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* ''Emperor of the Fading Suns'', a turn-based computer strategy game that takes place during the Emperor wars that ended with Alexius's coronation. Perhaps less well-known that it deserved due to rushed production, it gathered a small if friendly fan community that patched up the bugs and issues. Initially a mainstay of [[invoked]] {{Abandonware}} sites, it eventually got a [[Website/GOGDotCom GOG]] release in 2020.

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* ''Emperor of the Fading Suns'', a turn-based computer strategy game that takes place during the Emperor wars that ended with Alexius's coronation. Perhaps less well-known that it deserved due to rushed production, it gathered a small if friendly fan community that patched up the bugs and issues. Initially a mainstay of [[invoked]] {{Abandonware}} sites, it eventually got a [[Website/GOGDotCom [[Platform/GOGDotCom GOG]] release in 2020.
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* FantasticDrug:
** Selchakah is described as basically opium squared which grows (conveniently enough) in Decados space. Needless to say, they just love to help potential assets get their hands on it so that they may kindly become their suppliers in the soon-to-be future. ([[GettingHighOnTheirOwnSupply And just love it in general, too.]])
** Zhrii-ka'a lotus is a hallucinogen used in Obun vision quest rituals. Apparently among the things it causes are [[MushroomSamba hallucinations]] mixed with [[WhatDidIDoLastNight uninhibited actions and memory loss]], which your handler can then interpret to reveal truths you might have not realized on your own.

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* {{Cyberpunk}}: Visit Leagueheim, the capital world of the Merchant League, and the genre you're playing suddenly shifts into this.



* MagicOrPsychic: ''Fading Suns'' has both Psychics and Theurgists. Theurgists are priests of the Urth Orthodox Church who believe that they're channeling the divine power of the Pancreator, while Psychics are considered witches by the Church and forced to serve "penance" if not burned at the stake. Though it's not clear where either gets their power.
** It's also notable that Gjarti, an animistic religion common to "barbarians", also has priests with theurgic abilities.

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* MagicOrPsychic: ''Fading Suns'' has both Psychics and Theurgists. Theurgists are priests of the Urth Orthodox Church who believe that they're channeling the divine power of the Pancreator, while Psychics are considered witches by the Church and forced to serve "penance" if not burned at the stake. Though it's not clear where either gets their power.
**
power. It's also notable that a number of other faiths such as Gjarti, an animistic religion common to "barbarians", also has priests with grant access to theurgic abilities.abilities for their faithful, so whatever is the source it's not unique to the faithful in the Church. And mechanically speaking, Psi and Theurgy are opposed to each other and a character can't be simultaneously good with both unless under very unusual circumstances.



* OurElvesAreDifferent: Ur-Obun and ur-Ukar are pretty much space elves and space dark elves.
** It's actually far closer to the Vulcan/Romulan relationship than simply something in space.

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* OurElvesAreDifferent: Ur-Obun and ur-Ukar are pretty much space elves and space dark elves.
** It's
elves. Or if you prefer, it's actually far closer to the Vulcan/Romulan relationship than simply something in space.space, but elf comparisons aren't rare in the fandom.



* PointBuildSystem: The original Victory Point System. Yay for making your character miss a leg to get that lovely monofilament sword. A d20 version also exists, but the players tend to be... more enthusiastic for the original VPS system.

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* PlanetaryRomance: More often than not, stories set in the Known Worlds will involve going out to places, meeting nobles and local lords, having adventures and sword fights, and possibly exploring dungeons, on a single vaguely medieval planet of adventure. All the while, it is set in an explicitly interstellar society, but apart from big spaceport cities or a precious few planets that don't conform to this pattern, that doesn't really concern the day-to-day life.
* PointBuildSystem: The original Victory Point System. Yay for making your character miss a leg to get that lovely monofilament sword. A d20 version also exists, but the players tend to be... more enthusiastic for the original VPS system.system, despite all its faults.



* SpaceOpera: The game is also drawing a lot from PlanetaryRomance[=/=]SwordAndPlanet and DyingEarth genres of sci-fi on the low end of hardness scale.

