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* The customer service office in ''Vampire Ltd'' has a list of the previous year's twelve most common passwords. "12345678" is in first place, while "password" is seventh.

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* In ''VideoGame/{{Borderlands 2}}'', the password that will open the door to let you gain access to The Angel is [[spoiler:"I love you."]] The only minor technical problem is that the password must be spoken by Handsome Jack himself [[spoiler: or by one of his body-double clones]], the door is protected by a heavily fortified bunker, and the bunker is protected by a disentegration field. So perhaps a weak password isn't too much of a problem here...

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* In ''VideoGame/{{Borderlands 2}}'', ''VideoGame/Borderlands2'', the password that will open the door to let you gain access to The Angel is [[spoiler:"I love you."]] The only minor technical problem is that the password must be spoken by Handsome Jack himself [[spoiler: or by one of his body-double clones]], the door is protected by a heavily fortified bunker, and the bunker is protected by a disentegration field. So perhaps a weak password isn't too much of a problem here...here...
* ''VideoGame/BorderlandsThePreSequel'' has the secret passcode for access to [=RedBelly=]'s pirate crew gate. "Arrr." It's no secret and no surprise that the Scavs of Elpis are morons almost to a man.
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* {{Exaggerated|Trope}} in ''VideoGame/ArtifactsAndAntiquity''. The storage site the game takes place in has a security system where every possible word (including gibberish) is accepted as the password.
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** A recurring offscreen character in the series is Dr. Luigi Galvani, who the player [[RunningGag can repeatedly rob]]. Galvani not only leaves the combination lying around in his home, but ''insists'' on using the exact same password for his safe every time, despite the multiple robberies. When he rents a deposit box in a heavily guarded bank entered during ''Death of the Outsider'', the staff are exasperated by his demand for it to use the same password.
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Page has been moved to disambiguate.


* The one password in ''VideoGame/EarthBound'' was not of the "easily guessed" type, but was ridiculous nonetheless: It consisted of ''waiting three minutes''. Who would guess that? This is later subverted by another character asking for the password. As the PlayerCharacter does not answer, he (or it) attacks ("someone so quiet is either extremely shy, or extremely dangerous").

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* The one password in ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' was not of the "easily guessed" type, but was ridiculous nonetheless: It consisted of ''waiting three minutes''. Who would guess that? This is later subverted by another character asking for the password. As the PlayerCharacter does not answer, he (or it) attacks ("someone so quiet is either extremely shy, or extremely dangerous").
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* Korsica from ''VideoGame/HiFiRush'' is the only director to use a password that she keeps in her head to access [[MindControlDevice SPECTRA]], unlike the rest of the directors, who instead use access keys, making her the only director who TheResistance can't simply brute force their way through. However, [[spoiler:when the time comes to use said password to shut down SPECTRA, the password is revealed to simply be "PASSWORD". [[{{Irony}} Vandelay Technologies' Head of Security]], ladies and gentlemen]].
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* Taken to absurd lengths in ''VideoGame/SonicAdventure'', with the password to enter the Egg Carrier Chao Garden. The keypad consists of only the letters you need, and while they're shuffled into a random order every time you enter the room, it's still extremely easy to figure out what they're supposed to spell. And just in case you ''still'' can't figure it out, there's a Hint Box right next to it that just straight-up ''tells you'' what the password is. It is, of course, [[{{Narcissism}} "EGGMAN"]].

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* Taken to absurd lengths in ''VideoGame/SonicAdventure'', with the password to enter the Egg Carrier Chao Garden. The keypad consists of only the letters you need, and while they're shuffled into a random order every time you enter the room, it's still extremely easy to figure out what they're supposed to spell. And just in case you ''still'' can't figure it out, there's a Hint Box right next to it that just straight-up ''tells you'' what the password is. It is, of course, [[{{Narcissism}} [[{{Narcissist}} "EGGMAN"]].

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* In ''VideoGame/SonicAdventure2'', the code to access both Project: Shadow and to fire the Eclipse Cannon (a weapon capable of destroying a third of the moon) is Maria. Even if this wasn't the name of the granddaughter of the scientist in charge of both projects, it's still only five letters, and three Japanese characters, since Robotnik clearly presses three keys, one for each syllable. Of course, this may have been intentional.

