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* GoldenSnitch: Perfectly played, the most a team could lead after the first two rounds was 600-0; however the questions in the final SpeedRound were 150 points each and rapid-fire, with more than enough time to eclipse even this score. There was a distinct advantage to winning the first two rounds, though -- the more possessions a team saved, the more time they got in the BonusRound.

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* GoldenSnitch: Perfectly played, the most a team could lead after the first two rounds was 600-0; however the questions in the final SpeedRound were 150 points each and rapid-fire, with more than enough time to eclipse even this score. There was a distinct advantage to winning the first two rounds, though -- the more possessions a team saved, the more time they got in the BonusRound.BonusRound (if they made it that far).
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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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''Trashed'' aired for 50 episodes, from February 14 to July 23, 1994.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/trashed.png]]
[[caption-width-right:350:The ''Trashed'' set, which looks plenty trashed already.]]
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* SpiritualSuccessor: ''[[Series/KidnappedMTV Kidnapped]]'', in a sense; MTV made an entire show out of the Survival Round by having three teammates attempt to save a fourth from repeated rounds of "torture".
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* OneLastSmoke: Parodied. [[https://youtu.be/tIvgXpDRm_Y This commercial]] opens with a blindfolded teddy bear doing this before it gets cut up and torn apart, akin to an execution.
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* GettingCrapPastTheRadar: A good number of the skits.

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%% * GettingCrapPastTheRadar: A good number of GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the skits.future, please check the trope page to make sure your example fits the current definition.
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* CoveredInGunge: Some of the losers got covered in Gatorade, "tobacco spit", beer (some of it [[VomitIndiscretionShot regurgitated]]), etc.

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* CoveredInGunge: Some of the losers got covered in Gatorade, "tobacco spit", beer (some of it [[VomitIndiscretionShot regurgitated]]), etc.regurgitated]]). This was occasionally used as a method of trashing items, such as soaking a prom dress in rancid bean dip.
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The final round was the "Survival Round", in which each team had to sacrifice one of its own members for potential "trashing", while the other answered rapid-fire questions; losing the game meant public humiliation for the contestant in question, usually involving [[WhyDidItHaveToBeSnakes one of the victim's phobias]].

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The final round was the "Survival Round", in which each team had to sacrifice one of its own members for potential "trashing", while the other answered rapid-fire questions; losing the game meant public humiliation for the contestant in question, usually involving [[WhyDidItHaveToBeSnakes one of the victim's phobias]]. The winners had a chance to take home the day's grand prize if each member could name the bands in three music videos described by the other.



* GoldenSnitch: Perfectly played, the most a team could lead after the first two rounds was 900-0; however the questions in the final SpeedRound were 150 points each and rapid-fire, with more than enough time to eclipse even this score. There was a distinct advantage to winning the first two rounds, though -- the more possessions a team saved, the more time they got in the BonusRound.

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* GoldenSnitch: Perfectly played, the most a team could lead after the first two rounds was 900-0; 600-0; however the questions in the final SpeedRound were 150 points each and rapid-fire, with more than enough time to eclipse even this score. There was a distinct advantage to winning the first two rounds, though -- the more possessions a team saved, the more time they got in the BonusRound.
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Short-lived {{MTV}} GameShow in which contestants gambled their "prized possessions" for the chance to win better ones. Losers got to see theirs gloriously destroyed.

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Short-lived {{MTV}} Creator/{{MTV}} GameShow in which contestants gambled their "prized possessions" for the chance to win better ones. Losers got to see theirs gloriously destroyed.

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Changed: 26

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The main game was split into two rounds of questions, which were asked in skit format in a manner similar to ''Series/RemoteControl''. In each round, each team placed three personal items on the line for potential "trashing". The team in control selected one of the other team's items they wanted to see "trashed", at which point a category was revealed. Each category contained three buzz-in questions, and the defending team had to answer two out of three to save their possession from the hands of "Mark the Trasher", who would destroy it violently. If the team saved their item, it could not be selected again, and that team then gained control and picked one of the opposing team's possessions for the next category.

