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** The later editions gradually invert this and develop a more serious setting, with 6th Edition being a post-apocalyptic setting played almost completely straight. Most of the old monsters and robots are still there, but they're no longer PlayedForLaughs.
** 7th edition plays this straight and is probably the wackiest version yet.

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** The later editions gradually invert avert this and develop a more serious setting, with 6th Edition being a post-apocalyptic setting world played almost completely straight. Most of the old monsters and robots are still there, but they're no longer PlayedForLaughs.
** 7th edition plays this straight reversed the whole trend and is probably arguably the wackiest version yet.



* FunnyAnimal: Mutant animals played by characters tend to fall into this category - certainly that's what most of the art depicts. Other mutated creatures in the setting have a much wider range.

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* FunnyAnimal: Mutant Player character mutant animals played by characters tend to fall into this category - certainly that's what most of the art depicts. Other mutated creatures in the setting have a much wider range.



* HornAttack: Mutant characters could have horns as a mutation. The mutants known as Rakoxen (and Hoppers in 2nd Edition) had them. Two new monsters in the adventure [=GW6=] ''Alpha Factor'', the S're'daan and the Ba'crolbai, had horns that they could use to attack opponents after [[DashAttack charging into them]].

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* HornAttack: Mutant characters could have horns as a mutation. The mutants known as mutation, including the Rakoxen (and Hoppers in and (in 2nd Edition) had them.edition) Hoppers. Two new monsters in the adventure [=GW6=] ''Alpha Factor'', the S're'daan and the Ba'crolbai, had horns that they could use to attack opponents after [[DashAttack charging into them]].



* ILoveNuclearPower: Depending on the editions and your character's stats, a refreshing radiation bath may grant you superpowers.

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* ILoveNuclearPower: Depending Radiation is still dangerous, but depending on the editions edition and your character's stats, character, you might get a refreshing new mutant power after the radiation bath may grant you superpowers.sickness is over.



* LightEmUp: Photonic origins.

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* LightEmUp: Photonic origins.origins in 7th edition.



* TheMultiverse: The seventh edition backstory features the Large Hadron Collider causing several different realities to intermingle and exchange places, in an event called "the big mistake". Furthermore, Dopplegangers create their doubles by pulling them out of alternate realities.
* {{Mutants}}

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* TheMultiverse: The seventh 7th edition backstory features the Large Hadron Collider causing several different realities to intermingle and exchange places, in an event called "the big mistake". Furthermore, Dopplegangers create their doubles by pulling them out of alternate realities.
* {{Mutants}}{{Mutants}}: Playable in humanoid, animal, and plant varieties.



* ShroudedInMyth: The world before the Cataclysm. Old technology are known as artifacts, electricity is called lightning and machinery, particularly robots, are called live metal.

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* ShroudedInMyth: The world before the Cataclysm. Old technology are known as artifacts, electricity is called lightning and machinery, particularly robots, machinery (particularly robots) are called live metal.
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A classic role-playing game originally created by Creator/{{TSR}}, the same people who made ''TabletopGame/DungeonsAndDragons''. Centuries after a vaguely defined apocalypse, a radioactive and ruin-strewn Earth is inhabited by mutants, sentient animals and plants, and insane half-functioning robots, all of whom compete for influence as multi-species civilization begins its long climb to recovery. ''Gamma World'' was heavily influenced by TSR's earlier sci-fi RPG, ''TabletopGame/MetamorphosisAlpha''.

Despite what a newcomer might think, the tone is quite light-hearted, and the players are strongly encouraged to have fun and not think too hard about how silly it all is.

to:

A classic role-playing game originally created by Creator/{{TSR}}, the same people who made ''TabletopGame/DungeonsAndDragons''. Centuries after a vaguely defined apocalypse, a radioactive and ruin-strewn Earth is inhabited by mutants, sentient animals and plants, and insane half-functioning robots, all of whom compete for influence as multi-species a strange new civilization begins its long climb to recovery.out of barbarism. ''Gamma World'' was heavily influenced by TSR's earlier sci-fi RPG, ''TabletopGame/MetamorphosisAlpha''.