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* Taken to absurd lengths in ''VideoGame/SonicAdventure'', with the password to enter the Egg Carrier Chao Garden. The keypad consists of only the letters you need, and while they're shuffled into a random order every time you enter the room, it's still extremely easy to figure out what they're supposed to spell. And just in case you ''still'' can't figure it out, there's a Hint Box right next to it that just straight-up ''tells you'' what the password is. It is, of course, [[{{Narcissism}} "EGGMAN"]].
* In ''VideoGame/SonicAdventure2'', the code to access both Project: Shadow and to fire the Eclipse Cannon (a weapon capable of destroying a third of the moon) entire planet if fully-powered) is Maria. Even if this wasn't the name of the granddaughter of the scientist in charge of both projects, it's still only five letters, and three Japanese characters, since Robotnik clearly presses three keys, one for each syllable. Of course, this may have been intentional.
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* The same case in ''VideoGame/FalloutNewVegas''. While seemingly the HELIOS One password is super long, those who understand the code can notice that it is not that secure at all. Tabitha also uses the password of 123456789 for Raul's cell. Finally, the password for the executive level of REPCONN headquarters is 'Ice Cream', which can be correctly guessed by the player character with high luck or very low intelligence. In fact, the OverrideCommand for the New Vegas Strip's securitrons is '1C 3C R34 M'. In the case of Raul's cell, he purposely made the password simplistic since he thought that no one would ever bother reading his journal entries in the nearby terminal that outright state the password.

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* The same case in ''VideoGame/FalloutNewVegas''. While seemingly the HELIOS One password is super long, those who understand the code can notice that it is not that secure at all. Tabitha also uses the password of 123456789 for Raul's cell. Finally, the password for the executive level of REPCONN headquarters is 'Ice Cream', which can be correctly guessed by the player character with high luck or very low intelligence. In fact, the OverrideCommand for the New Vegas Strip's securitrons is '1C 3C R34 M'. In the case of Raul's cell, he purposely made the password simplistic since his boss demanded it needs to be password-locked, and he thought that no one would ever bother reading his journal entries in the nearby terminal that outright state the password.
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Moving to Visual Novels folder on main page.


* ''Franchise/AceAttorney''
** A variation: Manfred [[TheVonTropeFamily von Karma]] set his PIN to 0001, in his own words, "Because I'm number one!", which he announces to the entire courtroom. (Then again, who would try to steal from [[TheDreaded Manfred von Karma?]])
** Damon Gant's police ID is apparently 7777777. [[spoiler:It's also the password to the safe where he keeps the missing SL-9 evidence, his means of blackmailing Lana into cooperating so that her sister won't be framed.]]
** In the first ''VisualNovel/PhoenixWrightAceAttorney'' game, the owner of the boat rental shop, [[spoiler: Yanni Yogi, witness and accused of the DL-6 incident]], set his safe combination to "1228", [[spoiler: which directly corresponds to December 28th, the date the DL-6 incident happened]]. Not made better at all by the fact that he taught his ''pet parrot'', who is located just ''next'' to the safe, to recite the number when asked.
** In ''[[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Spirit of Justice]]'', the password to Inga's safe in his study is his daughter's birthday, which is not helped by the fact that it falls on ''Christmas Eve''. [[spoiler:Inside are [[EvenEvilHasLovedOnes several mementos relating to his daughter as well as his plans to assassinate his own wife in a coup d'etat.]]]]



* Discussed, exploited, and [[spoiler:played straight]] in ''VisualNovel/DanganronpaTriggerHappyHavoc'': When Kyouko finds a password lock, the first thing she does is try every piece of data on the person who set it she could find. [[spoiler: It turns out to be the name of his daughter--Kyouko--but since she hated the man and thought he abandoned her, she never even considered the possibility.]]



* ''VisualNovel/SpiritHunterNG'':
** In the Kubitarou case, a forgetful priest writes down a riddle to help him remember the password to the lock on the well. The riddle in question relates to the cedar trees that used to grow in the area, and the protagonists must use contextual clues to puzzle it out.
** In the Killer Peach case, the password to Bandou's computer is not only easily found underneath his desk, but also turns out to be Bandou's ''own surname''. Even worse, accessing the computer reveals a second unsecured password for his boss' computer.
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Oops, I Walkthrough Moded.


