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* ''TabletopGame/DungeonsAndDragons'' has always had its share of (usually, but not always magical) electricity-based attacks, to the point where "lightning" is simply another not altogether uncommon [[ElementalRockPaperScissors damage type]] in its 4th edition: spellcasters of various persuasions hurling lightning bolts around or calling them down from the sky, [[ColorCodedForYourConvenience blue dragons]] ''breathing'' them instead of fire, and other sources of flashy high voltage have essentially been part of the game from day one.

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* ''TabletopGame/DungeonsAndDragons'' has always had its share of (usually, but not always magical) electricity-based attacks, to the point where "lightning" is simply another not altogether uncommon [[ElementalRockPaperScissors damage type]] in its 4th edition: spellcasters certain editions.
** Multiple spells allows for the direct manipulation
of various persuasions hurling electricity, such as ''call lightning'', which brings down lightning bolts around or calling them down from the sky, and ''chain lightning'', which sends electric bolts arching from target to target.
** Various monsters have innate electric powers.
[[ColorCodedForYourConvenience blue dragons]] ''breathing'' them Blue dragons]], for instance, breathe lightning instead of fire, fire.
** In early editions, lightning is considered to be a "quasilement" -- that is, [[ElementalFusion a secondary element created from the fusion of an element with positive or negative energy]]. In this case, lightning is created by the meeting of air
and other sources of flashy high voltage have essentially been part positive energy to create a "pure" version of the game from day one.original element, with an associated plane between the Elemental Plane of Air and the pole of positive energy, alongside an associated menagerie of lightning quasilementals, lightning mephits, and the like.
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* ''TabletopGame/FabulaUltima'': "Bolt" damage is one of the game’s elemental damage types, and is typically inflicted by attacks and spells that involve lightning and other forms of electricity. The [[BlackMage Elementalist]] class can learn spells that inflict this damage, while enemies that can inflict bolt damage include the [[MilitaryMage Battlemage]], the [[BlobMonster Static Ooze]], and the [[FlyingFace Lightning Wheel]].
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** Nephlei, also known as cloud nymphs, can naturally use several electricity-based spells such as ''lightning bolt'', ''ball lightning'' and ''lightning arc'' and can create [[LightningLash whips out static electricity]], and release powerful bursts of electricity when they die.
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[[ShockAndAwe Electrifying characters]] in TabletopGames.

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[[ShockAndAwe Electrifying characters]] characters and items]] in TabletopGames.
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[[ShockAndAwe Electrifying characters]] in TabletopGames.
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* ''TabletopGame/SentinelsOfTheMultiverse'': Tempest's entire race is capable of using lightning among their weather powers. The SlaveMook versions of them in Grand Warlord Voss's deck do this damage type.
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** ''TabletopGame/PrometheanTheCreated'' has a whole category of Transmutations called Electrification, which allows the character to manipulate electrical equipment and shoot lightning from their hands. Appropriately, the category falls into the Refinement of Tin, which focuses on spite and revenge -- just the category where you'd put the Wrath of God.

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** ''TabletopGame/PrometheanTheCreated'' has a whole category of Transmutations called Electrification, which allows the character to manipulate electrical equipment and shoot lightning from their hands. Appropriately, the category falls into the Refinement of Tin, which focuses on spite and revenge -- just the category where you'd put the Wrath of God. Notably, electricity usually ''heals'' Prometheans... but electricity created through Electrification is fueled by a Promethean's [[UnstoppableRage Torment]], twisting it so much that it ''harms'' them instead. (It takes one of the highest-level Electrification Transmutations to produce electricity clean of Torment.)

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! Card Games



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----* ''TabletopGame/MagicTheGathering'': Many Red direct damage spells, starting with the classic [[https://scryfall.com/card/mb1/1001/lightning-bolt Lightning Bolt]].
* ''TabletopGame/{{Yomi}}'' features Grave Stormborne, who mixes lightning attacks in with his martial arts.
* ''TabletopGame/YuGiOh'': Thunder was one of the least impressive types in the early days of the game, though [[DemBones Daemon Summon/Summoned Skull]] used electricity in the source material. The original "Forbidden Spell" Raigeki is lightning-based, and the type did introduce a few powerful monsters like The Creator and Hamon - Lord of Striking Thunder. But the type itself only began to shine when they introduced Thunder-type archetypes such as the Watts and Batterymen. Then, in 2018, they expanded on Thunder Dragon, one of the oldest and most well-known Thunder monsters, into a full and formidable archetype.

!Tabletop Games
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*** Lightning and electricity are traditionally in the wheelhouse of Azyr, the Wind of Heavens.

