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Sad Man interrupts the show to happily sing and play math games with his puppets, and Bad Man tries to get the viewers to look away from Sad Man. Bad Man also leaves the mansion to ask people on the street to solve math problems.



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Sad Man regularly interrupts the show to happily sing and play math games with his puppets, and Bad Man tries to get the viewers to look away from Sad Man. Bad Man also leaves the mansion to ask people on the street to solve math problems. \n\n\n



!!"No more Website/{{Wikipedia}}, It's Website/TVTropes time!":
* AlliterativeTitle: ''Maths Mansion''.

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!!"No more Website/{{Wikipedia}}, It's it's Website/TVTropes time!":
* AlliterativeTitle: ''Maths Mansion''.'''''Ma'''ths '''Ma'''nsion''.



* {{Portmanteau}}: "Decimole" is a portmanteau of "decimal" and "mole".



* TheStinger: Many episodes include funny scenes with Sad Man after the credits.

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* TheStinger: Many episodes include funny scenes with Sad Man after the credits. In TheStinger for the final episode, [[spoiler:Decimole decides to eat Bad Man]].
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Wiki/ namespace clean up.


!!"No more Wiki/{{Wikipedia}}, It's Wiki/TVTropes time!":

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!!"No more Wiki/{{Wikipedia}}, Website/{{Wikipedia}}, It's Wiki/TVTropes Website/TVTropes time!":
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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


NeedsWikiMagicLove?

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NeedsWikiMagicLove?

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More fitting (sub)trope.


* PopCulturePunEpisodeTitle: There's an episode titled "[[Series/TheXFiles The X and Y Files]]".



* ShoutOut: There's an episode titled "[[Series/TheXFiles The X and Y Files]]".
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* ChildHater: He treats the contestants and the children in the real life segment harsher than adults.

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* ChildHater: He Bad Man treats the contestants and the children in the real life RealLife segment harsher than he treats the adults.



* EarnYourHappyEnding: [[spoiler: The 2 batches of kids will have to learn for 20 episode (is in failing to get the required cards for the first season) to get free from Maths Mansion]].
* EarlyInstallmentWeirdness: First episode has the kids lined up beside the chairs with Bad Man choosing 2 of the 6 contestants to challenge. After that episode that selection process not shown again.

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* EarnYourHappyEnding: [[spoiler: The 2 Two batches of kids will have to learn for 20 episode (is in episodes (due to failing to get the required cards for the first season) to get free from Maths Mansion]].
* EarlyInstallmentWeirdness: First The first episode has the kids lined up beside the chairs with Bad Man choosing 2 two of the 6 six contestants to challenge. After that episode that episode, the selection process not is never shown again.



* ExtremeOmnivore: The Decimole eats everything he can eats, including Sad Man and [[spoiler: Bad Man in the finale for fun]].

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* ExtremeOmnivore: The Decimole eats everything he can eats, eat, including Sad Man and [[spoiler: Bad Man in the finale for fun]].



* LaterInstallmentWeirdness: Given that the 4th season is its last, the last 3 episodes has the contestants [[spoiler: be involved with the connection between Bad Man and Sad Man]].

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* LaterInstallmentWeirdness: Given that the 4th fourth season is its last, the last 3 three episodes has have the contestants [[spoiler: be get involved with the connection between Bad Man and Sad Man]].



* SequelReset: Every season has 10 episodes and after 1 season the contestants have to collect the math cards to escape from scratch again.
* SeriesMascot: The Decimole

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* SequelReset: Every season has 10 episodes and after 1 season episodes. After each season, the contestants have to start from scratch and collect the math maths cards to escape from scratch again.
* SeriesMascot: The DecimoleDecimole is highly associated with the series.
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* LateInstallmentWeirdness: Given that the 4th season is its last, the last 3 episodes has the contestants [[spoiler: be involved with the connection between Bad Man and Sad Man]].

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* LateInstallmentWeirdness: LaterInstallmentWeirdness: Given that the 4th season is its last, the last 3 episodes has the contestants [[spoiler: be involved with the connection between Bad Man and Sad Man]].

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* DramaticThunder: A thunderous underline is used at the end of the opening to show how sinister Bad Man is.

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* ChildHater: He treats the contestants and the children in the real life segment harsher than adults.
* DramaticThunder: A thunderous underline is used at the end of the opening to show how sinister Bad Man is. is.
* EarnYourHappyEnding: [[spoiler: The 2 batches of kids will have to learn for 20 episode (is in failing to get the required cards for the first season) to get free from Maths Mansion]].
* EarlyInstallmentWeirdness: First episode has the kids lined up beside the chairs with Bad Man choosing 2 of the 6 contestants to challenge. After that episode that selection process not shown again.


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* ExtremeOmnivore: The Decimole eats everything he can eats, including Sad Man and [[spoiler: Bad Man in the finale for fun]].


Added DiffLines:

* LateInstallmentWeirdness: Given that the 4th season is its last, the last 3 episodes has the contestants [[spoiler: be involved with the connection between Bad Man and Sad Man]].


Added DiffLines:

* SequelReset: Every season has 10 episodes and after 1 season the contestants have to collect the math cards to escape from scratch again.
* SeriesMascot: The Decimole
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Bad Man locks a group of kids inside Maths Mansion. The kids have to solve math questions correctly and earn Maths Cards. When they earn enough Maths Cards, they are allowed to go home.

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Bad Man locks a group of kids inside Maths Mansion. The kids have to solve math questions correctly and earn Maths Cards. When they earn enough Maths Cards, they are allowed to leave the mansion and go home.