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The main game was split into two rounds of questions, which were asked in skit format in a manner similar to ''Series/RemoteControl''. In each round, each team placed three personal items on the line for potential "trashing". The team in control selected one of the other team's items they wanted to see "trashed", at which point a category was revealed. Each category contained three buzz-in questions, and the defending team had to answer two out of three to save their possession from the hands of "Mark the Trasher", who would destroy it violently.violently if they were unsuccessful. If the team saved their item, it could not be selected again, and that team then gained control and picked one of the opposing team's possessions for the next category.


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* WhyDidItHaveToBeSnakes: Some of the "contestant trashings" were based on the victims' phobias.

Added: 952

Changed: 1124

Removed: 140

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Questions were asked in skit format in a manner similar to ''Series/RemoteControl''. A team had to answer two out of three to save their possession from (or put the other team's possession into) the hands of "Mark the Trasher", who would destroy it violently. During the final round, each team had to sacrifice one of its own members for potential "trashing"; losing the game meant public humiliation for the contestant in question.

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Questions The main game was split into two rounds of questions, which were asked in skit format in a manner similar to ''Series/RemoteControl''. A In each round, each team placed three personal items on the line for potential "trashing". The team in control selected one of the other team's items they wanted to see "trashed", at which point a category was revealed. Each category contained three buzz-in questions, and the defending team had to answer two out of three to save their possession from (or put the other team's possession into) the hands of "Mark the Trasher", who would destroy it violently. During violently. If the team saved their item, it could not be selected again, and that team then gained control and picked one of the opposing team's possessions for the next category.

The
final round, round was the "Survival Round", in which each team had to sacrifice one of its own members for potential "trashing"; "trashing", while the other answered rapid-fire questions; losing the game meant public humiliation for the contestant in question.question, usually involving [[WhyDidItHaveToBeSnakes one of the victim's phobias]].



* DoubleTheDollars
* GoldenSnitch: The questions in the first two rounds were worth 50 and 100 points each. Perfectly played, the most a team could lead was 900-0; however the questions in the final SpeedRound were 150 points each and rapid-fire, with more than enough time to eclipse even this score. There was a distinct advantage to winning the first two rounds, though -- the more possessions you saved, the more time you got in the BonusRound.

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* DoubleTheDollars
CoveredInGunge: Some of the losers got covered in Gatorade, "tobacco spit", beer (some of it [[VomitIndiscretionShot regurgitated]]), etc.
* DoubleTheDollars: First-round questions were worth 50 points apiece, while second-round questions were worth 100.
* GoldenSnitch: The questions in the first two rounds were worth 50 and 100 points each. Perfectly played, the most a team could lead after the first two rounds was 900-0; however the questions in the final SpeedRound were 150 points each and rapid-fire, with more than enough time to eclipse even this score. There was a distinct advantage to winning the first two rounds, though -- the more possessions you a team saved, the more time you they got in the BonusRound.



* PieInTheFace: Occasionally happened to a contestant getting "trashed" at the end of the game.



* CoveredInGunge: Some of the losers got covered in Gatorade, "tobacco spit", beer (some of it [[VomitIndiscretionShot regurgitated]]), etc.


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* SeriousBusiness: Some contestants became very visibly agonized over losing some of their possessions, even if they weren't worth much to begin with.
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!!GameShow Tropes in use:

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!!GameShow Tropes !!GameShowTropes in use:
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* FlawlessVictory: Saving all of your possessions in the main game; it was the only way to receive the full 60 seconds in the BonusRound.


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* NonstandardGameOver: Giving an illegal clue in the BonusRound, which eliminated that video from play.
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* SpiritualSuccessor: ''[[Series/KidnappedMTV Kidnapped]]'', in a sense; MTV made an entire show out of the Survival Round in which three teammates had to save a fourth from repeated rounds of "torture".

to:

* SpiritualSuccessor: ''[[Series/KidnappedMTV Kidnapped]]'', in a sense; MTV made an entire show out of the Survival Round in which by having three teammates had attempt to save a fourth from repeated rounds of "torture".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualSuccessor: ''[[Series/KidnappedMTV Kidnapped]]'', in a sense; MTV made an entire show out of the Survival Round in which three teammates had to save a fourth from repeated rounds of "torture".
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None


