History TabletopGame / FadingSuns

16th May '17 9:28:37 AM nombretomado
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** Decados are [[TsaristRussia Russians]] with [[CardCarryingVillain a backstabby mentality]] quite out of [[ChronicBackstabbingDisorder Renaissance Italy]], [[EvilFeelsGood and they like it]] (the [[Franchise/{{Dune}} House Harkonnen]] {{Expy}});

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** Decados are [[TsaristRussia [[UsefulNotes/TsaristRussia Russians]] with [[CardCarryingVillain a backstabby mentality]] quite out of [[ChronicBackstabbingDisorder Renaissance Italy]], [[EvilFeelsGood and they like it]] (the [[Franchise/{{Dune}} House Harkonnen]] {{Expy}});
5th May '17 5:29:31 PM rmctagg09
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* MagicOrPsychic: ''Fading Suns'' has both Psychics and Theurgists. Theurgists are priests of the Urth Orthodox Church who believe that they're channeling the divine power of the Pancreator, while Psychics are considered witches by the Church and forced to serve "penance" if not burned at the stake. Though it's not clear where either gets their power.
** It's also notable that Gjarti, an animistic religion common to "barbarians", also has priests with theurgic abilities.
24th Apr '17 6:11:02 AM SorPepita
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21st Mar '17 7:48:31 AM narm00
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A role-playing game by Holistic Design company, designed by Bill Bridges and Andrew Greenberg, also known for their work on ''TabletopGame/TheWorldOfDarkness'' games. Currently in the early stages of its Third Edition, ''Fading Suns'' is a soft, {{space opera}}tic science-fiction game notable for its unusual, well-developed setting that is as teeming with action as it is with politics and courtly antics.

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A ''Fading Suns'' is a role-playing game by Holistic Design company, Design, Inc., designed by Bill Bridges and Andrew Greenberg, also known for their work on ''TabletopGame/TheWorldOfDarkness'' games. Currently in the early stages of its Third Edition, ''Fading Suns'' is It's a soft, {{space opera}}tic science-fiction game notable for its unusual, well-developed setting that is as teeming with action as it is with politics and courtly antics.



In [[ExtyYearsFromNow the near future]], Earth unifies politically under the aegis of [[MegaCorp international megacorporations]]. Corporate rule quickly turned oppressive, yet the First Republic also saw exploration and economic development in the Solar System. Then, in the 24th Century, humans discovered the Stargate, the first proof (excluding several dubious findings on Mars) of extraterrestrial civilization. What's more important, the huge artifact opened the door to the [[PortalNetwork Jumpweb]] left by [[{{Precursors}} the ancient race]], dubbed Ur or Anunnaki.

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In [[ExtyYearsFromNow the near future]], Earth unifies unified politically under the aegis of [[MegaCorp international megacorporations]]. Corporate rule quickly turned oppressive, yet the First Republic also saw exploration and economic development in the Solar System. Then, in the 24th Century, humans discovered the Stargate, the first proof (excluding several dubious findings on Mars) of extraterrestrial civilization. What's more important, the huge artifact opened the door to the [[PortalNetwork Jumpweb]] left by [[{{Precursors}} the ancient race]], dubbed Ur or Anunnaki.



Closing to the turn of millenium, cheap robotic and alien labour left many jobless, scientific experiments began to [[ForScience turn Frankensteinian]], the man-on-the-street linked the Republic with heavy taxes and political squabbles. And above all, [[FromBadToWorse stars began to fade]]. While one by one, border worlds were leaving the republic, at its heart people turned to noble houses preaching the ideals of ''noblesse oblige''. The ten most powerful of these took up arms to fight the separatists, but to save the Republic was not their intention. Finally, the Ten conquered the capital world and Second Republic came to an end.

The first half of the fifth millenium became known as [[FeudalFuture the New Dark Ages]]. [[MedievalMorons Most people became simple peasants]], [[CorruptChurch The Church prohibited advanced technology]], [[AristocratsAreEvil nobles ruled from their castles]], and [[CorruptCorporateExecutive remnants of Republican know-how formed Guilds]]. When barbarians of former separatist worlds invaded, one man - Vladimir of House Alecto - stood to fight them. He managed to unite the forces of the Known Worlds (as the core worlds of human space were now called) behind him and drove off the invaders, [[HopeSpot but was assassinated]] during his crowning by an unknown assailant (though gossip says he was killed by daemons).