Despite what a newcomer the above description might think, suggest, the tone is quite light-hearted, setting rarely takes itself too seriously, and the players are strongly encouraged to have fun and not think too hard about how silly it all is.



That edition fell victim to the most notable trend in ''Gamma World's'' long history: usually, only a handful of books are released before a new edition comes out and renders all the previous books obsolete. This reached its zenith with the ''TabletopGame/{{Alternity}}'' version, which had only a single, core rulebook released before being discontinued.

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That edition fell victim to the most notable One tragic trend in of ''Gamma World's'' long history: usually, history is that most editions only see a handful of books are released before a new edition comes out and renders all the previous books obsolete. This reached its zenith with the ''TabletopGame/{{Alternity}}'' version, which had only a single, core rulebook released before being discontinued.



* ArtisticLicensePhysics: The game is meant to emulate pulp post-apocalypse, and nobody should mistake it for any kind of science text.

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* ArtisticLicensePhysics: The game is meant to emulate pulp post-apocalypse, and nobody should mistake it for any kind post-apocalypse adventure. As such, most editions of science text.the game have a section explicitly stating that on Gamma Terra, scientific realism takes a backseat to the RuleOfFun.



* BlackComedy: The entire landscape is a mass grave, but it's hard to feel terribly somber in a world where location names are puns, monsters have LegoGenetics and alphabet-soup names, and your heroes look like the rejects from any ''other'' game's monster lists.
* BrainInAJar: Borgs, Permanent Cybernetic Installations and Think Tanks in 1st Edition.

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* BlackComedy: The entire landscape is a mass grave, but it's hard to feel terribly somber in a world where location names are puns, monsters have LegoGenetics and alphabet-soup names, and your most of the heroes look like the rejects from any ''other'' game's monster lists.
* BrainInAJar: Borgs, Permanent Cybernetic Installations Installations, and Think Tanks in 1st Edition.



* CollectibleCardGame: 7th edition had its powers and technology sold on this model; [=GMs=] and players had to buy more cards in booster packs for more fantastic stuff to use in their RPG, instead of buying them in sourcebooks. This marketing concept was not well received. However, the core game ''did'' include include a full deck of mutations and Omega Tech (Loot), so players weren't required to buy boosters.
* CrapsackWorld: Terrible things have happened to this world, and the few survivors who aren't living hand to mouth seem intent on raiding or oppressing their neighbors. There seems little or no prospect of Gamma Earth climbing out of its dark age any time soon.
* CrystalDragonJesus: Some of the 'new' faiths seem strangely familiar.

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* CollectibleCardGame: 7th edition had its powers and technology sold on this model; [=GMs=] and players had to buy more cards in booster packs for more fantastic stuff to use in their RPG, instead of buying them in sourcebooks. This marketing concept was not well received. However, In fairness, the core game ''did'' include include a full deck of mutations and Omega Tech (Loot), so players weren't required to buy boosters.
* CrapsackWorld: Terrible things have happened to this world, Global civilization has been eradicated, the world is now a radioactive and monster-infested wasteland, only a small handful of settlements retain more than a Renaissance tech level, and the few survivors who aren't living hand to mouth seem intent on raiding or oppressing their neighbors. There While some editions set a tone of hope for the future, there seems little or no prospect of Gamma Earth Terra climbing out of its dark age any time soon.
* CrystalDragonJesus: Some of the 'new' ''new'' faiths seem strangely familiar.



* FantasticRacism: The Knights of Genetic Purity, the Iron Society, the Zoopremacists...the list goes on.

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* FantasticRacism: The Knights of Genetic Purity, the Iron Society, the Zoopremacists... the list goes on.on. Whether you happen to be a pure strain human, a mutant, an animal, a plant, or a robot, you can rest assured that a) ''someone'' hates you and b) there's a violently supremacist cryptic alliance just for you.



* FunnyAnimal: 'Mutant animals' played by characters tend to fall into this category - certainly that's what most of the art depicts. Other mutated creatures in the setting have a much wider range.
* GeneticEngineeringIsTheNewNuke: Nanotechnology and its use in altering genetic code have become dominant over the old power source, [[ILoveNuclearPower 'The Bomb did it.']]