* HeyItsThatGuy: Chris Hardwick, who would host ''Series/SingledOut'' shortly thereafter.
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* GoldenSnitch: The questions in the first two rounds were worth 50 and 100 points each. Perfectly played, the most a team could lead was 900-0; however the questions in the final SpeedRound were 150 points each and rapid-fire. The 39 seconds were more than enough time to eclipse even this score. There was a distinct advantage to winning the first two rounds, though -- the more possessions you saved, the more time you got in the BonusRound.

to:

* GoldenSnitch: The questions in the first two rounds were worth 50 and 100 points each. Perfectly played, the most a team could lead was 900-0; however the questions in the final SpeedRound were 150 points each and rapid-fire. The 39 seconds were rapid-fire, with more than enough time to eclipse even this score. There was a distinct advantage to winning the first two rounds, though -- the more possessions you saved, the more time you got in the BonusRound.
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->''"You didn't get two out of three right... WE'RE GONNA TRASH YOUR TV!!!"''
-->'''Chris Hardwick'''

Short-lived {{MTV}} GameShow in which contestants gambled their "prized possessions" for the chance to win better ones. Losers got to see theirs gloriously destroyed.

Questions were asked in skit format in a manner similar to ''Series/RemoteControl''. A team had to answer two out of three to save their possession from (or put the other team's possession into) the hands of "Mark the Trasher", who would destroy it violently. During the final round, each team had to sacrifice one of its own members for potential "trashing"; losing the game meant public humiliation for the contestant in question.
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!!GameShow Tropes in use:
* BonusRound: One player had to identify artists in music videos being described by the other partner. Each player had to describe three videos; the time limit was 30 seconds, plus 5 for each possession saved, so potentially 60 seconds.
* ConfettiDrop: BonusRound winners were showered with confetti (and later [[SubvertedTrope trash]]) from a leaf blower.
* ConsolationPrize: Losers received somewhat of a {{Zonk}}, and in an inversion were required to sign up for 10 hours community service.
* DoubleTheDollars
* GoldenSnitch: The questions in the first two rounds were worth 50 and 100 points each. Perfectly played, the most a team could lead was 900-0; however the questions in the final SpeedRound were 150 points each and rapid-fire. The 39 seconds were more than enough time to eclipse even this score. There was a distinct advantage to winning the first two rounds, though -- the more possessions you saved, the more time you got in the BonusRound.
* Personnel:
** TheAnnouncer
** GameShowHost: Chris Hardwick, who would later host ''Series/SingledOut'' opposite Jenny [=McCarthy=] and later Carmen Electra.
** LovelyAssistant: Andrea Wagner.
** StudioAudience
* PromotionalConsideration
* RulesSpiel: Parodied; the announcer would read the rules to the BonusRound at an [[RattlingOffLegal incomprehensibly fast speed]] while the complete legal version [[UnreadableDisclaimer scrolled up the screen at an even faster rate.]]
* SpeedRound: The Survival Round; 150 points per question for ''39'' seconds. No, that's not a typo.
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!!This show contains examples of:
* CatchPhrase: "Loser." "Safety first." "You didn't lose a damn thing!"
* CoveredInGunge: Some of the losers got covered in Gatorade, "tobacco spit", beer (some of it [[VomitIndiscretionShot regurgitated]]), etc.
* DontTryThisAtHome
* ForcedToWatch: Main premise of the show.
* GettingCrapPastTheRadar: A good number of the skits.
* GrossoutShow: Some of the skits, and some of the "contestant trashings" at the end.
* {{Grunge}}: Everything about the show -- the theme music, the wardrobes, the set, you name it. This was [[TheNineties 1994]], after all.
* HeyItsThatGuy: Chris Hardwick, who would host ''Series/SingledOut'' shortly thereafter.
* {{Jerkass}}: Mark the Trasher for certain, and Hardwick to an extent.
* ShoutOut: One trashing involved putting a contestant's clothing on ''WesternAnimation/BeavisAndButthead'' dolls before destroying it.
* StuffBlowingUp: And AnvilOnHead, and many other methods of gratuitous vandalism.
* TraumaticHaircut: The end result of one contestant putting his long blonde hair on the line for trashing.
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