History TabletopGame / LeviathanTheTempest

30th Apr '16 2:55:10 AM TheKingsRaven
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* MisterSeahorse: Leviathans of either gender are capable of asexual reproduction, and likewise capable of impregnating people of either gender.

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* MisterSeahorse: Leviathans of either gender are capable of asexual reproduction, and likewise capable of impregnating people of either gender. The Tribe's standard image of Dagon is a pregnant merman.


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* OurMermaidsAreDifferent: Oceaneads are the Strain most associated with mermaids, and their associated hybrids Pelopsids often are outright mermaids. Oceaneads are shapeshifting demi-gods who tend towards being [[ManipulativeBastard Manipulative Bastards]] while Pelopsids tend towards being physical or social brutes but many break the stereotype.
10th Apr '16 4:59:04 AM WanderingBrowser
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* AdaptationalHeroism: The Marduk Society got this in between 1st and 2nd edition, going from a bunch of optimistic, idealistic {{Science Hero}}es being secretly manipulated by {{Evil Sorcerer}}s who were eating Leviathan flesh for immortality and possibly feeding on the misery of humanity for power to having gotten rid of those self-same sorcerers and now being a pure and unambiguous force for good.

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* AdaptationalHeroism: The Marduk Society got this in between 1st and 2nd edition, going from a bunch of optimistic, idealistic {{Science Hero}}es being secretly manipulated by {{Evil Sorcerer}}s who were eating Leviathan flesh for immortality and possibly feeding on the misery of humanity for power to having gotten rid of those self-same sorcerers and now being a pure and unambiguous force for good. A shame that they're also now struggling to get the old network back online, have lost at least half their numbers, and, of course, are trying to be heroes in the ''World of Darkness''...



* ArcNumber: seven.

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* AncientConspiracy: The Marduk Society, although somewhat zigzagged in 2e, with notes that they've actually only just been able to stay ahead of the curve of human technology on their own.
* ArcNumber: seven.Seven. There are Seven Strains, Seven Schools, Seven Depths of power...



* BadPowersGoodPeople / BadPowersBadPeople: In legend Marduk's magic used despair as a power source. This was supposed to let him [[CombinedEnergyAttack draw on humanity's strength when he was needed most]]. Unfortunately his [[ShroudedInMyth Disciples]] are rumoured to making perfectly sure there's plenty of despair going around.

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* BadPowersGoodPeople / BadPowersBadPeople: In legend Marduk's magic used despair as a power source. This was supposed to let him [[CombinedEnergyAttack draw on humanity's strength when he was needed most]]. Unfortunately his [[ShroudedInMyth Disciples]] are rumoured rumored to making perfectly sure there's plenty of despair going around.around.
** Skipping the rumored part entirely in 2e; the Marduk Society was founded when Marduk's disciples ''murdered him'' rather than see him spread hope around the world, and thusly weaken their power.



* BlackAndGrayMorality: On the one hand, you have Leviathans who fully embrace their evil nature, becoming foul aquatic demon-gods of the worst sort. On the other hand you have Leviathans who try not to be too evil, but who're hindered by their very nature, such as the fact that their very presence ''{{Mind Rape}}s'' people into drooling near-mindless cultists. And on the third hand you have ALighterShadeOfGrey in the Marduk Society of 1e, hunters who genuinely believe in and champion Progress and Reason... and who're being run behind the scenes by sorcerers who harvest Leviathan flesh for immortality and who may actively be conspiring to keep the world awful to keep their own magic & superscience potent.
** GreyAndWhiteMorality: In the second edition the ConspiracyRedemption heavily implied to be the Marduk Society's future is now in their recent past. Meanwhile, a new antagonist class called Primordial Theurgists were introduced to take over the concept of sorcerers trying to steal Leviathans' power now that Marduk cannot carry the concept -- of course, these Theurgists aren't necessarily evil in and of themselves, they may be {{Well Intentioned Extremist}}s or trying to invoke BadPowersGoodPeople. And whilst the Society vs. Leviathan is easy to write off as purely BlackAndWhiteMorality (something that the fans have complained about extensively), it still manages to fall under this, as Leviathans are a Gray faction by nature.