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* FunnyAnimal: 'Mutant animals' Mutant animals played by characters tend to fall into this category - certainly that's what most of the art depicts. Other mutated creatures in the setting have a much wider range.
* GeneticEngineeringIsTheNewNuke: Nanotechnology and This trope is present to some extent in all editions, but in later editions, nanotechnology (and its use in altering genetic code have become dominant over the old power source, [[ILoveNuclearPower 'The Bomb did it.']]code) became more prominent.



* NinjaPirateZombieRobot: Because you can choose two origins for your character, and the origins are each quite different, you can end up with lots of these. Android Plants, Vampire Octopoids, an enormous horde of tiny yetis...

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* NinjaPirateZombieRobot: Characters in 7th edition. Because you can choose two origins for your character, and the origins are each quite different, you can end up with lots of these.this trope nonstop. Android Plants, Vampire Octopoids, an enormous horde of tiny yetis...



* UnspecifiedApocalypse: Most of the game's versions are highly vague about the reason why Earth has been destroyed.

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* UnspecifiedApocalypse: Most of the game's versions are highly vague about the reason why Earth has been destroyed.ruined.



* WeakenedByTheLight

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* WeakenedByTheLightWeakenedByTheLight:



* TheWormThatWalks: One of the possible character origins. Depending on your primary origin and your secondary origin, you could be anything from a horde of cockroaches, to a [[GreyGoo mass of nanomachines]], to a horde of ''[[CuteKitten sentient, hive-minded kittens]]''.

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* TheWormThatWalks: One of the possible character origins.origins in 7th edition. Depending on your primary origin and your secondary origin, you could be anything from a horde of cockroaches, to a [[GreyGoo mass of nanomachines]], to a horde of ''[[CuteKitten sentient, hive-minded kittens]]''.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


** EverythingsBetterWithMonkeys: Simians.

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** EverythingsBetterWithMonkeys: Simians.

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It's not actually darker in 6th, just played more seriously.


* AdamAndOrEve

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* %%* AdamAndOrEve



* DarkerAndEdgier...
** The 6th Edition for ''TabletopGame/D20Modern''.
** The original game when it first came out. It's said to have popularized dark humor in [=RPG=]s.

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* DarkerAndEdgier...
** The 6th Edition for ''TabletopGame/D20Modern''.
**
DarkerAndEdgier: The original game when it first came out. It's said to have popularized dark humor in [=RPG=]s.


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* DenserAndWackier:
** The later editions gradually invert this and develop a more serious setting, with 6th Edition being a post-apocalyptic setting played almost completely straight. Most of the old monsters and robots are still there, but they're no longer PlayedForLaughs.
** 7th edition plays this straight and is probably the wackiest version yet.
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* AllHailTheGreatGodMickey Badders (mutant badgers) worshipping the Wisconsin Badgers football mascot.

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* HorseOfADifferentColor: Mutant horses, giant horses, podogs, ''cactus horses''...
** ...and jackalopes. (Seriously.)

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* HorseOfADifferentColor: Mutant horses, giant horses, podogs, ''cactus horses''...
** ...
horses''...and jackalopes. (Seriously.)
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Crosswicked new trope Ammo Using Melee Weapon

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*AmmoUsingMeleeWeapon: Four weapons used in melee combat are powered by hydrogen or chemical energy cells that last for various amounts of time: vibro dagger (30 minutes), vibro blade (20 minutes), energy mace (15 minutes) and stun whip (30 minutes).


** EverythingsSquishierWithCephalopods: Octopoids.
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* AmmunitionBackpack: Contained an atomic energy cell that powered the fusion rifle.

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* AmmunitionBackpack: Contained an The fusion rifle is connected to a backpack that contains the atomic energy cell that powered the fusion rifle.powers it.

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* OverclockingAttack: Alpha mutations have this option, with a 45% chance of failure.

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* OnlyShopInTown: Adventure GW1 ''Legion of Gold''. The town known as the Fortress of Horn has only one shop, a general store that sells food, equipment and other merchandise.
* OverclockingAttack: Alpha mutations have this option, with a 45% chance of failure.
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Internet Backdraft is now Flame Bait and being dewicked per TRS.


