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''Dogs in the Vineyard'' is a TabletopRPG by [[Creator/TheForge D. Vincent Baker]], (''Poison'd'', ''TabletopGame/ApocalypseWorld'') where you play as travelling priest-judges in a WeirdWest. According to Website/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 was nominated for a Diana Jones Award for Excellence in Gaming.

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''Dogs in the Vineyard'' is a TabletopRPG by [[Creator/TheForge D. Vincent Baker]], Baker]] (''Poison'd'', ''TabletopGame/ApocalypseWorld'') where you play as travelling priest-judges in a WeirdWest. According to Website/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 was nominated for a Diana Jones Award for Excellence in Gaming.



Much of the doctrine of The Faith is deliberately left undefined, apart from its monotheism + general lifestyle rules. This means that the ''players'' invent most of the doctrine, and have authority as wandering prophets to reinvent and revise it. The GameMaster is explicitly forbidden by the rules to second-guess the player's judgment: Only the players can do that, by gaining [[ExperiencePoints Fallout]] in the course of their struggles.

to:

Much of the doctrine of The the Faith is deliberately left undefined, apart from its monotheism + general lifestyle rules. This means that the ''players'' invent most of the doctrine, and have authority as wandering prophets to reinvent and revise it. The GameMaster is explicitly forbidden by the rules to second-guess the player's judgment: Only the players can do that, by gaining [[ExperiencePoints Fallout]] in the course of their struggles.



* AdventureTowns: After the Dogs solve the problem(s) of a town, they're expected to put on their hat and continue their assigned travels until they find another place needs helping.
* BadassLongcoat: Each Dog has a colorful longcoat, hand-quilted by their family as a symbol of their station.

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* AdventureTowns: After the Dogs solve the problem(s) of a town, they're Each town's problem is expected to put on their hat take 1-2 session to solve. After which the Dogs depart and continue their assigned travels until they find another place needs helping.
a new problem.
* BadassLongcoat: Each Dog has a colorful longcoat, hand-quilted by their family as a symbol of their station. Heavily damaged/repaired coats are greatly respected as they show the wearer's experience.



* CleanUpTheTown: A standard episode plotline.

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* CleanUpTheTown: A standard episode session's plotline.



* FullNameUltimatum: Commanding someone by Name is said to make it so that "their soul can't ignore you". It's also an effective tool against demons.



* JudgeJuryAndExecutioner: The Dogs have basically total license to do whatever they want, guided only by their heavy education in the tenets of the Faith. However, the book notes that "Dogs have no authority to solve the problems of families or individuals, that’s the Steward’s job, except as the problems spill over into the congregation as a whole. (Which they pretty much do, so that’s okay.) It gives this example, among others:

to:

* JudgeJuryAndExecutioner: The Dogs have basically total license to do whatever they want, guided only by their heavy education in the tenets of the Faith. However, the book notes that "Dogs have no authority to solve the problems of families or individuals, that’s the Steward’s job, except as the problems spill over into the congregation as a whole. (Which they pretty much do, so that’s okay.) )" It gives this example, among others:



** Notably, however, this is only accepted by the Faithful; the Territorial Authority (secular government) will probably get on your ass if you keep killing people wherever you go.
* LighterAndSofter: Compare to ''TabletopGame/DeadLands,'' another WeirdWest TTRPG where the player characters battle supernatural horrors. A cowboy wizard who is empowered by demons is a {{Mook}} in ''Deadlands'', and the [[BigBad BBEG]] in ''Dogs.''

to:

** Notably, however, this is only accepted by the Faithful; the Territorial Authority (secular government) will probably get on your ass if you keep killing people wherever you go.
* LighterAndSofter: Compare to ''TabletopGame/DeadLands,'' another WeirdWest Wild West-esque TTRPG where the player characters battle fight supernatural horrors. A cowboy wizard who is empowered by demons is a {{Mook}} in ''Deadlands'', and the [[BigBad BBEG]] in ''Dogs.''



