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* SadBattleMusic: While some songs count, none stand out more than the remix of the ending theme of ''VideoGame/Tekken7'', [[https://www.youtube.com/watch?v=zktJngpQzB0 "Aloneness"]]. While far more triumphant than the original song, it still has the hint of sadness the original had. Fittingly, it's the last song to be given a remix.
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*ThereIsNoKillLikeOverkill: When giving yourself a ''huge'' spirit advantage it's more often than not that a single smash attack is enough to send them flying off the screen. But you can up the ante more than needed by using a more powerful special move.... And that's only the ''tip'' of the iceberg in how much overkill you can induce with spirits for both you and your opponent. Add on to that the Custom Balance system and certain assists and items and Training Mode reveals you can induce ''far'' more damage than even ''[[ReadingsAreOffTheScale the maximum amount of damage % an opponent can reach]]''. At max with certain combinations, you can inflict over '''''16,600% damage''''' '''in a single''' '''''hit''''', or an even more whopping '''''over 59,000% damage''''' '''in an entire''' '''''special move'''''. as seen [[https://www.youtube.com/watch?v=H2plqZpfv4A here]].
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** Stages originating from the first game are designed to look like they were ripped straight from a UsefulNotes/Nintendo64 with some minor touch-ups. This includes using sprites for some map features and retaining the somewhat blocky stage geometry.
** Terry's reveal trailer sources animation from several UsefulNotes/NeoGeo games, depicting spritework of various SNK characters trying and failing to grab the ''Smash'' invitation until Terry finally picks it up. It only switches to something modern for the ending when the camera zooms in on Terry striking a pose, with him switching from his sprite form to his ''Smash'' model.

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** Stages originating from the first game are designed to look like they were ripped straight from a UsefulNotes/Nintendo64 Platform/Nintendo64 with some minor touch-ups. This includes using sprites for some map features and retaining the somewhat blocky stage geometry.
** Terry's reveal trailer sources animation from several UsefulNotes/NeoGeo Platform/NeoGeo games, depicting spritework of various SNK characters trying and failing to grab the ''Smash'' invitation until Terry finally picks it up. It only switches to something modern for the ending when the camera zooms in on Terry striking a pose, with him switching from his sprite form to his ''Smash'' model.
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** When discussing Ryu, Viridi mentions that he's fought "superheroes" before. This is referencing his appearances in the ''VideoGame/MarvelVsCapcom'' series without actually mentioning Creator/{{Marvel}}.

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** When discussing Ryu, Viridi mentions that he's fought "superheroes" before. This is referencing his appearances in the ''VideoGame/MarvelVsCapcom'' series without actually mentioning Creator/{{Marvel}}.any Creator/{{Marvel}} characters.
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** In ''Ultimate'', the character chosen to represent ''VideoGame/{{Fallout}}'' as a Mii Costume is Vault Boy, an in- and out-of-universe fictional mascot and game interface element. This has to do with the design of all of ''Fallout''[='=]s protagonists being entirely up to the player's discretion (to the point that ''Fallout'' lore explicitly avoids canonizing any protagonist character design aspect).

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** In ''Ultimate'', the character chosen to represent ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' as a Mii Costume is Vault Boy, an in- and out-of-universe fictional mascot and game interface element. This has to do with the design of all of ''Fallout''[='=]s protagonists being entirely up to the player's discretion (to the point that ''Fallout'' lore explicitly avoids canonizing any protagonist character design aspect).

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That's not really a "gag".


** Most trailers for new characters being added to ''Ultimate'', as well as all appearances of DLC Mii Fighter costumes, have a shot of the logo of ''Super Smash Bros. Ultimate'', followed by "x <their series' logo>". For characters, this has included ''Franchise/{{Castlevania}}'', ''VideoGame/Persona5'', ''VideoGame/DragonQuest'', ''VideoGame/BanjoKazooie'', ''VideoGame/FatalFury'', ''VideoGame/FireEmblemThreeHouses'', ''VideoGame/{{ARMS}}'', ''VideoGame/{{Minecraft}}'', and ''Franchise/KingdomHearts''. Mii Fighter outfits have gotten a lot more of these, including ''Persona 5'', ''VideoGame/Persona4'', ''VideoGame/Persona3'', ''Franchise/SonicTheHedgehog'', ''VideoGame/DragonQuestXI'', ''VideoGame/DragonQuestI'', ''[[VideoGame/GanbareGoemon Mystical Ninja Starring Goemon]]'', ''[[VideoGame/MegaManClassic Mega Man]]'', ''VideoGame/MegaManX'', ''Franchise/{{Pokemon}}'', ''VideoGame/{{Undertale}}'', ''VideoGame/SamuraiShodown,'' ''VideoGame/ArtOfFighting'', ''VideoGame/TheKingOfFighters'', ''VideoGame/VirtuaFighter'', "Altaïr" (''Franchise/AssassinsCreed''), ''[[VideoGame/RavingRabbids Rabbids]]'', ''VideoGame/MegaManX'', ''VideoGame/MegaManBattleNetwork'', ''VideoGame/{{Cuphead}}'', ''Franchise/{{Tekken}}'', ''VideoGame/{{Splatoon}}'', "Vault Boy" (''VideoGame/{{Fallout}}''), and "Doom Slayer" (''Franchise/{{Doom}}'').
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Just For Pun is a disambiguation


** In the final moments before release, the audience of The Game Awards saw one [[JustForPun last surprise]] from a somewhat unexpected source:

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** In the final moments before release, the audience of The Game Awards saw one [[JustForPun last surprise]] surprise from a somewhat unexpected source:
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** The final DLC character is revealed when Mario throws a tiny flame into the air, transforming it into the shape of a ''Keyblade''. With a zoom-in on a '''Mickey Mouse head'''.
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Minor fixes.


* PostFinalBoss: A few characters' Classic Mode routes have them facing the big boss monster with an HP bar as the ''pen''ultimate fight, before the Final Round with a normal ''Smash'' character. In particular, Bowser fights Rathalos in Round 6 and [[spoiler:Mario, later Metal Mario]] in the Final Round, and Mega Man fights Galleom in Round 6 and [[spoiler:Dr. Mario, then Mewtwo (representing the final battle of ''VideoGame/MegaMan2'')]] in the Final Round.

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* PostFinalBoss: A few characters' Classic Mode routes have them facing the big boss monster with an a HP bar as the ''pen''ultimate fight, before the Final Round with a normal ''Smash'' character. In particular, Bowser fights Rathalos in Round 6 and [[spoiler:Mario, later Metal Mario]] in the Final Round, and Mega Man fights Galleom in Round 6 and [[spoiler:Dr. Mario, then Mewtwo (representing the final battle of ''VideoGame/MegaMan2'')]] in the Final Round.



** This is the first time [[Franchise/{{Metroid}} Ridley and Dark Samus]] have been playable under any circumstances, both for ''Smash'' (Ridley appeared as a trophy and briefly in the intro cutscene in ''Melee'', as a boss in both his standard and Meta forms in ''Brawl'', and as a boss-like stage hazard in the Wii U version of the fourth game; Dark Samus appeared as a trophy in ''Brawl'' and as an Assist Trophy in boith versions of ''4'') and their own series (where they only appeared as bosses).

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** This is the first time [[Franchise/{{Metroid}} Ridley and Dark Samus]] have been playable under any circumstances, both for ''Smash'' (Ridley appeared as a trophy and briefly in the intro cutscene in ''Melee'', as a boss in both his standard and Meta forms in ''Brawl'', and as a boss-like stage hazard in the Wii U version of the fourth game; Dark Samus appeared as a trophy in ''Brawl'' and as an Assist Trophy in boith versions of ''4'') ''for 3DS/Wii U'') and their own series (where they only appeared as bosses).



** The Final Rounds of certain Classic Mode routes pit you against multiple opponents in a row to invoke this trope. Mario and Captain Falcon must defeat Bowser, who then comes back as Giga Bowser; similarly, when Zelda defeats Ganondorf, he then transforms into Ganon. Bowser himself has the tables turned on him when Mario comes back from defeat as Metal Mario, without even a loading screen like the previous examples. And Kazura faces a clone of himself (standing in for Heihachi), who then comes back in Metal form.

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** The Final Rounds of certain Classic Mode routes pit you against multiple opponents in a row to invoke this trope. Mario and Captain Falcon must defeat Bowser, who then comes back as Giga Bowser; similarly, when Zelda defeats Ganondorf, he then transforms into Ganon. Bowser himself has the tables turned on him when Mario comes back from defeat as Metal Mario, without even a loading screen like the previous examples. And Kazura Kazuya faces a clone of himself (standing in for Heihachi), who then comes back in Metal form.



* TemptingFate: * In the opening for World of Light, the entire roster (barring the DLC characters) is staring down an army of Master Hands and an [[OurAngelsAreDifferent angelic-looking thing named Galeem]]. Marth estimates they outnumber the heroes ten to one, while Zelda adds that this is no time for fear. Then Pit goes, "We'll win this! I know we will!" Cue the ultimate CurbStompBattle.

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* TemptingFate: * In the opening for World of Light, the entire roster (barring the DLC characters) is staring down an army of Master Hands and an [[OurAngelsAreDifferent angelic-looking thing named Galeem]]. Marth estimates they outnumber the heroes ten to one, while Zelda adds that this is no time for fear. Then Pit goes, "We'll win this! I know we will!" Cue the ultimate CurbStompBattle.
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* StrongAndSkilled: Legend spirits are incredibly powerful, and there a couple that have 3 slots such as [[Franchise/{{Castlevania}} Soma Cruz]], [[VideoGame/GoldenSunDarkDawn Isaac]], and [[VideoGame/{{Bayonetta}} Rodin the Infinite One]].

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* StrongAndSkilled: Legend spirits are incredibly powerful, and there a couple that have 3 slots such as [[Franchise/{{Castlevania}} Soma Cruz]], [[VideoGame/GoldenSunDarkDawn Isaac]], and [[VideoGame/{{Bayonetta}} Rodin the Infinite One]].One]], and [[VideoGame/XenobladeChronicles2 Master Driver Rex]].
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* SchrodingersPlayerCharacter: Like in the endgame of The Subspace Emissary in ''Brawl'', it is assumed that the journey through the settings of World of Light is bein gundertaken by all characters you've freed along the way, even if you're only playing as one character at a time (or multiple, in the case of the endgame).

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* SchrodingersPlayerCharacter: Like in the endgame of The Subspace Emissary in ''Brawl'', it is assumed that the journey through the settings of World of Light is bein gundertaken being undertaken by all characters you've freed along the way, even if you're only playing as one character at a time (or multiple, in the case of the endgame).



** Fully leveled up, the Absolutely Safe Capsule provides 10,000 additional defense power and no additional offensive power.

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** Fully leveled up, the [[VideoGame/Mother3 Absolutely Safe Capsule Capsule]] provides 10,000 additional defense power and no additional offensive power.



* SwitchOutMove: The game brings back Pokémon Trrainer, who is once again capable of switching their current Pokémon (the previously-dual characters remain separate, like in ''Smash 4''), and also introduces [[VideoGame/XenobladeChronicles2 Pyra and Mythra]]. Unlike other duos, the Aegis mostly play identically, but Pyra is stronger but slower while Mythra is faster but weaker, and they have different special moves and properties among their normal attacks. They can switch between each other with their Down Special.

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* SwitchOutMove: The game brings back Pokémon Trrainer, who is once again capable of switching their current Pokémon (the previously-dual characters remain separate, like in ''Smash 4''), and also introduces [[VideoGame/XenobladeChronicles2 Pyra and Mythra]]. Unlike other duos, the Aegis mostly play identically, but Pyra [[PlayingWithFire Pyra]] is stronger but slower while Mythra [[LightEmUp Mythra]] is faster but weaker, and they have different special moves and properties among their normal attacks. They can switch between each other with their Down Special.
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** Some particularly weak Spirits such as [[VideoGame/EarthBound Buzz Buzz]] have the innate ability of starting you off at 30% damage with no benefits.

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** Some particularly weak Spirits such as [[VideoGame/EarthBound [[VideoGame/EarthBound1994 Buzz Buzz]] have the innate ability of starting you off at 30% damage with no benefits.
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** The Hero has gameplay elements borrowed from his home series. His special attacks are reliant on a Mana Meter and won't work if he lacks MP (which, thankfully, he can recover from landing normal attacks), and one of his specials pulls up a menu with a selection of powerful spells, similar to the RPGs's turn-based battles.

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** The Hero has gameplay elements borrowed from his home series. His special attacks are reliant on a Mana Meter and won't work if he lacks MP (which, thankfully, he can recover from landing normal attacks), and one of his specials pulls up a menu with a selection of powerful spells, similar to the RPGs's [=RPGs=]' turn-based battles.
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Accidentally a word when rewording my prior edit


** In the final moments before release, the audience of The Game Awards saw [[JustForPun last surprise]] from a somewhat unexpected source:

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** In the final moments before release, the audience of The Game Awards saw one [[JustForPun last surprise]] from a somewhat unexpected source:

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Garden-variety Smash character announcements aren't Whams. "Everyone Is Here" and Joker's reveal count because of their specific circumstances.


