Follow TV Tropes

Following

History TabletopGame / Continuum

Go To

OR

Is there an issue? Send a MessageReason:
None


** Narcissist averts this; a crasher with low Span can easily have more and better toys and powers than one who's spent all his favors and crash points on better Span (though he should beware PhlebotoniumMeltdown if his spanning tech is too crude).

to:

** Narcissist averts this; a crasher with low Span can easily have more and better toys and powers than one who's spent all his favors and crash points on better Span (though he should beware PhlebotoniumMeltdown PhlebotinumBreakdown if his spanning tech is too crude).
Is there an issue? Send a MessageReason:
None


** Narcissist averts this; a crasher with low Span can easily have more and better toys and powers than one who's spent all his favors and crash points on better Span (though he should beware PhlebotinumMeltdown if his spanning tech is too crude).

to:

** Narcissist averts this; a crasher with low Span can easily have more and better toys and powers than one who's spent all his favors and crash points on better Span (though he should beware PhlebotinumMeltdown PhlebotoniumMeltdown if his spanning tech is too crude).
Is there an issue? Send a MessageReason:
None


* WriteBackToTheFuture: a common solution to being "stuck" in the past while your Span recovers; the Scribes specialize in this. Also, taken to extremes, a way of "instant messaging" with fellow spanners.

to:

* WriteBackToTheFuture: This is a common solution to being "stuck" in the past while your Span recovers; the Scribes specialize in this. Also, taken to extremes, a way of "instant messaging" with fellow spanners.
Is there an issue? Send a MessageReason:
None


* HaveWeMetYet?: While spanners normally ask for the time before talking to even long familiar spanners, encounters can sometimes be muddled enough for this to occur.

to:

* HaveWeMetYet?: HaveWeMetYet: While spanners normally ask for the time before talking to even long familiar spanners, encounters can sometimes be muddled enough for this to occur.
Is there an issue? Send a MessageReason:
Outdated Information


Don't expect to purchase it in its physical form - Amazon currently has few copies available, and the cheapest there is going for $349. Another one is being sold for close to a thousand.
Is there an issue? Send a MessageReason:
Removing YMMV trope


** the Thespians specialize in disguise, and [[ParanoiaFuel periodically replace levelers or other time travelers]].

to:

** the Thespians specialize in disguise, and [[ParanoiaFuel periodically replace levelers or other time travelers]].travelers.
Is there an issue? Send a MessageReason:
Removing broken link.


* WriteBackToTheFuture: a common solution to being "stuck" in the past while your Span recovers; the Scribes specialize in this. Also, taken to extremes, a way of "instant messaging" with fellow spanners. [[http://www.yamara.com/forums/viewtopic.php?p=85#85 Have an example of this in action]].

to:

* WriteBackToTheFuture: a common solution to being "stuck" in the past while your Span recovers; the Scribes specialize in this. Also, taken to extremes, a way of "instant messaging" with fellow spanners. [[http://www.yamara.com/forums/viewtopic.php?p=85#85 Have an example of this in action]].
Is there an issue? Send a MessageReason:
gah, wrong one


* IdiosyncraticEpisodeNaming: Every episode has "time" in the title.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IdiosyncraticEpisodeNaming: Every episode has "time" in the title.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Wherever you call home (in whatever part of time you frequent most) is your corner.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShapedLikeItself: The following paragraphs appear in an example of Time Combat:
-->[Alice] looks at Gary [the GM]. "Here's a question. We're allies at a Rendezvous. Can I let Ben Oracle first, then use that information to Go Down and target the guy?"
-->Gary looks over the rules. "Well, it's not spelled out, but that question does show up in the example of Time Combat."
-->"And?" Alice asks hopefully.
-->"The GM in the example points out that Oracle has a minimum Duration of 7 days. If you were to wait for Ben's Oracle, Amber would have to Stay Level this Sweep, too."
Is there an issue? Send a MessageReason:
None


