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* {{Wicked Witch}}: Witch. It gives out curses, lowering your score and blocking your deck up.

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* {{Wicked Witch}}: Witch, Sea Hag and Young Witch. It gives They give out curses, lowering your score and blocking your deck up.
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The meat of the game, however, is in the cards available to you. Every game contains the basic treasure cards (1, 2, and 3 coins) and victory cards (1, 3, and 6 points), but the 10 purchasable cards (kingdom cards) can be chosen randomly or by player vote. They can range from giving extra buys or draws,

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The meat of the game, however, is in the cards available to you. Every game contains the basic treasure cards (1, 2, and 3 coins) and victory cards (1, 3, and 6 points), but the other 10 purchasable cards (kingdom cards) can be chosen randomly or by player vote. They can range from giving extra buys or draws,



** There's also the blue deck- one copy of every card in the game, but with a different backing. Originally intended to mark when a pile runs out, they did this job very badly. But by shuffling them and drawing ten, it becomes an easy way to randomize which piles are used. They can also be used to form the deck for the promo card Black Market.

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** There's also the blue deck- one copy of every card in the game, but with a different backing. Originally intended to mark when a pile runs out, they did this job very badly. But by shuffling them and drawing ten, it becomes ten turns out to be an easy way to randomize which piles are used. They can also be used to form the deck for the promo card Black Market.

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* {{Goth}}: Intentionally or not, the Young Witch card comes off as one.



** Dark Ages has plenty of cards that focus on the trash in ways like taking from the trash, counting the trash, and effects that happen upon trashing. It also has Knights, which is a pile of 10 different cards, and Ruins, which are like curses, but they are actually actions, although extremely weak.

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** Dark Ages Ages, the biggest set so far, has plenty of cards that focus on the trash in ways like taking from the trash, counting the trash, and effects that happen upon trashing. It also has Knights, which is a pile of 10 different cards, and Ruins, which are like curses, but they are actually actions, although extremely weak. It also has a new card type (Shelters) that can replace the starting Estates every player has.
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* {{Cult}}: Cultist, which gives out Ruins (see sequel escalation below) and allows you to [[CthulhuMythos "sacrifice" them]] for a draw bonus.

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* {{Cult}}: Cultist, which gives out Ruins (see sequel escalation SequelEscalation below) and allows you to [[CthulhuMythos "sacrifice" them]] for a draw bonus.



* {{Knight In Shining Armor}}: Knights. A pile of 10 unique cards. In addition to a different small benefit, they each can trash cards from other players decks.
* {{Knight, Knave and Squire}}: Knight, Rogue, and Squire from Dark Ages.
* {{Loveable Rouge}}: Noble Brigand; a Robin Hood-style card that only steals from you if you have silver or gold.

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* {{Knight In Shining Armor}}: KnightInShiningArmor: Knights. A pile of 10 unique cards. In addition to a different small benefit, they each can trash cards from other players decks.
* {{Knight, Knave and Squire}}: KnightKnaveAndSquire: Knight, Rogue, and Squire from Dark Ages.
* {{Loveable Rouge}}: LoveableRogue: Noble Brigand; a Robin Hood-style card that only steals from you if you have silver or gold.
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* {{Street Urchin}}: The Urchin card is a minor attack that, when played with another attack, turns into a Mercenary card.
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* {{Knight, Knave and Squire}}: Knight, Rogue, and Squire from Dark Ages.
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* {{The Hermit}}: [[ExactlyWhatItSaysOnTheTin Hermit]]. It can trash and gain cards, but if you don't buy something when it's discarded, you trash it and receive a Madman card, which can only be used once but doubles your hand size.
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* {{Knight In Shining Armor}}: Knights. A pile of 10 unique cards. In addition to a different small benefit, they each can trash cards from other players decks.
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* {{Loveable Rouge}}: Noble Brigand; a Robin Hood-style card that only steals from you if you have silver or gold.
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* {{Wicked Witch}}: Witch. It gives out curses, lowering your score and blocking your deck up.
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* {{Swarm Of Rats}}: The Rats card. It can trash your bad cards, but unless you're careful, they'll overrun your deck. This is because when you play one, you must take another Rats. Also, there are twice the number of these than normal.
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* {{An Adventurer Is You}}: The Adventurer card, which searches your deck for treasure.
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* Cult: Cultist, which gives out Ruins (see sequel escalation below) and allows you to [[CthulhuMythos "sacrifice" them]] for a draw bonus.

