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* TakeAThirdOption: Players can sometimes perform this trope in the face of a SadisticCoice, especially if a certain character is in play at the time.

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* TakeAThirdOption: Players can sometimes perform this trope in the face of a SadisticCoice, SadisticChoice, especially if a certain character is in play at the time.

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** TakeAThirdOption: That said, there are ways to avoid them, usually if a certain character is in play at the time.


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* TakeAThirdOption: Players can sometimes perform this trope in the face of a SadisticCoice, especially if a certain character is in play at the time.

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* ColbertBump: Plaid Hat had trouble filling orders once the game was featured on an episode of ''WebVideo/TableTop''.
* FaceHeelTurn: What the Traitors do at the very end of the game.

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* ColbertBump: Plaid Hat had trouble filling orders once the game was featured on an episode of ''WebVideo/TableTop''.
* FaceHeelTurn: What the Traitors do at the very end of the game. game.
* GratuitousNinja: Mike is a zombie fighting ''ninja'', complete with black outfit.



* HeroicSacrifice: If a Survivor at a location is bitten and dies, the infection could spread to the other Survivors at that location. A Survivor can roll and take the 50% chance of surviving, or they can kill themselves to stop the infection from spreading further.



* InstantAwesomeJustAddNinjas: Mike is a zombie fighting ''ninja'', complete with black outfit.

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* InstantAwesomeJustAddNinjas: Mike HeroicSacrifice: If a Survivor at a location is a zombie fighting ''ninja'', complete with black outfit.bitten and dies, the infection could spread to the other Survivors at that location. A Survivor can roll and take the 50% chance of surviving, or they can kill themselves to stop the infection from spreading further.



* ZombieApocalypse: The setting.

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* ZombieApocalypse: The setting.
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* GuestStar: Felicia Day is a promotional character.

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New trope; crosswicking


* AntiHero: Your Survivors might make some questionable decisions. As a group, the Colony might vote to deny shelter to people seeking help, exile their own, or any number of morally grey acts. However, you cannot kill [[TheLoad helpless survivors]] and being too callous brings down the morale counter.

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* AntiHero: Your Survivors might make some questionable decisions. As a group, the Colony might vote to deny shelter to people seeking help, exile their own, or any number of morally grey acts. However, you cannot kill [[TheLoad helpless survivors]] and being too callous brings down the morale counter. counter.
* ArbitraryMissionRestriction: If the main objective is completed successfully before a loss condition is triggered, all players collectively win the game. However, each player also has a hidden individual objective. A player can only achieve individual victory if the group mission is successful ''and'' the player fulfills their own objective. Many of these individual goals can go counter to the group goal, since they can require the player to hoard vital supplies or play in a sub-optimal fashion, while still trying to achieve the group goal. This is {{Inverted|Trope}} if a player gets a Betrayer objective, which means that they can only win if they fulfill their individual objective and the group ''fails''.
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* TheLoad: Helpless survivors, which take up space, attract zombies, eat your food, and contribute nothing to the betterment of the colony. Implied to be either small children or the elderly, depending on what the scenario calls for (or players' interpretations).
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* ColbertBump: Plaid Hat had trouble filling orders once the game was featured on an episode of ''WebVideo/TableTop''.
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* SadisticChoice: Some of the Crossroads scenarios offer these.
** TakeAThirdOption: That said, there are ways to avoid them, usually if a certain character is in play at the time.
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[[quoteright:450:http://static.tvtropes.org/pmwiki/pub/images/fd39378cc02a37b7332c28ca0b793544.jpg]]

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* HarmlessFreezing: Averted hard. Players with frostbite will suffer more frostbite wounds til healed.

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* HarmlessFreezing: Averted hard.Averted. Players with frostbite will suffer more frostbite wounds til healed.
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* HarmlessFreezing: Averted hard. Players with frostbite will suffer more frostbite wounds til healed.
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* ButtMonkey: If Forrest, the Mall Santa, is kicked out, morale goes ''up''.

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* ButtMonkey: If Forrest, Forest, the Mall Santa, is kicked out, morale goes ''up''.
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* ButtMonkey: If Forrest, the Mall Santa, dies, morale goes ''up''.

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* ButtMonkey: If Forrest, the Mall Santa, dies, is kicked out, morale goes ''up''.
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There is no trope Once Per Round, but this is as close as it gets.










