History TabletopGame / Continuum

5th Jan '17 7:54:14 AM Ramidel
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* TimeTravelTenseTrouble: Averted. The past and future only count from your own perspective, so if you've done something or will do it, you say that. For everyone else, you use the present tense, regardless of "when" it's happening (ie: "Bob is in 1945 in Berlin, 1492 in Argentina, and in 2038 with Alice"). This is because for a time traveler at any time you could be on the same level as them, so it's all happening 'now'. Incidentally, the terms "past" and "future" are deprecated because they conflate two separate temporal dimensions. They're replaced with "Down" and "Up" in linear time, and "Age" and "Yet" in a spanner's personal perspective.

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* TimeTravelTenseTrouble: Averted. The past and future only count from your own perspective, so if you've done something or will do it, you say that. For everyone else, you use the present tense, regardless of "when" it's happening (ie: "Bob is in 1945 in Berlin, 1492 in Argentina, and in 2038 with Alice"). This is because for a time traveler at any time you could be on the same level as them, so it's all happening 'now'. Incidentally, the terms "past" and "future" are deprecated because they conflate two separate temporal dimensions. They're replaced with "Down" and "Up" in linear time, and "Age" and "Yet" in a spanner's personal perspective.



** Up is further into the external future and Down is further into the external past. (The terms "past" and "future" are not used by spanners because they conflate two separate temporal dimensions.)



** Up is further into the external future and Down is further into the external past.
5th Jan '17 7:49:13 AM Ramidel
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* TimeTravelTenseTrouble: Averted. The past and future only count from your own perspective, so if you've done something or will do it, you say that. For everyone else, you use the present tense, regardless of "when" it's happening (ie: "Bob is in 1945 in Berlin, 1492 in Argentina, and in 2038 with Alice"). This is because for a time traveler at any time you could be on the same level as them, so it's all happening 'now'.

to:

* TimeTravelTenseTrouble: Averted. The past and future only count from your own perspective, so if you've done something or will do it, you say that. For everyone else, you use the present tense, regardless of "when" it's happening (ie: "Bob is in 1945 in Berlin, 1492 in Argentina, and in 2038 with Alice"). This is because for a time traveler at any time you could be on the same level as them, so it's all happening 'now'. Incidentally, the terms "past" and "future" are deprecated because they conflate two separate temporal dimensions. They're replaced with "Down" and "Up" in linear time, and "Age" and "Yet" in a spanner's personal perspective.
17th Dec '16 8:05:11 PM Ramidel
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Added DiffLines:

* ImmuneToFate: Partially. Narcissists can be fragged for crossing their Age, but except in limited circumstances, they are ''not'' bound to adhere to their Yet even if it's been revealed to them. They can leave the mess for the Continuum to clean up, and if their death is revealed to them, they're not always bound to play nice.
16th Dec '16 5:04:18 PM Xtifr
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Ah, so you want me to describe Continuum here. You've picked the right [[FutureSlang chrony to frune with]], then. I'll tell you what's what.

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Ah, so you want me to describe Continuum ''Continuum'' here. You've picked the right [[FutureSlang chrony to frune with]], then. I'll tell you what's what.
16th Dec '16 9:48:07 AM Ramidel
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Added DiffLines:

* OurGhostsAreDifferent: Generally, ghost sightings are a result of part of a fragged spanner ending up where he shouldn't be, and they're a good sign that you need to notify the Quicker. There's also methods for really badly fragged Narcissists to do ghost things, but the Continuum doesn't teach them and they're generally seen as stupid tricks. Further information not available here.


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* {{Psychopomp}}: The role of the Quicker is to take away the fragged dead, or simply those spanners who are too fragged to fix but aren't dead yet.
16th Dec '16 12:54:11 AM Ramidel
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Added DiffLines:

* FantasticRacism: There's an era-ist attitude in the Quicker, who are dominated by Early Aquarians (those born from 2000-2400 AD). The Fraternity is seen as Aquarian territory (in large part due to the fact that this Fraternity has the most contact with the Inheritors, but also because even the concept behind their operations is based in Aquarian physics), and downtimers are treated as dogsbodies and face a glass ceiling for advancement.
15th Dec '16 7:58:56 PM Ramidel
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* FakingTheDead: Possible. [[spoiler: Using it to [[TrickedOutTime Trick Out Time]] and cheat your own death is illegal but NOT against the Maxims, so the Inheritors don't care. It won't frag anyone, but if everyone did it nobody would die.]]

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* FakingTheDead: Possible. [[spoiler: Using it to [[TrickedOutTime Trick Out Time]] and cheat your own death is illegal but NOT a violation of spanner law, because it would mean that nobody would die. It's not against the Maxims, though, so it won't frag anyone and the Inheritors don't care. It won't frag anyone, but care if everyone did it nobody would die.you do it.]]
2nd Oct '16 10:34:20 PM YueFairchild
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Past that and the list of tropes below, well, [[ArcWords further information is not available here]].

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Past that and the list of tropes below, well, the core rulebook and the GM guide have both been out of print for ten years, so [[ArcWords further information is not available here]].
12th Sep '16 9:21:08 PM zaphod77
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Added DiffLines:

** This does not apply to ''planned'' death faking, which is very often done after advancing to span 2 or three. In this case, the faking was in your Yet, and not a real death, so it's okay.
10th Sep '16 5:22:09 AM zaphod77
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* RetroactivePreparation: The game calls it "slipshanking," and while it is useful, your [=DM=] will insist your Elder self actually set up the preparation if he doesn't just deal you a Frag penalty.

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* RetroactivePreparation: The game calls it "slipshanking," and while it is useful, your [=DM=] will insist your Elder self it gives you a point of Frag per item slipshanked, which must be cured by actually set setting it up after you win the preparation if he doesn't just deal combat. The Continuum has rules about how little frag you can have to be allowed to do this, but the Narcissists don't obey them, and if they think they can win, will Slipshank a Frag penalty.LOT more.



** A specific situation occurs when an individual is fragged and a second individual then makes them late for the fragging event. The first individual takes both frags (the original As/As Not, and the As/As Not relating to whether or not they make it to the first frag), but the second individual may also fix a point of their own frag by doing so, so long as the point of frag was picked up in the current Time Combat. This is either called "the Statue of Liberty" or "the Fix," depending on which side you're on; for Continuum spanners, it's considered a trick play, but for Narcissists, it's a staple of their arsenal.

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** A specific situation occurs when an individual is fragged and a second individual then makes them late for the fragging event. The first individual takes both frags (the original As/As Not, and the As/As Not relating to whether or not they make it to the first frag), but the second individual may also fix a point of their own frag by doing so, so long as the point of frag was picked up in the current Time Combat. This is either called "the Statue of Liberty" or "the Fix," depending on which side you're on; for Continuum spanners, it's considered a trick play, but for Narcissists, it's a staple of their arsenal. It also ends the combat instantly in a victory.
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