History SuperDrowningSkills / VideoGames

16th Jun '16 5:49:21 PM MyFinalEdits
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* While VideoGame/{{Kirby}} can swim just fine underwater (he even automatically dons a snorkel in more recent installments), if a non-aquatic enemy touches the water, they'll sink like a rock and die.

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* While VideoGame/{{Kirby}} can swim just fine underwater (he even automatically dons a snorkel in more recent later installments), if a non-aquatic enemy touches the water, they'll sink like a rock and die.



* Having managed to averting the trope in all of the recent GTA installments, it feels like kind of a bummer that Rockstar's western hero, John Marston from ''VideoGame/RedDeadRedemption'', instantly dies the very moment any water touches his neck.

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* Having managed to averting the trope in all of the recent later GTA installments, it feels like kind of a bummer that Rockstar's western hero, John Marston from ''VideoGame/RedDeadRedemption'', instantly dies the very moment any water touches his neck.
16th Jun '16 3:25:38 AM TheAmazingBlachman
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* Having managed to averting the trope in all of the recent GTA installments, it feels like kind of a bummer that Rockstar's western hero, [[VideoGame/RedDeadRedemption John Marston]], instantly dies the very moment any water touches his neck. Justified in two senses: one, people in the West rarely learned to swim, and two, all the water you can touch is either filthy or moving far too fast to swim in anyway.

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* Having managed to averting the trope in all of the recent GTA installments, it feels like kind of a bummer that Rockstar's western hero, [[VideoGame/RedDeadRedemption John Marston]], Marston from ''VideoGame/RedDeadRedemption'', instantly dies the very moment any water touches his neck. Justified in two senses: one, people in the West rarely learned to swim, and two, all the water you can touch is either filthy or moving far too fast to swim in anyway.neck.
9th Jun '16 5:28:45 PM Prfnoff
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* In ''Rolo to the Rescue'', out of Rolo and friends, the beaver is the only one that can swim in water rather than drown.
5th Jun '16 10:58:43 AM nombretomado
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* The PS2 ''VideoGame/ArmoredCore'' games were very guilty of this. Shallow pools aside, your mech would ''instantly and completely'' shut down and sink upon even the slightest contact with a large body of water.

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* The PS2 [=PS2=] ''VideoGame/ArmoredCore'' games were very guilty of this. Shallow pools aside, your mech would ''instantly and completely'' shut down and sink upon even the slightest contact with a large body of water.
30th May '16 8:38:14 AM TheOneWhoTropes
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* In ''TransformersArmada'' the game shallow water will not hurt you, but the further you go in, the faster it drains you heath to the point that deep enough water will instantly kill you.

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* In ''TransformersArmada'' ''Anime/TransformersArmada'' the game shallow water will not hurt you, but the further you go in, the faster it drains you heath to the point that deep enough water will instantly kill you.
26th May '16 5:01:38 AM 20thcenturyvole
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* ''VideoGame/NeverAlone'' [[JustifiedTrope justifies]] this, being set in the Arctic during a blizzard. It makes ''sense'' that Nuna and her fox would not survive a dip in those icy waters.
21st May '16 3:30:35 PM ThatBitterTase
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* In ''VideoGame/RedDeadRedemption'', you game over once you go into water past your waist. There's no animation of drowning to accompany or explain it, but later on in the story Marston does say that he can't swim (though it doesn't explain how he can't simple wade back to shore)
** This can get really annoying in the city Thieves' Landing, which is built on a swamp. If you're careless, you can fall in just about anywhere.
** This also seems to extend to every character in Multiplayer as well
15th May '16 7:45:01 AM Blazer
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* In contrast, perhaps the ''best'' handling of this is in ''VideoGame/SlyCooperAndTheThieviusRaccoonus''. When Sly hits the water, he flails helplessly, then loses what amounts to a life point and is tossed back to wherever he came from. If he doesn't have one left, he thrashes, then gives up, assumes "Captain Going Down With The Ship" position, and makes a resigned but dignified exit, stage down. Eventually, Sly retrieves Suzanne Cooper's Water Safety Technique, allowing him to recover from dunkings without penalty. In later games in the series, however, he [[BagOfSpilling apparently forgets it]], as he still loses health on falling into the water. Adding to the problem, his companions are a turtle and a hippo, and neither of ''them'' can swim either. At least Bentley (the turtle) has the excuse in the third game that he's paralyzed from the waist down. (and is in a wheelchair kitted out with lots of electrical equipment). One of the manuals actually lampshades this, with the characters saying "We really should have taken those swimming lessons back at the orphanage."

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* In contrast, perhaps the ''best'' handling of this is in ''VideoGame/SlyCooperAndTheThieviusRaccoonus''. When Sly hits the water, he flails helplessly, then loses what amounts to a life point and is tossed back to wherever he came from. If he doesn't have one left, he thrashes, then gives up, assumes "Captain Going Down With The Ship" position, and makes a resigned but dignified exit, stage down. Eventually, Sly retrieves Suzanne Cooper's Water Safety Technique, allowing him to recover from dunkings without penalty. In later games in the series, however, he [[BagOfSpilling apparently forgets decides to forget it]], as he still loses health on falling into the water. Adding to the problem, his companions are a turtle and a hippo, and neither of ''them'' can swim either. At least Bentley (the turtle) has the excuse in the third game that he's paralyzed from the waist down. (and is in a wheelchair kitted out with lots of electrical equipment). One of the manuals actually lampshades this, with the characters saying "We really should have taken those swimming lessons back at the orphanage."
28th Apr '16 6:27:48 AM Eon-the-Dragon
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* ''VideoGame/CaveStory'' plays with this. [[spoiler: Quote]] can drown if he spends 100 in-game seconds in water, which becomes important to remember in later parts of the Labyrinth, but as Curly Brace gives him her air tank he gains SuperNotDrowningSkills.

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* ''VideoGame/CaveStory'' plays with this. [[spoiler: Quote]] can drown if he spends 100 in-game seconds in water, which becomes important to remember in later parts of the Labyrinth, Labyrinth and especially the boss fight against [[ThatOneBoss the Core]], but as after Curly Brace gives him her air tank he gains gets SuperNotDrowningSkills.
28th Apr '16 6:26:22 AM Eon-the-Dragon
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* ''VideoGame/CaveStory'' plays with this. [[spoiler: Quote]] can drown if he spends 100 in-game seconds in water, which becomes important to remember in later parts of the Labyrinth, but as Curly Brace gives him her air tank he gains SuperNotDrowningSkills.
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http://tvtropes.org/pmwiki/article_history.php?article=SuperDrowningSkills.VideoGames