** And for long-time fans, an even bigger one comes after Ridley ferociously tears through the bridge that Samus was on:
--->RIDLEY HITS THE BIG TIME!
** One [[JustForPun last surprise]] from a somewhat unexpected source:
--->'''Morgana:''' We've been invited... ''invited to steal the greatest treasure of all!'' ''(Joker brandishes an envelope with ''Smash''[='=]s signature logo stamped on the wax seal)''
** During the E3 2019 presentation, some old friends finally return to Nintendo consoles:
--->BANJO-KAZOOIE ARE RARING TO GO!
** The Mii costumes seen in Banjo & Kazooie's presentation don't seem like anything too special, until the last one...
--->[[VideoGame/{{Undertale}} Now Entering [A]: Sans]]
** A wham ''sound'', of all things: in the trailer revealing the third DLC fighter in Fighters Pass Vol. 2, the heroes are beaten down by Galeem, but before he can unleash his light, he's suddenly [[SingleStrokeBattle bisected down the middle]]...and then the dreaded timpani and violins of [[OminousLatinChanting "One-Winged Angel"]] start to play, heralding the arrival of [[VideoGame/FinalFantasyVII Sephiroth]].
** For the final character presentation, a dream came true for a lot of fans:
--->SORA IS FINALLY HERE!

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** And for long-time fans, an even bigger one comes after Ridley ferociously tears through In the bridge that Samus was on:
--->RIDLEY HITS THE BIG TIME!
** One
final moments before release, the audience of The Game Awards saw [[JustForPun last surprise]] from a somewhat unexpected source:
--->'''Morgana:''' --->'''[[VideoGame/Persona5 Morgana]]:''' We've been invited... ''invited to steal the greatest treasure of all!'' ''(Joker brandishes an envelope with ''Smash''[='=]s signature logo stamped on the wax seal)''
** During the E3 2019 presentation, some old friends finally return to Nintendo consoles:
--->BANJO-KAZOOIE ARE RARING TO GO!
** The Mii costumes seen in Banjo & Kazooie's presentation don't seem like anything too special, until the last one...
--->[[VideoGame/{{Undertale}} Now Entering [A]: Sans]]
** A wham ''sound'', of all things: in the trailer revealing the third DLC fighter in Fighters Pass Vol. 2, the heroes are beaten down by Galeem, but before he can unleash his light, he's suddenly [[SingleStrokeBattle bisected down the middle]]...and then the dreaded timpani and violins of [[OminousLatinChanting "One-Winged Angel"]] start to play, heralding the arrival of [[VideoGame/FinalFantasyVII Sephiroth]].
** For the final character presentation, a dream came true for a lot of fans:
--->SORA IS FINALLY HERE!
seal)''



** The teaser trailer at the end of the Nintendo Direct on March 2018 is a big one for fans of the ''Smash Bros'' series. It starts out like the first ''VideoGame/Splatoon1'' trailer with Inkling Boy and Inkling Girl playing Turf Wars in an all-white environment before it goes dark. Inkling Girl turns around and sees in StunnedSilence what appears to be fire, but [[ReflectiveEyes the reflection in her eye]] becomes a clear view of the iconic ''Super Smash Bros.'' logo, revealing that ''Smash'' is coming to Nintendo Switch, and that Inkling is first new character to join the roster.
** Like the announcement trailer for ''4'' featuring ''Animal Crossing's'' Villager, most of the character reveal trailers either start off with the series logo opening or, whether that's present, have the newcomer holding an invitation to be added to ''Super Smash Bros''. Among the ones who obtain invitations are Terry Bogard from ''Fatal Fury/King of Fighters'', Pyra (and Mythra) from ''Xenoblade Chronicles 2'', and Isabelle from ''Animal Crossing''.

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** The teaser trailer at the end of the Nintendo Direct on March 2018 is a big one for fans of the ''Smash Bros'' series. It starts out like the first ''VideoGame/Splatoon1'' trailer with Inkling Boy and Inkling Girl playing Turf Wars in an all-white environment before it goes dark. Inkling Girl turns around and sees in StunnedSilence what appears to be fire, but [[ReflectiveEyes the reflection in her eye]] becomes a clear view of the iconic ''Super Smash Bros.'' logo, revealing that ''Smash'' is coming to Nintendo Switch, and heavily hinting that Inkling is the first new character to join the roster.
** Like the announcement trailer for ''4'' featuring ''Animal Crossing's'' Villager, most of the character reveal trailers either start off with the series logo opening or, whether that's present, have the newcomer holding an invitation to be added to ''Super Smash Bros''. Among the ones who obtain invitations are Terry Bogard from ''Fatal Fury/King of Fighters'', Pyra (and Mythra) from ''Xenoblade Chronicles 2'', and Isabelle from ''Animal Crossing''.
roster.



** The end of the E3 2019 presentation provides a one-two punch; the first few shots of the trailer are a repeat of the Heroes vs. Villains pictures from the King K. Rool reveal trailer. The second punch? A [[VideoGame/BanjoKazooie Jiggy]] being thrown into Donkey Kong's house while he's chilling out with Diddy and King K. Rool. Anyone who recognized that iconic puzzle piece knew what was coming next: Banjo & Kazooie are coming to ''Smash'', and are finally making their grand return to a Nintendo home console after ''almost 20 years''.
** When presenting the [=DLC=] Mii costumes during Banjo & Kazooie's demonstration, everything looked like standard fare, then "'''[[VideoGame/{{Undertale}} [=MEGALOVANIA=]]]'''" starts to play, and we get to see a Mii costume of Sans.
** In the 77th Fighter Reveal Trailer, Mario has been flung into a dark, enclosed space, surrounded by glowing red eyes. All of a sudden, part of the wall is broken down, and in the light that shines through the hole we can make out [[VideoGame/{{Minecraft}} a familiar blocky form]].
** The penultimate fighter's trailer shows Ganondorf's dead body being carried by someone who is obscured, only for an overhead shot to show that person approaching a pit of lava, mirroring the ending of ''VideoGame/Tekken7'''s story mode and clueing everyone in that the fighter is [[Franchise/{{Tekken}} Kazuya Mishima]].
** The very last fighter is revealed after Mario throws a fireball towards something, only for it to turn into [[Franchise/KingdomHearts a large key]] with a [[WesternAnimation/MickeyMouse VERY familiar logo]] attached to it...
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None of these count as realistic, since they depend on supernatural beings.


* SurprisinglyRealisticOutcome:
** Characters with powers or equipment that are less fantastical than their compatriots are outright hosed in the face of such overwhelming destruction: Snake's cardboard box might fool guards in a stocked facility, but out in the open it can't buy even one extra second of life, while the Inklings are not immaterial when submerged in ink, and even that does no good when the attacker is willing to tear up the land to rid itself of them. The Duck Hunt duo and the Villager panic like the end of the world is coming (''because it is''), while the Wii Fit Trainer doing yoga poses is all she can do to stay calm in the face of the apocalypse.
** Poor [[ButtMonkey Luigi]] in Simon Belmont's reveal trailer ends up stumbling into the more realistic, gritty and lethal [[Franchise/{{Castlevania}} Dracula's Castle]] and unlike the ghosts in his own game who can be weakened by a flashlight and sucked up, Luigi is left running scared from the monsters, his plunger shots don't do more but [[{{Beat}} make the mummies chasing him pause at his audacity]], and when he has the bad fortune to run into Death, his soul gets ripped out of his body. Thankfully Simon manages to save him in time from that last misfortune.
** This is what ultimately defines all three of the endings to World of Light:
*** [[spoiler:Galeem is a light-based being of absolute order, Dharkon is a darkness-based being of absolute chaos, and both are absolutely antipodal to each other, seeing the fighters as merely pawns, albeit very rebellious ones, in their 'game'.]]
*** [[spoiler:If you focus to take down one of them, the other will gleefully use the opening to harness all its power to obliterate all its opposition in one fell swoop. The entire purpose of a pawn is to be used by a higher power, and the defeat of its sworn enemy is the end of any pawn; did you expect your "benefactor" to spare you in the end?]]
*** [[spoiler:This actually works against both Galeem and Dharkon; they are so antipodal to each other that the mere concept of working together for any length of time is anathema to them, and fighting both at once is a MeleeATrois where attacks from any party can hurt both other parties indiscriminately. This abject lack of cooperation between the two superpowers makes the fight against both sides at once easier than it should be as a result.]]

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Massive example crosswicking. This is also the final SSBU subpage I had to edit, which means the job is finally done. Phew!


* PatchworkMap:
** The World of Light map can only be described as a mishmash of random Nintendo elements and videogame settings woven together. You have your [[JungleJapes jungle]] right next to a military base and a [[BigBoosHaunt foggy forest]] that happens to have a [[EternalEngine power plant]] in it, just as an example. The most baffling thing, however, is the retro {{Cyberspace}} maze found to the east of the map, in-between a [[PalmtreePanic beach town]] and a [[DeathMountain mountain settlement]].
** Making things worse are the sub-maps that are just randomly there with little context, like DK Island's Kongo Jungle from the first ''Donkey Kong Country'' game being right next to the aforementioned {{Cyberspace}}. Hilariously, the player also gets to travel around the literal world after getting to the airport island, meaning that the World of Light features a whole HollywoodAtlas as one of its "sub-maps".

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* PatchworkMap:
**
PatchworkMap: The World of Light map can only be described as a mishmash of random Nintendo elements and videogame settings woven together. You have your [[JungleJapes jungle]] right next to a military base and a [[BigBoosHaunt foggy forest]] that happens to have a [[EternalEngine power plant]] in it, just as an example. The most baffling thing, however, is the retro {{Cyberspace}} maze found to the east of the map, in-between a [[PalmtreePanic beach town]] and a [[DeathMountain mountain settlement]].
** Making things worse are the sub-maps that are just randomly there with little context, like DK Island's Kongo Jungle from the first ''Donkey Kong Country'' game being right next to the aforementioned {{Cyberspace}}. Hilariously, the player also gets to travel around the literal world after getting to the airport island, meaning that the World of Light features a whole HollywoodAtlas as one of its "sub-maps".
settlement]].



* PowerCreepPowerSeep:
** It comes from the first two newcomers to the game. On one hand, you have the [[Franchise/{{Splatoon}} Inklings]], humanoid squid kids who in their home series only fight with weapons that shoot ink in what basically amounts to a professional sport. The other one is Ridley, Samus' nemesis, a feared space pirate who also happens to be a huge space dragon/pterodactyl hybrid that can shrug off dozens of missiles to the face. He still can be beaten by the aforementioned squid kids. Additionally, one of the first [[MovesetClone Echo Fighters]] revealed was Dark Samus, who loses most of the crazy Phazon-powered tricks she demonstrated in her home series and instead ends up with the usual array of lasers and missiles that Samus favors.
** [[Franchise/{{Castlevania}} Simon Belmont]] and [[VideoGame/AnimalCrossing Isabelle]]. The former is a vampire slayer who regularly hunts and kills world-ending entities, has fought against and defeated Dracula himself, and fights using a chain whip, holy water, an axe, and a cross while his Final Smash is a HolyHandGrenade. The latter is an adorable, clumsy anthropomorphic dog who comes from a peaceful and non-confrontational series, in her home games is just a secretary with no actual combat skills, while she "fights" using pom-poms, a flower pot, a fishing pole, a bucket of ''normal'' water, and her Final Smash is her commissioning a house that blows up. The vampire slayer can be beaten by the dog secretary without a problem, and both can be beaten by [[Franchise/SuperMarioBros Piranha Plant]], an ordinary {{Mook|s}} in its home series who doesn't have anything but a mouth full of sharp teeth, thorny leaves and its flower pot/pipe. Incidentally, in spite of Simon's arsenal, he received a boost of his own: his holy water, in his own games, could only be used on evil beings, but in Smash Bros., everyone is vulnerable to it, including paragons of good like Mario and Link, characters with animal-like intelligence and no sense of right or wrong like some Pokémon and Mr. Game & Watch, actual gods like Palutena and Rosalina, and even other Simons.
** ''Ultimate'' made the former JokeCharacter Pichu into an AdaptationalBadass, and outshines his evolved form Pikachu in certain categories. While he still [[CastFromHitPoints hurts himself from his attacks]], Pichu is more nimble, and his attacks have insane KO power for their weight. In the home games, and in all other media including ''Melee'', Pikachu has far superior stats across the board as the bigger and better version that all Pichu aspire to be.
** A variant occurs with the Spirits in ''Ultimate''. They're divided into four power levels, Novice (1-Star), Advanced (2-Star), Ace (3-Star) and Legend (4-Star), and many don't quite correspond to the character's power level in their home series [[note]][[PopularityPower How more well known the character is]] appears to be the more important deciding factor[[/note]]. For example, Julius, the BigBad and FinalBoss of ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' is a powerful mage with HeroicLineage possessed by a god... and he's a 1-Star. [[VideoGame/FireEmblemFates Sakura]], a WhiteMage who can't fight until promotion, is a 3-Star. Pauline, a character with no fighting ability in her home series, is not only a 4-Star spirit, but possibly the most infamous ThatOneLevel of the single-player.
** This can be felt even amongst Spirits of the same rank, depending on their power and skills. Hades and Medusa, both from ''VideoGame/KidIcarusUprising'', appear as 4-Star spirits. In their original game, Hades is Medusa's superior who revived her from a bunch of souls [[spoiler:and killed her easily in the final battle, despite him having already taken plenty of damage]]. In ''Ultimate'', not only Medusa has more spirit power, but her skill to turn the player giant when equipped is widely considered better than Hades's of turning the player into a GlassCannon.
** Even ''[[Franchise/StreetFighter Dan Hibiki]]'', the poster child for JokeCharacter, of all people, is victim of this. He's the weakest spirit in the game, a 1-Star with the lowest spirit power and giving the player 30% damage with no benefit. However, it is a fact that Dan can at least fight a bit. The 1-Star spirit that is 2nd place to him in terms of weakness is [[VideoGame/FireEmblemGaiden Alm & Celica]]... as children. When they were barely able to pick a weapon. And give no negative effects when equipped. They can also be [[MagikarpPower Enhanced]]. Knowing Dan, however, this is likely intentional.