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* SpaceOpera: The Although the game is also drawing a lot from PlanetaryRomance[=/=]SwordAndPlanet and DyingEarth genres of sci-fi on the low end of hardness scale.scale, there's a lot of place for flying around the Known Worlds and visiting various different planets of adventure like in any proper space opera story.
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* BalkingSummonedSpirit: A handful of nobles still participate in an [[IllegalReligion underground]] [[AncestorVeneration ancestor worship]] with [[ReligionIsMagic attached magical practice]]. A high-level practitioner may get to the point where they can summon a ghost of a great ancestral hero. The catch? It can mean a devoutly pious man who almost eradicated the practice from your house. Sure, he'll grudgingly lend you a hand, since family is family, but you can expect a thorough scolding for taking part in this pagan nonsense.

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* BalkingSummonedSpirit: A handful of nobles still participate in an [[IllegalReligion underground]] [[AncestorVeneration ancestor worship]] with [[ReligionIsMagic attached magical practice]]. A high-level practitioner may get to the point where they can summon a ghost of a great ancestral hero. The catch? It For a Li Halan, it can mean Cardano, who is revered as basically a devoutly founder figure of the current house for saving it from itself before it was consumed by its own debauchery, and is directly responsible for the house's current reputation... of a pious man pillar of the Universal Church. In other words, he was the one who almost eradicated turned the practice house away from your house.practices like these. Sure, he'll grudgingly lend you a hand, since family is family, but you can expect a thorough scolding for taking part in this pagan nonsense.
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* BalkingSummonedSpirit: A handful of nobles still participate in an [[IllegalReligion underground]] [[AncestorVeneration ancestor worship]] with [[ReligionIsMagic attached magical practice]]. A high-level practitioner may get to the point where they can summon a ghost of a great ancestral hero. The catch? It can mean a devoutly pious man who almost eradicated the practice from your house. Sure, he'll grudgingly lend you a hand, since family is family, but you can expect a thorough scolding for taking part in this pagan nonsense.

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* BewareTheNiceOnes: The Vau have always been technologically ahead of humanity, yet are non-expansionistic, value stability over all things, and are (yes) typically politely aloof when they must deal with humans. Despite the latter half of that, every attempt to screw with the Vau has always ended painfully for humanity.



* BurnTheWitch: We've got the Church, we've got feudalism, so don't say you didn't see the Inquisition coming... But this time they come with their own flamethrowers.
* CasualInterstellarTravel: In the form of [[PortalNetwork the Stargates]]. Though still too expensive for the planet-bound serfs who make up 80% of the population.

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* BurnTheWitch: We've got the Church, we've got feudalism, so don't say you didn't see the Inquisition coming... But and this time they come with their own flamethrowers.
* CasualInterstellarTravel: In the form of [[PortalNetwork the Stargates]]. Though still too expensive for the planet-bound serfs who make up 80% of the Empire's population.



* HumansAreTheRealMonsters: There are many alien races, but usually restricted to reserves. Guess why. On the other hand, at least one alien race, the Ukar, could have been [[AliensAreBastards just as nice]] if they won.

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* HumansAreTheRealMonsters: There are many alien races, but usually restricted to reserves. Guess why. and most of them live on reserves after having been conquered by humanity. On the other hand, at least one alien race, the Ukar, could have been [[AliensAreBastards just as nice]] awful]] if they won.


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* TheOrder: By the time of the Pax Alexius, there are many knightly orders in the Known Worlds, varying from glorified social clubs to militant organizations who drill hard, take chivalry seriously, and actively serve the Church or a specific Noble House. Of course, the most famous order are the Company of the Phoenix, nobles of all factions who have answered the Emperor's call to explore the galaxy outside the Known Worlds.
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* ''Emperor of the Fading Suns'', a turn-based computer strategy game that takes place during the Emperor wars that ended with Alexius's coronation. Perhaps less well-known that it deserved due to rushed production, it gathered a small if friendly fan community that patched up the bugs and issues, and can be found on an occasional {{Abandonware}} site.

to:

* ''Emperor of the Fading Suns'', a turn-based computer strategy game that takes place during the Emperor wars that ended with Alexius's coronation. Perhaps less well-known that it deserved due to rushed production, it gathered a small if friendly fan community that patched up the bugs and issues, and can be found on an occasional issues. Initially a mainstay of [[invoked]] {{Abandonware}} site.sites, it eventually got a [[Website/GOGDotCom GOG]] release in 2020.
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* PosthumousCharacter: As you'd expect, the setting's backstory contains many named characters still important to its "current day". Still, there's a few that stand out, as various game materials preferentially drop certain names in an implication that an epic-level campaign will probably sooner or later revolve around them and their legacy. These usually are Vladimir Alecto, the predecessor to Alexius and a potential source of all manner of shenanigans concerning political legitimacy of the Emperor (for political campaigns), Doramos of Tyre, a Second Republic-era master terraformer who is implied to have partially cracked Ur-tech (for those more mystic-themed sagas), and sometimes, also one or the other of the founding figures of the Church (for either kind).
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* FeudalFuture: That's a big draw of the setting. For sure there's enough place for a typical dungeoncrawling adventurer, but a huge part of {{splatbook}}s and other setting descriptions is devoted to descriptions of how does the feudal society of the Known Worlds work.

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* FeudalFuture: That's a big draw of the setting. For sure there's enough place for a typical dungeoncrawling adventurer, but a huge part of {{splatbook}}s splatbooks and other setting descriptions is devoted to descriptions of how does the feudal society of the Known Worlds work.



* HyperspaceIsAScaryPlace: An inversion: hyperspace (what is between the Stargates) actually is the ''safe'' way. It's the interstellar space (beyond Kuiper's Belt) which is filled with shapeless Cthulhoid monstrosities going by the lovely name of [[NamesToRunAwayFromReallyFast Void]] [[SpaceIsAnOcean Kraken]]. Still, spaceships jumping through hyperspace need to be protected by special shields, because otherwise people experience a strongly addictive quasi-religious epiphany, known as the Sathra effect.

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* HyperspaceIsAScaryPlace: An inversion: hyperspace (what (or what it is that's between the Stargates) actually is the ''safe'' way. It's the interstellar space (beyond Kuiper's Belt) (the so-called Dark Between The Stars) which is filled with shapeless Cthulhoid monstrosities going by the lovely name of [[NamesToRunAwayFromReallyFast Void]] [[SpaceIsAnOcean Kraken]]. Still, spaceships jumping through hyperspace need to be protected by special shields, because otherwise people experience a strongly addictive quasi-religious epiphany, known as the Sathra effect.



* MegaCorp: The Guilds (at least the biggest ones) are descendants of such and may share some traits.

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* MegaCorp: The Guilds (at least the biggest ones) are descendants of such and may share some traits.traits, though they also subvert the trope in that they are explicitly a re-organization of a corporate model rather than a continuation of it. See, you can't protect yourself against nobles and the Church if they can just pull off a hostile takeover.



* {{Pacifist}}: The vast majority of Amaltheans follow the old rule of pacifism, despite one Dark Ages Archbishop who abolished it as a rule. What form this pacifism takes depends on the Amalthean; some are [[ActualPacifist Actual Pacifists]] who would never raise a weapon in their own defense, while others are [[MartialPacifist as willing to defend the weak as to heal them]].
* PointBuildSystem: Yay for making your character miss a leg to get that lovely monofilament sword. A d20 version also exists, but the players tend to be... more enthusiastic for the original VPS system.

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* {{Pacifist}}: The vast majority of Amaltheans follow the old rule of pacifism, despite one Dark Ages Archbishop who abolished it as a rule. What form this pacifism takes depends on the Amalthean; some are [[ActualPacifist Actual Pacifists]] who would never raise a weapon in their own defense, while others are [[MartialPacifist as willing to defend the weak as to heal them]].
them]]. With a similar catch, the other group reputed for being peaceful and diplomatic are the Obun, who are often employed as advisors to the nobles.
* PointBuildSystem: The original Victory Point System. Yay for making your character miss a leg to get that lovely monofilament sword. A d20 version also exists, but the players tend to be... more enthusiastic for the original VPS system.