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* BlackAndGrayMorality: As is standard for a Chronicles of Darkness setting, though with GrayAndGreyMorality and ALighterShadeOfGray inherent in the setting.
**
On the one hand, Black side, you have: Typhons (Leviathans who have lost all sense of humanity and become mindless beasts) and Leviathans who fully embrace haven't gone that far, but still abuse their evil nature, becoming foul aquatic demon-gods powers and positions to [[AGodAmI revel in their own sense of the worst sort. divinity]].
**
On the other hand Gray side, you have: most Leviathans, who even if they try to be nice, have powerful instincts and emotions, a literally inhuman mindset, and MindRape people around them whether they want to or not. You also have the Primordial Theurgists, crazed wizards who try to steal theo-psionic energies from Leviathans who try not in order to be too evil, but who're hindered by fuel their own magic -- and they can easily be Black instead, since the kind of person willing to ''do'' something like that often isn't very nature, such as the fact that moral even before their very presence ''{{Mind Rape}}s'' people into drooling near-mindless cultists. sanity starts breaking under the strain of trying to channel Leviathan mojo.
**
And on the third hand Light Gray side, you have ALighterShadeOfGrey in have: the Marduk Society of 1e, hunters who genuinely believe in its modern format (pre-Civil War is more Gray), and champion Progress and Reason... and who're being run behind the scenes by sorcerers who harvest Leviathan flesh for immortality and who may actively be conspiring to keep the world awful to keep their own magic & superscience potent.
** GreyAndWhiteMorality: In the second edition the ConspiracyRedemption heavily implied to be the Marduk Society's future is now in their recent past. Meanwhile, a new antagonist class called Primordial
you have Empyrean Theurgists were introduced to take over the concept (mystics who convert Virtue into a source of sorcerers trying to steal Leviathans' power now that magical power).
** Leviathans vs.
Marduk cannot carry the concept -- of course, these or Empyreal Theurgists aren't necessarily evil in and of themselves, they may be {{Well Intentioned Extremist}}s can easily shift into GrayAndWhiteMorality or trying even BlackAndWhiteMorality, if you're not careful. The former is closer to invoke BadPowersGoodPeople. And whilst the Society vs. Leviathan is easy to write off as purely BlackAndWhiteMorality (something that official intent than the fans have complained about extensively), it still manages to fall under this, as Leviathans are a Gray faction by nature.latter, though.



* ConspiracyRedemption: The Marduk Society is in the late stages of one.
** In the second edition they've recently finished their redemption and are busy rebuilding from the civil war.

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* ConspiracyRedemption: The Marduk Society is either in the late stages of one.
** In the second edition they've
one or has recently finished their redemption and are busy rebuilding is trying desperately to rebuild from the resultant civil war.war, depending on your edition.



* FeetOfClay: The Marduk Society, in 2nd edition at least. Their darkest secret is that their founders were not only corrupt sorcerers who were hunting Leviathans for immortality and drawing their power from despair, but said sorcerers actually ''murdered'' Marduk so that they wouldn't have to sacrifice the powers he had taught them.



* GodzillaThreshold: Marduk's "[[KillSat Plan B]]."

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* GodzillaThreshold: Marduk's "[[KillSat Plan B]]."" Deconstructed in that they ''really'' don't want to use this unless they absolutely have to, in major part because it's not that easy to hit anything smaller than an aircraft carrier with it.
* GoodIsImpotent: Zigzagged with Marduk in 2e; they can ''definitely'' do a lot of damage when they can bring their might to bear. The problem is that they have a lot of trouble doing so in the first place, and the brutal, bloody purge they recently underwent has made it even harder for them to organize themselves.
* GoodIsNotNice: Empyreal Theurgists draw their power from Virtue and sincere belief in a patron god. Not only does that not make them "nice guys" by nature, but even the gods they worship [[NotSoDifferent aren't necessarily much better than the Tribe]]. As their chapter admits, not ''every'' Empyreal Theurgist is a progressive liberal type.



* MythologyGag: InUniverse, in 2nd edition, the Marduk Society calls their space station headquarters "Babylon", deliberately invoking the empire that Marduk is said to have liberated from Tiamat and her brood.



