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* Deadlands: The Weird West Roleplaying Game (Classic, D20, Savage Worlds)

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* Deadlands: The Weird West Roleplaying Game (Classic, D20, Savage Worlds)D20)



* Deadlands: Hell on Earth (Classic & D20)

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* [[TabletopGame/DeadlandsHellOnEarth Deadlands: Hell on Earth (Classic Earth]] (Classic, Reloaded, & D20)



* Deadlands: Doomtown (CCG)
** Doomtown: Reloaded (CCG)

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* Deadlands: Doomtown (CCG)
** Doomtown: Reloaded (CCG)
(CCG) (Classic, Reloaded)



* ''TabletopGame/DeadlandsTheWeirdWest'' (Adventure Edition)

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* ''TabletopGame/DeadlandsTheWeirdWest'' (Adventure (Savage Worlds Adventure Edition)

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* ''[[TabletopGame/DeadlandsHellOnEarth Deadlands: Hell on Earth]]''



[[folder:Tropes Found in Deadlands (Classic) to Deadlands (Reloaded)]]

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[[folder:Tropes Found in Deadlands (Classic) to Deadlands (Reloaded)]]Classic and Deadlands: Reloaded]]



[[folder:Tropes Found in Hell on Earth]]
* AfterTheEnd: Ghost-rock enhanced nukes dropped on virtually every major city.
* BigBoosHaunt: The Eastern Seaboard.
* EvilDetectingDog: During the war, dogs were used to identify infiltrator cyborgs.
* GasolineLastsForever: Averted. There are survivor settlements located at the few oil fields not hit during the war. These settlements produce crude oil and refine gasoline and diesel that they export across the Wasted West. This makes them major economic powers, and their convoys are often targets for the warlords and bandits that haunt the highways.
* HeelFaceTurn: [[spoiler: Hellstromme]]. Witches have also switched sides.
* HyperspaceIsAScaryPlace: Because it's actually the Hunting Grounds. And the [[MagiTek technology]] needed to travel through it is equally scary. The grand finale adventure for ''Hell on Earth'' culminates with the player characters hitching a ride on the totally-not-[[Film/EventHorizon Event Horizon]] with the trapped Reckoners in tow. It's not pretty.
* MotorcycleJousting: The Omega Knights are a group based in Junkyard. They ride motorcycles and battle other biker gangs with lances.
* PirateGirl: The leader of the River Rats - a gang of RuthlessModernPirates who prey on survivor settlements on the Mississippi - is a woman named Elvira.
* PossessionBurnout: Inverted, the cyborgs are actually reanimated corpses that consume the soul of the possessing demon.
* PracticalCurrency: Although the game itself uses dollar values for convenience, the rulebook mentions that most places operate on a barter system and any spare 'cash' the characters have is usually in the form of easily transportable luxury items. Also, bullets are hard currency pretty much everywhere, due to consistently high demand and low or non-existent production.
* ProHumanTranshuman: Doomsayers, wizards who worship the power of the Atom, tend to view the mutation caused by the war as a good thing. Player Doomsayers are the ones who think this means being the next evolution ComesGreatResponsibility.
* PsychoSerum: Red Rum, a rare accidental example. A seemingly innocent hooch that [[spoiler:turns you into a hulking brute]].
* RuthlessModernPirates: The River Rats are band of ruthless river pirates who prey on survivor settlements on the western banks of the Mississippi.
* ScavengerWorld: It's pretty much assumed that you'll be doing this all the time.
* SkyPirate: Sky pirates are one of the hazards.
** These particular sky pirates are decent folks. They enjoy a little raiding, but they help the war effort when Throckmorton attacks.
* SoulCuttingBlade: Junkers can create Spirit Weapons, which target the soul directly. Notably, you can build this function into any weapon, so a sufficiently well-supplied Junker can create [[MacrossMissileMassacre anti-soul missiles]]!
* SuperSoldier: Sykers (also appear in ''Lost Colony'' and the ''Noir Companion'')
* StableTimeLoop: On July 3, 2063 - the day Darius Hellstromme revealed the [[FantasticNuke Ghost Rock Missile]] to the world - the manitous stopped inspiring mad scientists, as the G-Bomb was assured to turn the entire world into a Deadland. When some of the smarter mad scientists got together and tried to ''make'' them cough up more technology, it was discovered that the manitous had been GivingRadioToTheRomans the whole time by stealing inventions from the future. And since they stopped sending them back, there was no more to steal. {{Deconstructed}} in that the past two centuries of technological civilization have been an utter waste as a result; it has reached a dead end and ''no new tech can be invented with ghost rock!''
* StealthPun: The definitive spellbook for the Witches is entitled ''"Serving Your Fellow Man"''. [[ImAHumanitarian Think about it.]]
** ''[[Series/TheTwilightZone1959 It's a cookbook!]]''
* TheBadGuyWins: The setting resulted from this due to [[spoiler: TimeTravel]].
* UnholyNuke: Actual demonic MagiTek nukes that [[AfterTheEnd destroy the world]].
* WeirdCurrency: Any "cash" is in fact small tradeable items of no particular use to the PC. There are places with more regular currencies (Junkyard prints paper money, backed by scavenged pre-war artifacts) but barter is far more common. Bullets are the closest thing to a universal currency due to limited supply, low production and high demand.
* WretchedHive: Junkyard.
* ZombieApocalypse: [[spoiler: The adventure ''Unity'', when Raven finally crosses the Mississippi River and invades the west.]]
[[/folder]]
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Editions with their own page:

* ''[[TabletopGame/DeadlandsTheWeirdWest Deadlands: The Weird West (SWAE)]]''

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* NewOldWest

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* NewOldWestNewOldWest: An unusual example because the time period is the same in the original game but the technology, culture, and values are much more distinctly modern. The other time periods in the setting play this straight.


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* MsFanservice: The Witchita Witches are women in dress in tight revealing leather and carry whips. Unsurprisingly, fan artists love them.
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* HistoricalVillainUpgrade: Chief Sitting Bull turns out to be the leader of the Order of Raven. Working with Darius Hellstrom, he gained vast numbers of weapons to fight the white man and killed George Armstrong Custer (who rose as a Harrowed). He was later defeated by Crazy Horse.
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* ''TabletopGame/DeadlandsTheWeirdWest''

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* ''TabletopGame/DeadlandsTheWeirdWest'' (Adventure Edition)



In April 2020, Pinnacle hosted a crowdfunding campaign for a version of ''Deadlands'' updated for ''Savage Worlds: Adventure Edition'', which hit its funding goal within the first day of the campaign. [[TabletopGame/DeadlandsTheWeirdWest It was released in 2021 with a dramatic set of alterations.]]

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In April 2020, Pinnacle hosted a crowdfunding campaign for [[TabletopGame/DeadlandsTheWeirdWest a version of ''Deadlands'' updated for ''Savage Savage Worlds: Adventure Edition'', Edition]], which hit its funding goal within the first day of the campaign. [[TabletopGame/DeadlandsTheWeirdWest It was released in 2021 with a dramatic set of alterations.]]
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Originally released in the 1990s by [[http://www.peginc.com Pinnacle Entertainment Group]], ''Deadlands: The Weird West'' was the first setting in what would become a trilogy. The brainchild of Shane Lacy Hensley, ''Deadlands'' was, at the time, praised as a breath of fresh air amidst the various ''TabletopGame/DungeonsAndDragons'' and ''TabletopGame/OldWorldOfDarkness'' clones and derivative works. The rules were very detailed (to the point of being cumbersome, at times), and the setting was more so (to the point of being awesome, most generally). Since then, Pinnacle (and its affiliate, Great White Games) has begun re-releasing the settings with the much lighter (but less detailed) ''TabletopGame/SavageWorlds'' rules system. This began in 2006 with ''Deadlands: Reloaded.''

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Originally released in the 1990s by [[http://www.peginc.com Pinnacle Entertainment Group]], ''Deadlands: The Weird West'' West Roleplaying Game'' was the first setting in what would become a trilogy. The brainchild of Shane Lacy Hensley, ''Deadlands'' was, at the time, praised as a breath of fresh air amidst the various ''TabletopGame/DungeonsAndDragons'' and ''TabletopGame/OldWorldOfDarkness'' clones and derivative works. The rules were very detailed (to the point of being cumbersome, at times), and the setting was more so (to the point of being awesome, most generally). Since then, Pinnacle (and its affiliate, Great White Games) has begun re-releasing the settings with the much lighter (but less detailed) ''TabletopGame/SavageWorlds'' rules system. This began in 2006 with ''Deadlands: Reloaded.''
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In April 2020, Pinnacle hosted a crowdfunding campaign for a version of ''Deadlands'' updated for ''Savage Worlds: Adventure Edition'', which hit its funding goal within the first day of the campaign. [[DeadlandsTheWeirdWest It was released in 2021 with a dramatic set of alterations.]]

