History SuperDrowningSkills / VideoGames

24th Sep '17 2:53:06 PM Dere
Is there an issue? Send a Message


** Adverted in the Dic cartoons. Among the many deviations from the games is Sonic being able to swim.

to:

** Adverted in the Dic [=DiC=] cartoons. [[CriticalResearchFailure Among the many deviations from the games is Sonic being able to swim.swim]].
30th Aug '17 3:55:52 PM LucaEarlgrey
Is there an issue? Send a Message


** Most games had this problem. ''Franchise/{{Castlevania}} [[VideoGame/CastlevaniaI I]]-[[VideoGame/SuperCastlevaniaIV IV]]'' would kill you instantly if you fell into water. ''[[VideoGame/CastlevaniaBloodlines Bloodlines]]'' would kill you if it was [[BottomlessPits Bottomless]], and do serious damage if you ended up with water above your head.

to:

** Most games had have this problem. ''Franchise/{{Castlevania}} [[VideoGame/CastlevaniaI I]]-[[VideoGame/SuperCastlevaniaIV IV]]'' would will kill you instantly if you fell into water. ''[[VideoGame/CastlevaniaBloodlines Bloodlines]]'' would will kill you if it was it's [[BottomlessPits Bottomless]], and do serious damage if you ended end up with water above your head.
21st Aug '17 9:15:06 AM Rotpar
Is there an issue? Send a Message

Added DiffLines:

* In ''{{VideoGame/Foxhole}}'''s Early Access alpha, bodies of water are less deadly pools to drown in and more ''bottomless pit''. You die but the game shows you plummeting off the map.
14th Aug '17 1:54:21 PM Dere
Is there an issue? Send a Message


** ''WesternAnimation/SonicSatAM'' is one of very few times that averts this. In ''Warp Sonic'', Sonic jumps into the lake to see what is up with the power rock (which was stolen by Griff), and it turns out he can swim just fine.

to:

** ''WesternAnimation/SonicSatAM'' Adverted in the Dic cartoons. Among the many deviations from the games is one of very few times that averts this. In ''Warp Sonic'', Sonic jumps into the lake being able to see what is up with the power rock (which was stolen by Griff), and it turns out he can swim just fine.swim.
3rd Aug '17 8:31:49 AM morenohijazo
Is there an issue? Send a Message


* In ''Videogame/TheTalosPrinciple'' the main character cannot travel into any body of water, or for that matter beyond the general area of play, without the screen becoming glitchy and the voice of Elohim reading the first lines of Genesis to you repeatedly. Should this persist too long, you will instantaneously die and respawn. This can be explained because the main character is a robot and there is NoWaterProofingInTheFuture, or that the game world is deliberately designed to feel false and overly restrictive, as to make the player feel trapped.
1st Aug '17 10:03:36 PM HawkbitAlpha
Is there an issue? Send a Message


* The heroes of the ''VideoGame/GrandTheftAuto'' games, who are amongst other things highly skilled speedboat racers, can't swim. This seems to be a common problem in their world, where even the most lavishly appointed swimming pool is about two feet deep. The manuals say oil spill, shark attacks, blah blah blah. [[VideoGame/GrandTheftAutoSanAndreas CJ,]] [[VideoGame/GrandTheftAutoViceCityStories Vic,]] [[VideoGame/GrandTheftAutoIV Niko,]] [[VideoGame/GrandTheftAutoIVTheLostAndDamned Johnny,]] [[VideoGame/GrandTheftAutoIVTheBalladOfGayTony Luis,]] [[VideoGame/GrandTheftAutoV Franklin, Michael, and Trevor,]] however, all avert this trope.

to:

* The heroes of the earlier ''VideoGame/GrandTheftAuto'' games, who are amongst other things highly skilled speedboat racers, can't swim. This seems to be a common problem in their world, where even the most lavishly appointed swimming pool is about two feet deep. The manuals say oil spill, shark attacks, blah blah blah. [[VideoGame/GrandTheftAutoSanAndreas CJ,]] [[VideoGame/GrandTheftAutoViceCityStories Vic,]] [[VideoGame/GrandTheftAutoIV Niko,]] [[VideoGame/GrandTheftAutoIVTheLostAndDamned Johnny,]] [[VideoGame/GrandTheftAutoIVTheBalladOfGayTony Luis,]] [[VideoGame/GrandTheftAutoV Franklin, Michael, and Trevor,]] however, all avert this trope.
29th Jul '17 1:37:01 PM nombretomado
Is there an issue? Send a Message


* In ''Circus Caper'' for the NintendoEntertainmentSystem, falling in the water is an automatic GameOver.

to:

* In ''Circus Caper'' for the NintendoEntertainmentSystem, UsefulNotes/NintendoEntertainmentSystem, falling in the water is an automatic GameOver.
16th Jul '17 1:05:45 PM Piterpicher
Is there an issue? Send a Message


** ''{{Populous}}'' did the same, followers and enemies drown in any form of water. Some levels either used fatal water, but others simply made it harmful (making the flood ability less powerful since the AI would almost instantly recover.) Swamps were always instant kill.
** ''All'' water in the SNES {{Populous}} game was harmful, and never fatal except Swamps (which aren't technically "water"). Water gradually reduces a unit's population (all of those guys on the screen repesent groups of people). When population = zero, the "guy" disappears. If a very-low population unit drops in the water for whatever reason, it merely ''looks'' like the water is fatal. Obviously, in some map types, the environment (and water) kills quicker than in other maps (namely the Snow and Ice maps vs Grassy Plains).

to:

** ''{{Populous}}'' ''VideoGame/{{Populous}}'' did the same, followers and enemies drown in any form of water. Some levels either used fatal water, but others simply made it harmful (making the flood ability less powerful since the AI would almost instantly recover.) Swamps were always instant kill.
** ''All'' water in the SNES {{Populous}} ''VideoGame/{{Populous}}'' game was harmful, and never fatal except Swamps (which aren't technically "water"). Water gradually reduces a unit's population (all of those guys on the screen repesent groups of people). When population = zero, the "guy" disappears. If a very-low population unit drops in the water for whatever reason, it merely ''looks'' like the water is fatal. Obviously, in some map types, the environment (and water) kills quicker than in other maps (namely the Snow and Ice maps vs Grassy Plains).
25th Jun '17 8:52:40 PM Axelmania
Is there an issue? Send a Message

Added DiffLines:

*in WarcraftII Tides of Darkness if a mage casts a BalefulPolymorph which changes living beings into sheep (if over land) targets a dragon or Griffin Rider over water, the sheep is never shown, it instantly drowns. No units in a sunk transport ever survive, not even unarmored units like peasants or mages. Or the many people presumably manning battleships or dreadnoughts.
29th May '17 9:19:54 PM nombretomado
Is there an issue? Send a Message


** Most {{Sierra}} adventure games were very unfriendly in this regard. Laura Bow and Roger Wilco also had their fair share of either drowning deaths or being attacked by something living in a body of water anytime they got close to it.

to:

** Most {{Sierra}} Creator/{{Sierra}} adventure games were very unfriendly in this regard. Laura Bow and Roger Wilco also had their fair share of either drowning deaths or being attacked by something living in a body of water anytime they got close to it.
This list shows the last 10 events of 380. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=SuperDrowningSkills.VideoGames