* SingleBiomePlanet: The {{splatbook}}s devoted to descriptions of specific planets generally try to avert it by pointing out they too have their climate zones, but still, most of these worlds have a theme to them -- and in-universe Church teachings paint Earth as exceptionally diverse as a sort of Pancreator's Paradise Garden for humans. (Whether they're also [[PlanetOfHats planets of hats]] is actually more nuanced.) A few notable examples:

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* SingleBiomePlanet: The {{splatbook}}s splatbooks devoted to descriptions of specific planets generally try to avert it by pointing out they too have their climate zones, but still, most of these worlds have a theme to them -- and in-universe Church teachings paint Earth as exceptionally diverse as a sort of Pancreator's Paradise Garden for humans. (Whether they're also [[PlanetOfHats planets of hats]] is actually more nuanced.) A few notable examples:



** A few planets such as the Decados-owned Severus and the Vorox homeworld Ungavorox are {{Jungle World}}s.

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** A few planets such as the Decados-owned Severus and the Vorox homeworld Ungavorox are {{Jungle World}}s.Jungle Worlds.



** The Charioteers are a coalition of [[DangerDeadpan space pilots]] and [[IntrepidMerchant interstellar traders]], holding a monopoly on jumpkey production, a device necessary to open a jumpgate;

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** The Charioteers are a coalition of [[DangerDeadpan space pilots]] and [[IntrepidMerchant interstellar traders]], holding traders]] with a jealously guarded monopoly on jumpkey production, the production of jumpkeys, a device necessary to open a jumpgate;

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''Fading Suns'' is a role-playing game by Holistic Design, Inc., designed by Bill Bridges and Andrew Greenberg, also known for their work on ''TabletopGame/TheWorldOfDarkness'' games. It's a soft, {{space opera}}tic science-fiction game notable for its unusual, well-developed setting that is as teeming with action as it is with politics and courtly antics.

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''Fading Suns'' is a role-playing game by Holistic Design, Inc., designed by Bill Bridges and Andrew Greenberg, also known for their work on ''TabletopGame/TheWorldOfDarkness'' games. It's a soft, soft science-fiction, {{space opera}}tic science-fiction game notable for its unusual, well-developed setting that is as teeming with action as it is with politics and courtly antics.



The discovery of alien civilisations was a blow to already weak organised religions, and various sects, Anunnaki cults and others sprang up. Among them, the most notorious (and most hunted, due to its dangerousness to corporate and social order) was the Sathra cult, popular among starship pilots. In the 28th Century, Zebulon, a Christian - either Catholic or Orthodox - priest took to the stars, hoping for some kind of sign. The illumination he found was beyond his dreams. He became the Prophet of a new, ultimate faith, preaching to humans and aliens of the Diaspora, performing miracles and gathering Apostles and followers, who after his death wrote the Omega Gospels and started the [[CrystalDragonJesus Church of Celestial Sun]].

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The discovery of alien civilisations was a blow to already weak organised religions, and various sects, Anunnaki cults and others sprang up. Among them, the most notorious (and most hunted, due to its dangerousness to corporate and social order) was the Sathra cult, popular among starship pilots. In the 28th Century, Zebulon, a Christian - either Catholic or Orthodox - priest called Zebulon took to the stars, hoping for some kind of sign. The illumination he found was beyond his dreams. He became the Prophet of a new, ultimate faith, preaching to humans and aliens of the Diaspora, performing miracles and gathering Apostles and followers, who after his death wrote the Omega Gospels and started the [[CrystalDragonJesus Church of Celestial Sun]].



* AristocratTeam: The tabletop game is a FeudalFuture setting where player characters are generally assumed to be nobility, clergy (who know space magic), or part of the mercantile guilds.

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* AristocratTeam: The tabletop game is a FeudalFuture setting where player characters are generally assumed to be nobility, clergy (who know space magic), or part of the mercantile guilds. Even the lowest of these are higher in status than common folk, though the nobility still towers over the other two. And, yes, there ain't no rule saying you can't play an all-aristocrat party.



* FeudalFuture

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* FeudalFutureFeudalFuture: That's a big draw of the setting. For sure there's enough place for a typical dungeoncrawling adventurer, but a huge part of {{splatbook}}s and other setting descriptions is devoted to descriptions of how does the feudal society of the Known Worlds work.



* PortalNetwork: Stargates again.
* {{Precursors}}: And occasional AncientAstronauts, responsible for the Jumpgate network.