2-5 players select a Main Objective the group must achieve before the game is over, as well as OncePerRound Crisis Card to resolve before the round is finished. Players select 2 or more Survivors to control on the board, moving them from the relative safety of the Colony and venturing out to forage and fight in the dangerous locations of the town. However, players also have a Secret Objective for themselves to achieve by the end of the game, which could be as harmless as collecting lots of tools, or as malicious as seeking to destroy the colony from within. Food is running short, trash is piling up at the Colony, characters are getting frostbite, and worse, the zombies are massing at the doors and smashing through your barricades.

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2-5 players select a Main Objective the group must achieve before the game is over, as well as OncePerRound [[OncePerEpisode Once Per Round]] Crisis Card to resolve before the round is finished. Players select 2 or more Survivors to control on the board, moving them from the relative safety of the Colony and venturing out to forage and fight in the dangerous locations of the town. However, players also have a Secret Objective for themselves to achieve by the end of the game, which could be as harmless as collecting lots of tools, or as malicious as seeking to destroy the colony from within. Food is running short, trash is piling up at the Colony, characters are getting frostbite, and worse, the zombies are massing at the doors and smashing through your barricades.

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* ButtMonkey: If Forrest, the Mall Santa dies, morale goes ''up''.

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* ButtMonkey: If Forrest, the Mall Santa Santa, dies, morale goes ''up''.


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* InstantAwesomeJustAddNinjas: Mike is a zombie fighting ''ninja'', complete with black outfit.
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* KilledOffForReal: If a Survivor dies, their figure is removed from their board, their card is removed from the game, and any items equipped to them are shuffled back into the deck.

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* KilledOffForReal: If a Survivor dies, their figure is removed from their board, their card is removed from the game, and any items equipped to them are shuffled back into the deck. In all but one case, morale goes down.
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Not to be confused with the chilling 1987 GothicHorror [[http://www.imdb.com/title/tt0092842/combined film]].

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Not to be confused with the chilling [[IncrediblyLamePun chilling]] 1987 GothicHorror [[http://www.imdb.com/title/tt0092842/combined film]].
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* LargeHam: Read any of the traitor victory speeches.
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* TheAtoner: An exiled traitor can actually get a new objective that requires the colony to ''survive''. The card? Atonement.
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* ButtMonkey: If Forrest, the Mall Santa dies, morale goes ''up''.
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An expansion was [[http://www.dogandthimble.com/blog/dead-of-winter-expansion-teased teased]] by founder Colby Dauch.

Not to be confused with the chilling 1987 GothicHorror [[http://www.imdb.com/title/tt0092842/combined film]].
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* HotLibrarian:
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!!Has examples of:

* AntiHero: Your Survivors might make some questionable decisions. As a group, the Colony might vote to deny shelter to people seeking help, exile their own, or any number of morally grey acts. However, you cannot kill [[TheLoad helpless survivors]] and there are negative effects of being too callous.

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!!Has !!DeadOfWinter has examples of:

* AntiHero: Your Survivors might make some questionable decisions. As a group, the Colony might vote to deny shelter to people seeking help, exile their own, or any number of morally grey acts. However, you cannot kill [[TheLoad helpless survivors]] and there are negative effects of being too callous.callous brings down the morale counter.



* HotLibrarian: Well, naturally.

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* HotLibrarian: Well, naturally.



* KilledOffForReal: If a Survivor dies, their card is removed from the game and their figure is removed from the board.

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* KilledOffForReal: If a Survivor dies, their figure is removed from their board, their card is removed from the game game, and their figure is removed from any items equipped to them are shuffled back into the board.deck.
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* AntiHeroes: Your Survivors might make some questionable decisions. As a group, the Colony might vote to deny shelter to people seeking help, exile their own, or any number of morally grey acts. However, you cannot kill [[TheLoad helpless survivors]] and there are negative effects of being too callous.

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* AntiHeroes: AntiHero: Your Survivors might make some questionable decisions. As a group, the Colony might vote to deny shelter to people seeking help, exile their own, or any number of morally grey acts. However, you cannot kill [[TheLoad helpless survivors]] and there are negative effects of being too callous.



* PersonaNoGrata: If a Survivor is exiled, they cannot return to the Colony for the rest of the game.