Ah, so you want me to describe {{Continuum}} here. You've picked the right [[FutureSlang chrony to frune with]], then. I'll tell you what's what.

to:

Ah, so you want me to describe {{Continuum}} Continuum here. You've picked the right [[FutureSlang chrony to frune with]], then. I'll tell you what's what.
Is there an issue? Send a MessageReason:
None


* HandWave: Hypnosis gets used a ''lot'' when people screw up. Also, the explanation for time travel feels a lot like one of these, due to the bizarre physics. Of course, it could also just be [[UnreliableNarrator false information]], since the book is supposedly meant to help ease levelers into accepting time travel.

to:

* HandWave: Hypnosis gets used a ''lot'' when people screw up. Also, the explanation for time travel feels a lot like one of these, due to the bizarre physics. Of course, it could also just be [[UnreliableNarrator false information]], since [[LiteraryAgentHypothesis the book is supposedly meant to help ease levelers into accepting time travel.travel]].
Is there an issue? Send a MessageReason:
None


* TimeyWimeyBall: Surprisingly Averted. The rules of time travel are fairly straight-forward and don't deviate.

to:

* TimeyWimeyBall: Surprisingly Averted. The rules of time travel are fairly straight-forward and don't deviate. [[spoiler: However, the rules for Narcissists are slightly different than the rules for Continuum spanners.]]

Added: 947

Changed: 156

Is there an issue? Send a MessageReason:
2400 is the end of the Societies, not the Hour of the Inheritance.


* TheSingularity: Time travel itself is the end product of one of these, taking place some time in the early Aquarian period -- sorry, around AD 2400.

to:

* ScrewTheRulesIHaveSupernaturalPowers:
** It's mentioned that, since leveler authorities have no hope of constraining a spanner, some spanners decide to abuse them freely, including theft, rape and murder. The Continuum is more-or-less okay with this, so long as you don't break ''their'' laws (which govern social behavior [[WhatMeasureIsANonSuper within spanner civilization]], not between spanners and levelers or crashers). ''However'', the book also mentions that there's a [[JumpingOffTheSlipperySlope short step]] between abandoning social taboos and abandoning the Maxims.
** The Inheritors operate on BlueAndOrangeMorality and couldn't care less about something so minor as committing a felony if it's necessary for the timestream. They're usually not actively malevolent towards anyone but Narcissists and Lost Causes, however.
* TheSingularity: Time travel itself is the end product of one of these, taking place some time in the early Aquarian period -- sorry, around AD 2400.2222.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PowerLevels:
** For Continuum spanners, Span serves as both power level and rank in the hierarchy, and the two are interrelated; spanners with higher Span can not only span farther and carry more than those with lower Span without having to rest, but they also receive access to better tech, longer lives, the potential for higher attributes, and (most importantly) access to further information.
** Narcissist averts this; a crasher with low Span can easily have more and better toys and powers than one who's spent all his favors and crash points on better Span (though he should beware PhlebotinumMeltdown if his spanning tech is too crude).

Added: 744

Changed: 407

Is there an issue? Send a MessageReason:
None


* AGodAmI: The Exalted (very powerful spanners) can feel this way, since they can travel 10,000 years without needing to sleep, and they're immortal, barring accidents. Considering their power, accidents are unlikely. The Inheritors can feel this way too, and other powerful time travelers. [[spoiler:Don't even get started on the lords of Antedesertium...]]

to:

* AGodAmI: [[spoiler: The Exalted (very powerful spanners) can feel this way, since Scorpiod Kings of Antedesertium indeed call themselves gods, and they can travel 10,000 years without needing to sleep, and they're immortal, barring accidents. Considering their power, accidents are unlikely. The Inheritors can feel this way too, and other powerful have the mastery of time travelers. [[spoiler:Don't even get started on the lords of Antedesertium...and space to back it up.]]