* In ''VideoGame/HypnospaceOutlaw'', [=GearHeadGregg=] is normally the go-to guy for using Hypnospace more effectively, but security is not his strong suit. His password advice is as follows: the town you live in, your favorite hobby, and your birth year, giving a hypothetical example of "[=DenverComputers1970=]". The problem is, you can view anyone's town and age. Including his. [[spoiler:You can use Gregg's password ([=LexingtonComputers1950=]) to access file-sharing service [=FLIST=], or use [=SHERRIHEALS=]'s password ([=AsburyParkHealing1937=]) to get her banned [[VideoGameCrueltyPotential if you so choose]].]] [=ConniesConnections=] calls Gregg out on how bad this advice actually is, but he CantTakeCriticism and stands by it.

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* In ''VideoGame/HypnospaceOutlaw'', [=GearHeadGregg=] is normally the go-to guy for using Hypnospace more effectively, but security is not his strong suit. His password advice is as follows: the town you live in, your favorite hobby, and your birth year, giving a hypothetical example of "[=DenverComputers1970=]". The problem is, you can view anyone's town and age. Including his. [[spoiler:You can use Gregg's password ([=LexingtonComputers1950=]) to access file-sharing service [=FLIST=], or use [=SHERRIHEALS=]'s password ([=AsburyParkHealing1937=]) to get her banned [[VideoGameCrueltyPotential if you so choose]].]] [=ConniesConnections=] calls Gregg out on how bad this advice actually is, but he CantTakeCriticism and stands by it.

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* There's a quest in ''VideoGame/DungeonsAndDragonsOnline'' in which the player characters comes to a locked door and has three choices to give for the password: "[[Literature/TheLordOfTheRings Friend and Enter]]", "[[AliBaba Open sesame]]", and "Swordfish". When you speak to the wizard you had rescued, he tells you that the password is [[spoiler:none of these]].

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* There's a quest in ''VideoGame/DungeonsAndDragonsOnline'' in which the player characters comes to a locked door and has three choices to give for the password: "[[Literature/TheLordOfTheRings Friend and Enter]]", "[[AliBaba "[[Literature/AliBaba Open sesame]]", and "Swordfish". When you speak to the wizard you had rescued, he tells you that the password is [[spoiler:none of these]].


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* In ''VideoGame/HypnospaceOutlaw'', [=GearHeadGregg=] is normally the go-to guy for using Hypnospace more effectively, but security is not his strong suit. His password advice is as follows: the town you live in, your favorite hobby, and your birth year, giving a hypothetical example of "[=DenverComputers1970=]". The problem is, you can view anyone's town and age. Including his. [[spoiler:You can use Gregg's password ([=LexingtonComputers1950=]) to access file-sharing service [=FLIST=], or use [=SHERRIHEALS=]'s password ([=AsburyParkHealing1937=]) to get her banned [[VideoGameCrueltyPotential if you so choose]].]] [=ConniesConnections=] calls Gregg out on how bad this advice actually is, but he CantTakeCriticism and stands by it.
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* ''VideoGame/{{Halo 3}}'' has a funny version of this as an EasterEgg. A marine is banging on a door, demanding to get in, but he doesn't know the password. There are three different exchanges, depending on the difficulty level, and they are all voiced by the guys from ''Machinima/RedVsBlue''. Transcripts and mp3 files [[http://nikon.bungie.org/misc/h3dialogue.html?search=password&match=exact&orderby=content here]]. Snippet:

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* ''VideoGame/{{Halo 3}}'' has a funny version of this as an EasterEgg. A marine is banging on a door, demanding to get in, but he doesn't know the password. There are three different exchanges, depending on the difficulty level, and they are all voiced by the guys from ''Machinima/RedVsBlue''.''WebAnimation/RedVsBlue''. Transcripts and mp3 files [[http://nikon.bungie.org/misc/h3dialogue.html?search=password&match=exact&orderby=content here]]. Snippet:
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Up To Eleven is a defunct trope


* ''VideoGame/Doom3'' not only has people frequently leaving their [=PDAs=], which act as clearance to access various devices and areas by themselves, laying around often near the things they allow access to, but the passwords for lockers and such are on them. In one area the password for a locker is "123" not because the one ''setting'' it is an idiot, but the people who are supposed to remember the passwords for them are too stupid to remember them, [[UpToEleven so much so that they even forget THAT.]]