* TheWildWest: Mostly averted. The setting is more true to the historical Mormon territories than the saloons, gunfights, and general lawlessness of the typical Westerns. In terms of pop culture's view of history, it plays more like colonial America than a Western "shoot-out at high noon" game.

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* TheWildWest: Mostly averted. The setting is more true to the historical Mormon territories than the saloons, gunfights, and general lawlessness of the typical Westerns. In terms of pop culture's view of history, it plays more like colonial America than a Western "shoot-out at high noon" game.

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''Dogs in the Vineyard'' is a TabletopRPG by [[Creator/TheForge D. Vincent Baker]], who is also responsible for the games '' [[TabletopGame/KillPuppiesForSatan kill puppies for satan]]'' and ''Poison'd'', as well as ''TabletopGame/ApocalypseWorld''. According to Website/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.

It can be described as a {{Western}}, set in a FantasyCounterpartCulture to the [[http://en.wikipedia.org/wiki/State_of_Deseret Mormon-settled Deseret Territory of early Utah]]. The {{Player Character}}s are [[ChosenOne holy gunslingers]] known as "God's Watchdogs" or just Dogs, [[WalkingTheEarth riding a circuit among various towns and villages of the Faithful]]. The Faithful believe in a controversial religion known as The Faith, properly [[CrystalDragonJesus The Faith in All Things in the King of Life]], and heavily based on the historical beginnings of the Church of Jesus Christ of Latter-day Saints.

Adhering to The Faith offers real, though somewhat intangible, protections from Demons. [[CantGetAwayWithNuthin Therefore, if one of the Faithful sins, it's a major problem for the community at large]]; [[HilarityEnsues the town begins to slide towards sin, hatred and murder]]. The Dogs are sent in as preventive medicine, damage control and, of course, Exorcists.

The thing about this game is that much of the doctrine of The Faith is deliberately left undefined. This means that the ''players'' invent most of the doctrine, and have authority as wandering prophets to reinvent and revise it. The GameMaster is explicitly forbidden by the rules to second-guess the player's judgment: Only the players can do that, by gaining [[ExperiencePoints Fallout]] in the course of their struggles.

to:

''Dogs in the Vineyard'' is a TabletopRPG by [[Creator/TheForge D. Vincent Baker]], who is also responsible for the games '' [[TabletopGame/KillPuppiesForSatan kill puppies for satan]]'' and ''Poison'd'', (''Poison'd'', ''TabletopGame/ApocalypseWorld'') where you play as well as ''TabletopGame/ApocalypseWorld''. travelling priest-judges in a WeirdWest. According to Website/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.

It can be described as a {{Western}}, It's set in a FantasyCounterpartCulture to the [[http://en.wikipedia.org/wiki/State_of_Deseret Mormon-settled Deseret Territory of early Utah]]. The {{Player Character}}s are [[ChosenOne holy gunslingers]] known as part of "God's Watchdogs" or just the Dogs, who [[WalkingTheEarth riding travel a circuit among various towns and villages of the Faithful]]. Faithful]] delivering mail, conducting religious ceremonies, and rooting out sin and crime. The Faithful believe in a controversial religion known as The Faith, properly [[CrystalDragonJesus The Faith in All Things in the King of Life]], and Life]] or just "The Faith", heavily based on the historical beginnings of [[{{UsefulNotes/Mormonism}} the Church of Jesus Christ of Latter-day Saints.

Adhering
Saints (Mormonism)]].

Adherence
to The the Faith offers real, though somewhat intangible, protections from Demons. Demons (who are also real but somewhat intangible). [[CantGetAwayWithNuthin Therefore, if one of the Faithful sins, it's a major problem for the community at large]]; [[HilarityEnsues Demons will make the town begins to slide begin sliding towards sin, corruption, hatred and murder]].murder. The Dogs are sent in as preventive medicine, damage control and, of course, Exorcists.