* CollectibleCardGame: 7th edition had its powers and technology sold on this model; [=GMs=] and players had to buy more cards in booster packs for more fantastic stuff to use in their RPG, instead of buying them in sourcebooks. [[InternetBackdraft This marketing concept was not well received.]] However, the core game ''did'' include include a full deck of mutations and Omega Tech (Loot), so players weren't required to buy boosters.

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* CollectibleCardGame: 7th edition had its powers and technology sold on this model; [=GMs=] and players had to buy more cards in booster packs for more fantastic stuff to use in their RPG, instead of buying them in sourcebooks. [[InternetBackdraft This marketing concept was not well received.]] received. However, the core game ''did'' include include a full deck of mutations and Omega Tech (Loot), so players weren't required to buy boosters.
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* TerminatorImpersonator: ''Magazine/{{Dragon}}'' magazine #104 article "The Exterminator". Exterminators are based on the T-800 Terminator. They're two meter tall humanoid robots with a duralloy skeleton covered by synthetic skin that makes them look identical to Pure-Strain Humans. Their sole purpose is to hunt down and kill specific targets. They normally carry a plasma rifle, but can pick up and use other weapons. They are vulnerable to high explosives.
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* AbsurdlySpaciousSewer: ''Magazine/{{Polyhedron}}'' magazine #79 adventure "Evansburgh". The title town has sewers are two meters high by three meters wide. The PlayerCharacters must explore them while searching for kidnapped children.

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* SuperSpit: Several ''Magazine/{{Dragon}}'' magazine articles gave new mutations and mutants with this ability, and the Bu'daan in [=GW6=] ''Alpha Factor''.

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* SuperSpit: Several SuperSpit
** Adventure [=GW6=] ''Alpha Factor''. The monster known as the Bu'daan can spit a ball of phlegm at a target or group (an area effect attack up to 15 meter radius). Depending on the success of the attack the ball can knock the victim(s) down, stun them, entrap them or entrap ''and'' suffocate them.
**
''Magazine/{{Dragon}}'' magazine articles gave #96 article on mutant body parts. One of the new mutations body parts is an acid pump attached to the digestive system that allows the mutant to squirt hydrochloric acid out its mouth at targets up to four meters away.
** ''Magazine/{{Dragon}}'' #108 article "Mutant Manual I".
*** The Dragun can collect up to 4 large stones in its gizzard
and mutants spit them out at opponents. A stone weighs 4-16 lbs., can be spit up to 40 yards away and does 6-36 HitPoints when it hits.
*** A Firebug can spit a glob of flammable liquid up to 8 meters away. The glob ignites on contact
with this ability, and air, doing 2-12 HitPoints of damage per Action Turn for five Action Turns.
** ''Magazine/{{Polyhedron}}'' magazine #57 article "Mutations". The mutation Incendiary Spittle allows
the Bu'daan in [=GW6=] ''Alpha Factor''.mutant to spit out saliva that lights on fire like napalm. It does 1-6 HitPoints of damage per combat round for a number of rounds equal to the mutant's Constitution.
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** A creature with the Thought Imitation mutation can return any mental attack made on it against the source. This includes Mental Blasts, Mental Control and Illusion Generation.

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* WeakenedByTheLight: While in bright light, a mutant with the Dark Dependency mutational defect is nearly blinded and takes 1-8 HitPoints of damage per four hours of exposure.

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* WeakenedByTheLight: WeakenedByTheLight
**
While in bright light, a mutant with the Dark Dependency mutational defect is nearly blinded and takes 1-8 HitPoints of damage per four hours of exposure.exposure.
** ''Magazine/{{Polyhedron}}'' magazine #18 article "Kobolds and Robots and Mutants with Wings, These Are a Few of My Favorite Things". Kobalts are the Gamma World version of the ''TabletopGame/DungeonsAndDragons'' kobold. They have a -2 penalty to hit in direct sunlight.
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* MeatSackRobot: In the adventure GW1 Legion of Gold, the PCs will explore an Ancient base that has been taken over by androids. They will discover some People Jars with androids growing inside of them. The androids consist of an underlying metallic framework with electronic wiring (the "robot" part) covered by a normal human body (flesh, muscles, etc.).