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* Cult: {{Cult}}: Cultist, which gives out Ruins (see sequel escalation below) and allows you to [[CthulhuMythos "sacrifice" them]] for a draw bonus.
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* Cult: Cultist, which gives out Ruins (see sequel escalation below) and allows you to [[CthulhuMythos "sacrifice" them]] for a draw bonus.

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** Dark Ages has plenty of cards that focus on the trash in ways like taking from the trash, counting the trash, and effects that happen upon trashing.
It also has Knights, which is a pile of 10 different cards, each with one shared effect and one unique effect.

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** Dark Ages has plenty of cards that focus on the trash in ways like taking from the trash, counting the trash, and effects that happen upon trashing.
trashing. It also has Knights, which is a pile of 10 different cards, each with one shared effect and one unique effect.Ruins, which are like curses, but they are actually actions, although extremely weak.
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The meat of the game, however, is in the cards available to you. Every game contains the basic treasure cards (1, 2, and 3 coins) and victory cards (1, 3, and 6 points), but the 10 purchasable cards (kingdom cards) can be chosen randomly or by player vote. They can range from giving extra buys or draws, to attacking opponents, to manipulating your deck and more. The base game comes with 25 cards, and the game already has 6 expansions.

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The meat of the game, however, is in the cards available to you. Every game contains the basic treasure cards (1, 2, and 3 coins) and victory cards (1, 3, and 6 points), but the 10 purchasable cards (kingdom cards) can be chosen randomly or by player vote. They can range from giving extra buys or draws, draws,
to attacking opponents, to manipulating your deck and more. The base game comes with 25 cards, and the game already has 6 7 expansions.



* {{RagtagBunchOfMisfits}}: The Band of Misfits card, which can act like certain cards in the game.

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* {{RagtagBunchOfMisfits}}: {{Ragtag Bunch Of Misfits}}: The Band of Misfits card, which can act like certain cards in the game.



It also has Knights, which is a pile of 10 different cards, each with one shared effect and one unique effect.

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It also has Knights, which is a pile of 10 different cards, each with one shared effect and one unique effect.
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* {{RagtagBunchOfMisfits}}: The Band of Misfits card, which can act like certain cards in the game.


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** Dark Ages has plenty of cards that focus on the trash in ways like taking from the trash, counting the trash, and effects that happen upon trashing.
It also has Knights, which is a pile of 10 different cards, each with one shared effect and one unique effect.
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Not to be confused with the VideoGame ''{{Dominions}}''.

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Not to be confused with the VideoGame ''{{Dominions}}''.
''VideoGame/{{Dominions}}''.

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* ArtEvolution: An odd example- as the game's expansions have gone on, the artists they've hired have gotten progressively better and more detailed. Comparing the art of Intrigue to Prosperity and Cornucopia is a large leap.
* ArtShift: While most of the cards have an art style reminiscent of paintings, a few cards (Shanty Town, Navigator, and Harem in particular) use a cartoonish art style.



* ArtEvolution: An odd example- as the game's expansions have gone on, the artists they've hired have gotten progressively better and more detailed. Comparing the art of Intrigue to Prosperity and Cornucopia is a large leap.
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** Cards with a potion cost can fall into this. Every potion represents passing up, at the very least, a silver for a card that does get you treasure or VP.

