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* The Kid now has the ability to use the Bionic Arm from ''BionicCommando'' to grapple things. The first two levels are based off of levels from ''Bionic Commando'', as well.

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* The Kid now has the ability to use the Bionic Arm from ''BionicCommando'' ''VideoGame/BionicCommando'' to grapple things. The first two levels are based off of levels from ''Bionic Commando'', as well.
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** The music used for [[VeryDefinitelyFinalDungeon The Guy's Castle]] is from ''[[http://www.youtube.com/watch?v=93nIljXpqUY Monty on the Run]]'', an obscure {{Commodore 64}} game with [[CrowningMusicOfAwesome a kickass soundtrack]] and almost as much NintendoHard difficulty.
** The music used for The Final Tower of The Guy? [[http://www.youtube.com/watch?v=MDOJl_FpXPc From]] [[EVOSearchForEden E.V.O. Search For Eden]]''.

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** The music used for [[VeryDefinitelyFinalDungeon The Guy's Castle]] is from ''[[http://www.youtube.com/watch?v=93nIljXpqUY ''[[VideoGame/MontyOnTheRun Monty on the Run]]'', an obscure {{Commodore 64}} game with [[CrowningMusicOfAwesome a kickass soundtrack]] and almost as much NintendoHard difficulty.
** The music used for The Final Tower of The Guy? [[http://www.youtube.com/watch?v=MDOJl_FpXPc From]] [[EVOSearchForEden ''[[VideoGame/EVOSearchForEden E.V.O. Search For Eden]]''.

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Warning: Contains spoilers:

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Warning: As a nod to old-school games, ''VideoGame/IWannaBeTheGuy'' is littered with references to classic video game series.

'''Warning:'''
Contains spoilers:

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spoilers!
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* With the exception of the Guy, all of the bosses are taken from other games: [[{{Metroid}} Mother Brain]], [[PunchOut Mike Tyson]], [[{{Castlevania}} Dracula,]] [[{{Metroid}} Kraid]][[StreetFighter gief]], [[SuperMarioBros Mecha-Birdo, Bowser, Wart]], [[VideoGame/MegaMan Dr. Wily, and the Green Dragon]]. In almost all cases, these are infamously difficult bosses (particularly Tyson and Dracula).

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* With the exception of the Guy, all of the bosses are taken from other games: [[{{Metroid}} Mother Brain]], [[PunchOut Mike Tyson]], [[{{Castlevania}} Dracula,]] [[{{Metroid}} Kraid]][[StreetFighter gief]], [[SuperMarioBros [[Franchise/SuperMarioBros Mecha-Birdo, Bowser, Wart]], [[VideoGame/MegaMan Dr. Wily, and the Green Dragon]]. In almost all cases, these are infamously difficult bosses (particularly Tyson and Dracula).



* The level select screen is based off of the one for ''SuperMarioWorld'', and entering a stage plays the same sound used in ''SuperMarioBros3''

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* The level select screen is based off of the one for ''SuperMarioWorld'', ''VideoGame/SuperMarioWorld'', and entering a stage plays the same sound used in ''SuperMarioBros3''''VideoGame/SuperMarioBros3''



* After dropping Sagat into the lava, he goes through [[SuperMetroid Crocomire's]] melting death animation, screams and all. It shouldn't come as a surprise that his skeleton [[KaizoTrap tries to Tiger Uppercut you as you leave the level.]]

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* After dropping Sagat into the lava, he goes through [[SuperMetroid Crocomire's]] melting death animation, screams and all. It shouldn't come as a surprise that his skeleton [[KaizoTrap tries to Tiger Uppercut you as you leave the level.]]]]
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** On his download page for the game, Kayin notes that the controls are now "Z to jump, X to shoot and C to [[{{Memes/MarvelVsCapcom}} BIIIONIC AAAARM]]"

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** On his download page for the game, Kayin notes that the controls are now "Z to jump, X to shoot and C to [[{{Memes/MarvelVsCapcom}} [[{{Memes/CapcomVsWhatever}} BIIIONIC AAAARM]]"
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* The new save stations use the same sound effect that was used in ''TheLegendOfZeldaALinkToThePast'' when using the Magic Mirror in a dungeon.