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* PortalNetwork: Stargates again.
again. Discovery (or more commonly re-discovery) of a new route is always big news and potentially hugely impactful on Empire-wide politics.
* {{Precursors}}: And occasional AncientAstronauts, AncientAstronauts. The Ur are responsible for the Jumpgate network.network, as well as a bunch of artifacts of less immediate importance and the shape of Obun and Ukar societies.



* SingleBiomePlanet: The {{splatbook}}s devoted to descriptions of specific planets generally try to avert it by pointing out they too have their climate zones, but still, most of these worlds have a theme to them -- and in-universe Church teachings paint Earth as exceptionally diverse as a sort of Pancreator's Paradise Garden for humans. (Whether they're also [[PlanetOfHats planets of hats]] is actually more nuanced.) A few notable examples:
** Pyre, the Avestian planet, is unsurprisingly a Desert World.
** A few planets such as the Decados-owned Severus and the Vorox homeworld Ungavorox are {{Jungle World}}s.
** Madoc, the [[FishPeople Oro'ym]] homeworld, is an Ocean World. Human inhabitants live on a handful of islands and leave the sea to the locals.
** And, oddly enough, one Hawkwood world is specifically entirely in the mild, pleasant temperate zone, as a result of some very intricate work by Second Republic-era terraformers.



* SpaceOpera

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* SpaceOperaSpaceOpera: The game is also drawing a lot from PlanetaryRomance[=/=]SwordAndPlanet and DyingEarth genres of sci-fi on the low end of hardness scale.
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In [[TwentyMinutesInTheFuture the near future]], Earth unified politically under the aegis of [[MegaCorp international megacorporations]]. Corporate rule quickly turned oppressive, yet the First Republic also saw exploration and economic development in the Solar System. Then, in the 24th Century, humans discovered the Stargate, the first proof (excluding several dubious findings on Mars) of extraterrestrial civilization. What's more important, the huge artifact opened the door to the [[PortalNetwork Jumpweb]] left by [[{{Precursors}} the ancient race]], dubbed Ur or Anunnaki.

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In [[TwentyMinutesInTheFuture [[TwentyMinutesIntoTheFuture the near future]], Earth unified politically under the aegis of [[MegaCorp international megacorporations]]. Corporate rule quickly turned oppressive, yet the First Republic also saw exploration and economic development in the Solar System. Then, in the 24th Century, humans discovered the Stargate, the first proof (excluding several dubious findings on Mars) of extraterrestrial civilization. What's more important, the huge artifact opened the door to the [[PortalNetwork Jumpweb]] left by [[{{Precursors}} the ancient race]], dubbed Ur or Anunnaki.
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In [[ExtyYearsFromNow the near future]], Earth unified politically under the aegis of [[MegaCorp international megacorporations]]. Corporate rule quickly turned oppressive, yet the First Republic also saw exploration and economic development in the Solar System. Then, in the 24th Century, humans discovered the Stargate, the first proof (excluding several dubious findings on Mars) of extraterrestrial civilization. What's more important, the huge artifact opened the door to the [[PortalNetwork Jumpweb]] left by [[{{Precursors}} the ancient race]], dubbed Ur or Anunnaki.

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In [[ExtyYearsFromNow [[TwentyMinutesInTheFuture the near future]], Earth unified politically under the aegis of [[MegaCorp international megacorporations]]. Corporate rule quickly turned oppressive, yet the First Republic also saw exploration and economic development in the Solar System. Then, in the 24th Century, humans discovered the Stargate, the first proof (excluding several dubious findings on Mars) of extraterrestrial civilization. What's more important, the huge artifact opened the door to the [[PortalNetwork Jumpweb]] left by [[{{Precursors}} the ancient race]], dubbed Ur or Anunnaki.
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* MohsScaleOfSciFiHardness: The system tries to act tough once in a while, but is a big softie.
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* TheFederation: The old (Second, the First barely existed except as an instrument of MegaCorp influence) Republic.