* PowerUpLetdown: Some particularly weak Spirits such as [[VideoGame/EarthBound Buzz Buzz]] have the innate ability of starting you off at 30% damage with no benefits.
* PragmaticAdaptation: The Northern Cave stage adapts the elements of the ending of ''VideoGame/FinalFantasyVII'', including the clash between the decending Meteor and Holy. However in the original game Meteor was on a collision course with Midgar, while ''Ultimate'' changes it to being outside of the Northern Cave.

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* PowerUpLetdown: PowerUpLetdown:
**
Some particularly weak Spirits such as [[VideoGame/EarthBound Buzz Buzz]] have the innate ability of starting you off at 30% damage with no benefits.
** In past games, Mew, Jirachi, and Celebi dropped rare collectible items like trophies, stickers, and [=CDs=], but otherwise did nothing. In ''Ultimate'', Mew does nothing since none of these items exist, so as far as Poké Balls go it ultimately comes off as a bogus summon.
* PragmaticAdaptation: The Northern Cave stage adapts the elements of the ending of ''VideoGame/FinalFantasyVII'', including the clash between the decending Meteor and Holy. However in the original game Meteor was on a collision course with Midgar, while ''Ultimate'' changes it to being outside of the Northern Cave. Cave.
* PreFinalBoss: Happens at the end of certain character routes in Classic Mode. Mega Man faces Dr. Mario and then Mewtwo one right after the other. Pikachu and the Pokémon Trainer battle Mewtwo as well, but it is followed by Master Hand. And Hero faces Robin and then a giant Charizard immediately after.
* PressXToDie: One of the spells the ''VideoGame/DragonQuest'' Hero can cast is [[SuicideAttack Kamikazee]]. It is possible to cast this spell even if you're down to your last stock.



* ProlongedVideoGameSequel:
** World of Light, compared to the already extensive Subspace Emissary from ''Brawl''. It's an utterly ''massive'' ''Smash''/board game hybrid that can take hours to complete, but it allows you to unlock characters and Spirits along the way.
** ''Ultimate'' is also noteworthy in that, while the base game has 69 characters, only a paltry ''eight'' are available upon first play. While a handful of characters are available immediately as paid DLC, the other 61 can only be unlocked through play, which isn't a speedy process. While this delighted some fans, others were chagrined that their favorite characters required quite a bit of grinding to unlock, even in the best-case scenario.



** This is the first time [[Franchise/{{Metroid}} Ridley and Dark Samus]] have been playable under any circumstances.
** Both Chrom and Isabelle used to be [=NPCs=], the former as part of Robin's Final Smash and the latter as an Assist Trophy. Both are now playable fighters.

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** This is the first time [[Franchise/{{Metroid}} Ridley and Dark Samus]] have been playable under any circumstances.
circumstances, both for ''Smash'' (Ridley appeared as a trophy and briefly in the intro cutscene in ''Melee'', as a boss in both his standard and Meta forms in ''Brawl'', and as a boss-like stage hazard in the Wii U version of the fourth game; Dark Samus appeared as a trophy in ''Brawl'' and as an Assist Trophy in boith versions of ''4'') and their own series (where they only appeared as bosses).
** Both Chrom and Isabelle used to be [=NPCs=], the former as part of Robin's Final Smash and Smash, the latter as an Assist Trophy.Trophy, and both as eventual DLC Mii costumes as well. Both are now playable fighters.



** If you are on the path to the True Ending in Adventure Mode, [[spoiler:you get to take control of Master Hand for one fight]].
** ''VideoGame/{{ARMS}}'', which only had Spirits, Mii Fighter costumes, and an Assist Trophy in the base game, is receiving a fully-playable character as DownloadableContent in the Fighters Pass Vol. 2. This culminated in Min-Min, who was a spirit in the base game, becoming a playable character.

to:

** If you are on the path to the True Ending GoldenEnding in Adventure Mode, [[spoiler:you get to take control of Master Hand for one fight]].
** ''VideoGame/{{ARMS}}'', which only had Spirits, Mii Fighter costumes, and an Assist Trophy in the base game, is receiving later got a more explicit representation with a fully-playable character as DownloadableContent in the Fighters Pass Vol. 2. This culminated 2 (and coming along with a dedicated stage, several music tracks and more Spirits). The chosen character in Min-Min, who was a spirit in the base game, becoming game beforehand. This phenomenon was later repeated with ''VideoGame/XenobladeChronicles2'', thanks to the addition of Pyra and Mythra as a playable character.collective DLC character (both were present at first as Spirits in the base game).
* PurelyAestheticGender: Besides bringing back the characters that had gendered alternate forms in the previous game ([[Franchise/SuperMarioBros Bowser Jr.]], [[VideoGame/AnimalCrossing the Villager]], [[VideoGame/WiiFit the Wii Fit Trainer]], [[VideoGame/FireEmblemAwakening Robin]], and [[VideoGame/FireEmblemFates Corrin]]), ''Ultimate'' adds female skin options to the returning characters [[VideoGame/PokemonRedAndBlue Pikachu and the Pokémon Trainer]], as well as the newcomers [[Franchise/{{Splatoon}} Inkling]], [[VideoGame/FireEmblemThreeHouses Byleth]], and [[VideoGame/{{Minecraft}} Steve]] (defaulting to male, male, female, male, and male, respectively). In all cases, the gendered alts play exactly the same as the default avatars or characters.
* PurpleIsTheNewBlack: In Adventure Mode, [[spoiler:Dharkon, Galeem's dark-themed counterpart, is mostly composed of black, purple, and magenta. His puppet fighters also have purple eyes with darker-colored scleras, in contrast to the [[RedEyesTakeWarning red eyes]] associated with Galeem's. In the Final Battle map, his side of the background is mostly purple and black, while Galeem's is in a much bigger variety of light colors.]]



* RapidFireFisticuffs: Donkey Kong's [[LimitBreak Final Smash]] is Jungle Rush, which makes him deliver a torrent of punches like in ''Jungle Beat''. Little Mac's Final Smash (Giga Mac Rush) deos the same thing.
* RedAndBlackAndEvilAllOver: Dharkon's color scheme is this trope combined with PurpleIsTheNewBlack, and he is one of the most dangerous villains in the ''Smash'' franchise.



** The new remix of "Tiger! Tiger!" sounds like something straight out of a retro arcade game like ''VideoGame/{{Gradius}}'' or ''VideoGame/TwinBee''

to:

** The new remix of "Tiger! Tiger!" sounds like something straight out of a retro arcade game like ''VideoGame/{{Gradius}}'' or ''VideoGame/TwinBee''''VideoGame/TwinBee''.
* RingMenu: The game added the ability to select [[VideoGame/XenobladeChronicles1 Shulk]]'s [[StanceSystem Monado Arts]] through a ring menu by holding the special button, though the old method of repeatedly tapping the button to cycle through Arts is still available.



** The Hero has gameplay elements borrowed from his home series. His special attacks are reliant on a Mana Meter and won't work if he lacks MP (which, thankfully, he can recover from landing normal attacks), and one of his specials pulls up a menu with a selection of powerful spells, similar to the RPGs's turn-based battles.



* RunningOnAllFours: In his [[VideoGame/DonkeyKongCountry home series]], King K. Rool stands upright at all times. He does the same when translated to ''Smash'', except for his running animation, where he moves like a real crocodile.



* SchoolSettingSimulation: As part of Byleth's DLC pack, the game features Garreg Mach Monastery of ''VideoGame/FireEmblemThreeHouses'' fame. Per its source material, it is a large academy located in a neutral intersection between three regions, conceived to train students who hail from them in the art of combat. In this game, the stage periodically transports all presents fighters to a different part of the building: The Marketplace (also your default location when the fight starts), the Reception Hall, the Bridge and the Cathedral.
* SchrodingersPlayerCharacter: Like in the endgame of The Subspace Emissary in ''Brawl'', it is assumed that the journey through the settings of World of Light is bein gundertaken by all characters you've freed along the way, even if you're only playing as one character at a time (or multiple, in the case of the endgame).
* SecretCharacter: The game brings the trope to a new level by making ''most of its roster'' unlockable; the starting roster is the same as in [[VideoGame/SuperSmashBros64 the first game]], with the addition of Mii Fighters if you decide to create them. The characters have been made easier and quicker to unlock to compensate: a more traditional way of a preset unlock tree by playing Classic Mode, simply play enough versus matches, or find and defeat them in the game's ''Adventure Mode: World of Light''.



* SenselessSacrifice: In the World of Light trailer, [[VideoGame/KidIcarusUprising Palutena]] tries to buy Pit and Dark Pit some time to escape Galeem's unsurvivable attack by throwing up a barrier of light. The barrier does nothing to protect her and she's taken down in a single hit. Unfortunately, the two Pits cannot fly without her aid, and so they fall to their doom the moment she's gone.
* SequelNonEntity: The game was designed to ''avert'' this trope. One of the game's taglines is "Everyone is Here!" and they mean it.



* SequentialBoss: The Final Rounds of several Classic Mode routes actually pit you against multiple opponents in a row. Mario and Captain Falcon must defeat Bowser, who then comes back as Giga Bowser; similarly, when Zelda defeats Ganondorf, he then transforms into Ganon. Bowser himself has the tables turned on him when Mario comes back from defeat as Metal Mario, without even a loading screen like the previous examples; likewise, Mega Man faces Dr. Mario and then Mewtwo one right after the other. Pikachu and the Pokémon Trainer battle Mewtwo as well, but it is followed by Master Hand. Finally, everyone who battles Dracula must defeat his first vampire form and his second monstrous OneWingedAngel form in succession, with no chance for recovery in between.

to:

* SequentialBoss: SequentialBoss:
**
The Final Rounds of several certain Classic Mode routes actually pit you against multiple opponents in a row.row to invoke this trope. Mario and Captain Falcon must defeat Bowser, who then comes back as Giga Bowser; similarly, when Zelda defeats Ganondorf, he then transforms into Ganon. Bowser himself has the tables turned on him when Mario comes back from defeat as Metal Mario, without even a loading screen like the previous examples; likewise, Mega Man examples. And Kazura faces Dr. Mario and a clone of himself (standing in for Heihachi), who then Mewtwo one right after the other. Pikachu and the Pokémon Trainer battle Mewtwo as well, but it is followed by Master Hand. Finally, everyone comes back in Metal form.
** Dracula,
who battles Dracula must defeat his first has two phases. The iconic humanoid vampire form in the first (only his head can receive damage), and then his second monstrous OneWingedAngel beastly form in succession, with no chance for recovery in between.the second.



* SevenIsNana: The partner VideoGame/{{Ice Climber|s}}, who in the default outfit will be Nana, has an internal AI level of 77. This is ''slightly'' higher than the internal level of a CPU player set to level 8 in the player select menu, suggesting it was chosen more as a pun on Nana's name than from any kind of balance consideration.



* ShootTheShaggyDog: The two {{bad ending}}s of the World of Light story end as such if you don't meet the conditions to face both of the {{big bad}}s at once by the end of the game: If you defeat just one of the two villains at the end of the game (whether by just facing one of them or letting one side take too much foothold on the final map), the one who survived will violently finish off the defeated one and then take out the heroes (and the rest of the universe) for good (Galeem using his light attack on the heroes once again, this time making sure not to miss anybody, Dharkon drowning the universe in darkness, killing everyone in the process).
* ShotForShotRemake: The reveal trailer for Sephiroth's introduction as a DLC character lovingly recreates several moments from ''Anime/FinalFantasyVIIAdventChildren''.