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* The new save stations use the same sound effect that was used in ''TheLegendOfZeldaALinkToThePast'' when using the Magic Mirror in a dungeon.dungeon.
* After dropping Sagat into the lava, he goes through [[SuperMetroid Crocomire's]] melting death animation, screams and all. It shouldn't come as a surprise that his skeleton [[KaizoTrap tries to Tiger Uppercut you as you leave the level.]]
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!In the original game



* In one of the few references ''not'' from a video game, there's a point in a tower climb where you are given two choices of paths to go up. Taking the wrong one results in death by '''[[TheDementedCartoonMovie FOOBY THE KAMIKAZE WATERMELON!!]]''' (Sadly, without his trademark fanfare.)

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* In one of the few references ''not'' from a video game, there's a point in a tower climb where you are given two choices of paths to go up. Taking the wrong one results in death by '''[[TheDementedCartoonMovie FOOBY THE KAMIKAZE WATERMELON!!]]''' (Sadly, without his trademark fanfare.))

!In ''Gaiden''
* Once again, leaving the game alone on the main screen causes a text-crawl that explains the plot. However, this time, it's a reference to ''{{Castlevania}} 3'''s opening text crawl.
* The file select screen is taken from the ship-building screen from ''{{Gradius}} 3''
* The level select screen is based off of the one for ''SuperMarioWorld'', and entering a stage plays the same sound used in ''SuperMarioBros3''
* One of the first obstacles in the level select screen (that ''isn't'' Mario based) is the bridge from the first level of ''{{Contra}}''. [[spoiler:It explodes when you try to jump off of it]]
* The Kid now has the ability to use the Bionic Arm from ''BionicCommando'' to grapple things. The first two levels are based off of levels from ''Bionic Commando'', as well.
** On his download page for the game, Kayin notes that the controls are now "Z to jump, X to shoot and C to [[{{Memes/MarvelVsCapcom}} BIIIONIC AAAARM]]"
* The new save stations use the same sound effect that was used in ''TheLegendOfZeldaALinkToThePast'' when using the Magic Mirror in a dungeon.
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* Some of the screens are heavily based on areas of other games, such as ''{{Metroid}}'', ''VideoGame/MegaMan, ''VideoGame/{{Ghosts n Goblins}}'', ''{{The Legend of Zelda}}'', and ''{{Castlevania}}''. Also, VideoGame/{{Tetris}}. And Breakout.

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* Some of the screens are heavily based on areas of other games, such as ''{{Metroid}}'', ''VideoGame/MegaMan, ''VideoGame/{{Ghosts n Goblins}}'', ''{{The ''Franchise/{{The Legend of Zelda}}'', and ''{{Castlevania}}''. Also, VideoGame/{{Tetris}}. And Breakout.
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** The Guy's second form is a direct reference to the cyborg boss battle from ''{{Contra}} III'', and the Mecha-Birdo fight also possibly references the aerial boss battle from the same.

to:

** The Guy's second form is a direct reference to the cyborg boss battle from ''{{Contra}} III'', and the Mecha-Birdo fight also possibly references the aerial boss battle from the same.aforementioned game.
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* The game draws perhaps its heaviest overall influence from the VideoGame/MegaMan series. The intro screen is a direct callback to ''VideoGame/MegaMan2'', and the game features two bosses as well as an area with music and themes taken from the same. Additionally, two very common obstacles in the game - the vanishing blocks and the insta-kill spikes of doom - are ubiquitous mainstays of the MM series.

to:

* The game draws perhaps its heaviest overall influence from the VideoGame/MegaMan series. The intro screen is a direct callback to ''VideoGame/MegaMan2'', and the game features two bosses as well as an area with music and themes taken from the same.that game. Additionally, two very common obstacles in the game - the vanishing blocks and the insta-kill spikes of doom - are ubiquitous mainstays of the MM series.
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* With the exception of the Guy, all of the bosses are taken from other games: [[{{Metroid}} Mother Brain]], [[PunchOut Mike Tyson]], [[{{Castlevania}} Dracula,]] [[{{Metroid}} Kraid]][[StreetFighter gief]], [[SuperMarioBros Mecha-Birdo, Bowser, Wart]], [[Videoame/MegaMan Dr. Wily, and the Green Dragon]]. In almost all cases, these are infamously difficult bosses (particularly Tyson and Dracula).

to:

* With the exception of the Guy, all of the bosses are taken from other games: [[{{Metroid}} Mother Brain]], [[PunchOut Mike Tyson]], [[{{Castlevania}} Dracula,]] [[{{Metroid}} Kraid]][[StreetFighter gief]], [[SuperMarioBros Mecha-Birdo, Bowser, Wart]], [[Videoame/MegaMan [[VideoGame/MegaMan Dr. Wily, and the Green Dragon]]. In almost all cases, these are infamously difficult bosses (particularly Tyson and Dracula).
Is there an issue? Send a MessageReason:
None