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In April 2020, Pinnacle hosted a crowdfunding campaign for a version of ''Deadlands'' updated for ''Savage Worlds: Adventure Edition'', which hit its funding goal within the first day of the campaign. [[DeadlandsTheWeirdWest [[TabletopGame/DeadlandsTheWeirdWest It was released in 2021 with a dramatic set of alterations.]]
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* ''[[TabletopGame/DeadlandsTheWeirdWest Deadlands: The Weird West]]''

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* ''[[TabletopGame/DeadlandsTheWeirdWest Deadlands: The Weird West]]'' ''TabletopGame/DeadlandsTheWeirdWest''
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* ''TabletopGame/DeadlandsTheWeirdWest''

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* ''TabletopGame/DeadlandsTheWeirdWest'' ''[[TabletopGame/DeadlandsTheWeirdWest Deadlands: The Weird West]]''

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* Deadlands: The Weird West (Classic, D20, Savage Worlds)

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* Deadlands: The Weird West Roleplaying Game (Classic, D20, Savage Worlds)



* ''TabletopGame/DeadlandsTheWeirdWest''



In April 2020, Pinnacle hosted a crowdfunding campaign for a version of ''Deadlands'' updated for ''Savage Worlds: Adventure Edition'', which hit its funding goal within the first day of the campaign. ''Deadlands: The Weird West'' was released in 2021 with a dramatic set of alterations.

to:

In April 2020, Pinnacle hosted a crowdfunding campaign for a version of ''Deadlands'' updated for ''Savage Worlds: Adventure Edition'', which hit its funding goal within the first day of the campaign. ''Deadlands: The Weird West'' [[DeadlandsTheWeirdWest It was released in 2021 with a dramatic set of alterations.]]
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* Deadlands: The Weird West (Classic & D20)

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* Deadlands: The Weird West (Classic & D20)(Classic, D20, Savage Worlds)



In April 2020, Pinnacle hosted a crowdfunding campaign for a version of ''Deadlands'' updated for ''Savage Worlds: Adventure Edition'', which hit its funding goal within the first day of the campaign.

to:

In April 2020, Pinnacle hosted a crowdfunding campaign for a version of ''Deadlands'' updated for ''Savage Worlds: Adventure Edition'', which hit its funding goal within the first day of the campaign. ''Deadlands: The Weird West'' was released in 2021 with a dramatic set of alterations.



[[folder:Tropes Found in Deadlands]]

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[[folder:Tropes Found in Deadlands]]Deadlands (Classic) to Deadlands (Reloaded)]]
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* ChurchPolice: The Free and Holy City of Lost Angels is a theocracy ruled by the Church of Lost Angels. The local police force, known as Guardian Angels, not only enforces the city's laws but also the religious edicts of the church head Rev. Grimmes.

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* MagicPoweredPseudoScience: [[spoiler:Subverted. Mad scientists ultimately get their knowledge from manitous, and ghost rock is a magical substance, but the whispers are actually of potential future technologies; mad scientists are actually using magic to get around the fact that a lot of infrastructure for their inventions hasn't been made yet, effectively reverse-engineering technology that is literally centuries ahead of them, which still requires genuine ability as an engineer.]]



** This doesn't stop ''Classic'' characters from taking multiple Arcane Backgrounds, though. It's just very expensive. (''Reloaded'' characters aren't permitted to do this).

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** This doesn't stop ''Classic'' characters from taking multiple Arcane Backgrounds, though. It's just very expensive. (''Reloaded'' and ''Adventure Edition'' characters aren't permitted to do this).
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* HorsemenOfTheApocalypse: [[spoiler:The Reckoners - it's an open question as to whether they inspired the Book of Revelations or they modeled themselves on it, but they're certainly War, Pestilence, Famine, and Death now.]]
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** Any huckster knowingly deals with evil spirits to do "magic". Mad scientists also deal with those same spirits, but not knowingly.

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** Any huckster knowingly deals with evil spirits to do "magic". Mad scientists also deal with those same spirits, but not knowingly.knowingly (usually - some mad scientists, called [[PostModerMagick metal mages]], have figured out the truth and use mory mystical techniques to speed their own crafting).