* SidelinedProtagonistCrossover:
** The one character from ''VideoGame/{{Undertale}}'' that appears as a Mii Costume is Sans, a major NPC [[spoiler:and final boss of the Genocide route]]. The protagonist is absent and represented by ''VideoGame/AnimalCrossing'' Villagers in the trailer.
** A notable aversion is four of the Heroes of ''Franchise/DragonQuest'' appearing as one character, but Sakurai has gone on record as saying he was willing to add [[MascotMook a Slime]] as a character if Square Enix turned down the Hero (this is because none of the other crossover collaborations with ''Dragon Quest'' had featured any of the protagonists).
** In ''Ultimate'', Min Min is the playable character representing ''VideoGame/{{ARMS}}'' over Spring Man, who is more or less the SeriesMascot of that game and appears as a non-playable AssistCharacter. This was by request from ''ARMS'' producer Kosuke Yabuki, for whom Min Min is the CreatorsFavorite and who considers ''ARMS'' to have an EnsembleCast instead of a designed protagonist.
** In ''Ultimate'', the character chosen to represent ''VideoGame/{{Fallout}}'' as a Mii Costume is Vault Boy, an in- and out-of-universe fictional mascot and game interface element. This has to do with the design of all of ''Fallout''[='=]s protagonists being entirely up to the player's discretion (to the point that ''Fallout'' lore explicitly avoids canonizing any protagonist character design aspect).
** For ''Ultimate'', Pyra and Mythra were chosen to represent ''VideoGame/XenobladeChronicles2'' instead of that game's protagonist, Rex (who nonetheless shows up as part of their Final Smashes and in many of their miscellaneous animations). Although the girls ''are'' a vital part of their source game's plot and Rex's most frequent partners, so it's fair enough. And this case, Rex was the original planned fighter with Pyra/Mythra tagging along, but having both characters involved would have been too taxing for the game.



* SlippySlideyIceWorld: In addition to bringing back the Summit, the game also has the Winter palette of the ''Minecraft'' DLC stage, though the snow is cosmetic and is as removable as any breakable terrain in the warm palette.



* SpikeBallsOfDoom: The Piranha Plant is shown to be able to spit Ptooie-based Spike Balls out as part of its neutral special move.



* StoryBreakerPower: Galeem can completely bathe an entire galaxy in [[LightIsNotGood light]], enough to destroy the bodies of all the characters who become the game's Spirits and turn most of the playable roster in to vessels used to make puppet fighters. The only thing preventing him from immediately taking over the entire ''Smash'' universe is Kirby pushing his Warp Star to its absolute limit, leaving him as the SoleSurvivor.



* SuicideAttack: The ''Dragon Quest'' move Kamikazee reprises this role in Hero's appearance, where it [=KOs=] Hero himself to inflict massive damage on all nearby enemies. [[PressXToDie Just don't use it on your last stock.]]
* SuperMode: {{Downplayed}}. Transformation-type Final Smashes were reworked to function like super-attacks rather than transformations. The closest to a functioning super mode in this game is [[VideoGame/Persona5 Joker]] summoning Arsene, powering up his attacks temporarily.



* SurprisinglyRealisticOutcome:
** Characters with powers or equipment that are less fantastical than their compatriots are outright hosed in the face of such overwhelming destruction: Snake's cardboard box might fool guards in a stocked facility, but out in the open it can't buy even one extra second of life, while the Inklings are not immaterial when submerged in ink, and even that does no good when the attacker is willing to tear up the land to rid itself of them. The Duck Hunt duo and the Villager panic like the end of the world is coming (''because it is''), while the Wii Fit Trainer doing yoga poses is all she can do to stay calm in the face of the apocalypse.
** Poor [[ButtMonkey Luigi]] in Simon Belmont's reveal trailer ends up stumbling into the more realistic, gritty and lethal [[Franchise/{{Castlevania}} Dracula's Castle]] and unlike the ghosts in his own game who can be weakened by a flashlight and sucked up, Luigi is left running scared from the monsters, his plunger shots don't do more but [[{{Beat}} make the mummies chasing him pause at his audacity]], and when he has the bad fortune to run into Death, his soul gets ripped out of his body. Thankfully Simon manages to save him in time from that last misfortune.
** This is what ultimately defines all three of the endings to World of Light:
*** [[spoiler:Galeem is a light-based being of absolute order, Dharkon is a darkness-based being of absolute chaos, and both are absolutely antipodal to each other, seeing the fighters as merely pawns, albeit very rebellious ones, in their 'game'.]]
*** [[spoiler:If you focus to take down one of them, the other will gleefully use the opening to harness all its power to obliterate all its opposition in one fell swoop. The entire purpose of a pawn is to be used by a higher power, and the defeat of its sworn enemy is the end of any pawn; did you expect your "benefactor" to spare you in the end?]]
*** [[spoiler:This actually works against both Galeem and Dharkon; they are so antipodal to each other that the mere concept of working together for any length of time is anathema to them, and fighting both at once is a MeleeATrois where attacks from any party can hurt both other parties indiscriminately. This abject lack of cooperation between the two superpowers makes the fight against both sides at once easier than it should be as a result.]]



* SwitchOutMove: The game brings back Pokémon Trrainer, who is once again capable of switching their current Pokémon (the previously-dual characters remain separate, like in ''Smash 4''), and also introduces [[VideoGame/XenobladeChronicles2 Pyra and Mythra]]. Unlike other duos, the Aegis mostly play identically, but Pyra is stronger but slower while Mythra is faster but weaker, and they have different special moves and properties among their normal attacks. They can switch between each other with their Down Special.
* SwordBeam: ''Ultimate'' is the first game in the ''Smash Bros'' franchise to reference Link's history with sword beams and allows the ''Breath Of the Wild'' incarnation of Link to shoot a sword beam when he does his forward smash attack at 0% damage (or full stamina).
* SymbolicBlood: Joker appears as a GuestFighter is a more family-friendly game like this than ''Persona 5'', so when using All-Out as his [[LimitBreak Final Smash]], the enemies instead shoot sparkling stars; much less violent, but still similar to the original blood.



* {{Tagline}}: "Everyone is Here!"



* TakingTheBullet: One of the changes to Peach's moveset is that during her neutral special, Toad now willingly stands between her and the incoming attack. The same applies to Blue Toad, who is protecting Daisy the same way.
* TalkingInYourSleep: [[Franchise/{{Castlevania}} Richter]] will occasionally mumble "{{Dracula}}..." if he's put to sleep by Jigglypuff.
* TeethClenchedTeamwork: [[spoiler:Galeem and Dharkon]] in World of Light tolerate each other ''at best'' during their DualBoss fight, and have no problems taking a swing at each other.



* TemptingFate: * In the opening for World of Light, the entire roster (barring the DLC characters) is staring down an army of Master Hands and an [[OurAngelsAreDifferent angelic-looking thing named Galeem]]. Marth estimates they outnumber the heroes ten to one, while Zelda adds that this is no time for fear. Then Pit goes, "We'll win this! I know we will!" Cue the ultimate CurbStompBattle.
* ThemeAndVariationsSoundtrack: Almost all, if not all, the soundtrack that does not originate from other games (including its predecessors) has [[https://youtu.be/20tkqTKxVj8 Lifelight]]. Including [[https://youtu.be/QCmMRCBuuPc Menu]], [[https://youtu.be/dOxZ6zt0Dds Battlefield]], [[https://youtu.be/rVsQBgH2CH8 Mob Smash]], [[https://youtu.be/vz8uCa_GRlA Results]], the UsefulNotes/{{Mii}} Fighters [[https://youtu.be/IRSfBooAVBY victory theme]] and many others. In a 2023 video for [[WebVideo/MasahiroSakuraiOnCreatingGames his Youtube channel]], Creator/MasahiroSakurai commented that this was done on purpose, in order to convey different emotions depending on the current context while keeping a memorable melody.



* ThroneRoomThrowdown: The BossBattle against Dracula begins as the dark prince throws his wine cup and leaves his throne to confront the character who has arrived to challenged him. This happens in both Classic Mode and World of Light.
* TitleThemeDrop: The main theme is used during the FinalBattle when the player is making their ascent to the last area.



* TransformationSequence: For her debut trailer, [[VideoGame/{{ARMS}} Min Min]] undergoes a transformation to claim the Smash invitation from her rivals, swapping out her ramen chef uniform for her fighting gear.



* TurnsRed: Once Galeem gets down to less than half-health, his core [[PowerGlows erupts with light]] like it's a star about to go supernova, [[spoiler:and once Dharkon gets down to less than half-health, his eye [[RedEyesTakeWarning changes color, turning the sclera from a bright blue to a deep red, his iris from yellow to a bluish-lavender, and his pupil changing to the color of his sclera]] as if it's bloodshot.]]



* UnsportsmanlikeGloating: [[VideoGame/PokemonSunAndMoon Incineroar]] does this after connecting with a powerful attack. It's appropriate since it's based on a wrestling {{heel}}.



* VampireVords: [[VideoGame/KidIcarus Pit]] briefly puts on a mock Bela Lugosi accent when asking if [[Franchise/{{Castlevania}} Alucard]] wants to drink his blood.



* TheVeryDefinitelyFinalDungeon: ''World of Light'' has [[spoiler:the Final Battle, a war between darkness and light that the player must keep balanced. [[DownerEnding If not]]...]]



* WallJump: Every character who got the ability to jump between walls in previous games returns, and here Joker (added via DLC) can do it as well.



* YourPrincessIsInAnotherCastle: [[spoiler:It seems like you've defeated Galeem, and you are right. However, the sky cracks open to reveal Galeem's counterpart Dharkon and his army of Crazy Hands, meaning that your adventure is far from over.]]

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* YellowPurpleContrast: A subtle example can be found in World of Light, where [[spoiler:after being defeated, Galeem and Dharkon crash into the ocean and [[DefeatEqualsExplosion explode in yellow and purple respectively]].]]
* YourPrincessIsInAnotherCastle: Happens twice in World of Light. [[spoiler:It seems like you've defeated Galeem, and you are right. However, the sky cracks open to reveal Galeem's counterpart Dharkon and his army of Crazy Hands, meaning that your adventure is far from over.]]over]]. Then, after you [[spoiler:defeat Dharkon, a new rift appears and now you have to prevent light and darkness from overthrowing each other]].



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[[/folder]][[/folder]]