* OnlySaneMan: The curse of the Nu Strain is to be one of these; their Beloved basically devolve into zealous idiots, to the point that one of them mistaking a Nu's shopping list for ''a carefully coded demand for a VirginSacrifice'' is mentioned in the Strain's 2e writeup. Needless to say, the Nu find this very frustrating.
* PaperTiger: The Marduk Society in 2e. Yes, they do have jet fighters and a space-station with an orbital battle cannon. On the other hand, their infrastructure is shot to hell as a result of their recent civil war, they can't get too direct with their gear for a couple of reasons ranging from the pragmatic (they don't want to give away their existence) to the idealistic (kill-sats are ''messy and imprecise'', and civilian casualties are '''not''' acceptable), their numbers weren't that great ''before'' they had their bloody self-purging, and that's just the problems that've been made explicit so far. Theoretically, the Tribe ''could'' wipe the Society out... if they could just figure out how to get to that damn space station of theirs...



* PowerAtAPrice: Leviathans have great power but must contend with a tempestuous mind, wicked drives, and an aura that causes madness in all around them. Hybrids have less power, but the genetics that might give them strength and gills might also give them Down syndrome. Primordial Thurgists need to intentionally expose themselves to a Leviathan's maddening aura to gain power. Ahabs have PowerBornOfMadness. All power from the Tribe comes at a price.
* PowerBornOfMadness: Ahabs, and the madness was [[MindRape caused by]] Leviathans.

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* PowerAtAPrice: Leviathans have great power but must contend with a tempestuous mind, wicked drives, and an aura that causes madness in all around them. Hybrids have less power, but the genetics that might give them strength and gills might also give them Down syndrome. Down's Syndrome. Primordial Thurgists Theurgists need to intentionally expose themselves to a Leviathan's maddening aura to gain power.power and risk the hostile attention of the Leviathan they are trying to steal power from. Ahabs have PowerBornOfMadness. All power from the Tribe comes at a price.
* PowerBornOfMadness: Ahabs, and the madness was [[MindRape caused by]] Leviathans.by Leviathans]].
** Technically, the Primordial Theurgists as well, as they're literally stealing the theo-psionic energy of Leviathans through their own rituals to cast their spells.



* RealityEnsues: In the 2e writeup for the Marduk Society, it's noted that a big part of their PaperTiger status is because of their need for secrecy. Running an organization like that is ''expensive'' and ''complicated'' at the best of times, since you need dozens of support staff for every single active field agent. You need mechanics to tend to the machines (remember, just one little missing piece and your fancy jet fighter is either a heap of junk or a deathtrap), you need engineers to build stuff, people to feed all the workers, etc. Then you add the strains of secrecy to that, which means, among other things, cutting down membership to the barest minimum possible to survive. It's a wonder that the Society can get anything done at all!



* SixthRangerTraitor: The Eight School, the School of Thunder, forsakes the Leviathans to instead beg for salvation from some other patron god, up to and including slaughtering their own kind in hopes of desperately winning that patron's mercy.



* TheOldGods: Tiamat and the Progenitors, if they ever actually existed they've been gone for a long time. [[AndThereWasMuchRejoicing Smited by Marduk]].

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* TheOldGods: Tiamat and the Progenitors, if they ever actually existed they've been gone for a long time. [[AndThereWasMuchRejoicing Smited Smote by Marduk]].


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* VillainsActHeroesReact: Invoked with the Marduk Society in 2e; standard operating procedure s to patiently watch and wait, studying for the social waves caused by a Leviathan's presence before going in to try and take it down.
28th Jan '16 12:19:15 PM Theriocephalus
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* MythologyUpgrade: The Progenitors have been upgraded from a rather diverse bunch[[note]]To give a '''very''' rough summery: None have strong associations with evolution. Nu personified primordial chaos and water, Oceanus and Thalassa personified water, Lahamu was primordial and personified the sea bed. Tannan, Bahamut and Dagon are not primordial, personified water or chaos being a Demon, mythological beast and fertility god but all three were associated with water.[[/note]] into personifications of primordial chaos, water and evolution. Averted with Tiamat who was always like that.

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* MythologyUpgrade: The Progenitors have been upgraded from a rather diverse bunch[[note]]To give a '''very''' rough summery: summary: None have strong associations with evolution. Nu personified primordial chaos and water, Oceanus and Thalassa personified water, Lahamu was primordial and personified the sea bed. Tannan, Bahamut and Dagon are not primordial, personified water or chaos being a Demon, mythological beast and fertility god but all three were associated with water.[[/note]] into personifications of primordial chaos, water and evolution. Averted with Tiamat who was always like that.



