History TabletopGame / FadingSuns

11th May '16 3:01:22 AM Morgenthaler
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** The Brothers Battle are WarriorMonk future incarnate of TheKnightsTemplar, down to the banking and rumours of heresy;

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** The Brothers Battle are WarriorMonk future incarnate of TheKnightsTemplar, UsefulNotes/TheKnightsTemplar, down to the banking and rumours of heresy;
14th Feb '16 6:37:22 PM Ramidel
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* NiceToTheWaiter: Most of the Noble Houses hold some form of this as an ideal, but what that means varies between Houses and individuals within the House.
11th Oct '15 9:33:40 PM zarpaulus
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** Apart from the minor houses (of whom some have a distinct cultural feel, while others are too insignificant) there are also Vuldroks (the Space Vikings), Kurgans (the Space Caliphate, another kind of Space Arabs mixed with Mongol elements), and Zuranists (a kind of Space Gypsies and SpaceJews mix). Alien races are usually [[OurElvesAreBetter Space Elves]] and/or {{Noble Savage}}s.

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** Apart from the minor houses (of whom some have a distinct cultural feel, while others are too insignificant) there are also Vuldroks (the Space Vikings), Kurgans (the Space Caliphate, another kind of Space Arabs mixed with Mongol elements), and Zuranists (a kind of Space Gypsies and SpaceJews mix). Alien races are usually [[OurElvesAreBetter Space Elves]] and/or {{Noble Savage}}s.Savage}}s, with the stagnant and bureaucratic but highly advanced Vau resembling Imperial China to an extent.
14th Aug '15 3:26:24 AM Ramidel
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* {{Pacifist}}: The vast majority of Amaltheans follow the old rule of pacifism, despite one Dark Ages Archbishop who abolished it as a rule. What form this pacifism takes depends on the Amalthean; some are [[ActualPacifist Actual Pacifists]] who would never raise a weapon in their own defense, while others are [[MartialPacifist as willing to defend the weak as to heal them]].
24th May '15 5:58:39 AM SorPepita
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** apart from the minor houses (of whom some have a distinct cultural feel, while others are too insignificant) there are also Vuldroks (the Space Vikings), Kurgans (the Space Caliphate, another kind of Space Arabs mixed with Mongol elements), and Zuranists (a kind of Space Gypsies and SpaceJews mix). Alien races are usually [[OurElvesAreBetter Space Elves]] and/or {{Noble Savage}}s.

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** apart Apart from the minor houses (of whom some have a distinct cultural feel, while others are too insignificant) there are also Vuldroks (the Space Vikings), Kurgans (the Space Caliphate, another kind of Space Arabs mixed with Mongol elements), and Zuranists (a kind of Space Gypsies and SpaceJews mix). Alien races are usually [[OurElvesAreBetter Space Elves]] and/or {{Noble Savage}}s.



* ScienceFantasy: In general, the vast majority of the game is theoretically sci-fi, but it's portrayed with fantasy trappings. Psis aren't just trained minds, they're sorcerers; the family's ancestral sword is a wireblade; cyborgs have replaced part of their body with occult magic, and the sacred jumpgates represent the light of the Pancreator. Then you get into theurgy, Antinomy and other occult factors that are straight-up magic...but even then, there's some hints that they're just another expression of humanity's potential. In short, Fading Suns is as fantasy as you want it to be.

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* ScienceFantasy: In general, the vast majority of the game is theoretically sci-fi, but it's portrayed with fantasy trappings. Psis aren't just trained minds, they're sorcerers; the family's ancestral sword is a wireblade; cyborgs have replaced part of their body with occult magic, and the sacred jumpgates represent the light of the Pancreator. Then you get into theurgy, Antinomy and other occult factors that are straight-up magic... but even then, there's some hints that they're just another expression of humanity's potential. In short, Fading Suns is as fantasy as you want it to be.
3rd May '15 4:27:34 PM Ramidel
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* ScrewTheRulesIHaveConnections:
** The most blatant example is the concept of "extreme penance." Clergy, nobles, and guildsmen are exempt from the Church's rules forbidding technology; it's just the serfs who need to live in the Middle Ages, because the elite take on the damnation caused by technology so they don't have to.
** The Church tries to ban psychic powers from everyone except Penitents, but the nobility's response to that rule has been a giant middle finger. Each House has a sect of Dervishes, or psychic warriors, in their services; the Hazat Dervishes are the most famous and numerous, and the ones who give the name to the entire concept. The Church wisely doesn't press the issue.
3rd May '15 8:37:49 AM Ramidel
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* OrderReborn: The Favyana are a tradition descended from the Phavian Institute of the Second Republic and dedicated to much the same ideals, but the original Institute had disintegrated centuries before the modern group was established. Most people in the know think that the link between the modern group and the Institute is tenuous at best, and the Favyana are just claiming a model and a legacy.
3rd May '15 7:26:29 AM Ramidel
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** The Amaltheans are {{Actual Pacifist}}s and {{Good Shepherd}}s to the last one, bringing [[TheMedic free healthcare]] to the masses. Well, as long as you don't mind the preaching and occasional penances.

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** The Amaltheans are {{Actual {{Martial Pacifist}}s and {{Good Shepherd}}s to the last one, bringing [[TheMedic free healthcare]] to the masses. Well, as long as you don't mind the preaching and occasional penances.


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* SaintlyChurch: While most sects of the Church are much less black-and-white, Sanctuary Aeon is consistently portrayed as a beacon of [[MartialPacifist pacifism]], [[TheMedic healing]], and innovation founded by an AllLovingHeroine, and generally represents the best of the Church.
3rd May '15 6:32:30 AM Ramidel
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* InsaneTrollLogic: At one trial for an accused murderer, the prosecutor managed to take ''every piece of evidence'' that the accused was in fact innocent and explain it as proof of the defendant's infernal powers. The murder victim was shot with a six-shot revolver that the accused had never seen before, the ''seven'' shots that had been fired into the victim were of different types shot from different directions, and the accused's family had sworn that he was eating dinner with them when the murder happened. Clearly, therefore, demons had given him the power to be in two places at once, multiply and teleport bullets, and use a firearm, only to withdraw all that power once the deed had been done.
22nd Feb '15 4:50:02 AM JasonJD48
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** House Hawkwood are Anglo-Germanic/Scandinavian/Celtic, with [[{{Eagleland}} an upbeat]], [[TheAce anything-you-do-a-Hawkwood-can-do-better]], [[ComesGreatResponsibility noblesse oblige]] attitude (in short, [[Literature/{{Dune}} Atreides]] {{Expy}});

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** House Hawkwood are Anglo-Germanic/Scandinavian/Celtic, with [[{{Eagleland}} an upbeat]], [[TheAce anything-you-do-a-Hawkwood-can-do-better]], [[ComesGreatResponsibility noblesse oblige]] attitude (in short, [[Literature/{{Dune}} [[Franchise/{{Dune}} Atreides]] {{Expy}});



** Decados are [[TsaristRussia Russians]] with [[CardCarryingVillain a backstabby mentality]] quite out of [[ChronicBackstabbingDisorder Renaissance Italy]], [[EvilFeelsGood and they like it]] (the [[Literature/{{Dune}} House Harkonnen]] {{Expy}});

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** Decados are [[TsaristRussia Russians]] with [[CardCarryingVillain a backstabby mentality]] quite out of [[ChronicBackstabbingDisorder Renaissance Italy]], [[EvilFeelsGood and they like it]] (the [[Literature/{{Dune}} [[Franchise/{{Dune}} House Harkonnen]] {{Expy}});
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