Added DiffLines:

* PhysicalGod: Even the weakest of the Exalted can travel 10,000 years in an instant, is immortal unless killed, and has enough mental powers and Aquarian supertechnology to kill someone or erase their mind with a thought. An individual Inheritor is, at a minimum, orders of magnitude more powerful than that. [[spoiler: The same goes for the masters of Antedesertium.]]


Added DiffLines:

* WhatMeasureIsANonSuper: Levelers have no rights that the Continuum respects, and are often reduced to pawns in spanner games. Those who find out about the Masquerade get LaserGuidedAmnesia. By the way, this also applies to [[IJustWantToBeSpecial humans who were taught to span without Continuum approval]], [[IJustWantToBeNormal even if they had no choice in the matter]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MultipleChoicePast: The Scorpiod Kings do this intentionally to protect Antedesertium from the Continuum (as well as for ideological reasons). They know that, to spanners, Information Is All, so they ensure that spanners have access to a lot of possible histories and no way to verify any of it, and are thus prone to fragging themselves when they try to attack.

Added: 242

Changed: 88

Is there an issue? Send a MessageReason:
None


* TimePolice: The Foxhorns are the classic version. However, the idea of a monolithic TimePolice is averted; it's everyone's job to fix Frag where they can find it.

to:

* TimePolice: The Foxhorns are specialize in taking down Narcissists, while it's the classic version.Quicker's job to clean up hopeless Frag-ups. However, the idea of a monolithic TimePolice is averted; it's everyone's job to fix Frag where they can find it.


Added DiffLines:

* HuntingTheMostDangerousGame: Foxhorns are essentially a hunting club, not a police force; the stereotypical Foxhorn is [[PsychoForHire a sadist who happens to be on the Continuum's payroll]], and many of them take trophies from their kills.

Added: 205

Changed: 4

Is there an issue? Send a MessageReason:
None


* EldritchAbomination: [[spoiler:Most of the Scorpiod Kings of Antedesertium look like this. One looks like a tear in reality; another looks like a massive dome several kilometers wide. The scary part? All of them started out as ''human Narcissists.'']] The Inheritors are 'good', but match up to the trope from the sheer alien, unstoppable, and incomprehensibly more powerful viewpoint.

to:

* EldritchAbomination: [[spoiler:Most of the Scorpiod Kings of Antedesertium look like this. One looks like a tear in reality; another looks like a massive dome several kilometers wide. The scary part? All of them started out as ''human Narcissists.'']] The Inheritors are 'good', "good", but match up to the trope from the sheer alien, unstoppable, and incomprehensibly more powerful viewpoint.


Added DiffLines:

* FakingTheDead: Possible. [[spoiler: Using it to [[TrickedOutTime Trick Out Time]] and cheat your own death is illegal, not because it will frag anyone, but because if everyone did it, nobody would die.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CurbStompBattle: If Continuum spanners decide that a Narcissist has to be dealt with, that Narcissist will be fragged into nonsentience before he even knows he's under attack, and that's if he's ''lucky''.
* DeathOfAThousandCuts: The Isolate stratagem, better known to Narcissists as "the Swarm": a ''carefully'' coordinated attack to frag someone multiple times in a short timespan.
Is there an issue? Send a MessageReason:
None


* BreakingTheFourthWall: The distinction between in- and out-of-character is completely smashed in the rules for advancing between Spans, since one of the requirements for advancing (which the GM is specifically instructed not to waive) is a certain amount of real-world time on the player's part playing ''Continuum''. ''Not'' necessarily with any one character.

to:

* BreakingTheFourthWall: The distinction between in- and out-of-character is completely smashed in the rules for advancing between Spans, since one of the requirements for advancing (which the GM is specifically instructed not to waive) is a certain amount of real-world time on the player's part playing ''Continuum''.''Continuum'', including requirements for game session length. ''Not'' necessarily with any one character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreakingTheFourthWall: The distinction between in- and out-of-character is completely smashed in the rules for advancing between Spans, since one of the requirements for advancing (which the GM is specifically instructed not to waive) is a certain amount of real-world time on the player's part playing ''Continuum''. ''Not'' necessarily with any one character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KnowWhenToFoldEm: The Fifth Maxim states "Never Fight For A Lost Cause." If someone is fragged too badly, step back and let the Quicker handle it.
Is there an issue? Send a MessageReason:
Painting The Fourth Wall cleanup/rename/misuse removal