* The game draws perhaps its heaviest overall influence from the MegaMan series. The intro screen is a direct callback to Mega Man II, and the game features two bosses as well as an area with music and themes taken from the same. Additionally, two very common obstacles in the game - the vanishing blocks and the insta-kill spikes of doom - are ubiquitous mainstays of the MM series.
* With the exception of the Guy, all of the bosses are taken from other games: [[{{Metroid}} Mother Brain]], [[PunchOut Mike Tyson]], [[{{Castlevania}} Dracula,]] [[{{Metroid}} Kraid]][[StreetFighter gief]], [[SuperMarioBros Mecha-Birdo, Bowser, Wart]], [[Game/MegaMan Dr. Wily, and the Green Dragon]]. In almost all cases, these are infamously difficult bosses (particularly Tyson and Dracula).

to:

* The game draws perhaps its heaviest overall influence from the MegaMan VideoGame/MegaMan series. The intro screen is a direct callback to Mega Man II, ''VideoGame/MegaMan2'', and the game features two bosses as well as an area with music and themes taken from the same. Additionally, two very common obstacles in the game - the vanishing blocks and the insta-kill spikes of doom - are ubiquitous mainstays of the MM series.
* With the exception of the Guy, all of the bosses are taken from other games: [[{{Metroid}} Mother Brain]], [[PunchOut Mike Tyson]], [[{{Castlevania}} Dracula,]] [[{{Metroid}} Kraid]][[StreetFighter gief]], [[SuperMarioBros Mecha-Birdo, Bowser, Wart]], [[Game/MegaMan [[Videoame/MegaMan Dr. Wily, and the Green Dragon]]. In almost all cases, these are infamously difficult bosses (particularly Tyson and Dracula).



* Some of the screens are heavily based on areas of other games, such as ''{{Metroid}}'', ''Game/MegaMan, ''VideoGame/{{Ghosts n Goblins}}'', ''{{The Legend of Zelda}}'', and ''{{Castlevania}}''. Also, VideoGame/{{Tetris}}. And Breakout.

to:

* Some of the screens are heavily based on areas of other games, such as ''{{Metroid}}'', ''Game/MegaMan, ''VideoGame/MegaMan, ''VideoGame/{{Ghosts n Goblins}}'', ''{{The Legend of Zelda}}'', and ''{{Castlevania}}''. Also, VideoGame/{{Tetris}}. And Breakout.
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* Dracula's cutscene is straight out of CastlevaniaSymphonyOfTheNight, with the Kid saying Richter's lines.

to:

* Dracula's cutscene is straight out of CastlevaniaSymphonyOfTheNight, with the Kid saying Richter's lines.lines.
* In one of the few references ''not'' from a video game, there's a point in a tower climb where you are given two choices of paths to go up. Taking the wrong one results in death by '''[[TheDementedCartoonMovie FOOBY THE KAMIKAZE WATERMELON!!]]''' (Sadly, without his trademark fanfare.)
Is there an issue? Send a MessageReason:
None


* Much, if not all, of the [=BGMs=] used in-game are taken directly from other games. [[CrowningMusicOfAwesome Kayin sure has good taste in game music.]] The save game selection screen? [[http://www.youtube.com/watch?v=X0xXyPFK-a4 "Hunt a Soul".]] The music used in the first few game screens? [[http://www.youtube.com/watch?v=39JYengjS6E "Home Sweet Grave".]] The GameOver music? [[http://www.youtube.com/watch?v=oSXnYdgutpk "Might is Right but Tight".]] All from ''GuiltyGear Isuka'', but a lot of people now associate them with ''IWBTG'' instead.

to:

* Much, if not all, of the [=BGMs=] used in-game are taken directly from other games. [[CrowningMusicOfAwesome Kayin sure has good taste in game music.]] The save game selection screen? [[http://www.youtube.com/watch?v=X0xXyPFK-a4 "Hunt a Soul".]] The music used in the first few game screens? [[http://www.youtube.com/watch?v=39JYengjS6E "Home Sweet Grave".]] The GameOver music? [[http://www.youtube.com/watch?v=oSXnYdgutpk "Might is Right but Tight".]] All from ''GuiltyGear Isuka'', but a lot of people now [[TheWeirdAlEffect associate them with ''IWBTG'' instead.IWBTG instead]].
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* Some of the screens are heavily based on areas of other games, such as ''{{Metroid}}'', ''Game/MegaMan, ''{{Ghosts n Goblins}}'', ''{{The Legend of Zelda}}'', and ''{{Castlevania}}''. Also, VideoGame/{{Tetris}}. And Breakout.

