActHeroesReact: Invoked with the Marduk Society in 2e; standard operating procedure s to patiently watch and wait, studying for the social waves caused by a Leviathan's presence before going in to try and take it down. This galls them, but it's less dangerous to the agents and to innocent bystanders than just running around guns-blazing... not that they have the option to do that anyway.



* WhenThePlanetsAlign: Leviathan rituals work best during certain confluxes of tidal and astrological events. You benefit from the stars being right.

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* WalkingWasteland: On the spiritual/psychic level, all Leviathans count as this. It's not exactly clear what happens when they cross paths with [[TabletopGame/PrometheanTheCreated Prometheans]], but from the author's comments on how the "Primordial Water" and the "Divine Fire" don't mix well... it can't be anything good for anyone nearby.
* WhenThePlanetsAlign: Leviathan rituals work best during certain confluxes confluences of tidal and astrological events. You benefit from the stars being right.

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* MisterSeahorse: Leviathans of either gender are capable of asexual reproduction, and likewise capable of impregnating people of either gender.

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* MisterSeahorse: Leviathans of either gender are capable of asexual reproduction, and likewise capable of impregnating people of either gender. The Tribe's standard image of Dagon is a pregnant merman.


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* OurMermaidsAreDifferent: Oceaneads are the Strain most associated with mermaids, and their associated hybrids Pelopsids often are outright mermaids. Oceaneads are shapeshifting demi-gods who tend towards being [[ManipulativeBastard Manipulative Bastards]] while Pelopsids tend towards being physical or social brutes but many break the stereotype.

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* AdaptationalHeroism: The Marduk Society got this in between 1st and 2nd edition, going from a bunch of optimistic, idealistic {{Science Hero}}es being secretly manipulated by {{Evil Sorcerer}}s who were eating Leviathan flesh for immortality and possibly feeding on the misery of humanity for power to having gotten rid of those self-same sorcerers and now being a pure and unambiguous force for good.

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* AdaptationalHeroism: The Marduk Society got this in between 1st and 2nd edition, going from a bunch of optimistic, idealistic {{Science Hero}}es being secretly manipulated by {{Evil Sorcerer}}s who were eating Leviathan flesh for immortality and possibly feeding on the misery of humanity for power to having gotten rid of those self-same sorcerers and now being a pure and unambiguous force for good. A shame that they're also now struggling to get the old network back online, have lost at least half their numbers, and, of course, are trying to be heroes in the ''World of Darkness''...



* ArcNumber: seven.

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* AncientConspiracy: The Marduk Society, although somewhat zigzagged in 2e, with notes that they've actually only just been able to stay ahead of the curve of human technology on their own.
* ArcNumber: seven.Seven. There are Seven Strains, Seven Schools, Seven Depths of power...



* BadPowersGoodPeople / BadPowersBadPeople: In legend Marduk's magic used despair as a power source. This was supposed to let him [[CombinedEnergyAttack draw on humanity's strength when he was needed most]]. Unfortunately his [[ShroudedInMyth Disciples]] are rumoured to making perfectly sure there's plenty of despair going around.

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* BadPowersGoodPeople / BadPowersBadPeople: In legend Marduk's magic used despair as a power source. This was supposed to let him [[CombinedEnergyAttack draw on humanity's strength when he was needed most]]. Unfortunately his [[ShroudedInMyth Disciples]] are rumoured rumored to making perfectly sure there's plenty of despair going around.around.
** Skipping the rumored part entirely in 2e; the Marduk Society was founded when Marduk's disciples ''murdered him'' rather than see him spread hope around the world, and thusly weaken their power.



* BlackAndGrayMorality: On the one hand, you have Leviathans who fully embrace their evil nature, becoming foul aquatic demon-gods of the worst sort. On the other hand you have Leviathans who try not to be too evil, but who're hindered by their very nature, such as the fact that their very presence ''{{Mind Rape}}s'' people into drooling near-mindless cultists. And on the third hand you have ALighterShadeOfGrey in the Marduk Society of 1e, hunters who genuinely believe in and champion Progress and Reason... and who're being run behind the scenes by sorcerers who harvest Leviathan flesh for immortality and who may actively be conspiring to keep the world awful to keep their own magic & superscience potent.
** GreyAndWhiteMorality: In the second edition the ConspiracyRedemption heavily implied to be the Marduk Society's future is now in their recent past. Meanwhile, a new antagonist class called Primordial Theurgists were introduced to take over the concept of sorcerers trying to steal Leviathans' power now that Marduk cannot carry the concept -- of course, these Theurgists aren't necessarily evil in and of themselves, they may be {{Well Intentioned Extremist}}s or trying to invoke BadPowersGoodPeople. And whilst the Society vs. Leviathan is easy to write off as purely BlackAndWhiteMorality (something that the fans have complained about extensively), it still manages to fall under this, as Leviathans are a Gray faction by nature.