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** Cards with a potion cost can fall into this. Every potion represents passing up, at the very least, a silver silver, for a card that does get nothing to earn you treasure or VP.
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** Cards with a potion cost can fall into this. Every potion represents passing up, at the very least, a silver for a card that does get you treasure or VP.
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->''You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a [[TitleDrop Dominion]]!''
-->-- '''From the instruction manual'''

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** Two broad strategy categories are Efficiency (trashing your weak starting cards and keeping your deck as small as possible) and Action Chains (loading your deck with cool actions and playing as many of them a turn as you can).

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** Two Three broad strategy categories are Efficiency (trashing your weak starting cards and keeping your deck as small as possible) and possible); Action Chains (loading your deck with cool actions and playing as many of them a turn as you can).can); and Big Money (only buying a small number of action cards and focusing on getting the most valuable treasure available to build up your buying power).

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Not a distinct category


** ''Cornucopia'' is making Variety a legitimate strategy- the more varied your deck is, the more its cards help you out. And some cards increase the number of unique cards available.
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** For a more specific example, the basic treasures. +Coins with no additional effect sounds boring, but you can't do much without them.
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* AwesomeButImpractical: The Prize cards are five unique cards with a very difficult condition for gaining them. They're sometimes worth going for, but frequently by the time you've managed to get one, the game is almost over.


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* BoringButPractical: Cards from the base game tend to be much simpler than those from the expansions, but have more direct effects.


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** The promo card Black Market lets the player buy cards that are not part of the current games 10-card kingdom. However, it also has the side effect of letting the player play treasure cards during the action phase- something they're normally not allowed to do. This makes certain other cards very powerful, and arguably turns the card Tactician into a {{gamebreaker}}.
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The game is entirely card-based. Compared often to a {{CCG}}, each player has a private deck of cards that represent their [[TitleDrop dominion]]- the resources, income, and employees that they have access to. Players expand this dominion by purchasing cards from stacks at the center of the table. But each of these cards is in limited supply, and players with more buying power will obviously get them first.

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The game is entirely card-based. Compared often to a {{CCG}}, [[CollectibleCardGame CCG]], each player has a private deck of cards that represent their [[TitleDrop dominion]]- the resources, income, and employees that they have access to. Players expand this dominion by purchasing cards from stacks at the center of the table. But each of these cards is in limited supply, and players with more buying power will obviously get them first.



** Cornucupia, another half expansion, focuses on diversity, rewarding a player for having many different named cards in the deck, and features the [[TournamentArc Tournament]] below (which allows access to five unique cards, reinforcing the variety theme).

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** Cornucupia, Cornucopia, another half expansion, focuses on diversity, rewarding a player for having many different named cards in the deck, and features the [[TournamentArc Tournament]] below (which allows access to five unique cards, reinforcing the variety theme).
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ymmv can not have examples, only their subitems can


* ArtEvolution: An odd example- as the game's expansions have gone on, the artists they've hired have gotten progressively better and more detailed. Comparing the art of Intrigue to Prosperity and Cornucopia is a large leap (though YourMileageMayVary depending on your taste and the specific card in question).

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* ArtEvolution: An odd example- as the game's expansions have gone on, the artists they've hired have gotten progressively better and more detailed. Comparing the art of Intrigue to Prosperity and Cornucopia is a large leap (though YourMileageMayVary depending on your taste and the specific card in question).leap.
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When you can't draw any more cards, you shuffle your discard pile to make a new deck. When 3 of the stacks of cards run dry, the game ends, and players count up all the victory point cards they've bought.

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When you can't draw any more cards, you shuffle your discard pile to make a new deck. When 3 of the stacks of cards run dry, the game ends, and players count up all the victory point cards they've bought.
bought. The game can also end if all of the province cards (the highest-ranking victory cards) have been taken.
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Is not the genre maker.


* GenreLaunch: For what have become known as deckbuilding games, or [[SerialNumbersFiledOff less charitably]] as Dominion clones. Some of the more notable include Ascension, Thunderstone, Puzzle Strike, Arcana and Heroes of Graxia. There are licensed deckbuilding games based on BloodBowl, ResidentEvil, {{Gundam}} and PennyArcade.

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