[[folder: Z]]
* ZeroEffortBoss: A few spirit battles in the game are ridiculously easy, often to reflect the fact the character represented by those spirits is a OneHitPointWonder in their origin game:
** [[Franchise/{{Pokemon}} Shedinja]] is a Stamina Battle where the opponent has only 1 HP and a brief period of invincibility at the beginning of the fight. Even the weakest jab can take it out as soon as its invincibility wears off, and even if you let it attack, you have enough HP to survive and land that one hit regardless of what it hits you with. However, its invincibility does renew itself constantly, so you need good timing to land that one hit you need.
** True to the source game, [[VideoGame/EarthBound1994 Buzz Buzz]] is defeated by literally swatting him away (he's a really tiny Mr.G&W who starts with 300% damage).
** [[VideoGame/FireEmblemGaiden Child Alm and Celica]] are two Villagers who do nothing but try to run away. You're given two full minutes to catch up to them and pummel them into oblivion.
[[/folder]]
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[[folder: P]]
* PaletteSwap: Every character is given 8 slots for alternative appearances. Most of them are simple recolors, while others are more elaborate alternate costumes[[note]]Most of which have their own distinct Fighter Spirit from the default appearance[[/note]], including different genders for characters that have them (like the Inklings, the Pokémon Trainer, and the ''Fire Emblem'' Avatars), and even entirely separate characters like Alph and the Koopalings.
* PatchworkMap:
** The World of Light map can only be described as a mishmash of random Nintendo elements and videogame settings woven together. You have your [[JungleJapes jungle]] right next to a military base and a [[BigBoosHaunt foggy forest]] that happens to have a [[EternalEngine power plant]] in it, just as an example. The most baffling thing, however, is the retro {{Cyberspace}} maze found to the east of the map, in-between a [[PalmtreePanic beach town]] and a [[DeathMountain mountain settlement]].
** Making things worse are the sub-maps that are just randomly there with little context, like DK Island's Kongo Jungle from the first ''Donkey Kong Country'' game being right next to the aforementioned {{Cyberspace}}. Hilariously, the player also gets to travel around the literal world after getting to the airport island, meaning that the World of Light features a whole HollywoodAtlas as one of its "sub-maps".
* PermanentlyMissableContent: A late-game region of Adventure Mode, [[spoiler:the Mysterious Dimension]], blocks the player with quiz questions that describe a particular Spirit. If you choose and defeat the right Spirit on the first try, a treasure chest will appear on the route forward. Answer a question wrong and its treasure will never appear... at least not within the same Adventure file. [[DownplayedTrope Downplayed]] in that the chests only contain caches of Spirit Points and snacks, which are easy enough to acquire anyway, and are not required for 100% completion.
* PersonalHateBeforeCommonGoals: Galeem and Dharkon, the two {{Eldritch Abomination}}s that have taken over the world and threaten to destroy it, are ultimately possible to defeat ''only'' because they hate each other's guts. The last segment of World of Light requires the player to systematically take down their last remaining puppets, making sure never to tip the balance far enough that one of them can overwhelm the other and move on to the rest of the world. Only after all that will the two [[EnemyMine team up to fight the player together]], and even then, they're not FriendlyFireproof, and in fact, if one gets stunned, the other will ''actively attack'' them.
* PiratesVersusNinjas: Ridley and King K. Rool (the former a SpacePirate, the latter having appeared as "Kaptain K. Rool" in ''Diddy's Kong Quest''), who can fight against [[PunnyName Greninja]] and the ninja-esque Sheik.
* PlatformActivatedAbility:
** One of the moves Banjo and Kazooie can perform references the use of Shock Spring Pads to jump higher, being effectively how they use their signature Up + B Smash attack. The pad gives them an extra boost for the jump (and it's more effective the longer the move is charged), and the pad can also cause a small amount of damage to anyone placed below it as it falls down. A clever player can even use the pad to gimp an opponent who tries to prevent falling on a pit.
** In the [[{{VideoGame/ARMS}} Spring Stadium]] stage, there are orange-colored platforms with arrow signs at the edges and one hovering in the center. By default, these platforms don't do anything and nothing special can be done while standing on them; but from time to time, they'll be powered up by the stage and colored green while shimmering. If a character jumps while standing on the platforms during this state, they'll gain a boost that not only makes them jump higher but also imbue them with a tackle that causes damage to any opponent who touches them during the jump. If that opponent already took too much prior damage, they can be potentially KO'ed with the jumping character's tackle.
* PlayAsABoss: Near the end of the "World of Light" mode, [[spoiler:the player gets to control Master Hand while fighting off waves of Puppet Fighters]].
* PoisonMushroom: In addition to the returning TropeNamer, ''Ultimate'' introduces the Fake Smash Ball, which releases a devastating explosion when it's broken. Compared to a real Smash Ball, the Fake Smash Ball has a thicker horizontal line and a thinner vertical line.
* PopQuiz: The primary gimmick of [[spoiler:the Mysterious Dimension in the Dark Realm]] is asking the player questions like "[[VideoGame/TheLegendOfZeldaTwilightPrincess Which spirit is the King of Twilight?]]" or "[[VideoGame/FireEmblemAwakening Which of these is Chrom's little sister?]]" Fighting the right spirit will allow you to proceed through the map. There are additional questions that don't lead to the boss but to other fighters.
* PostFinalBoss: A few characters' Classic Mode routes have them facing the big boss monster with an HP bar as the ''pen''ultimate fight, before the Final Round with a normal ''Smash'' character. In particular, Bowser fights Rathalos in Round 6 and [[spoiler:Mario, later Metal Mario]] in the Final Round, and Mega Man fights Galleom in Round 6 and [[spoiler:Dr. Mario, then Mewtwo (representing the final battle of ''VideoGame/MegaMan2'')]] in the Final Round.
* PowerAtAPrice: A certain type of Spirit Ability forces you to start at 30% damage, but gives you permanent stat bonuses. However, if you play as Lucario, you can utilize that 30% as extra starting power as well.
* PowerLevels:
** Global Smash Power returns from the previous game. As before, GSP is the measure of how many players you have outscored: a GSP rating of 5000, for example, means that you have a higher score than 4999 other players. GSP is used to determine matchmaking with other players in Quickplay.
** "Team Power" is the level of strength a Spirit grants your character when equipped, and can be increased as they level up.
* PowerUpLetdown: Some particularly weak Spirits such as [[VideoGame/EarthBound Buzz Buzz]] have the innate ability of starting you off at 30% damage with no benefits.
* PragmaticAdaptation: The Northern Cave stage adapts the elements of the ending of ''VideoGame/FinalFantasyVII'', including the clash between the decending Meteor and Holy. However in the original game Meteor was on a collision course with Midgar, while ''Ultimate'' changes it to being outside of the Northern Cave.
* PretenderDiss:
** King K. Rool's reveal trailer opens with King Dedede pranking Donkey Kong and Diddy Kong into thinking the big croc is outside their house. Cue the ''actual'' King K. Rool smacking Dedede offscreen.
** The November 2018 ''Smash'' Direct has Kirby use Stone to turn into a Thwomp and fall on Snake, only to then be on the receiving end of [[DeathFromAbove an actual Thwomp]].
** Banjo & Kazooie's entire opening in their reveal trailer [[CallBack throws back]] to the aforementioned trailer for King K. Rool; this time, the latter's relaxing with the Kongs, and the prankster is Duck Hunt, pretending to be the iconic bear and bird duo. Cue the ''actual'' Banjo & Kazooie falling out of the sky and landing on the dog and duck.
* ProductionForeshadowing:
** The ''Vampire Killer'' trailer featured Luigi using a new version of the Poltergust which could also fire plungers. Later, the 9/13/18 ''WebVideo/NintendoDirect'' revealed ''VideoGame/LuigisMansion3'', which also features the same Poltergust model and the plunger ability.
** The grappling hook that Joker uses in his up-special was later revealed to be a new game mechanic in ''VideoGame/Persona5 [[UpdatedRerelease Royal]]'' less than a week after his DLC launched.
* PromotedToPlayable:
** This is the first time [[Franchise/{{Metroid}} Ridley and Dark Samus]] have been playable under any circumstances.
** Both Chrom and Isabelle used to be [=NPCs=], the former as part of Robin's Final Smash and the latter as an Assist Trophy. Both are now playable fighters.
** ''Ultimate'' is also the first time a [[{{Mook}} Piranha Plant]] is playable in any game.
** If you are on the path to the True Ending in Adventure Mode, [[spoiler:you get to take control of Master Hand for one fight]].
** ''VideoGame/{{ARMS}}'', which only had Spirits, Mii Fighter costumes, and an Assist Trophy in the base game, is receiving a fully-playable character as DownloadableContent in the Fighters Pass Vol. 2. This culminated in Min-Min, who was a spirit in the base game, becoming a playable character.
[[/folder]]

[[folder: R]]
* RaceLift:
** Villager's seventh and eighth costumes are now dark-skinned, based on the tanning mechanism from ''New Leaf''. This was a late-development change, as they still had their pale skin from ''Smash 4'' in the E3 demo and promotional videos.
** Pokémon Trainer's fourth male and fourth female costumes both have light brown skin, reflecting one of the skin color options in the [[VideoGame/PokemonXandY sixth]] and [[VideoGame/PokemonUltraSunAndUltraMoon seventh]] generation games which their respective costumes are based on.
* RamenSlurp: In Min Min's reveal trailer, Captain Falcon slurps his bowl of ramen to the point where it reaches an [[MundaneMadeAwesome over-the-top level]]. Min Min herself also indulges in a bowl at the end of the trailer.
* RandomPowerRanking: The star ranking Spirits have can seem rather arbitrary. Popular characters or ones who are known to be very powerful in their home canon can be classified as Aces or Legends as expected, but so can otherwise unknowns or {{muggle}}s, and other popular figures (like [[Franchise/ResidentEvil Jill Valentine]] or the [[Franchise/SuperMarioBros Fire Flower]]) are only Novice spirits. Which spirits are Primaries and which are Supports also seems to have no real pattern, as a number of generic {{mook}}s like Goombas and [[VideoGame/DragonQuest Slimes]] are Primary spirits whereas actual main characters and extremely powerful supporting cast members are relegated to Support status.
* RedemptionDemotion: Some spirits grant different abilities when equipped than they employ during their spirit battles. For instance, equipping [[VideoGame/TheLegendaryStarfy Mermaid]] increases the power of Water and Ice attacks, which can be disappointing to anyone expecting her to gradually heal damage like during her battle.
* RedOniBlueOni: Incineroar and Greninja team up during some of Incineroar's Classic Mode stages, and they're as spot-on an example for this trope as you can get. The former's a red-furred pro wrestling tiger who loves to showboat with strong, hard-hitting moves and the latter's a blue-skinned ninja frog with a cool head who favors quick and sneaky attacks.
* ReflectiveEyes: Used in the reveal trailer for the game, where a flaming ''Smash'' logo is reflecting in the Inkling girl's eyes.
* ReplayMode: One of the new things added in Version 8.0.0 is an option in Collection to replay the Spirit Battle for any spirits you've collected, with a new system for ScoringPoints in place that scores you based on how much easier you made the battle for yourself, reducing it in various ways based on whether you used Spirits, Styles, Spirit Board Items, and such (every fight has a maximum possible score which is equal to the Spirit's power times 100, which is earned for winning with no spirits or Board items). This additionally allows you to replay battles that are exclusive to World of Light, such as Geno, Yuga, Landia, and M. Bison, without needing to play through a file to reach them again.
* RestingRecovery: The Healing Field item creates a small area that heals anyone standing inside of it.
* {{Retraux}}
** Stages originating from the first game are designed to look like they were ripped straight from a UsefulNotes/Nintendo64 with some minor touch-ups. This includes using sprites for some map features and retaining the somewhat blocky stage geometry.
** Terry's reveal trailer sources animation from several UsefulNotes/NeoGeo games, depicting spritework of various SNK characters trying and failing to grab the ''Smash'' invitation until Terry finally picks it up. It only switches to something modern for the ending when the camera zooms in on Terry striking a pose, with him switching from his sprite form to his ''Smash'' model.
** The new remix of "Tiger! Tiger!" sounds like something straight out of a retro arcade game like ''VideoGame/{{Gradius}}'' or ''VideoGame/TwinBee''
* RiseToTheChallenge: [[spoiler:The first leg of the TrueFinalBoss battle is a vertical autoscrolling platformer that constantly scrolls upward. A certain Challenge requires you to clear this segment as Ganondorf without being KO'd.]]
* RoleReversalBoss: World of Light contains a segment where you play as Master Hand, the most prominent recurring boss in the series.
* RPGElements:
** You can equip Spirits that level up as you fight and can even evolve into stronger spirits. You can also equip support Spirits to give you support abilities similar to equipping a customizable weapon or armor.
** There's a skill tree in Adventure Mode that lets you boost the power of your attacks and provide other benefits.
* RunningGag:
** During online announcements, Sakurai frequently states that [[HopeSpot he's about to talk about a new fighter]]... [[ExactWords except it's one you've recently learned about]], like the Inkling or Richter.
** Most trailers for new characters being added to ''Ultimate'', as well as all appearances of DLC Mii Fighter costumes, have a shot of the logo of ''Super Smash Bros. Ultimate'', followed by "x <their series' logo>". For characters, this has included ''Franchise/{{Castlevania}}'', ''VideoGame/Persona5'', ''VideoGame/DragonQuest'', ''VideoGame/BanjoKazooie'', ''VideoGame/FatalFury'', ''VideoGame/FireEmblemThreeHouses'', ''VideoGame/{{ARMS}}'', ''VideoGame/{{Minecraft}}'', and ''Franchise/KingdomHearts''. Mii Fighter outfits have gotten a lot more of these, including ''Persona 5'', ''VideoGame/Persona4'', ''VideoGame/Persona3'', ''Franchise/SonicTheHedgehog'', ''VideoGame/DragonQuestXI'', ''VideoGame/DragonQuestI'', ''[[VideoGame/GanbareGoemon Mystical Ninja Starring Goemon]]'', ''[[VideoGame/MegaManClassic Mega Man]]'', ''VideoGame/MegaManX'', ''Franchise/{{Pokemon}}'', ''VideoGame/{{Undertale}}'', ''VideoGame/SamuraiShodown,'' ''VideoGame/ArtOfFighting'', ''VideoGame/TheKingOfFighters'', ''VideoGame/VirtuaFighter'', "Altaïr" (''Franchise/AssassinsCreed''), ''[[VideoGame/RavingRabbids Rabbids]]'', ''VideoGame/MegaManX'', ''VideoGame/MegaManBattleNetwork'', ''VideoGame/{{Cuphead}}'', ''Franchise/{{Tekken}}'', ''VideoGame/{{Splatoon}}'', "Vault Boy" (''VideoGame/{{Fallout}}''), and "Doom Slayer" (''Franchise/{{Doom}}'').
** Nearly every character reveal trailer has someone getting killed, or at the very least injured:
*** In Ridley's reveal trailer, Ridley impales Mega Man on his tail and crushes Mario's head in his hands.
*** Simon and Richter's trailer has Luigi getting sliced by Death's scythe.
*** In King K. Rool's trailer, he swipes King Dedede away.
*** In Ken and Incineroar's trailer, the former combos Little Mac and sends him crashing into the Boxing Ring's monitor. Later, Incineroar does the same thing to Ken.
*** Hero's reveal trailer has Link getting beaten up by Dharkon possessed clones of Meta Knight and Marth, only for the Luminary to launch the two away. Likewise, the Luminary is launched away in turn by Snake, Robin and Ganondorf.
*** Banjo & Kazooie's trailer has them drop-kicking Duck Hunt, while at the end of the trailer, King K. Rool gets sent flying by their Final Smash, falls to the ground with an ImpactSilhouette, and gets trapped under a rock.
*** In Terry's trailer, [[VideoGame/FatalFury Geese Howard]] jumps off his tower in an attempt to grab the invitation, only for him to miss and plummet to his death.
*** Byleth's trailer has him getting consumed by Solon's forbidden spell of Zahras, nearly identical to how the scene plays out in ''Three Houses'', being [[FateWorseThanDeath imprisoned in an endless dark void, never to return...]] at least until Sothis intervenes.
*** In Steve's trailer, he traps Mario inside of a ''Minecraft'' cave with a Creeper, which then explodes right next to him.
*** In Sephiroth's trailer, [[BigBad GALEEM]] gets hit with this when he gets bisected vertically... [[FromBadToWorse and then "One Winged Angel" starts playing as the culprit makes himself known...]]
*** Kazuya's is probably the most gruesome, tossing Ganondorf, Captain Falcon, Pit, Min-Min, and Marth's lifeless corpses off a cliff. He also tries to dump Kirby off, but thankfully, he flies away safely.
** Trailers and screenshots from the website have a recurring theme of Villager stealing from King K. Rool, usually his crown.
[[/folder]]