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* BlackAndGrayMorality: As is standard for a Chronicles of Darkness setting, though with GrayAndGreyMorality and ALighterShadeOfGray inherent in the setting.
**
On the one hand, Black side, you have: Typhons (Leviathans who have lost all sense of humanity and become mindless beasts) and Leviathans who fully embrace haven't gone that far, but still abuse their evil nature, becoming foul aquatic demon-gods powers and positions to [[AGodAmI revel in their own sense of the worst sort. divinity]].
**
On the other hand Gray side, you have: most Leviathans, who even if they try to be nice, have powerful instincts and emotions, a literally inhuman mindset, and MindRape people around them whether they want to or not. You also have the Primordial Theurgists, crazed wizards who try to steal theo-psionic energies from Leviathans who try not in order to be too evil, but who're hindered by fuel their own magic -- and they can easily be Black instead, since the kind of person willing to ''do'' something like that often isn't very nature, such as the fact that moral even before their very presence ''{{Mind Rape}}s'' people into drooling near-mindless cultists. sanity starts breaking under the strain of trying to channel Leviathan mojo.
**
And on the third hand Light Gray side, you have ALighterShadeOfGrey in have: the Marduk Society of 1e, hunters who genuinely believe in its modern format (pre-Civil War is more Gray), and champion Progress and Reason... and who're being run behind the scenes by sorcerers who harvest Leviathan flesh for immortality and who may actively be conspiring to keep the world awful to keep their own magic & superscience potent.
** GreyAndWhiteMorality: In the second edition the ConspiracyRedemption heavily implied to be the Marduk Society's future is now in their recent past. Meanwhile, a new antagonist class called Primordial
you have Empyrean Theurgists were introduced to take over the concept (mystics who convert Virtue into a source of sorcerers trying to steal Leviathans' power now that magical power).
** Leviathans vs.
Marduk cannot carry the concept -- of course, these or Empyreal Theurgists aren't necessarily evil in and of themselves, they may be {{Well Intentioned Extremist}}s can easily shift into GrayAndWhiteMorality or trying even BlackAndWhiteMorality, if you're not careful. The former is closer to invoke BadPowersGoodPeople. And whilst the Society vs. Leviathan is easy to write off as purely BlackAndWhiteMorality (something that official intent than the fans have complained about extensively), it still manages to fall under this, as Leviathans are a Gray faction by nature.latter, though.



* ConspiracyRedemption: The Marduk Society is in the late stages of one.
** In the second edition they've recently finished their redemption and are busy rebuilding from the civil war.

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* ConspiracyRedemption: The Marduk Society is either in the late stages of one.
** In the second edition they've
one or has recently finished their redemption and are busy rebuilding is trying desperately to rebuild from the resultant civil war.war, depending on your edition.



* FeetOfClay: The Marduk Society, in 2nd edition at least. Their darkest secret is that their founders were not only corrupt sorcerers who were hunting Leviathans for immortality and drawing their power from despair, but said sorcerers actually ''murdered'' Marduk so that they wouldn't have to sacrifice the powers he had taught them.



* GodzillaThreshold: Marduk's "[[KillSat Plan B]]."

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* GodzillaThreshold: Marduk's "[[KillSat Plan B]]."" Deconstructed in that they ''really'' don't want to use this unless they absolutely have to, in major part because it's not that easy to hit anything smaller than an aircraft carrier with it.
* GoodIsImpotent: Zigzagged with Marduk in 2e; they can ''definitely'' do a lot of damage when they can bring their might to bear. The problem is that they have a lot of trouble doing so in the first place, and the brutal, bloody purge they recently underwent has made it even harder for them to organize themselves.
* GoodIsNotNice: Empyreal Theurgists draw their power from Virtue and sincere belief in a patron god. Not only does that not make them "nice guys" by nature, but even the gods they worship [[NotSoDifferent aren't necessarily much better than the Tribe]]. As their chapter admits, not ''every'' Empyreal Theurgist is a progressive liberal type.