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*** Lightning and electricity are traditionally in the wheelhouse of Azyr, the Wind of Heavens.Heavens, and its wielders can call down lightning bolts and to send masses of crackling electricity to fry enemy forces.
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[[quoteright:320:[[TabletopGame/YuGiOh https://static.tvtropes.org/pmwiki/pub/images/45023678.jpg]]]]
[[caption-width-right:320:''"[[Music/{{ACDC}} You've been... THUNDERSTRUCK!]]"'']]
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** {{Thunderbirds}} are Awakened raptors capable of generating powerful [=EMPs=] -- which, in a world where a significant part of the population has electronics wired directly into their heads, can make them very dangerous animals.

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** {{Thunderbirds}} {{Thunderbird}}s are Awakened raptors capable of generating powerful [=EMPs=] -- which, in a world where a significant part of the population has electronics wired directly into their heads, can make them very dangerous animals.
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** Thunderbirds are Awakened raptors capable of generating powerful [=EMPs=] -- which, in a world where a significant part of the population has electronics wired directly into their heads, can make them very dangerous animals.

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** Thunderbirds {{Thunderbirds}} are Awakened raptors capable of generating powerful [=EMPs=] -- which, in a world where a significant part of the population has electronics wired directly into their heads, can make them very dangerous animals.

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* ''TabletopGame/ArsMagica'': The "Incantation of Lightning" spell.
* ''TabletopGame/CallOfCthulhu'': Members of the Great Race sometimes have {{Lightning Gun}}s.
* ''TabletopGame/DungeonsAndDragons'' has always had its share of (usually, but not always magical) electricity-based attacks, to the point where "lightning" is simply another not altogether uncommon [[ElementalRockPaperScissors damage type]] in its 4th edition: spellcasters of various persuasions hurling lightning bolts around or calling them down from the sky, [[ColorCodedForYourConvenience blue dragons]] ''breathing'' them instead of fire, and other sources of flashy high voltage have essentially been part of the game from day one.



** ''TabletopGame/BloodBowl'': In the 5th Edition rules, rather than the fireballs that regular Hireling Sports-Wizards can cast, Chaos Sorcerer Coaching Staff are able to throw lightning at opposition players with the 'Thunderbolt' spell. While it cannot Knock Down as many players as a fireball, the 'Thunderbolt' spell has a greater chance of Knocking Down the player it is aimed at. In previous editions the spell was available to all Wizards.



** ''TabletopGame/BloodBowl'': In the 5th Edition rules, rather than the fireballs that regular Hireling Sports-Wizards can cast, Chaos Sorcerer Coaching Staff are able to throw lightning at opposition players with the 'Thunderbolt' spell. While it cannot Knock Down as many players as a fireball, the 'Thunderbolt' spell has a greater chance of Knocking Down the player it is aimed at. In previous editions the spell was available to all Wizards.
* ''TabletopGame/ArsMagica'': The "Incantation of Lightning" spell.
* ''TabletopGame/DungeonsAndDragons'' has always had its share of (usually, but not always magical) electricity-based attacks, to the point where "lightning" is simply another not altogether uncommon [[ElementalRockPaperScissors damage type]] in its 4th edition: spellcasters of various persuasions hurling lightning bolts around or calling them down from the sky, [[ColorCodedForYourConvenience blue dragons]] ''breathing'' them instead of fire, and other sources of flashy high voltage have essentially been part of the game from day one.
* ''TabletopGame/PrometheanTheCreated'' has a whole category of Transmutations called Electrification, which allows the character to manipulate electrical equipment and shoot lightning from their hands. Appropriately, the category falls into the Refinement of Tin, which focuses on spite and revenge -- just the category where you'd put the Wrath of God.
* ''TabletopGame/MageTheAwakening'' has a few Forces Rotes that allow the mage to redirect electricity and throw lightning.
* ''TabletopGame/WerewolfTheForsaken'': One of the more powerful Gifts causes a lightning bolt to strike the werewolf's enemies.
* In Creator/{{Chaosium}}'s ''TabletopGame/CallOfCthulhu'' TabletopRPG, members of the Great Race sometimes have {{Lightning Gun}}s.



* ''TabletopGame/{{Pathfinder}}'':
** Blue dragons breathe lightning bolts, and become surrounded by an aura of electricity as they age.
** Other creatures possess electric {{Breath Weapon}}s -- one of a mukradi's three heads spits lightning, for instance.
** The iron deposits within an ekekeh's body act as natural conducers of electricity, allowing them to generate electrical bolts and project electric fields around themselves.