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* ''VideoGame/Doom3'' not only has people frequently leaving their [=PDAs=], which act as clearance to access various devices and areas by themselves, laying around often near the things they allow access to, but the passwords for lockers and such are on them. In one area the password for a locker is "123" not because the one ''setting'' it is an idiot, but the people who are supposed to remember the passwords for them are too stupid to remember them, [[UpToEleven so much so that they even forget THAT.]]
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* In ''VideoGame/NeedyStreamerOverload'', Ame requests that P-chan log into her [=KAngel=] [[BlandNameProduct Tweeter]] account, whose username is kawaiiangel. Her password is [=kawaiiangel2=].
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** A computer in one of the Prague apartments in ''VideoGame/DeusExMankindDivided'' has a prominently placed photo next to it. Picking up and examining the photo reveals a date written on the back - the date of the tenant's wedding to her (now-deceased[[labelnote:*]]killed in the Aug Incident[[/labelnote]]) husband, which doubles as her password.


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* A safe in ''VideoGame/{{Hitman 3}}'' opens with the code "1975", the year safe owner's brother died. [[spoiler:It turns out she killed him.]] In case the player doesn't make the connection, or simply hasn't discovered the relevant info yet, a series of pictograms above the safe point to various objects in the room, each of which has a nearby plaque with the corresponding digit engraved on it.
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* In ''VideoGame/CrushCrush'', the protagonist is apparently bad with passwords.
-->'''Nina''': Your Jazzers account was hacked again. I took the liberty of changin' your password from "123" to "imabloodyeejit".
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** Taken to 11 (or perhaps 12) with one particular keypad in ''VideoGame/DeusEx''. The password for a Majestic 12 base is... 12. A two digit code with no penalties for failed attempts. Meaning that not only can you easily brute force it, but you'll get the right code on either your thirteenth or second try (depending on if you started with 00 or 11).
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* In ''VideoGame/GibbousACthulhuAdventure'', you can try to do this when [[PlayerCharacter Buzz]] needs to give the doorman to a local Voodoo Club a password. The doorman rejects it, saying that it is "too classic."

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* In ''VideoGame/GibbousACthulhuAdventure'', you can try to do this use "Swordfish" when [[PlayerCharacter Buzz]] needs to give the doorman to a local Voodoo Club a password. The doorman rejects it, saying that it is "too classic."
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* In ''VideoGame/GibbousACthulhuAdventure'', you can try to do this when [[PlayerCharacter Buzz]] needs to give the doorman to a local Voodoo Club a password. The doorman rejects it, saying that it is "too classic."
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Now Flame Bait and Darth.


* ''VideoGame/Doom3'' not only has people frequently leaving their [=PDAs=], which act as clearance to access various devices and areas by themselves, laying around often near the things they allow access to, but the passwords for lockers and such are on them. In one area the password for a locker is "123" not because the one ''setting'' it is an idiot, but [[WhatAnIdiot the people who are supposed to remember the passwords for them are too stupid to remember them,]] [[UpToEleven so much so that they even forget THAT.]]

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* ''VideoGame/Doom3'' not only has people frequently leaving their [=PDAs=], which act as clearance to access various devices and areas by themselves, laying around often near the things they allow access to, but the passwords for lockers and such are on them. In one area the password for a locker is "123" not because the one ''setting'' it is an idiot, but [[WhatAnIdiot the people who are supposed to remember the passwords for them are too stupid to remember them,]] them, [[UpToEleven so much so that they even forget THAT.]]
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* ''Phantasmagoria 2'': Curtis' password on his work computer is "Blob", the name of his pet rat whom he constantly fawns over and has a huge framed photograph of on his desk. Yeah, that's not obvious at all. Then again, his boss isn't much better making his password "Carpediem", a phrase he has on an obvious plaque mounted on his wall.

