History SuperDrowningSkills / VideoGames

11th Jan '16 5:35:47 AM Medinoc
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* In ''[[VideoGame/{{Prehistorik}} Prehistorik Man]]'', at first the character died in any hole, including water, in [[DeathThrows the same fashion he dies from any damage]]. But in the last levels, after being told you can't breathe in water, when falling into it... No, he doesn't swim either: he just sinks and drowns, but with a "drowning" sprite this time. This this is a game when you actually ''learn to drown'', giving a new meaning to SuperDrowningSkills.
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* In ''[[VideoGame/{{Prehistorik}} Prehistorik Man]]'', at first the character died in any hole, including water, in [[DeathThrows the same fashion he dies from any damage]]. But in the last levels, after being told you can't breathe in water, when falling into it... No, he doesn't swim either: he just sinks and drowns, but with a "drowning" sprite this time. This Yes, this is a game when where you actually ''learn to drown'', giving a new meaning to SuperDrowningSkills.
11th Jan '16 5:27:13 AM Medinoc
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* The AI in ''VideoGame/{{Crysis}}'' is infamous because North Korean soldiers die several seconds after touching water (even if their heads never go below the surface). This doesn't stop them from happily charging into the ocean to chase your character, however. Averted with vehicles: A fun trick in multiplayer was driving an anti-aircraft tank underwater. It would continue to be fully functional until the top of the radar dish was underwater, turning a tank sized target into a hitbox that would make even Oddjob jealous.
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* The AI in ''VideoGame/{{Crysis}}'' is infamous because North Korean soldiers die several seconds after touching water (even if their heads never go below the surface). This doesn't stop them from happily charging into the ocean to chase your character, however. Averted with vehicles: A fun trick in multiplayer was driving an anti-aircraft tank underwater. It would continue to be fully functional until the top of the radar dish was underwater, turning a tank sized target into a hitbox that would make even Oddjob [[VideoGame/GoldenEye1997 Oddjob]] jealous.
11th Jan '16 5:22:45 AM Medinoc
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* At least in the first two '''VideoGame/DoubleDragon''' games, the main character(s) sink like stones if they fall in the water.
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* At least in the first two '''VideoGame/DoubleDragon''' ''VideoGame/DoubleDragon'' games, the main character(s) sink like stones if they fall in the water.
10th Jan '16 7:15:22 AM gophergiggles
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Added DiffLines:
** ''[[VideoGame/SonicBoom Sonic Boom: Rise of Lyric]]'', rather than giving us a reason why all the water is deadly to the touch, instead gives us the funniest damned drowning sound and animation you will ever hear in your life. [[https://youtu.be/O3Jb3A0HLe4?t=6m58s It has to be seen to be believed]].
12th Dec '15 6:51:17 PM DKW001
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** ''VideoGame/{{Castlevania 64}}'' and ''VideoGame/CastlevaniaLegacyOfDarkness'' {{Handwave}} the inability to swim by having the protagonists remark that the water has been 'poisoned' by the evil of the castle. The steam that rises whenever you fall in seems to suggest a more malicious chemical at work, though.
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** ''VideoGame/{{Castlevania 64}}'' and ''VideoGame/CastlevaniaLegacyOfDarkness'' {{Handwave}} the inability to swim by having the protagonists remark that the water has been 'poisoned' "poisoned by the evil of the castle. The castle". (The steam that rises whenever you fall in seems to suggest a more malicious chemical at work, though.work.)
2nd Dec '15 6:23:25 PM nombretomado
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** The same thing happens in the MasterSystem and MegaDrive versions, complete with a DeadHatShot for the MegaDrive version of the game.
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** The same thing happens in the MasterSystem UsefulNotes/SegaMasterSystem and MegaDrive UsefulNotes/MegaDrive versions, complete with a DeadHatShot for the MegaDrive [=MegaDrive=] version of the game.
28th Nov '15 1:08:45 PM Prfnoff
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Namespaces
* In the 1994 Animaniacs video game adaptations, neither of the characters can swim and will drown if they fall in. * In the original ''GianaSisters'' and its DS/iOS remake, Giana dies instantly upon contact with water. This is especially irritating in the remake, as some of the water hazards in that game amount to mere puddles of water that don't even cover Giana's head. ''GianaSistersTwistedDreams'', in contrast, gives Giana SuperNotDrowningSkills. * ''MegaMan8BitDeathmatch'' does this in some custom maps and in MM4DIV. Touch the water and you are gibbed instantly. Added to the fact over 50% of the map is WATER and the actual water in Diveman's stage in Megaman 4 could do you NO HARM, this takes absurd to a whole new level.
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* In the 1994 Animaniacs ''WesternAnimation/{{Animaniacs}}'' video game adaptations, neither of the characters can swim and will drown if they fall in. * In the original ''GianaSisters'' ''VideoGame/TheGreatGianaSisters'' and its DS/iOS remake, Giana dies instantly upon contact with water. This is especially irritating in the remake, as some of the water hazards in that game amount to mere puddles of water that don't even cover Giana's head. ''GianaSistersTwistedDreams'', ''VideoGame/GianaSistersTwistedDreams'', in contrast, gives Giana SuperNotDrowningSkills. * ''MegaMan8BitDeathmatch'' ''VideoGame/MegaMan8BitDeathmatch'' does this in some custom maps and in MM4DIV. Touch the water and you are gibbed instantly. Added to the fact over 50% of the map is WATER and the actual water in Diveman's stage in Megaman 4 could do you NO HARM, this takes absurd to a whole new level.
22nd Nov '15 2:57:30 AM aawood
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Added MGS V.
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* In ''VideoGame/MetalGearSolidVThePhantomPain'', falling into the ocean results in an instant Game Over... despite this being around your base, where you'd expect your staff to be prepared for the occasional accidental dip. This is avoided elsewhere, as no matter how wide the rivers in your areas of operation are, the water is only ever ankle deep.
18th Nov '15 10:53:57 PM IvanovTroping97
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* Lampshaded in ''VideoGame/TheSimpsonsGame''. If Lisa or Bart drowns in one of the levels, Comic Book Guy will add it to his list of video game cliches.

** ''VideoGame/TheSimpsonsGame'' does the same thing. In the Day of the Dolphin stage, both Bart and Lisa will drown if they fall in.
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** ''VideoGame/TheSimpsonsGame'' does the same thing. In the Day of the Dolphin stage, both Bart and Lisa will drown if they fall in. Lamshaded by Comic Book Guy when he adds it to his list of video game cliches. This applies to all characters and any stage that features water.
18th Oct '15 6:30:26 PM Gill0
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Added DiffLines:
* The PC can happily splash around in shallow water in ''VideoGame/DragonAgeInquisition'', but anything above knee-height is apparently fatal. (Notably, while you get a low health bar from jumping/falling off cliffs, deep water sends you back to shore unharmed but coughing and retching.)
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