* PaintingTheFourthWall: So much. One of the more subtle cases : several footnotes on the Inheritors advise the reader to look for further information on page 210. That's the end of the [=GM=] section, but also is labeled Time Travel in the Real World. Use of "further information not available here" and the warnings about crasher propaganda throughout the rest of the book is less subtle, but still very effective.

to:

* PaintingTheFourthWall: PaintingTheMedium: So much. One of the more subtle cases : several footnotes on the Inheritors advise the reader to look for further information on page 210. That's the end of the [=GM=] section, but also is labeled Time Travel in the Real World. Use of "further information not available here" and the warnings about crasher propaganda throughout the rest of the book is less subtle, but still very effective.
Is there an issue? Send a MessageReason:
None


* ScrewDestiny: Worse than blasphemy; this is a Narcissist's attitude, and goes against reality itself. [[spoiler:According to the physical laws the Inheritors created, at least. According to the Narcissist previews, AlternateUniverses are a bit more lenient.]]

to:

* ScrewDestiny: Worse than blasphemy; this is a Narcissist's attitude, and goes against reality itself. [[spoiler:According to the physical laws the Inheritors created, at least. According to the Narcissist previews, AlternateUniverses {{Alternate Universe}}s are a bit more lenient.]]

Added: 311

Removed: 304

Is there an issue? Send a MessageReason:


* GraysSportsAlmanac: A wide variety of possibilities. Oddly, some things that seem to be Almanacs are actually predestined. [[spoiler:No one cares about Ki-Kung-Shi getting a working airplane. Just don't let a Narcissist bring more than a quarter tank of gasoline back.]] Just don't lose your span book.


Added DiffLines:

* TimelineAlteringMacGuffin: A wide variety of possibilities. Oddly, some things that seem to be Almanacs are actually predestined. [[spoiler:No one cares about Ki-Kung-Shi getting a working airplane. Just don't let a Narcissist bring more than a quarter tank of gasoline back.]] Just don't lose your span book.
Is there an issue? Send a MessageReason:
Updating reference


Don't expect to purchase it in its physical form - Amazon currently has two copies available, and the cheapest there is going for $349. The other one is being sold for close to a thousand.

to:

Don't expect to purchase it in its physical form - Amazon currently has two few copies available, and the cheapest there is going for $349. The other Another one is being sold for close to a thousand.
Is there an issue? Send a MessageReason:
None


Don't expect to purchase it in its physical form - Amazon currently has two copies available, and the cheapest there is going for $349. The other one is being sold for close to a thousand. The wiki of [[ImageBoards suptg]], where the scan originated reports that "the company who owned the RPG sued the anon who scanned it, legal shenanigans ensued, and somehow the anon came out owning the rights to Continuum."

to:

Don't expect to purchase it in its physical form - Amazon currently has two copies available, and the cheapest there is going for $349. The other one is being sold for close to a thousand. The wiki of [[ImageBoards suptg]], where the scan originated reports that "the company who owned the RPG sued the anon who scanned it, legal shenanigans ensued, and somehow the anon came out owning the rights to Continuum."
thousand.
Is there an issue? Send a MessageReason:
None


Don't expect to purchase it in its physical form - Amazon currently has two copies available, and the cheapest there is going for $349. The other one is being sold for close to a thousand.

to:

Don't expect to purchase it in its physical form - Amazon currently has two copies available, and the cheapest there is going for $349. The other one is being sold for close to a thousand.
thousand. The wiki of [[ImageBoards suptg]], where the scan originated reports that "the company who owned the RPG sued the anon who scanned it, legal shenanigans ensued, and somehow the anon came out owning the rights to Continuum."

Top