The thing about this game is that much Much of the doctrine of The Faith is deliberately left undefined.undefined, apart from its monotheism + general lifestyle rules. This means that the ''players'' invent most of the doctrine, and have authority as wandering prophets to reinvent and revise it. The GameMaster is explicitly forbidden by the rules to second-guess the player's judgment: Only the players can do that, by gaining [[ExperiencePoints Fallout]] in the course of their struggles.



Compare ''TabletopGame/Sorcerer2001'' and ''TabletopGame/MyLifeWithMaster''

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Compare ''TabletopGame/Sorcerer2001'' and ''TabletopGame/MyLifeWithMaster''''TabletopGame/MyLifeWithMaster''.



* AdventureTowns: After the Dogs solve the problem(s) of a town, they're expected to put on their hat and continue their assigned travels until they find another place needs helping.



* ChurchPolice: Players are "God's Watchdogs" ("Dogs"), who travel from town to town delivering mail, helping out the community and enforcing the judgements of the True Faith of the King of Life. This may involve anything from delivering new interpretations to the town's Steward to executing heretics.

to:

* ChurchPolice: Players are "God's Watchdogs" ("Dogs"), who travel from town to town delivering mail, helping out the community and enforcing the judgements of the True Faith of the King of Life. This may involve anything from delivering new interpretations to instructions from the town's Steward central Faith authority, to executing heretics.



* DeliberateValuesDissonance: The Faithful have many views quite different from modern liberal-democratic society, especially when it comes to [[StayInTheKitchen women's agency]]. Men can demand that any woman marry them, and high-ranking Faith officials may take multiple wives. (Though women are allowed to become Dogs and in doing so, gain the right to refuse a man's courtship.)



* GoodRepublicEvilEmpire: Inverted. The Faithful live in US territories, subject to US territorial law, but most real authority and leadership comes from a benevolent theocracy. Conversely, "Back East" is pretty much a hotbed of apostasy, decadence, and persecution that the faithful moved west to escape.
* HoldingOutForAHero -- No town seems capable of solving their own problems...
** Justifiable, the [=PCs=] could be assumed to visit other towns that just aren't interesting enough to warrant a game session about them. In fact, most of what the Dogs do is deliver mail & news, preach, and heal the sick. It's just that the ''stories'' are about when things get tricky.
* JudgeJuryAndExecutioner

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* GoodRepublicEvilEmpire: Inverted. The Faithful live in US territories, under a secular government and are subject to US territorial law, its laws (though its reach is rather loose on the frontier), but most real authority and leadership comes from a benevolent theocracy. Conversely, "Back East" is pretty much a hotbed of apostasy, decadence, and persecution that the faithful Faithful moved west to escape.
escape (at least according to them).
* HoldingOutForAHero -- No HoldingOutForAHero: Every town seems capable of solving their own problems...
**
you visit is wrapped up in some big problem that they can't solve themselves. Justifiable, however, in the [=PCs=] could be assumed to visit Dogs have other towns that just duties beyond laying down the law, but those aren't interesting enough to warrant a game session about them. In fact, most of what as exciting, so [[TheLawOfConservationOFDetail the Dogs GM might not bother to describe the long stretches of time where all you do is deliver mail & news, preach, letters and heal anoint the sick. It's sick]].
* JudgeJuryAndExecutioner: The Dogs have basically total license to do whatever they want, guided only by their heavy education in the tenets of the Faith. However, the book notes that "Dogs have no authority to solve the problems of families or individuals, that’s the Steward’s job, except as the problems spill over into the congregation as a whole. (Which they pretty much do, so that’s okay.) It gives this example, among others:
--> Brother Zachary is the worst thing in Steward Joseph’s world. It’s not
just that the ''stories'' are about he’s a sinner, it’s that he’s unteachable, unreformable. Too mean and too proud.\\
Brother Zachary is single-handedly destroying Steward Joseph’s branch. But
when things Steward Joseph goes to the King of Life for guidance, it’s all: see to his needs, call him to repentance, cultivate him, serve him, help him, show him compassion. That, after all, is Steward Joseph’s job: look after each person in his care. The King of Life tells Steward Joseph what’s best for Brother Zachary. Steward Joseph has invested more time and care and worry in Brother Zachary than in any other single thing in his life.\\
Your character comes to town. The branch has a septic wound. A thousand resentments, sins waiting to burst free. If you leave it as it is it’ll tear itself to pieces. Steward Joseph’s doing his very best by everyone, but it’s stone clear: Brother Zachary will become too much for him to carry. Steward Joseph will do something terrible, with lots of people caught up in it, and it’ll be bloodshed, sorcery, and damnation.\\
Your character doesn’t care what’s best for Brother Zachary, he cares what’s best for the branch. You have him drag Brother Zachary out of his house and shoot him in the street.\\
Steward Joseph comes in a rage. “All my work, all my time, all my investment in Brother Zachary’s salvation! And for what, you kill him!”\\
“Your job is to heal the wound,” your character says. “My job is to save the body.”
** Notably, however, this is only accepted by the Faithful; the Territorial Authority (secular government) will probably
get tricky.
* JudgeJuryAndExecutioner
on your ass if you keep killing people wherever you go.