* MadScientist: Each setting has its own "techno-mage", but in ''The Weird West'', Mad Scientists are a ''type'' of player character!

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* MadScientist: Each setting has its own "techno-mage", but in ''The Weird West'', Mad Scientists are a ''type'' of player character!character! [[spoiler:All of them ultimately have received power from the Reckoner Pestilence, who's no slouch in this department either.]]
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* BodyOfBodies:
** In the adventure ''The Unity'', players face a psychically-charged, undead mass composed of several syker corpses.
** The sourcebook ''Rascals, Varmints & Critters'' introduces the undead 'Glom, which is literally a mass of corpses fused together and made ambulatory, as well as capable of absorbing more bodies into itself.
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* DemonOfHumanOrigin: Most manitou are actually the souls of evil men made even worse by their damnation.


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* ItCanThink: Frequent lament of people who face [[NotUsingTheZWord walkin' dead]]; a walkin' dead is a corpse that is being [[DemonicPossession ridden by a manitou]], to a less total degree that Harrowed and without the human soul. This deprives them of much supernatural power, but the manitou is in full control and has all of its wits about it - walkin' dead know perfectly well how to use guns and doors, and their [[FearlessUndead apparent recklessness]] is because the manitou isn't harmed by the destruction of the body - they just find another body and can keep coming.
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** ''Lost Colony'': Dual-statted in ''Classic'' and ''D20'', with an upcoming version for ''Savage Worlds''.

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** ''Lost Colony'': Dual-statted in ''Classic'' and ''D20'', with an upcoming a current version for ''Savage Worlds''.
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The material for ''Deadlands: The Weird West'' is extensive, covering approximately 30 or so full-length sourcebooks. GM's — "Marshals", in game parlance — were widely encouraged to research actual history and folklore to color in the details of their campaign world. Don't think the game's authors were slouches, though. July 3, 1863 was the date of the Battle of Gettysburg in the American Civil War. The interference of these new malevolent forces turned that battle to the favor of the Confederacy (note: in late 2019, they announced a retcon where the CSA has fallen during the battle of Washington DC. Nothing else is known right now.), and perpetuated the war for about 15 years. The setting is filled with historical {{Shout Out}}s.

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The material for ''Deadlands: The Weird West'' is extensive, covering approximately 30 or so full-length sourcebooks. GM's — "Marshals", in game parlance — were widely encouraged to research actual history and folklore to color in the details of their campaign world. Don't think the game's authors were slouches, though. July 3, 1863 was the date of the Battle of Gettysburg in the American Civil War. The interference of these new malevolent forces turned that battle to the favor of the Confederacy (note: in late 2019, they announced a retcon where the CSA has fallen during the battle of Washington DC. Nothing else is known right now.), Confederacy, and perpetuated the war for about 15 years. The setting is filled with historical {{Shout Out}}s.
Out}}s. In 2020, they released a new version of the setting where the Confederacy fell during the battle of Washington DC in 1871, due to the [[TimeTravel time-traveling]] shenanigans of the sorceress [[Characters/ArthurianLegend Morgana le Fay]].
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* CosmicRetcon: In the ''Savage Worlds: Adventure Edition'' version, [[spoiler:Morgana le Fay's resurrection]] has thrown time out of wack, creating a relatively new setting.


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** Subverted and downplayed in the ''Adventure Edition''; the South never gave up slavery [[spoiler:as the Reckoners supported it due to the sheer amount of [[SlaveryIsASpecialKindOfEvil suffering]] the institution caused]], and was ultimately destroyed after a longer Civil War after the Texas Rangers defected to the North.
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* BadPowersGoodPeople: Nearly any Arcane Background that opposes the Reckoners inevitably ends up this way, as [[spoiler:the Reckoners made most of them - but it's very hard for them to take them ''back.'' Thus, all the madness Pestilence is able to inflict on Mad Scientist is worth bull if a heroic one leaves several schemes of him a ray gun-riddled crater.]]


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* DarkIsNotEvil: Most Arcane Backgrounds are involving themselves with some very nasty spiritual sorts, but the powers they get from them are their own.