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* MeatSackRobot: In the adventure GW1 Legion of Gold, the PCs [=PCs=] will explore an Ancient base that has been taken over by androids. They will discover some People Jars with androids growing inside of them. The androids consist of an underlying metallic framework with electronic wiring (the "robot" part) covered by a normal human body (flesh, muscles, etc.).
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* ToweringFlower: In the area around Mindkeep in module GW6 ''Alpha Factor'', there are multiple areas with flowers up to 20 meters high, including the Rainbow Forest (petunias), Ice Forest (daisies), Fire Forest (snapdragons) and Rose Fields. The giant plants are mutations caused by the nightmarish effects that reduced the planet to an After the End setting.
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A classic role-playing game originally created by Creator/{{TSR}}, the same people who made ''TabletopGame/DungeonsAndDragons''. Centuries after a vaguely defined apocalypse, a radioactive and ruin-strewn Earth is inhabited by mutants, sentient animals and plants, and insane half-functioning robots, all of whom compete for influence as multi-species civilization begins its long climb to recovery. ''Gamma World'' was heavily influenced by TSR's earlier sci-fi RPG, ''Metamorphosis Alpha''.

to:

A classic role-playing game originally created by Creator/{{TSR}}, the same people who made ''TabletopGame/DungeonsAndDragons''. Centuries after a vaguely defined apocalypse, a radioactive and ruin-strewn Earth is inhabited by mutants, sentient animals and plants, and insane half-functioning robots, all of whom compete for influence as multi-species civilization begins its long climb to recovery. ''Gamma World'' was heavily influenced by TSR's earlier sci-fi RPG, ''Metamorphosis Alpha''.
''TabletopGame/MetamorphosisAlpha''.
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The game has gone through seven editions so far; TSR published the first three from 1978 to 1985 with their own unique rule sets. 1992's 4th Edition was based on the same engine as ''D&D'''s 2nd edition, and 1995's 5th was a supplement for the sci-fi RPG ''TabletopGame/{{Alternity}}''. In 2002, WizardsOfTheCoast, which had since absorbed TSR, published a wacky homage to ''Gamma World'' entitled ''Omega World'' in ''Polyhedron'' magazine.

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The game has gone through seven editions so far; TSR published the first three from 1978 to 1985 with their own unique rule sets. 1992's 4th Edition was based on the same engine as ''D&D'''s 2nd edition, and 1995's 5th was a supplement for the sci-fi RPG ''TabletopGame/{{Alternity}}''. In 2002, WizardsOfTheCoast, Creator/WizardsOfTheCoast, which had since absorbed TSR, published a wacky homage to ''Gamma World'' entitled ''Omega World'' in ''Polyhedron'' magazine.



Most recently, WizardsOfTheCoast released a seventh edition of ''Gamma World'', using the 4th edition ''TabletopGame/DungeonsAndDragons'' rules, in October 2010. The game was far more humorous, from character creation to Omega Tech descriptions. The 7th Edition setting is one where "the Big Mistake" merged all possible worlds into one, and really leaves the door open for player interpretation.

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Most recently, WizardsOfTheCoast Wizards of the Coast released a seventh edition of ''Gamma World'', using the 4th edition ''TabletopGame/DungeonsAndDragons'' rules, in October 2010. The game was far more humorous, from character creation to Omega Tech descriptions. The 7th Edition setting is one where "the Big Mistake" merged all possible worlds into one, and really leaves the door open for player interpretation.
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* MothMenace:
** The blaash is a 1 meter long carnivorous moth that gives off high intensity radiation in a five meter radius. The radiation can kill or mutate characters.
** Module [=GW6=] ''Alpha Factor'' introduces the blaasut, a giant moth that looks like the blaash. Anyone near a heat source (such as a campfire) at night may be attacked by a blaasut's battering wings.
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* MeatSackRobot: In the adventure GW1 Legion of Gold, the PCs will explore an Ancient base that has been taken over by androids. They will discover some People Jars with androids growing inside of them. The androids consist of an underlying metallic framework with electronic wiring (the "robot" part) covered by a normal human body (flesh, muscles, etc.).
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* RegionalRedecoration: In the 1st edition, the epic battle between the terrorist group The Apocalypse and its opponents released powerful energies that caused continents to buckle and oceans to boil, massively changing the surface of the Earth. Among other things, it caused inland seas to appear in the North American continent.
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A classic role-playing game originally created by TSR, the same people who made ''TabletopGame/DungeonsAndDragons''. Centuries after a vaguely defined apocalypse, a radioactive and ruin-strewn Earth is inhabited by mutants, sentient animals and plants, and insane half-functioning robots, all of whom compete for influence as multi-species civilization begins its long climb to recovery. ''Gamma World'' was heavily influenced by TSR's earlier sci-fi RPG, ''Metamorphosis Alpha''.

