History TabletopGame / Dominion

19th Jan '18 1:37:14 PM luiginumber1
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** There's also the blue deck--one copy of every card in the game, but with a different backing. Originally intended to mark when a pile runs out, they did this job very badly. But shuffling them and drawing ten turns out to be an easy way to randomize which piles are used. They can also be used to form the deck for the promo card Black Market.
19th Jan '18 1:00:21 PM luiginumber1
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A 2008 CardGame designed by Donald X. Vaccarino. It is part of the {{Euro Game}} genre (focusing on competition for resources), and is ''extremely'' popular. In its wake, the subgenre of {{Deckbuilding Game}}s was formed.

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A 2008 CardGame designed by Donald X. Vaccarino. It is part of the {{Euro Game}} genre (focusing on competition for resources), resources rather than direct player conflict), and is ''extremely'' popular. In its wake, the subgenre of {{Deckbuilding Game}}s was formed.



Every player starts with 7 Copper cards (1 coin each) and 3 Estate cards (1 victory point each). A turn has three steps[[note]]The "Nocturne" expansion introduced a "Night" phase that occurs after the "Buy" phase if any of the expansion's "Night" cards are in use[[/note]]:

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Every player starts with 7 Copper cards (1 (worth 1 coin each) and 3 Estate cards (1 (worth 1 victory point each).each at the end of the game, but provide no benefit during the game). A turn has three steps[[note]]The "Nocturne" expansion introduced a "Night" phase that occurs after the "Buy" phase if any of the expansion's "Night" cards are in use[[/note]]:
27th Dec '17 1:03:59 PM SteveMB
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Every player starts with 7 Copper cards (1 coin each) and 3 Estate cards (1 victory point each). A turn has three steps:

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Every player starts with 7 Copper cards (1 coin each) and 3 Estate cards (1 victory point each). A turn has three steps:
steps[[note]]The "Nocturne" expansion introduced a "Night" phase that occurs after the "Buy" phase if any of the expansion's "Night" cards are in use[[/note]]:



The base game comes with 26 cards [[note]]25 in the first edition[[/note]], and the game already has 10 expansions [[note]]The first one, "Intrigue" was originally another version of the base game with 25 cards, playable as a standalone or as an expansion; however, the second edition of Intrigue is an expansion-only version[[/note]].

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The base game comes with 26 cards [[note]]25 in the first edition[[/note]], and the game already has 10 11 expansions [[note]]The first one, "Intrigue" was originally another version of the base game with 25 cards, playable as a standalone or as an expansion; however, the second edition of Intrigue is an expansion-only version[[/note]].
27th Jan '17 4:05:32 PM Asbduhas
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** Dark Ages introduces Shelters, which replace your starting estates and have different effects and cost 1 coin. It also introduces Ruins, crappy Action cards that are handed out by Looter-type cards, usually as an attack.

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** Dark Ages introduces Shelters, which replace cards replacing your starting estates and which have different effects and cost 1 coin. It also introduces Ruins, crappy Action cards that are handed out by Looter-type cards, usually as an attack.
27th Jan '17 4:04:47 PM Asbduhas
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** Dark Ages introduces Shelters, which replace your starting estates and have different effects and cost 1 coin. It also introduces Ruins, crappy Action cards that are handed out by Looter-type cards, usually as an attack.
25th Jan '17 8:03:38 AM Asbduhas
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* MagikarpPower: The Traveler cards from Adventures; they are cheap, each time you use them, they become a different, better card at the end of the turn. If you manage to do this three times, they become very powerful.

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* MagikarpPower: The Traveler cards from Adventures; initally, they are cheap, each cheap cards with lackluster effects. Each time you use them, they can become a different, better card at the end of the turn. If you manage to do this three four times, they become very powerful.
25th Jan '17 8:00:59 AM Asbduhas
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** The online implementation (prior to 2017), however, does this for everything from buying expansions to changing your starting hand in Adventure Mode.
*** The current online version uses a subscription model, costing around $4/month for full access to every expansion.

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** The online implementation (prior to 2017), however, does this for everything from buying expansions to changing your starting hand in Adventure Mode.
***
The current online version uses a subscription model, costing around $4/month for full access to every expansion.expansion.
*** The previous online implementation, however, did this for everything from buying expansions to changing your starting hand in Adventure Mode.
25th Jan '17 7:53:52 AM Asbduhas
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[[http://www.playdominion.com There is an online version available.]]

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[[http://www.playdominion.com dominion.games There is an online version available.]]



** The online game, however, does this for everything from buying expansions to changing your starting hand in Adventure Mode.

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** The online game, implementation (prior to 2017), however, does this for everything from buying expansions to changing your starting hand in Adventure Mode.Mode.
*** The current online version uses a subscription model, costing around $4/month for full access to every expansion.
25th Jan '17 7:49:41 AM Asbduhas
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** Traveller cards have extremely powerful effects once you reach the end of their chains. However, this requires playing previous cards in the sequence four times in order to upgrade them (and the incremental upgrades may have effects you don't want), meaning it will usually be 6 reshuffles before you can play your Teacher or Champion. If you build your deck in a way that lets you draw and play your Traveller cards frequently, though, they'll beef up your deck's power significantly.
25th Jan '17 7:40:09 AM Asbduhas
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The base game comes with 25 cards, and the game already has 10 expansions [[note]]The first one, "Intrigue" was originally another version of the base game with 25 cards, playable as a standalone or as an expansion; however, the second edition of Intrigue is an expansion-only version[[/note]].

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The base game comes with 25 cards, 26 cards [[note]]25 in the first edition[[/note]], and the game already has 10 expansions [[note]]The first one, "Intrigue" was originally another version of the base game with 25 cards, playable as a standalone or as an expansion; however, the second edition of Intrigue is an expansion-only version[[/note]].
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