[[folder: S]]
* SadisticChoice: [[spoiler:You're presented with one near the end of World of Light: Stop Dharkon, and Galeem makes ''everything'' his plaything for eternity. Stop Galeem, and Dharkon destroys ''everything''. [[TakeAThirdOption Or you could take them both on at the exact same time...]]]]
* TheSavageIndian: Mr. Game and Watch's forward smash attack has him attacking with a torch. Like all of Mr. G&W's other attacks, ''Ultimate'' redesigned its appearance to more closely resemble the game it's referencing, in this case ''Fire Attack''. As a result it originally had a Native American feather, but [[https://twitter.com/AllSourceGaming/status/1060056482664927232 this was later removed due to stereotyping]].
* SceneryPorn: Many of the classic ''Smash'' stages have been given a fresh HD makeover, so expect a lot of gorgeous backgrounds to accompany your brawls. Some notable standouts include the sprawling cityscape of Fourside, the naturally beautiful mountains of Corneria, and the sunny beach and hills of the Great Bay.
* SchizophrenicDifficulty: Challenges in World of Light aren't laid out with any particular eye for consistency. At any point, you could find a 9000-point Ace or five-digit Legend surrounded by 2000-point chaff. Fortunately, there's nothing stopping you from coming back later with a better spirit of your own to even the odds, and unless that fight was there specifically to blockade something, there's always a way around.
* SelfDeprecation:
** In King K. Rool and Banjo's trailers, Donkey Kong watches a montage of various Nintendo protagonists facing off against their rivals before switching off his TV and yawning.
** In the Nov. 1, 2018 ''Smash'' Direct, after discussing plans to develop DLC fighters through to early 2020, Sakurai is shown [[{{Beat}} sitting silently for a couple seconds]] before [[{{Workaholic}} wondering aloud if he'll ever get to take a break.]]
* SequenceBreaking: This is essentially encouraged due to the existence of the Spirit Board. There is more than one way to bypass an obstacle in a given area in Adventure Mode; for example, going through Adventure Mode normally will typically result in you hunting and acquiring Hal Emmerich to open the door to the underground laboratory, but other Spirits that are good with computers, like Megaman.EXE or Susie, can do it as well. Rocks may block your path, but any Spirit that is associated with using bomb-based weaponry can destroy it, which encompasses Spirits such as Bomb Man and Bomberman. Lip, Kammy Koopa, and Viridi can all force mushrooms to grow large enough to be walked on, granting access to Olimar. Due to the multifaceted approach to getting rid of obstacles and the fact that the Spirit Board allows you to acquire Spirits early and/or unrelated to Adventure Mode, Spirits you obtain from the Spirit Board can potentially be used to get rid of obstacles earlier than the game expects.
* SequentialBoss: The Final Rounds of several Classic Mode routes actually pit you against multiple opponents in a row. Mario and Captain Falcon must defeat Bowser, who then comes back as Giga Bowser; similarly, when Zelda defeats Ganondorf, he then transforms into Ganon. Bowser himself has the tables turned on him when Mario comes back from defeat as Metal Mario, without even a loading screen like the previous examples; likewise, Mega Man faces Dr. Mario and then Mewtwo one right after the other. Pikachu and the Pokémon Trainer battle Mewtwo as well, but it is followed by Master Hand. Finally, everyone who battles Dracula must defeat his first vampire form and his second monstrous OneWingedAngel form in succession, with no chance for recovery in between.
* SerialEscalation:
** ''Ultimate'' brings out every fighter from past installments, introduces a few new fighters on top of that, contains over ''100 stages'', and has '''800 tracks''' ('''900''' if you include things like fanfare and menu music) from each series.
** "World of Light" also does this compared to "Subspace Emissary". Tabuu had Master Hand under his control, and was able to destroy the world single-handedly. Galeem has a ''whole army'' of Master Hands, and manages to destroy the ''entire galaxy''.
* ShapedLikeItself: Battlefield has a Battlefield Form. Unsurprisingly, it's exactly the same as its normal form.
* ShoutOut:
** Fans noted that Creator/XanderMobus' narration for the overview was reminiscent of All Might in ''Manga/MyHeroAcademia''. [[https://twitter.com/XanderMobusVO/status/1064901015265132544 He didn't exactly deny that it was intentional.]]
** Among Pac-Man's many references he can pull up with one of his taunts are 8-bit versions of [[VideoGame/KatamariDamacy Prince of All Cosmos]] and [[Franchise/{{Tekken}} Heihachi]].
** During Ryu's entry on Palutena's Guidance, Viridi references his adventures in ''VideoGame/MarvelVsCapcom'' without mentioning the game's title by simply stating "super heroes".
** Luigi's Classic Mode involves fights against scary characters or characters with scary or creepy alternate costumes. One fight is against a bunch of Miis with costumes, the first three of which consist of [[WesternAnimation/TheNightmareBeforeChristmas one with devil horns, one with a mask, and a witch.]]
** A Tip about Toon Link's Down Aerial mentions that [[WesternAnimation/SouthPark if you try to dunk someone with it, you're gonna have a bad time]].%% For people that want to add Undertale: This might seem like a reference to Undertale, but it actually isn't; this Tip was already in ''Smash 4'', which came out in 2014, while UT was released in 2015.
** During Joker's presentation after the speaker details Joker's special moves, he then notes that [[Anime/DragonBallZ they aren't even their final forms.]]
** During the presentation detailing the ''Dragon Quest'' Hero, Sakurai outright mentioned [[Anime/GaoGaiGar the King of Braves]] due to Arusu's [[Creator/NobuyukiHiyama voice actor.]]
** One of Banjo & Kazooie's color palettes involves a purple winged creature alongside a mammal with blue pants. This is more than likely a nod to ''VideoGame/CrashBandicoot'' and ''Franchise/SpyroTheDragon'', which are often considered sibling series from different developers, and even cross promote.
** In Sakurai's presentation on [[VideoGame/{{ARMS}} Min Min]], he says that if you look up Spring Man online (at least in Japan), you're more likely to find images of a character from "a certain manga", referencing the character of the same name from ''Manga/{{Kinnikuman}}''.
** The end of the full trailer for Sora involves both him and Mario shaking hands with the ''Smash'' logo in the background, a reference to the iconic title screen of ''VideoGame/XMenVsStreetFighter'' with Ryu and Cyclops. It makes a lot of sense considering both ''Marvel'' and ''Kingdom Hearts'' are Disney properties, both Disney and Capcom have a long history of working together (including both companies' works now being featured in this very game), and the framing of the handshake is meant to mark a historic crossover.
* ShowDontTell: Beyond the first cutscene, most of "World of Light"'s plot is told in the way the map is changed and revealed.
* SinisterScythe: Death's Scythe is a new striking item that instantly [=KOs=] high-damaged opponents without sending them to the [[RingOut blast line]].
* SinisterSubway: [[VideoGame/Persona5 Mementos]] is a stage here. It's a corrupted version of the Shibuya subway formed as a single Palace for the general public, where walls periodically change the layout and trains speed by, potentially serving as a hazard.
* SituationalDamageAttack:
** One of the new items is a gun called the Rage Blaster, where its attacks are stronger when the user is more damaged.
** The Staff from ''VideoGame/KidIcarusUprising'' fires a beam that does more damage the further it travels before hitting a target.
** From the ''Franchise/FireEmblem'' series is a sword called the Killing Edge. Based on its increased CriticalHit probability in its home games, here it can [[SituationalSword deal twice the damage only when the sword is glowing]].
** Death's Scythe from ''Castlevania'' can OneHitKO opponents without them even being knocked past the stage boundaries, but only if their damage is high enough.
** [[VideoGame/DragonQuest Hero's]] Metal Slash can OneHitKO metallic foes.
* SkillScoresAndPerks: "World of Light" has a grid for learning new Skills that looks a little similar to the Sphere Grid from ''VideoGame/FinalFantasyX''. Skill Spheres earned from clearing Adventure Mode battles can be spent on the Skill Tree to unlock a variety of upgrades and powers that apply regardless of the equipped Spirits. Such abilities include boosting the power of your Tilts or Neutrals to giving you a second mid-air jump, giving you a second Final Smash right after using one, or giving you ImmuneToFlinching while charging Smash Attacks.
* SlasherSmile: Due to the more wider variety of expressions a character can have in battle, the villainous characters like Ganondorf, Ridley, and Wolf may sport one in any of their animations. King K. Rool is a special case, as he has one constantly, but it's not apparent immediately.
* SoLastSeason: In Simon's trailer, Corrin tries to hit him from across the stage with his forward smash (the longest-ranged non-projectile attack in ''Smash 4'') and comes up short. Simon retaliates with his whip and ''connects''. Then, in the November 1, 2018 Direct, [[VideoGame/{{ARMS}} Spring Man]] does the same thing to Simon to demonstrate the strength Assist Trophies can bring to the battle. Again, during Byleth's reveal trailer, the female version does the same thing to showcase the Areadbhar's range.
* SoleSurvivor: The only character to survive Galeem's onslaught in "World of Light"'s intro cutscene is Kirby.
* SoundtrackDissonance:
** Because music tracks from miscellaneous series only play on stages without playable characters[[note]]In addition to the Summit and Duck Hunt stages[[/note]], it is possible to have humorous stage-and-music combinations such as an epic RPG battle theme playing in a living room with cute puppies or a peppy J-Pop song playing in the lair of an evil demon dragon.
** Some spirit battles have characters where the music playing in the background isn't the character's actual theme. That said, the dissonance is downplayed, as these battles tend to have themes that evoke the feeling of those characters, if not their literal themes. For instance, [[VideoGame/SuperPaperMario Dimentio's]] battle doesn't have his theme, "The Ultimate Show", but does use a battle theme from later in the series, ''VideoGame/PaperMarioColorSplash''; along the same lines, the ''VideoGame/ShovelKnight'' spirits tend to use songs from ''Franchise/MegaMan'', as ''Shovel Knight''[='=]s soundtrack was composed as an homage to that series.
** Averted in regards to the music from ''Minecraft'' series. It was stated in the demonstration video the original game's relaxing [=BGMs=] wouldn't really fit in a fast-paced brawler[[note]]Although [[https://twitter.com/PushDustIn/status/1313038231823212545 this tweet]] implies there are other circumstances regarding why the original ''Minecraft'' music couldn't be used beyond "too relaxing"[[/note]], the franchise's music selections instead come from the spin-off games ''Minecraft Earth'' and ''VideoGame/MinecraftDungeons''.
* SpellMyNameWithAnS: The Stage 2 theme from ''Castlevania'', usually spelt "Stalker," is spelled "Starker" in this game.
* StandardFemaleGrabArea: ZigZagged. Female characters (as well as male characters that share animations with them, such as male Miis, Male Villagers, Inkling boys, and even Marth) are much more likely to be grabbed by the arm, while other characters are more likely to be grabbed by the neck or the chest. In some cases (such as Lucina), this is highly downplayed, with a defensive posture implying that they reached out an arm to try and block when they got grabbed (which is also the case for a few male characters, such as Ryu), but for some characters (such as Peach, Isabelle, and, interestingly, Bayonetta), it's played much straighter, with them being simply held by the wrist with the rest of their body being at arm's length. However, there are a few exceptions such as Samus, who actually gets grabbed by the chest, and female Robin, who simply gets grabbed by the neck. Also all examples could be seen as {{Downplayed}} since grabs can be escaped by button-mashing. However, having "thrash to escape" as the only option (and putting its level of incapacitation on the exact same level as grabs that take the form of a NeckLift) means that it's still an example.
* StealthPun:
** There are many characters in the game that aren't in the game physically, but rather take the bodies of the fighters. Basically, they aren't present in the game, but they are there in "spirit", which is what they're called in-game.
** The new remix of "[[VideoGame/DonkeyKongCountry2DiddysKongQuest Crocodile Cacophony]]" contains a few bars from the game's opening theme, which is titled "K. Rool Returns"; an apt descriptor of his appearance in ''Ultimate'' after a decade of absence.
** Not so much in the Japanese version, but for English speakers, it could take a bit for the ''Anime/GaoGaiGar'' reference in Hero's showcase video to sink in, as the Japanese words for "brave" and "hero" are said the same (''yuusha'').
** The reveal trailer for Banjo & Kazooie starts off almost exactly the same as the King K. Rool trailer, which shows off images of various heroic characters with their rivals, with the second including DK and K. Rool. While at first it just seems like a fun CallBack, Banjo's trailer still fits the theme, as the duo are currently owned by Microsoft, a "rival" to Nintendo.
** In the opening cutscene of World of Light, Galeem absorbs his army of Master Hands so that he can shoot his instant-death light beams. You could say that "many hands make light work".
* StoneWall:
** Fully leveled up, the Absolutely Safe Capsule provides 10,000 additional defense power and no additional offensive power.
** Any primary spirit can be nudged towards by going to the dojo with the "Brick Wall" style, which greatly increases defense and decreases offense. Combine with a fully leveled Absolutely Safe Capsule, and many attacks on you will do less than 1% damage, though your own attacks won't be too powerful either.
* StrongAndSkilled: Legend spirits are incredibly powerful, and there a couple that have 3 slots such as [[Franchise/{{Castlevania}} Soma Cruz]], [[VideoGame/GoldenSunDarkDawn Isaac]], and [[VideoGame/{{Bayonetta}} Rodin the Infinite One]].
* StylisticSuck: The ''Minecraft'' characters all have the stiff, jerky LimitedAnimation from the original game, which contrasts with the smooth and detailed animations of everyone else (aside from Mr. Game & Watch).
* SuddenlyVoiced: Princess Zelda mostly. Along with Fox, Marth, and Pit, she is given a voiced line in the opening cutscene for the "World of Light" Adventure mode, as opposed to being a SilentProtagonist like in ''Brawl's'' Subspace Emissary mode. While all four were voiced in their own games, this marks the first time that Zelda has spoken in ''Smash'' at all, and serves as the first time that an incarnation of ''Zelda'' other than that from ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has had spoken dialogue.
* SuddenNameChange: Some tracks from ''Melee'', which were named after the stage they played on, have had their names changed to match the songs they're based upon due to the new allowment of all songs to be played on a corresponding series stage. For example, the Fountain of Dreams track is now named "Gourmet Race (Melee)", while the Corneria track is renamed "Star Fox Medley".
* SuperMovePortraitAttack:
** When a character initiates a Final Smash, it is accompanied by their portrait appearing on the side of the screen.
** When Joker summons Arsene while standing still and it's a one-on-one battle or everyone else is a CPU, one appears on the screen.
* SupernaturalGoldEyes: When a fighter successfully pulls off a perfect shield (releasing the shield as soon as an attack connects), their eyes flash yellow for a second.
* SuspenderSnag: Mario gets his overalls strap hooked on Sephiroth's Masamune in his reveal trailer as part of a BaitAndSwitch gag.
* SwapFighter: While Shiek, Zelda, Samus, and Zero Suit Samus remain as separate characters after ditching their swap mechanics in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', the Pokémon Trainer returns with their original swap mechanic between Charizard, Squirtle, and Ivysaur intact. On top of that, Pyra and Mythra are added as part of the second fighters pass and they fight by shifting between one another.
[[/folder]]