* Myth/NorseMythology Ė Jormungandr is mentioned as a lesser known Progenitor. Its descendantís led an ill fated movement against humanity. One sample character may be from Jormungandr's Strain but he could be lying (Storytellers are given two sets of stats).

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* Myth/NorseMythology Ė Jormungandr is mentioned as a lesser known Progenitor. Its descendantís descendants led an ill fated movement against humanity. One sample character may be from Jormungandr's Strain but he could be lying (Storytellers are given two sets of stats).



* SillyRabbitIdealismIsForKids: [[TabletopGame/MummyTheCurse The Arisen]] rarely encounter the Marduk Society, fortunately for both sides, but express a weary contempt for the Society's idealism, evidencing the opinion that humanity at its core hasn't changed significantly since the day they were living beings. This attitude [[SillyRabbitCynicismIsForKids utterly infuriates]] the Society.

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* SillyRabbitIdealismIsForKids: [[TabletopGame/MummyTheCurse The Arisen]] rarely encounter the Marduk Society, fortunately for both sides, but express a weary contempt for the Society's idealism, evidencing the opinion that humanity at its core hasn't changed significantly since the day they were living beings. This attitude [[SillyRabbitCynicismIsForKids [[SillyRabbitCynicismIsForLosers utterly infuriates]] the Society.



* TragicVillains: The first edition frequently mentioned Leviathans' inability to live a moral life and their quest to find self-acceptance and some way of minimising the harm they cause. The second edition places more emphasis on this aspect: The game's theme was changed from "monstrous puberty" to "biblical tragedy", the Strains were rewritten to put more focus on their dysfunctional relationships with mankind.

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* TragicVillains: TragicMonster: The first edition frequently mentioned Leviathans' inability to live a moral life and their quest to find self-acceptance and some way of minimising the harm they cause. The second edition places more emphasis on this aspect: The game's theme was changed from "monstrous puberty" to "biblical tragedy", the Strains were rewritten to put more focus on their dysfunctional relationships with mankind.
28th Jan '16 12:15:46 PM Theriocephalus
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* The '''Thalassans,''' Spawn of Thalassa: Stereotyped to be well adapted for both the land and the sea and more metaphorically; life with normal humans, which puts a lot of pressure on them. They master the Vestige of Might and represent the vice of Greed.

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* The '''Thalassans,''' Spawn of Thalassa: Stereotyped to be well adapted for both the land and the sea and and, more metaphorically; metaphorically, life with normal humans, which puts a lot of pressure on them. They master the Vestige of Might and represent the vice of Greed.



* '''The School of the Abyss''' seeks to retreat from the world and find a place they can truely be at peace, even if that place is only a state of mind. They are the foremost experts on the Rift.

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* '''The School of the Abyss''' seeks to retreat from the world and find a place they can truely truly be at peace, even if that place is only a state of mind. They are the foremost experts on the Rift.
15th Jan '16 5:01:06 AM TheKingsRaven
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** This remains true even true even when a Leviathan reaches Godzilla sizes. While a Vampire or Mage with the right spells is exceptionally tough for something human sized and made of flesh, a Godzilla like Leviathan has about the expected toughness of a skyscraper sized aquatic lizard. This means that while they can do more damage than a vampire could dream of just by stepping on someone and are immune to small arms gunfire, they still go down to an entirely mundane airstrike.
15th Jan '16 4:56:29 AM TheKingsRaven
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** In the second edition a Leviathan near the peak of their power can create a hundred short lived minions in three seconds, and nothing stops them using it repeatedly to create an entire swarm.
15th Jan '16 4:52:35 AM TheKingsRaven
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* PowerAtAPrice: Leviathans have great power but must contend with a tempestuous mind, wicked drives, and an aura that causes madness in all around them. Hybrids have less power, but the genetics that might give them strength and gills might also give them Down syndrome. Primordial Thurgists need to intentionally expose themselves to a Leviathan's maddening aura to gain power. Ahabs have PowerBornOfMadness. All power from the Tribe comes at a price.


Added DiffLines:

* TragicVillains: The first edition frequently mentioned Leviathans' inability to live a moral life and their quest to find self-acceptance and some way of minimising the harm they cause. The second edition places more emphasis on this aspect: The game's theme was changed from "monstrous puberty" to "biblical tragedy", the Strains were rewritten to put more focus on their dysfunctional relationships with mankind.
11th Jan '16 8:39:20 AM Gregzilla
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* The '''Bahamutans,''' Spawn of Bahamut: Stereotypically [[GentleGiant mellow]] but this is [[UnstoppableRAGE unreliable]]. Noted for having the most healthy offspring and cooperative culture. They master the Vestige of Vitality and represent the vice of Sloth.