* PathOfInspiration: All beliefs other than the Faith. When a town gets too corrupted, they'll often sprout Corrupt Worship for the Dogs to contend with.

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* PathOfInspiration: All beliefs other than the Faith. Faith are said to be "a) actively demonic, cults created by Faithful leaders fallen into sin; b) corrupt and decadent, like the majority religions of the East; or c) idle nonsense, like most of the religions in the wider world." When a town gets too corrupted, they'll often sprout Corrupt Worship for the Dogs to contend with.with.
* {{Railroading}}: Discussed and very strongly warned against. The GM is advised to simply create each town and let the players interact with it as they will. Presumably this requires a very engaged and understanding group of players.
-->Don’t play “the story.” The choices you present to the [=PCs=] have to be real choices, which means that you can’t possibly know already which way they’ll choose. You can’t have plot points in mind beforehand, things like “gotta get the [=PCs=] up to that old cabin so they can witness Brother Ezekiel murdering Sister Abigail...” ... let go of “what’s going to happen”. Play the town. Play your [=NPCs=]. Leave “what’s going to happen” to what happens.
* RuleOfThree: Religious ceremonies are considered to be more effective if three Dogs, or two Dogs and a Steward (priest-mayor) conduct them. On the other side, an instance of "Corrupt Worship" needs three participants before it evolves into a "False Priesthood".



* ScrewTheRulesIMakeThem: It's entirely within the Dogs' authority to rewrite divine law to suit the needs of a town.
* StartOfDarkness: All towns in trouble follow the same pattern (until at some point the Dogs show up and hopefully put a stop to it all): someone's Pride leads to an act of Injustice, which provokes or descends further into Sin, which opens a town to a Demonic Attack (which is anything from natural disasters to human tragedy), whereas a town of faithful is protected from such harm. Over time, this leads to the spread of False Doctrine and Corrupt Worship led by a False Priesthood who can use Sorcery to command the demons, eventually ending in Hate and Murder. (whew!)
* TalkingTheMonsterToDeath: Naturally, Dogs tend to solve the vast majority of their problems this way.

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* ScrewTheRulesIMakeThem: It's entirely within the Dogs' authority to rewrite (or at least re-interpret) divine law to suit the needs of a town.
* StartOfDarkness: All towns in trouble follow the same pattern (until at some point the Dogs show up and hopefully put a stop to it all): someone's Pride leads to an act of Injustice, which provokes or descends further into Sin, which opens a town to a Demonic Attack (which is anything (anything from natural disasters to human tragedy), whereas a town of faithful is protected from such harm. Over time, this leads to the spread of False Doctrine and Corrupt Worship led by a False Priesthood who can use Sorcery to command the demons, eventually ending in Hate and Murder. (whew!)
(Whew!)
* TalkingTheMonsterToDeath: Naturally, Dogs tend to solve the vast majority of their problems this way.
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''Dogs in the Vineyard'' is a TabletopRPG by [[Creator/TheForge D. Vincent Baker]], who is also responsible for the games '' [[TabletopGame/KillPuppiesForSatan kill puppies for satan]]'' and ''Poison'd'', as well as ''TabletopGame/ApocalypseWorld''. According to Wiki/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.

