History TabletopGame / Carcassonne

25th Aug '16 9:23:48 PM Theriocephalus
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* ExtraTurn: The Builder piece added by the ''Traders and Builders'' Expansion allows this. You can place it on a claimed city/road/etc and from that point on, until that area is completed, you get an extra turn whenever you add on to that property.

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* ExtraTurn: The Builder piece added by the ''Traders and Builders'' Expansion allows this. You can place it on a claimed city/road/etc city and from that point on, until that area is completed, you get an extra turn whenever you add on to that property.



* KingmakerScenario: Very possible when playing with more than 2 players. If 2 evenly-matched players begin to run away with the game, the other players may decide to help one of them out or sabotage the others cities.
* MarketBasedTitle: ''Carcassonne: Mayflower''--which takes place in freshly colonized America--was renamed ''New World: A Carcassonne Game'' when it was exported to the states.

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* KingmakerScenario: Very possible when playing with more than 2 players. If 2 evenly-matched players begin to run away with the game, the other players may decide to help one of them out or sabotage the others cities.
* MarketBasedTitle: ''Carcassonne: Mayflower''--which takes place in freshly colonized America--was renamed ''New World: A Carcassonne Game'' when it was exported to the states.
other's cities, roads or farms.
25th Aug '16 9:17:40 PM Theriocephalus
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** There is also no obligation to finish features, so dead end trails and cities with missing walls can show. Even more common in ''New World''

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** There is also no obligation to finish features, so dead end trails and cities with missing walls can show. Even more common in ''New World''World''.
** One tile has a standard narrow city segment crossing from one end of the tile to the other -- and then a second one crossing ''over'' it by means of an enormous bridge of masonry held up by a pillar built in the middle of the first segment. Whether it ends up being two separate cities with one straddling over the other or one city crossing back over itself for some reason, it's a pretty weird architectural choice.
20th Sep '15 5:25:16 AM SetsunasaNiWa
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It takes place in the southern France medieval city of [[CaptainObvious Carcassonne]], with each player representing the land developers responsible for the city's famous architecture and layout.

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It takes place in the southern France medieval city of [[CaptainObvious Carcassonne]], Carcassonne, with each player representing the land developers responsible for the city's famous architecture and layout.
21st Sep '14 7:03:26 PM FordPrefect
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* CherryTapping: Roads again. Your average road will likely get you about 3-4 points, but because you may only need to place one or two tiles to complete a road, it can be give you a small influx of "now" points which can add up over the course of a game.

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* CherryTapping: Roads again. Your average road will likely get you about 3-4 points, but because you may only need to place one or two tiles to complete a road, it can be give you a small influx of "now" points which can add up over the course of a game.
13th Aug '14 11:05:37 AM BeerBaron
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* EnemyMine: Actually a good strategy when playing with more than two players. For instance, Alice, Bob, and Charlie are all playing. Alice is in the lead with 60 points. Bob has 50 and Charlie is in last with 20. Charlie has a city nearly completed and Bob draws a piece that can finish Charlie's city while also allowing Bob to share it. Bob places the piece so that he and Charlie both get 20 points from it. Bob is now ahead of Alice by 10 points while Charlie is still too far behind to matter. That said, beware that ChronicBackstabbingDisorder is possible, if not likely...
13th Aug '14 10:57:13 AM BeerBaron
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* TheChessmaster: The best players are always thinking a few steps ahead. Do you see that guy with his meeple spaced around the board on random bits of cities? Give him a few turns and suddenly he'll be sharing your cities, stealing your commodities, and plunking cathedrals down in your other nearly-finished cities to make sure you get no points from them.
12th Aug '14 6:42:34 PM BeerBaron
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A number of video game versions also exist, including a version for PC by Deep Silver and iOS devices by The Coding Monkeys.

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A number of video game versions also exist, including a version versions for PC by Deep Silver and Silver, iOS devices by The Coding Monkeys.
Monkeys, and the XBox360 by Sierra Studios.
12th Aug '14 6:00:29 PM BeerBaron
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A number of video game versions also exist, including a version for PC by Deep Silver and iOS devices by The Coding Monkeys.
12th Aug '14 8:57:00 AM BeerBaron
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** Not playing with Farms is a common house rule. Farm scoring is one of the more confusing aspects to inexperienced players, so they are often left out.
** Playing from a "hand" of 3 tiles rather than always playing the tile you draw is another. It allows for a bit more strategy and downplays the luck elements slightly.
12th Aug '14 7:27:48 AM BeerBaron
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* DeathOrGloryAttack: Placing a Cathedral in one of your cities. If you're able to complete that city, it will be worth 50% more. If not, you get no points for the city during the final tally. Placing an Inn along a road is similar, but less severe since it's generally easier to complete a road and roads are generally worth less than cities.
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