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* TheFederation: The old (Second, the First barely existed except as an instrument Second Republic, a great nation of MegaCorp influence) Republic.expansion, prosperity and freedom. Also a nation of [[DecadentCourt extreme decadence]] and [[ForScience science gone mad]].
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* SexAsRiteOfPassage: In the Gjarti religion, one becomes a shaman through a dream where the Goddess initiates the new shaman "through loving congress."
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* ScavengerWorld: Engineers who can build new Republican technology are extremely rare, and nobody can make new Ur-tech. The Scravers and wandering adventurers alike make a business of salvaging LostTechnology from ancient ruins.
* SchizoTech: Nobles fight sword duels on spaceships and rule over medieval serfs from their air-conditioned, fusion-powered manors. TechnologyLevels vary from character to character; a really good Engineer might be able to work with, repair and even fabricate the highest technology of the Second Republic, but mass manufacturing is about twentieth century, and the average serf lives in a world of hand tools and horse-drawn carts - though when he was a kid, he might have received an advanced nano-medical treatment from a wandering Amalthean.
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* AntiIntellectualism: The Avestites are stereotypically illiterate, and they reject academic theology in favor of a very plain approach to [[BurnTheWitch burning the witch]]. They even have a Rite for temporarily wiping out someone's learned knowledge.
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* InterfaithSmoothie: The Church has a general ChristianityIsCatholic feel on the surface, but was [[{{UsefulNotes/Islam}} set up by a prophet]], the biggest sect is called [[UsefulNotes/OrthodoxChristianity the Orthodoxy]], the main philosophical factions are called [[{{UsefulNotes/Buddhism}} the Hinayana and the Mahayana]], and there are plenty of minor sects and factions that are all over the place. The most popular alternative religion, Gjarti, was engineered from a mix of neopagan, New Age and Buddhist beliefs spliced with psychological science and theurgy.

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* InterfaithSmoothie: The Church has a general ChristianityIsCatholic feel on the surface, but was [[{{UsefulNotes/Islam}} set up by a prophet]], the biggest sect is called [[UsefulNotes/OrthodoxChristianity the Orthodoxy]], the main philosophical factions are called [[{{UsefulNotes/Buddhism}} the Hinayana and the Mahayana]], and there are plenty of minor sects and factions that are all over the place. The most popular alternative religion, Gjarti, was engineered from a mix of neopagan, New Age and Buddhist beliefs spliced with psychological science science, Gaia theory and theurgy.
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* InterfaithSmoothie: The Church has a general ChristianityIsCatholic feel on the surface, but was [[{{UsefulNotes/Islam}} set up by a prophet]], the biggest sect is called [[UsefulNotes/OrthodoxChristianity the Orthodoxy]], the main philosophical factions are called [[{{UsefulNotes/Buddhism}} the Hinayana and the Mahayana]], and there are plenty of minor sects and factions that are all over the place.

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* InterfaithSmoothie: The Church has a general ChristianityIsCatholic feel on the surface, but was [[{{UsefulNotes/Islam}} set up by a prophet]], the biggest sect is called [[UsefulNotes/OrthodoxChristianity the Orthodoxy]], the main philosophical factions are called [[{{UsefulNotes/Buddhism}} the Hinayana and the Mahayana]], and there are plenty of minor sects and factions that are all over the place. The most popular alternative religion, Gjarti, was engineered from a mix of neopagan, New Age and Buddhist beliefs spliced with psychological science and theurgy.
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* DeadlyDecadentCourt: In particular, House Decados has scheming as favorite pastime, also obviously the Imperial Court.

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* DeadlyDecadentCourt: DecadentCourt: In particular, House Decados has scheming as favorite pastime, also obviously the Imperial Court.
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* DoesThisRemindYouOfAnything: ''Franchise/{{Dune}}'' and ''Literature/BookOfTheNewSun''. However, it's like [[TabletopGame/{{Warhammer}} Warhammer Fantasy]] and its relation to Creator/JRRTolkien and Renaissance Europe - at first glance it's almost a ripoff, but when you begin to explore it, you discover it is quite worthy of interest on its own.
** On another level, the backstory occasionally sneaks in jokes alluding to RealLife. For example, a popular genre of fiction in the later years of the Second Republic was the BuddyCopShow involving a pairing of a human and an Ukar; the description rather clearly spoofed {{Blaxploitation}}, the preference for a WhiteMaleLead, and several other modern-day media tropes.

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