[[folder: T]]
* TacticalRockPaperScissors: Primary Spirits are divided into four types: Attack, Grab, Shield, and Neutral. Attack beats Grab, Grab beats Shield, and Shield beats Attack, while Neutral has no advantages or disadvantages. Fans of ''Franchise/{{Pokemon}}'' will note that the colors each type is associated with match the Fire-Grass-Water triangle in that series; the colors also follow the same order as in ''VideoGame/FireEmblemHeroes'' and ''VideoGame/EternalDarkness''.
* TakeAThirdOption: [[spoiler:If you beat Galeem in the final battle, Dharkon instantly capitalizes to take down his nemesis and consume the universe in darkness. If Dharkon is defeated, Galeem finishes him off and engulfs everything in light. So how can the heroes win? Take on both at once and kill them both at the same time.]]
* TakeThatAudience: Not necessarily an active insult, but Sakurai's remarks in Terry's video presentation about preferring fun characters over relevancy and younger generation players not necessarily understanding his use of fighting game lingo did feel like he was definitely aware of the less than enthusiastic reaction the character received in the West.
* TeleportSpam:
** One of the many Pokémon one can summon from the Poké Ball is Abra, which will float over to opponents and spam Teleport, taking nearby fighters with it and potentially offstage.
** Master Hand, Crazy Hand, Marx, Galeem, and [[spoiler:Dharkon]] all have moves where they rapidly teleport themselves several times.
* TemporaryOnlineContent: To celebrate Sephiroth's inclusion, players were able to play a limited-time event called the Sephiroth Challenge, pitting them against a unique boss version of Sephiroth on the Northern Cave stage. It was available December 17-22nd, 2020 and players who completed the challenge were able to unlock Sephiroth and his stage before his official release on December 22nd. It is still possible to play if the player did not update to version 10.1.0 (the update that unlocks Sephiroth for everyone else).
* ThisBananaIsArmed: This game introduces a new item called the banana gun. [[LethalJokeWeapon It looks like an ordinary banana, but it fires a single, powerful bullet before turning into a banana peel.]]
* ThisIsUnforgivable: Viridi's never been a fan of humans, but she gets especially outraged when she learns that Mewtwo was created through genetic experimentation and swears to never forgive them.
* TokenGoodTeammate: In Spirit Battle where you're given a CPU ally, (usually as a WeCannotGoOnWithoutYou scenario as you have to act as their bodyguard) they're actually puppet fighters on your side as shown by their eyes in Story Mode.
* TookALevelInBadass:
** Peach (and Daisy)'s Toads function the exact same in ''Ultimate'' as in previous installments, but now appear more confident. Whereas they looked like they were being used as human shields in prior games, they jump out to protect their Princess instead. They're also now a part of their Princess' throw animation.
** In previous games, Master Hand and Crazy Hand were relatively predictable opponents that didn't do much more than flick, slap, and punch you around. They also only had three moves that they joined forces to pull off which are laughably easy to avoid. In ''Ultimate'', both hands gain a wide array of powers both individually and together, thus making their Classic Mode fights go from a moderately difficult battle to an absolute '''nightmare''' to complete without dying even once.
* TrailersAlwaysSpoil: This line was zigzagged several times in the pre-release promotional cycle.
** It was averted entirely with the massive "Everyone is Here" mural, which was constantly updated with each new character announcement, shuffling around the positions of previous characters in the meantime. As a result, it was a lost cause trying to use it to predict newcomers.
** It was also averted with certain character reveal trailers; some of them, including Isabelle's and Joker's, did not open with the ''Smash'' logo when they were first broadcast, hiding their nature as character announcements for this game until TheReveal was dropped at the trailer's climax.
** It was played straight when the August 8, 2018 Direct revealed ''VideoGame/MonsterHunter''[='=]s Rathalos and ''Franchise/{{Castlevania}}''[='=]s Dracula, showing them being fought in arenas that had no place on the website's Stages section and were not referenced anywhere else, implying that the game would have proper boss fights akin to ''Brawl''[='=]s Subspace Emissary mode.
** On a related note, the developers technically averted this some more in the same Direct by showing the main menu but blurring out the big green option. However, eagle-eyed fans were able to figure out its name (if not its details) "Spirits" long before it was officially revealed in the last Direct.
** Certain stage names in pre-release demos hinted at possible future inclusions. For instance, Kongo Jungle from ''Melee'' was renamed to Kongo Falls, making many fans realize that the ''64'' Kongo Jungle was returning.
* TrueFinalBoss: Unless you make a concerted effort to avoid that fate, your final defeat of Galeem [[spoiler:or Dharkon on The Final Battle map will simply lead to the other one wiping out all of existence instead.]] To reach the true ending, you need to [[spoiler:prevent either Galeem or Dharkon's forces from completely overwhelming the other side on The Final Battle map.]] If you pull things off right, [[spoiler:you'll free Master Hand and Crazy Hand from Galeem and Dharkon's control and [[PromotedToPlayable play as Master Hand in a Mob Smash]] to clear the way to the true final gauntlet, which consists of a RiseToTheChallenge platforming segment, a BossRush, and the true final battle with [[DualBoss both Galeem and Dharkon at once]].]]
[[/folder]]

[[folder: U]]
* {{Understatement}}: One of the loading screen tips states that ''VideoGame/StarFox2'', Wolf's debut game, got delayed "a bit". "A bit" in this case being 20 years.
* UnexpectedlyRealisticGameplay:
** Some characters whose actual in-universe abilities are unsuitable for real combat (or who can't go toe-to-toe with cosmic beings) end up not doing much of anything against Galeem's onslaught, such as the Inklings (who try to hide in ink and fail miserably), Snake (who tries to hide in a box, to no avail), Wii Fit Trainer (who ineffectively does yoga poses), and the Villager (who simply panics). The Duck Hunt Dog, being just a normal dog, also panics and freezes while the duck tries fruitlessly to carry him to safety.
** During the final battle in World of Light, [[spoiler:Dharkon and Galeem are going all-out against each other with their remaining forces; if you focus on one of them too much, the other will use the opportunity to catch everyone off-guard and kill them]].
** Galeem one-shots all life in the universe...but the attack used to do so requires both the sacrifice of his entire present army for power and 20 seconds of uninterrupted charge time. As such, he only ever gets the chance to use it once between the fighters not giving him the prep time for it [[spoiler:and having to use his army to fight Dharkon's.]] Unlike Tabuu, he can't even use a watered down version in his boss fights. [[spoiler:Dharkon's ending implies he has a similar attack with the same drawback.]]
* UnexpectedShmupLevel: The MinigameCredits in Classic Mode has you riding a Respawn Platform while armed with a Super Scope, shooting at the names in the credits for the chance to earn bonus items.
* UnexplainedRecovery: ''World of Light'' offers no in-universe explanation for the presence of the DLC characters and why they aren't ever shown being under or being released from Galeem's [[spoiler:or Dharkon's]] control. It's up to the player over whether they somehow managed to weather out Galeem's initial onslaught like Kirby, were indeed vaporized and captured and were simply rescued off-screen, just showed up out of complete nowhere, or whatever other explanation one might come up with. It's especially notable in the cases of Min Min, Pyra, and Mythra as all three were previously shown to be Spirits, only to show back up alive and well to help everybody else. Hero and Sephiroth's reveal trailers don't help the case, as they showcase DLC characters as part of the events of ''World of Light''.
* UnrealisticBlackHole: The appropriately-named Black Hole item sucks everything — items, enemies, projectiles, etc. — into its center. Only the player who activated the item is immune from this. Trying to knock away a person being sucked into the black hole will only have them be pulled back.
* UnskilledButStrong:
** Akuma has bar-none the best Attack stat of any Spirit in the game, with respectable Defense. [[VanillaUnit However, he lacks both a Primary Ability and Support Slots]] to compensate for his high raw power.
** [[spoiler:Galeem and Dharkon's Spirits have zero Support Slots and Abilities that are only effective in Adventure Mode. However, what they lack in flexibility and utility, they make up for in sheer power, sporting a whopping 13,000+ Power rating, higher than any other Spirit.]]
[[/folder]]

[[folder: V]]
* VanillaUnit: In The World of Light, the player must collect spirits that they can equip to power up their fighters. They come in two kinds: primary spirits, which boost stats and have slots to equip secondary spirits to, which have bonus effects such as starting battles with a certain item equipped. Some primary spirits have no slots, but they have higher stats to compensate.
* VariableMix: When playing on the New Donk City Hall stage, the various members of the New Donk City Players, as well as Mayor Pauline, float in on platforms. Touching them will activate that member's instrument, including Pauline's singing voice, in "Jump Up, Super Star!" or the band's cover of the famous ''Super Mario Bros.'' Ground Theme, if either of those songs are playing.
* VersusCharacterSplash: Before each battle, a dramatic display of each fighter in the bout is thrown up as the loading screen, complete with glinting eyes and smoldering embers.
* VideoGameCrueltyPotential: Certain spirit battles can be a fountain of this. For example, you can fight [[VideoGame/FireEmblemGenealogyOfTheHolyWar Sigurd]] with a character that has [[PlayingWithFire a fire attack]] (such as Roy, Zelda, or especially Robin) and [[spoiler:potentially reenact his PlotlineDeath at the hands of Arvis.]] Or if you want to feel like a real dastard, you can fight Sigurd and Seliph together and KO them both the same way.
* VideoGamePerversityPotential: The 3.0 update added a LevelEditor. Without hesitation, the internet being what it is, immediately started creating the most audacious levels imaginable.
* VileVillainSaccharineShow:
** The ''Smash Bros'' games are known for their lightheartedness and chaotic fun that even the bad guys get to join. Then there's Galeem, an EldritchAbomination that manages to destroy all but one character in its vicinity, making it more threatening than [[VideoGame/SuperSmashBrosBrawl Tabuu]] (who was already very powerful, considering what they did), [[spoiler:and Dharkon, who looks even more terrifying than Galeem]].
** Ridley and Sephiroth are portrayed within the game and without as much more dire and serious threats than the other playable villains. This is made clearest in their {{Establishing Character Moment}}s in their reveal trailers. Ridley's trailer is staged like a science ficture horror movie; he "kills" Mario offscreen and Mega Man onscreen, then taunts Samus with Mario's hat after revealing himself. His attacks have far more savage and brutal-looking animations than almost any other fighter in the game, featuring a reference to his CutscenePowerToTheMax attack from ''Brawl'' where he grinds Samus along a wall and a potential impalement in his down special, and his damage output is among the highest of any character, giving the overall impression that you're fighting for your life. Sephiroth, meanwhile, is introduced by [[AlwaysABiggerFish cleaving Galeem in half]] and proceeding to wipe the floor with the rest of the cast, including a scene where he appears to [[ImpaledWithExtremePrejudice impale Mario through the chest with the Masamune]]. If he wins a match, his results screen is set against a flaming backdrop reminiscent of the Nibelheim Incident--and adding to the solemn atmosphere, nothing more than the sounds of fire is heard after his victory fanfare.
* VillainTeamUp: Found in the true final battle in World of Light, as [[spoiler:both Galeem and Dharkon will team up to defeat the fighters, but also subverted as their attacks hurt each other and, if one gets stunned, the other will gladly hit it while it's down for massive damage]].
[[/folder]]