* MythologyGag: InUniverse, in 2nd edition, the Marduk Society calls their space station headquarters "Babylon", deliberately invoking the empire that Marduk is said to have liberated from Tiamat and her brood.



* OnlySaneMan: The curse of the Nu Strain is to be one of these; their Beloved basically devolve into zealous idiots, to the point that one of them mistaking a Nu's shopping list for ''a carefully coded demand for a VirginSacrifice'' is mentioned in the Strain's 2e writeup. Needless to say, the Nu find this very frustrating.
* PaperTiger: The Marduk Society in 2e. Yes, they do have jet fighters and a space-station with an orbital battle cannon. On the other hand, their infrastructure is shot to hell as a result of their recent civil war, they can't get too direct with their gear for a couple of reasons ranging from the pragmatic (they don't want to give away their existence) to the idealistic (kill-sats are ''messy and imprecise'', and civilian casualties are '''not''' acceptable), their numbers weren't that great ''before'' they had their bloody self-purging, and that's just the problems that've been made explicit so far. Theoretically, the Tribe ''could'' wipe the Society out... if they could just figure out how to get to that damn space station of theirs...



* PowerAtAPrice: Leviathans have great power but must contend with a tempestuous mind, wicked drives, and an aura that causes madness in all around them. Hybrids have less power, but the genetics that might give them strength and gills might also give them Down syndrome. Primordial Thurgists need to intentionally expose themselves to a Leviathan's maddening aura to gain power. Ahabs have PowerBornOfMadness. All power from the Tribe comes at a price.
* PowerBornOfMadness: Ahabs, and the madness was [[MindRape caused by]] Leviathans.

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* PowerAtAPrice: Leviathans have great power but must contend with a tempestuous mind, wicked drives, and an aura that causes madness in all around them. Hybrids have less power, but the genetics that might give them strength and gills might also give them Down syndrome. Down's Syndrome. Primordial Thurgists Theurgists need to intentionally expose themselves to a Leviathan's maddening aura to gain power.power and risk the hostile attention of the Leviathan they are trying to steal power from. Ahabs have PowerBornOfMadness. All power from the Tribe comes at a price.
* PowerBornOfMadness: Ahabs, and the madness was [[MindRape caused by]] Leviathans.by Leviathans]].
** Technically, the Primordial Theurgists as well, as they're literally stealing the theo-psionic energy of Leviathans through their own rituals to cast their spells.



* RealityEnsues: In the 2e writeup for the Marduk Society, it's noted that a big part of their PaperTiger status is because of their need for secrecy. Running an organization like that is ''expensive'' and ''complicated'' at the best of times, since you need dozens of support staff for every single active field agent. You need mechanics to tend to the machines (remember, just one little missing piece and your fancy jet fighter is either a heap of junk or a deathtrap), you need engineers to build stuff, people to feed all the workers, etc. Then you add the strains of secrecy to that, which means, among other things, cutting down membership to the barest minimum possible to survive. It's a wonder that the Society can get anything done at all!



* SixthRangerTraitor: The Eight School, the School of Thunder, forsakes the Leviathans to instead beg for salvation from some other patron god, up to and including slaughtering their own kind in hopes of desperately winning that patron's mercy.



* TheOldGods: Tiamat and the Progenitors, if they ever actually existed they've been gone for a long time. [[AndThereWasMuchRejoicing Smited by Marduk]].

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* TheOldGods: Tiamat and the Progenitors, if they ever actually existed they've been gone for a long time. [[AndThereWasMuchRejoicing Smited Smote by Marduk]].


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* VillainsActHeroesReact: Invoked with the Marduk Society in 2e; standard operating procedure s to patiently watch and wait, studying for the social waves caused by a Leviathan's presence before going in to try and take it down.
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* MythologyUpgrade: The Progenitors have been upgraded from a rather diverse bunch[[note]]To give a '''very''' rough summery: None have strong associations with evolution. Nu personified primordial chaos and water, Oceanus and Thalassa personified water, Lahamu was primordial and personified the sea bed. Tannan, Bahamut and Dagon are not primordial, personified water or chaos being a Demon, mythological beast and fertility god but all three were associated with water.[[/note]] into personifications of primordial chaos, water and evolution. Averted with Tiamat who was always like that.