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*** DidYouJustScamCthulhu: ''Skilled'' hucksters have a tendency to leave the evil spirits holding the bill.
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* TragicVillain: The final fate of William "Bloody Bill" Quantrill. Quantrill came back as a Harrowed after his death, and the demon inside him promptly raised a horde of undead bushwhackers and went on a spree. Quantrill is too weak to keep the demon down for more than maybe an hour at a time, and even worse, has no understanding of what happened to him. As far as he knows, in his lucid moments, he is dead, and the undead who follow him are not under his command, but pursuing him to drag him to hell.
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* SupernaturalMartialArts: Special training that can allow a character to become an Enlightened Martial Artist, which basically lets you tap into your chi to power various techniques, allowing you to pull off {{Wuxia}} style manuevers and even KiAttacks.

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* SupernaturalMartialArts: Special training that can allow a character to become an Enlightened Martial Artist, which basically lets you tap into your chi to power various techniques, allowing you to pull off {{Wuxia}} style manuevers and even KiAttacks.KiManipulation.
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Added mention of the crowdfunded update.

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In April 2020, Pinnacle hosted a crowdfunding campaign for a version of ''Deadlands'' updated for ''Savage Worlds: Adventure Edition'', which hit its funding goal within the first day of the campaign.

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* TheRemake: The original ''Classic'' systems were re-adapted for the TabletopGame/SavageWorlds system and given an advancement of the metaplot.
** ''Deadlands Reloaded'' takes place ca. 18 months after the end of ''Classic'' with the Civil War coming to an end.
** ''Hell on Earth Reloaded'' occurs after the events of ''The Unity'', which kicked off ''Lost Colony'' and [[spoiler: took the Reckoners with them]].
** ''Lost Colony Reloaded'' in the works.



* TheRemake: The original ''Classic'' systems were re-adapted for the TabletopGame/SavageWorlds system and given an advancement of the metaplot.
** ''Deadlands Reloaded'' takes place ca. 18 months after the end of ''Classic'' with the Civil War coming to an end.
** ''Hell on Earth Reloaded'' occurs after the events of ''The Unity'', which kicked off ''Lost Colony'' and [[spoiler: took the Reckoners with them]].
** ''Lost Colony Reloaded'' in the works.

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* TheRemake: The original ''Classic'' systems were re-adapted for the TabletopGame/SavageWorlds system and given an advancement of the metaplot.
** ''Deadlands Reloaded'' takes place ca. 18 months
TheStoryteller: after defeating a major evil, the end of ''Classic'' with characters can use the Civil War coming Persuasion skill to an end.
** ''Hell on Earth Reloaded'' occurs after
tell people the events story of ''The Unity'', which kicked off ''Lost Colony'' their deeds to try to reduce the level of fear among the local populace. This is important because [[spoiler:fear strengthens the monsters and [[spoiler: took physically transforms the Reckoners with them]].
** ''Lost Colony Reloaded''
land to their benefit, and the [[BigBad Big Bads']] ultimate plan is to spread enough fear to allow them to manifest in the works.human world]]. Characters can take an Edge (i.e. ability) called Tale Teller that makes them especially good at this.
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* DangerousDeserter: ''South o' the Border'' notes that deserters from the French Foreign Legion are considered especially dangerous, as the Legion does not tolerate desertion and will actively hunt them down and drag them back for a trial and execution. As a result, they know they are under a death sentence and have nothing to lose.
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* GasolineLastsForever: Averted. There are survivor settlements located at the few oil fields not hit during the war. These settlements produce crude oil and refine gasoline and diesel that they export across the Wasted West. This makes them major economic powers, and their convoys are often targets for the warlords and bandits that haunt the highways.
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That's an index.


* WesternCharacters: Both in {{canon}} and as creations of the Marshal.
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* EarthThatWas: So far as any humans know. They have no hope of ever getting back to Earth. Even if they wanted to leave Faraway to its native population they couldn't. So many humans in such a hopeless situation is the driving emotion of the setting.

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* EarthThatWas: So far as any humans know. They have no hope of ever getting back to Earth. Even if they wanted to leave Faraway to its native population they couldn't.can't. So many humans in such a hopeless situation is the driving emotion of the setting.



* Nanomachines: Transmuters (or 'Mutes as people call them) have cybernetic enhancements that allow them to control tiny robots that allow them to build generally anything they can think of. [[spoiler: The Nanites are possessed by manitous and have a habit of... upgrading... their wielders.]]

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* Nanomachines: {{Nanomachines}}: Transmuters (or 'Mutes as people call them) have cybernetic enhancements that allow them to control tiny robots that allow them to build generally anything they can think of. [[spoiler: The Nanites are possessed by manitous and have a habit of... upgrading... their wielders.]]

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