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* The '''Bahamutans,''' Spawn of Bahamut: Stereotypically [[GentleGiant mellow]] but this is [[UnstoppableRAGE [[UnstoppableRage unreliable]]. Noted for having the most healthy offspring and cooperative culture. They master the Vestige of Vitality and represent the vice of Sloth.
2nd Jan '16 8:09:58 PM WanderingBrowser
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* BlackAndGrayMorality: On the one hand, you have Leviathans who fully embrace their evil nature, becoming foul aquatic demon-gods of the worst sort. On the other hand you have Leviathans who try not to be too evil, but who're hindered by their very nature, such as the fact that their very presence ''{{Mind Rape}}s'' people into drooling near-mindless cultists. And on the third hand you have ALighterShadeOfGrey in the Marduk Society, hunters who genuinely believe in and champion Progress and Reason... and who're being run behind the scenes by sorcerers who harvest Leviathan flesh for immortality and who may actively be conspiring to keep the world awful to keep their own magic & superscience potent.
** GreyAndWhiteMorality: In the second edition the ConspiracyRedemption heavily implied to be the Marduk Soceity's future is now in their recent past. Meanwhile, a new antagonists called Primordial Thurgists were introduced to take over the concept of evil sorcerers trying to steal Leviathans' power now that Marduk cannot carry the concept.

to:

* BlackAndGrayMorality: On the one hand, you have Leviathans who fully embrace their evil nature, becoming foul aquatic demon-gods of the worst sort. On the other hand you have Leviathans who try not to be too evil, but who're hindered by their very nature, such as the fact that their very presence ''{{Mind Rape}}s'' people into drooling near-mindless cultists. And on the third hand you have ALighterShadeOfGrey in the Marduk Society, Society of 1e, hunters who genuinely believe in and champion Progress and Reason... and who're being run behind the scenes by sorcerers who harvest Leviathan flesh for immortality and who may actively be conspiring to keep the world awful to keep their own magic & superscience potent.
** GreyAndWhiteMorality: In the second edition the ConspiracyRedemption heavily implied to be the Marduk Soceity's Society's future is now in their recent past. Meanwhile, a new antagonists antagonist class called Primordial Thurgists Theurgists were introduced to take over the concept of evil sorcerers trying to steal Leviathans' power now that Marduk cannot carry the concept.concept -- of course, these Theurgists aren't necessarily evil in and of themselves, they may be {{Well Intentioned Extremist}}s or trying to invoke BadPowersGoodPeople. And whilst the Society vs. Leviathan is easy to write off as purely BlackAndWhiteMorality (something that the fans have complained about extensively), it still manages to fall under this, as Leviathans are a Gray faction by nature.



* HalfHumanHybrid: Leviathans. There is a related group actually called Hybrids but they're mostly human. Even when they look mostly alligator Hybrids are more human than any Leviathan.

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* HalfHumanHybrid: Leviathans. There is a related group actually called Hybrids but they're mostly human. Even when they look mostly alligator alligator, Hybrids are more human than any Leviathan.



* TheHunter: Ahabs and the Marduk Society. Ahabs are much more obsessed than the Society.
** There are two smaller hunter groups as well. The Irrational Economic Actors Task Force, focused on the economic damage that monsters in the dark do to Europe's economy, and the Season Letters, who are motivated by a curiosity born of academia.
* TheIdealist: Defining trait of Marduk Society hunters. Optimism is regarded as one of the most essential traits a would-be hunter of Leviathans can have.