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* MythologyUpgrade: The Progenitors have been upgraded from a rather diverse bunch[[note]]To give a '''very''' rough summery: summary: None have strong associations with evolution. Nu personified primordial chaos and water, Oceanus and Thalassa personified water, Lahamu was primordial and personified the sea bed. Tannan, Bahamut and Dagon are not primordial, personified water or chaos being a Demon, mythological beast and fertility god but all three were associated with water.[[/note]] into personifications of primordial chaos, water and evolution. Averted with Tiamat who was always like that.



* Myth/NorseMythology – Jormungandr is mentioned as a lesser known Progenitor. Its descendant’s led an ill fated movement against humanity. One sample character may be from Jormungandr's Strain but he could be lying (Storytellers are given two sets of stats).

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* Myth/NorseMythology – Jormungandr is mentioned as a lesser known Progenitor. Its descendant’s descendants led an ill fated movement against humanity. One sample character may be from Jormungandr's Strain but he could be lying (Storytellers are given two sets of stats).



* SillyRabbitIdealismIsForKids: [[TabletopGame/MummyTheCurse The Arisen]] rarely encounter the Marduk Society, fortunately for both sides, but express a weary contempt for the Society's idealism, evidencing the opinion that humanity at its core hasn't changed significantly since the day they were living beings. This attitude [[SillyRabbitCynicismIsForKids utterly infuriates]] the Society.

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* SillyRabbitIdealismIsForKids: [[TabletopGame/MummyTheCurse The Arisen]] rarely encounter the Marduk Society, fortunately for both sides, but express a weary contempt for the Society's idealism, evidencing the opinion that humanity at its core hasn't changed significantly since the day they were living beings. This attitude [[SillyRabbitCynicismIsForKids [[SillyRabbitCynicismIsForLosers utterly infuriates]] the Society.



* TragicVillains: The first edition frequently mentioned Leviathans' inability to live a moral life and their quest to find self-acceptance and some way of minimising the harm they cause. The second edition places more emphasis on this aspect: The game's theme was changed from "monstrous puberty" to "biblical tragedy", the Strains were rewritten to put more focus on their dysfunctional relationships with mankind.

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* TragicVillains: TragicMonster: The first edition frequently mentioned Leviathans' inability to live a moral life and their quest to find self-acceptance and some way of minimising the harm they cause. The second edition places more emphasis on this aspect: The game's theme was changed from "monstrous puberty" to "biblical tragedy", the Strains were rewritten to put more focus on their dysfunctional relationships with mankind.
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* The '''Thalassans,''' Spawn of Thalassa: Stereotyped to be well adapted for both the land and the sea and more metaphorically; life with normal humans, which puts a lot of pressure on them. They master the Vestige of Might and represent the vice of Greed.

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* The '''Thalassans,''' Spawn of Thalassa: Stereotyped to be well adapted for both the land and the sea and and, more metaphorically; metaphorically, life with normal humans, which puts a lot of pressure on them. They master the Vestige of Might and represent the vice of Greed.



* '''The School of the Abyss''' seeks to retreat from the world and find a place they can truely be at peace, even if that place is only a state of mind. They are the foremost experts on the Rift.

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* '''The School of the Abyss''' seeks to retreat from the world and find a place they can truely truly be at peace, even if that place is only a state of mind. They are the foremost experts on the Rift.
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** This remains true even true even when a Leviathan reaches Godzilla sizes. While a Vampire or Mage with the right spells is exceptionally tough for something human sized and made of flesh, a Godzilla like Leviathan has about the expected toughness of a skyscraper sized aquatic lizard. This means that while they can do more damage than a vampire could dream of just by stepping on someone and are immune to small arms gunfire, they still go down to an entirely mundane airstrike.
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** In the second edition a Leviathan near the peak of their power can create a hundred short lived minions in three seconds, and nothing stops them using it repeatedly to create an entire swarm.
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* PowerAtAPrice: Leviathans have great power but must contend with a tempestuous mind, wicked drives, and an aura that causes madness in all around them. Hybrids have less power, but the genetics that might give them strength and gills might also give them Down syndrome. Primordial Thurgists need to intentionally expose themselves to a Leviathan's maddening aura to gain power. Ahabs have PowerBornOfMadness. All power from the Tribe comes at a price.