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Closing to the turn of millenium, cheap robotic and alien labour left many jobless, scientific experiments began to [[ForScience turn Frankensteinian]], and the man-on-the-street linked the Republic with heavy taxes and political squabbles. And above all, [[FromBadToWorse stars began to fade]]. While one by one, border worlds were leaving the republic, at its heart people turned to noble houses preaching the ideals of ''noblesse oblige''. The ten most powerful of these took up arms to fight the separatists, but to save the Republic was not their intention. Finally, the Ten conquered the capital world and the Second Republic came to an end.

The first half of the fifth millenium became known as [[FeudalFuture the New Dark Ages]]. [[MedievalMorons Most people became simple peasants]], [[CorruptChurch The the Church prohibited advanced technology]], [[AristocratsAreEvil nobles ruled from their castles]], and [[CorruptCorporateExecutive remnants of Republican know-how formed Guilds]]. When barbarians of former separatist worlds invaded, one man - Vladimir of House Alecto - stood to fight them. He managed to unite the forces of the Known Worlds (as the core worlds of human space were now called) behind him and drove off the invaders, [[HopeSpot but was assassinated]] during his crowning by an unknown assailant (though gossip says he was killed by daemons).



* BugWar: The Symbiots. Though they're as much plants and MixAndMatchCritters as they are bugs. The actual bug race, while alien and hostile, isn't really interested in waging an all-out war (not to mention they're a tribal society confined to a single planet).
** Subverted come Lifeweb, where it's revealed that [[spoiler:Symbionts TranshumanAliens who actually have a complex and full society of their own, and [[BlueAndOrangeMorality don't get why humans reject being reshaped]].]]

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* BugWar: The Symbiots.Symbionts. Though they're as much plants and MixAndMatchCritters as they are bugs. The actual bug race, while alien and hostile, isn't really interested in waging an all-out war (not to mention they're a tribal society confined to a single planet).
** Subverted come Lifeweb, where it's revealed that [[spoiler:Symbionts are TranshumanAliens who actually have a complex and full society of their own, and [[BlueAndOrangeMorality don't get why humans reject being reshaped]].]]



** Eskatonics are an eccentric bunch of [[ReligionIsMagic mystics and wizards]], known among the common folk as weird {{doomsayer}}s, and in Church circles, as having irritating tendency to delve into [[TheHeretic heterodox views]];

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** Eskatonics are an eccentric bunch of [[ReligionIsMagic mystics and wizards]], known among the common folk as weird {{doomsayer}}s, and in Church circles, as having an irritating tendency to delve into [[TheHeretic heterodox views]];



* CorruptCorporateExecutive: Bad image is more common with the freemen than with the two other classes; the Guildsmen are perceived as motivated by greed, while the other have their fig leaves of piety or honor.

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* CorruptCorporateExecutive: Bad A bad image is more common with the freemen than with the two other classes; the Guildsmen are perceived as motivated by greed, while the other others have their fig leaves of piety or honor.



** On another level, the backstory occasionally sneaks in jokes alluding to the RealLife. For example, a popular genre of fiction in the later years of the Second Republic was the BuddyCopShow involving a pairing of a human and an Ukar; the description rather clearly spoofed {{Blaxploitation}}, the preference for a WhiteMaleLead, and several other modern-day media tropes.

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** On another level, the backstory occasionally sneaks in jokes alluding to the RealLife. For example, a popular genre of fiction in the later years of the Second Republic was the BuddyCopShow involving a pairing of a human and an Ukar; the description rather clearly spoofed {{Blaxploitation}}, the preference for a WhiteMaleLead, and several other modern-day media tropes.



* GrimUpNorth: Well, is there any other reason for the Vuldrok planets to be placed "above" the Empire on the star chart? Funnily enough, Vuldrok culture was engineered during the fall of Second Republic, so it might have even been [[InvokedTrope invoked]].