to:

''Dogs in the Vineyard'' is a TabletopRPG by [[Creator/TheForge D. Vincent Baker]], who is also responsible for the games '' [[TabletopGame/KillPuppiesForSatan kill puppies for satan]]'' and ''Poison'd'', as well as ''TabletopGame/ApocalypseWorld''. According to Wiki/TheOtherWiki, Website/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.
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Compare ''TabletopGame/{{Sorcerer}}'' and ''TabletopGame/MyLifeWithMaster''

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Compare ''TabletopGame/{{Sorcerer}}'' ''TabletopGame/Sorcerer2001'' and ''TabletopGame/MyLifeWithMaster''
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* CurchPolice: Players are "God's Watchdogs" ("Dogs"), who travel from town to town delivering mail, helping out the community and enforcing the judgements of the True Faith of the King of Life. This may involve anything from delivering new interpretations to the town's Steward to executing heretics.

to:

* CurchPolice: ChurchPolice: Players are "God's Watchdogs" ("Dogs"), who travel from town to town delivering mail, helping out the community and enforcing the judgements of the True Faith of the King of Life. This may involve anything from delivering new interpretations to the town's Steward to executing heretics.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CurchPolice: Players are "God's Watchdogs" ("Dogs"), who travel from town to town delivering mail, helping out the community and enforcing the judgements of the True Faith of the King of Life. This may involve anything from delivering new interpretations to the town's Steward to executing heretics.
Is there an issue? Send a MessageReason:
One quote per page


->"So... it's ''[[TabletopGame/KillPuppiesForSatan kill satan for puppies]]?''"
-->-- Unknown
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* ScrewTheRulesIMakeThem: It's entirely within the Dogs' authority to rewrite divine law to suit the needs of a town.
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''Dogs in the Vineyard'' is a TabletopRPG by D. Vincent Baker, who is also responsible for the games '' [[TabletopGame/KillPuppiesForSatan kill puppies for satan]]'' and ''Poison'd'', as well as ''TabletopGame/ApocalypseWorld''. According to Wiki/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.

to:

''Dogs in the Vineyard'' is a TabletopRPG by [[Creator/TheForge D. Vincent Baker, Baker]], who is also responsible for the games '' [[TabletopGame/KillPuppiesForSatan kill puppies for satan]]'' and ''Poison'd'', as well as ''TabletopGame/ApocalypseWorld''. According to Wiki/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.
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* LighterAndSofter: Compare to ''TabletopGame/DeadLands,'' another WeirdWest TTRPG where the player characters battle supernatural horrors. A cowboy wizard who is empowered by demons is a {{Mook}} in ''Deadlands'', and the BBEG in ''Dogs.''

to:

* LighterAndSofter: Compare to ''TabletopGame/DeadLands,'' another WeirdWest TTRPG where the player characters battle supernatural horrors. A cowboy wizard who is empowered by demons is a {{Mook}} in ''Deadlands'', and the BBEG [[BigBad BBEG]] in ''Dogs.''
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Added DiffLines:

* LighterAndSofter: Compare to ''TabletopGame/DeadLands,'' another WeirdWest TTRPG where the player characters battle supernatural horrors. A cowboy wizard who is empowered by demons is a {{Mook}} in ''Deadlands'', and the BBEG in ''Dogs.''

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* CrystalDragonJesus: The King of Life

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* CrystalDragonJesus: The King of LifeLife.


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* WeirdWest: Depending on how overtly the supernatural aspects are portrayed.
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fix quote


->"So... it's ''[[TabletopGame/KillPuppiesForSatan kill puppies for satan]]?''"