[[folder: W]]
* WeaponOfXSlaying:
** The Assist Killer ability is given by a handful of Legend Supports, which specifically boosts damage dealt to Assist Trophies.
** The Metal Killer Ability, given from both Support Spirits and the Skill Tree, boosts damage inflicted to Metal characters.
** Giant Killer from Support Spirits boosts damage against Giant characters.
** [[spoiler:Galeem's unique Ability, Bane of Darkness, boosts damage against any Dharkon-aligned Spirits and Fighters in Adventure Mode. Likewise, Dharkon's Ability, Bane of Light, boosts damage against any Spirit or Fighter possessed by Galeem.]]
* WhamLine:
** The E3 2018 trailer, which immediately follows [[WhamShot Snake's return]]:
--->'''EVERYONE [[TheBusCameBack IS HERE!]]'''
** And for long-time fans, an even bigger one comes after Ridley ferociously tears through the bridge that Samus was on:
--->RIDLEY HITS THE BIG TIME!
** One [[JustForPun last surprise]] from a somewhat unexpected source:
--->'''Morgana:''' We've been invited... ''invited to steal the greatest treasure of all!'' ''(Joker brandishes an envelope with ''Smash''[='=]s signature logo stamped on the wax seal)''
** During the E3 2019 presentation, some old friends finally return to Nintendo consoles:
--->BANJO-KAZOOIE ARE RARING TO GO!
** The Mii costumes seen in Banjo & Kazooie's presentation don't seem like anything too special, until the last one...
--->[[VideoGame/{{Undertale}} Now Entering [A]: Sans]]
** A wham ''sound'', of all things: in the trailer revealing the third DLC fighter in Fighters Pass Vol. 2, the heroes are beaten down by Galeem, but before he can unleash his light, he's suddenly [[SingleStrokeBattle bisected down the middle]]...and then the dreaded timpani and violins of [[OminousLatinChanting "One-Winged Angel"]] start to play, heralding the arrival of [[VideoGame/FinalFantasyVII Sephiroth]].
** For the final character presentation, a dream came true for a lot of fans:
--->SORA IS FINALLY HERE!
* WhamShot:
** The teaser trailer at the end of the Nintendo Direct on March 2018 is a big one for fans of the ''Smash Bros'' series. It starts out like the first ''VideoGame/Splatoon1'' trailer with Inkling Boy and Inkling Girl playing Turf Wars in an all-white environment before it goes dark. Inkling Girl turns around and sees in StunnedSilence what appears to be fire, but [[ReflectiveEyes the reflection in her eye]] becomes a clear view of the iconic ''Super Smash Bros.'' logo, revealing that ''Smash'' is coming to Nintendo Switch, and that Inkling is first new character to join the roster.
** Like the announcement trailer for ''4'' featuring ''Animal Crossing's'' Villager, most of the character reveal trailers either start off with the series logo opening or, whether that's present, have the newcomer holding an invitation to be added to ''Super Smash Bros''. Among the ones who obtain invitations are Terry Bogard from ''Fatal Fury/King of Fighters'', Pyra (and Mythra) from ''Xenoblade Chronicles 2'', and Isabelle from ''Animal Crossing''.
** The first Fighters Pass DLC character is revealed in the style of its game, which leads to fans being caught completely off guard when [[VideoGame/Persona5 Joker]] shows off his ''Smash'' invitation.
** The character count trailer mostly showed the expected returning characters from ''4'', the possibly-in-jeopardy-due-to-being-third-party characters Ryu, Cloud, and Sonic, previously-confirmed newcomer Inkling, the expected [[TheBusCameBack return of the Ice Climbers]], the surprise return of the Pokémon Trainer (and by extent, Squirtle and Ivysaur)... and then the music cuts out, and Snake, a character nobody thought was coming back after his absence from ''4'', disengages his camouflage. Then further returning characters were revealed, such as Pichu, Young Link, and Wolf, to truly show that "Everyone is here".
** The entire roster on a cliff, overlooking a new enemy called Galeem flanked by an ''army of Master Hands''. Then, Galeem unleashes beams of light that disintegrate most of the roster, except Kirby.
** [[spoiler:After Galeem's defeat, the sky cracks open to reveal Dharkon with an army of Crazy Hands in tow.]]
** [[spoiler:After freeing the true Master Hand and Crazy Hand, the next match starts to reveal that, for the first time in the franchise (barring unofficial methods), you're playing as the big white glove himself.]]
** The end of the E3 2019 presentation provides a one-two punch; the first few shots of the trailer are a repeat of the Heroes vs. Villains pictures from the King K. Rool reveal trailer. The second punch? A [[VideoGame/BanjoKazooie Jiggy]] being thrown into Donkey Kong's house while he's chilling out with Diddy and King K. Rool. Anyone who recognized that iconic puzzle piece knew what was coming next: Banjo & Kazooie are coming to ''Smash'', and are finally making their grand return to a Nintendo home console after ''almost 20 years''.
** When presenting the [=DLC=] Mii costumes during Banjo & Kazooie's demonstration, everything looked like standard fare, then "'''[[VideoGame/{{Undertale}} [=MEGALOVANIA=]]]'''" starts to play, and we get to see a Mii costume of Sans.
** In the 77th Fighter Reveal Trailer, Mario has been flung into a dark, enclosed space, surrounded by glowing red eyes. All of a sudden, part of the wall is broken down, and in the light that shines through the hole we can make out [[VideoGame/{{Minecraft}} a familiar blocky form]].
** The penultimate fighter's trailer shows Ganondorf's dead body being carried by someone who is obscured, only for an overhead shot to show that person approaching a pit of lava, mirroring the ending of ''VideoGame/Tekken7'''s story mode and clueing everyone in that the fighter is [[Franchise/{{Tekken}} Kazuya Mishima]].
** The very last fighter is revealed after Mario throws a fireball towards something, only for it to turn into [[Franchise/KingdomHearts a large key]] with a [[WesternAnimation/MickeyMouse VERY familiar logo]] attached to it...
* WhatHappenedToTheMouse:
** Zig-zagged with the fate of Luigi in the Simon/Richter reveal trailer. After being reaped by Death, his ghost is never shown re-entering his body (Carmilla scares him just as he's trying to do so, and the last we see or hear of him is his scream from the exterior of Dracula's castle). Nintendo UK's twitter tried to assure fans that Luigi was okay, but some remain skeptical.
** A number of stage cameos (most notably on [=KoF=] Stadium) and Mii Costumes lack corresponding Spirits, leaving the question of the fates of those characters.
* WholePlotReference: The reveal trailers for King K. Rool and Banjo-Kazooie play the exact same way. Donkey Kong and Diddy Kong wake up and see someone familiar out the window. The character outside turns out to be impersonated by another character who laughs about it, only for the character they impersonated to attack them in retribution. K. Rool does this to King Dedede and Banjo & Kazooie does this to Duck Hunt.
%%** Some Classic Mode routes were basically this to a character's game or entire series.
* AWildRapperAppears: This game's [[https://www.youtube.com/watch?v=zO5l63g4ijc remix]] of [[VideoGame/DonkeyKongCountry1 Gangplank Galleon]] unexpectedly has a rap verse snuck into it, turning the theme into something of a VillainSong for King K. Rool. Also doubles as IndecipherableLyrics.
* TheWorfBarrage:
** In Sephiroth's reveal trailer, Cloud caps off his duel with him by using his Omnislash Ver. 5 limit break, which has [[Anime/FinalFantasyVIIAdventChildren killed Sephiroth before]]...but it prompts the latter to transform into his Safer form.
** Sakurai used Captain Falcon's Falcon Punch [[MemeticMutation of memetic legend]] in Byleth and Kazuya's gameplay trailers to demonstrate that their respective super-armored attacks can [[NoSell plow right through it.]]
* TheWorfEffect: Several character reveal trailers have newcomers show up to beat an established fighter.
** Ridley impales Mega Man with his tail and punctures Mario's neck.
** Simon Belmont banishes Death after the reaper ''kills'' Luigi with a single swing of his scythe.
** Soon after, Richter saves his wounded ancestor from one of Dracula's fireballs.
** K. Rool wallops Dedede for impersonating him and gets a flabbergasted EyePop from his old nemeses.
** Happens twice in the last base reveal: Ken beats up Little Mac... and then faces the same fate from Incineroar.
** In "World of Light", ''everyone but Kirby'' gets Worfed, Kirby only escaping thanks to the Warp Star's warping abilities.
** Piranha Plant leaves Luigi and multiple Yoshis rendered dizzy. When Mario attempts to confront it, Piranha Plant swiftly dodges the attack and slams Mario off-screen.
** The fact that even ''Tabuu'' is found as a Spirit in "World of Light" seems to indicate that not even he and his minions were any match for Galeem. Master Core's various phases can also be found as Spirits, implying Galeem can overpower him too.
** Link gets tired up trying to fend off Dharkon's copies of Marth and Meta Knight, but Eleven rides in on horseback to save him from the sticky situation.
** Later, when Eleven himself gets knocked out by three other copied fighters, the other Heroes of ''Dragon Quest'' (Eight, Solo, and Arusu) step in to back him up.
** Banjo and Kazooie literally stomp the Duck Hunt duo and bury K. Rool under a big rock in a king-shaped hole in the ground.
** Kid Cobra and Twintelle are easily defeated when Min Min decides to show up to grab the ''Smash'' invitation.
** Happens to ''Galeem'' in Sephiroth's reveal trailer, wherein Sephiroth cleanly cleaves Galeem in half like it was nothing before fighting the ''Smash'' roster.
** Kazuya in his trailer beats Ganondorf, Captain Falcon, Pit, Min Min and Marth badly off-screen before throwing them to a volcano.
* WorldHealingWave: [[spoiler:Killing Galeem and Dharkon at the same time unleashes one. After that, every single spirit goes up in a spire of flame to return to the real world as they wanted.]]
* WorldOfChaos: The world Galeem creates after atomizing the universe is a utopian, organized world filled with normal-looking things you'd expect to see such as forests, cities, oceans, glaciers, and jungles amongst other things. The world that Dharkon creates on the other hand? ''Not so much''. The Dark Realm is a messed up, chaotic dimension where the landscape is completely mangled and littered with giant gears, ruined buildings, and other nonsensical architecture with bright unnatural colors illuminating the place. The Mysterious Dimension takes this up to eleven, as the subworld is nothing more than a random mishmash of destroyed objects from other games. This includes cherry blossom trees, airplanes, warp pipes, a pirate ship, bubbles, and train tracks, all of which circle around a gigantic black hole.
* WorldWreckingWave: [[spoiler:Killing either Galeem or Dharkon in the final map allows the other one to unleash one of these to obliterate the fighters (and their rival) and conquer everything.]]
* WritingAroundTrademarks
** When discussing Ryu, Viridi mentions that he's fought "superheroes" before. This is referencing his appearances in the ''VideoGame/MarvelVsCapcom'' series without actually mentioning Creator/{{Marvel}}.
** In an example that doesn't have to do with copyright or trademarks, new [[UsefulNotes/EntertainmentSoftwareRatingBoard ESRB]] rules went into effect in 2020 that banned M-rated games from being promoted alongside non-M rated games. This prevented promotional material for ''Ultimate'' from naming M-rated games, which Nintendo got around by replacing the "''Super Smash Bros.'' × <game title>" template that marks the introduction of a new franchise to ''Smash'' with "''Super Smash Bros.'' × <character name>", with the character name styled like the logo of the series. Some notable affectees of this rule include Mii Costumes for [[Franchise/AssassinsCreed Altair]] and [[Franchise/{{Doom}} Doom Slayer]].
** One of Sora's battles in his Classic Mode route has him fighting Cloud inside the Coliseum, which is a MythologyGag to a boss fight in ''Kingdom Hearts''. The stage is standing in for the Olympus Coliseum without directly referencing ''WesternAnimation/{{Hercules}}''.
[[/folder]]

[[folder: Y]]
* YourPrincessIsInAnotherCastle: [[spoiler:It seems like you've defeated Galeem, and you are right. However, the sky cracks open to reveal Galeem's counterpart Dharkon and his army of Crazy Hands, meaning that your adventure is far from over.]]
* YourSizeMayVary: Bowser [[http://www.ssbwiki.com/Bowser_(SSBU)#Trivia noticeably shrinks]] between normal gameplay and the No Contest screen, being nearly as tall as Peach, rather than a foot-plus higher than her. Likewise, Bayonetta [[http://www.ssbwiki.com/Bayonetta_(SSBU)#Trivia noticeably grows]] during the same transition, going from shorter than Ganondorf to outgrow him.
* YourSoulIsMine: Death rends poor Luigi's soul from his body in Simon's trailer. Luckily for Luigi, [[BigDamnHeroes Simon wasn't having any of it]].
[[/folder]]

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