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* GrimUpNorth: Well, is there any other reason for the Vuldrok planets to be placed "above" the Empire on the star chart? Funnily enough, Vuldrok culture was engineered during the fall of the Second Republic, so it might have even been [[InvokedTrope invoked]].



* InterfaithSmoothie: The Church has general ChristianityIsCatholic feel on the surface, but was [[{{UsefulNotes/Islam}} set up by a prophet]], the biggest sect is called [[UsefulNotes/OrthodoxChristianity the Orthodoxy]], the main philosophical factions are called [[{{UsefulNotes/Buddhism}} the Hinayana and the Mahayana]], and there is plenty of minor sects and factions that are all over the place.

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* InterfaithSmoothie: The Church has a general ChristianityIsCatholic feel on the surface, but was [[{{UsefulNotes/Islam}} set up by a prophet]], the biggest sect is called [[UsefulNotes/OrthodoxChristianity the Orthodoxy]], the main philosophical factions are called [[{{UsefulNotes/Buddhism}} the Hinayana and the Mahayana]], and there is are plenty of minor sects and factions that are all over the place.



* [[MedievalStasis Neo-Medieval Stasis]]: [[JustifiedTrope Justified]] by the Church declaring [[ScienceIsBad tech evil]] for everyone except the rich, the noble and the ordained and everyone else in a state of shock after the fall of Republic. The game is set in a period when the stasis is ending.

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* [[MedievalStasis Neo-Medieval Stasis]]: [[JustifiedTrope Justified]] by the Church declaring [[ScienceIsBad tech evil]] for everyone except the rich, the noble and the ordained ordained, and everyone else being in a state of shock after the fall of the Republic. The game is set in a period when the stasis is ending.



* NoTranshumanismAllowed: Played in many ways. In general, played straight. [[SubvertedTrope Subverted]] by the not so uncommon use of cybernetics. [[EnforcedTrope Enforced]] by the Church. [[DefiedTrope Defied]] by cyberevolutionary movement.
** The Second Republic performed several experiments with genetic engineering, their descendants are generally considered abominations by the Church (except the Amaltheans).

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* NoTranshumanismAllowed: Played in many ways. In general, played straight. [[SubvertedTrope Subverted]] by the not so uncommon use of cybernetics. [[EnforcedTrope Enforced]] by the Church. [[DefiedTrope Defied]] by the cyberevolutionary movement.
** The Second Republic performed several experiments with genetic engineering, and their descendants are generally considered abominations by the Church (except the Amaltheans).



* PsychicPowers: There are two kinds of it: one is [[ReligionIsMagic ritualistic religious magic]], the other is your common choking people [[StarWars Vader-style]] or reading minds.

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* PsychicPowers: There are two kinds of it: one is [[ReligionIsMagic ritualistic religious magic]], the other is your common choking people [[StarWars [[Franchise/StarWars Vader-style]] or reading minds.



* ScienceIsBad: A part of the Church's teachings. Of course, important people exercise "extreme penance" and can thus operate high technology so that the lesser folk "doesn't have" to "endanger" their souls. [[SubvertedTrope It's also largely an understandable mistake on the Church's part]].

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* ScienceIsBad: A part of the Church's teachings. Of course, important people exercise "extreme penance" and can thus operate high technology so that the lesser folk "doesn't "don't have" to "endanger" their souls. [[SubvertedTrope It's also largely an understandable mistake on the Church's part]].



* SpaceIsAnOcean: The starships are very expensive to produce and repair so it's in nobody's interest to blow them to smithereens during battle: this means that after a few shots to disable the enemy's main weapons, the ship is boarded by marines who, using bladed weapons, make their way to the bridge (get the Charioteer) and the drive section (get the Engineer) and generally try to take over the ship with as minimal damage to the ship as possible. Also, the weapons are very short range (for distances in space) and thus any exchange of fire happens at distances of kilometers or less. According to WordOfGod, Fading Suns spacefaring is supposed to emulate the age of sail.