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->"So... it's ''[[TabletopGame/KillPuppiesForSatan kill puppies satan for satan]]?''"puppies]]?''"
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->"So... it's ''kill satan for puppies?''"

to:

->"So... it's ''kill satan ''[[TabletopGame/KillPuppiesForSatan kill puppies for puppies?''"satan]]?''"
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''Dogs in the Vineyard'' is a TabletopRPG by D. Vincent Baker, who is also responsible for the games ''[[TabletopGame kill puppies for satan]]'' and ''Poison'd'', as well as ''TabletopGame/ApocalypseWorld''. According to Wiki/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.

to:

''Dogs in the Vineyard'' is a TabletopRPG by D. Vincent Baker, who is also responsible for the games ''[[TabletopGame '' [[TabletopGame/KillPuppiesForSatan kill puppies for satan]]'' and ''Poison'd'', as well as ''TabletopGame/ApocalypseWorld''. According to Wiki/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.
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''Dogs in the Vineyard'' is a TabletopRPG by D. Vincent Baker, who is also responsible for the games ''[[TabletopGame/KillPuppiesForSatan kill puppies for satan]]'' and ''Poison'd'', as well as ''TabletopGame/ApocalypseWorld''. According to Wiki/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.

to:

''Dogs in the Vineyard'' is a TabletopRPG by D. Vincent Baker, who is also responsible for the games ''[[TabletopGame/KillPuppiesForSatan ''[[TabletopGame kill puppies for satan]]'' and ''Poison'd'', as well as ''TabletopGame/ApocalypseWorld''. According to Wiki/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.
Is there an issue? Send a MessageReason:
None


''Dogs in the Vineyard'' is a TabletopRPG by D. Vincent Baker, who is also responsible for the games ''kill puppies for satan'' and ''Poison'd'', as well as ''TabletopGame/ApocalypseWorld''. According to Wiki/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.

to:

''Dogs in the Vineyard'' is a TabletopRPG by D. Vincent Baker, who is also responsible for the games ''kill ''[[TabletopGame/KillPuppiesForSatan kill puppies for satan'' satan]]'' and ''Poison'd'', as well as ''TabletopGame/ApocalypseWorld''. According to Wiki/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.
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%%[[caption-width-right:350:some caption text]]

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%%[[caption-width-right:350:some caption text]]



''Dogs in the Vineyard'' is a TabletopRPG by D. Vincent Baker, who is also responsible for the games ''kill puppies for satan'' and ''Poison'd'', as well as ''Apocalypse World''. According to Wiki/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.

to:

''Dogs in the Vineyard'' is a TabletopRPG by D. Vincent Baker, who is also responsible for the games ''kill puppies for satan'' and ''Poison'd'', as well as ''Apocalypse World''.''TabletopGame/ApocalypseWorld''. According to Wiki/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.
Is there an issue? Send a MessageReason:
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''Dogs in the Vineyard'' is a TabletopRPG by D. Vincent Baker, who is also responsible for the games ''kill puppies for satan'' and ''Poison'd'', as well as ''Apocalypse World'', upon which many other games are based. According to Wiki/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.

to:

''Dogs in the Vineyard'' is a TabletopRPG by D. Vincent Baker, who is also responsible for the games ''kill puppies for satan'' and ''Poison'd'', as well as ''Apocalypse World'', upon which many other games are based.World''. According to Wiki/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.
Is there an issue? Send a MessageReason:
None


''Dogs in the Vineyard'' is a TabletopRPG by Vincent Baker, who is also responsible for the games ''kill puppies for satan'' and ''Poison'd''. According to Wiki/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.

to:

''Dogs in the Vineyard'' is a TabletopRPG by D. Vincent Baker, who is also responsible for the games ''kill puppies for satan'' and ''Poison'd''.''Poison'd'', as well as ''Apocalypse World'', upon which many other games are based. According to Wiki/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.
Is there an issue? Send a MessageReason:
None


''Dogs in the Vineyard'' is a TabletopRPG by Vincent Baker, who is also responsible for the games ''kill puppies for satan'' and ''Poison'd''. According to TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.

to:

''Dogs in the Vineyard'' is a TabletopRPG by Vincent Baker, who is also responsible for the games ''kill puppies for satan'' and ''Poison'd''. According to TheOtherWiki, Wiki/TheOtherWiki, it won Indie RPG of the Year and Most Innovative Game in the Indie RPG Awards of 2004, and in 2005 it was nominated for a Diana Jones Award for Excellence in Gaming.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dogs_in_the_vineyard.jpg]]
%%[[caption-width-right:350:some caption text]]
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Compare ''TabletopGame/{{Sorcerer}}'' and ''TabletopGame/MyLifeWithMaster''
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The thing about this game is that much of the doctrine of The Faith is deliberately left undefined. This means that the ''players'' invent most of the doctrine, and have authority as wandering {{Prophet}}s to reinvent and revise it. The GameMaster is explicitly forbidden by the rules to second-guess the player's judgment: Only the players can do that, by gaining [[ExperiencePoints Fallout]] in the course of their struggles.

to:

The thing about this game is that much of the doctrine of The Faith is deliberately left undefined. This means that the ''players'' invent most of the doctrine, and have authority as wandering {{Prophet}}s prophets to reinvent and revise it. The GameMaster is explicitly forbidden by the rules to second-guess the player's judgment: Only the players can do that, by gaining [[ExperiencePoints Fallout]] in the course of their struggles.






'''Provides examples of:'''

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'''Provides examples of:'''!!Tropes:

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alphabetisation


* TownWithADarkSecret: It's not uncommon to come across these, depending on how well the town's sin is hidden and how many people are in on it.



* TownWithADarkSecret: It's not uncommon to come across these, depending on how well the town's sin is hidden and how many people are in on it.
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** It's a GeniusBonus if you know your Old Testament ([[JosephAndTheAmazingTechnicolorDreamcoat or your Broadway musicals]]). Joseph had such a coat.

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** It's a GeniusBonus if you know your Old Testament ([[JosephAndTheAmazingTechnicolorDreamcoat ([[Theatre/JosephAndTheAmazingTechnicolorDreamcoat or your Broadway musicals]]). Joseph had such a coat.
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** It's a GeniusBonus if you know your Old Testament. Joseph had such a coat.

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** It's a GeniusBonus if you know your Old Testament.Testament ([[JosephAndTheAmazingTechnicolorDreamcoat or your Broadway musicals]]). Joseph had such a coat.
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* ObliviouslyEvil: Many of the people causing trouble in a community are doing something that seems pretty innocent but is against the tenets of the Faith and society, like meddling around in another family's affairs or acting outside of your gender role.

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* ObliviouslyEvil: Many of the people causing trouble in a community are doing something that seems pretty innocent but is against the tenets of the Faith and society, like meddling around in another family's affairs or acting outside of your their gender role.
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It can be described as a {{Western}}, set in a FantasyCounterpartCulture to the Mormon-settled Desert Territory of early Utah. The {{Player Character}}s are [[ChosenOne holy gunslingers]] known as "God's Watchdogs" or just Dogs, [[WalkingTheEarth riding a circuit among various towns and villages of the Faithful]]. The Faithful believe in a controversial religion known as The Faith, properly [[CrystalDragonJesus The Faith in All Things in the King of Life]], and heavily based on the historical beginnings of the Church of Jesus Christ of Latter-day Saints.

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It can be described as a {{Western}}, set in a FantasyCounterpartCulture to the [[http://en.wikipedia.org/wiki/State_of_Deseret Mormon-settled Desert Deseret Territory of early Utah.Utah]]. The {{Player Character}}s are [[ChosenOne holy gunslingers]] known as "God's Watchdogs" or just Dogs, [[WalkingTheEarth riding a circuit among various towns and villages of the Faithful]]. The Faithful believe in a controversial religion known as The Faith, properly [[CrystalDragonJesus The Faith in All Things in the King of Life]], and heavily based on the historical beginnings of the Church of Jesus Christ of Latter-day Saints.

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