to:

A classic role-playing game originally created by TSR, Creator/{{TSR}}, the same people who made ''TabletopGame/DungeonsAndDragons''. Centuries after a vaguely defined apocalypse, a radioactive and ruin-strewn Earth is inhabited by mutants, sentient animals and plants, and insane half-functioning robots, all of whom compete for influence as multi-species civilization begins its long climb to recovery. ''Gamma World'' was heavily influenced by TSR's earlier sci-fi RPG, ''Metamorphosis Alpha''.



** Module ''Famine in Far-Go''. The {{PC}}s can find an ID card with a {{Hologram}} of a bearded man and the inscription "Executive Pass, E.G.G., Pres." This is a reference to E. Gary Gygax, then President of the company TSR that created the ''TabletopGame/GammaWorld'' game.

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** Module ''Famine in Far-Go''. The {{PC}}s can find an ID card with a {{Hologram}} of a bearded man and the inscription "Executive Pass, E.G.G., Pres." This is a reference to E. Gary Gygax, then President of the company TSR Creator/{{TSR}} that created the ''TabletopGame/GammaWorld'' game.
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** ...and jackalopes. (Seriously.)

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Just deleting the sinkholes, the rest can wait. X Meets Y is a Just For Fun page and therefore is not a trope.


* [[BeastMan Beast Men]]: In a wide variety, including one-of-a-kinds.

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* [[BeastMan Beast Men]]: BeastMan: In a wide variety, including one-of-a-kinds.



* [[BearsAreBadNews Everything's Worse With Bears]] [[ItMakesSenseInContext Who Think They Are Napoleon]]



* XMeetsY: D&D meets VideoGame/{{Fallout}}. (Although, chronologically speaking, ''Fallout'' is actually ''Gamma World'' meets ''Mad Max.)''
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* SpareBodyParts: Possibly the only game system in which your total count of limbs may ''increase'' over the course of the campaign.

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* SpareBodyParts: Possibly A not-uncommon result of mutation. This is possibly the only game system in which your total count of limbs may ''increase'' over the course of the campaign.

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* BlackComedy: The entire landscape is a mass grave, but it's hard to feel terribly somber in a world where location names are puns, monsters have LegoGenetics and alphabet-soup names, and your heroes look like the rejects from any ''other'' game's monster lists.



* CrapsackWorld: It's a pretty run-down world and the players tend to be scavengers picking through what amount to mass graves. However, it's PlayedForLaughs.
* CrystalDragonJesus

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* CrapsackWorld: It's a pretty run-down world Terrible things have happened to this world, and the players tend few survivors who aren't living hand to be scavengers picking through what amount to mass graves. However, it's PlayedForLaughs.
mouth seem intent on raiding or oppressing their neighbors. There seems little or no prospect of Gamma Earth climbing out of its dark age any time soon.
* CrystalDragonJesus CrystalDragonJesus: Some of the 'new' faiths seem strangely familiar.



* FunnyAnimal: 'Mutant animals' played by characters tend to fall into this category - certainly that's what most of the art depicts. Other mutated creatures in the setting have a much wider range.



* ILoveNuclearPower

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* ILoveNuclearPowerILoveNuclearPower: Depending on the editions and your character's stats, a refreshing radiation bath may grant you superpowers.