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* PersonaNoGrata: PersonaNonGrata: If a Survivor is exiled, they cannot return to the Colony for the rest of the game.
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----

!!Has examples of:

* AntiHeroes: Your Survivors might make some questionable decisions. As a group, the Colony might vote to deny shelter to people seeking help, exile their own, or any number of morally grey acts. However, you cannot kill [[TheLoad helpless survivors]] and there are negative effects of being too callous.
* AsskickingEqualsAuthority: Survivors with a better attack score tend to have higher influence.
* AxCrazy: One of the options for a Traitor.
* FaceHeelTurn: What the Traitors do at the very end of the game.
* HeroicSacrifice: If a Survivor at a location is bitten and dies, the infection could spread to the other Survivors at that location. A Survivor can roll and take the 50% chance of surviving, or they can kill themselves to stop the infection from spreading further.
* HotLibrarian: Well, naturally.
* GunsAkimbo: You can equip as many guns as you like to your Survivors, but beware, if they die, all those guns get shuffled back into the deck.
* KilledOffForReal: If a Survivor dies, their card is removed from the game and their figure is removed from the board.
* PersonaNoGrata: If a Survivor is exiled, they cannot return to the Colony for the rest of the game.
* RaceAgainstTheClock: Once the round token hits zero, it's all over.
* ScrewThisImOuttaHere: Some Traitor Secret Objectives have this as an option, some Crossroads Cards trigger events like this with specific Survivors.
* VillainProtagonist: If you get a Traitor Secret Objective card.
* ZombieApocalypse: The setting.

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[[caption-width-right:450:Hell Is Other People]]



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[[caption-width-right:450:Hell Is Other People]]







A survival/horror cooperative tabletop game set in the [[TitleDrop dead of winter]] during a ZombieApocalypse, where players must achieve personal goals and keep the community of survivors alive until spring. Designed by Isaac Vega and Jon Gilmour in 2014 for [[http://www.plaidhatgames.com/ Plaid Hat Games]], it is the first of a planned series of games that use the Crossroads system.

Can be ordered via [[http://www.plaidhatgames.com/games/dead-of-winter the official website]] or found in your local gaming store. Plaid Hat Games has also put a [[http://www.plaidhatgames.com/images/games/dead-of-winter/rules.pdf PDF of the rules]].

to:

A survival/horror cooperative tabletop game set in the [[TitleDrop dead of winter]] during a ZombieApocalypse, where players must achieve personal goals and keep the community of survivors alive until spring. Designed by Isaac Vega and Jon Gilmour in 2014 for [[http://www.plaidhatgames.com/ Plaid Hat Games]], it is the first of a planned series of games that use uses the Crossroads system.

Can be ordered via [[http://www.plaidhatgames.com/games/dead-of-winter the official website]] or found in your local gaming store. Plaid Hat Games has also put a [[http://www.plaidhatgames.com/images/games/dead-of-winter/rules.pdf PDF of the rules]].rules]] on their website.

2-5 players select a Main Objective the group must achieve before the game is over, as well as OncePerRound Crisis Card to resolve before the round is finished. Players select 2 or more Survivors to control on the board, moving them from the relative safety of the Colony and venturing out to forage and fight in the dangerous locations of the town. However, players also have a Secret Objective for themselves to achieve by the end of the game, which could be as harmless as collecting lots of tools, or as malicious as seeking to destroy the colony from within. Food is running short, trash is piling up at the Colony, characters are getting frostbite, and worse, the zombies are massing at the doors and smashing through your barricades.

The goal is survival, but not everyone can make it until spring.
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-->''All of our hard work has rewarded us more than I could have hoped. Yesterday this was a refugee camp, and today it’s an honest-to-God town. When people call it the Colony, there’s no bitter irony in their voices, and that speaks volumes. Only problem is, all of our hard work has brought down a swarm of the dead upon us. Each day brings new invaders to our walls, and they wander the streets in town waiting for a living morsel to present itself. If we can just figure out a way to kill this swarm, build up our defenses and hopefully stop attracting more of them. Sure, we’ll probably be dealing with stragglers for the rest of our days, but anything would be better than the horde we’re dealing with now.''
-->-- ''''Home Sweet Home' Main Objective Storyline''', ''TabletopGame/DeadOfWinter''