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* TragicVillains: The first edition frequently mentioned Leviathans' inability to live a moral life and their quest to find self-acceptance and some way of minimising the harm they cause. The second edition places more emphasis on this aspect: The game's theme was changed from "monstrous puberty" to "biblical tragedy", the Strains were rewritten to put more focus on their dysfunctional relationships with mankind.
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* The '''Bahamutans,''' Spawn of Bahamut: Stereotypically [[GentleGiant mellow]] but this is [[UnstoppableRAGE unreliable]]. Noted for having the most healthy offspring and cooperative culture. They master the Vestige of Vitality and represent the vice of Sloth.

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* The '''Bahamutans,''' Spawn of Bahamut: Stereotypically [[GentleGiant mellow]] but this is [[UnstoppableRAGE [[UnstoppableRage unreliable]]. Noted for having the most healthy offspring and cooperative culture. They master the Vestige of Vitality and represent the vice of Sloth.

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* BlackAndGrayMorality: On the one hand, you have Leviathans who fully embrace their evil nature, becoming foul aquatic demon-gods of the worst sort. On the other hand you have Leviathans who try not to be too evil, but who're hindered by their very nature, such as the fact that their very presence ''{{Mind Rape}}s'' people into drooling near-mindless cultists. And on the third hand you have ALighterShadeOfGrey in the Marduk Society, hunters who genuinely believe in and champion Progress and Reason... and who're being run behind the scenes by sorcerers who harvest Leviathan flesh for immortality and who may actively be conspiring to keep the world awful to keep their own magic & superscience potent.
** GreyAndWhiteMorality: In the second edition the ConspiracyRedemption heavily implied to be the Marduk Soceity's future is now in their recent past. Meanwhile, a new antagonists called Primordial Thurgists were introduced to take over the concept of evil sorcerers trying to steal Leviathans' power now that Marduk cannot carry the concept.

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* BlackAndGrayMorality: On the one hand, you have Leviathans who fully embrace their evil nature, becoming foul aquatic demon-gods of the worst sort. On the other hand you have Leviathans who try not to be too evil, but who're hindered by their very nature, such as the fact that their very presence ''{{Mind Rape}}s'' people into drooling near-mindless cultists. And on the third hand you have ALighterShadeOfGrey in the Marduk Society, Society of 1e, hunters who genuinely believe in and champion Progress and Reason... and who're being run behind the scenes by sorcerers who harvest Leviathan flesh for immortality and who may actively be conspiring to keep the world awful to keep their own magic & superscience potent.
** GreyAndWhiteMorality: In the second edition the ConspiracyRedemption heavily implied to be the Marduk Soceity's Society's future is now in their recent past. Meanwhile, a new antagonists antagonist class called Primordial Thurgists Theurgists were introduced to take over the concept of evil sorcerers trying to steal Leviathans' power now that Marduk cannot carry the concept.concept -- of course, these Theurgists aren't necessarily evil in and of themselves, they may be {{Well Intentioned Extremist}}s or trying to invoke BadPowersGoodPeople. And whilst the Society vs. Leviathan is easy to write off as purely BlackAndWhiteMorality (something that the fans have complained about extensively), it still manages to fall under this, as Leviathans are a Gray faction by nature.



* HalfHumanHybrid: Leviathans. There is a related group actually called Hybrids but they're mostly human. Even when they look mostly alligator Hybrids are more human than any Leviathan.

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* HalfHumanHybrid: Leviathans. There is a related group actually called Hybrids but they're mostly human. Even when they look mostly alligator alligator, Hybrids are more human than any Leviathan.



* TheHunter: Ahabs and the Marduk Society. Ahabs are much more obsessed than the Society.
** There are two smaller hunter groups as well. The Irrational Economic Actors Task Force, focused on the economic damage that monsters in the dark do to Europe's economy, and the Season Letters, who are motivated by a curiosity born of academia.
* TheIdealist: Defining trait of Marduk Society hunters. Optimism is regarded as one of the most essential traits a would-be hunter of Leviathans can have.



* MisterSeahorse: Leviathans of either gender are capable of asexual reproduction and impregnating people of either gender.
* MoreDakka: It was the development of guns that really cemented humanity's superiority to Leviathans. Up until guns came along, the best hope humans had were either champions with powerful magical blessings out the wazoo, or to try and ZergRush the Leviathan and pray that they had enough people to inflict the DeathOfAThousandCuts before they all wound up squashed, eaten or {{Mind Rape}}d. Nowadays, a National Guard battalion has enough firepower to level the equivalent of Innsmouth without risking their sanity and drive off or kill the Leviathan in charge.