to:

* Some of the screens are heavily based on areas of other games, such as ''{{Metroid}}'', ''Game/MegaMan, ''{{Ghosts ''VideoGame/{{Ghosts n Goblins}}'', ''{{The Legend of Zelda}}'', and ''{{Castlevania}}''. Also, VideoGame/{{Tetris}}. And Breakout.
Is there an issue? Send a MessageReason:
None


* Some of the screens are heavily based on areas of other games, such as ''{{Metroid}}'', ''Game/MegaMan, ''{{Ghosts n Goblins}}'', ''{{The Legend of Zelda}}'', and ''{{Castlevania}}''. Also, {{Tetris}}. And Breakout.

to:

* Some of the screens are heavily based on areas of other games, such as ''{{Metroid}}'', ''Game/MegaMan, ''{{Ghosts n Goblins}}'', ''{{The Legend of Zelda}}'', and ''{{Castlevania}}''. Also, {{Tetris}}.VideoGame/{{Tetris}}. And Breakout.
Is there an issue? Send a MessageReason:
None


* Some of the screens are heavily based on areas of other games, such as ''{{Metroid}}'', ''Game/MegaMan, ''{{Ghosts n Goblins}}'', ''{{The Legend of Zelda}}'', and ''{{Castlevania}}''. Also, {{Tetris}}.

to:

* Some of the screens are heavily based on areas of other games, such as ''{{Metroid}}'', ''Game/MegaMan, ''{{Ghosts n Goblins}}'', ''{{The Legend of Zelda}}'', and ''{{Castlevania}}''. Also, {{Tetris}}. And Breakout.
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* The Mecha-Birdo fight has the ''{{Ikaruga}}'' boss theme, complete with the WARNING screen in the intro.

to:

* The Mecha-Birdo fight has the ''{{Ikaruga}}'' boss theme, complete with the WARNING screen in the intro.intro.
* Dracula's cutscene is straight out of CastlevaniaSymphonyOfTheNight, with the Kid saying Richter's lines.
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Added DiffLines:

** The scrolling intro text (and the "8 units") are also Zelda-inspired.

Changed: 18

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* Some of the screens are heavily based on areas of other games, such as ''{{Metroid}}'', ''Game/MegaMan, ''{{Ghosts n Goblins}}'', ''{{The Legend of Zelda}}'', and ''{{Castlevania}}''.

to:

* Some of the screens are heavily based on areas of other games, such as ''{{Metroid}}'', ''Game/MegaMan, ''{{Ghosts n Goblins}}'', ''{{The Legend of Zelda}}'', and ''{{Castlevania}}''. Also, {{Tetris}}.

Changed: 122

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** The Mecha-Birdo fight also possibly references the aerial boss battle from ''{{Contra}} III''

to:

** The Guy's second form is a direct reference to the cyborg boss battle from ''{{Contra}} III'', and the Mecha-Birdo fight also possibly references the aerial boss battle from ''{{Contra}} III''the same.

Added: 295

Changed: 350

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* The game draws perhaps its heaviest overall influence from the MegaMan series. The intro screen is a direct callback to Mega Man II, and the game features both a boss and an area with music and themes taken from the same. Additionally, two very common obstacles in the game - the vanishing blocks and the insta-kill spikes of doom - are ubiquitous mainstays of the MM series.
* With the exception of the Guy, all of the bosses are taken from other games: [[{{Metroid}} Mother Brain]], [[PunchOut Mike Tyson]], [[{{Castlevania}} Dracula,]] [[{{Metroid}} Kraid]][[StreetFighter gief]], [[SuperMarioBros Mecha-Birdo, Bowser, Wart]], [[Game/MegaMan Dr. Wily, and the Green Dragon]].
** And note that in many cases they're infamously difficult bosses (particularly Tyson and Dracula).
** The Mecha-Birdo fight also possibly references the aerial boss battle from ''{{Contra}} III''.

to:

* The game draws perhaps its heaviest overall influence from the MegaMan series. The intro screen is a direct callback to Mega Man II, and the game features both a boss and two bosses as well as an area with music and themes taken from the same. Additionally, two very common obstacles in the game - the vanishing blocks and the insta-kill spikes of doom - are ubiquitous mainstays of the MM series.
* With the exception of the Guy, all of the bosses are taken from other games: [[{{Metroid}} Mother Brain]], [[PunchOut Mike Tyson]], [[{{Castlevania}} Dracula,]] [[{{Metroid}} Kraid]][[StreetFighter gief]], [[SuperMarioBros Mecha-Birdo, Bowser, Wart]], [[Game/MegaMan Dr. Wily, and the Green Dragon]].
** And note that in many cases they're
Dragon]]. In almost all cases, these are infamously difficult bosses (particularly Tyson and Dracula).
** The Mecha-Birdo fight also possibly references the aerial boss battle from ''{{Contra}} III''.III''
** Several regular enemies qualify, as well, such as the birds from NinjaGaiden.


Added DiffLines:

** The music used for the road to The Guy's Castle is the theme from The Moon in Duck Tales, which was likely meant to lead the player to believe that a showdown with the eponymous object is imminent. This being I Wanna Be The Guy, however, the reality of the situation ends up being much worse.
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None

Added DiffLines:

* The game draws perhaps its heaviest overall influence from the MegaMan series. The intro screen is a direct callback to Mega Man II, and the game features both a boss and an area with music and themes taken from the same. Additionally, two very common obstacles in the game - the vanishing blocks and the insta-kill spikes of doom - are ubiquitous mainstays of the MM series.

Changed: 69

Is there an issue? Send a MessageReason:
None


* With the exception of the Guy, all of the bosses are taken from other games: [[{{Metroid}} Mother Brain,]] [[PunchOut Mike Tyson,]] [[{{Castlevania}} Dracula,]] [[{{Metroid}} Kraid]][[StreetFighter gief,]] [[SuperMarioBros Mecha-Birdo, Bowser, Wart]], [[Game/MegaMan Dr. Wily, and the Green Dragon]].
** And note that in many cases they're infamously difficult bosses (particularly Tyson and Dracula)
** The Mecha-Birdo fight also possibly references the aerial boss battle from [[Contra]] III.
* Some of the screens are heavily based on areas of other games, such as {{Metroid}}, Game/MegaMan, {{Ghosts n Goblins}}, {{The Legend Of Zelda}}, and {{Castlevania}}.
* The "Zelda" area has a giant 8-bit Link who serves as a platform, but can kill you if you linger for too long.

to:

* With the exception of the Guy, all of the bosses are taken from other games: [[{{Metroid}} Mother Brain,]] Brain]], [[PunchOut Mike Tyson,]] Tyson]], [[{{Castlevania}} Dracula,]] [[{{Metroid}} Kraid]][[StreetFighter gief,]] gief]], [[SuperMarioBros Mecha-Birdo, Bowser, Wart]], [[Game/MegaMan Dr. Wily, and the Green Dragon]].
** And note that in many cases they're infamously difficult bosses (particularly Tyson and Dracula)
Dracula).
** The Mecha-Birdo fight also possibly references the aerial boss battle from [[Contra]] III.
''{{Contra}} III''.
* Some of the screens are heavily based on areas of other games, such as {{Metroid}}, Game/MegaMan, {{Ghosts ''{{Metroid}}'', ''Game/MegaMan, ''{{Ghosts n Goblins}}, {{The Goblins}}'', ''{{The Legend Of Zelda}}, of Zelda}}'', and {{Castlevania}}.
''{{Castlevania}}''.
* The "Zelda" ''Zelda'' area has a giant 8-bit Link who serves as a platform, but can kill you if you linger for too long.



* Much, if not all, of the [=BGMs=] used in-game are taken directly from other games. [[CrowningMusicOfAwesome Kayin sure has good taste in game music.]] The save game selection screen? [[http://www.youtube.com/watch?v=X0xXyPFK-a4 "Hunt a Soul"]]. The music used in the first few game screens? [[http://www.youtube.com/watch?v=39JYengjS6E "Home Sweet Grave"]]. The GameOver music? [[http://www.youtube.com/watch?v=oSXnYdgutpk "Might is Right but Tight"]]. All from ''GuiltyGear Isuka'', but a lot of people now associate them with ''IWBTG'' instead.

to:

* Much, if not all, of the [=BGMs=] used in-game are taken directly from other games. [[CrowningMusicOfAwesome Kayin sure has good taste in game music.]] The save game selection screen? [[http://www.youtube.com/watch?v=X0xXyPFK-a4 "Hunt a Soul"]]. Soul".]] The music used in the first few game screens? [[http://www.youtube.com/watch?v=39JYengjS6E "Home Sweet Grave"]]. Grave".]] The GameOver music? [[http://www.youtube.com/watch?v=oSXnYdgutpk "Might is Right but Tight"]]. Tight".]] All from ''GuiltyGear Isuka'', but a lot of people now associate them with ''IWBTG'' instead.