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-->''All ->''All of our hard work has rewarded us more than I could have hoped. Yesterday this was a refugee camp, and today it’s an honest-to-God town. When people call it the Colony, there’s no bitter irony in their voices, and that speaks volumes. Only problem is, all of our hard work has brought down a swarm of the dead upon us. Each day brings new invaders to our walls, and they wander the streets in town waiting for a living morsel to present itself. If we can just figure out a way to kill this swarm, build up our defenses and hopefully stop attracting more of them. Sure, we’ll probably be dealing with stragglers for the rest of our days, but anything would be better than the horde we’re dealing with now.''
-->-- ->-- ''''Home Sweet Home' Main Objective Storyline''', ''TabletopGame/DeadOfWinter''


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[[quoteright:350: http://static.tvtropes.org/pmwiki/pub/images/dead-of-winter-box.jpg]]
[[caption-width-right:350:"[[Hell is Other People]]."]]

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[[quoteright:350: http://static.[[quoteright:450:http://static.tvtropes.org/pmwiki/pub/images/dead-of-winter-box.org/pmwiki/pub/images/fd39378cc02a37b7332c28ca0b793544.jpg]]
[[caption-width-right:350:"[[Hell is [[caption-width-right:450:Hell Is Other People]]."]]
People]]


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[[quoteright:350: http://www.blackgate.com/wp-content/uploads/2014/10/dead-of-winter-box.jpg]]

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[[quoteright:350: http://www.blackgate.com/wp-content/uploads/2014/10/dead-of-winter-box.http://static.tvtropes.org/pmwiki/pub/images/dead-of-winter-box.jpg]]



->''All of our hard work has rewarded us more than I could
have hoped. Yesterday this was a refugee camp, and today
it’s an honest-to-God town. When people call it the
Colony, there’s no bitter irony in their voices, and that
speaks volumes. Only problem is, all of our hard work
has brought down a swarm of the dead upon us. Each day
brings new invaders to our walls, and they wander the
streets in town waiting for a living morsel to present itself.
If we can just figure out a way to kill this swarm, build up
our defenses and hopefully stop attracting more of them.
Sure, we’ll probably be dealing with stragglers for the rest
of our days, but anything would be better than the horde
we’re dealing with now.''

to:

->''All -->''All of our hard work has rewarded us more than I could
could have hoped. Yesterday this was a refugee camp, and today
today it’s an honest-to-God town. When people call it the
the Colony, there’s no bitter irony in their voices, and that
that speaks volumes. Only problem is, all of our hard work
work has brought down a swarm of the dead upon us. Each day
day brings new invaders to our walls, and they wander the
the streets in town waiting for a living morsel to present itself.
itself. If we can just figure out a way to kill this swarm, build up
up our defenses and hopefully stop attracting more of them.
them. Sure, we’ll probably be dealing with stragglers for the rest
rest of our days, but anything would be better than the horde
horde we’re dealing with now.''
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None

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[[quoteright:350: http://www.blackgate.com/wp-content/uploads/2014/10/dead-of-winter-box.jpg]]
[[caption-width-right:350:"[[Hell is Other People]]."]]

->''All of our hard work has rewarded us more than I could
have hoped. Yesterday this was a refugee camp, and today
it’s an honest-to-God town. When people call it the
Colony, there’s no bitter irony in their voices, and that
speaks volumes. Only problem is, all of our hard work
has brought down a swarm of the dead upon us. Each day
brings new invaders to our walls, and they wander the
streets in town waiting for a living morsel to present itself.
If we can just figure out a way to kill this swarm, build up
our defenses and hopefully stop attracting more of them.
Sure, we’ll probably be dealing with stragglers for the rest
of our days, but anything would be better than the horde
we’re dealing with now.''
-->-- ''''Home Sweet Home' Main Objective Storyline''', ''TabletopGame/DeadOfWinter''



A survival/horror cooperative tabletop game set in the [[TitleDrop dead of winter]] during a ZombieApocalypse, where players must achieve personal goals and keep the community of survivors alive until spring. Designed by Isaac Vega and Jon Gilmour in 2014 for [[http://www.plaidhatgames.com/ Plaid Hat Games]], it is the first of a planned series of games that use the Crossroads system.

Can be ordered via [[http://www.plaidhatgames.com/games/dead-of-winter the official website]] or found in your local gaming store. Plaid Hat Games has also put a [[http://www.plaidhatgames.com/images/games/dead-of-winter/rules.pdf PDF of the rules]].

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