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* ''Franchise/TheWorldOfDarkness'':
** ''TabletopGame/MageTheAwakening'' has a few Forces Rotes that allow the mage to redirect electricity and throw lightning.
** ''TabletopGame/PrometheanTheCreated'' has a whole category of Transmutations called Electrification, which allows the character to manipulate electrical equipment and shoot lightning from their hands. Appropriately, the category falls into the Refinement of Tin, which focuses on spite and revenge -- just the category where you'd put the Wrath of God.
** ''TabletopGame/WerewolfTheForsaken'': One of the more powerful Gifts causes a lightning bolt to strike the werewolf's enemies.
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* Creator/GamesWorkshop games:
** ''TabletopGame/{{Warhammer}}'':
*** Lightning and electricity are traditionally in the wheelhouse of Azyr, the Wind of Heavens.
*** Dragon ogres are empowered by lightning, whether natural or magically generated, and some can generate powerful electric shocks as well.
** ''TabletopGame/Warhammer40000'':
*** A number of PsychicPowers enable their casters to manipulate lightning, including the [[SpaceElves Aeldari]] power Eldritch Storm and the entire 7th Edition Fulmination [[SuperSoldier Astartes]] Psychic Discipline. The [[WhateverMancy Ethermancy]] school of [[ClarkesThirdLaw Cryptek skills]] also allows the practitioner to manipulate electricity.
*** One variety of [[MachineWorship Tech-Priest]], known as Electro-priests, have microscopic circuitry implanted beneath their skin that allows them to manipulate electricity. [[PowerAtAPrice A side-effect]] of this enhancement is that it causes their [[EyeScream eyes to melt in their sockets]].
*** Their mastery of the material universe allows the [[PhysicalGod C'tan]] to create and control lightning at will, something that is represented in-game by the 'Transdimensional Thunderbolt' Power of the C'tan. In 7th Edition this Power allowed the C'tan to unleash a powerful attack with the same special rules as [[LightningGun tesla weapons]]. The 8th Edition rules for the attack meanwhile give the C'tan the chance of causing [[UnblockableAttack mortal wounds]] against [[ChainLightning multiple units]].
*** [[HordeOfAlienLocusts Tyranids]] of the [[TunnelKing Trygon]] genus produce a strong bio-electric charge, which the creatures use to wreath their claws with crackling power. The Trygon can also discharge this energy in a high-voltage bio-electrical pulse can reduce the enemy to a pile of charred bones. The more powerful Trygon Primes have even evolved various spines along their bodies that allow the beast to harness this electrical energy and unleash it with greater power.
** ''TabletopGame/BloodBowl'': In the 5th Edition rules, rather than the fireballs that regular Hireling Sports-Wizards can cast, Chaos Sorcerer Coaching Staff are able to throw lightning at opposition players with the 'Thunderbolt' spell. While it cannot Knock Down as many players as a fireball, the 'Thunderbolt' spell has a greater chance of Knocking Down the player it is aimed at. In previous editions the spell was available to all Wizards.
* ''TabletopGame/ArsMagica'': The "Incantation of Lightning" spell.
* ''TabletopGame/DungeonsAndDragons'' has always had its share of (usually, but not always magical) electricity-based attacks, to the point where "lightning" is simply another not altogether uncommon [[ElementalRockPaperScissors damage type]] in its 4th edition: spellcasters of various persuasions hurling lightning bolts around or calling them down from the sky, [[ColorCodedForYourConvenience blue dragons]] ''breathing'' them instead of fire, and other sources of flashy high voltage have essentially been part of the game from day one.
* ''TabletopGame/PrometheanTheCreated'' has a whole category of Transmutations called Electrification, which allows the character to manipulate electrical equipment and shoot lightning from their hands. Appropriately, the category falls into the Refinement of Tin, which focuses on spite and revenge -- just the category where you'd put the Wrath of God.
* ''TabletopGame/MageTheAwakening'' has a few Forces Rotes that allow the mage to redirect electricity and throw lightning.
* ''TabletopGame/WerewolfTheForsaken'': One of the more powerful Gifts causes a lightning bolt to strike the werewolf's enemies.
* In Creator/{{Chaosium}}'s ''TabletopGame/CallOfCthulhu'' TabletopRPG, members of the Great Race sometimes have {{Lightning Gun}}s.
* ''TabletopGame/InNomine'' has the Generator Attunement given out by Jean, the Archangel of Lightning. It allows the user to, well... generate lots of electricity and fry things with it.
* ''TabletopGame/{{Rifts}}'' features a Psychic Character Class called the Zapper, who can shoot mega-damage blasts of electricity and use other electric powers.
* ''TabletopGame/{{Shadowrun}}'':
** Thunderbirds are Awakened raptors capable of generating powerful [=EMPs=] -- which, in a world where a significant part of the population has electronics wired directly into their heads, can make them very dangerous animals.
** Eyekillers are large, owl-like flightless birds capable of generating powerful electrical shocks to bring down prey.
** Electric martens are specialized predators of other electrogenic animals and the Matrix-connected technocritters, and can both generate electric bolts to stun their prey and disruptive electrical waves to disable their powers. This disruptive effect also works on man-made technology, making the martens destructive pests in urban environments.
* ''TabletopGame/SummonerWars'': Quen of the Mountain Vargath, the militant Ram-men of Itharia, shoot lightning bolts that sometimes DO strike the same spot twice.

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