History SuperDrowningSkills / VideoGames

10th Dec '16 6:04:44 PM Berrenta
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* Most Lizards in ''VideoGame/{{Nibblers}} will drown instantly if they are over a water tile. Exceptions include Turtles and Crocodiles (can swim), Mud Lizards (only appear on a mud tile, and would retreat into the mud pending a cascade), and Blizards (will [[AnIcePerson freeze water tiles into ice tiles]] if they cross one).
3rd Dec '16 1:49:30 AM Korodzik
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* In ''Arc Doors'' for the Commodore 64, the protagonist is a frog and yet drowns instantly on contact with water. This is justified in the intro--when an evil wizard transformed the protagonist into a frog, he made sure to take away his swimming abilities as well.
21st Nov '16 8:29:56 AM Morgenthaler
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* ''HiddenAndDangerous'' handles this in the worst possible method ever. Depending on the ''level'' you can freely move in waist deep water, or will die if you're so much as ankle deep.

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* ''HiddenAndDangerous'' ''VideoGame/HiddenAndDangerous'' handles this in the worst possible method ever. Depending on the ''level'' you can freely move in waist deep water, or will die if you're so much as ankle deep.



* ''LittleBigAdventure''. It's amazing how the hero doesn't drown when stepping into small patches of water that can be found in caves, or when walking in the rain without an umbrella. Then again, not being able to swim did not prevent him from stopping the BigBad and saving his home planet. Perhaps he just doesn't have enough time for practicing swimming.

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* ''LittleBigAdventure''.''VideoGame/LittleBigAdventure''. It's amazing how the hero doesn't drown when stepping into small patches of water that can be found in caves, or when walking in the rain without an umbrella. Then again, not being able to swim did not prevent him from stopping the BigBad and saving his home planet. Perhaps he just doesn't have enough time for practicing swimming.
20th Nov '16 4:52:09 PM BattleMaster
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* In ''VideoGame/WorldOfTanks'', drowning is based on water depth: once the water is deep enough your tank starts to drown. This is fine most of the time, but it can mean that a super-heavy tank the size of a two story house like the O-I, KV-4, or Maus can drown while most of the tank is above water.
9th Nov '16 3:07:56 AM ZorotheGallade
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* Gets justified in the ''VideoGame/MetalSlug'' games: when falling in water in snowy stages, the death animation shows your character floating off frozen in an ice block, while in tropical water the death animation shows piranhas swarming them and stripping them to the bone.
6th Nov '16 6:42:51 PM TheGreenHerring
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* A stunning example turns up in the NintendoHard arcade game ''VideoGame/CaptainSilver'', where the protagonist can die minutes into the first level by falling into a water fountain approximately ''one foot deep''. Later levels use lakes or oceans instead.

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* A stunning example turns up in In the NintendoHard arcade game ''VideoGame/CaptainSilver'', where ''Captain Silver'', the protagonist can die drown minutes into the first level by falling into a water fountain approximately ''one that appears to be about one foot deep''. deep. Later levels in the game use lakes or oceans for this instead.
12th Oct '16 7:55:21 PM Drope
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* Raz from ''VideoGame/{{Psychonauts}}'' is one of the few examples with a "reasonable" justification for his lack of swimming skills (that is, a GypsyCurse). This whole thing is represented by skinny water hands that try to pull him underwater if he so much touches the surface, and it can extend to even '''cardboard''' water.
21st Aug '16 12:57:44 PM Hell_Diguner
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* Entering a deep body of water in ''VideoGame/ShadowWarrior2013'' is particularly jarring: Instant death in the form of Lo Wang's death scream and blood splattering across the screen.
11th Aug '16 1:08:28 PM UmbrellasWereAwesome
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* Although you cannot drown in ''Franchise/{{Halo}}'' (you're wearing self-contained PoweredArmor), it's shown that Spartans can't swim either (after all, he weighs 1 ton). The Chief sinks to the bottom of pools in ''[[VideoGame/HaloCombatEvolved Halo 1]]'', and ''VideoGame/{{Halo 2}}'' has a cutscene of him being knocked into a lake and sinking like a rock. This makes a certain amount of sense until you notice that if you are killed and your corpse lands in water, it will float gently down the river (apparently dead Spartans can be used as flotation devices).

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* Although you cannot drown in ''Franchise/{{Halo}}'' (you're wearing self-contained PoweredArmor), it's shown that Spartans can't swim either (after all, he weighs 1 they weigh over half a ton). The Chief sinks to the bottom of pools in ''[[VideoGame/HaloCombatEvolved Halo 1]]'', and ''VideoGame/{{Halo 2}}'' has a cutscene of him being knocked into a lake and sinking like a rock. This makes a certain amount of sense until you notice that if you are killed and your corpse lands in water, it will float gently down the river (apparently dead Spartans can be used as flotation devices).
11th Aug '16 1:07:30 PM UmbrellasWereAwesome
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** Some areas, such as in ''VideoGame/{{Halo 3}}'''s early levels, have bodies of water that insta-kill MC if he so much as touches them, as a form of GravityBarrier. However, oddly enough, in one instance of the first playable level of ''Halo 3'' you are able to walk around in a large pool of water for as long as you want, with only minimal affects to your vision and speed. You can even run after schools of fish.

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** Some areas, such as in ''VideoGame/{{Halo 3}}'''s early levels, have bodies of water that insta-kill MC Spartans if he they so much as touches touch them, as a form of GravityBarrier. However, oddly enough, in one instance of the ''VideoGame/{{Halo 3}}''[='s=] first playable level of ''Halo 3'' has you are able to walk around in a large pool of water for as long as you want, with only minimal affects to your vision and speed. You can even run after schools of fish.
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http://tvtropes.org/pmwiki/article_history.php?article=SuperDrowningSkills.VideoGames