* MisterSeahorse: Leviathans of either gender are capable of asexual reproduction and impregnating people of either gender.
* MoreDakka: It was the development of guns that really cemented humanity's superiority to Leviathans. Up until guns came along, the best hope humans had were either champions with powerful magical blessings out the wazoo, or to try and ZergRush the Leviathan and pray that they had enough people to inflict the DeathOfAThousandCuts before they all wound up squashed, eaten or {{Mind Rape}}d. Nowadays, a National Guard battalion has enough firepower to level the equivalent of Innsmouth without risking their sanity and drive off or kill the Leviathan in charge.

to:

* MisterSeahorse: Leviathans of either gender are capable of asexual reproduction reproduction, and likewise capable of impregnating people of either gender.
* MoreDakka: It was the development of guns that really cemented humanity's superiority to Leviathans. Up until guns came along, the best hope humans had were either champions with powerful magical blessings out the wazoo, or to try and ZergRush the Leviathan and pray that they had enough people to inflict the DeathOfAThousandCuts before they all wound up squashed, eaten or {{Mind Rape}}d. Nowadays, a National Guard battalion has enough firepower to that can level the equivalent of Innsmouth without risking their sanity and drive off or kill the Leviathan in charge.



** And that's just if you want to be flashy. [[MindRape Call of the Depths]] alone offers the possibility to cause massive orgies of death and destruction, as it can drive entire ''cities'' into mindless obedience to the Leviathan.



* PsychicPowers: Leviathans are perhaps the most powerful psychics in the World of Darkness, up to summoning hurricanes or casually inflicting sever Derangements in the blink of an eye. It helps that the other Splats who can do those things arenít using psychic powers to do it.

to:

* PsychicPowers: Leviathans are perhaps the most powerful psychics in the World of Darkness, up to summoning hurricanes or casually inflicting sever severe Derangements in the blink of an eye. It helps that the other Splats who can do those things arenít using psychic powers to do it.



* TheHunter: Ahabs and the Marduk Society. Ahabs are much more obsessed than the Society.
** There are two smaller hunter groups as well. The Irrational Economic Actors Task Force, focused on the economic damage that monsters in the dark do to Europe's economy, and the Season Letters, who are motivated by a curiosity born of academia.

to:

* TheHunter: Ahabs and SillyRabbitIdealismIsForKids: [[TabletopGame/MummyTheCurse The Arisen]] rarely encounter the Marduk Society. Ahabs are much more obsessed than Society, fortunately for both sides, but express a weary contempt for the Society.
** There are two smaller hunter groups as well. The Irrational Economic Actors Task Force, focused on
Society's idealism, evidencing the economic damage opinion that monsters in humanity at its core hasn't changed significantly since the dark do to Europe's economy, and day they were living beings. This attitude [[SillyRabbitCynicismIsForKids utterly infuriates]] the Season Letters, who are motivated by a curiosity born of academia.Society.



* TimeTravel: In the second edition, with the right power Leviathans exist at all points on their personal timeline and can simply change their mind about what they did in the past. Being creatures of primordial chaos they are naturally [[ParadoxPeople ParadoxPerson]] and have to cause enormous damage to the timestream before a TemporalParadox becomes dangerous to them.
* TwoFistedTales: Marduk is based on this style.

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* TimeTravel: In the second edition, with the right power Leviathans exist at all points on their personal timeline and can simply change their mind about what they did in the past. Being creatures of primordial chaos they are naturally [[ParadoxPeople ParadoxPerson]] [[ParadoxPerson Paradox People]] and have to cause enormous damage to the timestream before a TemporalParadox becomes dangerous to them.
* TwoFistedTales: Marduk is based on this style.style, as befitting their "Power of Hope and Progress!" theme.
21st Dec '15 3:57:07 PM TheKingsRaven
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** BlackAndWhiteMorality: What the game may be moving towards in 2nd edition. Fans are... contesting this idea.

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** BlackAndWhiteMorality: What GreyAndWhiteMorality: In the game may second edition the ConspiracyRedemption heavily implied to be moving towards the Marduk Soceity's future is now in 2nd edition. Fans are... contesting this idea.their recent past. Meanwhile, a new antagonists called Primordial Thurgists were introduced to take over the concept of evil sorcerers trying to steal Leviathans' power now that Marduk cannot carry the concept.


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** In the second edition they've recently finished their redemption and are busy rebuilding from the civil war.


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* TimeTravel: In the second edition, with the right power Leviathans exist at all points on their personal timeline and can simply change their mind about what they did in the past. Being creatures of primordial chaos they are naturally [[ParadoxPeople ParadoxPerson]] and have to cause enormous damage to the timestream before a TemporalParadox becomes dangerous to them.


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* UnderwaterCity: There's lots of them, usually populated by the Gugal. They range from stone age settlements to advanced technological or magical societies.
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