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Bad Man brings a group of kids to Maths Mansion and locks them inside. The kids can't escape unless they solve math questions correctly and earn Maths Cards. When they earn enough Maths Cards, they are allowed to go home. Sad Man interrupts the show to happily sing and play math games with his puppets, and Bad Man tries to get the viewers to look away. Bad Man also leaves the mansion to ask people on the street to solve math problems.

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Bad Man brings locks a group of kids to inside Maths Mansion and locks them inside. Mansion. The kids can't escape unless they have to solve math questions correctly and earn Maths Cards. When they earn enough Maths Cards, they are allowed to go home.

Sad Man interrupts the show to happily sing and play math games with his puppets, and Bad Man tries to get the viewers to look away.away from Sad Man. Bad Man also leaves the mansion to ask people on the street to solve math problems.
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None

Added DiffLines:

* ShoutOut: There's an episode titled "[[Series/TheXFiles The X and Y Files]]".
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Added DiffLines:

* CardCarryingVillain: Bad Man is pretty honest about being a villain. He puts it right in his name.
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* TitleThemeDrop: Downplayed. In "Not the Great Big Hen", Bad Man asks if the kids will do well in Maths Mansion. This causes the last few seconds of the theme song to play while images of the mansion are shown on-screen.

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* TitleThemeDrop: Downplayed. In "Not the Great Big Hen", Bad Man asks if the kids will do well in Maths Mansion. This causes the last few seconds of the theme song to play while images of the mansion are shown on-screen. It's a downplayed example since it's only a few seconds of the theme song.
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* AndKnowingIsHalfTheBattle: Bad Man asks the audience a math question at the last minute.

to:

* AndKnowingIsHalfTheBattle: Bad Man asks the audience a math question at in the last minute.scene of each episode.
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Bad Man brings a group of kids to Maths Mansion and locks them inside. The kids can't escape unless they solve math questions correctly and earn Maths Cards. When they earn enough Maths Cards, they are allowed to go home. Sad Man interrupts the show to happily sing and play math games with his puppets, and Bad Man always tells the viewers to look away. Bad Man also leaves the mansion to ask people on the street to solve math problems.

to:

Bad Man brings a group of kids to Maths Mansion and locks them inside. The kids can't escape unless they solve math questions correctly and earn Maths Cards. When they earn enough Maths Cards, they are allowed to go home. Sad Man interrupts the show to happily sing and play math games with his puppets, and Bad Man always tells tries to get the viewers to look away. Bad Man also leaves the mansion to ask people on the street to solve math problems.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mathsmansion1.jpg]]
[[caption-width-right:350:Bad Man in the mansion with some kids.]]

->''Pay attention, it's Maths Mansion''
->''The game show where you get to test your maths ability!''
->''Feel the tension, in Maths Mansion''
->''Let's see how good at learning maths these kids are gonna be!''
->''If they want out, then they must earn it''
->''There's no leaving, 'till they learn it!''
->''The only way of getting out is mathematically! (EvilLaugh)''
-->-- '''Opening theme'''

''Maths Mansion'' is a British math EdutainmentShow that lasted 4 seasons from 2001 to 2003 with 40 episodes in total.

Bad Man brings a group of kids to Maths Mansion and locks them inside. The kids can't escape unless they solve math questions correctly and earn Maths Cards. When they earn enough Maths Cards, they are allowed to go home. Sad Man interrupts the show to happily sing and play math games with his puppets, and Bad Man always tells the viewers to look away. Bad Man also leaves the mansion to ask people on the street to solve math problems.

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!!"No more Wiki/{{Wikipedia}}, It's Wiki/TVTropes time!":
* AlliterativeTitle: ''Maths Mansion''.
* ADogNamedDog: A mole named Decimole.
* AndKnowingIsHalfTheBattle: Bad Man asks the audience a math question at the last minute.
* ArcWords: "No leaving without learning" is repeated throughout the show. It means that the kids can't leave the mansion until they've solved enough problems to escape.
* DramaticThunder: A thunderous underline is used at the end of the opening to show how sinister Bad Man is.
* EvilLaugh: The theme song ends with one of these.
* ExpositoryThemeTune: The theme song explains that the kids are locked in the mansion and have to escape by solving math questions.
* {{Foil}}: Sad Man's happy and he tries to make his lessons bright and fun. Bad Man's dark and he's more focused on getting the kids to work.
* HostileShowTakeover: Sad Man always interrupts the show with his overly-cheerful skits about math. This always annoys Bad Man.
* JustInTime: The kids might finish their tests right before the time is up.
* LargeHam: Sad Man and Bad Man.
* LeaningOnTheFourthWall: In "Not the Great Big Hen", Bad Man asks a woman to do math and he says it would be cool if she was on TV.
* NonIndicativeName: Sad Man isn't sad. He's actually pretty happy and joyful.
* OminousVisualGlitch: TV static is used whenever the show switches from Sad Man to Bad Man or vice versa.
* OpenDoorOpening: In the intro, Bad Man opens the gates to Maths Mansion and brings the kids inside.
* ThePlace: ''Maths Mansion'' is named after the mansion that the show takes place in.
* TheStinger: Many episodes include funny scenes with Sad Man after the credits.
* TitleThemeDrop: Downplayed. In "Not the Great Big Hen", Bad Man asks if the kids will do well in Maths Mansion. This causes the last few seconds of the theme song to play while images of the mansion are shown on-screen.
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-->[[TheStinger Remember, no leaving without learning.]]
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