* SpaceIsAnOcean: The starships are very expensive to produce and repair so it's in nobody's interest to blow them to smithereens during battle: this means that after a few shots to disable the enemy's main weapons, the ship is boarded by marines who, using bladed weapons, make their way to the bridge (get the Charioteer) and the drive section (get the Engineer) and generally try to take over the ship with as minimal damage to the ship as possible. Also, the weapons are very short range (for distances in space) and thus any exchange of fire happens at distances of kilometers or less. According to WordOfGod, Fading Suns spacefaring is supposed to emulate the age of sail.



** The Engineers are ([[ExactlyWhatItSaysOnTheTin obviously]]) {{The Engineer}}s and [[MadScientist Science Inc.]], but rather that your typical Scotty, they're an eccentric and secretive bunch probably closer to a Masonic lodge than anything;
** The Muster are officially a job intermediary agency (arguably closest to actual trade union), offering skilled and unskilled workforce in general but known foremostly as PrivateMilitaryContractors and [[HumanResources slavers]];

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** The Engineers are ([[ExactlyWhatItSaysOnTheTin obviously]]) {{The Engineer}}s and [[MadScientist Science Inc.]], but rather that than your typical Scotty, they're an eccentric and secretive bunch probably closer to a Masonic lodge than anything;
** The Muster are officially a job intermediary agency (arguably closest to an actual trade union), offering skilled and unskilled workforce in general but known foremostly as PrivateMilitaryContractors and [[HumanResources slavers]];
12th Sep '16 8:17:06 AM NeoSilverThorn
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** Interestingly, it's implied in ''War in the Heavens: Hegemony'' that the worlds in question did "change hands" a few times, but Humanity remained in its designated areas out of fear for provoking a war with the Vau. The Vau, for their part, see no reason to raise a fuss if it doesn't bother the Hegemony's citizens and patron races.
6th Sep '16 1:20:05 AM Morgenthaler
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* TheChurch: FadingSuns is the kind of FeudalFuture which comes with Medieval-style religiosity, so a multitude of Church tropes is quite welcome. The Church divides into several sects:

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* TheChurch: FadingSuns Fading Suns is the kind of FeudalFuture which comes with Medieval-style religiosity, so a multitude of Church tropes is quite welcome. The Church divides into several sects:
3rd Sep '16 7:43:53 AM Morgenthaler
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* TheEmpire: Of the rather benevolent kind. Resembles something not unlike the HolyRomanEmpire, if the latter ever achieved a well-bearing for the future degree of unification.

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* TheEmpire: Of the rather benevolent kind. Resembles something not unlike the HolyRomanEmpire, UsefulNotes/HolyRomanEmpire, if the latter ever achieved a well-bearing for the future degree of unification.
11th May '16 3:01:22 AM Morgenthaler
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** The Brothers Battle are WarriorMonk future incarnate of TheKnightsTemplar, down to the banking and rumours of heresy;

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** The Brothers Battle are WarriorMonk future incarnate of TheKnightsTemplar, UsefulNotes/TheKnightsTemplar, down to the banking and rumours of heresy;
14th Feb '16 6:37:22 PM Ramidel
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* NiceToTheWaiter: Most of the Noble Houses hold some form of this as an ideal, but what that means varies between Houses and individuals within the House.
11th Oct '15 9:33:40 PM zarpaulus
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** Apart from the minor houses (of whom some have a distinct cultural feel, while others are too insignificant) there are also Vuldroks (the Space Vikings), Kurgans (the Space Caliphate, another kind of Space Arabs mixed with Mongol elements), and Zuranists (a kind of Space Gypsies and SpaceJews mix). Alien races are usually [[OurElvesAreBetter Space Elves]] and/or {{Noble Savage}}s.

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** Apart from the minor houses (of whom some have a distinct cultural feel, while others are too insignificant) there are also Vuldroks (the Space Vikings), Kurgans (the Space Caliphate, another kind of Space Arabs mixed with Mongol elements), and Zuranists (a kind of Space Gypsies and SpaceJews mix). Alien races are usually [[OurElvesAreBetter Space Elves]] and/or {{Noble Savage}}s.Savage}}s, with the stagnant and bureaucratic but highly advanced Vau resembling Imperial China to an extent.
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