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* MisterSeahorse: Leviathans of either gender are capable of asexual reproduction reproduction, and likewise capable of impregnating people of either gender.
* MoreDakka: It was the development of guns that really cemented humanity's superiority to Leviathans. Up until guns came along, the best hope humans had were either champions with powerful magical blessings out the wazoo, or to try and ZergRush the Leviathan and pray that they had enough people to inflict the DeathOfAThousandCuts before they all wound up squashed, eaten or {{Mind Rape}}d. Nowadays, a National Guard battalion has enough firepower to that can level the equivalent of Innsmouth without risking their sanity and drive off or kill the Leviathan in charge.



** And that's just if you want to be flashy. [[MindRape Call of the Depths]] alone offers the possibility to cause massive orgies of death and destruction, as it can drive entire ''cities'' into mindless obedience to the Leviathan.



* PsychicPowers: Leviathans are perhaps the most powerful psychics in the World of Darkness, up to summoning hurricanes or casually inflicting sever Derangements in the blink of an eye. It helps that the other Splats who can do those things aren’t using psychic powers to do it.

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* PsychicPowers: Leviathans are perhaps the most powerful psychics in the World of Darkness, up to summoning hurricanes or casually inflicting sever severe Derangements in the blink of an eye. It helps that the other Splats who can do those things aren’t using psychic powers to do it.



* TheHunter: Ahabs and the Marduk Society. Ahabs are much more obsessed than the Society.
** There are two smaller hunter groups as well. The Irrational Economic Actors Task Force, focused on the economic damage that monsters in the dark do to Europe's economy, and the Season Letters, who are motivated by a curiosity born of academia.

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* TheHunter: Ahabs and SillyRabbitIdealismIsForKids: [[TabletopGame/MummyTheCurse The Arisen]] rarely encounter the Marduk Society. Ahabs are much more obsessed than Society, fortunately for both sides, but express a weary contempt for the Society.
** There are two smaller hunter groups as well. The Irrational Economic Actors Task Force, focused on
Society's idealism, evidencing the economic damage opinion that monsters in humanity at its core hasn't changed significantly since the dark do to Europe's economy, and day they were living beings. This attitude [[SillyRabbitCynicismIsForKids utterly infuriates]] the Season Letters, who are motivated by a curiosity born of academia.Society.



* TimeTravel: In the second edition, with the right power Leviathans exist at all points on their personal timeline and can simply change their mind about what they did in the past. Being creatures of primordial chaos they are naturally [[ParadoxPeople ParadoxPerson]] and have to cause enormous damage to the timestream before a TemporalParadox becomes dangerous to them.
* TwoFistedTales: Marduk is based on this style.

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* TimeTravel: In the second edition, with the right power Leviathans exist at all points on their personal timeline and can simply change their mind about what they did in the past. Being creatures of primordial chaos they are naturally [[ParadoxPeople ParadoxPerson]] [[ParadoxPerson Paradox People]] and have to cause enormous damage to the timestream before a TemporalParadox becomes dangerous to them.
* TwoFistedTales: Marduk is based on this style.style, as befitting their "Power of Hope and Progress!" theme.

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** BlackAndWhiteMorality: What the game may be moving towards in 2nd edition. Fans are... contesting this idea.

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** BlackAndWhiteMorality: What GreyAndWhiteMorality: In the game may second edition the ConspiracyRedemption heavily implied to be moving towards the Marduk Soceity's future is now in 2nd edition. Fans are... contesting this idea.their recent past. Meanwhile, a new antagonists called Primordial Thurgists were introduced to take over the concept of evil sorcerers trying to steal Leviathans' power now that Marduk cannot carry the concept.


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** In the second edition they've recently finished their redemption and are busy rebuilding from the civil war.


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* TimeTravel: In the second edition, with the right power Leviathans exist at all points on their personal timeline and can simply change their mind about what they did in the past. Being creatures of primordial chaos they are naturally [[ParadoxPeople ParadoxPerson]] and have to cause enormous damage to the timestream before a TemporalParadox becomes dangerous to them.


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* UnderwaterCity: There's lots of them, usually populated by the Gugal. They range from stone age settlements to advanced technological or magical societies.

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