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* ''Phantasmagoria 2'': ''[[VideoGame/PhantasmagoriaAPuzzleOfFlesh Phantasmagoria 2]]'': Curtis' password on his work computer is "Blob", the name of his pet rat whom he constantly fawns over and has a huge framed photograph of on his desk. Yeah, that's not obvious at all. Then again, his boss isn't much better making his password "Carpediem", a phrase he has on an obvious plaque mounted on his wall.
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* "[[GratuitousItalian Pesce Spada]]" in ''VideoGame/HeroU''.
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** Returns in ''VideoGame/BatmanArkhamOrigins'', with passwords either fitting the location ("Coast Guard" at a harbor station) or theme (Firefly's all relate to his pyromania). Humorously, the passwords for two of Enigma's jamming towers actually reflect his VillainousBreakdown: "AREUKIDDING" and "UWILLREGRETTHIS".
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* Played with in ''VideoGame/{{Deathloop}}'': Dr. Wenjie Evans has the good sense of using some TechnoBabble process to generate a code that changes in every time loop (the only code in the game that does so) for the door containing a switch capable of killing everyone in her lab... but she still writes it down on a stick note attached to a whiteboard so all her [[MesACrowd alternate selves]] can read it.
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* In ''VideoGame/FateGrandOrder'', Kirschtaria Wodime is, by magus standards, a prodigy at technology. Unfortunately, "pasword security" is a skillset he never had time to master - one of his allies, seeking his files, guessed his computer password in ''the third try''; the first time, it was the name of their group, and the second time, inputting the initials of the members of the group, he was off only by a single letter - and once he substituted that person's initial for his ''nickname'''s initial, the machine let him in.
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* In ''VideoGame/GatoRoboto'', after completing all three sections, Kiki prepares to enter the lab, [[spoiler:only to discover that a passcode is required. Gary offers to decode it, but before he could do so, he is suddenly attacked and goes offline. As a result, Kiki needs to head back to the ship to retrieve the decoder. Once that is done, the passcode turns out to be "Meow".]] Later, at the end of the game, [[spoiler:Otto, in Gary's body orders Kiki to surrender after he destroys her mech suit. The computer again requires a passcode, but, desperate to get Kiki's body transferred to Barkley's body, Otto squanders his chance to say the passcode for the Hydroglobular Tubes by telling the computer that its assistance is not required, thus giving Kiki the opportunity to say it, which is, again, "Meow", thus releasing Barkley from the tube he was in, and resulting in Otto's death.]]

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* In ''VideoGame/GatoRoboto'', after completing all three sections, Kiki prepares to enter the lab, [[spoiler:only to discover that a passcode is required. Gary offers to decode it, but before he could do so, he is suddenly attacked and goes offline.off-line. As a result, Kiki needs to head back to the ship to retrieve the decoder. Once that is done, the passcode turns out to be "Meow".]] Later, at the end of the game, [[spoiler:Otto, in Gary's body body, orders Kiki to surrender after he destroys her mech suit. The computer again requires a passcode, but, desperate to get Kiki's body consciousness transferred to Barkley's body, Otto squanders his chance to say the passcode for the Hydroglobular Tubes by telling the computer that its assistance is not required, thus giving Kiki the opportunity to say it, which is, again, "Meow", thus releasing Barkley from the tube he was in, and resulting in Otto's death.]]
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* In ''VideoGame/GatoRoboto'', after completing all three sections, Kiki prepares to enter the lab, [[spoiler:only to discover that a passcode is required. Gary offers to decode it, but before he could do so, he is suddenly attacked and goes offline. As a result, Kiki needs to head back to the ship to retrieve the decoder. Once that is done, the passcode turns out to be "Meow".]] Later, at the end of the game, [[spoiler:Otto, in Gary's body orders Kiki to surrender after he destroys her mech suit. The computer again requires a passcode, but, desperate to get Kiki's body transferred to Barkley's body, Otto squanders his chance to say the passcode for the Hydroglobular Tubes by telling the computer that its assistance is not required, thus giving Kiki the opportunity to say it, which is, again, "Meow", thus releasing Barkley from the tube he was in, and resulting in Otto's death.]]
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* Used in all manner of fashions in ''VideoGame/Fallout3''. The hacking minigame involves educated guesses involving plaintext words ([[PasswordSlotMachine the computer tells you how many letters there are and which ones are right and in the right place]], i.e., lets you play ''TabletopGane/{{Mastermind}}'' with the password system), and passwords that get given to you run the gamut from the name of the daughter of the Vault Overseer to a hexadecimal pointer string. The last mission even ends with you inputting a security code that's never told to you outright [[spoiler:[[ArcNumber but you've been hearing throughout the storyline]].]] Bad Wolf?

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* Used in all manner of fashions in ''VideoGame/Fallout3''. The hacking minigame involves educated guesses involving plaintext words ([[PasswordSlotMachine the computer tells you how many letters there are and which ones are right and in the right place]], i.e., lets you play ''TabletopGane/{{Mastermind}}'' ''TabletopGame/{{Mastermind}}'' with the password system), and passwords that get given to you run the gamut from the name of the daughter of the Vault Overseer to a hexadecimal pointer string. The last mission even ends with you inputting a security code that's never told to you outright [[spoiler:[[ArcNumber but you've been hearing throughout the storyline]].]] Bad Wolf?
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