** The music used for The Final Tower of The Guy? [[http://www.youtube.com/watch?v=MDOJl_FpXPc From E.V.O.]] [[EVOSearchForEden Search For Eden.]]

to:

** The music used for The Final Tower of The Guy? [[http://www.youtube.com/watch?v=MDOJl_FpXPc From From]] [[EVOSearchForEden E.V.O.]] [[EVOSearchForEden Search For Eden.]]Eden]]''.
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** The music used for The Final Tower of The Guy? [[http://www.youtube.com/watch?v=MDOJl_FpXPc From E.V.O.]] [[http://tvtropes.org/pmwiki/pmwiki.php/Main/EVOSearchForEden Search For Eden.]]

to:

** The music used for The Final Tower of The Guy? [[http://www.youtube.com/watch?v=MDOJl_FpXPc From E.V.O.]] [[http://tvtropes.org/pmwiki/pmwiki.php/Main/EVOSearchForEden [[EVOSearchForEden Search For Eden.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The music used for The Final Tower of The Guy? [[http://www.youtube.com/watch?v=MDOJl_FpXPc From E.V.O.]] [[http://tvtropes.org/pmwiki/pmwiki.php/Main/EVOSearchForEden Search For Eden.]]
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None

Added DiffLines:

** The Mecha-Birdo fight also possibly references the aerial boss battle from [[Contra]] III.
Is there an issue? Send a MessageReason:
None


* Some of the areas are based in areas are heavily based on areas of other games, such as {{Metroid}}, Game/MegaMan, {{Ghosts n Goblins}}, {{The Legend Of Zelda}}, and {{Castlevania}}.

to:

* Some of the areas are based in areas screens are heavily based on areas of other games, such as {{Metroid}}, Game/MegaMan, {{Ghosts n Goblins}}, {{The Legend Of Zelda}}, and {{Castlevania}}.
Is there an issue? Send a MessageReason:
Added tag for Ikaruga that I was somehow oblivious to.


* The Mecha-Birdo fight has the Ikaruga boss theme, complete with the WARNING screen in the intro.

to:

* The Mecha-Birdo fight has the Ikaruga ''{{Ikaruga}}'' boss theme, complete with the WARNING screen in the intro.
Is there an issue? Send a MessageReason:
Just added another one...


** The music used for [[VeryDefinitelyFinalDungeon The Guy's Castle]] is from ''[[http://www.youtube.com/watch?v=93nIljXpqUY Monty on the Run]]'', an obscure {{Commodore 64}} game with [[CrowningMusicOfAwesome a kickass soundtrack]] and almost as much NintendoHard difficulty.

to:

** The music used for [[VeryDefinitelyFinalDungeon The Guy's Castle]] is from ''[[http://www.youtube.com/watch?v=93nIljXpqUY Monty on the Run]]'', an obscure {{Commodore 64}} game with [[CrowningMusicOfAwesome a kickass soundtrack]] and almost as much NintendoHard difficulty.difficulty.
* The Mecha-Birdo fight has the Ikaruga boss theme, complete with the WARNING screen in the intro.
Is there an issue? Send a MessageReason:
Symphony of the Night is certainly not eight-bit


* With the exception of the Guy, all of the bosses are taken from other 8-bit games: [[{{Metroid}} Mother Brain,]] [[PunchOut Mike Tyson,]] [[{{Castlevania}} Dracula,]] [[{{Metroid}} Kraid]][[StreetFighter gief,]] [[SuperMarioBros Mecha-Birdo, Bowser, Wart]], [[Game/MegaMan Dr. Wily, and the Green Dragon]].

to:

* With the exception of the Guy, all of the bosses are taken from other 8-bit games: [[{{Metroid}} Mother Brain,]] [[PunchOut Mike Tyson,]] [[{{Castlevania}} Dracula,]] [[{{Metroid}} Kraid]][[StreetFighter gief,]] [[SuperMarioBros Mecha-Birdo, Bowser, Wart]], [[Game/MegaMan Dr. Wily, and the Green Dragon]].

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