* LostTechnology
* MachineWorship

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* LostTechnology
LostTechnology: Most campaigns will feature efforts to recover forgotten technologies at some point, and most characters will carry and employ devices they do not really understand.
* MachineWorshipMachineWorship: Present in some areas.



* NanoMachines

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* NanoMachinesNanoMachines: The concept didn't really exist yet in the earliest editions, but the sixth edition relied heavily on this kind of technology to apply BetterThanABareBulb to some of the ludicrousness.



* PlantPerson

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* PlantPersonPlantPerson: Mutated Plants are an uncommon option for players. A few other plants in the setting employ a humanoid form, albeit usually only as bait.



* RadiationImmuneMutants: Notably averted. While there were mutations that allowed for resistance to radiation, it wasn't universal to all mutants.
* RagnarokProofing

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* RadiationImmuneMutants: Notably averted. While there were are mutations that allowed allow for resistance to radiation, it wasn't isn't universal to all mutants.
* RagnarokProofingRagnarokProofing: Judging from the gear lists, some surprisingly mundane objects were engineered to survive centuries.



* RuleOfCool
* RuleOfFun
* ScavengerWorld

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* RuleOfCool
RuleOfCool: There aren't many efforts at justifying all this strangeness...
* RuleOfFun
RuleOfFun: ...and why should there be?
* ScavengerWorldScavengerWorld: Even the wreckage of the lost ages is much better than the best hand-made products of the new.



*** A tuba that has mashed flat by a steamroller. In the 1978 ''Series/{{MASH}}'' episode "The Smell of Music" Major Winchester's French Horn is crushed flat by a steamroller.

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*** A tuba that has was mashed flat by a steamroller. In the 1978 ''Series/{{MASH}}'' episode "The Smell of Music" Major Winchester's French Horn is crushed flat by a steamroller.



* ShroudedInMyth: The world before the Cataclysm. Old technology are known as artifacts, electricty is called lightning and machinery, particularly robots, are called live metal.
* SicklyGreenGlow

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* ShroudedInMyth: The world before the Cataclysm. Old technology are known as artifacts, electricty electricity is called lightning and machinery, particularly robots, are called live metal.
* SicklyGreenGlowSicklyGreenGlow: Radiation tends to give off this helpful warning glow, which has saved many, many lives.



** The original game, 4th edition, and ''Omega World'' are so far on the silly scale that it mutates and flies out into space. 3rd edition and 6th edition, on the other hand, land on the more serious part of the scale, but not to the very end.

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** The original game, 4th edition, and ''Omega World'' are so far on the silly scale that it mutates and flies out into space. 3rd edition and 6th edition, on the other hand, land on the while not exactly ''serious,'' make an effort to portray a world that's a little more serious part of the scale, but not to the very end.plausible.



* SpareBodyParts

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* SpareBodyPartsSpareBodyParts: Possibly the only game system in which your total count of limbs may ''increase'' over the course of the campaign.
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* NinjaPirateZombieRobot: Because you can choose two origins for your character, and the origins are each quite different, you can end up with lots of these. Android Plants, Vampire Octopoids, a hoard of tiny yetis...

to:

* NinjaPirateZombieRobot: Because you can choose two origins for your character, and the origins are each quite different, you can end up with lots of these. Android Plants, Vampire Octopoids, a hoard an enormous horde of tiny yetis...
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* AdventureTowns
* AfterTheEnd

to:

* AdventureTowns
AdventureTowns: The breakdown of communication and other infrastructure leaves most of the world in its own little corners. Villages, bunkers and city-states may exist at widely varying tech levels, and cultural norms vary wildly.
* AfterTheEndAfterTheEnd: While it's generally played for laughs, it's BlackComedy at best.



* AncientConspiracy

to:

* AncientConspiracyAncientConspiracy: Several editions include theories that the apocalyptic event and some of its consequences were the results of conspiracies beforehand.



* AutoDoc: The 1st Edition Medi-Kit
* [[BeastMan Beast Men]]

to:

* AutoDoc: The 1st Edition Medi-Kit
Medi-Kit.
* [[BeastMan Beast Men]]Men]]: In a wide variety, including one-of-a-kinds.



* DarkerAndEdgier

to:

* DarkerAndEdgierDarkerAndEdgier...

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